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/components/talents/templates/js/druid/donotlocalize.js

https://bitbucket.org/chaosdeveloper/old-chaosweb
JavaScript | 107 lines | 98 code | 7 blank | 2 comment | 0 complexity | d9dc6caec8511ea9afac785077c953cf MD5 | raw file
  1. var i = 0;
  2. var t = 0;
  3. var nlclass = "druid";
  4. var nlclassPatch = "";
  5. nltree[i] = "Balance"; i++;
  6. nltree[i] = "Feral Combat"; i++;
  7. nltree[i] = "Restoration"; i++;
  8. i = 0;
  9. nltalent[i] = ["Starlight Wrath"]; i++;
  10. nltalent[i] = ["Genesis"]; i++;
  11. nltalent[i] = ["Moonglow"]; i++;
  12. nltalent[i] = ["Nature's Mastery"]; i++;
  13. nltalent[i] = ["Improved Moonfire"]; i++;
  14. nltalent[i] = ["Brambles"]; i++;
  15. nltalent[i] = ["Nature's Grace"]; i++;
  16. nltalent[i] = ["Nature's Splendor"]; i++;
  17. nltalent[i] = ["Nature's Reach"]; i++;
  18. nltalent[i] = ["Vengeance"]; i++;
  19. nltalent[i] = ["Celestial Focus"]; i++;
  20. nltalent[i] = ["Lunar Guidance"]; i++;
  21. nltalent[i] = ["Insect Swarm"]; i++;
  22. nltalent[i] = ["Improved Insect Swarm"]; i++;
  23. nltalent[i] = ["Dreamstate"]; i++;
  24. nltalent[i] = ["Moonfury"]; i++;
  25. nltalent[i] = ["Balance of Power"]; i++;
  26. nltalent[i] = ["Moonkin Form"]; i++;
  27. nltalent[i] = ["Improved Moonkin Form"]; i++;
  28. nltalent[i] = ["Improved Faerie Fire"]; i++;
  29. nltalent[i] = ["Owlkin Frenzy"]; i++;
  30. nltalent[i] = ["Wrath of Cenarius"]; i++;
  31. nltalent[i] = ["Eclipse"]; i++;
  32. nltalent[i] = ["Typhoon"]; i++;
  33. nltalent[i] = ["Force of Nature"]; i++;
  34. nltalent[i] = ["Gale Winds"]; i++;
  35. nltalent[i] = ["Earth and Moon"]; i++;
  36. nltalent[i] = ["Starfall"]; i++;
  37. treeStartStop[t] = i -1;
  38. t++;
  39. //feral talents
  40. nltalent[i] = ["Ferocity"]; i++;
  41. nltalent[i] = ["Feral Aggression"]; i++;
  42. nltalent[i] = ["Feral Instinct"]; i++;
  43. nltalent[i] = ["Savage Fury"]; i++;
  44. nltalent[i] = ["Thick Hide"]; i++;
  45. nltalent[i] = ["Feral Swiftness"]; i++;
  46. nltalent[i] = ["Survival Instincts"]; i++;
  47. nltalent[i] = ["Sharpened Claws"]; i++;
  48. nltalent[i] = ["Shredding Attacks"]; i++;
  49. nltalent[i] = ["Predatory Strikes"]; i++;
  50. nltalent[i] = ["Primal Fury"]; i++;
  51. nltalent[i] = ["Primal Precision"]; i++;
  52. nltalent[i] = ["Brutal Impact"]; i++;
  53. nltalent[i] = ["Feral Charge"]; i++;
  54. nltalent[i] = ["Nurturing Instinct"]; i++;
  55. nltalent[i] = ["Natural Reaction"]; i++
  56. nltalent[i] = ["Heart of the Wild"]; i++;
  57. nltalent[i] = ["Survival of the Fittest"]; i++;
  58. nltalent[i] = ["Leader of the Pack"]; i++;
  59. nltalent[i] = ["Improved Leader of the Pack"]; i++;
  60. nltalent[i] = ["Primal Tenacity"]; i++;
  61. nltalent[i] = ["Protector of the Pack"]; i++;
  62. nltalent[i] = ["Predatory Instincts"]; i++;
  63. nltalent[i] = ["Infected Wounds"]; i++;
  64. nltalent[i] = ["King of the Jungle"]; i++;
  65. nltalent[i] = ["Mangle"]; i++;
  66. nltalent[i] = ["Improved Mangle"]; i++;
  67. nltalent[i] = ["Rend and Tear"]; i++;
  68. nltalent[i] = ["Berserk"]; i++;
  69. treeStartStop[t] = i -1;
  70. t++;
  71. //restoration talents
  72. nltalent[i] = ["Improved Mark of the Wild"]; i++;
  73. nltalent[i] = ["Nature's Focus"]; i++;
  74. nltalent[i] = ["Furor"]; i++;
  75. nltalent[i] = ["Naturalist"]; i++;
  76. nltalent[i] = ["Subtlety"]; i++;
  77. nltalent[i] = ["Natural Shapeshifter"]; i++;
  78. nltalent[i] = ["Intensity"]; i++;
  79. nltalent[i] = ["Omen of Clarity"]; i++;
  80. nltalent[i] = ["Master Shapeshifter"]; i++;
  81. nltalent[i] = ["Tranquil Spirit"]; i++;
  82. nltalent[i] = ["Improved Rejuvenation"]; i++;
  83. nltalent[i] = ["Nature's Swiftness"]; i++;
  84. nltalent[i] = ["Gift of Nature"]; i++;
  85. nltalent[i] = ["Improved Tranquility"]; i++;
  86. nltalent[i] = ["Empowered Touch"]; i++;
  87. nltalent[i] = ["Improved Regrowth"]; i++;
  88. nltalent[i] = ["Living Spirit"]; i++;
  89. nltalent[i] = ["Swiftmend"]; i++;
  90. nltalent[i] = ["Natural Perfection"]; i++;
  91. nltalent[i] = ["Empowered Rejuvenation"]; i++;
  92. nltalent[i] = ["Living Seed"]; i++;
  93. nltalent[i] = ["Replenish"]; i++;
  94. nltalent[i] = ["Tree of Life"]; i++;
  95. nltalent[i] = ["Improved Tree of Life"]; i++;
  96. nltalent[i] = ["Gift of the Earthmother"]; i++;
  97. nltalent[i] = ["Wild Growth"]; i++;
  98. treeStartStop[t] = i -1;
  99. t++;
  100. jsLoaded=true;//needed for ajax script loading