/examples/KMLParser/bin-release/srcview/source/com/adobe/xml/syndication/generic/Atom10Feed.as.html

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  1. <!-- saved from url=(0014)about:internet -->
  2. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
  3. <html xmlns="http://www.w3.org/1999/xhtml">
  4. <head>
  5. <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
  6. <title>Atom10Feed.as</title>
  7. <link rel="stylesheet" type="text/css" href="../../../../../../SourceStyles.css"/>
  8. </head>
  9. <body><pre><span class="ActionScriptComment">/*
  10. Adobe Systems Incorporated(r) Source Code License Agreement
  11. Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
  12. Please read this Source Code License Agreement carefully before using
  13. the source code.
  14. Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
  15. no-charge, royalty-free, irrevocable copyright license, to reproduce,
  16. prepare derivative works of, publicly display, publicly perform, and
  17. distribute this source code and such derivative works in source or
  18. object code form without any attribution requirements.
  19. The name &quot;Adobe Systems Incorporated&quot; must not be used to endorse or promote products
  20. derived from the source code without prior written permission.
  21. You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
  22. against any loss, damage, claims or lawsuits, including attorney&apos;s
  23. fees that arise or result from your use or distribution of the source
  24. code.
  25. THIS SOURCE CODE IS PROVIDED &quot;AS IS&quot; AND &quot;WITH ALL FAULTS&quot;, WITHOUT
  26. ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
  27. BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
  28. FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
  29. NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
  30. OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  31. EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  32. PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
  33. OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  34. WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
  35. OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
  36. ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  37. */</span>
  38. <span class="ActionScriptpackage">package</span> <span class="ActionScriptDefault_Text">com</span>.<span class="ActionScriptDefault_Text">adobe</span>.<span class="ActionScriptDefault_Text">xml</span>.<span class="ActionScriptDefault_Text">syndication</span>.<span class="ActionScriptDefault_Text">generic</span>
  39. <span class="ActionScriptBracket/Brace">{</span>
  40. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">com</span>.<span class="ActionScriptDefault_Text">adobe</span>.<span class="ActionScriptDefault_Text">xml</span>.<span class="ActionScriptDefault_Text">syndication</span>.<span class="ActionScriptDefault_Text">atom</span>.<span class="ActionScriptDefault_Text">Atom10</span>;
  41. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">com</span>.<span class="ActionScriptDefault_Text">adobe</span>.<span class="ActionScriptDefault_Text">xml</span>.<span class="ActionScriptDefault_Text">syndication</span>.<span class="ActionScriptDefault_Text">atom</span>.<span class="ActionScriptDefault_Text">Entry10</span>;
  42. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">com</span>.<span class="ActionScriptDefault_Text">adobe</span>.<span class="ActionScriptDefault_Text">xml</span>.<span class="ActionScriptDefault_Text">syndication</span>.<span class="ActionScriptDefault_Text">atom</span>.<span class="ActionScriptDefault_Text">FeedData10</span>;
  43. <span class="ActionScriptASDoc">/**
  44. * Class that abstracts out the specific characteristics of an Atom feed
  45. * into a generic Feed. You create an instance using an Atom10 object,
  46. * then you can access it in a generic way.
  47. *
  48. * @langversion ActionScript 3.0
  49. * @playerversion Flash 8.5
  50. * @tiptext
  51. */</span>
  52. <span class="ActionScriptReserved">public</span> <span class="ActionScriptclass">class</span> <span class="ActionScriptDefault_Text">Atom10Feed</span>
  53. <span class="ActionScriptReserved">implements</span> <span class="ActionScriptDefault_Text">IFeed</span>
  54. <span class="ActionScriptBracket/Brace">{</span>
  55. <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">atom10</span><span class="ActionScriptOperator">:</span><span class="ActionScriptDefault_Text">Atom10</span>;
  56. <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_metadata</span><span class="ActionScriptOperator">:</span><span class="ActionScriptDefault_Text">Atom10Metadata</span>;
  57. <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_items</span><span class="ActionScriptOperator">:</span><span class="ActionScriptDefault_Text">Array</span>;
  58. <span class="ActionScriptASDoc">/**
  59. * Create a new Atom10Feed instance.
  60. *
  61. * @param atom10 An Atom10 object that you want abstracted.
  62. *
  63. * @langversion ActionScript 3.0
  64. * @playerversion Flash 8.5
  65. * @tiptext
  66. */</span>
  67. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">Atom10Feed</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">atom10</span><span class="ActionScriptOperator">:</span><span class="ActionScriptDefault_Text">Atom10</span><span class="ActionScriptBracket/Brace">)</span>
  68. <span class="ActionScriptBracket/Brace">{</span>
  69. <span class="ActionScriptReserved">this</span>.<span class="ActionScriptDefault_Text">atom10</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">atom10</span>;
  70. <span class="ActionScriptReserved">this</span>.<span class="ActionScriptDefault_Text">_metadata</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Atom10Metadata</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">this</span>.<span class="ActionScriptDefault_Text">atom10</span>.<span class="ActionScriptDefault_Text">feedData</span> <span class="ActionScriptReserved">as</span> <span class="ActionScriptDefault_Text">FeedData10</span><span class="ActionScriptBracket/Brace">)</span>;
  71. <span class="ActionScriptReserved">this</span>.<span class="ActionScriptDefault_Text">_items</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Array</span><span class="ActionScriptBracket/Brace">()</span>;
  72. <span class="ActionScriptReserved">for</span> <span class="ActionScriptReserved">each</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">item</span><span class="ActionScriptOperator">:</span><span class="ActionScriptDefault_Text">Entry10</span> <span class="ActionScriptReserved">in</span> <span class="ActionScriptReserved">this</span>.<span class="ActionScriptDefault_Text">atom10</span>.<span class="ActionScriptDefault_Text">entries</span><span class="ActionScriptBracket/Brace">)</span>
  73. <span class="ActionScriptBracket/Brace">{</span>
  74. <span class="ActionScriptReserved">this</span>.<span class="ActionScriptDefault_Text">_items</span>.<span class="ActionScriptDefault_Text">push</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Atom10Item</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">item</span><span class="ActionScriptBracket/Brace">))</span>;
  75. <span class="ActionScriptBracket/Brace">}</span>
  76. <span class="ActionScriptBracket/Brace">}</span>
  77. <span class="ActionScriptASDoc">/**
  78. * Get the metadata associated with this Atom feed. In other words, any
  79. * data that isn&apos;t contained in entries, meaning data about the feed
  80. * itself.
  81. *
  82. * @langversion ActionScript 3.0
  83. * @playerversion Flash 8.5
  84. * @tiptext
  85. */</span>
  86. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">metadata</span><span class="ActionScriptBracket/Brace">()</span><span class="ActionScriptOperator">:</span><span class="ActionScriptDefault_Text">IMetadata</span>
  87. <span class="ActionScriptBracket/Brace">{</span>
  88. <span class="ActionScriptReserved">return</span> <span class="ActionScriptReserved">this</span>.<span class="ActionScriptDefault_Text">_metadata</span>;
  89. <span class="ActionScriptBracket/Brace">}</span>
  90. <span class="ActionScriptASDoc">/**
  91. * Get an array of Item objects which represent Atom 1.0 entries.
  92. *
  93. * @langversion ActionScript 3.0
  94. * @playerversion Flash 8.5
  95. * @tiptext
  96. */</span>
  97. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">items</span><span class="ActionScriptBracket/Brace">()</span><span class="ActionScriptOperator">:</span><span class="ActionScriptDefault_Text">Array</span>
  98. <span class="ActionScriptBracket/Brace">{</span>
  99. <span class="ActionScriptReserved">return</span> <span class="ActionScriptReserved">this</span>.<span class="ActionScriptDefault_Text">_items</span>;
  100. <span class="ActionScriptBracket/Brace">}</span>
  101. <span class="ActionScriptBracket/Brace">}</span>
  102. <span class="ActionScriptBracket/Brace">}</span></pre></body>
  103. </html>