/SpaceRace/fgd/spacerace.fgd

http://bunglistbuild.googlecode.com/ · Unknown · 33 lines · 28 code · 5 blank · 0 comment · 0 complexity · 7fb3296748d52fdeae75482e31a42347 MD5 · raw file

  1. @include "base.fgd"
  2. @SolidClass base(Trigger) = func_spacerace :
  3. "A trigger volume that calls parts of the spacerace gamemode for certain events."
  4. [
  5. map_zone(choices) : "Choose map zone" : 1 : "Set what part of the map this trigger represents" =
  6. [
  7. 0 : "Build Area"
  8. 1 : "Starting Grid"
  9. 2 : "Start Line"
  10. 3 : "Finish Line"
  11. 4 : "Checkpoint"
  12. ]
  13. checkpoint(integer) : "Checkpoint Number (1+)" : 0 : "Set order of checkpoints, 1 up, only used if map_zone is set to Checkpoint. MUST BE UNIQUE."
  14. // Inputs
  15. input Slay(integer) : "Kills everyone not in a vehicle (for use on the starting grid)"
  16. ]
  17. @SolidClass base(Trigger) = func_gravity :
  18. "A trigger volume that changes the gravity on any entity that touches it."
  19. [
  20. gravity(integer) : "Gravity (0-1)" : 1
  21. reset(choices) : "Reset Gravity on leaving?" : 1 : "If set this will reset the gravity of any entity that leaves the trigger to the default value." =
  22. [
  23. 0 : "No"
  24. 1 : "Yes"
  25. ]
  26. // Inputs
  27. // input SetGravity(float) : "Changes the gravity to the specified value."
  28. ]