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#! | 90 lines | 73 code | 17 blank | 0 comment | 0 complexity | 3efdbf7123111e0538af2643a31391bd MD5 | raw file
 2# Gameport configuration
 4config GAMEPORT
 5	tristate "Gameport support"
 6	---help---
 7	  Gameport support is for the standard 15-pin PC gameport. If you
 8	  have a joystick, gamepad, gameport card, a soundcard with a gameport
 9	  or anything else that uses the gameport, say Y or M here and also to
10	  at least one of the hardware specific drivers.
12	  For Ensoniq AudioPCI (ES1370), AudioPCI 97 (ES1371), ESS Solo1,
13	  S3 SonicVibes, Trident 4DWave, SiS7018, and ALi 5451 gameport
14	  support is provided by the sound drivers, so you won't need any
15	  from the below listed modules. You still need to say Y here.
17	  If unsure, say Y.
19	  To compile this driver as a module, choose M here: the
20	  module will be called gameport.
24config GAMEPORT_NS558
25	tristate "Classic ISA and PnP gameport support"
26	help
27	  Say Y here if you have an ISA or PnP gameport.
29	  If unsure, say Y.
31	  To compile this driver as a module, choose M here: the
32	  module will be called ns558.
34config GAMEPORT_L4
35	tristate "PDPI Lightning 4 gamecard support"
36	help
37	  Say Y here if you have a PDPI Lightning 4 gamecard.
39	  To compile this driver as a module, choose M here: the
40	  module will be called lightning.
42config GAMEPORT_EMU10K1
43	tristate "SB Live and Audigy gameport support"
44	depends on PCI
45	help
46	  Say Y here if you have a SoundBlaster Live! or SoundBlaster
47	  Audigy card and want to use its gameport.
49	  To compile this driver as a module, choose M here: the
50	  module will be called emu10k1-gp.
53	tristate "Aureal Vortex, Vortex 2 gameport support"
54	depends on PCI
55	help
56	  Say Y here if you have an Aureal Vortex 1 or 2  card and want
57	  to use its gameport.
59	  To compile this driver as a module, choose M here: the
60	  module will be called vortex.
62config GAMEPORT_FM801
63	tristate "ForteMedia FM801 gameport support"
64	depends on PCI
66config GAMEPORT_CS461X
67	tristate "Crystal SoundFusion gameport support"
68	depends on PCI
72# Yes, SOUND_GAMEPORT looks a bit odd. Yes, it ends up being turned on
73# in every .config. Please don't touch it. It is here to handle an
74# unusual dependency between GAMEPORT and sound drivers.
76# Some sound drivers call gameport functions. If GAMEPORT is
77# not selected, empty stubs are provided for the functions and all is
78# well.
79# If GAMEPORT is built in, everything is fine.
80# If GAMEPORT is a module, however, it would need to be loaded for the
81# sound driver to be able to link properly. Therefore, the sound
82# driver must be a module as well in that case. Since there's no way
83# to express that directly in Kconfig, we use SOUND_GAMEPORT to
84# express it. SOUND_GAMEPORT boils down to "if GAMEPORT is 'm',
85# anything that depends on SOUND_GAMEPORT must be 'm' as well. if
86# GAMEPORT is 'y' or 'n', it can be anything".
88	tristate
89	default m if GAMEPORT=m
90	default y