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/SpaceRace/fgd/spacerace.fgd

http://bunglistbuild.googlecode.com/
Unknown | 33 lines | 28 code | 5 blank | 0 comment | 0 complexity | 7fb3296748d52fdeae75482e31a42347 MD5 | raw file
 1@include "base.fgd"
 2
 3@SolidClass base(Trigger) = func_spacerace : 
 4	"A trigger volume that calls parts of the spacerace gamemode for certain events."
 5[
 6	map_zone(choices) : "Choose map zone" : 1 : "Set what part of the map this trigger represents" =
 7	[
 8		0 : "Build Area"
 9		1 : "Starting Grid"
10		2 : "Start Line"
11		3 : "Finish Line"
12		4 : "Checkpoint"
13	]
14	
15	checkpoint(integer) : "Checkpoint Number (1+)" : 0 : "Set order of checkpoints, 1 up, only used if map_zone is set to Checkpoint. MUST BE UNIQUE."
16
17	// Inputs
18	input Slay(integer) : "Kills everyone not in a vehicle (for use on the starting grid)"
19]
20
21@SolidClass base(Trigger) = func_gravity : 
22	"A trigger volume that changes the gravity on any entity that touches it."
23[
24	gravity(integer) : "Gravity (0-1)" : 1
25	reset(choices) : "Reset Gravity on leaving?" : 1 : "If set this will reset the gravity of any entity that leaves the trigger to the default value." =
26	[
27		0 : "No"
28		1 : "Yes"
29	]
30
31	// Inputs
32	// input SetGravity(float) : "Changes the gravity to the specified value."
33]