/SpaceRace/fgd/spacerace.fgd
http://bunglistbuild.googlecode.com/ · Unknown · 33 lines · 28 code · 5 blank · 0 comment · 0 complexity · 7fb3296748d52fdeae75482e31a42347 MD5 · raw file
- @include "base.fgd"
-
- @SolidClass base(Trigger) = func_spacerace :
- "A trigger volume that calls parts of the spacerace gamemode for certain events."
- [
- map_zone(choices) : "Choose map zone" : 1 : "Set what part of the map this trigger represents" =
- [
- 0 : "Build Area"
- 1 : "Starting Grid"
- 2 : "Start Line"
- 3 : "Finish Line"
- 4 : "Checkpoint"
- ]
-
- checkpoint(integer) : "Checkpoint Number (1+)" : 0 : "Set order of checkpoints, 1 up, only used if map_zone is set to Checkpoint. MUST BE UNIQUE."
-
- // Inputs
- input Slay(integer) : "Kills everyone not in a vehicle (for use on the starting grid)"
- ]
-
- @SolidClass base(Trigger) = func_gravity :
- "A trigger volume that changes the gravity on any entity that touches it."
- [
- gravity(integer) : "Gravity (0-1)" : 1
- reset(choices) : "Reset Gravity on leaving?" : 1 : "If set this will reset the gravity of any entity that leaves the trigger to the default value." =
- [
- 0 : "No"
- 1 : "Yes"
- ]
-
- // Inputs
- // input SetGravity(float) : "Changes the gravity to the specified value."
- ]