/Scripts/MasterController.js
JavaScript | 35 lines | 32 code | 3 blank | 0 comment | 2 complexity | a3da226e95a7ceae4e9d8837457c2785 MD5 | raw file
- var firstCharacter : GameObject;
- var secondCharacter : GameObject;
- var thirdCharacter : GameObject;
- private var activePlayer : int;
- function Start () {
- activePlayer = 0;
- firstCharacter.GetComponent(ModifiedController).enable = true;
- }
- function Update () {
- if(Input.GetButtonDown("Fire3")){
- switch (activePlayer){
- case 0:
- activePlayer = 1;
- firstCharacter.GetComponent(ModifiedController).enable = false;
- secondCharacter.GetComponent(ModifiedController).enable = true;
- thirdCharacter.GetComponent(ModifiedController).enable = false;
- break;
- case 1:
- activePlayer = 2;
- firstCharacter.GetComponent(ModifiedController).enable = false;
- secondCharacter.GetComponent(ModifiedController).enable = false;
- thirdCharacter.GetComponent(ModifiedController).enable = true;
- break;
- case 2:
- activePlayer = 0;
- firstCharacter.GetComponent(ModifiedController).enable = true;
- secondCharacter.GetComponent(ModifiedController).enable = false;
- thirdCharacter.GetComponent(ModifiedController).enable = false;
- break;
- }
- }
- }