/gl/glext-binding.ads
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- with GLext.Pointers,
- GL .Pointers;
- package GLext.Binding is
- use GL,
- GL .Pointers,
- GLext.Pointers;
- procedure glBlendFuncSeparate
- (sfactorRGB : in GLenum;
- dfactorRGB : in GLenum;
- sfactorAlpha : in GLenum;
- dfactorAlpha : in GLenum);
- procedure glMultiDrawArrays
- (mode : in GLenum;
- first : in GLint_Pointer;
- count : in GLsizei_Pointer;
- primcount : in GLsizei);
- procedure glMultiDrawElements
- (mode : in GLenum;
- count : in GLsizei_Pointer;
- the_type : in GLenum;
- indices : in GLvoid_Pointer;
- primcount : in GLsizei);
- procedure glPointParameterf
- (pname : in GLenum;
- param : in GLfloat);
- procedure glPointParameterfv
- (pname : in GLenum;
- params : in GLfloat_Pointer);
- procedure glPointParameteri (pname : in GLenum; param : in GLint);
- procedure glPointParameteriv
- (pname : in GLenum;
- params : in GLint_Pointer);
- procedure glGenQueries
- (n : in GLsizei;
- ids : in GLuint_Pointer);
- procedure glDeleteQueries
- (n : in GLsizei;
- ids : in GLuint_Pointer);
- function glIsQuery (id : in GLuint) return GLboolean;
- procedure glBeginQuery (target : in GLenum; id : in GLuint);
- procedure glEndQuery (target : in GLenum);
- procedure glGetQueryiv
- (target : in GLenum;
- pname : in GLenum;
- params : in GLint_Pointer);
- procedure glGetQueryObjectiv
- (id : in GLuint;
- pname : in GLenum;
- params : in GLint_Pointer);
- procedure glGetQueryObjectuiv
- (id : in GLuint;
- pname : in GLenum;
- params : in GLuint_Pointer);
- procedure glBindBuffer (target : in GLenum; buffer : in GLuint);
- procedure glDeleteBuffers
- (n : in GLsizei;
- buffers : in GLuint_Pointer);
- procedure glGenBuffers
- (n : in GLsizei;
- buffers : in GLuint_Pointer);
- function glIsBuffer (buffer : in GLuint) return GLboolean;
- procedure glBufferData
- (target : in GLenum;
- size : in glext.GLsizeiptr;
- data : in GLvoid_Pointer;
- usage : in GLenum);
- procedure glBufferSubData
- (target : in GLenum;
- offset : in glext.GLintptr;
- size : in glext.GLsizeiptr;
- data : in GLvoid_Pointer);
- procedure glGetBufferSubData
- (target : in GLenum;
- offset : in glext.GLintptr;
- size : in glext.GLsizeiptr;
- data : in GLvoid_Pointer);
- function glMapBuffer
- (target : in GLenum;
- the_access : in GLenum)
- return GLvoid_Pointer;
- function glUnmapBuffer (target : in GLenum) return GLboolean;
- procedure glGetBufferParameteriv
- (target : in GLenum;
- pname : in GLenum;
- params : in GLint_Pointer);
- procedure glGetBufferPointerv
- (target : in GLenum;
- pname : in GLenum;
- params : in GLvoid_Pointer);
- procedure glBlendEquationSeparate
- (modeRGB : in GLenum;
- modeAlpha : in GLenum);
- procedure glDrawBuffers
- (n : in GLsizei;
- bufs : in GLenum_Pointer);
- procedure glStencilOpSeparate
- (face : in GLenum;
- sfail : in GLenum;
- dpfail : in GLenum;
- dppass : in GLenum);
- procedure glStencilFuncSeparate
- (frontfunc : in GLenum;
- backfunc : in GLenum;
- ref : in GLint;
- mask : in GLuint);
- procedure glStencilMaskSeparate
- (face : in GLenum;
- mask : in GLuint);
- procedure glAttachShader (program : in GLuint; shader : in GLuint);
- procedure glBindAttribLocation
- (program : in GLuint;
- index : in GLuint;
- name : in GLchar_Pointer);
- procedure glCompileShader (shader : in GLuint);
- function glCreateProgram return GLuint;
- function glCreateShader (the_type : in GLenum) return GLuint;
- procedure glDeleteProgram (program : in GLuint);
- procedure glDeleteShader (shader : in GLuint);
- procedure glDetachShader (program : in GLuint; shader : in GLuint);
- procedure glDisableVertexAttribArray (index : in GLuint);
- procedure glEnableVertexAttribArray (index : in GLuint);
- procedure glGetActiveAttrib
- (program : in GLuint;
- index : in GLuint;
- bufSize : in GLsizei;
- length : in GLsizei_Pointer;
- size : in GLint_Pointer;
- the_type : in GLenum_Pointer;
- name : in GLchar_Pointer);
- procedure glGetActiveUniform
- (program : in GLuint;
- index : in GLuint;
- bufSize : in GLsizei;
- length : in GLsizei_Pointer;
- size : in GLint_Pointer;
- the_type : in GLenum_Pointer;
- name : in GLchar_Pointer);
- procedure glGetAttachedShaders
- (program : in GLuint;
- maxCount : in GLsizei;
- count : in GLsizei_Pointer;
- obj : in GLuint_Pointer);
- function glGetAttribLocation
- (program : in GLuint;
- name : in GLchar_Pointer)
- return GLint;
- procedure glGetProgramiv
- (program : in GLuint;
- pname : in GLenum;
- params : in GLint_Pointer);
- procedure glGetProgramInfoLog
- (program : in GLuint;
- bufSize : in GLsizei;
- length : in GLsizei_Pointer;
- infoLog : in GLchar_Pointer);
- procedure glGetShaderiv
- (shader : in GLuint;
- pname : in GLenum;
- params : in GLint_Pointer);
- procedure glGetShaderInfoLog
- (shader : in GLuint;
- bufSize : in GLsizei;
- length : in GLsizei_Pointer;
- infoLog : in GLchar_Pointer);
- procedure glGetShaderSource
- (shader : in GLuint;
- bufSize : in GLsizei;
- length : in GLsizei_Pointer;
- source : in GLchar_Pointer);
- function glGetUniformLocation
- (program : in GLuint;
- name : in GLchar_Pointer)
- return GLint;
- procedure glGetUniformfv
- (program : in GLuint;
- location : in GLint;
- params : in GLfloat_Pointer);
- procedure glGetUniformiv
- (program : in GLuint;
- location : in GLint;
- params : in GLint_Pointer);
- procedure glGetVertexAttribdv
- (index : in GLuint;
- pname : in GLenum;
- params : in GLdouble_Pointer);
- procedure glGetVertexAttribfv
- (index : in GLuint;
- pname : in GLenum;
- params : in GLfloat_Pointer);
- procedure glGetVertexAttribiv
- (index : in GLuint;
- pname : in GLenum;
- params : in GLint_Pointer);
- procedure glGetVertexAttribPointerv
- (index : in GLuint;
- pname : in GLenum;
- pointer : in GLvoid_Pointer);
- function glIsProgram (program : in GLuint) return GLboolean;
- function glIsShader (shader : in GLuint) return GLboolean;
- procedure glLinkProgram (program : in GLuint);
- procedure glShaderSource
- (shader : in GLuint;
- count : in GLsizei;
- string : access GLchar_Pointer;
- length : in GLint_Pointer);
- procedure glUseProgram (program : in GLuint);
- procedure glUniform1f (location : in GLint; v0 : in GLfloat);
- procedure glUniform2f
- (location : in GLint;
- v0 : in GLfloat;
- v1 : in GLfloat);
- procedure glUniform3f
- (location : in GLint;
- v0 : in GLfloat;
- v1 : in GLfloat;
- v2 : in GLfloat);
- procedure glUniform4f
- (location : in GLint;
- v0 : in GLfloat;
- v1 : in GLfloat;
- v2 : in GLfloat;
- v3 : in GLfloat);
- procedure glUniform1i (location : in GLint; v0 : in GLint);
- procedure glUniform2i
- (location : in GLint;
- v0 : in GLint;
- v1 : in GLint);
- procedure glUniform3i
- (location : in GLint;
- v0 : in GLint;
- v1 : in GLint;
- v2 : in GLint);
- procedure glUniform4i
- (location : in GLint;
- v0 : in GLint;
- v1 : in GLint;
- v2 : in GLint;
- v3 : in GLint);
- procedure glUniform1fv
- (location : in GLint;
- count : in GLsizei;
- value : in GLfloat_Pointer);
- procedure glUniform2fv
- (location : in GLint;
- count : in GLsizei;
- value : in GLfloat_Pointer);
- procedure glUniform3fv
- (location : in GLint;
- count : in GLsizei;
- value : in GLfloat_Pointer);
- procedure glUniform4fv
- (location : in GLint;
- count : in GLsizei;
- value : in GLfloat_Pointer);
- procedure glUniform1iv
- (location : in GLint;
- count : in GLsizei;
- value : in GLint_Pointer);
- procedure glUniform2iv
- (location : in GLint;
- count : in GLsizei;
- value : in GLint_Pointer);
- procedure glUniform3iv
- (location : in GLint;
- count : in GLsizei;
- value : in GLint_Pointer);
- procedure glUniform4iv
- (location : in GLint;
- count : in GLsizei;
- value : in GLint_Pointer);
- procedure glUniformMatrix2fv
- (location : in GLint;
- count : in GLsizei;
- transpose : in GLboolean;
- value : in GLfloat_Pointer);
- procedure glUniformMatrix3fv
- (location : in GLint;
- count : in GLsizei;
- transpose : in GLboolean;
- value : in GLfloat_Pointer);
- procedure glUniformMatrix4fv
- (location : in GLint;
- count : in GLsizei;
- transpose : in GLboolean;
- value : in GLfloat_Pointer);
- procedure glValidateProgram (program : in GLuint);
- procedure glVertexAttrib1d (index : in GLuint; x : in GLdouble);
- procedure glVertexAttrib1dv
- (index : in GLuint;
- v : in GLdouble_Pointer);
- procedure glVertexAttrib1f (index : in GLuint; x : in GLfloat);
- procedure glVertexAttrib1fv
- (index : in GLuint;
- v : in GLfloat_Pointer);
- procedure glVertexAttrib1s (index : in GLuint; x : in GLshort);
- procedure glVertexAttrib1sv
- (index : in GLuint;
- v : in GLshort_Pointer);
- procedure glVertexAttrib2d
- (index : in GLuint;
- x : in GLdouble;
- y : in GLdouble);
- procedure glVertexAttrib2dv
- (index : in GLuint;
- v : in GLdouble_Pointer);
- procedure glVertexAttrib2f
- (index : in GLuint;
- x : in GLfloat;
- y : in GLfloat);
- procedure glVertexAttrib2fv
- (index : in GLuint;
- v : in GLfloat_Pointer);
- procedure glVertexAttrib2s
- (index : in GLuint;
- x : in GLshort;
- y : in GLshort);
- procedure glVertexAttrib2sv
- (index : in GLuint;
- v : in GLshort_Pointer);
- procedure glVertexAttrib3d
- (index : in GLuint;
- x : in GLdouble;
- y : in GLdouble;
- z : in GLdouble);
- procedure glVertexAttrib3dv
- (index : in GLuint;
- v : in GLdouble_Pointer);
- procedure glVertexAttrib3f
- (index : in GLuint;
- x : in GLfloat;
- y : in GLfloat;
- z : in GLfloat);
- procedure glVertexAttrib3fv
- (index : in GLuint;
- v : in GLfloat_Pointer);
- procedure glVertexAttrib3s
- (index : in GLuint;
- x : in GLshort;
- y : in GLshort;
- z : in GLshort);
- procedure glVertexAttrib3sv
- (index : in GLuint;
- v : in GLshort_Pointer);
- procedure glVertexAttrib4Nbv
- (index : in GLuint;
- v : in GLbyte_Pointer);
- procedure glVertexAttrib4Niv
- (index : in GLuint;
- v : in GLint_Pointer);
- procedure glVertexAttrib4Nsv
- (index : in GLuint;
- v : in GLshort_Pointer);
- procedure glVertexAttrib4Nub
- (index : in GLuint;
- x : in GLubyte;
- y : in GLubyte;
- z : in GLubyte;
- w : in GLubyte);
- procedure glVertexAttrib4Nubv
- (index : in GLuint;
- v : in GLubyte_Pointer);
- procedure glVertexAttrib4Nuiv
- (index : in GLuint;
- v : in GLuint_Pointer);
- procedure glVertexAttrib4Nusv
- (index : in GLuint;
- v : in GLushort_Pointer);
- procedure glVertexAttrib4bv
- (index : in GLuint;
- v : in GLbyte_Pointer);
- procedure glVertexAttrib4d
- (index : in GLuint;
- x : in GLdouble;
- y : in GLdouble;
- z : in GLdouble;
- w : in GLdouble);
- procedure glVertexAttrib4dv
- (index : in GLuint;
- v : in GLdouble_Pointer);
- procedure glVertexAttrib4f
- (index : in GLuint;
- x : in GLfloat;
- y : in GLfloat;
- z : in GLfloat;
- w : in GLfloat);
- procedure glVertexAttrib4fv
- (index : in GLuint;
- v : in GLfloat_Pointer);
- procedure glVertexAttrib4iv
- (index : in GLuint;
- v : in GLint_Pointer);
- procedure glVertexAttrib4s
- (index : in GLuint;
- x : in GLshort;
- y : in GLshort;
- z : in GLshort;
- w : in GLshort);
- procedure glVertexAttrib4sv
- (index : in GLuint;
- v : in GLshort_Pointer);
- procedure glVertexAttrib4ubv
- (index : in GLuint;
- v : in GLubyte_Pointer);
- procedure glVertexAttrib4uiv
- (index : in GLuint;
- v : in GLuint_Pointer);
- procedure glVertexAttrib4usv
- (index : in GLuint;
- v : in GLushort_Pointer);
- procedure glVertexAttribPointer
- (index : in GLuint;
- size : in GLint;
- the_type : in GLenum;
- normalized : in GLboolean;
- stride : in GLsizei;
- pointer : in GLvoid_Pointer);
- procedure glUniformMatrix2x3fv
- (location : in GLint;
- count : in GLsizei;
- transpose : in GLboolean;
- value : in GLfloat_Pointer);
- procedure glUniformMatrix3x2fv
- (location : in GLint;
- count : in GLsizei;
- transpose : in GLboolean;
- value : in GLfloat_Pointer);
- procedure glUniformMatrix2x4fv
- (location : in GLint;
- count : in GLsizei;
- transpose : in GLboolean;
- value : in GLfloat_Pointer);
- procedure glUniformMatrix4x2fv
- (location : in GLint;
- count : in GLsizei;
- transpose : in GLboolean;
- value : in GLfloat_Pointer);
- procedure glUniformMatrix3x4fv
- (location : in GLint;
- count : in GLsizei;
- transpose : in GLboolean;
- value : in GLfloat_Pointer);
- procedure glUniformMatrix4x3fv
- (location : in GLint;
- count : in GLsizei;
- transpose : in GLboolean;
- value : in GLfloat_Pointer);
- procedure glColorMaski
- (index : in GLuint;
- r : in GLboolean;
- g : in GLboolean;
- b : in GLboolean;
- a : in GLboolean);
- procedure glGetBooleani_v
- (target : in GLenum;
- index : in GLuint;
- data : in GLboolean_Pointer);
- procedure glGetIntegeri_v
- (target : in GLenum;
- index : in GLuint;
- data : in GLint_Pointer);
- procedure glEnablei (target : in GLenum; index : in GLuint);
- procedure glDisablei (target : in GLenum; index : in GLuint);
- function glIsEnabledi
- (target : in GLenum;
- index : in GLuint)
- return GLboolean;
- procedure glBeginTransformFeedback (primitiveMode : in GLenum);
- procedure glEndTransformFeedback;
- procedure glBindBufferRange
- (target : in GLenum;
- index : in GLuint;
- buffer : in GLuint;
- offset : in glext.GLintptr;
- size : in glext.GLsizeiptr);
- procedure glBindBufferBase
- (target : in GLenum;
- index : in GLuint;
- buffer : in GLuint);
- procedure glTransformFeedbackVaryings
- (program : in GLuint;
- count : in GLsizei;
- varyings : access GLchar_Pointer;
- bufferMode : in GLenum);
- procedure glGetTransformFeedbackVarying
- (program : in GLuint;
- index : in GLuint;
- bufSize : in GLsizei;
- length : in GLsizei_Pointer;
- size : in GLsizei_Pointer;
- the_type : in GLenum_Pointer;
- name : in GLchar_Pointer);
- procedure glClampColor (target : in GLenum; clamp : in GLenum);
- procedure glBeginConditionalRender
- (id : in GLuint;
- mode : in GLenum);
- procedure glEndConditionalRender;
- procedure glVertexAttribIPointer
- (index : in GLuint;
- size : in GLint;
- the_type : in GLenum;
- stride : in GLsizei;
- pointer : in GLvoid_Pointer);
- procedure glGetVertexAttribIiv
- (index : in GLuint;
- pname : in GLenum;
- params : in GLint_Pointer);
- procedure glGetVertexAttribIuiv
- (index : in GLuint;
- pname : in GLenum;
- params : in GLuint_Pointer);
- procedure glVertexAttribI1i (index : in GLuint; x : in GLint);
- procedure glVertexAttribI2i
- (index : in GLuint;
- x : in GLint;
- y : in GLint);
- procedure glVertexAttribI3i
- (index : in GLuint;
- x : in GLint;
- y : in GLint;
- z : in GLint);
- procedure glVertexAttribI4i
- (index : in GLuint;
- x : in GLint;
- y : in GLint;
- z : in GLint;
- w : in GLint);
- procedure glVertexAttribI1ui (index : in GLuint; x : in GLuint);
- procedure glVertexAttribI2ui
- (index : in GLuint;
- x : in GLuint;
- y : in GLuint);
- procedure glVertexAttribI3ui
- (index : in GLuint;
- x : in GLuint;
- y : in GLuint;
- z : in GLuint);
- procedure glVertexAttribI4ui
- (index : in GLuint;
- x : in GLuint;
- y : in GLuint;
- z : in GLuint;
- w : in GLuint);
- procedure glVertexAttribI1iv
- (index : in GLuint;
- v : in GLint_Pointer);
- procedure glVertexAttribI2iv
- (index : in GLuint;
- v : in GLint_Pointer);
- procedure glVertexAttribI3iv
- (index : in GLuint;
- v : in GLint_Pointer);
- procedure glVertexAttribI4iv
- (index : in GLuint;
- v : in GLint_Pointer);
- procedure glVertexAttribI1uiv
- (index : in GLuint;
- v : in GLuint_Pointer);
- procedure glVertexAttribI2uiv
- (index : in GLuint;
- v : in GLuint_Pointer);
- procedure glVertexAttribI3uiv
- (index : in GLuint;
- v : in GLuint_Pointer);
- procedure glVertexAttribI4uiv
- (index : in GLuint;
- v : in GLuint_Pointer);
- procedure glVertexAttribI4bv
- (index : in GLuint;
- v : in GLbyte_Pointer);
- procedure glVertexAttribI4sv
- (index : in GLuint;
- v : in GLshort_Pointer);
- procedure glVertexAttribI4ubv
- (index : in GLuint;
- v : in GLubyte_Pointer);
- procedure glVertexAttribI4usv
- (index : in GLuint;
- v : in GLushort_Pointer);
- procedure glGetUniformuiv
- (program : in GLuint;
- location : in GLint;
- params : in GLuint_Pointer);
- procedure glBindFragDataLocation
- (program : in GLuint;
- color : in GLuint;
- name : in GLchar_Pointer);
- function glGetFragDataLocation
- (program : in GLuint;
- name : in GLchar_Pointer)
- return GLint;
- procedure glUniform1ui (location : in GLint; v0 : in GLuint);
- procedure glUniform2ui
- (location : in GLint;
- v0 : in GLuint;
- v1 : in GLuint);
- procedure glUniform3ui
- (location : in GLint;
- v0 : in GLuint;
- v1 : in GLuint;
- v2 : in GLuint);
- procedure glUniform4ui
- (location : in GLint;
- v0 : in GLuint;
- v1 : in GLuint;
- v2 : in GLuint;
- v3 : in GLuint);
- procedure glUniform1uiv
- (location : in GLint;
- count : in GLsizei;
- value : in GLuint_Pointer);
- procedure glUniform2uiv
- (location : in GLint;
- count : in GLsizei;
- value : in GLuint_Pointer);
- procedure glUniform3uiv
- (location : in GLint;
- count : in GLsizei;
- value : in GLuint_Pointer);
- procedure glUniform4uiv
- (location : in GLint;
- count : in GLsizei;
- value : in GLuint_Pointer);
- procedure glTexParameterIiv
- (target : in GLenum;
- pname : in GLenum;
- params : in GLint_Pointer);
- procedure glTexParameterIuiv
- (target : in GLenum;
- pname : in GLenum;
- params : in GLuint_Pointer);
- procedure glGetTexParameterIiv
- (target : in GLenum;
- pname : in GLenum;
- params : in GLint_Pointer);
- procedure glGetTexParameterIuiv
- (target : in GLenum;
- pname : in GLenum;
- params : in GLuint_Pointer);
- procedure glClearBufferiv
- (buffer : in GLenum;
- drawbuffer : in GLint;
- value : in GLint_Pointer);
- procedure glClearBufferuiv
- (buffer : in GLenum;
- drawbuffer : in GLint;
- value : in GLuint_Pointer);
- procedure glClearBufferfv
- (buffer : in GLenum;
- drawbuffer : in GLint;
- value : in GLfloat_Pointer);
- procedure glClearBufferfi
- (buffer : in GLenum;
- drawbuffer : in GLint;
- depth : in GLfloat;
- stencil : in GLint);
- function glGetStringi
- (name : in GLenum;
- index : in GLuint)
- return GLubyte_Pointer;
- procedure glDrawArraysInstanced
- (mode : in GLenum;
- first : in GLint;
- count : in GLsizei;
- primcount : in GLsizei);
- procedure glDrawElementsInstanced
- (mode : in GLenum;
- count : in GLsizei;
- the_type : in GLenum;
- indices : in GLvoid_Pointer;
- primcount : in GLsizei);
- procedure glTexBuffer
- (target : in GLenum;
- internalformat : in GLenum;
- buffer : in GLuint);
- procedure glPrimitiveRestartIndex (index : in GLuint);
- procedure glGetInteger64i_v
- (target : in GLenum;
- index : in GLuint;
- data : in GLint64_Pointer);
- procedure glGetBufferParameteri64v
- (target : in GLenum;
- pname : in GLenum;
- params : in GLint64_Pointer);
- procedure glProgramParameteri
- (program : in GLuint;
- pname : in GLenum;
- value : in GLint);
- procedure glFramebufferTexture
- (target : in GLenum;
- attachment : in GLenum;
- texture : in GLuint;
- level : in GLint);
- function glIsRenderbuffer
- (renderbuffer : in GLuint)
- return GLboolean;
- procedure glBindRenderbuffer
- (target : in GLenum;
- renderbuffer : in GLuint);
- procedure glDeleteRenderbuffers
- (n : in GLsizei;
- renderbuffers : in GLuint_Pointer);
- procedure glGenRenderbuffers
- (n : in GLsizei;
- renderbuffers : in GLuint_Pointer);
- procedure glRenderbufferStorage
- (target : in GLenum;
- internalformat : in GLenum;
- width : in GLsizei;
- height : in GLsizei);
- procedure glGetRenderbufferParameteriv
- (target : in GLenum;
- pname : in GLenum;
- params : in GLint_Pointer);
- function glIsFramebuffer
- (framebuffer : in GLuint)
- return GLboolean;
- procedure glBindFramebuffer
- (target : in GLenum;
- framebuffer : in GLuint);
- procedure glDeleteFramebuffers
- (n : in GLsizei;
- framebuffers : in GLuint_Pointer);
- procedure glGenFramebuffers
- (n : in GLsizei;
- framebuffers : in GLuint_Pointer);
- function glCheckFramebufferStatus
- (target : in GLenum)
- return GLenum;
- procedure glFramebufferTexture1D
- (target : in GLenum;
- attachment : in GLenum;
- textarget : in GLenum;
- texture : in GLuint;
- level : in GLint);
- procedure glFramebufferTexture2D
- (target : in GLenum;
- attachment : in GLenum;
- textarget : in GLenum;
- texture : in GLuint;
- level : in GLint);
- procedure glFramebufferTexture3D
- (target : in GLenum;
- attachment : in GLenum;
- textarget : in GLenum;
- texture : in GLuint;
- level : in GLint;
- zoffset : in GLint);
- procedure glFramebufferRenderbuffer
- (target : in GLenum;
- attachment : in GLenum;
- renderbuffertarget : in GLenum;
- renderbuffer : in GLuint);
- procedure glGetFramebufferAttachmentParameteriv
- (target : in GLenum;
- attachment : in GLenum;
- pname : in GLenum;
- params : in GLint_Pointer);
- procedure glGenerateMipmap (target : in GLenum);
- procedure glBlitFramebuffer
- (srcX0 : in GLint;
- srcY0 : in GLint;
- srcX1 : in GLint;
- srcY1 : in GLint;
- dstX0 : in GLint;
- dstY0 : in GLint;
- dstX1 : in GLint;
- dstY1 : in GLint;
- mask : in GLbitfield;
- filter : in GLenum);
- procedure glRenderbufferStorageMultisample
- (target : in GLenum;
- samples : in GLsizei;
- internalformat : in GLenum;
- width : in GLsizei;
- height : in GLsizei);
- procedure glFramebufferTextureLayer
- (target : in GLenum;
- attachment : in GLenum;
- texture : in GLuint;
- level : in GLint;
- layer : in GLint);
- function glMapBufferRange
- (target : in GLenum;
- offset : in glext.GLintptr;
- length : in glext.GLsizeiptr;
- the_access : in GLbitfield)
- return GLvoid_Pointer;
- procedure glFlushMappedBufferRange
- (target : in GLenum;
- offset : in glext.GLintptr;
- length : in glext.GLsizeiptr);
- procedure glBindVertexArray (the_array : in GLuint);
- procedure glDeleteVertexArrays
- (n : in GLsizei;
- arrays : in GLuint_Pointer);
- procedure glGenVertexArrays
- (n : in GLsizei;
- arrays : in GLuint_Pointer);
- function glIsVertexArray (the_array : in GLuint) return GLboolean;
- procedure glGetUniformIndices
- (program : in GLuint;
- uniformCount : in GLsizei;
- uniformNames : access GLchar_Pointer;
- uniformIndices : in GLuint_Pointer);
- procedure glGetActiveUniformsiv
- (program : in GLuint;
- uniformCount : in GLsizei;
- uniformIndices : in GLuint_Pointer;
- pname : in GLenum;
- params : in GLint_Pointer);
- procedure glGetActiveUniformName
- (program : in GLuint;
- uniformIndex : in GLuint;
- bufSize : in GLsizei;
- length : in GLsizei_Pointer;
- uniformName : in GLchar_Pointer);
- function glGetUniformBlockIndex
- (program : in GLuint;
- uniformBlockName : in GLchar_Pointer)
- return GLuint;
- procedure glGetActiveUniformBlockiv
- (program : in GLuint;
- uniformBlockIndex : in GLuint;
- pname : in GLenum;
- params : in GLint_Pointer);
- procedure glGetActiveUniformBlockName
- (program : in GLuint;
- uniformBlockIndex : in GLuint;
- bufSize : in GLsizei;
- length : in GLsizei_Pointer;
- uniformBlockName : in GLchar_Pointer);
- procedure glUniformBlockBinding
- (program : in GLuint;
- uniformBlockIndex : in GLuint;
- uniformBlockBinding : in GLuint);
- procedure glCopyBufferSubData
- (readTarget : in GLenum;
- writeTarget : in GLenum;
- readOffset : in glext.GLintptr;
- writeOffset : in glext.GLintptr;
- size : in glext.GLsizeiptr);
- procedure glDrawElementsBaseVertex
- (mode : in GLenum;
- count : in GLsizei;
- the_type : in GLenum;
- indices : in GLvoid_Pointer;
- basevertex : in GLint);
- procedure glDrawRangeElementsBaseVertex
- (mode : in GLenum;
- start : in GLuint;
- the_end : in GLuint;
- count : in GLsizei;
- the_type : in GLenum;
- indices : in GLvoid_Pointer;
- basevertex : in GLint);
- procedure glDrawElementsInstancedBaseVertex
- (mode : in GLenum;
- count : in GLsizei;
- the_type : in GLenum;
- indices : in GLvoid_Pointer;
- primcount : in GLsizei;
- basevertex : in GLint);
- procedure glMultiDrawElementsBaseVertex
- (mode : in GLenum;
- count : in GLsizei_Pointer;
- the_type : in GLenum;
- indices : in GLvoid_Pointer;
- primcount : in GLsizei;
- basevertex : in GLint_Pointer);
- procedure glProvokingVertex (mode : in GLenum);
- procedure glTexImage2DMultisample
- (target : in GLenum;
- samples : in GLsizei;
- internalformat : in GLint;
- width : in GLsizei;
- height : in GLsizei;
- fixedsamplelocations : in GLboolean);
- procedure glTexImage3DMultisample
- (target : in GLenum;
- samples : in GLsizei;
- internalformat : in GLint;
- width : in GLsizei;
- height : in GLsizei;
- depth : in GLsizei;
- fixedsamplelocations : in GLboolean);
- procedure glGetMultisamplefv
- (pname : in GLenum;
- index : in GLuint;
- val : in GLfloat_Pointer);
- procedure glSampleMaski (index : in GLuint; mask : in GLbitfield);
- procedure glBlendEquationi (buf : in GLuint; mode : in GLenum);
- procedure glBlendEquationSeparatei
- (buf : in GLuint;
- modeRGB : in GLenum;
- modeAlpha : in GLenum);
- procedure glBlendFunci
- (buf : in GLuint;
- src : in GLenum;
- dst : in GLenum);
- procedure glBlendFuncSeparatei
- (buf : in GLuint;
- srcRGB : in GLenum;
- dstRGB : in GLenum;
- srcAlpha : in GLenum;
- dstAlpha : in GLenum);
- procedure glMinSampleShading (value : in GLclampf);
- procedure glBindFragDataLocationIndexed
- (program : in GLuint;
- colorNumber : in GLuint;
- index : in GLuint;
- name : in GLchar_Pointer);
- function glGetFragDataIndex
- (program : in GLuint;
- name : in GLchar_Pointer)
- return GLint;
- procedure glGenSamplers
- (count : in GLsizei;
- samplers : in GLuint_Pointer);
- procedure glDeleteSamplers
- (count : in GLsizei;
- samplers : in GLuint_Pointer);
- function glIsSampler (sampler : in GLuint) return GLboolean;
- procedure glBindSampler (unit : in GLuint; sampler : in GLuint);
- procedure glSamplerParameteri
- (sampler : in GLuint;
- pname : in GLenum;
- param : in GLint);
- procedure glSamplerParameteriv
- (sampler : in GLuint;
- pname : in GLenum;
- param : in GLint_Pointer);
- procedure glSamplerParameterf
- (sampler : in GLuint;
- pname : in GLenum;
- param : in GLfloat);
- procedure glSamplerParameterfv
- (sampler : in GLuint;
- pname : in GLenum;
- param : in GLfloat_Pointer);
- procedure glSamplerParameterIiv
- (sampler : in GLuint;
- pname : in GLenum;
- param : in GLint_Pointer);
- procedure glSamplerParameterIuiv
- (sampler : in GLuint;
- pname : in GLenum;
- param : in GLuint_Pointer);
- procedure glGetSamplerParameteriv
- (sampler : in GLuint;
- pname : in GLenum;
- params : in GLint_Pointer);
- procedure glGetSamplerParameterIiv
- (sampler : in GLuint;
- pname : in GLenum;
- params : in GLint_Pointer);
- procedure glGetSamplerParameterfv
- (sampler : in GLuint;
- pname : in GLenum;
- params : in GLfloat_Pointer);
- procedure glGetSamplerParameterIfv
- (sampler : in GLuint;
- pname : in GLenum;
- params : in GLfloat_Pointer);
- procedure glQueryCounter (id : in GLuint; target : in GLenum);
- procedure glGetQueryObjecti64v
- (id : in GLuint;
- pname : in GLenum;
- params : in GLint64_Pointer);
- procedure glGetQueryObjectui64v
- (id : in GLuint;
- pname : in GLenum;
- params : in GLuint64_Pointer);
- procedure glVertexP2ui (the_type : in GLenum; value : in GLuint);
- procedure glVertexP2uiv
- (the_type : in GLenum;
- value : in GLuint_Pointer);
- procedure glVertexP3ui (the_type : in GLenum; value : in GLuint);
- procedure glVertexP3uiv
- (the_type : in GLenum;
- value : in GLuint_Pointer);
- procedure glVertexP4ui (the_type : in GLenum; value : in GLuint);
- procedure glVertexP4uiv
- (the_type : in GLenum;
- value : in GLuint_Pointer);
- procedure glTexCoordP1ui
- (the_type : in GLenum;
- coords : in GLuint);
- procedure glTexCoordP1uiv
- (the_type : in GLenum;
- coords : in GLuint_Pointer);
- procedure glTexCoordP2ui
- (the_type : in GLenum;
- coords : in GLuint);
- procedure glTexCoordP2uiv
- (the_type : in GLenum;
- coords : in GLuint_Pointer);
- procedure glTexCoordP3ui
- (the_type : in GLenum;
- coords : in GLuint);
- procedure glTexCoordP3uiv
- (the_type : in GLenum;
- coords : in GLuint_Pointer);
- procedure glTexCoordP4ui
- (the_type : in GLenum;
- coords : in GLuint);
- procedure glTexCoordP4uiv
- (the_type : in GLenum;
- coords : in GLuint_Pointer);
- procedure glMultiTexCoordP1ui
- (texture : in GLenum;
- the_type : in GLenum;
- coords : in GLuint);
- procedure glMultiTexCoordP1uiv
- (texture : in GLenum;
- the_type : in GLenum;
- coords : in GLuint_Pointer);
- procedure glMultiTexCoordP2ui
- (texture : in GLenum;
- the_type : in GLenum;
- coords : in GLuint);
- procedure glMultiTexCoordP2uiv
- (texture : in GLenum;
- the_type : in GLenum;
- coords : in GLuint_Pointer);
- procedure glMultiTexCoordP3ui
- (texture : in GLenum;
- the_type : in GLenum;
- coords : in GLuint);
- procedure glMultiTexCoordP3uiv
- (texture : in GLenum;
- the_type : in GLenum;
- coords : in GLuint_Pointer);
- procedure glMultiTexCoordP4ui
- (texture : in GLenum;
- the_type : in GLenum;
- coords : in GLuint);
- procedure glMultiTexCoordP4uiv
- (texture : in GLenum;
- the_type : in GLenum;
- coords : in GLuint_Pointer);
- procedure glNormalP3ui (the_type : in GLenum; coords : in GLuint);
- procedure glNormalP3uiv
- (the_type : in GLenum;
- coords : in GLuint_Pointer);
- procedure glColorP3ui (the_type : in GLenum; color : in GLuint);
- procedure glColorP3uiv
- (the_type : in GLenum;
- color : in GLuint_Pointer);
- procedure glColorP4ui (the_type : in GLenum; color : in GLuint);
- procedure glColorP4uiv
- (the_type : in GLenum;
- color : in GLuint_Pointer);
- procedure glSecondaryColorP3ui
- (the_type : in GLenum;
- color : in GLuint);
- procedure glSecondaryColorP3uiv
- (the_type : in GLenum;
- color : in GLuint_Pointer);
- procedure glVertexAttribP1ui
- (index : in GLuint;
- the_type : in GLenum;
- normalized : in GLboolean;
- value : in GLuint);
- procedure glVertexAttribP1uiv
- (index : in GLuint;
- the_type : in GLenum;
- normalized : in GLboolean;
- value : in GLuint_Pointer);
- procedure glVertexAttribP2ui
- (index : in GLuint;
- the_type : in GLenum;
- normalized : in GLboolean;
- value : in GLuint);
- procedure glVertexAttribP2uiv
- (index : in GLuint;
- the_type : in GLenum;
- normalized : in GLboolean;
- value : in GLuint_Pointer);
- procedure glVertexAttribP3ui
- (index : in GLuint;
- the_type : in GLenum;
- normalized : in GLboolean;
- value : in GLuint);
- procedure glVertexAttribP3uiv
- (index : in GLuint;
- the_type : in GLenum;
- normalized : in GLboolean;
- value : in GLuint_Pointer);
- procedure glVertexAttribP4ui
- (index : in GLuint;
- the_type : in GLenum;
- normalized : in GLboolean;
- value : in GLuint);
- procedure glVertexAttribP4uiv
- (index : in GLuint;
- the_type : in GLenum;
- normalized : in GLboolean;
- value : in GLuint_Pointer);
- procedure glDrawArraysIndirect
- (mode : in GLenum;
- indirect : in GLvoid_Pointer);
- procedure glDrawElementsIndirect
- (mode : in GLenum;
- the_type : in GLenum;
- indirect : in GLvoid_Pointer);
- procedure glUniform1d (location : in GLint; x : in GLdouble);
- procedure glUniform2d
- (location : in GLint;
- x : in GLdouble;
- y : in GLdouble);
- procedure glUniform3d
- (location : in GLint;
- x : in GLdouble;
- y : in GLdouble;
- z : in GLdouble);
- procedure glUniform4d
- (location : in GLint;
- x : in GLdouble;
- y : in GLdouble;
- z : in GLdouble;
- w : in GLdouble);
- procedure glUniform1dv
- (location : in GLint;
- count : in GLsizei;
- value : in GLdouble_Pointer);
- procedure glUniform2dv
- (location : in GLint;
- count : in GLsizei;
- value : in GLdouble_Pointer);
- procedure glUniform3dv
- (location : in GLint;
- count : in GLsizei;
- value : in GLdouble_Pointer);
- procedure glUniform4dv
- (location : in GLint;
- count : in GLsizei;
- value : in GLdouble_Pointer);
- procedure glUniformMatrix2dv
- (location : in GLint;
- count : in GLsizei;
- transpose : in GLboolean;
- value : in GLdouble_Pointer);
- procedure glUniformMatrix3dv
- (location : in GLint;
- count : in GLsizei;
- transpose : in GLboolean;
- value : in GLdouble_Pointer);
- procedure glUniformMatrix4dv
- (location : in GLint;
- count : in GLsizei;
- transpose : in GLboolean;
- value : in GLdouble_Pointer);
- procedure glUniformMatrix2x3dv
- (location : in GLint;
- count : in GLsizei;
- transpose : in GLboolean;
- value : in GLdouble_Pointer);
- procedure glUniformMatrix2x4dv
- (location : in GLint;
- count : in GLsizei;
- transpose : in GLboolean;
- value : in GLdouble_Pointer);
- procedure glUniformMatrix3x2dv
- (location : in GLint;
- count : in GLsizei;
- transpose : in GLboolean;
- value : in GLdouble_Pointer);
- procedure glUniformMatrix3x4dv
- (location : in GLint;
- count : in GLsizei;
- transpose : in GLboolean;
- value : in GLdouble_Pointer);
- procedure glUniformMatrix4x2dv
- (location : in GLint;
- count : in GLsizei;
- transpose : in GLboolean;
- value : in GLdouble_Pointer);
- procedure glUniformMatrix4x3dv
- (location : in GLint;
- count : in GLsizei;
- transpose : in GLboolean;
- value : in GLdouble_Pointer);
- procedure glGetUniformdv
- (program : in GLuint;
- location : in GLint;
- params : in GLdouble_Pointer);
- procedure glProgramUniform1dEXT
- (program : in GLuint;
- location : in GLint;
- x : in GLdouble);
- procedure glProgramUniform2dEXT
- (program : in GLuint;
- location : in GLint;
- x : in GLdouble;
- y : in GLdouble);
- procedure glProgramUniform3dEXT
- (program : in GLuint;
- location : in GLint;
- x : in GLdouble;
- y : in GLdouble;
- z : in GLdouble);
- procedure glProgramUniform4dEXT
- (program : in GLuint;
- location : in GLint;
- x : in GLdouble;
- y : in GLdouble;
- z : in GLdouble;
- w : in GLdouble);
- procedure glProgramUniform1dvEXT
- (program : in GLuint;
- location : in GLint;
- count : in GLsizei;
- value : in GLdouble_Pointer);
- procedure glProgramUniform2dvEXT
- (program : in GLuint;
- location : in GLint;
- count : in GLsizei;
- value : in GLdouble_Pointer);
- procedure glProgramUniform3dvEXT
- (program : in GLuint;
- location : in GLint;
- count : in GLsizei;
- value : in GLdouble_Pointer);
- procedure glProgramUniform4dvEXT
- (program : in GLuint;
- location : in GLint;
- count : in GLsizei;
- value : in GLdouble_Pointer);
- procedure glProgramUniformMatrix2dvEXT
- (program : in GLuint;
- location : in GLint;
- count : in GLsizei;
- transpose : in GLboolean;
- value : in GLdouble_Pointer);
- procedure glProgramUniformMatrix3dvEXT
- (program : in GLuint;
- location : in GLint;
- count : in GLsizei;
- transpose : in GLboolean;
- value : in GLdouble_Pointer);
- procedure glProgramUniformMatrix4dvEXT
- (program : in GLuint;
- location : in GLint;
- count : in GLsizei;
- transpose : in GLboolean;
- value : in GLdouble_Pointer);
- procedure glProgramUniformMatrix2x3dvEXT
- (program : in GLuint;
- location : in GLint;
- count : in GLsizei;
- transpose : in GLboolean;
- value : in GLdouble_Pointer);
- procedure glProgramUniformMatrix2x4dvEXT
- (program : in GLuint;
- location : in GLint;
- count : in GLsizei;
- transpose : in GLboolean;
- value : in GLdouble_Pointer);
- procedure glProgramUniformMatrix3x2dvEXT
- (program : in GLuint;
- location : in GLint;
- count : in GLsizei;
- transpose : in GLboolean;
- value : in GLdouble_Pointer);
- procedure glProgramUniformMatrix3x4dvEXT
- (program : in GLuint;
- location : in GLint;
- count : in GLsizei;
- transpose : in GLboolean;
- value : in GLdouble_Pointer);
- procedure glProgramUniformMatrix4x2dvEXT
- (program : in GLuint;
- location : in GLint;
- count : in GLsizei;
- transpose : in GLboolean;
- value : in GLdouble_Pointer);
- procedure glProgramUniformMatrix4x3dvEXT
- (program : in GLuint;
- location : in GLint;
- count : in GLsizei;
- transpose : in GLboolean;
- value : in GLdouble_Pointer);
- function glGetSubroutineUniformLocation
- (program : in GLuint;
- shadertype : in GLenum;
- name : in GLchar_Pointer)
- return GLint;
- function glGetSubroutineIndex
- (program : in GLuint;
- shadertype : in GLenum;
- name : in GLchar_Pointer)
- return GLuint;
- procedure glGetActiveSubroutineUniformiv
- (program : in GLuint;
- shadertype : in GLenum;
- index : in GLuint;
- pname : in GLenum;
- values : in GLint_Pointer);
- procedure glGetActiveSubroutineUniformName
- (program : in GLuint;
- shadertype : in GLenum;
- index : in GLuint;
- bufsize : in GLsizei;
- length : in GLsizei_Pointer;
- name : in GLchar_Pointer);
- procedure glGetActiveSubroutineName
- (program : in GLuint;
- shadertype : in GLenum;
- index : in GLuint;
- bufsize : in GLsizei;
- length : in GLsizei_Pointer;
- name : in GLchar_Pointer);
- procedure glUniformSubroutinesuiv
- (shadertype : in GLenum;
- count : in GLsizei;
- indices : in GLuint_Pointer);
- procedure glGetUniformSubroutineuiv
- (shadertype : in GLenum;
- location : in GLint;
- params : in GLuint_Pointer);
- procedure glGetProgramStageiv
- (program : in GLuint;
- shadertype : in GLenum;
- pname : in GLenum;
- values : in GLint_Pointer);
- procedure glPatchParameteri (pname : in GLenum; value : in GLint);
- procedure glPatchParameterfv
- (pname : in GLenum;
- values : in GLfloat_Pointer);
- procedure glBindTransformFeedback
- (target : in GLenum;
- id : in GLuint);
- procedure glDeleteTransformFeedbacks
- (n : in GLsizei;
- ids : in GLuint_Pointer);
- procedure glGenTransformFeedbacks
- (n : in GLsizei;
- ids : in GLuint_Pointer);
- function glIsTransformFeedback (id : in GLuint) return GLboolean;
- procedure glPauseTransformFeedback;
- procedure glResumeTransformFeedback;
- procedure glDrawTransformFeedback
- (mode : in GLenum;
- id : in GLuint);
- procedure glDrawTransformFeedbackStream
- (mode : in GLenum;
- id : in GLuint;
- stream : in GLuint);
- procedure glBeginQueryIndexed
- (target : in GLenum;
- index : in GLuint;
- id : in GLuint);
- procedure glEndQueryIndexed
- (target : in GLenum;
- index : in GLuint);
- procedure glGetQueryIndexediv
- (target : in GLenum;
- index : in GLuint;
- pname : in GLenum;
- params : in GLint_Pointer);
- private
- pragma Import (StdCall, glBlendFuncSeparate, "glBlendFuncSeparate");
- pragma Import (StdCall, glMultiDrawArrays, "glMultiDrawArrays");
- pragma Import (StdCall, glMultiDrawElements, "glMultiDrawElements");
- pragma Import (StdCall, glPointParameterf, "glPointParameterf");
- pragma Import (StdCall, glPointParameterfv, "glPointParameterfv");
- pragma Import (StdCall, glPointParameteri, "glPointParameteri");
- pragma Import (StdCall, glPointParameteriv, "glPointParameteriv");
- pragma Import (StdCall, glGenQueries, "glGenQueries");
- pragma Import (StdCall, glDeleteQueries, "glDeleteQueries");
- pragma Import (StdCall, glIsQuery, "glIsQuery");
- pragma Import (StdCall, glBeginQuery, "glBeginQuery");
- pragma Import (StdCall, glEndQuery, "glEndQuery");
- pragma Import (StdCall, glGetQueryiv, "glGetQueryiv");
- pragma Import (StdCall, glGetQueryObjectiv, "glGetQueryObjectiv");
- pragma Import (StdCall, glGetQueryObjectuiv, "glGetQueryObjectuiv");
- pragma Import (StdCall, glBindBuffer, "glBindBuffer");
- pragma Import (StdCall, glDeleteBuffers, "glDeleteBuffers");
- pragma Import (StdCall, glGenBuffers, "glGenBuffers");
- pragma Import (StdCall, glIsBuffer, "glIsBuffer");
- pragma Import (StdCall, glBufferData, "glBufferData");
- pragma Import (StdCall, glBufferSubData, "glBufferSubData");
- pragma Import (StdCall, glGetBufferSubData, "glGetBufferSubData");
- pragma Import (StdCall, glMapBuffer, "glMapBuffer");
- pragma Import (StdCall, glUnmapBuffer, "glUnmapBuffer");
- pragma Import (StdCall, glGetBufferParameteriv, "glGetBufferParameteriv");
- pragma Import (StdCall, glGetBufferPointerv, "glGetBufferPointerv");
- pragma Import (StdCall, glBlendEquationSeparate, "glBlendEquationSeparate");
- pragma Import (StdCall, glDrawBuffers, "glDrawBuffers");
- pragma Import (StdCall, glStencilOpSeparate, "glStencilOpSeparate");
- pragma Import (StdCall, glStencilFuncSeparate, "glStencilFuncSeparate");
- pragma Import (StdCall, glStencilMaskSeparate, "glStencilMaskSeparate");
- pragma Import (StdCall, glAttachShader, "glAttachShader");
- pragma Import (StdCall, glBindAttribLocation, "glBindAttribLocation");
- pragma Import (StdCall, glCompileShader, "glCompileShader");
- pragma Import (StdCall, glCreateProgram, "glCreateProgram");
- pragma Import (StdCall, glCreateShader, "glCreateShader");
- pragma Import (StdCall, glDeleteProgram, "glDeleteProgram");
- pragma Import (StdCall, glDeleteShader, "glDeleteShader");
- pragma Import (StdCall, glDetachShader, "glDetachShader");
- pragma Import
- (StdCall,
- glDisableVertexAttribArray,
- "glDisableVertexAttribArray");
- pragma Import
- (StdCall,
- glEnableVertexAttribArray,
- "glEnableVertexAttribArray");
- pragma Import (StdCall, glGetActiveAttrib, "glGetActiveAttrib");
- pragma Import (StdCall, glGetActiveUniform, "glGetActiveUniform");
- pragma Import (StdCall, glGetAttachedShaders, "glGetAttachedShaders");
- pragma Import (StdCall, glGetAttribLocation, "glGetAttribLocation");
- pragma Import (StdCall, glGetProgramiv, "glGetProgramiv");
- pragma Import (StdCall, glGetProgramInfoLog, "glGetProgramInfoLog");
- pragma Import (StdCall, glGetShaderiv, "glGetShaderiv");
- pragma Import (StdCall, glGetShaderInfoLog, "glGetShaderInfoLog");
- pragma Import (StdCall, glGetShaderSource, "glGetShaderSource");
- pragma Import (StdCall, glGetUniformLocation, "glGetUniformLocation");
- pragma Import (StdCall, glGetUniformfv, "glGetUniformfv");
- pragma Import (StdCall, glGetUniformiv, "glGetUniformiv");
- pragma Import (StdCall, glGetVertexAttribdv, "glGetVertexAttribdv");
- pragma Import (StdCall, glGetVertexAttribfv, "glGetVertexAttribfv");
- pragma Import (StdCall, glGetVertexAttribiv, "glGetVertexAttribiv");
- pragma Import
- (StdCall,
- glGetVertexAttribPointerv,
- "glGetVertexAttribPointerv");
- pragma Import (StdCall, glIsProgram, "glIsProgram");
- pragma Import (StdCall, glIsShader, "glIsShader");
- pragma Import (StdCall, glLinkProgram, "glLinkProgram");
- pragma Import (StdCall, glShaderSource, "glShaderSource");
- pragma Import (StdCall, glUseProgram, "glUseProgram");
- pragma Import (StdCall, glUniform1f, "glUniform1f");
- pragma Import (StdCall, glUniform2f, "glUniform2f");
- pragma Import (StdCall, glUniform3f, "glUniform3f");
- pragma Import (StdCall, glUniform4f, "glUniform4f");
- pragma Import (StdCall, glUniform1i, "glUniform1i");
- pragma Import (StdCall, glUniform2i, "glUniform2i");
- pragma Import (StdCall, glUniform3i, "glUniform3i");
- pragma Import (StdCall, glUniform4i, "glUniform4i");
- pragma Import (StdCall, glUniform1fv, "glUniform1fv");
- pragma Import (StdCall, glUniform2fv, "glUniform2fv");
- pragma Import (StdCall, glUniform3fv, "glUniform3fv");
- pragma Import (StdCall, glUniform4fv, "glUniform4fv");
- pragma Import (StdCall, glUniform1iv, "glUniform1iv");
- pragma Import (StdCall, glUniform2iv, "glUniform2iv");
- pragma Import (StdCall, glUniform3iv, "glUniform3iv");
- pragma Import (StdCall, glUniform4iv, "glUniform4iv");
- pragma Import (StdCall, glUniformMatrix2fv, "glUniformMatrix2fv");
- pragma Import (StdCall, glUniformMatrix3fv, "glUniformMatrix3fv");
- pragma Import (StdCall, glUniformMatrix4fv, "glUniformMatrix4fv");
- pragma Import (StdCall, glValidateProgram, "glValidateProgram");
- pragma Import (StdCall, glVertexAttrib1d, "glVertexAttrib1d");
- pragma Import (StdCall, glVertexAttrib1dv, "glVertexAttrib1dv");
- pragma Import (StdCall, glVertexAttrib1f, "glVertexAttrib1f");
- pragma Import (StdCall, glVertexAttrib1fv, "glVertexAttrib1fv");
- pragma …
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