/src/gui/C4GameOptions.cpp
https://bitbucket.org/randrian/openclonk2 · C++ · 281 lines · 185 code · 45 blank · 51 comment · 27 complexity · 5f1c03b82da26d69f6f10eb640a1d9b0 MD5 · raw file
- /*
- * OpenClonk, http://www.openclonk.org
- *
- * Copyright (c) 2005-2006, 2008 Sven Eberhardt
- * Copyright (c) 2006 Florian Gro?&#x;
- * Copyright (c) 2009 Peter Wortmann
- * Copyright (c) 2005-2009, RedWolf Design GmbH, http://www.clonk.de
- *
- * Portions might be copyrighted by other authors who have contributed
- * to OpenClonk.
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- * See isc_license.txt for full license and disclaimer.
- *
- * "Clonk" is a registered trademark of Matthes Bender.
- * See clonk_trademark_license.txt for full license.
- */
- // Custom game options and configuration dialog
- #include "C4Include.h"
- #include "C4GameOptions.h"
- #include <C4Game.h>
- #include <C4GameControl.h>
- // ----------- C4GameOptionsList::Option ----------------------------------------------------------------
- C4GameOptionsList::Option::Option(C4GameOptionsList *pForDlg)
- : BaseClass(C4Rect(0,0,0,0)), pPrimarySubcomponent(NULL) { }
- void C4GameOptionsList::Option::InitOption(C4GameOptionsList *pForDlg)
- {
- // post-call after initialization: Adds to list box and does initial update
- // add to listbox (will eventually get moved)
- pForDlg->AddElement(this);
- // first-time update
- Update();
- }
- // ----------- C4GameOptionsList::OptionDropdown ----------------------------------------------------------------
- C4GameOptionsList::OptionDropdown::OptionDropdown(class C4GameOptionsList *pForDlg, const char *szCaption, bool fReadOnly)
- : Option(pForDlg)
- {
- CStdFont &rUseFont = C4GUI::GetRes()->TextFont;
- // get size of caption label
- bool fTabular = pForDlg->IsTabular();
- int32_t iCaptWidth, iCaptHeight;
- if (fTabular)
- {
- // tabular layout: Caption label width by largest caption
- rUseFont.GetTextExtent(LoadResStr("IDS_NET_RUNTIMEJOIN"), iCaptWidth, iCaptHeight, true);
- iCaptWidth = iCaptWidth * 5 / 4;
- }
- else
- {
- rUseFont.GetTextExtent(szCaption, iCaptWidth, iCaptHeight, true);
- }
- // calc total height for component
- int iHorizontalMargin = 1;
- int iVerticalMargin = 1;
- int iComboMargin = 5;
- int iSelComboHgt = C4GUI::ComboBox::GetDefaultHeight();
- SetBounds(C4Rect(0, 0, pForDlg->GetItemWidth(), (!fTabular) * (iCaptHeight + iVerticalMargin*2) + iVerticalMargin*2 + iSelComboHgt));
- C4GUI::ComponentAligner ca(GetContainedClientRect(), iHorizontalMargin, iVerticalMargin);
- // create subcomponents
- AddElement(pCaption = new C4GUI::Label(FormatString("%s:", szCaption).getData(), fTabular ? ca.GetFromLeft(iCaptWidth, iCaptHeight) : ca.GetFromTop(iCaptHeight), ALeft));
- ca.ExpandLeft(-iComboMargin);
- AddElement(pPrimarySubcomponent = pDropdownList = new C4GUI::ComboBox(ca.GetAll()));
- pDropdownList->SetReadOnly(fReadOnly);
- pDropdownList->SetComboCB(new C4GUI::ComboBox_FillCallback<C4GameOptionsList::OptionDropdown>(this, &C4GameOptionsList::OptionDropdown::OnDropdownFill, &C4GameOptionsList::OptionDropdown::OnDropdownSelChange));
- // final init
- InitOption(pForDlg);
- }
- // ----------- C4GameOptionsList::OptionControlMode ----------------------------------------------------------------
- // Unfortunately, the control mode cannot be changed in the lobby
- C4GameOptionsList::OptionControlMode::OptionControlMode(class C4GameOptionsList *pForDlg)
- : C4GameOptionsList::OptionDropdown(pForDlg, LoadResStr("IDS_TEXT_CONTROLMODE"), !::Control.isCtrlHost() || !::Control.isNetwork() || !::Control.Network.IsEnabled() || !pForDlg->IsRuntime())
- {
- SetToolTip(LoadResStr("IDS_DESC_CHANGESTHEWAYCONTROLDATAI"));
- }
- void C4GameOptionsList::OptionControlMode::DoDropdownFill(C4GUI::ComboBox_FillCB *pFiller)
- {
- // change possible?
- if (!::Control.isNetwork() || !::Control.Network.IsEnabled() || !::Control.isCtrlHost()) return;
- // add possible modes
- pFiller->AddEntry(LoadResStr("IDS_NET_CTRLMODE_CENTRAL"), CNM_Central);
- pFiller->AddEntry(LoadResStr("IDS_NET_CTRLMODE_DECENTRAL"), CNM_Decentral);
- }
- void C4GameOptionsList::OptionControlMode::DoDropdownSelChange(int32_t idNewSelection)
- {
- // change possible?
- if (!::Control.isNetwork() || !::Control.Network.IsEnabled() || !::Control.isCtrlHost()) return;
- // perform it
- ::Network.SetCtrlMode(idNewSelection);
- // update done in parent call
- }
- void C4GameOptionsList::OptionControlMode::Update()
- {
- const char *szControlMode;
- if (!::Control.isNetwork() || !::Control.Network.IsEnabled())
- szControlMode = LoadResStr("IDS_NET_NONET");
- else
- {
- switch (::Control.Network.GetCtrlMode())
- {
- case CNM_Central: szControlMode = LoadResStr("IDS_NET_CTRLMODE_CENTRAL"); break;
- case CNM_Decentral: szControlMode = LoadResStr("IDS_NET_CTRLMODE_DECENTRAL"); break;
- default: szControlMode = LoadResStr("IDS_NET_CTRLMODE_NONE"); break;
- }
- }
- pDropdownList->SetText(szControlMode);
- }
- // ----------- C4GameOptionsList::OptionControlRate ----------------------------------------------------------------
- C4GameOptionsList::OptionControlRate::OptionControlRate(class C4GameOptionsList *pForDlg)
- : C4GameOptionsList::OptionDropdown(pForDlg, LoadResStr("IDS_CTL_CONTROLRATE"), !::Control.isCtrlHost())
- {
- SetToolTip(LoadResStr("IDS_CTL_CONTROLRATE_DESC"));
- }
- void C4GameOptionsList::OptionControlRate::DoDropdownFill(C4GUI::ComboBox_FillCB *pFiller)
- {
- for (int i = 1; i < Min(C4MaxControlRate, 10); ++i)
- pFiller->AddEntry(FormatString("%d", i).getData(), i);
- }
- void C4GameOptionsList::OptionControlRate::DoDropdownSelChange(int32_t idNewSelection)
- {
- // adjust rate
- int32_t iNewRate = idNewSelection;
- if (!iNewRate || iNewRate == ::Control.ControlRate) return;
- ::Control.AdjustControlRate(iNewRate - ::Control.ControlRate);
- }
- void C4GameOptionsList::OptionControlRate::Update()
- {
- if (atoi(pDropdownList->GetText().getData()) == ::Control.ControlRate) return;
- pDropdownList->SetText(FormatString("%d", ::Control.ControlRate).getData());
- }
- // ----------- C4GameOptionsList::OptionRuntimeJoin ----------------------------------------------------------------
- C4GameOptionsList::OptionRuntimeJoin::OptionRuntimeJoin(class C4GameOptionsList *pForDlg)
- : C4GameOptionsList::OptionDropdown(pForDlg, LoadResStr("IDS_NET_RUNTIMEJOIN"), !::Network.isHost())
- {
- SetToolTip(LoadResStr("IDS_NET_RUNTIMEJOIN_DESC"));
- }
- void C4GameOptionsList::OptionRuntimeJoin::DoDropdownFill(C4GUI::ComboBox_FillCB *pFiller)
- {
- pFiller->AddEntry(LoadResStr("IDS_NET_RUNTIMEJOINBARRED"), 0);
- pFiller->AddEntry(LoadResStr("IDS_NET_RUNTIMEJOINFREE"), 1);
- }
- void C4GameOptionsList::OptionRuntimeJoin::DoDropdownSelChange(int32_t idNewSelection)
- {
- // adjust mode
- bool fAllowed = !!idNewSelection;
- Config.Network.NoRuntimeJoin = !fAllowed;
- if (Game.IsRunning) ::Network.AllowJoin(fAllowed);
- }
- void C4GameOptionsList::OptionRuntimeJoin::Update()
- {
- const char *szText;
- if (Config.Network.NoRuntimeJoin)
- szText = LoadResStr("IDS_NET_RUNTIMEJOINBARRED");
- else
- szText = LoadResStr("IDS_NET_RUNTIMEJOINFREE");
- pDropdownList->SetText(szText);
- }
- // ----------- C4GameOptionsList::OptionTeamDist ----------------------------------------------------------------
- C4GameOptionsList::OptionTeamDist::OptionTeamDist(class C4GameOptionsList *pForDlg)
- : C4GameOptionsList::OptionDropdown(pForDlg, LoadResStr("IDS_MSG_TEAMDIST"), !::Control.isCtrlHost())
- {
- SetToolTip(LoadResStr("IDS_MSG_TEAMDIST_DESC"));
- }
- void C4GameOptionsList::OptionTeamDist::DoDropdownFill(C4GUI::ComboBox_FillCB *pFiller)
- {
- Game.Teams.FillTeamDistOptions(pFiller);
- }
- void C4GameOptionsList::OptionTeamDist::DoDropdownSelChange(int32_t idNewSelection)
- {
- // adjust team distribution
- Game.Teams.SendSetTeamDist(C4TeamList::TeamDist(idNewSelection));
- }
- void C4GameOptionsList::OptionTeamDist::Update()
- {
- StdStrBuf sOption; sOption.Take(Game.Teams.GetTeamDistString());
- pDropdownList->SetText(sOption.getData());
- }
- // ----------- C4GameOptionsList::OptionTeamColors ----------------------------------------------------------------
- C4GameOptionsList::OptionTeamColors::OptionTeamColors(class C4GameOptionsList *pForDlg)
- : C4GameOptionsList::OptionDropdown(pForDlg, LoadResStr("IDS_MSG_TEAMCOLORS"), !::Control.isCtrlHost())
- {
- SetToolTip(LoadResStr("IDS_MSG_TEAMCOLORS_DESC"));
- }
- void C4GameOptionsList::OptionTeamColors::DoDropdownFill(C4GUI::ComboBox_FillCB *pFiller)
- {
- pFiller->AddEntry(LoadResStr("IDS_MSG_ENABLED"), 1);
- pFiller->AddEntry(LoadResStr("IDS_MSG_DISABLED"), 0);
- }
- void C4GameOptionsList::OptionTeamColors::DoDropdownSelChange(int32_t idNewSelection)
- {
- bool fEnabled = !!idNewSelection;
- Game.Teams.SendSetTeamColors(fEnabled);
- }
- void C4GameOptionsList::OptionTeamColors::Update()
- {
- pDropdownList->SetText(Game.Teams.IsTeamColors() ? LoadResStr("IDS_MSG_ENABLED") : LoadResStr("IDS_MSG_DISABLED"));
- }
- // ----------- C4GameOptionsList -----------------------------------------------------------------------
- C4GameOptionsList::C4GameOptionsList(const C4Rect &rcBounds, bool fActive, bool fRuntime)
- : C4GUI::ListBox(rcBounds), fRuntime(fRuntime)
- {
- // initial option fill
- InitOptions();
- if (fActive) Activate();
- }
- void C4GameOptionsList::InitOptions()
- {
- // creates option selection components
- new OptionControlMode(this);
- new OptionControlRate(this);
- if (::Network.isHost()) new OptionRuntimeJoin(this);
- if (!IsRuntime())
- {
- if (Game.Teams.HasTeamDistOptions()) new OptionTeamDist(this);
- if (Game.Teams.IsMultiTeams()) new OptionTeamColors(this);
- }
- }
- void C4GameOptionsList::Update()
- {
- // update all option items
- for(Option *pItem = static_cast<Option *>(pClientWindow->GetFirst()); pItem; pItem = pItem->GetNext())
- pItem->Update();
- }
- void C4GameOptionsList::Activate()
- {
- // register timer if necessary
- Application.Add(this);
- // force an update
- Update();
- }
- void C4GameOptionsList::Deactivate()
- {
- // release timer if set
- Application.Remove(this);
- }