/drivers/char/drm/radeon_state.c
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- /* radeon_state.c -- State support for Radeon -*- linux-c -*-
- *
- * Copyright 2000 VA Linux Systems, Inc., Fremont, California.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Gareth Hughes <gareth@valinux.com>
- * Kevin E. Martin <martin@valinux.com>
- */
- #include "drmP.h"
- #include "drm.h"
- #include "drm_sarea.h"
- #include "radeon_drm.h"
- #include "radeon_drv.h"
- /* ================================================================
- * Helper functions for client state checking and fixup
- */
- static __inline__ int radeon_check_and_fixup_offset( drm_radeon_private_t *dev_priv,
- drm_file_t *filp_priv,
- u32 *offset ) {
- u32 off = *offset;
- struct drm_radeon_driver_file_fields *radeon_priv;
- if ( off >= dev_priv->fb_location &&
- off < ( dev_priv->gart_vm_start + dev_priv->gart_size ) )
- return 0;
- radeon_priv = filp_priv->driver_priv;
- off += radeon_priv->radeon_fb_delta;
- DRM_DEBUG( "offset fixed up to 0x%x\n", off );
- if ( off < dev_priv->fb_location ||
- off >= ( dev_priv->gart_vm_start + dev_priv->gart_size ) )
- return DRM_ERR( EINVAL );
- *offset = off;
- return 0;
- }
- static __inline__ int radeon_check_and_fixup_packets( drm_radeon_private_t *dev_priv,
- drm_file_t *filp_priv,
- int id,
- u32 __user *data ) {
- switch ( id ) {
- case RADEON_EMIT_PP_MISC:
- if ( radeon_check_and_fixup_offset( dev_priv, filp_priv,
- &data[( RADEON_RB3D_DEPTHOFFSET
- - RADEON_PP_MISC ) / 4] ) ) {
- DRM_ERROR( "Invalid depth buffer offset\n" );
- return DRM_ERR( EINVAL );
- }
- break;
- case RADEON_EMIT_PP_CNTL:
- if ( radeon_check_and_fixup_offset( dev_priv, filp_priv,
- &data[( RADEON_RB3D_COLOROFFSET
- - RADEON_PP_CNTL ) / 4] ) ) {
- DRM_ERROR( "Invalid colour buffer offset\n" );
- return DRM_ERR( EINVAL );
- }
- break;
- case R200_EMIT_PP_TXOFFSET_0:
- case R200_EMIT_PP_TXOFFSET_1:
- case R200_EMIT_PP_TXOFFSET_2:
- case R200_EMIT_PP_TXOFFSET_3:
- case R200_EMIT_PP_TXOFFSET_4:
- case R200_EMIT_PP_TXOFFSET_5:
- if ( radeon_check_and_fixup_offset( dev_priv, filp_priv,
- &data[0] ) ) {
- DRM_ERROR( "Invalid R200 texture offset\n" );
- return DRM_ERR( EINVAL );
- }
- break;
- case RADEON_EMIT_PP_TXFILTER_0:
- case RADEON_EMIT_PP_TXFILTER_1:
- case RADEON_EMIT_PP_TXFILTER_2:
- if ( radeon_check_and_fixup_offset( dev_priv, filp_priv,
- &data[( RADEON_PP_TXOFFSET_0
- - RADEON_PP_TXFILTER_0 ) / 4] ) ) {
- DRM_ERROR( "Invalid R100 texture offset\n" );
- return DRM_ERR( EINVAL );
- }
- break;
- case R200_EMIT_PP_CUBIC_OFFSETS_0:
- case R200_EMIT_PP_CUBIC_OFFSETS_1:
- case R200_EMIT_PP_CUBIC_OFFSETS_2:
- case R200_EMIT_PP_CUBIC_OFFSETS_3:
- case R200_EMIT_PP_CUBIC_OFFSETS_4:
- case R200_EMIT_PP_CUBIC_OFFSETS_5: {
- int i;
- for ( i = 0; i < 5; i++ ) {
- if ( radeon_check_and_fixup_offset( dev_priv, filp_priv,
- &data[i] ) ) {
- DRM_ERROR( "Invalid R200 cubic texture offset\n" );
- return DRM_ERR( EINVAL );
- }
- }
- break;
- }
- case RADEON_EMIT_PP_CUBIC_OFFSETS_T0:
- case RADEON_EMIT_PP_CUBIC_OFFSETS_T1:
- case RADEON_EMIT_PP_CUBIC_OFFSETS_T2:{
- int i;
- for (i = 0; i < 5; i++) {
- if (radeon_check_and_fixup_offset(dev_priv,
- filp_priv,
- &data[i])) {
- DRM_ERROR
- ("Invalid R100 cubic texture offset\n");
- return DRM_ERR(EINVAL);
- }
- }
- }
- break;
- case RADEON_EMIT_RB3D_COLORPITCH:
- case RADEON_EMIT_RE_LINE_PATTERN:
- case RADEON_EMIT_SE_LINE_WIDTH:
- case RADEON_EMIT_PP_LUM_MATRIX:
- case RADEON_EMIT_PP_ROT_MATRIX_0:
- case RADEON_EMIT_RB3D_STENCILREFMASK:
- case RADEON_EMIT_SE_VPORT_XSCALE:
- case RADEON_EMIT_SE_CNTL:
- case RADEON_EMIT_SE_CNTL_STATUS:
- case RADEON_EMIT_RE_MISC:
- case RADEON_EMIT_PP_BORDER_COLOR_0:
- case RADEON_EMIT_PP_BORDER_COLOR_1:
- case RADEON_EMIT_PP_BORDER_COLOR_2:
- case RADEON_EMIT_SE_ZBIAS_FACTOR:
- case RADEON_EMIT_SE_TCL_OUTPUT_VTX_FMT:
- case RADEON_EMIT_SE_TCL_MATERIAL_EMMISSIVE_RED:
- case R200_EMIT_PP_TXCBLEND_0:
- case R200_EMIT_PP_TXCBLEND_1:
- case R200_EMIT_PP_TXCBLEND_2:
- case R200_EMIT_PP_TXCBLEND_3:
- case R200_EMIT_PP_TXCBLEND_4:
- case R200_EMIT_PP_TXCBLEND_5:
- case R200_EMIT_PP_TXCBLEND_6:
- case R200_EMIT_PP_TXCBLEND_7:
- case R200_EMIT_TCL_LIGHT_MODEL_CTL_0:
- case R200_EMIT_TFACTOR_0:
- case R200_EMIT_VTX_FMT_0:
- case R200_EMIT_VAP_CTL:
- case R200_EMIT_MATRIX_SELECT_0:
- case R200_EMIT_TEX_PROC_CTL_2:
- case R200_EMIT_TCL_UCP_VERT_BLEND_CTL:
- case R200_EMIT_PP_TXFILTER_0:
- case R200_EMIT_PP_TXFILTER_1:
- case R200_EMIT_PP_TXFILTER_2:
- case R200_EMIT_PP_TXFILTER_3:
- case R200_EMIT_PP_TXFILTER_4:
- case R200_EMIT_PP_TXFILTER_5:
- case R200_EMIT_VTE_CNTL:
- case R200_EMIT_OUTPUT_VTX_COMP_SEL:
- case R200_EMIT_PP_TAM_DEBUG3:
- case R200_EMIT_PP_CNTL_X:
- case R200_EMIT_RB3D_DEPTHXY_OFFSET:
- case R200_EMIT_RE_AUX_SCISSOR_CNTL:
- case R200_EMIT_RE_SCISSOR_TL_0:
- case R200_EMIT_RE_SCISSOR_TL_1:
- case R200_EMIT_RE_SCISSOR_TL_2:
- case R200_EMIT_SE_VAP_CNTL_STATUS:
- case R200_EMIT_SE_VTX_STATE_CNTL:
- case R200_EMIT_RE_POINTSIZE:
- case R200_EMIT_TCL_INPUT_VTX_VECTOR_ADDR_0:
- case R200_EMIT_PP_CUBIC_FACES_0:
- case R200_EMIT_PP_CUBIC_FACES_1:
- case R200_EMIT_PP_CUBIC_FACES_2:
- case R200_EMIT_PP_CUBIC_FACES_3:
- case R200_EMIT_PP_CUBIC_FACES_4:
- case R200_EMIT_PP_CUBIC_FACES_5:
- case RADEON_EMIT_PP_TEX_SIZE_0:
- case RADEON_EMIT_PP_TEX_SIZE_1:
- case RADEON_EMIT_PP_TEX_SIZE_2:
- case R200_EMIT_RB3D_BLENDCOLOR:
- case R200_EMIT_TCL_POINT_SPRITE_CNTL:
- case RADEON_EMIT_PP_CUBIC_FACES_0:
- case RADEON_EMIT_PP_CUBIC_FACES_1:
- case RADEON_EMIT_PP_CUBIC_FACES_2:
- case R200_EMIT_PP_TRI_PERF_CNTL:
- /* These packets don't contain memory offsets */
- break;
- default:
- DRM_ERROR( "Unknown state packet ID %d\n", id );
- return DRM_ERR( EINVAL );
- }
- return 0;
- }
- static __inline__ int radeon_check_and_fixup_packet3( drm_radeon_private_t *dev_priv,
- drm_file_t *filp_priv,
- drm_radeon_cmd_buffer_t *cmdbuf,
- unsigned int *cmdsz ) {
- u32 *cmd = (u32 *) cmdbuf->buf;
- *cmdsz = 2 + ( ( cmd[0] & RADEON_CP_PACKET_COUNT_MASK ) >> 16 );
- if ( ( cmd[0] & 0xc0000000 ) != RADEON_CP_PACKET3 ) {
- DRM_ERROR( "Not a type 3 packet\n" );
- return DRM_ERR( EINVAL );
- }
- if ( 4 * *cmdsz > cmdbuf->bufsz ) {
- DRM_ERROR( "Packet size larger than size of data provided\n" );
- return DRM_ERR( EINVAL );
- }
- /* Check client state and fix it up if necessary */
- if ( cmd[0] & 0x8000 ) { /* MSB of opcode: next DWORD GUI_CNTL */
- u32 offset;
- if ( cmd[1] & ( RADEON_GMC_SRC_PITCH_OFFSET_CNTL
- | RADEON_GMC_DST_PITCH_OFFSET_CNTL ) ) {
- offset = cmd[2] << 10;
- if ( radeon_check_and_fixup_offset( dev_priv, filp_priv, &offset ) ) {
- DRM_ERROR( "Invalid first packet offset\n" );
- return DRM_ERR( EINVAL );
- }
- cmd[2] = ( cmd[2] & 0xffc00000 ) | offset >> 10;
- }
- if ( ( cmd[1] & RADEON_GMC_SRC_PITCH_OFFSET_CNTL ) &&
- ( cmd[1] & RADEON_GMC_DST_PITCH_OFFSET_CNTL ) ) {
- offset = cmd[3] << 10;
- if ( radeon_check_and_fixup_offset( dev_priv, filp_priv, &offset ) ) {
- DRM_ERROR( "Invalid second packet offset\n" );
- return DRM_ERR( EINVAL );
- }
- cmd[3] = ( cmd[3] & 0xffc00000 ) | offset >> 10;
- }
- }
- return 0;
- }
- /* ================================================================
- * CP hardware state programming functions
- */
- static __inline__ void radeon_emit_clip_rect( drm_radeon_private_t *dev_priv,
- drm_clip_rect_t *box )
- {
- RING_LOCALS;
- DRM_DEBUG( " box: x1=%d y1=%d x2=%d y2=%d\n",
- box->x1, box->y1, box->x2, box->y2 );
- BEGIN_RING( 4 );
- OUT_RING( CP_PACKET0( RADEON_RE_TOP_LEFT, 0 ) );
- OUT_RING( (box->y1 << 16) | box->x1 );
- OUT_RING( CP_PACKET0( RADEON_RE_WIDTH_HEIGHT, 0 ) );
- OUT_RING( ((box->y2 - 1) << 16) | (box->x2 - 1) );
- ADVANCE_RING();
- }
- /* Emit 1.1 state
- */
- static int radeon_emit_state( drm_radeon_private_t *dev_priv,
- drm_file_t *filp_priv,
- drm_radeon_context_regs_t *ctx,
- drm_radeon_texture_regs_t *tex,
- unsigned int dirty )
- {
- RING_LOCALS;
- DRM_DEBUG( "dirty=0x%08x\n", dirty );
- if ( dirty & RADEON_UPLOAD_CONTEXT ) {
- if ( radeon_check_and_fixup_offset( dev_priv, filp_priv,
- &ctx->rb3d_depthoffset ) ) {
- DRM_ERROR( "Invalid depth buffer offset\n" );
- return DRM_ERR( EINVAL );
- }
- if ( radeon_check_and_fixup_offset( dev_priv, filp_priv,
- &ctx->rb3d_coloroffset ) ) {
- DRM_ERROR( "Invalid depth buffer offset\n" );
- return DRM_ERR( EINVAL );
- }
- BEGIN_RING( 14 );
- OUT_RING( CP_PACKET0( RADEON_PP_MISC, 6 ) );
- OUT_RING( ctx->pp_misc );
- OUT_RING( ctx->pp_fog_color );
- OUT_RING( ctx->re_solid_color );
- OUT_RING( ctx->rb3d_blendcntl );
- OUT_RING( ctx->rb3d_depthoffset );
- OUT_RING( ctx->rb3d_depthpitch );
- OUT_RING( ctx->rb3d_zstencilcntl );
- OUT_RING( CP_PACKET0( RADEON_PP_CNTL, 2 ) );
- OUT_RING( ctx->pp_cntl );
- OUT_RING( ctx->rb3d_cntl );
- OUT_RING( ctx->rb3d_coloroffset );
- OUT_RING( CP_PACKET0( RADEON_RB3D_COLORPITCH, 0 ) );
- OUT_RING( ctx->rb3d_colorpitch );
- ADVANCE_RING();
- }
- if ( dirty & RADEON_UPLOAD_VERTFMT ) {
- BEGIN_RING( 2 );
- OUT_RING( CP_PACKET0( RADEON_SE_COORD_FMT, 0 ) );
- OUT_RING( ctx->se_coord_fmt );
- ADVANCE_RING();
- }
- if ( dirty & RADEON_UPLOAD_LINE ) {
- BEGIN_RING( 5 );
- OUT_RING( CP_PACKET0( RADEON_RE_LINE_PATTERN, 1 ) );
- OUT_RING( ctx->re_line_pattern );
- OUT_RING( ctx->re_line_state );
- OUT_RING( CP_PACKET0( RADEON_SE_LINE_WIDTH, 0 ) );
- OUT_RING( ctx->se_line_width );
- ADVANCE_RING();
- }
- if ( dirty & RADEON_UPLOAD_BUMPMAP ) {
- BEGIN_RING( 5 );
- OUT_RING( CP_PACKET0( RADEON_PP_LUM_MATRIX, 0 ) );
- OUT_RING( ctx->pp_lum_matrix );
- OUT_RING( CP_PACKET0( RADEON_PP_ROT_MATRIX_0, 1 ) );
- OUT_RING( ctx->pp_rot_matrix_0 );
- OUT_RING( ctx->pp_rot_matrix_1 );
- ADVANCE_RING();
- }
- if ( dirty & RADEON_UPLOAD_MASKS ) {
- BEGIN_RING( 4 );
- OUT_RING( CP_PACKET0( RADEON_RB3D_STENCILREFMASK, 2 ) );
- OUT_RING( ctx->rb3d_stencilrefmask );
- OUT_RING( ctx->rb3d_ropcntl );
- OUT_RING( ctx->rb3d_planemask );
- ADVANCE_RING();
- }
- if ( dirty & RADEON_UPLOAD_VIEWPORT ) {
- BEGIN_RING( 7 );
- OUT_RING( CP_PACKET0( RADEON_SE_VPORT_XSCALE, 5 ) );
- OUT_RING( ctx->se_vport_xscale );
- OUT_RING( ctx->se_vport_xoffset );
- OUT_RING( ctx->se_vport_yscale );
- OUT_RING( ctx->se_vport_yoffset );
- OUT_RING( ctx->se_vport_zscale );
- OUT_RING( ctx->se_vport_zoffset );
- ADVANCE_RING();
- }
- if ( dirty & RADEON_UPLOAD_SETUP ) {
- BEGIN_RING( 4 );
- OUT_RING( CP_PACKET0( RADEON_SE_CNTL, 0 ) );
- OUT_RING( ctx->se_cntl );
- OUT_RING( CP_PACKET0( RADEON_SE_CNTL_STATUS, 0 ) );
- OUT_RING( ctx->se_cntl_status );
- ADVANCE_RING();
- }
- if ( dirty & RADEON_UPLOAD_MISC ) {
- BEGIN_RING( 2 );
- OUT_RING( CP_PACKET0( RADEON_RE_MISC, 0 ) );
- OUT_RING( ctx->re_misc );
- ADVANCE_RING();
- }
- if ( dirty & RADEON_UPLOAD_TEX0 ) {
- if ( radeon_check_and_fixup_offset( dev_priv, filp_priv,
- &tex[0].pp_txoffset ) ) {
- DRM_ERROR( "Invalid texture offset for unit 0\n" );
- return DRM_ERR( EINVAL );
- }
- BEGIN_RING( 9 );
- OUT_RING( CP_PACKET0( RADEON_PP_TXFILTER_0, 5 ) );
- OUT_RING( tex[0].pp_txfilter );
- OUT_RING( tex[0].pp_txformat );
- OUT_RING( tex[0].pp_txoffset );
- OUT_RING( tex[0].pp_txcblend );
- OUT_RING( tex[0].pp_txablend );
- OUT_RING( tex[0].pp_tfactor );
- OUT_RING( CP_PACKET0( RADEON_PP_BORDER_COLOR_0, 0 ) );
- OUT_RING( tex[0].pp_border_color );
- ADVANCE_RING();
- }
- if ( dirty & RADEON_UPLOAD_TEX1 ) {
- if ( radeon_check_and_fixup_offset( dev_priv, filp_priv,
- &tex[1].pp_txoffset ) ) {
- DRM_ERROR( "Invalid texture offset for unit 1\n" );
- return DRM_ERR( EINVAL );
- }
- BEGIN_RING( 9 );
- OUT_RING( CP_PACKET0( RADEON_PP_TXFILTER_1, 5 ) );
- OUT_RING( tex[1].pp_txfilter );
- OUT_RING( tex[1].pp_txformat );
- OUT_RING( tex[1].pp_txoffset );
- OUT_RING( tex[1].pp_txcblend );
- OUT_RING( tex[1].pp_txablend );
- OUT_RING( tex[1].pp_tfactor );
- OUT_RING( CP_PACKET0( RADEON_PP_BORDER_COLOR_1, 0 ) );
- OUT_RING( tex[1].pp_border_color );
- ADVANCE_RING();
- }
- if ( dirty & RADEON_UPLOAD_TEX2 ) {
- if ( radeon_check_and_fixup_offset( dev_priv, filp_priv,
- &tex[2].pp_txoffset ) ) {
- DRM_ERROR( "Invalid texture offset for unit 2\n" );
- return DRM_ERR( EINVAL );
- }
- BEGIN_RING( 9 );
- OUT_RING( CP_PACKET0( RADEON_PP_TXFILTER_2, 5 ) );
- OUT_RING( tex[2].pp_txfilter );
- OUT_RING( tex[2].pp_txformat );
- OUT_RING( tex[2].pp_txoffset );
- OUT_RING( tex[2].pp_txcblend );
- OUT_RING( tex[2].pp_txablend );
- OUT_RING( tex[2].pp_tfactor );
- OUT_RING( CP_PACKET0( RADEON_PP_BORDER_COLOR_2, 0 ) );
- OUT_RING( tex[2].pp_border_color );
- ADVANCE_RING();
- }
- return 0;
- }
- /* Emit 1.2 state
- */
- static int radeon_emit_state2( drm_radeon_private_t *dev_priv,
- drm_file_t *filp_priv,
- drm_radeon_state_t *state )
- {
- RING_LOCALS;
- if (state->dirty & RADEON_UPLOAD_ZBIAS) {
- BEGIN_RING( 3 );
- OUT_RING( CP_PACKET0( RADEON_SE_ZBIAS_FACTOR, 1 ) );
- OUT_RING( state->context2.se_zbias_factor );
- OUT_RING( state->context2.se_zbias_constant );
- ADVANCE_RING();
- }
- return radeon_emit_state( dev_priv, filp_priv, &state->context,
- state->tex, state->dirty );
- }
- /* New (1.3) state mechanism. 3 commands (packet, scalar, vector) in
- * 1.3 cmdbuffers allow all previous state to be updated as well as
- * the tcl scalar and vector areas.
- */
- static struct {
- int start;
- int len;
- const char *name;
- } packet[RADEON_MAX_STATE_PACKETS] = {
- { RADEON_PP_MISC,7,"RADEON_PP_MISC" },
- { RADEON_PP_CNTL,3,"RADEON_PP_CNTL" },
- { RADEON_RB3D_COLORPITCH,1,"RADEON_RB3D_COLORPITCH" },
- { RADEON_RE_LINE_PATTERN,2,"RADEON_RE_LINE_PATTERN" },
- { RADEON_SE_LINE_WIDTH,1,"RADEON_SE_LINE_WIDTH" },
- { RADEON_PP_LUM_MATRIX,1,"RADEON_PP_LUM_MATRIX" },
- { RADEON_PP_ROT_MATRIX_0,2,"RADEON_PP_ROT_MATRIX_0" },
- { RADEON_RB3D_STENCILREFMASK,3,"RADEON_RB3D_STENCILREFMASK" },
- { RADEON_SE_VPORT_XSCALE,6,"RADEON_SE_VPORT_XSCALE" },
- { RADEON_SE_CNTL,2,"RADEON_SE_CNTL" },
- { RADEON_SE_CNTL_STATUS,1,"RADEON_SE_CNTL_STATUS" },
- { RADEON_RE_MISC,1,"RADEON_RE_MISC" },
- { RADEON_PP_TXFILTER_0,6,"RADEON_PP_TXFILTER_0" },
- { RADEON_PP_BORDER_COLOR_0,1,"RADEON_PP_BORDER_COLOR_0" },
- { RADEON_PP_TXFILTER_1,6,"RADEON_PP_TXFILTER_1" },
- { RADEON_PP_BORDER_COLOR_1,1,"RADEON_PP_BORDER_COLOR_1" },
- { RADEON_PP_TXFILTER_2,6,"RADEON_PP_TXFILTER_2" },
- { RADEON_PP_BORDER_COLOR_2,1,"RADEON_PP_BORDER_COLOR_2" },
- { RADEON_SE_ZBIAS_FACTOR,2,"RADEON_SE_ZBIAS_FACTOR" },
- { RADEON_SE_TCL_OUTPUT_VTX_FMT,11,"RADEON_SE_TCL_OUTPUT_VTX_FMT" },
- { RADEON_SE_TCL_MATERIAL_EMMISSIVE_RED,17,"RADEON_SE_TCL_MATERIAL_EMMISSIVE_RED" },
- { R200_PP_TXCBLEND_0, 4, "R200_PP_TXCBLEND_0" },
- { R200_PP_TXCBLEND_1, 4, "R200_PP_TXCBLEND_1" },
- { R200_PP_TXCBLEND_2, 4, "R200_PP_TXCBLEND_2" },
- { R200_PP_TXCBLEND_3, 4, "R200_PP_TXCBLEND_3" },
- { R200_PP_TXCBLEND_4, 4, "R200_PP_TXCBLEND_4" },
- { R200_PP_TXCBLEND_5, 4, "R200_PP_TXCBLEND_5" },
- { R200_PP_TXCBLEND_6, 4, "R200_PP_TXCBLEND_6" },
- { R200_PP_TXCBLEND_7, 4, "R200_PP_TXCBLEND_7" },
- { R200_SE_TCL_LIGHT_MODEL_CTL_0, 6, "R200_SE_TCL_LIGHT_MODEL_CTL_0" },
- { R200_PP_TFACTOR_0, 6, "R200_PP_TFACTOR_0" },
- { R200_SE_VTX_FMT_0, 4, "R200_SE_VTX_FMT_0" },
- { R200_SE_VAP_CNTL, 1, "R200_SE_VAP_CNTL" },
- { R200_SE_TCL_MATRIX_SEL_0, 5, "R200_SE_TCL_MATRIX_SEL_0" },
- { R200_SE_TCL_TEX_PROC_CTL_2, 5, "R200_SE_TCL_TEX_PROC_CTL_2" },
- { R200_SE_TCL_UCP_VERT_BLEND_CTL, 1, "R200_SE_TCL_UCP_VERT_BLEND_CTL" },
- { R200_PP_TXFILTER_0, 6, "R200_PP_TXFILTER_0" },
- { R200_PP_TXFILTER_1, 6, "R200_PP_TXFILTER_1" },
- { R200_PP_TXFILTER_2, 6, "R200_PP_TXFILTER_2" },
- { R200_PP_TXFILTER_3, 6, "R200_PP_TXFILTER_3" },
- { R200_PP_TXFILTER_4, 6, "R200_PP_TXFILTER_4" },
- { R200_PP_TXFILTER_5, 6, "R200_PP_TXFILTER_5" },
- { R200_PP_TXOFFSET_0, 1, "R200_PP_TXOFFSET_0" },
- { R200_PP_TXOFFSET_1, 1, "R200_PP_TXOFFSET_1" },
- { R200_PP_TXOFFSET_2, 1, "R200_PP_TXOFFSET_2" },
- { R200_PP_TXOFFSET_3, 1, "R200_PP_TXOFFSET_3" },
- { R200_PP_TXOFFSET_4, 1, "R200_PP_TXOFFSET_4" },
- { R200_PP_TXOFFSET_5, 1, "R200_PP_TXOFFSET_5" },
- { R200_SE_VTE_CNTL, 1, "R200_SE_VTE_CNTL" },
- { R200_SE_TCL_OUTPUT_VTX_COMP_SEL, 1, "R200_SE_TCL_OUTPUT_VTX_COMP_SEL" },
- { R200_PP_TAM_DEBUG3, 1, "R200_PP_TAM_DEBUG3" },
- { R200_PP_CNTL_X, 1, "R200_PP_CNTL_X" },
- { R200_RB3D_DEPTHXY_OFFSET, 1, "R200_RB3D_DEPTHXY_OFFSET" },
- { R200_RE_AUX_SCISSOR_CNTL, 1, "R200_RE_AUX_SCISSOR_CNTL" },
- { R200_RE_SCISSOR_TL_0, 2, "R200_RE_SCISSOR_TL_0" },
- { R200_RE_SCISSOR_TL_1, 2, "R200_RE_SCISSOR_TL_1" },
- { R200_RE_SCISSOR_TL_2, 2, "R200_RE_SCISSOR_TL_2" },
- { R200_SE_VAP_CNTL_STATUS, 1, "R200_SE_VAP_CNTL_STATUS" },
- { R200_SE_VTX_STATE_CNTL, 1, "R200_SE_VTX_STATE_CNTL" },
- { R200_RE_POINTSIZE, 1, "R200_RE_POINTSIZE" },
- { R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_0, 4, "R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_0" },
- { R200_PP_CUBIC_FACES_0, 1, "R200_PP_CUBIC_FACES_0" }, /* 61 */
- { R200_PP_CUBIC_OFFSET_F1_0, 5, "R200_PP_CUBIC_OFFSET_F1_0" }, /* 62 */
- { R200_PP_CUBIC_FACES_1, 1, "R200_PP_CUBIC_FACES_1" },
- { R200_PP_CUBIC_OFFSET_F1_1, 5, "R200_PP_CUBIC_OFFSET_F1_1" },
- { R200_PP_CUBIC_FACES_2, 1, "R200_PP_CUBIC_FACES_2" },
- { R200_PP_CUBIC_OFFSET_F1_2, 5, "R200_PP_CUBIC_OFFSET_F1_2" },
- { R200_PP_CUBIC_FACES_3, 1, "R200_PP_CUBIC_FACES_3" },
- { R200_PP_CUBIC_OFFSET_F1_3, 5, "R200_PP_CUBIC_OFFSET_F1_3" },
- { R200_PP_CUBIC_FACES_4, 1, "R200_PP_CUBIC_FACES_4" },
- { R200_PP_CUBIC_OFFSET_F1_4, 5, "R200_PP_CUBIC_OFFSET_F1_4" },
- { R200_PP_CUBIC_FACES_5, 1, "R200_PP_CUBIC_FACES_5" },
- { R200_PP_CUBIC_OFFSET_F1_5, 5, "R200_PP_CUBIC_OFFSET_F1_5" },
- { RADEON_PP_TEX_SIZE_0, 2, "RADEON_PP_TEX_SIZE_0" },
- { RADEON_PP_TEX_SIZE_1, 2, "RADEON_PP_TEX_SIZE_1" },
- { RADEON_PP_TEX_SIZE_2, 2, "RADEON_PP_TEX_SIZE_2" },
- { R200_RB3D_BLENDCOLOR, 3, "R200_RB3D_BLENDCOLOR" },
- { R200_SE_TCL_POINT_SPRITE_CNTL, 1, "R200_SE_TCL_POINT_SPRITE_CNTL" },
- { RADEON_PP_CUBIC_FACES_0, 1, "RADEON_PP_CUBIC_FACES_0"},
- { RADEON_PP_CUBIC_OFFSET_T0_0, 5, "RADEON_PP_CUBIC_OFFSET_T0_0"},
- { RADEON_PP_CUBIC_FACES_1, 1, "RADEON_PP_CUBIC_FACES_1"},
- { RADEON_PP_CUBIC_OFFSET_T1_0, 5, "RADEON_PP_CUBIC_OFFSET_T1_0"},
- { RADEON_PP_CUBIC_FACES_2, 1, "RADEON_PP_CUBIC_FACES_2"},
- { RADEON_PP_CUBIC_OFFSET_T2_0, 5, "RADEON_PP_CUBIC_OFFSET_T2_0"},
- { R200_PP_TRI_PERF, 2, "R200_PP_TRI_PERF"},
- };
- /* ================================================================
- * Performance monitoring functions
- */
- static void radeon_clear_box( drm_radeon_private_t *dev_priv,
- int x, int y, int w, int h,
- int r, int g, int b )
- {
- u32 color;
- RING_LOCALS;
- x += dev_priv->sarea_priv->boxes[0].x1;
- y += dev_priv->sarea_priv->boxes[0].y1;
- switch ( dev_priv->color_fmt ) {
- case RADEON_COLOR_FORMAT_RGB565:
- color = (((r & 0xf8) << 8) |
- ((g & 0xfc) << 3) |
- ((b & 0xf8) >> 3));
- break;
- case RADEON_COLOR_FORMAT_ARGB8888:
- default:
- color = (((0xff) << 24) | (r << 16) | (g << 8) | b);
- break;
- }
- BEGIN_RING( 4 );
- RADEON_WAIT_UNTIL_3D_IDLE();
- OUT_RING( CP_PACKET0( RADEON_DP_WRITE_MASK, 0 ) );
- OUT_RING( 0xffffffff );
- ADVANCE_RING();
- BEGIN_RING( 6 );
- OUT_RING( CP_PACKET3( RADEON_CNTL_PAINT_MULTI, 4 ) );
- OUT_RING( RADEON_GMC_DST_PITCH_OFFSET_CNTL |
- RADEON_GMC_BRUSH_SOLID_COLOR |
- (dev_priv->color_fmt << 8) |
- RADEON_GMC_SRC_DATATYPE_COLOR |
- RADEON_ROP3_P |
- RADEON_GMC_CLR_CMP_CNTL_DIS );
- if ( dev_priv->page_flipping && dev_priv->current_page == 1 ) {
- OUT_RING( dev_priv->front_pitch_offset );
- } else {
- OUT_RING( dev_priv->back_pitch_offset );
- }
- OUT_RING( color );
- OUT_RING( (x << 16) | y );
- OUT_RING( (w << 16) | h );
- ADVANCE_RING();
- }
- static void radeon_cp_performance_boxes( drm_radeon_private_t *dev_priv )
- {
- /* Collapse various things into a wait flag -- trying to
- * guess if userspase slept -- better just to have them tell us.
- */
- if (dev_priv->stats.last_frame_reads > 1 ||
- dev_priv->stats.last_clear_reads > dev_priv->stats.clears) {
- dev_priv->stats.boxes |= RADEON_BOX_WAIT_IDLE;
- }
- if (dev_priv->stats.freelist_loops) {
- dev_priv->stats.boxes |= RADEON_BOX_WAIT_IDLE;
- }
- /* Purple box for page flipping
- */
- if ( dev_priv->stats.boxes & RADEON_BOX_FLIP )
- radeon_clear_box( dev_priv, 4, 4, 8, 8, 255, 0, 255 );
- /* Red box if we have to wait for idle at any point
- */
- if ( dev_priv->stats.boxes & RADEON_BOX_WAIT_IDLE )
- radeon_clear_box( dev_priv, 16, 4, 8, 8, 255, 0, 0 );
- /* Blue box: lost context?
- */
- /* Yellow box for texture swaps
- */
- if ( dev_priv->stats.boxes & RADEON_BOX_TEXTURE_LOAD )
- radeon_clear_box( dev_priv, 40, 4, 8, 8, 255, 255, 0 );
- /* Green box if hardware never idles (as far as we can tell)
- */
- if ( !(dev_priv->stats.boxes & RADEON_BOX_DMA_IDLE) )
- radeon_clear_box( dev_priv, 64, 4, 8, 8, 0, 255, 0 );
- /* Draw bars indicating number of buffers allocated
- * (not a great measure, easily confused)
- */
- if (dev_priv->stats.requested_bufs) {
- if (dev_priv->stats.requested_bufs > 100)
- dev_priv->stats.requested_bufs = 100;
- radeon_clear_box( dev_priv, 4, 16,
- dev_priv->stats.requested_bufs, 4,
- 196, 128, 128 );
- }
- memset( &dev_priv->stats, 0, sizeof(dev_priv->stats) );
- }
- /* ================================================================
- * CP command dispatch functions
- */
- static void radeon_cp_dispatch_clear( drm_device_t *dev,
- drm_radeon_clear_t *clear,
- drm_radeon_clear_rect_t *depth_boxes )
- {
- drm_radeon_private_t *dev_priv = dev->dev_private;
- drm_radeon_sarea_t *sarea_priv = dev_priv->sarea_priv;
- drm_radeon_depth_clear_t *depth_clear = &dev_priv->depth_clear;
- int nbox = sarea_priv->nbox;
- drm_clip_rect_t *pbox = sarea_priv->boxes;
- unsigned int flags = clear->flags;
- u32 rb3d_cntl = 0, rb3d_stencilrefmask= 0;
- int i;
- RING_LOCALS;
- DRM_DEBUG( "flags = 0x%x\n", flags );
- dev_priv->stats.clears++;
- if ( dev_priv->page_flipping && dev_priv->current_page == 1 ) {
- unsigned int tmp = flags;
- flags &= ~(RADEON_FRONT | RADEON_BACK);
- if ( tmp & RADEON_FRONT ) flags |= RADEON_BACK;
- if ( tmp & RADEON_BACK ) flags |= RADEON_FRONT;
- }
- if ( flags & (RADEON_FRONT | RADEON_BACK) ) {
- BEGIN_RING( 4 );
- /* Ensure the 3D stream is idle before doing a
- * 2D fill to clear the front or back buffer.
- */
- RADEON_WAIT_UNTIL_3D_IDLE();
-
- OUT_RING( CP_PACKET0( RADEON_DP_WRITE_MASK, 0 ) );
- OUT_RING( clear->color_mask );
- ADVANCE_RING();
- /* Make sure we restore the 3D state next time.
- */
- dev_priv->sarea_priv->ctx_owner = 0;
- for ( i = 0 ; i < nbox ; i++ ) {
- int x = pbox[i].x1;
- int y = pbox[i].y1;
- int w = pbox[i].x2 - x;
- int h = pbox[i].y2 - y;
- DRM_DEBUG( "dispatch clear %d,%d-%d,%d flags 0x%x\n",
- x, y, w, h, flags );
- if ( flags & RADEON_FRONT ) {
- BEGIN_RING( 6 );
-
- OUT_RING( CP_PACKET3( RADEON_CNTL_PAINT_MULTI, 4 ) );
- OUT_RING( RADEON_GMC_DST_PITCH_OFFSET_CNTL |
- RADEON_GMC_BRUSH_SOLID_COLOR |
- (dev_priv->color_fmt << 8) |
- RADEON_GMC_SRC_DATATYPE_COLOR |
- RADEON_ROP3_P |
- RADEON_GMC_CLR_CMP_CNTL_DIS );
- OUT_RING( dev_priv->front_pitch_offset );
- OUT_RING( clear->clear_color );
-
- OUT_RING( (x << 16) | y );
- OUT_RING( (w << 16) | h );
-
- ADVANCE_RING();
- }
-
- if ( flags & RADEON_BACK ) {
- BEGIN_RING( 6 );
-
- OUT_RING( CP_PACKET3( RADEON_CNTL_PAINT_MULTI, 4 ) );
- OUT_RING( RADEON_GMC_DST_PITCH_OFFSET_CNTL |
- RADEON_GMC_BRUSH_SOLID_COLOR |
- (dev_priv->color_fmt << 8) |
- RADEON_GMC_SRC_DATATYPE_COLOR |
- RADEON_ROP3_P |
- RADEON_GMC_CLR_CMP_CNTL_DIS );
-
- OUT_RING( dev_priv->back_pitch_offset );
- OUT_RING( clear->clear_color );
- OUT_RING( (x << 16) | y );
- OUT_RING( (w << 16) | h );
- ADVANCE_RING();
- }
- }
- }
-
- /* hyper z clear */
- /* no docs available, based on reverse engeneering by Stephane Marchesin */
- if ((flags & (RADEON_DEPTH | RADEON_STENCIL)) && (flags & RADEON_CLEAR_FASTZ)) {
- int i;
- int depthpixperline = dev_priv->depth_fmt==RADEON_DEPTH_FORMAT_16BIT_INT_Z?
- (dev_priv->depth_pitch / 2): (dev_priv->depth_pitch / 4);
-
- u32 clearmask;
- u32 tempRB3D_DEPTHCLEARVALUE = clear->clear_depth |
- ((clear->depth_mask & 0xff) << 24);
-
-
- /* Make sure we restore the 3D state next time.
- * we haven't touched any "normal" state - still need this?
- */
- dev_priv->sarea_priv->ctx_owner = 0;
- if ((dev_priv->flags & CHIP_HAS_HIERZ) && (flags & RADEON_USE_HIERZ)) {
- /* FIXME : reverse engineer that for Rx00 cards */
- /* FIXME : the mask supposedly contains low-res z values. So can't set
- just to the max (0xff? or actually 0x3fff?), need to take z clear
- value into account? */
- /* pattern seems to work for r100, though get slight
- rendering errors with glxgears. If hierz is not enabled for r100,
- only 4 bits which indicate clear (15,16,31,32, all zero) matter, the
- other ones are ignored, and the same clear mask can be used. That's
- very different behaviour than R200 which needs different clear mask
- and different number of tiles to clear if hierz is enabled or not !?!
- */
- clearmask = (0xff<<22)|(0xff<<6)| 0x003f003f;
- }
- else {
- /* clear mask : chooses the clearing pattern.
- rv250: could be used to clear only parts of macrotiles
- (but that would get really complicated...)?
- bit 0 and 1 (either or both of them ?!?!) are used to
- not clear tile (or maybe one of the bits indicates if the tile is
- compressed or not), bit 2 and 3 to not clear tile 1,...,.
- Pattern is as follows:
- | 0,1 | 4,5 | 8,9 |12,13|16,17|20,21|24,25|28,29|
- bits -------------------------------------------------
- | 2,3 | 6,7 |10,11|14,15|18,19|22,23|26,27|30,31|
- rv100: clearmask covers 2x8 4x1 tiles, but one clear still
- covers 256 pixels ?!?
- */
- clearmask = 0x0;
- }
- BEGIN_RING( 8 );
- RADEON_WAIT_UNTIL_2D_IDLE();
- OUT_RING_REG( RADEON_RB3D_DEPTHCLEARVALUE,
- tempRB3D_DEPTHCLEARVALUE);
- /* what offset is this exactly ? */
- OUT_RING_REG( RADEON_RB3D_ZMASKOFFSET, 0 );
- /* need ctlstat, otherwise get some strange black flickering */
- OUT_RING_REG( RADEON_RB3D_ZCACHE_CTLSTAT, RADEON_RB3D_ZC_FLUSH_ALL );
- ADVANCE_RING();
- for (i = 0; i < nbox; i++) {
- int tileoffset, nrtilesx, nrtilesy, j;
- /* it looks like r200 needs rv-style clears, at least if hierz is not enabled? */
- if ((dev_priv->flags&CHIP_HAS_HIERZ) && !(dev_priv->microcode_version==UCODE_R200)) {
- /* FIXME : figure this out for r200 (when hierz is enabled). Or
- maybe r200 actually doesn't need to put the low-res z value into
- the tile cache like r100, but just needs to clear the hi-level z-buffer?
- Works for R100, both with hierz and without.
- R100 seems to operate on 2x1 8x8 tiles, but...
- odd: offset/nrtiles need to be 64 pix (4 block) aligned? Potentially
- problematic with resolutions which are not 64 pix aligned? */
- tileoffset = ((pbox[i].y1 >> 3) * depthpixperline + pbox[i].x1) >> 6;
- nrtilesx = ((pbox[i].x2 & ~63) - (pbox[i].x1 & ~63)) >> 4;
- nrtilesy = (pbox[i].y2 >> 3) - (pbox[i].y1 >> 3);
- for (j = 0; j <= nrtilesy; j++) {
- BEGIN_RING( 4 );
- OUT_RING( CP_PACKET3( RADEON_3D_CLEAR_ZMASK, 2 ) );
- /* first tile */
- OUT_RING( tileoffset * 8 );
- /* the number of tiles to clear */
- OUT_RING( nrtilesx + 4 );
- /* clear mask : chooses the clearing pattern. */
- OUT_RING( clearmask );
- ADVANCE_RING();
- tileoffset += depthpixperline >> 6;
- }
- }
- else if (dev_priv->microcode_version==UCODE_R200) {
- /* works for rv250. */
- /* find first macro tile (8x2 4x4 z-pixels on rv250) */
- tileoffset = ((pbox[i].y1 >> 3) * depthpixperline + pbox[i].x1) >> 5;
- nrtilesx = (pbox[i].x2 >> 5) - (pbox[i].x1 >> 5);
- nrtilesy = (pbox[i].y2 >> 3) - (pbox[i].y1 >> 3);
- for (j = 0; j <= nrtilesy; j++) {
- BEGIN_RING( 4 );
- OUT_RING( CP_PACKET3( RADEON_3D_CLEAR_ZMASK, 2 ) );
- /* first tile */
- /* judging by the first tile offset needed, could possibly
- directly address/clear 4x4 tiles instead of 8x2 * 4x4
- macro tiles, though would still need clear mask for
- right/bottom if truely 4x4 granularity is desired ? */
- OUT_RING( tileoffset * 16 );
- /* the number of tiles to clear */
- OUT_RING( nrtilesx + 1 );
- /* clear mask : chooses the clearing pattern. */
- OUT_RING( clearmask );
- ADVANCE_RING();
- tileoffset += depthpixperline >> 5;
- }
- }
- else { /* rv 100 */
- /* rv100 might not need 64 pix alignment, who knows */
- /* offsets are, hmm, weird */
- tileoffset = ((pbox[i].y1 >> 4) * depthpixperline + pbox[i].x1) >> 6;
- nrtilesx = ((pbox[i].x2 & ~63) - (pbox[i].x1 & ~63)) >> 4;
- nrtilesy = (pbox[i].y2 >> 4) - (pbox[i].y1 >> 4);
- for (j = 0; j <= nrtilesy; j++) {
- BEGIN_RING( 4 );
- OUT_RING( CP_PACKET3( RADEON_3D_CLEAR_ZMASK, 2 ) );
- OUT_RING( tileoffset * 128 );
- /* the number of tiles to clear */
- OUT_RING( nrtilesx + 4 );
- /* clear mask : chooses the clearing pattern. */
- OUT_RING( clearmask );
- ADVANCE_RING();
- tileoffset += depthpixperline >> 6;
- }
- }
- }
- /* TODO don't always clear all hi-level z tiles */
- if ((dev_priv->flags & CHIP_HAS_HIERZ) && (dev_priv->microcode_version==UCODE_R200)
- && (flags & RADEON_USE_HIERZ))
- /* r100 and cards without hierarchical z-buffer have no high-level z-buffer */
- /* FIXME : the mask supposedly contains low-res z values. So can't set
- just to the max (0xff? or actually 0x3fff?), need to take z clear
- value into account? */
- {
- BEGIN_RING( 4 );
- OUT_RING( CP_PACKET3( RADEON_3D_CLEAR_HIZ, 2 ) );
- OUT_RING( 0x0 ); /* First tile */
- OUT_RING( 0x3cc0 );
- OUT_RING( (0xff<<22)|(0xff<<6)| 0x003f003f);
- ADVANCE_RING();
- }
- }
- /* We have to clear the depth and/or stencil buffers by
- * rendering a quad into just those buffers. Thus, we have to
- * make sure the 3D engine is configured correctly.
- */
- if ((dev_priv->microcode_version == UCODE_R200) &&
- (flags & (RADEON_DEPTH | RADEON_STENCIL))) {
- int tempPP_CNTL;
- int tempRE_CNTL;
- int tempRB3D_CNTL;
- int tempRB3D_ZSTENCILCNTL;
- int tempRB3D_STENCILREFMASK;
- int tempRB3D_PLANEMASK;
- int tempSE_CNTL;
- int tempSE_VTE_CNTL;
- int tempSE_VTX_FMT_0;
- int tempSE_VTX_FMT_1;
- int tempSE_VAP_CNTL;
- int tempRE_AUX_SCISSOR_CNTL;
- tempPP_CNTL = 0;
- tempRE_CNTL = 0;
- tempRB3D_CNTL = depth_clear->rb3d_cntl;
- tempRB3D_ZSTENCILCNTL = depth_clear->rb3d_zstencilcntl;
- tempRB3D_STENCILREFMASK = 0x0;
- tempSE_CNTL = depth_clear->se_cntl;
- /* Disable TCL */
- tempSE_VAP_CNTL = (/* SE_VAP_CNTL__FORCE_W_TO_ONE_MASK | */
- (0x9 << SE_VAP_CNTL__VF_MAX_VTX_NUM__SHIFT));
- tempRB3D_PLANEMASK = 0x0;
- tempRE_AUX_SCISSOR_CNTL = 0x0;
- tempSE_VTE_CNTL =
- SE_VTE_CNTL__VTX_XY_FMT_MASK |
- SE_VTE_CNTL__VTX_Z_FMT_MASK;
- /* Vertex format (X, Y, Z, W)*/
- tempSE_VTX_FMT_0 =
- SE_VTX_FMT_0__VTX_Z0_PRESENT_MASK |
- SE_VTX_FMT_0__VTX_W0_PRESENT_MASK;
- tempSE_VTX_FMT_1 = 0x0;
- /*
- * Depth buffer specific enables
- */
- if (flags & RADEON_DEPTH) {
- /* Enable depth buffer */
- tempRB3D_CNTL |= RADEON_Z_ENABLE;
- } else {
- /* Disable depth buffer */
- tempRB3D_CNTL &= ~RADEON_Z_ENABLE;
- }
- /*
- * Stencil buffer specific enables
- */
- if ( flags & RADEON_STENCIL ) {
- tempRB3D_CNTL |= RADEON_STENCIL_ENABLE;
- tempRB3D_STENCILREFMASK = clear->depth_mask;
- } else {
- tempRB3D_CNTL &= ~RADEON_STENCIL_ENABLE;
- tempRB3D_STENCILREFMASK = 0x00000000;
- }
- if (flags & RADEON_USE_COMP_ZBUF) {
- tempRB3D_ZSTENCILCNTL |= RADEON_Z_COMPRESSION_ENABLE |
- RADEON_Z_DECOMPRESSION_ENABLE;
- }
- if (flags & RADEON_USE_HIERZ) {
- tempRB3D_ZSTENCILCNTL |= RADEON_Z_HIERARCHY_ENABLE;
- }
- BEGIN_RING( 26 );
- RADEON_WAIT_UNTIL_2D_IDLE();
- OUT_RING_REG( RADEON_PP_CNTL, tempPP_CNTL );
- OUT_RING_REG( R200_RE_CNTL, tempRE_CNTL );
- OUT_RING_REG( RADEON_RB3D_CNTL, tempRB3D_CNTL );
- OUT_RING_REG( RADEON_RB3D_ZSTENCILCNTL,
- tempRB3D_ZSTENCILCNTL );
- OUT_RING_REG( RADEON_RB3D_STENCILREFMASK,
- tempRB3D_STENCILREFMASK );
- OUT_RING_REG( RADEON_RB3D_PLANEMASK, tempRB3D_PLANEMASK );
- OUT_RING_REG( RADEON_SE_CNTL, tempSE_CNTL );
- OUT_RING_REG( R200_SE_VTE_CNTL, tempSE_VTE_CNTL );
- OUT_RING_REG( R200_SE_VTX_FMT_0, tempSE_VTX_FMT_0 );
- OUT_RING_REG( R200_SE_VTX_FMT_1, tempSE_VTX_FMT_1 );
- OUT_RING_REG( R200_SE_VAP_CNTL, tempSE_VAP_CNTL );
- OUT_RING_REG( R200_RE_AUX_SCISSOR_CNTL,
- tempRE_AUX_SCISSOR_CNTL );
- ADVANCE_RING();
- /* Make sure we restore the 3D state next time.
- */
- dev_priv->sarea_priv->ctx_owner = 0;
- for ( i = 0 ; i < nbox ; i++ ) {
-
- /* Funny that this should be required --
- * sets top-left?
- */
- radeon_emit_clip_rect( dev_priv,
- &sarea_priv->boxes[i] );
- BEGIN_RING( 14 );
- OUT_RING( CP_PACKET3( R200_3D_DRAW_IMMD_2, 12 ) );
- OUT_RING( (RADEON_PRIM_TYPE_RECT_LIST |
- RADEON_PRIM_WALK_RING |
- (3 << RADEON_NUM_VERTICES_SHIFT)) );
- OUT_RING( depth_boxes[i].ui[CLEAR_X1] );
- OUT_RING( depth_boxes[i].ui[CLEAR_Y1] );
- OUT_RING( depth_boxes[i].ui[CLEAR_DEPTH] );
- OUT_RING( 0x3f800000 );
- OUT_RING( depth_boxes[i].ui[CLEAR_X1] );
- OUT_RING( depth_boxes[i].ui[CLEAR_Y2] );
- OUT_RING( depth_boxes[i].ui[CLEAR_DEPTH] );
- OUT_RING( 0x3f800000 );
- OUT_RING( depth_boxes[i].ui[CLEAR_X2] );
- OUT_RING( depth_boxes[i].ui[CLEAR_Y2] );
- OUT_RING( depth_boxes[i].ui[CLEAR_DEPTH] );
- OUT_RING( 0x3f800000 );
- ADVANCE_RING();
- }
- }
- else if ( (flags & (RADEON_DEPTH | RADEON_STENCIL)) ) {
- int tempRB3D_ZSTENCILCNTL = depth_clear->rb3d_zstencilcntl;
- rb3d_cntl = depth_clear->rb3d_cntl;
- if ( flags & RADEON_DEPTH ) {
- rb3d_cntl |= RADEON_Z_ENABLE;
- } else {
- rb3d_cntl &= ~RADEON_Z_ENABLE;
- }
- if ( flags & RADEON_STENCIL ) {
- rb3d_cntl |= RADEON_STENCIL_ENABLE;
- rb3d_stencilrefmask = clear->depth_mask; /* misnamed field */
- } else {
- rb3d_cntl &= ~RADEON_STENCIL_ENABLE;
- rb3d_stencilrefmask = 0x00000000;
- }
- if (flags & RADEON_USE_COMP_ZBUF) {
- tempRB3D_ZSTENCILCNTL |= RADEON_Z_COMPRESSION_ENABLE |
- RADEON_Z_DECOMPRESSION_ENABLE;
- }
- if (flags & RADEON_USE_HIERZ) {
- tempRB3D_ZSTENCILCNTL |= RADEON_Z_HIERARCHY_ENABLE;
- }
- BEGIN_RING( 13 );
- RADEON_WAIT_UNTIL_2D_IDLE();
- OUT_RING( CP_PACKET0( RADEON_PP_CNTL, 1 ) );
- OUT_RING( 0x00000000 );
- OUT_RING( rb3d_cntl );
-
- OUT_RING_REG( RADEON_RB3D_ZSTENCILCNTL, tempRB3D_ZSTENCILCNTL );
- OUT_RING_REG( RADEON_RB3D_STENCILREFMASK,
- rb3d_stencilrefmask );
- OUT_RING_REG( RADEON_RB3D_PLANEMASK,
- 0x00000000 );
- OUT_RING_REG( RADEON_SE_CNTL,
- depth_clear->se_cntl );
- ADVANCE_RING();
- /* Make sure we restore the 3D state next time.
- */
- dev_priv->sarea_priv->ctx_owner = 0;
- for ( i = 0 ; i < nbox ; i++ ) {
-
- /* Funny that this should be required --
- * sets top-left?
- */
- radeon_emit_clip_rect( dev_priv,
- &sarea_priv->boxes[i] );
- BEGIN_RING( 15 );
- OUT_RING( CP_PACKET3( RADEON_3D_DRAW_IMMD, 13 ) );
- OUT_RING( RADEON_VTX_Z_PRESENT |
- RADEON_VTX_PKCOLOR_PRESENT);
- OUT_RING( (RADEON_PRIM_TYPE_RECT_LIST |
- RADEON_PRIM_WALK_RING |
- RADEON_MAOS_ENABLE |
- RADEON_VTX_FMT_RADEON_MODE |
- (3 << RADEON_NUM_VERTICES_SHIFT)) );
- OUT_RING( depth_boxes[i].ui[CLEAR_X1] );
- OUT_RING( depth_boxes[i].ui[CLEAR_Y1] );
- OUT_RING( depth_boxes[i].ui[CLEAR_DEPTH] );
- OUT_RING( 0x0 );
- OUT_RING( depth_boxes[i].ui[CLEAR_X1] );
- OUT_RING( depth_boxes[i].ui[CLEAR_Y2] );
- OUT_RING( depth_boxes[i].ui[CLEAR_DEPTH] );
- OUT_RING( 0x0 );
- OUT_RING( depth_boxes[i].ui[CLEAR_X2] );
- OUT_RING( depth_boxes[i].ui[CLEAR_Y2] );
- OUT_RING( depth_boxes[i].ui[CLEAR_DEPTH] );
- OUT_RING( 0x0 );
- ADVANCE_RING();
- }
- }
- /* Increment the clear counter. The client-side 3D driver must
- * wait on this value before performing the clear ioctl. We
- * need this because the card's so damned fast...
- */
- dev_priv->sarea_priv->last_clear++;
- BEGIN_RING( 4 );
- RADEON_CLEAR_AGE( dev_priv->sarea_priv->last_clear );
- RADEON_WAIT_UNTIL_IDLE();
- ADVANCE_RING();
- }
- static void radeon_cp_dispatch_swap( drm_device_t *dev )
- {
- drm_radeon_private_t *dev_priv = dev->dev_private;
- drm_radeon_sarea_t *sarea_priv = dev_priv->sarea_priv;
- int nbox = sarea_priv->nbox;
- drm_clip_rect_t *pbox = sarea_priv->boxes;
- int i;
- RING_LOCALS;
- DRM_DEBUG( "\n" );
- /* Do some trivial performance monitoring...
- */
- if (dev_priv->do_boxes)
- radeon_cp_performance_boxes( dev_priv );
- /* Wait for the 3D stream to idle before dispatching the bitblt.
- * This will prevent data corruption between the two streams.
- */
- BEGIN_RING( 2 );
- RADEON_WAIT_UNTIL_3D_IDLE();
- ADVANCE_RING();
- for ( i = 0 ; i < nbox ; i++ ) {
- int x = pbox[i].x1;
- int y = pbox[i].y1;
- int w = pbox[i].x2 - x;
- int h = pbox[i].y2 - y;
- DRM_DEBUG( "dispatch swap %d,%d-%d,%d\n",
- x, y, w, h );
- BEGIN_RING( 7 );
- OUT_RING( CP_PACKET3( RADEON_CNTL_BITBLT_MULTI, 5 ) );
- OUT_RING( RADEON_GMC_SRC_PITCH_OFFSET_CNTL |
- RADEON_GMC_DST_PITCH_OFFSET_CNTL |
- RADEON_GMC_BRUSH_NONE |
- (dev_priv->color_fmt << 8) |
- RADEON_GMC_SRC_DATATYPE_COLOR |
- RADEON_ROP3_S |
- RADEON_DP_SRC_SOURCE_MEMORY |
- RADEON_GMC_CLR_CMP_CNTL_DIS |
- RADEON_GMC_WR_MSK_DIS );
-
- /* Make this work even if front & back are flipped:
- */
- if (dev_priv->current_page == 0) {
- OUT_RING( dev_priv->back_pitch_offset );
- OUT_RING( dev_priv->front_pitch_offset );
- }
- else {
- OUT_RING( dev_priv->front_pitch_offset );
- OUT_RING( dev_priv->back_pitch_offset );
- }
- OUT_RING( (x << 16) | y );
- OUT_RING( (x << 16) | y );
- OUT_RING( (w << 16) | h );
- ADVANCE_RING();
- }
- /* Increment the frame counter. The client-side 3D driver must
- * throttle the framerate by waiting for this value before
- * performing the swapbuffer ioctl.
- */
- dev_priv->sarea_priv->last_frame++;
- BEGIN_RING( 4 );
- RADEON_FRAME_AGE( dev_priv->sarea_priv->last_frame );
- RADEON_WAIT_UNTIL_2D_IDLE();
- ADVANCE_RING();
- }
- static void radeon_cp_dispatch_flip( drm_device_t *dev )
- {
- drm_radeon_private_t *dev_priv = dev->dev_private;
- drm_sarea_t *sarea = (drm_sarea_t *)dev_priv->sarea->handle;
- int offset = (dev_priv->current_page == 1)
- ? dev_priv->front_offset : dev_priv->back_offset;
- RING_LOCALS;
- DRM_DEBUG( "%s: page=%d pfCurrentPage=%d\n",
- __FUNCTION__,
- dev_priv->current_page,
- dev_priv->sarea_priv->pfCurrentPage);
- /* Do some trivial performance monitoring...
- */
- if (dev_priv->do_boxes) {
- dev_priv->stats.boxes |= RADEON_BOX_FLIP;
- radeon_cp_performance_boxes( dev_priv );
- }
- /* Update the frame offsets for both CRTCs
- */
- BEGIN_RING( 6 );
- RADEON_WAIT_UNTIL_3D_IDLE();
- OUT_RING_REG( RADEON_CRTC_OFFSET, ( ( sarea->frame.y * dev_priv->front_pitch
- + sarea->frame.x
- * ( dev_priv->color_fmt - 2 ) ) & ~7 )
- + offset );
- OUT_RING_REG( RADEON_CRTC2_OFFSET, dev_priv->sarea_priv->crtc2_base
- + offset );
- ADVANCE_RING();
- /* Increment the frame counter. The client-side 3D driver must
- * throttle the framerate by waiting for this value before
- * performing the swapbuffer ioctl.
- */
- dev_priv->sarea_priv->last_frame++;
- dev_priv->sarea_priv->pfCurrentPage = dev_priv->current_page =
- 1 - dev_priv->current_page;
- BEGIN_RING( 2 );
- RADEON_FRAME_AGE( dev_priv->sarea_priv->last_frame );
- ADVANCE_RING();
- }
- static int bad_prim_vertex_nr( int primitive, int nr )
- {
- switch (primitive & RADEON_PRIM_TYPE_MASK) {
- case RADEON_PRIM_TYPE_NONE:
- case RADEON_PRIM_TYPE_POINT:
- return nr < 1;
- case RADEON_PRIM_TYPE_LINE:
- return (nr & 1) || nr == 0;
- case RADEON_PRIM_TYPE_LINE_STRIP:
- return nr < 2;
- case RADEON_PRIM_TYPE_TRI_LIST:
- case RADEON_PRIM_TYPE_3VRT_POINT_LIST:
- case RADEON_PRIM_TYPE_3VRT_LINE_LIST:
- case RADEON_PRIM_TYPE_RECT_LIST:
- return nr % 3 || nr == 0;
- case RADEON_PRIM_TYPE_TRI_FAN:
- case RADEON_PRIM_TYPE_TRI_STRIP:
- return nr < 3;
- default:
- return 1;
- }
- }
- typedef struct {
- unsigned int start;
- unsigned int finish;
- unsigned int prim;
- unsigned int numverts;
- unsigned int offset;
- unsigned int vc_format;
- } drm_radeon_tcl_prim_t;
- static void radeon_cp_dispatch_vertex( drm_device_t *dev,
- drm_buf_t *buf,
- drm_radeon_tcl_prim_t *prim )
- {
- drm_radeon_private_t *dev_priv = dev->dev_private;
- drm_radeon_sarea_t *sarea_priv = dev_priv->sarea_priv;
- int offset = dev_priv->gart_buffers_offset + buf->offset + prim->start;
- int numverts = (int)prim->numverts;
- int nbox = sarea_priv->nbox;
- int i = 0;
- RING_LOCALS;
- DRM_DEBUG("hwprim 0x%x vfmt 0x%x %d..%d %d verts\n",
- prim->prim,
- prim->vc_format,
- prim->start,
- prim->finish,
- prim->numverts);
- if (bad_prim_vertex_nr( prim->prim, prim->numverts )) {
- DRM_ERROR( "bad prim %x numverts %d\n",
- prim->prim, prim->numverts );
- return;
- }
- do {
- /* Emit the next cliprect */
- if ( i < nbox ) {
- radeon_emit_clip_rect( dev_priv,
- &sarea_priv->boxes[i] );
- }
- /* Emit the vertex buffer rendering commands */
- BEGIN_RING( 5 );
- OUT_RING( CP_PACKET3( RADEON_3D_RNDR_GEN_INDX_PRIM, 3 ) );
- OUT_RING( offset );
- OUT_RING( numverts );
- OUT_RING( prim->vc_format );
- OUT_RING( prim->prim | RADEON_PRIM_WALK_LIST |
- RADEON_COLOR_ORDER_RGBA |
- RADEON_VTX_FMT_RADEON_MODE |
- (numverts << RADEON_NUM_VERTICES_SHIFT) );
- ADVANCE_RING();
- i++;
- } while ( i < nbox );
- }
- static void radeon_cp_discard_buffer( drm_device_t *dev, drm_buf_t *buf )
- {
- drm_radeon_private_t *dev_priv = dev->dev_private;
- drm_radeon_buf_priv_t *buf_priv = buf->dev_private;
- RING_LOCALS;
- buf_priv->age = ++dev_priv->sarea_priv->last_dispatch;
- /* Emit the vertex buffer age */
- BEGIN_RING( 2 );
- RADEON_DISPATCH_AGE( buf_priv->age );
- ADVANCE_RING();
- buf->pending = 1;
- buf->used = 0;
- }
- static void radeon_cp_dispatch_indirect( drm_device_t *dev,
- drm_buf_t *buf,
- int start, int end )
- {
- drm_radeon_private_t *dev_priv = dev->dev_private;
- RING_LOCALS;
- DRM_DEBUG( "indirect: buf=%d s=0x%x e=0x%x\n",
- buf->idx, start, end );
- if ( start != end ) {
- int offset = (dev_priv->gart_buffers_offset
- + buf->offset + start);
- int dwords = (end - start + 3) / sizeof(u32);
- /* Indirect buffer data must be an even number of
- * dwords, so if we've been given an odd number we must
- * pad the data with a Type-2 CP packet.
- */
- if ( dwords & 1 ) {
- u32 *data = (u32 *)
- ((char *)dev->agp_buffer_map->handle
- + buf->offset + start);
- data[dwords++] = RADEON_CP_PACKET2;
- }
- /* Fire off the indirect buffer */
- BEGIN_RING( 3 );
- OUT_RING( CP_PACKET0( RADEON_CP_IB_BASE, 1 ) );
- OUT_RING( offset );
- OUT_RING( dwords );
- ADVANCE_RING();
- }
- }
- static void radeon_cp_dispatch_indices( drm_device_t *dev,
- drm_buf_t *elt_buf,
- drm_radeon_tcl_prim_t *prim )
- {
- drm_radeon_private_t *dev_priv = dev->dev_private;
- drm_radeon_sarea_t *sarea_priv = dev_priv->sarea_priv;
- int offset = dev_priv->gart_buffers_offset + prim->offset;
- u32 *data;
- int dwords;
- int i = 0;
- int start = prim->start + RADEON_INDEX_PRIM_OFFSET;
- int count = (prim->finish - start) / sizeof(u16);
- int nbox = sarea_priv->nbox;
- DRM_DEBUG("hwprim 0x%x vfmt 0x%x %d..%d offset: %x nr %d\n",
- prim->prim,
- prim->vc_format,
- prim->start,
- prim->finish,
- prim->offset,
- prim->numverts);
- if (bad_prim_vertex_nr( prim->prim, count )) {
- DRM_ERROR( "bad prim %x count %d\n",
- prim->prim, count );
- return;
- }
- if ( start >= prim->finish ||
- (prim->start & 0x7) ) {
- DRM_ERROR( "buffer prim %d\n", prim->prim );
- return;
- }
- dwords = (prim->finish - prim->start + 3) / sizeof(u32);
- data = (u32 *)((char *)dev->agp_buffer_map->handle +
- elt_buf->offset + prim->start);
- data[0] = CP_PACKET3( RADEON_3D_RNDR_GEN_INDX_PRIM, dwords-2 );
- data[1] = offset;
- data[2] = prim->numverts;
- data[3] = prim->vc_format;
- data[4] = (prim->prim |
- RADEON_PRIM_WALK_IND |
- RADEON_COLOR_ORDER_RGBA |
- RADEON_VTX_FMT_RADEON_MODE |
- (count << RADEON_NUM_VERTICES_SHIFT) );
- do {
- if ( i < nbox )
- radeon_emit_clip_rect( dev_priv,
- &sarea_priv->boxes[i] );
- radeon_cp_dispatch_indirect( dev, elt_buf,
- prim->start,
- prim->finish );
- i++;
- } while ( i < nbox );
- }
- #define RADEON_MAX_TEXTURE_SIZE (RADEON_BUFFER_SIZE - 8 * sizeof(u32))
- static int radeon_cp_dispatch_texture( DRMFILE filp,
- drm_device_t *dev,
- drm_radeon_texture_t *tex,
- drm_radeon_tex_image_t *image )
- {
- drm_radeon_private_t *dev_priv = dev->dev_private;
- drm_file_t *filp_priv;
- drm_buf_t *buf;
- u32 format;
- u32 *buffer;
- const u8 __user *data;
- int size, dwords, tex_width, blit_width;
- u32 height;
- int i;
- u32 texpitch, microtile;
- RING_LOCALS;
- DRM_GET_PRIV_WITH_RETURN( filp_priv, filp );
- if ( radeon_check_and_fixup_offset( dev_priv, filp_priv, &tex->offset ) ) {
- DRM_ERROR( "Invalid destination offset\n" );
- return DRM_ERR( EINVAL );
- }
- dev_priv->stats.boxes |= RADEON_BOX_TEXTURE_LOAD;
- /* Flush the pixel cache. This ensures no pixel data gets mixed
- * up with the texture data from the host data blit, otherwise
- * part of the texture image may be corrupted.
- */
- BEGIN_RING( 4 );
- RADEON_FLUSH_CACHE();
- RADEON_WAIT_UNTIL_IDLE();
- ADVANCE_RING();
- #ifdef __BIG_ENDIAN
- /* The Mesa texture functions provide the data in little endian as the
- * chip wants it, but we need to compensate for the fact that the CP
- * ring gets byte-swapped
- */
- BEGIN_RING( 2 );
- OUT_RING_REG( RADEON_RBBM_GUICNTL, RADEON_HOST_DATA_SWAP_32BIT );
- ADVANCE_RING();
- #endif
- /* The compiler won't optimize away a division by a variable,
- * even if the only legal values are powers of two. Thus, we'll
- * use a shift instead.
- */
- switch ( tex->format ) {
- case RADEON_TXFORMAT_ARGB8888:
- case RADEON_TXFORMAT_RGBA8888:
- format = RADEON_COLOR_FORMAT_ARGB8888;
- tex_width = tex->width * 4;
- blit_width = image->width * 4;
- break;
- case RADEON_TXFORMAT_AI88:
- case RADEON_TXFORMAT_ARGB1555:
- case RADEON_TXFORMAT_RGB565:
- case RADEON_TXFORMAT_ARGB4444:
- case RADEON_TXFORMAT_VYUY422:
- case RADEON_TXFORMAT_YVYU422:
- format = RADEON_COLOR_FORMAT_RGB565;
- tex_width = tex->width * 2;
- blit_width = image->width * 2;
- break;
- case RADEON_TXFORMAT_I8:
- case RADEON_TXFORMAT_RGB332:
- format = RADEON_COLOR_FORMAT_CI8;
- tex_width = tex->width * 1;
- blit_width = image->width * 1;
- break;
- default:
- DRM_ERROR( "invalid texture format %d\n", tex->format );
- return DRM_ERR(EINVAL);
- }
- texpitch = tex->pitch;
- if ((texpitch << 22) & RADEON_DST_TILE_MICRO) {
- microtile = 1;
- if (tex_width < 64) {
- texpitch &= ~(RADEON_DST_TILE_MICRO >> 22);
- /* we got tiled coordinates, untile them */
- image->x *= 2;
- }
- }
- else microtile = 0;
- DRM_DEBUG("tex=%dx%d blit=%d\n", tex_width, tex->height, blit_width );
- do {
- DRM_DEBUG( "tex: ofs=0x%x p=%d f=%d x=%hd y=%hd w=%hd h=%hd\n",
- tex->offset >> 10, tex->pitch, tex->format,
- image->x, image->y, image->width, image->height );
- /* Make a copy of some parameters in case we have to
- * update them for a multi-pass texture blit.
- */
- height = image->height;
- data = (const u8 __user *)image->data;
-
- size = height * blit_width;
- if ( size > RADEON_MAX_TEXTURE_SIZE ) {
- height = RADEON_MAX_TEXTURE_SIZE / blit_width;
- size = height * blit_width;
- } else if ( size < 4 && size > 0 ) {
- size = 4;
- } else if ( size == 0 ) {
- return 0;
- }
- buf = radeon_freelist_get( dev );
- if ( 0 && !buf ) {
- radeon_do_cp_idle( dev_priv );
- buf = radeon_freelist_get( dev );
- }
- if ( !buf ) {
- DRM_DEBUG("radeon_cp_dispatch_texture: EAGAIN\n");
- if (DRM_COPY_TO_USER( tex->image, image, sizeof(*image) ))
- return DRM_ERR(EFAULT);
- return DRM_ERR(EAGAIN);
- }
- /* Dispatch the indirect buffer.
- */
- buffer = (u32*)((char*)dev->agp_buffer_map->handle + buf->offset);
- dwords = size / 4;
- buffer[0] = CP_PACKET3( RADEON_CNTL_HOSTDATA_BLT, dwords + 6 );
- buffer[1] = (RADEON_GMC_DST_PITCH_OFFSET_CNTL |
- RADEON_GMC_BRUSH_NONE |
- (format << 8) |
- RADEON_GMC_SRC_DATATYPE_COLOR |
- RADEON_ROP3_S |
- RADEON_DP_SRC_SOURCE_HOST_DATA |
- RADEON_GMC_CLR_CMP_CNTL_DIS |
- RADEON_GMC_WR_MSK_DIS);
-
- buffer[2] = (texpitch << 22) | (tex->offset >> 10);
- buffer[3] = 0xffffffff;
- buffer[4] = 0xffffffff;
- buffer[5] = (image->y << 16) | image->x;
- buffer[6] = (height << 16) | image->width;
- buffer[7] = dwords;
- buffer += 8;
-
- if (microtile) {
- /* texture micro tiling in use, minimum texture width is thus 16 bytes.
- however, we cannot use blitter directly for texture width < 64 bytes,
- since minimum tex pitch is 64 bytes and we need this to match
- the texture width, otherwise the blitter will tile it wrong.
- Thus, tiling manually in this case. Additionally, need to special
- case tex height = 1, since our actual image will have height 2
- and we need to ensure we don't read beyond the texture siz…