/src/list-effects.h
C Header | 267 lines | 227 code | 29 blank | 11 comment | 0 complexity | 9183670278408d4cbdad88f014165594 MD5 | raw file
- /*
- * File: list-effects.h
- * Purpose: List of effect types
- */
-
- /*
- * "rating" is the power rating for an item activation, as a damage-per-blow
- * equivalent (x2). These ratings are used in the calculation of the power (and
- * therefore cost) of an item which has the effect as an activation, but NOT
- * for other items (e.g. potions, scrolls). Hence the use of INIHIBIT_POWER.
- */
-
- /* name aim? rating short description */
- EFFECT(XXX, FALSE, 0, NULL)
- EFFECT(POISON, FALSE, 0, "poisons you for 2d7+10 turns")
- EFFECT(BLIND, FALSE, 0, "blinds you for 4d25+75 turns")
- EFFECT(SCARE, FALSE, 0, "induces fear in you for 1d10+10 turns")
- EFFECT(CONFUSE, FALSE, 0, "confuses you for 4d5+10 turns")
- EFFECT(HALLUC, FALSE, 0, "causes you to hallucinate")
- EFFECT(PARALYZE, FALSE, 0, "induces paralysis for 1d5+5 turns")
- EFFECT(SLOW, FALSE, 0, "slows you for 1d25+15 turns")
-
- EFFECT(CURE_POISON, FALSE, 1, "neutralizes poison")
- EFFECT(CURE_BLINDNESS, FALSE, 4, "cures blindness")
- EFFECT(CURE_PARANOIA, FALSE, 2, "removes your fear")
- EFFECT(CURE_CONFUSION, FALSE, 4, "cures confusion")
- EFFECT(CURE_MIND, FALSE, 8, "cures confusion and hallucination, removes fear and grants you temporary resistance to confusion")
- EFFECT(CURE_BODY, FALSE, 7, "heals cut damage, and cures stunning, poison and blindness")
-
- EFFECT(CURE_LIGHT, FALSE, 5, "heals you a small amount (15% of your wounds, minimum 15HP), heals some cut damage, makes you a little less confused, and cures blindness")
- EFFECT(CURE_SERIOUS, FALSE, 8, "heals you a fair amount (1/5 of your wounds, minimum 25HP), heals cut damage, and cures blindness and confusion")
- EFFECT(CURE_CRITICAL, FALSE, 10, "heals you a large amount (1/4 of your wounds, minimum 30HP), heals cut damage, and cures stunning, poisoning, blindness, and confusion")
- EFFECT(CURE_FULL, FALSE, 12, "heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, blindness, and confusion")
- EFFECT(CURE_FULL2, FALSE, 18, "restores 1200 hit points, heals cut damage, and cures stunning, poisoning, blindness, and confusion")
- EFFECT(CURE_NONORLYBIG,FALSE, 21, "restores 5000 hit points, restores experience and stats, heals cut damage, and cures stunning, poison, blindness, and confusion")
- EFFECT(CURE_TEMP, FALSE, 9, "heals cut damage, and cures all stunning, poison, blindness and confusion")
- EFFECT(HEAL1, FALSE, 13, "heals 500 hit points")
- EFFECT(HEAL2, FALSE, 16, "heals 1000 hit points")
- EFFECT(HEAL3, FALSE, 14, "heals 500 hit points, heals cut damage, and cures stunning")
-
- EFFECT(GAIN_EXP, FALSE, INHIBIT_POWER, "grants 100,000 experience points")
- EFFECT(LOSE_EXP, FALSE, 0, "drains a quarter of your experience")
- EFFECT(RESTORE_EXP, FALSE, 8, "restores your experience")
-
- EFFECT(RESTORE_MANA, FALSE, 20, "restores your mana points to maximum")
-
- EFFECT(GAIN_STR, FALSE, INHIBIT_POWER, "restores and increases your strength")
- EFFECT(GAIN_INT, FALSE, INHIBIT_POWER, "restores and increases your intelligence")
- EFFECT(GAIN_WIS, FALSE, INHIBIT_POWER, "restores and increases your wisdom")
- EFFECT(GAIN_DEX, FALSE, INHIBIT_POWER, "restores and increases your dexterity")
- EFFECT(GAIN_CON, FALSE, INHIBIT_POWER, "restores and increases your constitution")
- EFFECT(GAIN_CHR, FALSE, INHIBIT_POWER, "restores and increases your charisma")
- EFFECT(GAIN_ALL, FALSE, INHIBIT_POWER, "restores and increases all your stats")
- EFFECT(BRAWN, FALSE, 30, "raises your strength at the expense of a random attribute")
- EFFECT(INTELLECT, FALSE, 25, "raises your intelligence at the expense of a random attribute")
- EFFECT(CONTEMPLATION, FALSE, 25, "raises your wisdom at the expense of a random attribute")
- EFFECT(TOUGHNESS, FALSE, 30, "raises your constitution at the expense of a random attribute")
- EFFECT(NIMBLENESS, FALSE, 25, "raises your dexterity at the expense of a random attribute")
- EFFECT(PLEASING, FALSE, 5, "raises your charisma at the expense of a random attribute")
- EFFECT(LOSE_STR, FALSE, 0, "reduces your strength with damage 5d5")
- EFFECT(LOSE_INT, FALSE, 0, "reduces your intelligence with damage 5d5")
- EFFECT(LOSE_WIS, FALSE, 0, "reduces your wisdom with damage 5d5")
- EFFECT(LOSE_DEX, FALSE, 0, "reduces your dexterity with damage 5d5")
- EFFECT(LOSE_CON, FALSE, 0, "reduces your constitution with damage 5d5")
- EFFECT(LOSE_CHR, FALSE, 0, "reduces your intelligence with damage 5d5")
- EFFECT(LOSE_CON2, FALSE, 0, "reduces your constitution with damage 10d10")
- EFFECT(RESTORE_STR, FALSE, 10, "restores your strength")
- EFFECT(RESTORE_INT, FALSE, 8, "restores your intelligence")
- EFFECT(RESTORE_WIS, FALSE, 8, "restores your wisdom")
- EFFECT(RESTORE_DEX, FALSE, 9, "restores your dexterity")
- EFFECT(RESTORE_CON, FALSE, 10, "restores your constitution")
- EFFECT(RESTORE_CHR, FALSE, 4, "restores your charisma")
- EFFECT(RESTORE_ALL, FALSE, 15, "restores all your stats")
-
- EFFECT(RESTORE_ST_LEV, FALSE, 17, "restores all your stats and your experience points")
-
- EFFECT(TMD_INFRA, FALSE, 5, "extends your infravision by 50 feet for 4d25+100 turns")
- EFFECT(TMD_SINVIS, FALSE, 7, "cures blindness and allows you to see invisible things for 2d6+12 turns")
- EFFECT(TMD_ESP, FALSE, 10, "cures blindness and gives you telepathy for 6d6+12 turns")
-
- EFFECT(ENLIGHTENMENT, FALSE, 22, "completely lights up and magically maps the level")
- EFFECT(ENLIGHTENMENT2, FALSE, INHIBIT_POWER, "increases your intelligence and wisdom, detects and maps everything in the surrounding area, and identifies all items in your pack")
-
- EFFECT(HERO, FALSE, 7, "restores 10 hit points, removes fear and grants you resistance to fear and +12 to-hit for 1d25+25 turns")
- EFFECT(SHERO, FALSE, 9, "restores 30 hit points, removes fear and grants you resistance to fear, +24 to-hit, and -10AC for 1d25+25 turns")
-
- EFFECT(RESIST_ACID, FALSE, 4, "grants temporary resistance to acid for 1d10+10 turns")
- EFFECT(RESIST_ELEC, FALSE, 4, "grants temporary resistance to electricity for 1d10+10 turns")
- EFFECT(RESIST_FIRE, FALSE, 4, "grants temporary resistance to fire for 1d10+10 turns")
- EFFECT(RESIST_COLD, FALSE, 4, "grants temporary resistance to cold for 1d10+10 turns")
- EFFECT(RESIST_POIS, FALSE, 4, "grants temporary resistance to poison for 1d10+10 turns")
- EFFECT(RESIST_ALL, FALSE, 10, "grants temporary resistance to acid, electricity, fire, cold and poison for 1d20+20 turns")
-
- EFFECT(DETECT_TREASURE, FALSE, 6, "detects gold and objects nearby")
- EFFECT(DETECT_TRAP, FALSE, 6, "detects traps nearby")
- EFFECT(DETECT_DOORSTAIR, FALSE, 6, "detects doors and stairs nearby")
- EFFECT(DETECT_INVIS, FALSE, 6, "detects invisible creatures nearby")
- EFFECT(DETECT_EVIL, FALSE, 6, "detects evil creatures nearby")
- EFFECT(DETECT_ALL, FALSE, 10, "detects treasure, traps, doors, stairs, and all creatures nearby")
-
- EFFECT(ENCHANT_TOHIT, FALSE, 15, "attempts to magically enhance a weapon's to-hit bonus")
- EFFECT(ENCHANT_TODAM, FALSE, 20, "attempts to magically enhance a weapon's to-dam bonus")
- EFFECT(ENCHANT_WEAPON, FALSE, 22, "attempts to magically enhance a weapon both to-hit and to-dam")
- EFFECT(ENCHANT_ARMOR, FALSE, 12, "attempts to magically enhance a piece of armour")
- EFFECT(ENCHANT_ARMOR2, FALSE, 15, "attempts to magically enhance a piece of armour with high chance of success")
- EFFECT(IDENTIFY, FALSE, 9, "reveals to you the extent of an item's magical powers")
- EFFECT(REMOVE_CURSE, FALSE, 8, "removes all ordinary curses from all equipped items")
- EFFECT(REMOVE_CURSE2, FALSE, 20, "removes all curses from all equipped items")
- EFFECT(LIGHT, FALSE, 4, "lights up an area and inflicts 2d8 damage on light-sensitive creatures")
- EFFECT(SUMMON_MON, FALSE, 0, "summons monsters at the current dungeon level")
- EFFECT(SUMMON_UNDEAD, FALSE, 0, "summons undead monsters at the current dungeon level")
- EFFECT(TELE_PHASE, FALSE, 5, "teleports you randomly up to 10 squares away")
- EFFECT(TELE_LONG, FALSE, 6, "teleports you randomly up to 100 squares away")
- EFFECT(TELE_LEVEL, FALSE, 15, "teleports you one level up or down")
- EFFECT(CONFUSING, FALSE, 8, "causes your next attack upon a monster to confuse it")
- EFFECT(MAPPING, FALSE, 10, "maps the area around you")
- EFFECT(RUNE, FALSE, 20, "inscribes a glyph of warding beneath you, which monsters cannot move onto")
-
- EFFECT(ACQUIRE, FALSE, INHIBIT_POWER, "creates a good object nearby")
- EFFECT(ACQUIRE2, FALSE, INHIBIT_POWER, "creates a few good items nearby")
- EFFECT(ANNOY_MON, FALSE, 0, "awakens all nearby sleeping monsters and hastens all monsters within line of sight")
- EFFECT(CREATE_TRAP, FALSE, 0, "creates traps surrounding you")
- EFFECT(DESTROY_TDOORS, FALSE, 6, "destroys all traps and doors surrounding you")
- EFFECT(RECHARGE, FALSE, 11, "tries to recharge a wand or staff, destroying the wand or staff on failure")
- EFFECT(BANISHMENT, FALSE, 20, "removes all non-unique monsters represented by a chosen symbol from the level, dealing you damage in the process")
- EFFECT(DARKNESS, FALSE, 0, "darkens the nearby area and blinds you for 1d5+3 turns")
- EFFECT(PROTEVIL, FALSE, 6, "grants you protection from evil for 1d25 plus 3 times your character level turns")
- EFFECT(SATISFY, FALSE, 7, "magically renders you well-fed, curing any gastrointestinal problems")
- EFFECT(CURSE_WEAPON, FALSE, 0, "curses your currently wielded melee weapon")
- EFFECT(CURSE_ARMOR, FALSE, 0, "curses your currently worn body armor")
- EFFECT(BLESSING, FALSE, 6, "increases your AC and to-hit bonus for 1d12+6 turns")
- EFFECT(BLESSING2, FALSE, 7, "increases your AC and to-hit bonus for 1d24+12 turns")
- EFFECT(BLESSING3, FALSE, 8, "increases your AC and to-hit bonus for 1d48+24 turns")
- EFFECT(RECALL, FALSE, 15, "returns you from the dungeon or takes you to the dungeon after a short delay")
- EFFECT(DEEP_DESCENT, FALSE, 19, "teleports you two levels down")
-
- EFFECT(EARTHQUAKES, FALSE, 5, "causes an earthquake around you")
- EFFECT(DESTRUCTION2, FALSE, 12, "destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns")
-
- EFFECT(LOSHASTE, FALSE, 0, "hastes all monsters within line of sight")
- EFFECT(LOSSLOW, FALSE, 7, "slows all non-unique monsters within line of sight")
- EFFECT(LOSSLEEP, FALSE, 8, "sleeps all non-unique creatures within line of sight")
- EFFECT(LOSCONF, FALSE, 10, "confuses all non-unique creatures within line of sight")
- EFFECT(LOSKILL, FALSE, 25, "removes all non-unique monsters within 20 squares, dealing you damage in the process")
- EFFECT(ILLUMINATION, FALSE, 4, "lights up the surrounding area, hurting light-sensitive creatures")
- EFFECT(CLAIRVOYANCE, FALSE, 23, "maps the entire level and detects objects, traps, doors, and stairs")
- EFFECT(PROBING, FALSE, 8, "gives you information on the health and abilities of monsters you can see")
-
- EFFECT(HASTE, FALSE, 10, "hastens you for 2d10+20 turns")
- EFFECT(HASTE1, FALSE, 10, "hastens you for d20+20 turns")
- EFFECT(HASTE2, FALSE, 13, "hastens you for d75+75 turns")
-
- EFFECT(DISPEL_EVIL, FALSE, 12, "deals five times your level's damage to all evil creatures that you can see")
- EFFECT(DISPEL_EVIL60, FALSE, 9, "deals 60 damage to all evil creatures that you can see")
- EFFECT(DISPEL_UNDEAD, FALSE, 9, "deals 60 damage to all undead creatures that you can see")
- EFFECT(DISPEL_ALL, FALSE, 11, "deals 120 damage to all creatures that you can see")
-
- EFFECT(SLEEPII, FALSE, 8, "puts to sleep the monsters around you")
- EFFECT(STAR_BALL, FALSE, 18, "fires a ball of electricity in all directions, each one causing 150 damage")
- EFFECT(RAGE_BLESS_RESIST, FALSE, 21, "bestows upon you berserk rage, bless, and resistance")
- EFFECT(RESTORE_LIFE, FALSE, 8, "restores your experience to full")
- EFFECT(REM_FEAR_POIS, FALSE, 3, "cures you of fear and poison")
- EFFECT(FIREBRAND, FALSE, 25, "brands bolts with fire, in an unbalanced fashion")
-
- EFFECT(FIRE_BOLT, TRUE, 5, "creates a fire bolt with damage 9d8")
- EFFECT(FIRE_BOLT2, TRUE, 7, "creates a fire bolt with damage 12d8")
- EFFECT(FIRE_BOLT3, TRUE, 9, "creates a fire bolt with damage 16d8")
- EFFECT(FIRE_BOLT72, TRUE, 9, "creates a fire ball with damage 72")
- EFFECT(FIRE_BALL, TRUE, 11, "creates a fire ball with damage 144")
- EFFECT(FIRE_BALL2, TRUE, 11, "creates a large fire ball with damage 120")
- EFFECT(FIRE_BALL200, TRUE, 13, "creates a large fire ball with damage 200")
- EFFECT(COLD_BOLT, TRUE, 4, "creates a frost bolt with damage 6d8")
- EFFECT(COLD_BOLT2, TRUE, 7, "creates a frost bolt with damage 12d8")
- EFFECT(COLD_BALL2, TRUE, 13, "creates a large frost ball with damage 200")
- EFFECT(COLD_BALL50, TRUE, 8, "creates a frost ball with damage 50")
- EFFECT(COLD_BALL100, TRUE, 10, "creates a frost ball with damage 100")
- EFFECT(COLD_BALL160, TRUE, 12, "creates a frost ball with damage 160")
- EFFECT(ACID_BOLT, TRUE, 4, "creates an acid bolt with damage 5d8")
- EFFECT(ACID_BOLT2, TRUE, 6, "creates an acid bolt with damage 10d8")
- EFFECT(ACID_BOLT3, TRUE, 7, "creates an acid bolt with damage 12d8")
- EFFECT(ACID_BALL, TRUE, 11, "creates an acid ball with damage 125")
- EFFECT(ELEC_BOLT, TRUE, 5, "creates a lightning bolt (that always beams) with damage 6d6")
- EFFECT(ELEC_BALL, TRUE, 9, "creates a lightning ball with damage 64")
- EFFECT(ELEC_BALL2, TRUE, 14, "creates a large lightning ball with damage 250")
-
- EFFECT(DRAIN_LIFE1, TRUE, 9, "drains up to 90 hit points of life from a target creature")
- EFFECT(DRAIN_LIFE2, TRUE, 10, "drains up to 120 hit points of life from a target creature")
- EFFECT(DRAIN_LIFE3, TRUE, 11, "drains up to 150 hit points of life from a target creature")
- EFFECT(DRAIN_LIFE4, TRUE, 12, "drains up to 250 hit points of life from a target creature")
- EFFECT(MISSILE, TRUE, 3, "fires a magic missile with damage 3d4")
- EFFECT(MANA_BOLT, TRUE, 7, "fires a mana bolt with damage 12d8")
- EFFECT(BIZARRE, TRUE, 20, "does bizarre things")
- EFFECT(ARROW, TRUE, 11, "fires a magical arrow with damage 150")
- EFFECT(STINKING_CLOUD, TRUE, 3, "fires a stinking cloud with damage 12")
- EFFECT(STONE_TO_MUD, TRUE, 6, "turns rock into mud")
- EFFECT(TELE_OTHER, TRUE, 11, "teleports a target monster away")
- EFFECT(CONFUSE2, TRUE, 3, "confuses a target monster")
-
- EFFECT(MON_HEAL, TRUE, 0, "heals a single monster 4d6 hit points")
- EFFECT(MON_HASTE, TRUE, 0, "hastes a single monster")
- EFFECT(MON_SLOW, TRUE, 3, "attempts to magically slow a single monster")
- EFFECT(MON_CONFUSE, TRUE, 3, "attempts to magically confuse a single monster")
- EFFECT(MON_SLEEP, TRUE, 3, "attempts to induce magical sleep in a single monster")
- EFFECT(MON_CLONE, TRUE, 0, "hastes, heals, and magically duplicates a single monster")
- EFFECT(MON_SCARE, TRUE, 3, "attempts to induce magical fear in a single monster")
-
- EFFECT(LIGHT_LINE, TRUE, 6, "lights up part of the dungeon in a straight line")
- EFFECT(DISARMING, TRUE, 7, "destroys traps, unlocks doors and reveals all secret doors in a given direction")
- EFFECT(TDOOR_DEST, TRUE, 5, "destroys traps and doors")
- EFFECT(POLYMORPH, TRUE, 7, "polymorphs a monster into another kind of creature")
-
- EFFECT(STARLIGHT, FALSE, 5, "fires a line of light in all directions, each one causing light-sensitive creatures 6d8 damage")
- EFFECT(STARLIGHT2, FALSE, 7, "fires a line of light in all directions, each one causing 10d8 damage")
- EFFECT(BERSERKER, FALSE, 10, "puts you in a berserker rage for d50+50 turns")
-
- EFFECT(WONDER, TRUE, 9, "creates random and unpredictable effects")
-
- EFFECT(WAND_BREATH, TRUE, 12, "shoots a large ball of one of the base elements for 120-200 damage")
- EFFECT(STAFF_MAGI, FALSE, 20, "restores both intelligence and manapoints to maximum")
- EFFECT(STAFF_HOLY, FALSE, 12, "inflicts damage on evil creatures you can see, cures 50 hit points, heals all temporary effects and grants you protection from evil")
- EFFECT(DRINK_GOOD, FALSE, 0, NULL)
- EFFECT(DRINK_BREATH, TRUE, 8, "causes you to breathe either cold or flames for 80 damage")
- EFFECT(DRINK_SALT, FALSE, 0, "induces vomiting and paralysis for 4 turns, resulting in severe hunger but also curing poison")
- EFFECT(DRINK_DEATH, FALSE, 0, "inflicts 5000 points of damage")
- EFFECT(DRINK_RUIN, FALSE, 0, "inflicts 10d10 points of damage and decreases all your stats")
- EFFECT(DRINK_DETONATE, FALSE, 0, "inflicts 50d20 points of damage, severe cuts, and stunning")
- EFFECT(FOOD_GOOD, FALSE, 0, NULL)
- EFFECT(FOOD_WAYBREAD, FALSE, 4, "restores 4d8 hit points and neutralizes poison")
- EFFECT(SHROOM_EMERGENCY, FALSE, 7, "grants temporary resistance to fire and cold, cures 200HP, but also makes you hallucinate wildly")
- EFFECT(SHROOM_TERROR, FALSE, 5, "speeds up you temporarily but also makes you mortally afraid")
- EFFECT(SHROOM_STONE, FALSE, 5, "turns your skin to stone briefly, which grants an extra 40AC but slows you down")
- EFFECT(SHROOM_DEBILITY, FALSE, 5, "restores some mana but also drains either your strength or constitution")
- EFFECT(SHROOM_SPRINTING, FALSE, 5, "hastes you for a while, but then makes you slower for a while afterward")
- EFFECT(SHROOM_PURGING, FALSE, 5, "makes you very hungry but restores constitution and strength")
- EFFECT(RING_ACID, TRUE, 11, "grants acid resistance for d20+20 turns and creates an acid ball of damage 70")
- EFFECT(RING_FLAMES, TRUE, 11, "grants fire resistance for d20+20 turns and creates a fire ball of damage 80")
- EFFECT(RING_ICE, TRUE, 11, "grants cold resistance for d20+20 turns and creates a cold ball of damage 75")
- EFFECT(RING_LIGHTNING, TRUE, 11, "grants electricity resistance for d20+20 turns and creates a lightning ball of damage 85")
-
- EFFECT(DRAGON_BLUE, TRUE, 18, "allows you to breathe lightning for 100 damage")
- EFFECT(DRAGON_GREEN, TRUE, 19, "allows you to breathe poison gas for 150 damage")
- EFFECT(DRAGON_RED, TRUE, 20, "allows you to breathe fire for 200 damage")
- EFFECT(DRAGON_MULTIHUED, TRUE, 20, "allows you to breathe the elements for 250 damage")
- EFFECT(DRAGON_BRONZE, TRUE, 19, "allows you to breathe confusion for 120 damage")
- EFFECT(DRAGON_GOLD, TRUE, 19, "allows you to breathe sound for 130 damage")
- EFFECT(DRAGON_CHAOS, TRUE, 23, "allows you to breathe chaos or disenchantment for 220 damage")
- EFFECT(DRAGON_LAW, TRUE, 23, "allows you to breathe sound/shards for 230 damage")
- EFFECT(DRAGON_BALANCE, TRUE, 24, "allows you to breathe balance for 250 damage")
- EFFECT(DRAGON_SHINING, TRUE, 21, "allows you to breathe light or darkness for 200 damage")
- EFFECT(DRAGON_POWER, TRUE, 25, "allows you to breathe for 300 damage")
-
- EFFECT(TRAP_DOOR, FALSE, 0, "a trap door which drops you down a level")
- EFFECT(TRAP_PIT, FALSE, 0, "a pit trap - the fall might hurt")
- EFFECT(TRAP_PIT_SPIKES, FALSE, 0, "a pit trap, with nasty spikes")
- EFFECT(TRAP_PIT_POISON, FALSE, 0, "a pit trap, with poisoned spikes")
- EFFECT(TRAP_RUNE_SUMMON, FALSE, 0, "a rune which summons monsters")
- EFFECT(TRAP_RUNE_TELEPORT, FALSE, 0, "a rune which teleports")
- EFFECT(TRAP_SPOT_FIRE, FALSE, 0, "a magical fire trap")
- EFFECT(TRAP_SPOT_ACID, FALSE, 0, "a magical acid trap")
- EFFECT(TRAP_DART_SLOW, FALSE, 0, "a dart which slows movements")
- EFFECT(TRAP_DART_LOSE_STR, FALSE, 0, "a dart which drains strength")
- EFFECT(TRAP_DART_LOSE_DEX, FALSE, 0, "a dart which drains dexterity")
- EFFECT(TRAP_DART_LOSE_CON, FALSE, 0, "a dart which drains constitution")
- EFFECT(TRAP_GAS_BLIND, FALSE, 0, "blinding gas")
- EFFECT(TRAP_GAS_CONFUSE, FALSE, 0, "confusing gas")
- EFFECT(TRAP_GAS_POISON, FALSE, 0, "poison gas")
- EFFECT(TRAP_GAS_SLEEP, FALSE, 0, "soporific gas")