/game_platform/lib/lwjgl-2.8.5/src/generated/org/lwjgl/opengles/GLES30.java
Java | 1261 lines | 1059 code | 139 blank | 63 comment | 25 complexity | c75610c65131a9ca8f414522ce669367 MD5 | raw file
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- /* MACHINE GENERATED FILE, DO NOT EDIT */
- package org.lwjgl.opengles;
- import org.lwjgl.*;
- import java.nio.*;
- public final class GLES30 {
- public static final int GL_READ_BUFFER = 0xC02,
- GL_UNPACK_ROW_LENGTH = 0xCF2,
- GL_UNPACK_SKIP_ROWS = 0xCF3,
- GL_UNPACK_SKIP_PIXELS = 0xCF4,
- GL_PACK_ROW_LENGTH = 0xD02,
- GL_PACK_SKIP_ROWS = 0xD03,
- GL_PACK_SKIP_PIXELS = 0xD04,
- GL_COLOR = 0x1800,
- GL_DEPTH = 0x1801,
- GL_STENCIL = 0x1802,
- GL_RED = 0x1903,
- GL_RGB8 = 0x8051,
- GL_RGBA8 = 0x8058,
- GL_RGB10_A2 = 0x8059,
- GL_TEXTURE_BINDING_3D = 0x806A,
- GL_PACK_SKIP_IMAGES = 0x806B,
- GL_PACK_IMAGE_HEIGHT = 0x806C,
- GL_UNPACK_SKIP_IMAGES = 0x806D,
- GL_UNPACK_IMAGE_HEIGHT = 0x806E,
- GL_TEXTURE_3D = 0x806F,
- GL_TEXTURE_WRAP_R = 0x8072,
- GL_MAX_3D_TEXTURE_SIZE = 0x8073,
- GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368,
- GL_MAX_ELEMENTS_VERTICES = 0x80E8,
- GL_MAX_ELEMENTS_INDICES = 0x80E9,
- GL_TEXTURE_MIN_LOD = 0x813A,
- GL_TEXTURE_MAX_LOD = 0x813B,
- GL_TEXTURE_BASE_LEVEL = 0x813C,
- GL_TEXTURE_MAX_LEVEL = 0x813D,
- GL_MIN = 0x8007,
- GL_MAX = 0x8008,
- GL_DEPTH_COMPONENT24 = 0x81A6,
- GL_MAX_TEXTURE_LOD_BIAS = 0x84FD,
- GL_TEXTURE_COMPARE_MODE = 0x884C,
- GL_TEXTURE_COMPARE_FUNC = 0x884D,
- GL_CURRENT_QUERY = 0x8865,
- GL_QUERY_RESULT = 0x8866,
- GL_QUERY_RESULT_AVAILABLE = 0x8867,
- GL_BUFFER_MAPPED = 0x88BC,
- GL_BUFFER_MAP_POINTER = 0x88BD,
- GL_STREAM_READ = 0x88E1,
- GL_STREAM_COPY = 0x88E2,
- GL_STATIC_READ = 0x88E5,
- GL_STATIC_COPY = 0x88E6,
- GL_DYNAMIC_READ = 0x88E9,
- GL_DYNAMIC_COPY = 0x88EA,
- GL_MAX_DRAW_BUFFERS = 0x8824,
- GL_DRAW_BUFFER0 = 0x8825,
- GL_DRAW_BUFFER1 = 0x8826,
- GL_DRAW_BUFFER2 = 0x8827,
- GL_DRAW_BUFFER3 = 0x8828,
- GL_DRAW_BUFFER4 = 0x8829,
- GL_DRAW_BUFFER5 = 0x882A,
- GL_DRAW_BUFFER6 = 0x882B,
- GL_DRAW_BUFFER7 = 0x882C,
- GL_DRAW_BUFFER8 = 0x882D,
- GL_DRAW_BUFFER9 = 0x882E,
- GL_DRAW_BUFFER10 = 0x882F,
- GL_DRAW_BUFFER11 = 0x8830,
- GL_DRAW_BUFFER12 = 0x8831,
- GL_DRAW_BUFFER13 = 0x8832,
- GL_DRAW_BUFFER14 = 0x8833,
- GL_DRAW_BUFFER15 = 0x8834,
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49,
- GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A,
- GL_SAMPLER_3D = 0x8B5F,
- GL_SAMPLER_2D_SHADOW = 0x8B62,
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B,
- GL_PIXEL_PACK_BUFFER = 0x88EB,
- GL_PIXEL_UNPACK_BUFFER = 0x88EC,
- GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED,
- GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF,
- GL_FLOAT_MAT2x3 = 0x8B65,
- GL_FLOAT_MAT2x4 = 0x8B66,
- GL_FLOAT_MAT3x2 = 0x8B67,
- GL_FLOAT_MAT3x4 = 0x8B68,
- GL_FLOAT_MAT4x2 = 0x8B69,
- GL_FLOAT_MAT4x3 = 0x8B6A,
- GL_SRGB = 0x8C40,
- GL_SRGB8 = 0x8C41,
- GL_SRGB8_ALPHA8 = 0x8C43,
- GL_COMPARE_REF_TO_TEXTURE = 0x884E,
- GL_MAJOR_VERSION = 0x821B,
- GL_MINOR_VERSION = 0x821C,
- GL_NUM_EXTENSIONS = 0x821D,
- GL_RGBA32F = 0x8814,
- GL_RGB32F = 0x8815,
- GL_RGBA16F = 0x881A,
- GL_RGB16F = 0x881B,
- GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD,
- GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF,
- GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904,
- GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905,
- GL_MAX_VARYING_COMPONENTS = 0x8B4B,
- GL_TEXTURE_2D_ARRAY = 0x8C1A,
- GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D,
- GL_R11F_G11F_B10F = 0x8C3A,
- GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B,
- GL_RGB9_E5 = 0x8C3D,
- GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E,
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76,
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F,
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80,
- GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83,
- GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84,
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85,
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88,
- GL_RASTERIZER_DISCARD = 0x8C89,
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A,
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B,
- GL_INTERLEAVED_ATTRIBS = 0x8C8C,
- GL_SEPARATE_ATTRIBS = 0x8C8D,
- GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E,
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F,
- GL_RGBA32UI = 0x8D70,
- GL_RGB32UI = 0x8D71,
- GL_RGBA16UI = 0x8D76,
- GL_RGB16UI = 0x8D77,
- GL_RGBA8UI = 0x8D7C,
- GL_RGB8UI = 0x8D7D,
- GL_RGBA32I = 0x8D82,
- GL_RGB32I = 0x8D83,
- GL_RGBA16I = 0x8D88,
- GL_RGB16I = 0x8D89,
- GL_RGBA8I = 0x8D8E,
- GL_RGB8I = 0x8D8F,
- GL_RED_INTEGER = 0x8D94,
- GL_RGB_INTEGER = 0x8D98,
- GL_RGBA_INTEGER = 0x8D99,
- GL_SAMPLER_2D_ARRAY = 0x8DC1,
- GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4,
- GL_SAMPLER_CUBE_SHADOW = 0x8DC5,
- GL_UNSIGNED_INT_VEC2 = 0x8DC6,
- GL_UNSIGNED_INT_VEC3 = 0x8DC7,
- GL_UNSIGNED_INT_VEC4 = 0x8DC8,
- GL_INT_SAMPLER_2D = 0x8DCA,
- GL_INT_SAMPLER_3D = 0x8DCB,
- GL_INT_SAMPLER_CUBE = 0x8DCC,
- GL_INT_SAMPLER_2D_ARRAY = 0x8DCF,
- GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2,
- GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3,
- GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4,
- GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7,
- GL_BUFFER_ACCESS_FLAGS = 0x911F,
- GL_BUFFER_MAP_LENGTH = 0x9120,
- GL_BUFFER_MAP_OFFSET = 0x9121,
- GL_DEPTH_COMPONENT32F = 0x8CAC,
- GL_DEPTH32F_STENCIL8 = 0x8CAD,
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD,
- GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210,
- GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211,
- GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212,
- GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213,
- GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214,
- GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215,
- GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216,
- GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217,
- GL_FRAMEBUFFER_DEFAULT = 0x8218,
- GL_FRAMEBUFFER_UNDEFINED = 0x8219,
- GL_DEPTH_STENCIL_ATTACHMENT = 0x821A,
- GL_DEPTH_STENCIL = 0x84F9,
- GL_UNSIGNED_INT_24_8 = 0x84FA,
- GL_DEPTH24_STENCIL8 = 0x88F0,
- GL_UNSIGNED_NORMALIZED = 0x8C17,
- GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6,
- GL_READ_FRAMEBUFFER = 0x8CA8,
- GL_DRAW_FRAMEBUFFER = 0x8CA9,
- GL_READ_FRAMEBUFFER_BINDING = 0x8CAA,
- GL_RENDERBUFFER_SAMPLES = 0x8CAB,
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4,
- GL_MAX_COLOR_ATTACHMENTS = 0x8CDF,
- GL_COLOR_ATTACHMENT1 = 0x8CE1,
- GL_COLOR_ATTACHMENT2 = 0x8CE2,
- GL_COLOR_ATTACHMENT3 = 0x8CE3,
- GL_COLOR_ATTACHMENT4 = 0x8CE4,
- GL_COLOR_ATTACHMENT5 = 0x8CE5,
- GL_COLOR_ATTACHMENT6 = 0x8CE6,
- GL_COLOR_ATTACHMENT7 = 0x8CE7,
- GL_COLOR_ATTACHMENT8 = 0x8CE8,
- GL_COLOR_ATTACHMENT9 = 0x8CE9,
- GL_COLOR_ATTACHMENT10 = 0x8CEA,
- GL_COLOR_ATTACHMENT11 = 0x8CEB,
- GL_COLOR_ATTACHMENT12 = 0x8CEC,
- GL_COLOR_ATTACHMENT13 = 0x8CED,
- GL_COLOR_ATTACHMENT14 = 0x8CEE,
- GL_COLOR_ATTACHMENT15 = 0x8CEF,
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56,
- GL_MAX_SAMPLES = 0x8D57,
- GL_HALF_FLOAT = 0x140B,
- GL_MAP_READ_BIT = 0x1,
- GL_MAP_WRITE_BIT = 0x2,
- GL_MAP_INVALIDATE_RANGE_BIT = 0x4,
- GL_MAP_INVALIDATE_BUFFER_BIT = 0x8,
- GL_MAP_FLUSH_EXPLICIT_BIT = 0x10,
- GL_MAP_UNSYNCHRONIZED_BIT = 0x20,
- GL_RG = 0x8227,
- GL_RG_INTEGER = 0x8228,
- GL_R8 = 0x8229,
- GL_RG8 = 0x822B,
- GL_R16F = 0x822D,
- GL_R32F = 0x822E,
- GL_RG16F = 0x822F,
- GL_RG32F = 0x8230,
- GL_R8I = 0x8231,
- GL_R8UI = 0x8232,
- GL_R16I = 0x8233,
- GL_R16UI = 0x8234,
- GL_R32I = 0x8235,
- GL_R32UI = 0x8236,
- GL_RG8I = 0x8237,
- GL_RG8UI = 0x8238,
- GL_RG16I = 0x8239,
- GL_RG16UI = 0x823A,
- GL_RG32I = 0x823B,
- GL_RG32UI = 0x823C,
- GL_VERTEX_ARRAY_BINDING = 0x85B5,
- GL_R8_SNORM = 0x8F94,
- GL_RG8_SNORM = 0x8F95,
- GL_RGB8_SNORM = 0x8F96,
- GL_RGBA8_SNORM = 0x8F97,
- GL_SIGNED_NORMALIZED = 0x8F9C,
- GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69,
- GL_COPY_READ_BUFFER = 0x8F36,
- GL_COPY_WRITE_BUFFER = 0x8F37,
- GL_COPY_READ_BUFFER_BINDING = 0x8F36,
- GL_COPY_WRITE_BUFFER_BINDING = 0x8F37,
- GL_UNIFORM_BUFFER = 0x8A11,
- GL_UNIFORM_BUFFER_BINDING = 0x8A28,
- GL_UNIFORM_BUFFER_START = 0x8A29,
- GL_UNIFORM_BUFFER_SIZE = 0x8A2A,
- GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B,
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D,
- GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E,
- GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F,
- GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30,
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31,
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33,
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34,
- GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35,
- GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36,
- GL_UNIFORM_TYPE = 0x8A37,
- GL_UNIFORM_SIZE = 0x8A38,
- GL_UNIFORM_NAME_LENGTH = 0x8A39,
- GL_UNIFORM_BLOCK_INDEX = 0x8A3A,
- GL_UNIFORM_OFFSET = 0x8A3B,
- GL_UNIFORM_ARRAY_STRIDE = 0x8A3C,
- GL_UNIFORM_MATRIX_STRIDE = 0x8A3D,
- GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E,
- GL_UNIFORM_BLOCK_BINDING = 0x8A3F,
- GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40,
- GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41,
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42,
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43,
- GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44,
- GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46,
- GL_INVALID_INDEX = 0xFFFFFFFF,
- GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122,
- GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125,
- GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111,
- GL_OBJECT_TYPE = 0x9112,
- GL_SYNC_CONDITION = 0x9113,
- GL_SYNC_STATUS = 0x9114,
- GL_SYNC_FLAGS = 0x9115,
- GL_SYNC_FENCE = 0x9116,
- GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117,
- GL_UNSIGNALED = 0x9118,
- GL_SIGNALED = 0x9119,
- GL_ALREADY_SIGNALED = 0x911A,
- GL_TIMEOUT_EXPIRED = 0x911B,
- GL_CONDITION_SATISFIED = 0x911C,
- GL_WAIT_FAILED = 0x911D,
- GL_SYNC_FLUSH_COMMANDS_BIT = 0x1;
- public static final long GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFL;
- public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE,
- GL_ANY_SAMPLES_PASSED = 0x8C2F,
- GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A,
- GL_SAMPLER_BINDING = 0x8919,
- GL_RGB10_A2UI = 0x906F,
- GL_TEXTURE_SWIZZLE_R = 0x8E42,
- GL_TEXTURE_SWIZZLE_G = 0x8E43,
- GL_TEXTURE_SWIZZLE_B = 0x8E44,
- GL_TEXTURE_SWIZZLE_A = 0x8E45,
- GL_GREEN = 0x1904,
- GL_BLUE = 0x1905,
- GL_INT_2_10_10_10_REV = 0x8D9F,
- GL_TRANSFORM_FEEDBACK = 0x8E22,
- GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23,
- GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24,
- GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25,
- GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257,
- GL_PROGRAM_BINARY_LENGTH = 0x8741,
- GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE,
- GL_PROGRAM_BINARY_FORMATS = 0x87FF,
- GL_COMPRESSED_R11_EAC = 0x9270,
- GL_COMPRESSED_SIGNED_R11_EAC = 0x9271,
- GL_COMPRESSED_RG11_EAC = 0x9272,
- GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273,
- GL_COMPRESSED_RGB8_ETC2 = 0x9274,
- GL_COMPRESSED_SRGB8_ETC2 = 0x9275,
- GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276,
- GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277,
- GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278,
- GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279,
- GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F,
- GL_MAX_ELEMENT_INDEX = 0x8D6B,
- GL_NUM_SAMPLE_COUNTS = 0x9380;
- private GLES30() {}
- static native void initNativeStubs() throws LWJGLException;
- public static void glReadBuffer(int mode) {
- nglReadBuffer(mode);
- }
- static native void nglReadBuffer(int mode);
- public static void glDrawRangeElements(int mode, int start, int end, ByteBuffer indices) {
- GLChecks.ensureElementVBOdisabled();
- BufferChecks.checkDirect(indices);
- nglDrawRangeElements(mode, start, end, indices.remaining(), GLES20.GL_UNSIGNED_BYTE, MemoryUtil.getAddress(indices));
- }
- public static void glDrawRangeElements(int mode, int start, int end, IntBuffer indices) {
- GLChecks.ensureElementVBOdisabled();
- BufferChecks.checkDirect(indices);
- nglDrawRangeElements(mode, start, end, indices.remaining(), GLES20.GL_UNSIGNED_INT, MemoryUtil.getAddress(indices));
- }
- public static void glDrawRangeElements(int mode, int start, int end, ShortBuffer indices) {
- GLChecks.ensureElementVBOdisabled();
- BufferChecks.checkDirect(indices);
- nglDrawRangeElements(mode, start, end, indices.remaining(), GLES20.GL_UNSIGNED_SHORT, MemoryUtil.getAddress(indices));
- }
- static native void nglDrawRangeElements(int mode, int start, int end, int indices_count, int type, long indices);
- public static void glDrawRangeElements(int mode, int start, int end, int indices_count, int type, long indices_buffer_offset) {
- GLChecks.ensureElementVBOenabled();
- nglDrawRangeElementsBO(mode, start, end, indices_count, type, indices_buffer_offset);
- }
- static native void nglDrawRangeElementsBO(int mode, int start, int end, int indices_count, int type, long indices_buffer_offset);
- public static void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ByteBuffer pixels) {
- GLChecks.ensureUnpackPBOdisabled();
- if (pixels != null)
- BufferChecks.checkBuffer(pixels, GLChecks.calculateTexImage3DStorage(pixels, format, type, width, height, depth));
- nglTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, MemoryUtil.getAddressSafe(pixels));
- }
- public static void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, FloatBuffer pixels) {
- GLChecks.ensureUnpackPBOdisabled();
- if (pixels != null)
- BufferChecks.checkBuffer(pixels, GLChecks.calculateTexImage3DStorage(pixels, format, type, width, height, depth));
- nglTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, MemoryUtil.getAddressSafe(pixels));
- }
- public static void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, IntBuffer pixels) {
- GLChecks.ensureUnpackPBOdisabled();
- if (pixels != null)
- BufferChecks.checkBuffer(pixels, GLChecks.calculateTexImage3DStorage(pixels, format, type, width, height, depth));
- nglTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, MemoryUtil.getAddressSafe(pixels));
- }
- public static void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ShortBuffer pixels) {
- GLChecks.ensureUnpackPBOdisabled();
- if (pixels != null)
- BufferChecks.checkBuffer(pixels, GLChecks.calculateTexImage3DStorage(pixels, format, type, width, height, depth));
- nglTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, MemoryUtil.getAddressSafe(pixels));
- }
- static native void nglTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long pixels);
- public static void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset) {
- GLChecks.ensureUnpackPBOenabled();
- nglTexImage3DBO(target, level, internalFormat, width, height, depth, border, format, type, pixels_buffer_offset);
- }
- static native void nglTexImage3DBO(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset);
- public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels) {
- GLChecks.ensureUnpackPBOdisabled();
- BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, height, depth));
- nglTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, MemoryUtil.getAddress(pixels));
- }
- public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels) {
- GLChecks.ensureUnpackPBOdisabled();
- BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, height, depth));
- nglTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, MemoryUtil.getAddress(pixels));
- }
- public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels) {
- GLChecks.ensureUnpackPBOdisabled();
- BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, height, depth));
- nglTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, MemoryUtil.getAddress(pixels));
- }
- public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels) {
- GLChecks.ensureUnpackPBOdisabled();
- BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, height, depth));
- nglTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, MemoryUtil.getAddress(pixels));
- }
- static native void nglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels);
- public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset) {
- GLChecks.ensureUnpackPBOenabled();
- nglTexSubImage3DBO(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels_buffer_offset);
- }
- static native void nglTexSubImage3DBO(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset);
- public static void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) {
- nglCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
- }
- static native void nglCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
- public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, ByteBuffer data) {
- GLChecks.ensureUnpackPBOdisabled();
- BufferChecks.checkDirect(data);
- nglCompressedTexImage3D(target, level, internalformat, width, height, depth, border, data.remaining(), MemoryUtil.getAddress(data));
- }
- static native void nglCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int data_imageSize, long data);
- public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int data_imageSize, long data_buffer_offset) {
- GLChecks.ensureUnpackPBOenabled();
- nglCompressedTexImage3DBO(target, level, internalformat, width, height, depth, border, data_imageSize, data_buffer_offset);
- }
- static native void nglCompressedTexImage3DBO(int target, int level, int internalformat, int width, int height, int depth, int border, int data_imageSize, long data_buffer_offset);
- public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data) {
- GLChecks.ensureUnpackPBOdisabled();
- BufferChecks.checkDirect(data);
- nglCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, data.remaining(), MemoryUtil.getAddress(data));
- }
- static native void nglCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int data_imageSize, long data);
- public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int data_imageSize, long data_buffer_offset) {
- GLChecks.ensureUnpackPBOenabled();
- nglCompressedTexSubImage3DBO(target, level, xoffset, yoffset, zoffset, width, height, depth, format, data_imageSize, data_buffer_offset);
- }
- static native void nglCompressedTexSubImage3DBO(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int data_imageSize, long data_buffer_offset);
- public static void glGenQueries(IntBuffer ids) {
- BufferChecks.checkDirect(ids);
- nglGenQueries(ids.remaining(), MemoryUtil.getAddress(ids));
- }
- static native void nglGenQueries(int ids_n, long ids);
- /** Overloads glGenQueries. */
- public static int glGenQueries() {
- IntBuffer ids = APIUtil.getBufferInt();
- nglGenQueries(1, MemoryUtil.getAddress(ids));
- return ids.get(0);
- }
- public static void glDeleteQueries(IntBuffer ids) {
- BufferChecks.checkDirect(ids);
- nglDeleteQueries(ids.remaining(), MemoryUtil.getAddress(ids));
- }
- static native void nglDeleteQueries(int ids_n, long ids);
- /** Overloads glDeleteQueries. */
- public static void glDeleteQueries(int id) {
- nglDeleteQueries(1, APIUtil.getInt(id));
- }
- public static boolean glIsQuery(int id) {
- boolean __result = nglIsQuery(id);
- return __result;
- }
- static native boolean nglIsQuery(int id);
- public static void glBeginQuery(int target, int id) {
- nglBeginQuery(target, id);
- }
- static native void nglBeginQuery(int target, int id);
- public static void glEndQuery(int target) {
- nglEndQuery(target);
- }
- static native void nglEndQuery(int target);
- public static void glGetQuery(int target, int pname, IntBuffer params) {
- BufferChecks.checkBuffer(params, 1);
- nglGetQueryiv(target, pname, MemoryUtil.getAddress(params));
- }
- static native void nglGetQueryiv(int target, int pname, long params);
- /** Overloads glGetQueryiv. */
- public static int glGetQueryi(int target, int pname) {
- IntBuffer params = APIUtil.getBufferInt();
- nglGetQueryiv(target, pname, MemoryUtil.getAddress(params));
- return params.get(0);
- }
- public static void glGetQueryObjectu(int id, int pname, IntBuffer params) {
- BufferChecks.checkBuffer(params, 1);
- nglGetQueryObjectuiv(id, pname, MemoryUtil.getAddress(params));
- }
- static native void nglGetQueryObjectuiv(int id, int pname, long params);
- /** Overloads glGetQueryObjectuiv. */
- public static int glGetQueryObjectui(int id, int pname) {
- IntBuffer params = APIUtil.getBufferInt();
- nglGetQueryObjectuiv(id, pname, MemoryUtil.getAddress(params));
- return params.get(0);
- }
- public static boolean glUnmapBuffer(int target) {
- boolean __result = nglUnmapBuffer(target);
- return __result;
- }
- static native boolean nglUnmapBuffer(int target);
- public static ByteBuffer glGetBufferPointer(int target, int pname) {
- ByteBuffer __result = nglGetBufferPointerv(target, pname, GLChecks.getBufferObjectSize(target));
- return LWJGLUtil.CHECKS && __result == null ? null : __result.order(ByteOrder.nativeOrder());
- }
- static native ByteBuffer nglGetBufferPointerv(int target, int pname, long result_size);
- public static void glDrawBuffers(IntBuffer buffers) {
- BufferChecks.checkDirect(buffers);
- nglDrawBuffers(buffers.remaining(), MemoryUtil.getAddress(buffers));
- }
- static native void nglDrawBuffers(int buffers_size, long buffers);
- /** Overloads glDrawBuffers. */
- public static void glDrawBuffers(int buffer) {
- nglDrawBuffers(1, APIUtil.getInt(buffer));
- }
- public static void glUniformMatrix2x3(int location, boolean transpose, FloatBuffer matrices) {
- BufferChecks.checkDirect(matrices);
- nglUniformMatrix2x3fv(location, matrices.remaining() / (2 * 3), transpose, MemoryUtil.getAddress(matrices));
- }
- static native void nglUniformMatrix2x3fv(int location, int matrices_count, boolean transpose, long matrices);
- public static void glUniformMatrix3x2(int location, boolean transpose, FloatBuffer matrices) {
- BufferChecks.checkDirect(matrices);
- nglUniformMatrix3x2fv(location, matrices.remaining() / (3 * 2), transpose, MemoryUtil.getAddress(matrices));
- }
- static native void nglUniformMatrix3x2fv(int location, int matrices_count, boolean transpose, long matrices);
- public static void glUniformMatrix2x4(int location, boolean transpose, FloatBuffer matrices) {
- BufferChecks.checkDirect(matrices);
- nglUniformMatrix2x4fv(location, matrices.remaining() >> 3, transpose, MemoryUtil.getAddress(matrices));
- }
- static native void nglUniformMatrix2x4fv(int location, int matrices_count, boolean transpose, long matrices);
- public static void glUniformMatrix4x2(int location, boolean transpose, FloatBuffer matrices) {
- BufferChecks.checkDirect(matrices);
- nglUniformMatrix4x2fv(location, matrices.remaining() >> 3, transpose, MemoryUtil.getAddress(matrices));
- }
- static native void nglUniformMatrix4x2fv(int location, int matrices_count, boolean transpose, long matrices);
- public static void glUniformMatrix3x4(int location, boolean transpose, FloatBuffer matrices) {
- BufferChecks.checkDirect(matrices);
- nglUniformMatrix3x4fv(location, matrices.remaining() / (3 * 4), transpose, MemoryUtil.getAddress(matrices));
- }
- static native void nglUniformMatrix3x4fv(int location, int matrices_count, boolean transpose, long matrices);
- public static void glUniformMatrix4x3(int location, boolean transpose, FloatBuffer matrices) {
- BufferChecks.checkDirect(matrices);
- nglUniformMatrix4x3fv(location, matrices.remaining() / (4 * 3), transpose, MemoryUtil.getAddress(matrices));
- }
- static native void nglUniformMatrix4x3fv(int location, int matrices_count, boolean transpose, long matrices);
- /**
- * Transfers a rectangle of pixel values from one
- * region of the read framebuffer to another in the draw framebuffer.
- * <mask> is the bitwise OR of a number of values indicating which
- * buffers are to be copied. The values are COLOR_BUFFER_BIT,
- * DEPTH_BUFFER_BIT, and STENCIL_BUFFER_BIT.
- * The pixels corresponding to these buffers are
- * copied from the source rectangle, bound by the locations (srcX0,
- * srcY0) and (srcX1, srcY1) inclusive, to the destination rectangle,
- * bound by the locations (dstX0, dstY0) and (dstX1, dstY1)
- * inclusive.
- * If the source and destination rectangle dimensions do not match,
- * the source image is stretched to fit the destination
- * rectangle. <filter> must be LINEAR or NEAREST and specifies the
- * method of interpolation to be applied if the image is
- * stretched.
- */
- public static void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) {
- nglBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
- }
- static native void nglBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter);
- /**
- * Establishes the data storage, format, dimensions, and number of
- * samples of a renderbuffer object's image.
- */
- public static void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) {
- nglRenderbufferStorageMultisample(target, samples, internalformat, width, height);
- }
- static native void nglRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height);
- public static void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) {
- nglFramebufferTextureLayer(target, attachment, texture, level, layer);
- }
- static native void nglFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer);
- /**
- * glMapBufferRange maps a GL buffer object range to a ByteBuffer. The old_buffer argument can be null,
- * in which case a new ByteBuffer will be created, pointing to the returned memory. If old_buffer is non-null,
- * it will be returned if it points to the same mapped memory and has the same capacity as the buffer object,
- * otherwise a new ByteBuffer is created. That way, an application will normally use glMapBufferRange like this:
- * <p/>
- * ByteBuffer mapped_buffer; mapped_buffer = glMapBufferRange(..., ..., ..., ..., null); ... // Another map on the same buffer mapped_buffer = glMapBufferRange(..., ..., ..., ..., mapped_buffer);
- * <p/>
- * Only ByteBuffers returned from this method are to be passed as the old_buffer argument. User-created ByteBuffers cannot be reused.
- * <p>
- * @param old_buffer A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created.
- * <p>
- * @return A ByteBuffer representing the mapped buffer memory.
- */
- public static ByteBuffer glMapBufferRange(int target, long offset, long length, int access, ByteBuffer old_buffer) {
- if (old_buffer != null)
- BufferChecks.checkDirect(old_buffer);
- ByteBuffer __result = nglMapBufferRange(target, offset, length, access, old_buffer);
- return LWJGLUtil.CHECKS && __result == null ? null : __result.order(ByteOrder.nativeOrder());
- }
- static native ByteBuffer nglMapBufferRange(int target, long offset, long length, int access, ByteBuffer old_buffer);
- public static void glFlushMappedBufferRange(int target, long offset, long length) {
- nglFlushMappedBufferRange(target, offset, length);
- }
- static native void nglFlushMappedBufferRange(int target, long offset, long length);
- public static void glBindVertexArray(int array) {
- StateTracker.bindVAO(array);
- nglBindVertexArray(array);
- }
- static native void nglBindVertexArray(int array);
- public static void glDeleteVertexArrays(IntBuffer arrays) {
- StateTracker.deleteVAO(arrays);
- BufferChecks.checkDirect(arrays);
- nglDeleteVertexArrays(arrays.remaining(), MemoryUtil.getAddress(arrays));
- }
- static native void nglDeleteVertexArrays(int arrays_n, long arrays);
- /** Overloads glDeleteVertexArrays. */
- public static void glDeleteVertexArrays(int array) {
- StateTracker.deleteVAO(array);
- nglDeleteVertexArrays(1, APIUtil.getInt(array));
- }
- public static void glGenVertexArrays(IntBuffer arrays) {
- BufferChecks.checkDirect(arrays);
- nglGenVertexArrays(arrays.remaining(), MemoryUtil.getAddress(arrays));
- }
- static native void nglGenVertexArrays(int arrays_n, long arrays);
- /** Overloads glGenVertexArrays. */
- public static int glGenVertexArrays() {
- IntBuffer arrays = APIUtil.getBufferInt();
- nglGenVertexArrays(1, MemoryUtil.getAddress(arrays));
- return arrays.get(0);
- }
- public static boolean glIsVertexArray(int array) {
- boolean __result = nglIsVertexArray(array);
- return __result;
- }
- static native boolean nglIsVertexArray(int array);
- public static void glGetInteger(int value, int index, IntBuffer data) {
- BufferChecks.checkBuffer(data, 4);
- nglGetIntegeri_v(value, index, MemoryUtil.getAddress(data));
- }
- static native void nglGetIntegeri_v(int value, int index, long data);
- /** Overloads glGetIntegeri_v. */
- public static int glGetInteger(int value, int index) {
- IntBuffer data = APIUtil.getBufferInt();
- nglGetIntegeri_v(value, index, MemoryUtil.getAddress(data));
- return data.get(0);
- }
- public static void glBeginTransformFeedback(int primitiveMode) {
- nglBeginTransformFeedback(primitiveMode);
- }
- static native void nglBeginTransformFeedback(int primitiveMode);
- public static void glEndTransformFeedback() {
- nglEndTransformFeedback();
- }
- static native void nglEndTransformFeedback();
- public static void glBindBufferRange(int target, int index, int buffer, long offset, long size) {
- nglBindBufferRange(target, index, buffer, offset, size);
- }
- static native void nglBindBufferRange(int target, int index, int buffer, long offset, long size);
- public static void glBindBufferBase(int target, int index, int buffer) {
- nglBindBufferBase(target, index, buffer);
- }
- static native void nglBindBufferBase(int target, int index, int buffer);
- public static void glTransformFeedbackVaryings(int program, int count, ByteBuffer varyings, int bufferMode) {
- BufferChecks.checkDirect(varyings);
- BufferChecks.checkNullTerminated(varyings, count);
- nglTransformFeedbackVaryings(program, count, MemoryUtil.getAddress(varyings), bufferMode);
- }
- static native void nglTransformFeedbackVaryings(int program, int count, long varyings, int bufferMode);
- /** Overloads glTransformFeedbackVaryings. */
- public static void glTransformFeedbackVaryings(int program, CharSequence[] varyings, int bufferMode) {
- BufferChecks.checkArray(varyings);
- nglTransformFeedbackVaryings(program, varyings.length, APIUtil.getBufferNT(varyings), bufferMode);
- }
- public static void glGetTransformFeedbackVarying(int program, int index, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) {
- if (length != null)
- BufferChecks.checkBuffer(length, 1);
- BufferChecks.checkBuffer(size, 1);
- BufferChecks.checkBuffer(type, 1);
- BufferChecks.checkDirect(name);
- nglGetTransformFeedbackVarying(program, index, name.remaining(), MemoryUtil.getAddressSafe(length), MemoryUtil.getAddress(size), MemoryUtil.getAddress(type), MemoryUtil.getAddress(name));
- }
- static native void nglGetTransformFeedbackVarying(int program, int index, int name_bufSize, long length, long size, long type, long name);
- /** Overloads glGetTransformFeedbackVarying. */
- public static String glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer size, IntBuffer type) {
- BufferChecks.checkBuffer(size, 1);
- BufferChecks.checkBuffer(type, 1);
- IntBuffer name_length = APIUtil.getLengths();
- ByteBuffer name = APIUtil.getBufferByte(bufSize);
- nglGetTransformFeedbackVarying(program, index, bufSize, MemoryUtil.getAddress0(name_length), MemoryUtil.getAddress(size), MemoryUtil.getAddress(type), MemoryUtil.getAddress(name));
- name.limit(name_length.get(0));
- return APIUtil.getString(name);
- }
- public static void glVertexAttribIPointer(int index, int size, int type, int stride, ByteBuffer buffer) {
- GLChecks.ensureArrayVBOdisabled();
- BufferChecks.checkDirect(buffer);
- if ( LWJGLUtil.CHECKS ) StateTracker.getTracker().glVertexAttribPointer_buffer[index] = buffer;
- nglVertexAttribIPointer(index, size, type, stride, MemoryUtil.getAddress(buffer));
- }
- public static void glVertexAttribIPointer(int index, int size, int type, int stride, IntBuffer buffer) {
- GLChecks.ensureArrayVBOdisabled();
- BufferChecks.checkDirect(buffer);
- if ( LWJGLUtil.CHECKS ) StateTracker.getTracker().glVertexAttribPointer_buffer[index] = buffer;
- nglVertexAttribIPointer(index, size, type, stride, MemoryUtil.getAddress(buffer));
- }
- public static void glVertexAttribIPointer(int index, int size, int type, int stride, ShortBuffer buffer) {
- GLChecks.ensureArrayVBOdisabled();
- BufferChecks.checkDirect(buffer);
- if ( LWJGLUtil.CHECKS ) StateTracker.getTracker().glVertexAttribPointer_buffer[index] = buffer;
- nglVertexAttribIPointer(index, size, type, stride, MemoryUtil.getAddress(buffer));
- }
- static native void nglVertexAttribIPointer(int index, int size, int type, int stride, long buffer);
- public static void glVertexAttribIPointer(int index, int size, int type, int stride, long buffer_buffer_offset) {
- GLChecks.ensureArrayVBOenabled();
- nglVertexAttribIPointerBO(index, size, type, stride, buffer_buffer_offset);
- }
- static native void nglVertexAttribIPointerBO(int index, int size, int type, int stride, long buffer_buffer_offset);
- public static void glGetVertexAttribI(int index, int pname, IntBuffer params) {
- BufferChecks.checkBuffer(params, 4);
- nglGetVertexAttribIiv(index, pname, MemoryUtil.getAddress(params));
- }
- static native void nglGetVertexAttribIiv(int index, int pname, long params);
- public static void glGetVertexAttribIu(int index, int pname, IntBuffer params) {
- BufferChecks.checkBuffer(params, 4);
- nglGetVertexAttribIuiv(index, pname, MemoryUtil.getAddress(params));
- }
- static native void nglGetVertexAttribIuiv(int index, int pname, long params);
- public static void glVertexAttribI4i(int index, int x, int y, int z, int w) {
- nglVertexAttribI4i(index, x, y, z, w);
- }
- static native void nglVertexAttribI4i(int index, int x, int y, int z, int w);
- public static void glVertexAttribI4ui(int index, int x, int y, int z, int w) {
- nglVertexAttribI4ui(index, x, y, z, w);
- }
- static native void nglVertexAttribI4ui(int index, int x, int y, int z, int w);
- public static void glVertexAttribI4(int index, IntBuffer v) {
- BufferChecks.checkBuffer(v, 4);
- nglVertexAttribI4iv(index, MemoryUtil.getAddress(v));
- }
- static native void nglVertexAttribI4iv(int index, long v);
- public static void glVertexAttribI4u(int index, IntBuffer v) {
- BufferChecks.checkBuffer(v, 4);
- nglVertexAttribI4uiv(index, MemoryUtil.getAddress(v));
- }
- static native void nglVertexAttribI4uiv(int index, long v);
- public static void glGetUniformu(int program, int location, IntBuffer params) {
- BufferChecks.checkDirect(params);
- nglGetUniformuiv(program, location, MemoryUtil.getAddress(params));
- }
- static native void nglGetUniformuiv(int program, int location, long params);
- public static int glGetFragDataLocation(int program, ByteBuffer name) {
- BufferChecks.checkDirect(name);
- BufferChecks.checkNullTerminated(name);
- int __result = nglGetFragDataLocation(program, MemoryUtil.getAddress(name));
- return __result;
- }
- static native int nglGetFragDataLocation(int program, long name);
- /** Overloads glGetFragDataLocation. */
- public static int glGetFragDataLocation(int program, CharSequence name) {
- int __result = nglGetFragDataLocation(program, APIUtil.getBufferNT(name));
- return __result;
- }
- public static void glUniform1ui(int location, int v0) {
- nglUniform1ui(location, v0);
- }
- static native void nglUniform1ui(int location, int v0);
- public static void glUniform2ui(int location, int v0, int v1) {
- nglUniform2ui(location, v0, v1);
- }
- static native void nglUniform2ui(int location, int v0, int v1);
- public static void glUniform3ui(int location, int v0, int v1, int v2) {
- nglUniform3ui(location, v0, v1, v2);
- }
- static native void nglUniform3ui(int location, int v0, int v1, int v2);
- public static void glUniform4ui(int location, int v0, int v1, int v2, int v3) {
- nglUniform4ui(location, v0, v1, v2, v3);
- }
- static native void nglUniform4ui(int location, int v0, int v1, int v2, int v3);
- public static void glUniform1u(int location, IntBuffer value) {
- BufferChecks.checkDirect(value);
- nglUniform1uiv(location, value.remaining(), MemoryUtil.getAddress(value));
- }
- static native void nglUniform1uiv(int location, int value_count, long value);
- public static void glUniform2u(int location, IntBuffer value) {
- BufferChecks.checkDirect(value);
- nglUniform2uiv(location, value.remaining() >> 1, MemoryUtil.getAddress(value));
- }
- static native void nglUniform2uiv(int location, int value_count, long value);
- public static void glUniform3u(int location, IntBuffer value) {
- BufferChecks.checkDirect(value);
- nglUniform3uiv(location, value.remaining() / 3, MemoryUtil.getAddress(value));
- }
- static native void nglUniform3uiv(int location, int value_count, long value);
- public static void glUniform4u(int location, IntBuffer value) {
- BufferChecks.checkDirect(value);
- nglUniform4uiv(location, value.remaining() >> 2, MemoryUtil.getAddress(value));
- }
- static native void nglUniform4uiv(int location, int value_count, long value);
- public static void glClearBuffer(int buffer, int drawbuffer, FloatBuffer value) {
- BufferChecks.checkBuffer(value, 4);
- nglClearBufferfv(buffer, drawbuffer, MemoryUtil.getAddress(value));
- }
- static native void nglClearBufferfv(int buffer, int drawbuffer, long value);
- public static void glClearBuffer(int buffer, int drawbuffer, IntBuffer value) {
- BufferChecks.checkBuffer(value, 4);
- nglClearBufferiv(buffer, drawbuffer, MemoryUtil.getAddress(value));
- }
- static native void nglClearBufferiv(int buffer, int drawbuffer, long value);
- public static void glClearBufferu(int buffer, int drawbuffer, IntBuffer value) {
- BufferChecks.checkBuffer(value, 4);
- nglClearBufferuiv(buffer, drawbuffer, MemoryUtil.getAddress(value));
- }
- static native void nglClearBufferuiv(int buffer, int drawbuffer, long value);
- public static void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) {
- nglClearBufferfi(buffer, drawbuffer, depth, stencil);
- }
- static native void nglClearBufferfi(int buffer, int drawbuffer, float depth, int stencil);
- public static String glGetStringi(int name, int index) {
- String __result = nglGetStringi(name, index);
- return __result;
- }
- static native String nglGetStringi(int name, int index);
- public static void glCopyBufferSubData(int readtarget, int writetarget, long readoffset, long writeoffset, long size) {
- nglCopyBufferSubData(readtarget, writetarget, readoffset, writeoffset, size);
- }
- static native void nglCopyBufferSubData(int readtarget, int writetarget, long readoffset, long writeoffset, long size);
- public static void glGetUniformIndices(int program, ByteBuffer uniformNames, IntBuffer uniformIndices) {
- BufferChecks.checkDirect(uniformNames);
- BufferChecks.checkNullTerminated(uniformNames, uniformIndices.remaining());
- BufferChecks.checkDirect(uniformIndices);
- nglGetUniformIndices(program, uniformIndices.remaining(), MemoryUtil.getAddress(uniformNames), MemoryUtil.getAddress(uniformIndices));
- }
- static native void nglGetUniformIndices(int program, int uniformIndices_uniformCount, long uniformNames, long uniformIndices);
- /** Overloads glGetUniformIndices. */
- public static void glGetUniformIndices(int program, CharSequence[] uniformNames, IntBuffer uniformIndices) {
- BufferChecks.checkArray(uniformNames);
- BufferChecks.checkBuffer(uniformIndices, uniformNames.length);
- nglGetUniformIndices(program, uniformNames.length, APIUtil.getBufferNT(uniformNames), MemoryUtil.getAddress(uniformIndices));
- }
- public static void glGetActiveUniforms(int program, IntBuffer uniformIndices, int pname, IntBuffer params) {
- BufferChecks.checkDirect(uniformIndices);
- BufferChecks.checkBuffer(params, uniformIndices.remaining());
- nglGetActiveUniformsiv(program, uniformIndices.remaining(), MemoryUtil.getAddress(uniformIndices), pname, MemoryUtil.getAddress(params));
- }
- static native void nglGetActiveUniformsiv(int program, int uniformIndices_uniformCount, long uniformIndices, int pname, long params);
- /** Overloads glGetActiveUniformsiv. */
- public static int glGetActiveUniformsi(int program, int uniformIndex, int pname) {
- IntBuffer params = APIUtil.getBufferInt();
- nglGetActiveUniformsiv(program, 1, MemoryUtil.getAddress(params.put(1, uniformIndex), 1), pname, MemoryUtil.getAddress(params));
- return params.get(0);
- }
- public static int glGetUniformBlockIndex(int program, ByteBuffer uniformBlockName) {
- BufferChecks.checkDirect(uniformBlockName);
- BufferChecks.checkNullTerminated(uniformBlockName);
- int __result = nglGetUniformBlockIndex(program, MemoryUtil.getAddress(uniformBlockName));
- return __result;
- }
- static native int nglGetUniformBlockIndex(int program, long uniformBlockName);
- /** Overloads glGetUniformBlockIndex. */
- public static int glGetUniformBlockIndex(int program, CharSequence uniformBlockName) {
- int __result = nglGetUniformBlockIndex(program, APIUtil.getBufferNT(uniformBlockName));
- return __result;
- }
- public static void glGetActiveUniformBlock(int program, int uniformBlockIndex, int pname, IntBuffer params) {
- BufferChecks.checkBuffer(params, 16);
- nglGetActiveUniformBlockiv(program, uniformBlockIndex, pname, MemoryUtil.getAddress(params));
- }
- static native void nglGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, long params);
- /** Overloads glGetActiveUniformBlockiv. */
- public static int glGetActiveUniformBlocki(int program, int uniformBlockIndex, int pname) {
- IntBuffer params = APIUtil.getBufferInt();
- nglGetActiveUniformBlockiv(program, uniformBlockIndex, pname, MemoryUtil.getAddress(params));
- return params.get(0);
- }
- public static void glGetActiveUniformBlockName(int program, int uniformBlockIndex, IntBuffer length, ByteBuffer uniformBlockName) {
- if (length != null)
- BufferChecks.checkBuffer(length, 1);
- BufferChecks.checkDirect(uniformBlockName);
- nglGetActiveUniformBlockName(program, uniformBlockIndex, uniformBlockName.remaining(), MemoryUtil.getAddressSafe(length), MemoryUtil.getAddress(uniformBlockName));
- }
- static native void nglGetActiveUniformBlockName(int program, int uniformBlockIndex, int uniformBlockName_bufSize, long length, long uniformBlockName);
- /** Overloads glGetActiveUniformBlockName. */
- public static String glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize) {
- IntBuffer uniformBlockName_length = APIUtil.getLengths();
- ByteBuffer uniformBlockName = APIUtil.getBufferByte(bufSize);
- nglGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, MemoryUtil.getAddress0(uniformBlockName_length), MemoryUtil.getAddress(uniformBlockName));
- uniformBlockName.limit(uniformBlockName_length.get(0));
- return APIUtil.getString(uniformBlockName);
- }
- public static void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) {
- nglUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
- }
- static native void nglUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding);
- public static void glDrawArraysInstanced(int mode, int first, int count, int primcount) {
- nglDrawArraysInstanced(mode, first, count, primcount);
- }
- static native void nglDrawArraysInstanced(int mode, int first, int count, int primcount);
- public static void glDrawElementsInstanced(int mode, ByteBuffer indices, int primcount) {
- GLChecks.ensureElementVBOdisabled();
- BufferChecks.checkDirect(indices);
- nglDrawElementsInstanced(mode, indices.remaining(), GLES20.GL_UNSIGNED_BYTE, MemoryUtil.getAddress(indices), primcount);
- }
- public static void glDrawElementsInstanced(int mode, IntBuffer indices, int primcount) {
- GLChecks.ensureElementVBOdisabled();
- BufferChecks.checkDirect(indices);
- nglDrawElementsInstanced(mode, indices.remaining(), GLES20.GL_UNSIGNED_INT, MemoryUtil.getAddress(indices), primcount);
- }
- public static void glDrawElementsInstanced(int mode, ShortBuffer indices, int primcount) {
- GLChecks.ensureElementVBOdisabled();
- BufferChecks.checkDirect(indices);
- nglDrawElementsInstanced(mode, indices.remaining(), GLES20.GL_UNSIGNED_SHORT, MemoryUtil.getAddress(indices), primcount);
- }
- static native void nglDrawElementsInstanced(int mode, int indices_count, int type, long indices, int primcount);
- public static void glDrawElementsInstanced(int mode, int indices_count, int type, long indices_buffer_offset, int primcount) {
- GLChecks.ensureElementVBOenabled();
- nglDrawElementsInstancedBO(mode, indices_count, type, indices_buffer_offset, primcount);
- }
- static native void nglDrawElementsInstancedBO(int mode, int indices_count, int type, long indices_buffer_offset, int primcount);
- public static GLSync glFenceSync(int condition, int flags) {
- GLSync __result = new GLSync(nglFenceSync(condition, flags));
- return __result;
- }
- static native long nglFenceSync(int condition, int flags);
- public static boolean glIsSync(GLSync sync) {
- boolean __result = nglIsSync(sync.getPointer());
- return __result;
- }
- static native boolean nglIsSync(long sync);
- public static void glDeleteSync(GLSync sync) {
- nglDeleteSync(sync.getPointer());
- }
- static native void nglDeleteSync(long sync);
- public static int glClientWaitSync(GLSync sync, int flags, long timeout) {
- int __result = nglClientWaitSync(sync.getPointer(), flags, timeout);
- return __result;
- }
- static native int nglClientWaitSync(long sync, int flags, long timeout);
- public static void glWaitSync(GLSync sync, int flags, long timeout) {
- nglWaitSync(sync.getPointer(), flags, timeout);
- }
- static native void nglWaitSync(long sync, int flags, long timeout);
- public static void glGetInteger64(int pname, LongBuffer data) {
- BufferChecks.checkBuffer(data, 1);
- nglGetInteger64v(pname, MemoryUtil.getAddress(data));
- }
- static native void nglGetInteger64v(int pname, long data);
- /** Overloads glGetInteger64v. */
- public static long glGetInteger64(int pname) {
- LongBuffer data = APIUtil.getBufferLong();
- nglGetInteger64v(pname, MemoryUtil.getAddress(data));
- return data.get(0);
- }
- public static void glGetInteger64(int value, int index, LongBuffer data) {
- BufferChecks.checkBuffer(data, 4);
- nglGetInteger64i_v(value, index, MemoryUtil.getAddress(data));
- }
- static native void nglGetInteger64i_v(int value, int index, long data);
- /** Overloads glGetInteger64i_v. */
- public static long glGetInteger64(int value, int index) {
- LongBuffer data = APIUtil.getBufferLong();
- nglGetInteger64i_v(value, index, MemoryUtil.getAddress(data));
- return data.get(0);
- }
- public static void glGetSync(GLSync sync, int pname, IntBuffer length, IntBuffer values) {
- if (length != null)
- BufferChecks.checkBuffer(length, 1);
- BufferChecks.checkDirect(values);
- nglGetSynciv(sync.getPointer(), pname, values.remaining(), MemoryUtil.getAddressSafe(length), MemoryUtil.getAddress(values));
- }
- static native void nglGetSynciv(long sync, int pname, int values_bufSize, long length, long values);
- /** Overloads glGetSynciv. */
- public static int glGetSynci(GLSync sync, int pname) {
- IntBuffer values = APIUtil.getBufferInt();
- nglGetSynciv(sync.getPointer(), pname, 1, 0L, MemoryUtil.getAddress(values));
- return values.get(0);
- }
- public static void glGetBufferParameter(int target, int pname, LongBuffer params) {
- BufferChecks.checkBuffer(params, 4);
- nglGetBufferParameteri64v(target, pname, MemoryUtil.getAddress(params));
- }
- static native void nglGetBufferParameteri64v(int target, int pname, long params);
- /** Overloads glGetBufferParameteri64v. */
- public static long glGetBufferParameteri64(int target, int pname) {
- LongBuffer params = APIUtil.getBufferLong();
- nglGetBufferParameteri64v(target, pname, MemoryUtil.getAddress(params));
- return params.get(0);
- }
- public static void glGenSamplers(IntBuffer samplers) {
- BufferChecks.checkDirect(samplers);
- nglGenSamplers(samplers.remaining(), MemoryUtil.getAddress(samplers));
- }
- static native void nglGenSamplers(int samplers_count, long samplers);
- /** Overloads glGenSamplers. */
- public static int glGenSamplers() {
- IntBuffer samplers = APIUtil.getBufferInt();
- nglGenSamplers(1, MemoryUtil.getAddress(samplers));
- return samplers.get(0);
- }
- public static void glDeleteSamplers(IntBuffer samplers) {
- BufferChecks.checkDirect(samplers);
- nglDeleteSamplers(samplers.remaining(), MemoryUtil.getAddress(samplers…
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