/Scripts/MouseOrbitImproved.js

http://acid-and-base.googlecode.com/ · JavaScript · 62 lines · 41 code · 20 blank · 1 comment · 5 complexity · 30ae28b6cae8eb1cd80342e22aec3c9a MD5 · raw file

  1. var target : Transform;
  2. var distance = 10.0;
  3. var xSpeed = 250.0;
  4. var ySpeed = 120.0;
  5. var yMinLimit = -20;
  6. var yMaxLimit = 80;
  7. var distanceMin = 3;
  8. var distanceMax = 15;
  9. private var x = 0.0;
  10. private var y = 0.0;
  11. @script AddComponentMenu("Camera-Control/Mouse Orbit")
  12. function Start () {
  13. var angles = transform.eulerAngles;
  14. x = angles.y;
  15. y = angles.x;
  16. // Make the rigid body not change rotation
  17. if (rigidbody)
  18. rigidbody.freezeRotation = true;
  19. }
  20. function LateUpdate () {
  21. if (target) {
  22. x += Input.GetAxis("Mouse X") * xSpeed * distance* 0.02;
  23. y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02;
  24. y = ClampAngle(y, yMinLimit, yMaxLimit);
  25. var rotation = Quaternion.Euler(y, x, 0);
  26. distance = Mathf.Clamp(distance - Input.GetAxis("Mouse ScrollWheel")*5, distanceMin, distanceMax);
  27. var hit : RaycastHit;
  28. if (Physics.Linecast (target.position, transform.position, hit)) {
  29. distance -= hit.distance;
  30. }
  31. var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;
  32. transform.rotation = rotation;
  33. transform.position = position;
  34. }
  35. }
  36. static function ClampAngle (angle : float, min : float, max : float) {
  37. if (angle < -360)
  38. angle += 360;
  39. if (angle > 360)
  40. angle -= 360;
  41. return Mathf.Clamp (angle, min, max);
  42. }