/Research/Example projects/android2.1_TestOGL/src/com/example/atogl/GLTutorialThirteen.java
https://bitbucket.org/DeveloperUX/behaviortree · Java · 75 lines · 49 code · 22 blank · 4 comment · 0 complexity · fc5007984d7e78f036a173711d1d6066 MD5 · raw file
- package com.example.atogl;
- import javax.microedition.khronos.opengles.GL10;
- import android.content.Context;
- import android.opengl.GLU;
- // The font in this tutorial is from:
- // http://lumina.sourceforge.net/Tutorials/Hello_World.html
- // Thanks!
- public class GLTutorialThirteen extends GLTutorialBase {
- float lightAmbient[] = new float[] { 0.2f, 0.2f, 0.2f, 1.0f };
- float lightDiffuse[] = new float[] { 1f, 1f, 1f, 1.0f };
- float[] lightPos = new float[] {0,0,3,1};
-
- float matAmbient[] = new float[] { 1f, 1f, 1f, 1.0f };
- float matDiffuse[] = new float[] { 1f, 1f, 1f, 1.0f };
-
- BitmapFont font;
-
- public GLTutorialThirteen(Context c) {
- super(c, 20);
- }
-
- protected void init(GL10 gl) {
- gl.glEnable(GL10.GL_LIGHTING);
- gl.glEnable(GL10.GL_LIGHT0);
- gl.glMaterialfv(GL10.GL_FRONT_AND_BACK, GL10.GL_AMBIENT, matAmbient, 0);
- gl.glMaterialfv(GL10.GL_FRONT_AND_BACK, GL10.GL_DIFFUSE, matDiffuse, 0);
-
- gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_AMBIENT, lightAmbient, 0);
- gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_DIFFUSE, lightDiffuse, 0);
- gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_POSITION, lightPos, 0);
-
- gl.glEnable(GL10.GL_DEPTH_TEST);
- gl.glDepthFunc(GL10.GL_LEQUAL);
-
- gl.glEnable(GL10.GL_BLEND);
- gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE);
-
- gl.glEnable(GL10.GL_TEXTURE_2D);
-
- gl.glClearColor(0.0f, 0.0f, 1.0f, 0.0f);
- gl.glClearDepthf(1.0f);
-
- gl.glEnable(GL10.GL_CULL_FACE);
- gl.glShadeModel(GL10.GL_SMOOTH);
-
- font = new BitmapFont(loadTexture(gl, R.drawable.font));
- }
-
- float xrot = 0.0f;
- float yrot = 0.0f;
-
- public void onDrawFrame(GL10 gl) {
- gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
-
- gl.glMatrixMode(GL10.GL_MODELVIEW);
-
- gl.glLoadIdentity();
- GLU.gluLookAt(gl, 0, 0, 3, 0, 0, 0, 0, 1, 0);
- gl.glTranslatef(0, 0, -6);
-
- gl.glRotatef(xrot, 1, 0, 0);
- gl.glRotatef(yrot, 0, 1, 0);
-
- //gl.glMatrixMode(GL10.GL_MODELVIEW);
-
- gl.glActiveTexture(GL10.GL_TEXTURE0);
- gl.glClientActiveTexture(GL10.GL_TEXTURE0);
-
- font.draw(gl, "Hello");
- yrot += 0.1;
- }
- }