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/osg.mod/src/osg/GL2Extensions.cpp

https://github.com/BlitzMaxModules/osg.mod
C++ | 2224 lines | 1803 code | 377 blank | 44 comment | 279 complexity | 568ef34bac371ce9d025ed195aeeede6 MD5 | raw file

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  1. /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
  2. * Copyright (C) 2003-2005 3Dlabs Inc. Ltd.
  3. * Copyright (C) 2004-2005 Nathan Cournia
  4. * Copyright (C) 2008 Zebra Imaging
  5. *
  6. * This application is open source and may be redistributed and/or modified
  7. * freely and without restriction, both in commericial and non commericial
  8. * applications, as long as this copyright notice is maintained.
  9. *
  10. * This application is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
  13. *
  14. */
  15. /* file: src/osg/GL2Extensions.cpp
  16. * author: Mike Weiblen 2008-01-19
  17. */
  18. #include <osg/Notify>
  19. #include <osg/buffered_value>
  20. #include <osg/ref_ptr>
  21. #include <osg/GL2Extensions>
  22. #include <osg/GLExtensions>
  23. #include <osg/Math>
  24. using namespace osg;
  25. ///////////////////////////////////////////////////////////////////////////
  26. // Extension function pointers for OpenGL v2.x
  27. GL2Extensions::GL2Extensions(unsigned int contextID)
  28. {
  29. setupGL2Extensions(contextID);
  30. }
  31. GL2Extensions::GL2Extensions(const GL2Extensions& rhs) : osg::Referenced()
  32. {
  33. _glVersion = rhs._glVersion;
  34. _glslLanguageVersion = rhs._glslLanguageVersion;
  35. _isShaderObjectsSupported = rhs._isShaderObjectsSupported;
  36. _isVertexShaderSupported = rhs._isVertexShaderSupported;
  37. _isFragmentShaderSupported = rhs._isFragmentShaderSupported;
  38. _isLanguage100Supported = rhs._isLanguage100Supported;
  39. _isGeometryShader4Supported = rhs._isGeometryShader4Supported;
  40. _isGpuShader4Supported = rhs._isGpuShader4Supported;
  41. _glBlendEquationSeparate = rhs._glBlendEquationSeparate;
  42. _glDrawBuffers = rhs._glDrawBuffers;
  43. _glStencilOpSeparate = rhs._glStencilOpSeparate;
  44. _glStencilFuncSeparate = rhs._glStencilFuncSeparate;
  45. _glStencilMaskSeparate = rhs._glStencilMaskSeparate;
  46. _glAttachShader = rhs._glAttachShader;
  47. _glBindAttribLocation = rhs._glBindAttribLocation;
  48. _glCompileShader = rhs._glCompileShader;
  49. _glCreateProgram = rhs._glCreateProgram;
  50. _glCreateShader = rhs._glCreateShader;
  51. _glDeleteProgram = rhs._glDeleteProgram;
  52. _glDeleteShader = rhs._glDeleteShader;
  53. _glDetachShader = rhs._glDetachShader;
  54. _glDisableVertexAttribArray = rhs._glDisableVertexAttribArray;
  55. _glEnableVertexAttribArray = rhs._glEnableVertexAttribArray;
  56. _glGetActiveAttrib = rhs._glGetActiveAttrib;
  57. _glGetActiveUniform = rhs._glGetActiveUniform;
  58. _glGetAttachedShaders = rhs._glGetAttachedShaders;
  59. _glGetAttribLocation = rhs._glGetAttribLocation;
  60. _glGetProgramiv = rhs._glGetProgramiv;
  61. _glGetProgramInfoLog = rhs._glGetProgramInfoLog;
  62. _glGetShaderiv = rhs._glGetShaderiv;
  63. _glGetShaderInfoLog = rhs._glGetShaderInfoLog;
  64. _glGetShaderSource = rhs._glGetShaderSource;
  65. _glGetUniformLocation = rhs._glGetUniformLocation;
  66. _glGetUniformfv = rhs._glGetUniformfv;
  67. _glGetUniformiv = rhs._glGetUniformiv;
  68. _glGetVertexAttribdv = rhs._glGetVertexAttribdv;
  69. _glGetVertexAttribfv = rhs._glGetVertexAttribfv;
  70. _glGetVertexAttribiv = rhs._glGetVertexAttribiv;
  71. _glGetVertexAttribPointerv = rhs._glGetVertexAttribPointerv;
  72. _glIsProgram = rhs._glIsProgram;
  73. _glIsShader = rhs._glIsShader;
  74. _glLinkProgram = rhs._glLinkProgram;
  75. _glShaderSource = rhs._glShaderSource;
  76. _glUseProgram = rhs._glUseProgram;
  77. _glUniform1f = rhs._glUniform1f;
  78. _glUniform2f = rhs._glUniform2f;
  79. _glUniform3f = rhs._glUniform3f;
  80. _glUniform4f = rhs._glUniform4f;
  81. _glUniform1i = rhs._glUniform1i;
  82. _glUniform2i = rhs._glUniform2i;
  83. _glUniform3i = rhs._glUniform3i;
  84. _glUniform4i = rhs._glUniform4i;
  85. _glUniform1fv = rhs._glUniform1fv;
  86. _glUniform2fv = rhs._glUniform2fv;
  87. _glUniform3fv = rhs._glUniform3fv;
  88. _glUniform4fv = rhs._glUniform4fv;
  89. _glUniform1iv = rhs._glUniform1iv;
  90. _glUniform2iv = rhs._glUniform2iv;
  91. _glUniform3iv = rhs._glUniform3iv;
  92. _glUniform4iv = rhs._glUniform4iv;
  93. _glUniformMatrix2fv = rhs._glUniformMatrix2fv;
  94. _glUniformMatrix3fv = rhs._glUniformMatrix3fv;
  95. _glUniformMatrix4fv = rhs._glUniformMatrix4fv;
  96. _glValidateProgram = rhs._glValidateProgram;
  97. _glVertexAttrib1d = rhs._glVertexAttrib1d;
  98. _glVertexAttrib1dv = rhs._glVertexAttrib1dv;
  99. _glVertexAttrib1f = rhs._glVertexAttrib1f;
  100. _glVertexAttrib1fv = rhs._glVertexAttrib1fv;
  101. _glVertexAttrib1s = rhs._glVertexAttrib1s;
  102. _glVertexAttrib1sv = rhs._glVertexAttrib1sv;
  103. _glVertexAttrib2d = rhs._glVertexAttrib2d;
  104. _glVertexAttrib2dv = rhs._glVertexAttrib2dv;
  105. _glVertexAttrib2f = rhs._glVertexAttrib2f;
  106. _glVertexAttrib2fv = rhs._glVertexAttrib2fv;
  107. _glVertexAttrib2s = rhs._glVertexAttrib2s;
  108. _glVertexAttrib2sv = rhs._glVertexAttrib2sv;
  109. _glVertexAttrib3d = rhs._glVertexAttrib3d;
  110. _glVertexAttrib3dv = rhs._glVertexAttrib3dv;
  111. _glVertexAttrib3f = rhs._glVertexAttrib3f;
  112. _glVertexAttrib3fv = rhs._glVertexAttrib3fv;
  113. _glVertexAttrib3s = rhs._glVertexAttrib3s;
  114. _glVertexAttrib3sv = rhs._glVertexAttrib3sv;
  115. _glVertexAttrib4Nbv = rhs._glVertexAttrib4Nbv;
  116. _glVertexAttrib4Niv = rhs._glVertexAttrib4Niv;
  117. _glVertexAttrib4Nsv = rhs._glVertexAttrib4Nsv;
  118. _glVertexAttrib4Nub = rhs._glVertexAttrib4Nub;
  119. _glVertexAttrib4Nubv = rhs._glVertexAttrib4Nubv;
  120. _glVertexAttrib4Nuiv = rhs._glVertexAttrib4Nuiv;
  121. _glVertexAttrib4Nusv = rhs._glVertexAttrib4Nusv;
  122. _glVertexAttrib4bv = rhs._glVertexAttrib4bv;
  123. _glVertexAttrib4d = rhs._glVertexAttrib4d;
  124. _glVertexAttrib4dv = rhs._glVertexAttrib4dv;
  125. _glVertexAttrib4f = rhs._glVertexAttrib4f;
  126. _glVertexAttrib4fv = rhs._glVertexAttrib4fv;
  127. _glVertexAttrib4iv = rhs._glVertexAttrib4iv;
  128. _glVertexAttrib4s = rhs._glVertexAttrib4s;
  129. _glVertexAttrib4sv = rhs._glVertexAttrib4sv;
  130. _glVertexAttrib4ubv = rhs._glVertexAttrib4ubv;
  131. _glVertexAttrib4uiv = rhs._glVertexAttrib4uiv;
  132. _glVertexAttrib4usv = rhs._glVertexAttrib4usv;
  133. _glVertexAttribPointer = rhs._glVertexAttribPointer;
  134. _glGetInfoLogARB = rhs._glGetInfoLogARB;
  135. _glGetObjectParameterivARB = rhs._glGetObjectParameterivARB;
  136. _glDeleteObjectARB = rhs._glDeleteObjectARB;
  137. _glGetHandleARB = rhs._glGetHandleARB;
  138. // GL 2.1
  139. _glUniformMatrix2x3fv = rhs._glUniformMatrix2x3fv;
  140. _glUniformMatrix3x2fv = rhs._glUniformMatrix3x2fv;
  141. _glUniformMatrix2x4fv = rhs._glUniformMatrix2x4fv;
  142. _glUniformMatrix4x2fv = rhs._glUniformMatrix4x2fv;
  143. _glUniformMatrix3x4fv = rhs._glUniformMatrix3x4fv;
  144. _glUniformMatrix4x3fv = rhs._glUniformMatrix4x3fv;
  145. // EXT_geometry_shader4
  146. _glProgramParameteri = rhs._glProgramParameteri;
  147. _glFramebufferTexture = rhs._glFramebufferTexture;
  148. _glFramebufferTextureLayer = rhs._glFramebufferTextureLayer;
  149. _glFramebufferTextureFace = rhs._glFramebufferTextureFace;
  150. // EXT_gpu_shader4
  151. _glGetUniformuiv = rhs._glGetUniformuiv;
  152. _glBindFragDataLocation = rhs._glBindFragDataLocation;
  153. _glGetFragDataLocation = rhs._glGetFragDataLocation;
  154. _glUniform1ui = rhs._glUniform1ui;
  155. _glUniform2ui = rhs._glUniform2ui;
  156. _glUniform3ui = rhs._glUniform3ui;
  157. _glUniform4ui = rhs._glUniform4ui;
  158. _glUniform1uiv = rhs._glUniform1uiv;
  159. _glUniform2uiv = rhs._glUniform2uiv;
  160. _glUniform3uiv = rhs._glUniform3uiv;
  161. _glUniform4uiv = rhs._glUniform4uiv;
  162. }
  163. void GL2Extensions::lowestCommonDenominator(const GL2Extensions& rhs)
  164. {
  165. if (rhs._glVersion < _glVersion) _glVersion = rhs._glVersion;
  166. if (rhs._glslLanguageVersion < _glslLanguageVersion)
  167. _glslLanguageVersion = rhs._glslLanguageVersion;
  168. if (!rhs._isShaderObjectsSupported) _isShaderObjectsSupported = false;
  169. if (!rhs._isVertexShaderSupported) _isVertexShaderSupported = false;
  170. if (!rhs._isFragmentShaderSupported) _isFragmentShaderSupported = false;
  171. if (!rhs._isLanguage100Supported) _isLanguage100Supported = false;
  172. if (!rhs._isGeometryShader4Supported) _isGeometryShader4Supported = false;
  173. if (!rhs._isGpuShader4Supported) _isGpuShader4Supported = false;
  174. if (!rhs._glBlendEquationSeparate) _glBlendEquationSeparate = 0;
  175. if (!rhs._glDrawBuffers) _glDrawBuffers = 0;
  176. if (!rhs._glStencilOpSeparate) _glStencilOpSeparate = 0;
  177. if (!rhs._glStencilFuncSeparate) _glStencilFuncSeparate = 0;
  178. if (!rhs._glStencilMaskSeparate) _glStencilMaskSeparate = 0;
  179. if (!rhs._glAttachShader) _glAttachShader = 0;
  180. if (!rhs._glBindAttribLocation) _glBindAttribLocation = 0;
  181. if (!rhs._glCompileShader) _glCompileShader = 0;
  182. if (!rhs._glCreateProgram) _glCreateProgram = 0;
  183. if (!rhs._glCreateShader) _glCreateShader = 0;
  184. if (!rhs._glDeleteProgram) _glDeleteProgram = 0;
  185. if (!rhs._glDeleteShader) _glDeleteShader = 0;
  186. if (!rhs._glDetachShader) _glDetachShader = 0;
  187. if (!rhs._glDisableVertexAttribArray) _glDisableVertexAttribArray = 0;
  188. if (!rhs._glEnableVertexAttribArray) _glEnableVertexAttribArray = 0;
  189. if (!rhs._glGetActiveAttrib) _glGetActiveAttrib = 0;
  190. if (!rhs._glGetActiveUniform) _glGetActiveUniform = 0;
  191. if (!rhs._glGetAttachedShaders) _glGetAttachedShaders = 0;
  192. if (!rhs._glGetAttribLocation) _glGetAttribLocation = 0;
  193. if (!rhs._glGetProgramiv) _glGetProgramiv = 0;
  194. if (!rhs._glGetProgramInfoLog) _glGetProgramInfoLog = 0;
  195. if (!rhs._glGetShaderiv) _glGetShaderiv = 0;
  196. if (!rhs._glGetShaderInfoLog) _glGetShaderInfoLog = 0;
  197. if (!rhs._glGetShaderSource) _glGetShaderSource = 0;
  198. if (!rhs._glGetUniformLocation) _glGetUniformLocation = 0;
  199. if (!rhs._glGetUniformfv) _glGetUniformfv = 0;
  200. if (!rhs._glGetUniformiv) _glGetUniformiv = 0;
  201. if (!rhs._glGetVertexAttribdv) _glGetVertexAttribdv = 0;
  202. if (!rhs._glGetVertexAttribfv) _glGetVertexAttribfv = 0;
  203. if (!rhs._glGetVertexAttribiv) _glGetVertexAttribiv = 0;
  204. if (!rhs._glGetVertexAttribPointerv) _glGetVertexAttribPointerv = 0;
  205. if (!rhs._glIsProgram) _glIsProgram = 0;
  206. if (!rhs._glIsShader) _glIsShader = 0;
  207. if (!rhs._glLinkProgram) _glLinkProgram = 0;
  208. if (!rhs._glShaderSource) _glShaderSource = 0;
  209. if (!rhs._glUseProgram) _glUseProgram = 0;
  210. if (!rhs._glUniform1f) _glUniform1f = 0;
  211. if (!rhs._glUniform2f) _glUniform2f = 0;
  212. if (!rhs._glUniform3f) _glUniform3f = 0;
  213. if (!rhs._glUniform4f) _glUniform4f = 0;
  214. if (!rhs._glUniform1i) _glUniform1i = 0;
  215. if (!rhs._glUniform2i) _glUniform2i = 0;
  216. if (!rhs._glUniform3i) _glUniform3i = 0;
  217. if (!rhs._glUniform4i) _glUniform4i = 0;
  218. if (!rhs._glUniform1fv) _glUniform1fv = 0;
  219. if (!rhs._glUniform2fv) _glUniform2fv = 0;
  220. if (!rhs._glUniform3fv) _glUniform3fv = 0;
  221. if (!rhs._glUniform4fv) _glUniform4fv = 0;
  222. if (!rhs._glUniform1iv) _glUniform1iv = 0;
  223. if (!rhs._glUniform2iv) _glUniform2iv = 0;
  224. if (!rhs._glUniform3iv) _glUniform3iv = 0;
  225. if (!rhs._glUniform4iv) _glUniform4iv = 0;
  226. if (!rhs._glUniformMatrix2fv) _glUniformMatrix2fv = 0;
  227. if (!rhs._glUniformMatrix3fv) _glUniformMatrix3fv = 0;
  228. if (!rhs._glUniformMatrix4fv) _glUniformMatrix4fv = 0;
  229. if (!rhs._glValidateProgram) _glValidateProgram = 0;
  230. if (!rhs._glVertexAttrib1d) _glVertexAttrib1d = 0;
  231. if (!rhs._glVertexAttrib1dv) _glVertexAttrib1dv = 0;
  232. if (!rhs._glVertexAttrib1f) _glVertexAttrib1f = 0;
  233. if (!rhs._glVertexAttrib1fv) _glVertexAttrib1fv = 0;
  234. if (!rhs._glVertexAttrib1s) _glVertexAttrib1s = 0;
  235. if (!rhs._glVertexAttrib1sv) _glVertexAttrib1sv = 0;
  236. if (!rhs._glVertexAttrib2d) _glVertexAttrib2d = 0;
  237. if (!rhs._glVertexAttrib2dv) _glVertexAttrib2dv = 0;
  238. if (!rhs._glVertexAttrib2f) _glVertexAttrib2f = 0;
  239. if (!rhs._glVertexAttrib2fv) _glVertexAttrib2fv = 0;
  240. if (!rhs._glVertexAttrib2s) _glVertexAttrib2s = 0;
  241. if (!rhs._glVertexAttrib2sv) _glVertexAttrib2sv = 0;
  242. if (!rhs._glVertexAttrib3d) _glVertexAttrib3d = 0;
  243. if (!rhs._glVertexAttrib3dv) _glVertexAttrib3dv = 0;
  244. if (!rhs._glVertexAttrib3f) _glVertexAttrib3f = 0;
  245. if (!rhs._glVertexAttrib3fv) _glVertexAttrib3fv = 0;
  246. if (!rhs._glVertexAttrib3s) _glVertexAttrib3s = 0;
  247. if (!rhs._glVertexAttrib3sv) _glVertexAttrib3sv = 0;
  248. if (!rhs._glVertexAttrib4Nbv) _glVertexAttrib4Nbv = 0;
  249. if (!rhs._glVertexAttrib4Niv) _glVertexAttrib4Niv = 0;
  250. if (!rhs._glVertexAttrib4Nsv) _glVertexAttrib4Nsv = 0;
  251. if (!rhs._glVertexAttrib4Nub) _glVertexAttrib4Nub = 0;
  252. if (!rhs._glVertexAttrib4Nubv) _glVertexAttrib4Nubv = 0;
  253. if (!rhs._glVertexAttrib4Nuiv) _glVertexAttrib4Nuiv = 0;
  254. if (!rhs._glVertexAttrib4Nusv) _glVertexAttrib4Nusv = 0;
  255. if (!rhs._glVertexAttrib4bv) _glVertexAttrib4bv = 0;
  256. if (!rhs._glVertexAttrib4d) _glVertexAttrib4d = 0;
  257. if (!rhs._glVertexAttrib4dv) _glVertexAttrib4dv = 0;
  258. if (!rhs._glVertexAttrib4f) _glVertexAttrib4f = 0;
  259. if (!rhs._glVertexAttrib4fv) _glVertexAttrib4fv = 0;
  260. if (!rhs._glVertexAttrib4iv) _glVertexAttrib4iv = 0;
  261. if (!rhs._glVertexAttrib4s) _glVertexAttrib4s = 0;
  262. if (!rhs._glVertexAttrib4sv) _glVertexAttrib4sv = 0;
  263. if (!rhs._glVertexAttrib4ubv) _glVertexAttrib4ubv = 0;
  264. if (!rhs._glVertexAttrib4uiv) _glVertexAttrib4uiv = 0;
  265. if (!rhs._glVertexAttrib4usv) _glVertexAttrib4usv = 0;
  266. if (!rhs._glVertexAttribPointer) _glVertexAttribPointer = 0;
  267. if (!rhs._glGetInfoLogARB) _glGetInfoLogARB = 0;
  268. if (!rhs._glGetObjectParameterivARB) _glGetObjectParameterivARB = 0;
  269. if (!rhs._glDeleteObjectARB) _glDeleteObjectARB = 0;
  270. if (!rhs._glGetHandleARB) _glGetHandleARB = 0;
  271. // GL 2.1
  272. if (!rhs._glUniformMatrix2x3fv) _glUniformMatrix2x3fv = 0;
  273. if (!rhs._glUniformMatrix3x2fv) _glUniformMatrix3x2fv = 0;
  274. if (!rhs._glUniformMatrix2x4fv) _glUniformMatrix2x4fv = 0;
  275. if (!rhs._glUniformMatrix4x2fv) _glUniformMatrix4x2fv = 0;
  276. if (!rhs._glUniformMatrix3x4fv) _glUniformMatrix3x4fv = 0;
  277. if (!rhs._glUniformMatrix4x3fv) _glUniformMatrix4x3fv = 0;
  278. // EXT_geometry_shader4
  279. if (!rhs._glProgramParameteri) _glProgramParameteri = 0;
  280. if (!rhs._glFramebufferTexture) _glFramebufferTexture = 0;
  281. if (!rhs._glFramebufferTextureLayer) _glFramebufferTextureLayer = 0;
  282. if (!rhs._glFramebufferTextureFace) _glFramebufferTextureFace = 0;
  283. // EXT_gpu_shader4
  284. if (!rhs._glGetUniformuiv) _glGetUniformuiv = 0;
  285. if (!rhs._glBindFragDataLocation) _glBindFragDataLocation = 0;
  286. if (!rhs._glGetFragDataLocation) _glGetFragDataLocation = 0;
  287. if (!rhs._glUniform1ui) _glUniform1ui = 0;
  288. if (!rhs._glUniform2ui) _glUniform2ui = 0;
  289. if (!rhs._glUniform3ui) _glUniform3ui = 0;
  290. if (!rhs._glUniform4ui) _glUniform4ui = 0;
  291. if (!rhs._glUniform1uiv) _glUniform1uiv = 0;
  292. if (!rhs._glUniform2uiv) _glUniform2uiv = 0;
  293. if (!rhs._glUniform3uiv) _glUniform3uiv = 0;
  294. if (!rhs._glUniform4uiv) _glUniform4uiv = 0;
  295. }
  296. void GL2Extensions::setupGL2Extensions(unsigned int contextID)
  297. {
  298. const char* version = (const char*) glGetString( GL_VERSION );
  299. if (!version)
  300. {
  301. osg::notify(osg::FATAL)<<"Error: OpenGL version test failed, requires valid graphics context."<<std::endl;
  302. return;
  303. }
  304. _glVersion = asciiToFloat( version );
  305. _glslLanguageVersion = 0.0f;
  306. _isShaderObjectsSupported = osg::isGLExtensionSupported(contextID,"GL_ARB_shader_objects");
  307. _isVertexShaderSupported = osg::isGLExtensionSupported(contextID,"GL_ARB_vertex_shader");
  308. _isFragmentShaderSupported = osg::isGLExtensionSupported(contextID,"GL_ARB_fragment_shader");
  309. _isLanguage100Supported = osg::isGLExtensionSupported(contextID,"GL_ARB_shading_language_100");
  310. _isGeometryShader4Supported = osg::isGLExtensionSupported(contextID,"GL_EXT_geometry_shader4");
  311. _isGpuShader4Supported = osg::isGLExtensionSupported(contextID,"GL_EXT_gpu_shader4");
  312. if( isGlslSupported() )
  313. {
  314. // If glGetString raises an error, assume initial release "1.00"
  315. while(glGetError() != GL_NO_ERROR) {} // reset error flag
  316. const char* langVerStr = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION);
  317. if( (glGetError() == GL_NO_ERROR) && langVerStr )
  318. _glslLanguageVersion = asciiToFloat( langVerStr );
  319. else
  320. _glslLanguageVersion = 1.0f;
  321. }
  322. osg::notify(osg::INFO)
  323. << "glVersion=" << getGlVersion() << ", "
  324. << "isGlslSupported=" << (isGlslSupported() ? "YES" : "NO") << ", "
  325. << "glslLanguageVersion=" << getLanguageVersion()
  326. << std::endl;
  327. setGLExtensionFuncPtr(_glBlendEquationSeparate, "glBlendEquationSeparate");
  328. setGLExtensionFuncPtr(_glDrawBuffers, "glDrawBuffers", "glDrawBuffersARB");
  329. setGLExtensionFuncPtr(_glStencilOpSeparate, "glStencilOpSeparate");
  330. setGLExtensionFuncPtr(_glStencilFuncSeparate, "glStencilFuncSeparate");
  331. setGLExtensionFuncPtr(_glStencilMaskSeparate, "glStencilMaskSeparate");
  332. setGLExtensionFuncPtr(_glAttachShader, "glAttachShader", "glAttachObjectARB");
  333. setGLExtensionFuncPtr(_glBindAttribLocation, "glBindAttribLocation", "glBindAttribLocationARB");
  334. setGLExtensionFuncPtr(_glCompileShader, "glCompileShader", "glCompileShaderARB");
  335. setGLExtensionFuncPtr(_glCreateProgram, "glCreateProgram", "glCreateProgramObjectARB");
  336. setGLExtensionFuncPtr(_glCreateShader, "glCreateShader", "glCreateShaderObjectARB");
  337. setGLExtensionFuncPtr(_glDeleteProgram, "glDeleteProgram");
  338. setGLExtensionFuncPtr(_glDeleteShader, "glDeleteShader");
  339. setGLExtensionFuncPtr(_glDetachShader, "glDetachShader", "glDetachObjectARB");
  340. setGLExtensionFuncPtr(_glDisableVertexAttribArray, "glDisableVertexAttribArray");
  341. setGLExtensionFuncPtr(_glEnableVertexAttribArray, "glEnableVertexAttribArray");
  342. setGLExtensionFuncPtr(_glGetActiveAttrib, "glGetActiveAttrib", "glGetActiveAttribARB");
  343. setGLExtensionFuncPtr(_glGetActiveUniform, "glGetActiveUniform", "glGetActiveUniformARB");
  344. setGLExtensionFuncPtr(_glGetAttachedShaders, "glGetAttachedShaders", "glGetAttachedObjectsARB");
  345. setGLExtensionFuncPtr(_glGetAttribLocation, "glGetAttribLocation", "glGetAttribLocationARB");
  346. setGLExtensionFuncPtr(_glGetProgramiv, "glGetProgramiv");
  347. setGLExtensionFuncPtr(_glGetProgramInfoLog, "glGetProgramInfoLog");
  348. setGLExtensionFuncPtr(_glGetShaderiv, "glGetShaderiv");
  349. setGLExtensionFuncPtr(_glGetShaderInfoLog, "glGetShaderInfoLog");
  350. setGLExtensionFuncPtr(_glGetShaderSource, "glGetShaderSource", "glGetShaderSourceARB");
  351. setGLExtensionFuncPtr(_glGetUniformLocation, "glGetUniformLocation", "glGetUniformLocationARB");
  352. setGLExtensionFuncPtr(_glGetUniformfv, "glGetUniformfv", "glGetUniformfvARB");
  353. setGLExtensionFuncPtr(_glGetUniformiv, "glGetUniformiv", "glGetUniformivARB");
  354. setGLExtensionFuncPtr(_glGetVertexAttribdv, "glGetVertexAttribdv");
  355. setGLExtensionFuncPtr(_glGetVertexAttribfv, "glGetVertexAttribfv");
  356. setGLExtensionFuncPtr(_glGetVertexAttribiv, "glGetVertexAttribiv");
  357. setGLExtensionFuncPtr(_glGetVertexAttribPointerv, "glGetVertexAttribPointerv");
  358. setGLExtensionFuncPtr(_glIsProgram, "glIsProgram");
  359. setGLExtensionFuncPtr(_glIsShader, "glIsShader");
  360. setGLExtensionFuncPtr(_glLinkProgram, "glLinkProgram", "glLinkProgramARB");
  361. setGLExtensionFuncPtr(_glShaderSource, "glShaderSource", "glShaderSourceARB");
  362. setGLExtensionFuncPtr(_glUseProgram, "glUseProgram", "glUseProgramObjectARB");
  363. setGLExtensionFuncPtr(_glUniform1f, "glUniform1f", "glUniform1fARB");
  364. setGLExtensionFuncPtr(_glUniform2f, "glUniform2f", "glUniform2fARB");
  365. setGLExtensionFuncPtr(_glUniform3f, "glUniform3f", "glUniform3fARB");
  366. setGLExtensionFuncPtr(_glUniform4f, "glUniform4f", "glUniform4fARB");
  367. setGLExtensionFuncPtr(_glUniform1i, "glUniform1i", "glUniform1iARB");
  368. setGLExtensionFuncPtr(_glUniform2i, "glUniform2i", "glUniform2iARB");
  369. setGLExtensionFuncPtr(_glUniform3i, "glUniform3i", "glUniform3iARB");
  370. setGLExtensionFuncPtr(_glUniform4i, "glUniform4i", "glUniform4iARB");
  371. setGLExtensionFuncPtr(_glUniform1fv, "glUniform1fv", "glUniform1fvARB");
  372. setGLExtensionFuncPtr(_glUniform2fv, "glUniform2fv", "glUniform2fvARB");
  373. setGLExtensionFuncPtr(_glUniform3fv, "glUniform3fv", "glUniform3fvARB");
  374. setGLExtensionFuncPtr(_glUniform4fv, "glUniform4fv", "glUniform4fvARB");
  375. setGLExtensionFuncPtr(_glUniform1iv, "glUniform1iv", "glUniform1ivARB");
  376. setGLExtensionFuncPtr(_glUniform2iv, "glUniform2iv", "glUniform2ivARB");
  377. setGLExtensionFuncPtr(_glUniform3iv, "glUniform3iv", "glUniform3ivARB");
  378. setGLExtensionFuncPtr(_glUniform4iv, "glUniform4iv", "glUniform4ivARB");
  379. setGLExtensionFuncPtr(_glUniformMatrix2fv, "glUniformMatrix2fv", "glUniformMatrix2fvARB");
  380. setGLExtensionFuncPtr(_glUniformMatrix3fv, "glUniformMatrix3fv", "glUniformMatrix3fvARB");
  381. setGLExtensionFuncPtr(_glUniformMatrix4fv, "glUniformMatrix4fv", "glUniformMatrix4fvARB");
  382. setGLExtensionFuncPtr(_glValidateProgram, "glValidateProgram", "glValidateProgramARB");
  383. setGLExtensionFuncPtr(_glVertexAttrib1d, "glVertexAttrib1d");
  384. setGLExtensionFuncPtr(_glVertexAttrib1dv, "glVertexAttrib1dv");
  385. setGLExtensionFuncPtr(_glVertexAttrib1f, "glVertexAttrib1f");
  386. setGLExtensionFuncPtr(_glVertexAttrib1fv, "glVertexAttrib1fv");
  387. setGLExtensionFuncPtr(_glVertexAttrib1s, "glVertexAttrib1s");
  388. setGLExtensionFuncPtr(_glVertexAttrib1sv, "glVertexAttrib1sv");
  389. setGLExtensionFuncPtr(_glVertexAttrib2d, "glVertexAttrib2d");
  390. setGLExtensionFuncPtr(_glVertexAttrib2dv, "glVertexAttrib2dv");
  391. setGLExtensionFuncPtr(_glVertexAttrib2f, "glVertexAttrib2f");
  392. setGLExtensionFuncPtr(_glVertexAttrib2fv, "glVertexAttrib2fv");
  393. setGLExtensionFuncPtr(_glVertexAttrib2s, "glVertexAttrib2s");
  394. setGLExtensionFuncPtr(_glVertexAttrib2sv, "glVertexAttrib2sv");
  395. setGLExtensionFuncPtr(_glVertexAttrib3d, "glVertexAttrib3d");
  396. setGLExtensionFuncPtr(_glVertexAttrib3dv, "glVertexAttrib3dv");
  397. setGLExtensionFuncPtr(_glVertexAttrib3f, "glVertexAttrib3f");
  398. setGLExtensionFuncPtr(_glVertexAttrib3fv, "glVertexAttrib3fv");
  399. setGLExtensionFuncPtr(_glVertexAttrib3s, "glVertexAttrib3s");
  400. setGLExtensionFuncPtr(_glVertexAttrib3sv, "glVertexAttrib3sv");
  401. setGLExtensionFuncPtr(_glVertexAttrib4Nbv, "glVertexAttrib4Nbv");
  402. setGLExtensionFuncPtr(_glVertexAttrib4Niv, "glVertexAttrib4Niv");
  403. setGLExtensionFuncPtr(_glVertexAttrib4Nsv, "glVertexAttrib4Nsv");
  404. setGLExtensionFuncPtr(_glVertexAttrib4Nub, "glVertexAttrib4Nub");
  405. setGLExtensionFuncPtr(_glVertexAttrib4Nubv, "glVertexAttrib4Nubv");
  406. setGLExtensionFuncPtr(_glVertexAttrib4Nuiv, "glVertexAttrib4Nuiv");
  407. setGLExtensionFuncPtr(_glVertexAttrib4Nusv, "glVertexAttrib4Nusv");
  408. setGLExtensionFuncPtr(_glVertexAttrib4bv, "glVertexAttrib4bv");
  409. setGLExtensionFuncPtr(_glVertexAttrib4d, "glVertexAttrib4d");
  410. setGLExtensionFuncPtr(_glVertexAttrib4dv, "glVertexAttrib4dv");
  411. setGLExtensionFuncPtr(_glVertexAttrib4f, "glVertexAttrib4f");
  412. setGLExtensionFuncPtr(_glVertexAttrib4fv, "glVertexAttrib4fv");
  413. setGLExtensionFuncPtr(_glVertexAttrib4iv, "glVertexAttrib4iv");
  414. setGLExtensionFuncPtr(_glVertexAttrib4s, "glVertexAttrib4s");
  415. setGLExtensionFuncPtr(_glVertexAttrib4sv, "glVertexAttrib4sv");
  416. setGLExtensionFuncPtr(_glVertexAttrib4ubv, "glVertexAttrib4ubv");
  417. setGLExtensionFuncPtr(_glVertexAttrib4uiv, "glVertexAttrib4uiv");
  418. setGLExtensionFuncPtr(_glVertexAttrib4usv, "glVertexAttrib4usv");
  419. setGLExtensionFuncPtr(_glVertexAttribPointer, "glVertexAttribPointer");
  420. // v1.5-only ARB entry points, in case they're needed for fallback
  421. setGLExtensionFuncPtr(_glGetInfoLogARB, "glGetInfoLogARB");
  422. setGLExtensionFuncPtr(_glGetObjectParameterivARB, "glGetObjectParameterivARB");
  423. setGLExtensionFuncPtr(_glDeleteObjectARB, "glDeleteObjectARB");
  424. setGLExtensionFuncPtr(_glGetHandleARB, "glGetHandleARB");
  425. // GL 2.1
  426. setGLExtensionFuncPtr(_glUniformMatrix2x3fv, "glUniformMatrix2x3fv" );
  427. setGLExtensionFuncPtr(_glUniformMatrix3x2fv, "glUniformMatrix3x2fv" );
  428. setGLExtensionFuncPtr(_glUniformMatrix2x4fv, "glUniformMatrix2x4fv" );
  429. setGLExtensionFuncPtr(_glUniformMatrix4x2fv, "glUniformMatrix4x2fv" );
  430. setGLExtensionFuncPtr(_glUniformMatrix3x4fv, "glUniformMatrix3x4fv" );
  431. setGLExtensionFuncPtr(_glUniformMatrix4x3fv, "glUniformMatrix4x3fv" );
  432. // EXT_geometry_shader4
  433. setGLExtensionFuncPtr(_glProgramParameteri, "glProgramParameteri", "glProgramParameteriEXT" );
  434. setGLExtensionFuncPtr(_glFramebufferTexture, "glFramebufferTexture", "glFramebufferTextureEXT" );
  435. setGLExtensionFuncPtr(_glFramebufferTextureLayer, "glFramebufferTextureLayer", "glFramebufferTextureLayerEXT" );
  436. setGLExtensionFuncPtr(_glFramebufferTextureFace, "glFramebufferTextureFace", "glFramebufferTextureFaceEXT" );
  437. // EXT_gpu_shader4
  438. setGLExtensionFuncPtr(_glGetUniformuiv, "glGetUniformuiv", "glGetUniformuivEXT" );
  439. setGLExtensionFuncPtr(_glBindFragDataLocation, "glBindFragDataLocation", "glBindFragDataLocationEXT" );
  440. setGLExtensionFuncPtr(_glGetFragDataLocation, "glGetFragDataLocation", "glGetFragDataLocationEXT" );
  441. setGLExtensionFuncPtr(_glUniform1ui, "glUniform1ui", "glUniform1uiEXT" );
  442. setGLExtensionFuncPtr(_glUniform2ui, "glUniform2ui", "glUniform2uiEXT" );
  443. setGLExtensionFuncPtr(_glUniform3ui, "glUniform3ui", "glUniform3uiEXT" );
  444. setGLExtensionFuncPtr(_glUniform4ui, "glUniform4ui", "glUniform4uiEXT" );
  445. setGLExtensionFuncPtr(_glUniform1uiv, "glUniform1uiv", "glUniform1uivEXT" );
  446. setGLExtensionFuncPtr(_glUniform2uiv, "glUniform2uiv", "glUniform2uivEXT" );
  447. setGLExtensionFuncPtr(_glUniform3uiv, "glUniform3uiv", "glUniform3uivEXT" );
  448. setGLExtensionFuncPtr(_glUniform4uiv, "glUniform4uiv", "glUniform4uivEXT" );
  449. }
  450. bool GL2Extensions::isGlslSupported() const
  451. {
  452. return ( _glVersion >= 2.0f ) ||
  453. ( _isShaderObjectsSupported &&
  454. _isVertexShaderSupported &&
  455. _isFragmentShaderSupported &&
  456. _isLanguage100Supported );
  457. }
  458. ///////////////////////////////////////////////////////////////////////////
  459. // Static array of per-context osg::GL2Extensions instances
  460. typedef osg::buffered_object< osg::ref_ptr<GL2Extensions> > BufferedExtensions;
  461. static BufferedExtensions s_extensions;
  462. GL2Extensions* GL2Extensions::Get(unsigned int contextID, bool createIfNotInitalized)
  463. {
  464. if (!s_extensions[contextID] && createIfNotInitalized)
  465. s_extensions[contextID] = new GL2Extensions(contextID);
  466. return s_extensions[contextID].get();
  467. }
  468. void GL2Extensions::Set(unsigned int contextID, GL2Extensions* extensions)
  469. {
  470. s_extensions[contextID] = extensions;
  471. }
  472. ///////////////////////////////////////////////////////////////////////////
  473. static void NotSupported( const char* funcName )
  474. {
  475. osg::notify(osg::WARN)
  476. <<"Error: "<<funcName<<" not supported by OpenGL driver"<<std::endl;
  477. }
  478. void GL2Extensions::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) const
  479. {
  480. if (_glBlendEquationSeparate)
  481. {
  482. _glBlendEquationSeparate(modeRGB, modeAlpha);
  483. }
  484. else
  485. {
  486. NotSupported( "glBlendEquationSeparate" );
  487. }
  488. }
  489. void GL2Extensions::glDrawBuffers(GLsizei n, const GLenum *bufs) const
  490. {
  491. if (_glDrawBuffers)
  492. {
  493. _glDrawBuffers(n, bufs);
  494. }
  495. else
  496. {
  497. NotSupported( "glDrawBuffers" );
  498. }
  499. }
  500. void GL2Extensions::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) const
  501. {
  502. if (_glStencilOpSeparate)
  503. {
  504. _glStencilOpSeparate(face, sfail, dpfail, dppass);
  505. }
  506. else
  507. {
  508. NotSupported( "glStencilOpSeparate" );
  509. }
  510. }
  511. void GL2Extensions::glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) const
  512. {
  513. if (_glStencilFuncSeparate)
  514. {
  515. _glStencilFuncSeparate(frontfunc, backfunc, ref, mask);
  516. }
  517. else
  518. {
  519. NotSupported( "glStencilFuncSeparate" );
  520. }
  521. }
  522. void GL2Extensions::glStencilMaskSeparate(GLenum face, GLuint mask) const
  523. {
  524. if (_glStencilMaskSeparate)
  525. {
  526. _glStencilMaskSeparate(face, mask);
  527. }
  528. else
  529. {
  530. NotSupported( "glStencilMaskSeparate" );
  531. }
  532. }
  533. void GL2Extensions::glAttachShader(GLuint program, GLuint shader) const
  534. {
  535. if (_glAttachShader)
  536. {
  537. _glAttachShader(program, shader);
  538. }
  539. else
  540. {
  541. NotSupported( "glAttachShader" );
  542. }
  543. }
  544. void GL2Extensions::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) const
  545. {
  546. if (_glBindAttribLocation)
  547. {
  548. _glBindAttribLocation(program, index, name);
  549. }
  550. else
  551. {
  552. NotSupported( "glBindAttribLocation" );
  553. }
  554. }
  555. void GL2Extensions::glCompileShader(GLuint shader) const
  556. {
  557. if (_glCompileShader)
  558. {
  559. _glCompileShader(shader);
  560. }
  561. else
  562. {
  563. NotSupported( "glCompileShader" );
  564. }
  565. }
  566. GLuint GL2Extensions::glCreateProgram(void) const
  567. {
  568. if (_glCreateProgram)
  569. {
  570. return _glCreateProgram();
  571. }
  572. else
  573. {
  574. NotSupported( "glCreateProgram" );
  575. return 0;
  576. }
  577. }
  578. GLuint GL2Extensions::glCreateShader(GLenum type) const
  579. {
  580. if (_glCreateShader)
  581. {
  582. return _glCreateShader(type);
  583. }
  584. else
  585. {
  586. NotSupported( "glCreateShader" );
  587. return 0;
  588. }
  589. }
  590. void GL2Extensions::glDeleteProgram(GLuint program) const
  591. {
  592. if (_glDeleteProgram)
  593. {
  594. _glDeleteProgram(program);
  595. }
  596. else if (_glDeleteObjectARB)
  597. {
  598. _glDeleteObjectARB(program);
  599. }
  600. else
  601. {
  602. NotSupported( "glDeleteProgram" );
  603. }
  604. }
  605. void GL2Extensions::glDeleteShader(GLuint shader) const
  606. {
  607. if (_glDeleteShader)
  608. {
  609. _glDeleteShader(shader);
  610. }
  611. else if (_glDeleteObjectARB)
  612. {
  613. _glDeleteObjectARB(shader);
  614. }
  615. else
  616. {
  617. NotSupported( "glDeleteShader" );
  618. }
  619. }
  620. void GL2Extensions::glDetachShader(GLuint program, GLuint shader) const
  621. {
  622. if (_glDetachShader)
  623. {
  624. _glDetachShader(program, shader);
  625. }
  626. else
  627. {
  628. NotSupported( "glDetachShader" );
  629. }
  630. }
  631. void GL2Extensions::glDisableVertexAttribArray(GLuint index) const
  632. {
  633. if (_glDisableVertexAttribArray)
  634. {
  635. _glDisableVertexAttribArray(index);
  636. }
  637. else
  638. {
  639. NotSupported( "glDisableVertexAttribArray" );
  640. }
  641. }
  642. void GL2Extensions::glEnableVertexAttribArray(GLuint index) const
  643. {
  644. if (_glEnableVertexAttribArray)
  645. {
  646. _glEnableVertexAttribArray(index);
  647. }
  648. else
  649. {
  650. NotSupported( "glEnableVertexAttribArray" );
  651. }
  652. }
  653. void GL2Extensions::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const
  654. {
  655. if (_glGetActiveAttrib)
  656. {
  657. _glGetActiveAttrib(program, index, bufSize, length, size, type, name);
  658. }
  659. else
  660. {
  661. NotSupported( "glGetActiveAttrib" );
  662. }
  663. }
  664. void GL2Extensions::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const
  665. {
  666. if (_glGetActiveUniform)
  667. {
  668. _glGetActiveUniform(program, index, bufSize, length, size, type, name);
  669. }
  670. else
  671. {
  672. NotSupported( "glGetActiveUniform" );
  673. }
  674. }
  675. void GL2Extensions::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) const
  676. {
  677. if (_glGetAttachedShaders)
  678. {
  679. _glGetAttachedShaders(program, maxCount, count, obj);
  680. }
  681. else
  682. {
  683. NotSupported( "glGetAttachedShaders" );
  684. }
  685. }
  686. GLint GL2Extensions::glGetAttribLocation(GLuint program, const GLchar *name) const
  687. {
  688. if (_glGetAttribLocation)
  689. {
  690. return _glGetAttribLocation(program, name);
  691. }
  692. else
  693. {
  694. NotSupported( "glGetAttribLocation" );
  695. return 0;
  696. }
  697. }
  698. void GL2Extensions::glGetProgramiv(GLuint program, GLenum pname, GLint *params) const
  699. {
  700. if (_glGetProgramiv)
  701. {
  702. _glGetProgramiv(program, pname, params);
  703. }
  704. else if (_glGetObjectParameterivARB)
  705. {
  706. _glGetObjectParameterivARB(program, pname, params);
  707. }
  708. else
  709. {
  710. NotSupported( "glGetProgramiv" );
  711. }
  712. }
  713. void GL2Extensions::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) const
  714. {
  715. if (_glGetProgramInfoLog)
  716. {
  717. _glGetProgramInfoLog(program, bufSize, length, infoLog);
  718. }
  719. else if (_glGetInfoLogARB)
  720. {
  721. _glGetInfoLogARB(program, bufSize, length, infoLog);
  722. }
  723. else
  724. {
  725. NotSupported( "glGetProgramInfoLog" );
  726. }
  727. }
  728. void GL2Extensions::glGetShaderiv(GLuint shader, GLenum pname, GLint *params) const
  729. {
  730. if (_glGetShaderiv)
  731. {
  732. _glGetShaderiv(shader, pname, params);
  733. }
  734. else if (_glGetObjectParameterivARB)
  735. {
  736. _glGetObjectParameterivARB(shader, pname, params);
  737. }
  738. else
  739. {
  740. NotSupported( "glGetShaderiv" );
  741. }
  742. }
  743. void GL2Extensions::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) const
  744. {
  745. if (_glGetShaderInfoLog)
  746. {
  747. _glGetShaderInfoLog(shader, bufSize, length, infoLog);
  748. }
  749. else if (_glGetInfoLogARB)
  750. {
  751. _glGetInfoLogARB(shader, bufSize, length, infoLog);
  752. }
  753. else
  754. {
  755. NotSupported( "glGetShaderInfoLog" );
  756. }
  757. }
  758. void GL2Extensions::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) const
  759. {
  760. if (_glGetShaderSource)
  761. {
  762. _glGetShaderSource(shader, bufSize, length, source);
  763. }
  764. else
  765. {
  766. NotSupported( "glGetShaderSource" );
  767. }
  768. }
  769. GLint GL2Extensions::glGetUniformLocation(GLuint program, const GLchar *name) const
  770. {
  771. if (_glGetUniformLocation)
  772. {
  773. return _glGetUniformLocation(program, name);
  774. }
  775. else
  776. {
  777. NotSupported( "glGetUniformLocation" );
  778. return 0;
  779. }
  780. }
  781. void GL2Extensions::glGetUniformfv(GLuint program, GLint location, GLfloat *params) const
  782. {
  783. if (_glGetUniformfv)
  784. {
  785. _glGetUniformfv(program, location, params);
  786. }
  787. else
  788. {
  789. NotSupported( "glGetUniformfv" );
  790. }
  791. }
  792. void GL2Extensions::glGetUniformiv(GLuint program, GLint location, GLint *params) const
  793. {
  794. if (_glGetUniformiv)
  795. {
  796. _glGetUniformiv(program, location, params);
  797. }
  798. else
  799. {
  800. NotSupported( "glGetUniformiv" );
  801. }
  802. }
  803. void GL2Extensions::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) const
  804. {
  805. if (_glGetVertexAttribdv)
  806. {
  807. _glGetVertexAttribdv(index, pname, params);
  808. }
  809. else
  810. {
  811. NotSupported( "glGetVertexAttribdv" );
  812. }
  813. }
  814. void GL2Extensions::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) const
  815. {
  816. if (_glGetVertexAttribfv)
  817. {
  818. _glGetVertexAttribfv(index, pname, params);
  819. }
  820. else
  821. {
  822. NotSupported( "glGetVertexAttribfv" );
  823. }
  824. }
  825. void GL2Extensions::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) const
  826. {
  827. if (_glGetVertexAttribiv)
  828. {
  829. _glGetVertexAttribiv(index, pname, params);
  830. }
  831. else
  832. {
  833. NotSupported( "glGetVertexAttribiv" );
  834. }
  835. }
  836. void GL2Extensions::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) const
  837. {
  838. if (_glGetVertexAttribPointerv)
  839. {
  840. _glGetVertexAttribPointerv(index, pname, pointer);
  841. }
  842. else
  843. {
  844. NotSupported( "glGetVertexAttribPointerv" );
  845. }
  846. }
  847. GLboolean GL2Extensions::glIsProgram(GLuint program) const
  848. {
  849. if (_glIsProgram)
  850. {
  851. return _glIsProgram(program);
  852. }
  853. else
  854. {
  855. NotSupported( "glIsProgram" );
  856. return 0;
  857. }
  858. }
  859. GLboolean GL2Extensions::glIsShader(GLuint shader) const
  860. {
  861. if (_glIsShader)
  862. {
  863. return _glIsShader(shader);
  864. }
  865. else
  866. {
  867. NotSupported( "glIsShader" );
  868. return 0;
  869. }
  870. }
  871. void GL2Extensions::glLinkProgram(GLuint program) const
  872. {
  873. if (_glLinkProgram)
  874. {
  875. _glLinkProgram(program);
  876. }
  877. else
  878. {
  879. NotSupported( "glLinkProgram" );
  880. }
  881. }
  882. void GL2Extensions::glShaderSource(GLuint shader, GLsizei count, const GLchar* *string, const GLint *length) const
  883. {
  884. if (_glShaderSource)
  885. {
  886. _glShaderSource(shader, count, string, length);
  887. }
  888. else
  889. {
  890. NotSupported( "glShaderSource" );
  891. }
  892. }
  893. void GL2Extensions::glUseProgram(GLuint program) const
  894. {
  895. if (_glUseProgram)
  896. {
  897. _glUseProgram(program);
  898. }
  899. else
  900. {
  901. NotSupported( "glUseProgram" );
  902. }
  903. }
  904. void GL2Extensions::glUniform1f(GLint location, GLfloat v0) const
  905. {
  906. if (_glUniform1f)
  907. {
  908. _glUniform1f(location, v0);
  909. }
  910. else
  911. {
  912. NotSupported( "glUniform1f" );
  913. }
  914. }
  915. void GL2Extensions::glUniform2f(GLint location, GLfloat v0, GLfloat v1) const
  916. {
  917. if (_glUniform2f)
  918. {
  919. _glUniform2f(location, v0, v1);
  920. }
  921. else
  922. {
  923. NotSupported( "glUniform2f" );
  924. }
  925. }
  926. void GL2Extensions::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) const
  927. {
  928. if (_glUniform3f)
  929. {
  930. _glUniform3f(location, v0, v1, v2);
  931. }
  932. else
  933. {
  934. NotSupported( "glUniform3f" );
  935. }
  936. }
  937. void GL2Extensions::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) const
  938. {
  939. if (_glUniform4f)
  940. {
  941. _glUniform4f(location, v0, v1, v2, v3);
  942. }
  943. else
  944. {
  945. NotSupported( "glUniform4f" );
  946. }
  947. }
  948. void GL2Extensions::glUniform1i(GLint location, GLint v0) const
  949. {
  950. if (_glUniform1i)
  951. {
  952. _glUniform1i(location, v0);
  953. }
  954. else
  955. {
  956. NotSupported( "glUniform1i" );
  957. }
  958. }
  959. void GL2Extensions::glUniform2i(GLint location, GLint v0, GLint v1) const
  960. {
  961. if (_glUniform2i)
  962. {
  963. _glUniform2i(location, v0, v1);
  964. }
  965. else
  966. {
  967. NotSupported( "glUniform2i" );
  968. }
  969. }
  970. void GL2Extensions::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) const
  971. {
  972. if (_glUniform3i)
  973. {
  974. _glUniform3i(location, v0, v1, v2);
  975. }
  976. else
  977. {
  978. NotSupported( "glUniform3i" );
  979. }
  980. }
  981. void GL2Extensions::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) const
  982. {
  983. if (_glUniform4i)
  984. {
  985. _glUniform4i(location, v0, v1, v2, v3);
  986. }
  987. else
  988. {
  989. NotSupported( "glUniform4i" );
  990. }
  991. }
  992. void GL2Extensions::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) const
  993. {
  994. if (_glUniform1fv)
  995. {
  996. _glUniform1fv(location, count, value);
  997. }
  998. else
  999. {
  1000. NotSupported( "glUniform1fv" );
  1001. }
  1002. }
  1003. void GL2Extensions::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) const
  1004. {
  1005. if (_glUniform2fv)
  1006. {
  1007. _glUniform2fv(location, count, value);
  1008. }
  1009. else
  1010. {
  1011. NotSupported( "glUniform2fv" );
  1012. }
  1013. }
  1014. void GL2Extensions::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) const
  1015. {
  1016. if (_glUniform3fv)
  1017. {
  1018. _glUniform3fv(location, count, value);
  1019. }
  1020. else
  1021. {
  1022. NotSupported( "glUniform3fv" );
  1023. }
  1024. }
  1025. void GL2Extensions::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) const
  1026. {
  1027. if (_glUniform4fv)
  1028. {
  1029. _glUniform4fv(location, count, value);
  1030. }
  1031. else
  1032. {
  1033. NotSupported( "glUniform4fv" );
  1034. }
  1035. }
  1036. void GL2Extensions::glUniform1iv(GLint location, GLsizei count, const GLint *value) const
  1037. {
  1038. if (_glUniform1iv)
  1039. {
  1040. _glUniform1iv(location, count, value);
  1041. }
  1042. else
  1043. {
  1044. NotSupported( "glUniform1iv" );
  1045. }
  1046. }
  1047. void GL2Extensions::glUniform2iv(GLint location, GLsizei count, const GLint *value) const
  1048. {
  1049. if (_glUniform2iv)
  1050. {
  1051. _glUniform2iv(location, count, value);
  1052. }
  1053. else
  1054. {
  1055. NotSupported( "glUniform2iv" );
  1056. }
  1057. }
  1058. void GL2Extensions::glUniform3iv(GLint location, GLsizei count, const GLint *value) const
  1059. {
  1060. if (_glUniform3iv)
  1061. {
  1062. _glUniform3iv(location, count, value);
  1063. }
  1064. else
  1065. {
  1066. NotSupported( "glUniform3iv" );
  1067. }
  1068. }
  1069. void GL2Extensions::glUniform4iv(GLint location, GLsizei count, const GLint *value) const
  1070. {
  1071. if (_glUniform4iv)
  1072. {
  1073. _glUniform4iv(location, count, value);
  1074. }
  1075. else
  1076. {
  1077. NotSupported( "glUniform4iv" );
  1078. }
  1079. }
  1080. void GL2Extensions::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) const
  1081. {
  1082. if (_glUniformMatrix2fv)
  1083. {
  1084. _glUniformMatrix2fv(location, count, transpose, value);
  1085. }
  1086. else
  1087. {
  1088. NotSupported( "glUniformMatrix2fv" );
  1089. }
  1090. }
  1091. void GL2Extensions::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) const
  1092. {
  1093. if (_glUniformMatrix3fv)
  1094. {
  1095. _glUniformMatrix3fv(location, count, transpose, value);
  1096. }
  1097. else
  1098. {
  1099. NotSupported( "glUniformMatrix3fv" );
  1100. }
  1101. }
  1102. void GL2Extensions::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) const
  1103. {
  1104. if (_glUniformMatrix4fv)
  1105. {
  1106. _glUniformMatrix4fv(location, count, transpose, value);
  1107. }
  1108. else
  1109. {
  1110. NotSupported( "glUniformMatrix4fv" );
  1111. }
  1112. }
  1113. void GL2Extensions::glValidateProgram(GLuint program) const
  1114. {
  1115. if (_glValidateProgram)
  1116. {
  1117. _glValidateProgram(program);
  1118. }
  1119. else
  1120. {
  1121. NotSupported( "glValidateProgram" );
  1122. }
  1123. }
  1124. void GL2Extensions::glVertexAttrib1d(GLuint index, GLdouble x) const
  1125. {
  1126. if (_glVertexAttrib1d)
  1127. {
  1128. _glVertexAttrib1d(index, x);
  1129. }
  1130. else
  1131. {
  1132. NotSupported( "glVertexAttrib1d" );
  1133. }
  1134. }
  1135. void GL2Extensions::glVertexAttrib1dv(GLuint index, const GLdouble *v) const
  1136. {
  1137. if (_glVertexAttrib1dv)
  1138. {
  1139. _glVertexAttrib1dv(index, v);
  1140. }
  1141. else
  1142. {
  1143. NotSupported( "glVertexAttrib1dv" );
  1144. }
  1145. }
  1146. void GL2Extensions::glVertexAttrib1f(GLuint index, GLfloat x) const
  1147. {
  1148. if (_glVertexAttrib1f)
  1149. {
  1150. _glVertexAttrib1f(index, x);
  1151. }
  1152. else
  1153. {
  1154. NotSupported( "glVertexAttrib1f" );
  1155. }
  1156. }
  1157. void GL2Extensions::glVertexAttrib1fv(GLuint index, const GLfloat *v) const
  1158. {
  1159. if (_glVertexAttrib1fv)
  1160. {
  1161. _glVertexAttrib1fv(index, v);
  1162. }
  1163. else
  1164. {
  1165. NotSupported( "glVertexAttrib1fv" );
  1166. }
  1167. }
  1168. void GL2Extensions::glVertexAttrib1s(GLuint index, GLshort x) const
  1169. {
  1170. if (_glVertexAttrib1s)
  1171. {
  1172. _glVertexAttrib1s(index, x);
  1173. }
  1174. else
  1175. {
  1176. NotSupported( "glVertexAttrib1s" );
  1177. }
  1178. }
  1179. void GL2Extensions::glVertexAttrib1sv(GLuint index, const GLshort *v) const
  1180. {
  1181. if (_glVertexAttrib1sv)
  1182. {
  1183. _glVertexAttrib1sv(index, v);
  1184. }
  1185. else
  1186. {
  1187. NotSupported( "glVertexAttrib1sv" );
  1188. }
  1189. }
  1190. void GL2Extensions::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) const
  1191. {
  1192. if (_glVertexAttrib2d)
  1193. {
  1194. _glVertexAttrib2d(index, x, y);
  1195. }
  1196. else
  1197. {
  1198. NotSupported( "glVertexAttrib2d" );
  1199. }
  1200. }
  1201. void GL2Extensions::glVertexAttrib2dv(GLuint index, const GLdouble *v) const
  1202. {
  1203. if (_glVertexAttrib2dv)
  1204. {
  1205. _glVertexAttrib2dv(index, v);
  1206. }
  1207. else
  1208. {
  1209. NotSupported( "glVertexAttrib2dv" );
  1210. }
  1211. }
  1212. void GL2Extensions::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) const
  1213. {
  1214. if (_glVertexAttrib2f)
  1215. {
  1216. _glVertexAttrib2f(index, x, y);
  1217. }
  1218. else
  1219. {
  1220. NotSupported( "glVertexAttrib2f" );
  1221. }
  1222. }
  1223. void GL2Extensions::glVertexAttrib2fv(GLuint index, const GLfloat *v) const
  1224. {
  1225. if (_glVertexAttrib2fv)
  1226. {
  1227. _glVertexAttrib2fv(index, v);
  1228. }
  1229. else
  1230. {
  1231. NotSupported( "glVertexAttrib2fv" );
  1232. }
  1233. }
  1234. void GL2Extensions::glVertexAttrib2s(GLuint index, GLshort x, GLshort y) const
  1235. {
  1236. if (_glVertexAttrib2s)
  1237. {
  1238. _glVertexAttrib2s(index, x, y);
  1239. }
  1240. else
  1241. {
  1242. NotSupported( "glVertexAttrib2s" );
  1243. }
  1244. }
  1245. void GL2Extensions::glVertexAttrib2sv(GLuint index, const GLshort *v) const
  1246. {
  1247. if (_glVertexAttrib2sv)
  1248. {
  1249. _glVertexAttrib2sv(index, v);
  1250. }
  1251. else
  1252. {
  1253. NotSupported( "glVertexAttrib2sv" );
  1254. }
  1255. }
  1256. void GL2Extensions::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) const
  1257. {
  1258. if (_glVertexAttrib3d)
  1259. {
  1260. _glVertexAttrib3d(index, x, y, z);
  1261. }
  1262. else
  1263. {
  1264. NotSupported( "glVertexAttrib3d" );
  1265. }
  1266. }
  1267. void GL2Extensions::glVertexAttrib3dv(GLuint index, const GLdouble *v) const
  1268. {
  1269. if (_glVertexAttrib3dv)
  1270. {
  1271. _glVertexAttrib3dv(index, v);
  1272. }
  1273. else
  1274. {
  1275. NotSupported( "glVertexAttrib3dv" );
  1276. }
  1277. }
  1278. void GL2Extensions::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) const
  1279. {
  1280. if (_glVertexAttrib3f)
  1281. {
  1282. _glVertexAttrib3f(index, x, y, z);
  1283. }
  1284. else
  1285. {
  1286. NotSupported( "glVertexAttrib3f" );
  1287. }
  1288. }
  1289. void GL2Extensions::glVertexAttrib3fv(GLuint index, const GLfloat *v) const
  1290. {
  1291. if (_glVertexAttrib3fv)
  1292. {
  1293. _glVertexAttrib3fv(index, v);
  1294. }
  1295. else
  1296. {
  1297. NotSupported( "glVertexAttrib3fv" );
  1298. }
  1299. }
  1300. void GL2Extensions::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) const
  1301. {
  1302. if (_glVertexAttrib3s)
  1303. {
  1304. _glVertexAttrib3s(index, x, y, z);
  1305. }
  1306. else
  1307. {
  1308. NotSupported( "glVertexAttrib3s" );
  1309. }
  1310. }
  1311. void GL2Extensions::glVertexAttrib3sv(GLuint index, const GLshort *v) const
  1312. {
  1313. if (_glVertexAttrib3sv)
  1314. {
  1315. _glVertexAttrib3sv(index, v);
  1316. }
  1317. else
  1318. {
  1319. NotSupported( "glVertexAttrib3sv" );
  1320. }
  1321. }
  1322. void GL2Extensions::glVertexAttrib4Nbv(GLuint index, const GLbyte *v) const
  1323. {
  1324. if (_glVertexAttrib4Nbv)
  1325. {
  1326. _glVertexAttrib4Nbv(index, v);
  1327. }
  1328. else
  1329. {
  1330. NotSupported( "glVertexAttrib4Nbv" );
  1331. }
  1332. }
  1333. void GL2Extensions::glVertexAttrib4Niv(GLuint index, const GLint *v) const
  1334. {
  1335. if (_glVertexAttrib4Niv)
  1336. {
  1337. _glVertexAttrib4Niv(index, v);
  1338. }
  1339. else
  1340. {
  1341. NotSupported( "glVertexAttrib4Niv" );
  1342. }
  1343. }
  1344. void GL2Extensions::glVertexAttrib4Nsv(GLuint index, const GLshort *v) const
  1345. {
  1346. if (_glVertexAttrib4Nsv)
  1347. {
  1348. _glVertexAttrib4Nsv(index, v);
  1349. }
  1350. else
  1351. {
  1352. NotSupported( "glVertexAttrib4Nsv" );
  1353. }
  1354. }
  1355. void GL2Extensions::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) const
  1356. {
  1357. if (_glVertexAttrib4Nub)
  1358. {
  1359. _glVertexAttrib4Nub(index, x, y, z, w);
  1360. }
  1361. else
  1362. {
  1363. NotSupported( "glVertexAttrib4Nub" );
  1364. }
  1365. }
  1366. void GL2Extensions::glVertexAttrib4Nubv(GLuint index, const GLubyte *v) const
  1367. {
  1368. if (_glVertexAttrib4Nubv)
  1369. {
  1370. _glVertexAttrib4Nubv(index, v);
  1371. }
  1372. else
  1373. {
  1374. NotSupported( "glVertexAttrib4Nubv" );
  1375. }
  1376. }
  1377. void GL2Extensions::glVertexAttrib4Nuiv(GLuint index, const GLuint *v) const
  1378. {
  1379. if (_glVertexAttrib4Nuiv)
  1380. {
  1381. _glVertexAttrib4Nuiv(index, v);
  1382. }
  1383. else
  1384. {
  1385. NotSupported( "glVertexAttrib4Nuiv" );
  1386. }
  1387. }
  1388. void GL2Extensions::glVertexAttrib4Nusv(GLuint index, const GLushort *v) const
  1389. {
  1390. if (_glVertexAttrib4Nusv)
  1391. {
  1392. _glVertexAttrib4Nusv(index, v);
  1393. }
  1394. else
  1395. {
  1396. NotSupported( "glVertexAttrib4Nusv" );
  1397. }
  1398. }
  1399. void GL2Extensions::glVertexAttrib4bv(GLuint index, const GLbyte *v) const
  1400. {
  1401. if (_glVertexAttrib4bv)
  1402. {
  1403. _glVertexAttrib4bv(index, v);
  1404. }
  1405. else
  1406. {
  1407. NotSupported( "glVertexAttrib4bv" );
  1408. }
  1409. }
  1410. void GL2Extensions::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) const
  1411. {
  1412. if (_glVertexAttrib4d)
  1413. {
  1414. _glVertexAttrib4d(index, x, y, z, w);
  1415. }
  1416. else
  1417. {
  1418. NotSupported( "glVertexAttrib4d" );
  1419. }
  1420. }
  1421. void GL2Extensions::glVertexAttrib4dv(GLuint index, const GLdouble *v) const
  1422. {
  1423. if (_glVertexAttrib4dv)
  1424. {
  1425. _glVertexAttrib4dv(index, v);
  1426. }
  1427. else
  1428. {
  1429. NotSupported( "glVertexAttrib4dv" );
  1430. }
  1431. }
  1432. void GL2Extensions::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) const
  1433. {
  1434. if (_glVertexAttrib4f)
  1435. {
  1436. _glVertexAttrib4f(index, x, y, z, w);
  1437. }
  1438. else
  1439. {
  1440. NotSupported( "glVertexAttrib4f" );
  1441. }
  1442. }
  1443. void GL2Extensions::glVertexAttrib4fv(GLuint index, const GLfloat *v) const
  1444. {
  1445. if (_glVertexAttrib4fv)
  1446. {
  1447. _glVertexAttrib4fv(index, v);
  1448. }
  1449. else
  1450. {
  1451. NotSupported( "glVertexAttrib4fv" );
  1452. }
  1453. }
  1454. void GL2Extensions::glVertexAttrib4iv(GLuint index, const GLint *v) const
  1455. {
  1456. if (_glVertexAttrib4iv)
  1457. {
  1458. _glVertexAttrib4iv(index, v);
  1459. }
  1460. else
  1461. {
  1462. NotSupported( "glVertexAttrib4iv" );
  1463. }
  1464. }
  1465. void GL2Extensions::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) const
  1466. {
  1467. if (_glVertexAttrib4s)
  1468. {
  1469. _glVertexAttrib4s(index, x, y, z, w);
  1470. }
  1471. else
  1472. {
  1473. NotSupported( "glVertexAttrib4s" );
  1474. }
  1475. }
  1476. void GL2Extensions::glVertexAttrib4sv(GLuint index, const GLshort *v) const
  1477. {
  1478. if (_glVertexAttrib4sv)
  1479. {
  1480. _glVertexAttrib4sv(index, v);
  1481. }
  1482. else
  1483. {
  1484. NotSupported( "glVertexAttrib4sv" );
  1485. }
  1486. }
  1487. void GL2Extensions::glVertexAttrib4ubv(GLuint index, const GLubyte *v) const
  1488. {
  1489. if (_glVertexAttrib4ubv)
  1490. {
  1491. _glVertexAttrib4ubv(index, v);
  1492. }
  1493. else
  1494. {
  1495. NotSupported( "glVertexAttrib4ubv" );
  1496. }
  1497. }
  1498. void GL2Extensions::glVertexAttrib4uiv(GLuint index, const GLuint *v) const
  1499. {
  1500. if (_glVertexAttrib4uiv)
  1501. {
  1502. _glVertexAttrib4uiv(index, v);
  1503. }
  1504. else
  1505. {
  1506. NotSupported( "glVertexAttrib4uiv" );
  1507. }
  1508. }
  1509. void GL2Extensions::glVertexAttrib4usv(GLuint index, const GLushort *v) const
  1510. {
  1511. if (_glVertexAttrib4usv)
  1512. {
  1513. _glVertexAttrib4usv(index, v);
  1514. }
  1515. else
  1516. {
  1517. NotSupported( "glVertexAttrib4usv" );
  1518. }
  1519. }
  1520. void GL2Extensions::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) const
  1521. {
  1522. if (_glVertexAttribPointer)
  1523. {
  1524. _glVertexAttribPointer(index, size, type, normalized, stride, pointer);
  1525. }
  1526. else
  1527. {
  1528. NotSupported( "glVertexAttribPointer" );
  1529. }
  1530. }
  1531. void GL2Extensions::glUniformMatrix2x3fv( GLint location, GLsizei count,

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