/Scripts/MouseOrbitImproved.js
http://acid-and-base.googlecode.com/ · JavaScript · 62 lines · 41 code · 20 blank · 1 comment · 5 complexity · 30ae28b6cae8eb1cd80342e22aec3c9a MD5 · raw file
- var target : Transform;
- var distance = 10.0;
-
- var xSpeed = 250.0;
- var ySpeed = 120.0;
-
- var yMinLimit = -20;
- var yMaxLimit = 80;
-
- var distanceMin = 3;
- var distanceMax = 15;
-
- private var x = 0.0;
- private var y = 0.0;
-
-
- @script AddComponentMenu("Camera-Control/Mouse Orbit")
-
- function Start () {
- var angles = transform.eulerAngles;
- x = angles.y;
- y = angles.x;
-
- // Make the rigid body not change rotation
- if (rigidbody)
- rigidbody.freezeRotation = true;
- }
-
- function LateUpdate () {
- if (target) {
- x += Input.GetAxis("Mouse X") * xSpeed * distance* 0.02;
- y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02;
-
- y = ClampAngle(y, yMinLimit, yMaxLimit);
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- var rotation = Quaternion.Euler(y, x, 0);
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- distance = Mathf.Clamp(distance - Input.GetAxis("Mouse ScrollWheel")*5, distanceMin, distanceMax);
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- var hit : RaycastHit;
- if (Physics.Linecast (target.position, transform.position, hit)) {
- distance -= hit.distance;
- }
-
- var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;
-
- transform.rotation = rotation;
- transform.position = position;
-
- }
- }
-
-
- static function ClampAngle (angle : float, min : float, max : float) {
- if (angle < -360)
- angle += 360;
- if (angle > 360)
- angle -= 360;
- return Mathf.Clamp (angle, min, max);
- }