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/src/list-object-flags.h

https://bitbucket.org/ekolis/jackband
C Header | 106 lines | 97 code | 1 blank | 8 comment | 0 complexity | 5a262eb73efd9d98284d81939214bcac MD5 | raw file
  1. /* list-object-flags.h - object flags
  2. *
  3. * Changing flag order will break savefiles. There is a hard-coded limit of
  4. * 96 flags, due to 12 bytes of storage for item flags in the savefile. Flags
  5. * below start from 1 on line 11, so a flag's sequence number is its line
  6. * number minus 10.
  7. */
  8. /* symbol message */
  9. OF(NONE, "")
  10. OF(STR, "")
  11. OF(INT, "")
  12. OF(WIS, "")
  13. OF(DEX, "")
  14. OF(CON, "")
  15. OF(CHR, "")
  16. OF(XXX1, "")
  17. OF(XXX2, "")
  18. OF(STEALTH, "Your %s glows.")
  19. OF(SEARCH, "Your %s glows.")
  20. OF(INFRA, "")
  21. OF(TUNNEL, "")
  22. OF(SPEED, "")
  23. OF(BLOWS, "")
  24. OF(SHOTS, "")
  25. OF(MIGHT, "")
  26. OF(SLAY_ANIMAL, "")
  27. OF(SLAY_EVIL, "")
  28. OF(SLAY_UNDEAD, "")
  29. OF(SLAY_DEMON, "")
  30. OF(SLAY_ORC, "")
  31. OF(SLAY_TROLL, "")
  32. OF(SLAY_GIANT, "")
  33. OF(SLAY_DRAGON, "")
  34. OF(KILL_DRAGON, "")
  35. OF(KILL_DEMON, "")
  36. OF(KILL_UNDEAD, "")
  37. OF(BRAND_POIS, "")
  38. OF(BRAND_ACID, "")
  39. OF(BRAND_ELEC, "")
  40. OF(BRAND_FIRE, "")
  41. OF(BRAND_COLD, "")
  42. OF(SUST_STR, "Your %s glows.")
  43. OF(SUST_INT, "Your %s glows.")
  44. OF(SUST_WIS, "Your %s glows.")
  45. OF(SUST_DEX, "Your %s glows.")
  46. OF(SUST_CON, "Your %s glows.")
  47. OF(SUST_CHR, "Your %s glows.")
  48. OF(VULN_ACID, "Your %s glows.")
  49. OF(VULN_ELEC, "Your %s glows.")
  50. OF(VULN_FIRE, "Your %s glows.")
  51. OF(VULN_COLD, "Your %s glows.")
  52. OF(XXX3, "Your %s glows.")
  53. OF(XXX4, "Your %s glows.")
  54. OF(IM_ACID, "Your %s glows.")
  55. OF(IM_ELEC, "Your %s glows.")
  56. OF(IM_FIRE, "Your %s glows.")
  57. OF(IM_COLD, "Your %s glows.")
  58. OF(RES_ACID, "Your %s glows.")
  59. OF(RES_ELEC, "Your %s glows.")
  60. OF(RES_FIRE, "Your %s glows.")
  61. OF(RES_COLD, "Your %s glows.")
  62. OF(RES_POIS, "Your %s glows.")
  63. OF(RES_FEAR, "Your %s glows.")
  64. OF(RES_LIGHT, "Your %s glows.")
  65. OF(RES_DARK, "Your %s glows.")
  66. OF(RES_BLIND, "Your %s glows.")
  67. OF(RES_CONFU, "Your %s glows.")
  68. OF(RES_SOUND, "Your %s glows.")
  69. OF(RES_SHARD, "Your %s glows.")
  70. OF(RES_NEXUS, "Your %s glows.")
  71. OF(RES_NETHR, "Your %s glows.")
  72. OF(RES_CHAOS, "Your %s glows.")
  73. OF(RES_DISEN, "Your %s glows.")
  74. OF(SLOW_DIGEST, "You feel your %s slow your metabolism.")
  75. OF(FEATHER, "Your %s slows your fall.")
  76. OF(LIGHT, "")
  77. OF(REGEN, "You feel your %s speed up your recovery.")
  78. OF(TELEPATHY, "")
  79. OF(SEE_INVIS, "")
  80. OF(FREE_ACT, "Your %s glows.")
  81. OF(HOLD_LIFE, "Your %s glows.")
  82. OF(NO_FUEL, "")
  83. OF(IMPAIR_HP, "You feel your %s slow your recovery.")
  84. OF(IMPAIR_MANA, "You feel your %s slow your mana recovery.")
  85. OF(AFRAID, "")
  86. OF(IMPACT, "Your %s causes an earthquake!")
  87. OF(TELEPORT, "Your %s teleports you.")
  88. OF(AGGRAVATE, "You feel your %s aggravate things around you.")
  89. OF(DRAIN_EXP, "You feel your %s drain your life.")
  90. OF(IGNORE_ACID, "")
  91. OF(IGNORE_ELEC, "")
  92. OF(IGNORE_FIRE, "")
  93. OF(IGNORE_COLD, "")
  94. OF(XXX5, "")
  95. OF(XXX6, "")
  96. OF(BLESSED, "")
  97. OF(XXX7, "")
  98. OF(INSTA_ART, "")
  99. OF(EASY_KNOW, "")
  100. OF(HIDE_TYPE, "")
  101. OF(SHOW_MODS, "")
  102. OF(XXX8, "")
  103. OF(LIGHT_CURSE, "")
  104. OF(HEAVY_CURSE, "")
  105. OF(PERMA_CURSE, "")