/src/gui/C4GameMessage.h
https://bitbucket.org/randrian/openclonk2 · C Header · 130 lines · 93 code · 16 blank · 21 comment · 0 complexity · fb888524b96e1c73e2fde4bdc3787ff3 MD5 · raw file
- /*
- * OpenClonk, http://www.openclonk.org
- *
- * Copyright (c) 1998-2000 Matthes Bender
- * Copyright (c) 2001, 2005, 2008 Sven Eberhardt
- * Copyright (c) 2001 Michael K?ser
- * Copyright (c) 2004 G?nther Brammer
- * Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
- *
- * Portions might be copyrighted by other authors who have contributed
- * to OpenClonk.
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- * See isc_license.txt for full license and disclaimer.
- *
- * "Clonk" is a registered trademark of Matthes Bender.
- * See clonk_trademark_license.txt for full license.
- */
- /* Text messages drawn inside the viewport */
- #ifndef INC_C4GameMessage
- #define INC_C4GameMessage
- #include <C4Surface.h>
- #include <C4Gui.h>
- const int32_t C4GM_MaxText = 256,
- C4GM_MinDelay = 20;
- const int32_t C4GM_Global = 1,
- C4GM_GlobalPlayer = 2,
- C4GM_Target = 3,
- C4GM_TargetPlayer = 4;
- const int32_t C4GM_NoBreak = 1<<0,
- C4GM_Bottom = 1<<1, // message placed at bottom of screen
- C4GM_Multiple= 1<<2,
- C4GM_Top = 1<<3,
- C4GM_Left = 1<<4,
- C4GM_Right = 1<<5,
- C4GM_HCenter = 1<<6,
- C4GM_VCenter = 1<<7,
- C4GM_DropSpeech = 1<<8, // cut any text after '$'
- C4GM_WidthRel = 1<<9,
- C4GM_XRel = 1<<10,
- C4GM_YRel = 1<<11;
- const int32_t C4GM_PositioningFlags = C4GM_Bottom | C4GM_Top | C4GM_Left | C4GM_Right | C4GM_HCenter | C4GM_VCenter;
- class C4GameMessage
- {
- friend class C4GameMessageList;
- public:
- void Draw(C4TargetFacet &cgo, int32_t iPlayer, float Zoom);
- C4GameMessage();
- ~C4GameMessage();
- protected:
- int32_t X,Y,Wdt;
- int32_t Delay;
- DWORD ColorDw;
- int32_t Player;
- int32_t Type;
- C4Object *Target;
- StdCopyStrBuf Text;
- C4GameMessage *Next;
- C4ID DecoID; StdStrBuf PortraitDef;
- C4GUI::FrameDecoration *pFrameDeco;
- uint32_t dwFlags;
- protected:
- void Init(int32_t iType, const StdStrBuf & Text, C4Object *pTarget, int32_t iPlayer, int32_t iX, int32_t iY, uint32_t dwCol, C4ID idDecoID, const char *szPortraitDef, uint32_t dwFlags, int width);
- void Append(const char *szText, bool fNoDuplicates = false);
- bool Execute();
- const char *WordWrap(int32_t iMaxWidth);
- void UpdateDef(C4ID idUpdDef);
- public:
- int32_t GetPositioningFlags() const { return dwFlags & C4GM_PositioningFlags; }
- };
- class C4GameMessageList
- {
- public:
- C4GameMessageList();
- ~C4GameMessageList();
- protected:
- C4GameMessage *First;
- public:
- void Default();
- void Clear();
- void Execute();
- void Draw(C4TargetFacet &cgo, int32_t iPlayer, float Zoom);
- void ClearPlayers(int32_t iPlayer, int32_t dwPositioningFlags);
- void ClearPointers(C4Object *pObj);
- void UpdateDef(C4ID idUpdDef); // called after reloaddef
- bool New(int32_t iType, const StdStrBuf & Text, C4Object *pTarget, int32_t iPlayer, int32_t iX = -1, int32_t iY = -1, uint32_t dwClr = 0xffFFFFFF, C4ID idDecoID=C4ID_None, const char *szPortraitDef=NULL, uint32_t dwFlags=0u, int32_t width=0);
- bool New(int32_t iType, const char *szText, C4Object *pTarget, int32_t iPlayer, int32_t iX, int32_t iY, uint8_t bCol);
- bool New(int32_t iType, const char *szText, C4Object *pTarget, int32_t iPlayer, int32_t iX, int32_t iY, uint32_t dwClr, C4ID idDecoID=C4ID_None, const char *szPortraitDef=NULL, uint32_t dwFlags=0u, int32_t width=0);
- bool Append(int32_t iType, const char *szText, C4Object *pTarget, int32_t iPlayer, int32_t iX, int32_t iY, uint8_t bCol, bool fNoDuplicates = false);
- };
- extern C4GameMessageList Messages;
- inline void GameMsgObject(const char *szText, C4Object *pTarget, int32_t iFCol=FWhite)
- {
- ::Messages.New(C4GM_Target,szText,pTarget,NO_OWNER,0,0,(uint8_t) iFCol);
- }
- inline void GameMsgObjectPlayer(const char *szText, C4Object *pTarget, int32_t iPlayer, int32_t iFCol=FWhite)
- {
- ::Messages.New(C4GM_TargetPlayer,szText,pTarget,iPlayer,0,0,(uint8_t) iFCol);
- }
- inline void GameMsgGlobal(const char *szText, int32_t iFCol=FWhite)
- {
- ::Messages.New(C4GM_Global,szText,NULL,ANY_OWNER,0,0,(uint8_t) iFCol);
- }
- inline void GameMsgPlayer(const char *szText, int32_t iPlayer, int32_t iFCol=FWhite)
- {
- ::Messages.New(C4GM_GlobalPlayer,szText,NULL,iPlayer,0,0,(uint8_t) iFCol);
- }
- inline void GameMsgObjectDw(const char *szText, C4Object *pTarget, uint32_t dwClr)
- {
- ::Messages.New(C4GM_Target,szText,pTarget,NO_OWNER,0,0,dwClr);
- }
- #endif