/src/list-object-flags.h
C Header | 106 lines | 97 code | 1 blank | 8 comment | 0 complexity | 5a262eb73efd9d98284d81939214bcac MD5 | raw file
- /* list-object-flags.h - object flags
- *
- * Changing flag order will break savefiles. There is a hard-coded limit of
- * 96 flags, due to 12 bytes of storage for item flags in the savefile. Flags
- * below start from 1 on line 11, so a flag's sequence number is its line
- * number minus 10.
- */
- /* symbol message */
- OF(NONE, "")
- OF(STR, "")
- OF(INT, "")
- OF(WIS, "")
- OF(DEX, "")
- OF(CON, "")
- OF(CHR, "")
- OF(XXX1, "")
- OF(XXX2, "")
- OF(STEALTH, "Your %s glows.")
- OF(SEARCH, "Your %s glows.")
- OF(INFRA, "")
- OF(TUNNEL, "")
- OF(SPEED, "")
- OF(BLOWS, "")
- OF(SHOTS, "")
- OF(MIGHT, "")
- OF(SLAY_ANIMAL, "")
- OF(SLAY_EVIL, "")
- OF(SLAY_UNDEAD, "")
- OF(SLAY_DEMON, "")
- OF(SLAY_ORC, "")
- OF(SLAY_TROLL, "")
- OF(SLAY_GIANT, "")
- OF(SLAY_DRAGON, "")
- OF(KILL_DRAGON, "")
- OF(KILL_DEMON, "")
- OF(KILL_UNDEAD, "")
- OF(BRAND_POIS, "")
- OF(BRAND_ACID, "")
- OF(BRAND_ELEC, "")
- OF(BRAND_FIRE, "")
- OF(BRAND_COLD, "")
- OF(SUST_STR, "Your %s glows.")
- OF(SUST_INT, "Your %s glows.")
- OF(SUST_WIS, "Your %s glows.")
- OF(SUST_DEX, "Your %s glows.")
- OF(SUST_CON, "Your %s glows.")
- OF(SUST_CHR, "Your %s glows.")
- OF(VULN_ACID, "Your %s glows.")
- OF(VULN_ELEC, "Your %s glows.")
- OF(VULN_FIRE, "Your %s glows.")
- OF(VULN_COLD, "Your %s glows.")
- OF(XXX3, "Your %s glows.")
- OF(XXX4, "Your %s glows.")
- OF(IM_ACID, "Your %s glows.")
- OF(IM_ELEC, "Your %s glows.")
- OF(IM_FIRE, "Your %s glows.")
- OF(IM_COLD, "Your %s glows.")
- OF(RES_ACID, "Your %s glows.")
- OF(RES_ELEC, "Your %s glows.")
- OF(RES_FIRE, "Your %s glows.")
- OF(RES_COLD, "Your %s glows.")
- OF(RES_POIS, "Your %s glows.")
- OF(RES_FEAR, "Your %s glows.")
- OF(RES_LIGHT, "Your %s glows.")
- OF(RES_DARK, "Your %s glows.")
- OF(RES_BLIND, "Your %s glows.")
- OF(RES_CONFU, "Your %s glows.")
- OF(RES_SOUND, "Your %s glows.")
- OF(RES_SHARD, "Your %s glows.")
- OF(RES_NEXUS, "Your %s glows.")
- OF(RES_NETHR, "Your %s glows.")
- OF(RES_CHAOS, "Your %s glows.")
- OF(RES_DISEN, "Your %s glows.")
- OF(SLOW_DIGEST, "You feel your %s slow your metabolism.")
- OF(FEATHER, "Your %s slows your fall.")
- OF(LIGHT, "")
- OF(REGEN, "You feel your %s speed up your recovery.")
- OF(TELEPATHY, "")
- OF(SEE_INVIS, "")
- OF(FREE_ACT, "Your %s glows.")
- OF(HOLD_LIFE, "Your %s glows.")
- OF(NO_FUEL, "")
- OF(IMPAIR_HP, "You feel your %s slow your recovery.")
- OF(IMPAIR_MANA, "You feel your %s slow your mana recovery.")
- OF(AFRAID, "")
- OF(IMPACT, "Your %s causes an earthquake!")
- OF(TELEPORT, "Your %s teleports you.")
- OF(AGGRAVATE, "You feel your %s aggravate things around you.")
- OF(DRAIN_EXP, "You feel your %s drain your life.")
- OF(IGNORE_ACID, "")
- OF(IGNORE_ELEC, "")
- OF(IGNORE_FIRE, "")
- OF(IGNORE_COLD, "")
- OF(XXX5, "")
- OF(XXX6, "")
- OF(BLESSED, "")
- OF(XXX7, "")
- OF(INSTA_ART, "")
- OF(EASY_KNOW, "")
- OF(HIDE_TYPE, "")
- OF(SHOW_MODS, "")
- OF(XXX8, "")
- OF(LIGHT_CURSE, "")
- OF(HEAVY_CURSE, "")
- OF(PERMA_CURSE, "")