/Scripts/DandelionWither.js
JavaScript | 18 lines | 17 code | 1 blank | 0 comment | 5 complexity | d0d1f18e621fd4821b07826f2a7035d4 MD5 | raw file
1var smokeEffect : GameObject; 2 3function Update () 4{ 5 var properties : ClimbObject; 6 properties = gameObject.GetComponent("ClimbObject"); 7 if (properties.inRangeAcid && !(properties.phInRangeAcid)) 8 { 9 smokeEffect.GetComponent("EllipsoidParticleEmitter").emit = true; 10 } 11 else if (properties.inRangeBase && !(properties.phInRangeBase)){ 12 smokeEffect.GetComponent("EllipsoidParticleEmitter").emit = true; 13 } 14 else 15 { 16 smokeEffect.GetComponent("EllipsoidParticleEmitter").emit = false; 17 } 18}