/lib/edit/ego_item.txt
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1# File: ego_item.txt 2 3 4# This file is used to initialize the "ego-item" information for Angband. 5 6# Do not modify this file unless you know exactly what you are doing, 7# unless you wish to risk possible system crashes and broken savefiles. 8 9# The ego-item indexes are defined in "defines.h", and must not be changed 10# or savefile compatibility will be lost. 11 12# Note that several "ego-item" types may share the same "textual name", 13# such as with "Armor of Resistance" and "Shield of Resistance". 14 15# === Understanding ego_item.txt === 16 17# N: serial number : ego type 18# X: rating : xtra 19# C: to-hit : to-dam : to-ac : pval 20# M: min to-hit : min to-dam : min to-ac : min pval 21# W: depth : rarity : weight : cost 22# T: tval : min_sval : max_sval 23# F: flag | flag | etc 24 25# Some fields accept randomized numbers of the form "10+2d3M4" where 26# 10 is the non-variable base, 2d3 is a standard die roll, and 27# M4 uses the m_bonus function to generate a number between 0 and 28# 4 according to a normal distribution. All three components are 29# optional, and the number of dice is optional and assumed to be 1 30# when not specified. 10+2d3M4 has the range 12-20. 10+M4 has the 31# range 10-14. 10+2d3 has the range 12-16. 10+d3 has the range 11-13. 32# 2d3, d3, M4, 2d3M4, and d3M4 are all acceptable as well. 33 34# 'N' indicates the beginning of an entry. The serial number must 35# increase for each new item. 36 37# 'X' is for extra information - Rating affects level feelings. 38# The xtra value determines random extra flags for the ego-item. 39# Nothing happens with a value of 0, 1 stands for "one random extra 40# sustain", 2 is "one random extra resist", and 3 is "one random 41# extra ability". 42 43# 'C' is for creation bonuses - to-hit, to-dam, to-ac, and pval. 44# Cursed ego-items will negate the given value. These are 45# extra bonuses on top of the normal values, and all of these 46# fields accept randomized values. 47 48# 'M' is for minimum values - minimum allowed to-hit, to-dam, to-ac, 49# and pval. Cursed ego-items will have minimum penalties. 50 51# 'W' is for extra information. Depth is the depth the object is 52# normally found at, rarity determines how common the object is, 53# weight is in tenth-pounds and cost is the items value. 54 55# 'F' is for flags. These are fairly self-explanatory. As many F: 56# lines may be used as are needed to specify all the flags and flags 57# are separated by the '|' symbol. 58 59# 'T' is for possible 'tval' and 'sval' values of the base-item. 60# Up to three 'T' entries are possible for a single object. The 61# ego-item can only be generated from items of this tval, with sval 62# in the specified range. 63 64 65# Version stamp (required) 66 67V:3.0.11 68 69# 1 (unused) 70 71# 2 (unused) 72 73# 3 (unused) 74 75### Body Armor ### 76 77N:4:of Resist Acid 78X:16:0 79W:0:1:0:1000 80T:36:0:99 81T:37:0:6 82F:RES_ACID | IGNORE_ACID 83 84N:5:of Resist Lightning 85X:10:0 86W:0:1:0:400 87T:36:0:99 88T:37:0:6 89F:RES_ELEC | IGNORE_ELEC 90 91N:6:of Resist Fire 92X:14:0 93W:0:1:0:800 94T:36:0:99 95T:37:0:6 96F:RES_FIRE | IGNORE_FIRE 97 98N:7:of Resist Cold 99X:12:0 100W:0:1:0:600 101T:36:0:99 102T:37:0:6 103F:RES_COLD | IGNORE_COLD 104 105N:8:of Resistance 106X:20:0 107W:0:2:0:12500 108C:0:0:d10:0 109T:36:0:99 110T:37:0:99 111T:38:7:99 112F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | 113F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD 114 115N:9:of Elvenkind 116X:25:2 117W:0:4:0:15000 118C:0:0:d10:d3 119T:36:0:99 120T:37:0:99 121F:STEALTH | 122F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | 123F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD 124 125N:10:of Vulnerability 126X:0:0 127W:0:2:0:0 128C:0:0:d50:0 129T:36:0:99 130T:37:0:99 131F:AGGRAVATE | LIGHT_CURSE 132 133### Robes only ### 134 135N:11:of Permanence 136X:30:2 137W:0:4:0:30000 138C:0:0:d20:0 139T:36:2:2 140T:38:7:99 141F:SUST_STR | SUST_DEX | SUST_CON | SUST_INT | SUST_WIS | SUST_CHR | 142F:HOLD_LIFE | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | 143F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD 144 145### Heavy metal armor only ### 146 147N:12:(Dwarven) 148X:18:0 149W:0:4:0:5000 150C:0:0:d15:d2 151T:37:0:99 152T:38:0:99 153F:IGNORE_ACID | IGNORE_FIRE | 154F:FREE_ACT | 155F:STR | CON | INFRA | HIDE_TYPE | 156 157# 13 (unused) 158 159# 14 (unused) 160 161# 15 (unused) 162 163 164### Shields ### 165 166N:16:of Resist Acid 167X:16:0 168W:0:1:0:1000 169T:34:0:99 170F:RES_ACID | IGNORE_ACID 171 172N:17:of Resist Lightning 173X:10:0 174W:0:1:0:400 175T:34:0:99 176F:RES_ELEC | IGNORE_ELEC 177 178N:18:of Resist Fire 179X:14:0 180W:0:1:0:800 181T:34:0:99 182F:RES_FIRE | IGNORE_FIRE 183 184N:19:of Resist Cold 185X:12:0 186W:0:1:0:600 187T:34:0:99 188F:RES_COLD | IGNORE_COLD 189 190N:20:of Resistance 191X:20:0 192W:0:2:0:12500 193C:0:0:d10:0 194T:34:0:99 195F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | 196F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD 197 198N:21:of Elvenkind 199X:25:2 200W:0:4:0:18000 201C:0:0:d10:d3 202T:34:0:99 203F:STEALTH | 204F:RES_FIRE | RES_COLD | RES_ACID | RES_ELEC | 205F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC 206 207N:22:of Preservation 208X:25:2 209W:60:4:0:24000 210C:0:0:d20:0 211T:34:0:99 212F:RES_DISEN | SUST_STR | SUST_CON | SUST_DEX | HOLD_LIFE | 213F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD 214 215N:23:of Vulnerability 216X:0:0 217W:0:2:0:0 218C:0:0:d50:0 219T:34:0:99 220F:AGGRAVATE | LIGHT_CURSE 221 222 223### Crowns and Helms ### 224 225N:24:of Intelligence 226X:13:0 227C:0:0:0:d2 228W:0:2:0:500 229T:32:0:99 230F:INT | SUST_INT 231 232N:25:of Wisdom 233X:13:0 234W:0:2:0:500 235C:0:0:0:d2 236T:32:0:99 237F:WIS | SUST_WIS 238 239N:26:of Beauty 240X:8:0 241W:0:2:0:1000 242C:0:0:0:d4 243T:32:0:99 244F:CHR | SUST_CHR 245 246N:27:of the Magi 247X:15:3 248W:0:4:0:7500 249C:0:0:0:d3 250T:33:0:99 251F:INT | SUST_INT | 252F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | 253F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD 254 255N:28:of Might 256X:19:0 257W:0:4:0:7500 258C:0:0:0:d3 259T:33:0:99 260F:STR | DEX | CON | SUST_STR | SUST_DEX | SUST_CON | FREE_ACT 261F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD 262 263N:29:of Lordliness 264X:17:3 265W:0:2:0:7500 266C:0:0:0:d3 267T:33:0:99 268F:WIS | CHR | SUST_WIS | SUST_CHR | RES_FEAR 269F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD 270 271N:30:of Seeing 272X:8:0 273W:0:2:0:2000 274C:0:0:0:d5 275T:33:0:99 276T:32:0:99 277F:SEARCH | RES_BLIND | SEE_INVIS 278 279N:31:of Infravision 280X:11:0 281W:0:2:0:500 282C:0:0:0:d5 283T:32:0:99 284F:INFRA | HIDE_TYPE 285 286N:32:of Light 287X:6:0 288W:0:2:0:1000 289T:32:0:99 290F:LIGHT | RES_LIGHT 291 292N:33:of Telepathy 293X:20:0 294W:0:6:0:50000 295T:32:0:99 296T:33:0:99 297F:TELEPATHY 298 299N:34:of Regeneration 300X:10:0 301W:0:4:0:1500 302T:32:0:99 303T:33:0:99 304F:REGEN 305 306N:35:of Teleportation 307X:0:0 308W:0:2:0:0 309T:32:0:99 310F:TELEPORT | LIGHT_CURSE 311 312N:36:of Serenity 313X:20:0 314W:0:6:0:4000 315T:33:0:99 316F:RES_SOUND | RES_CONFU | RES_FEAR 317 318N:37:of Night and Day 319X:18:0 320W:35:6:0:4000 321T:33:0:99 322F:RES_LIGHT | RES_DARK | LIGHT | SEE_INVIS | RES_BLIND | IGNORE_ACID 323 324N:38:of Dullness 325X:0:0 326C:0:0:0:d5 327W:0:2:0:0 328T:32:0:99 329T:33:0:99 330F:INT | WIS | CHR | LIGHT_CURSE 331 332N:39:of Sickliness 333X:0:0 334C:0:0:0:d5 335W:0:2:0:0 336T:33:0:99 337F:STR | DEX | CON | LIGHT_CURSE 338 339 340### Cloaks ### 341 342N:40:of Protection 343X:10:0 344W:0:2:0:1500 345C:0:0:d10:0 346T:35:0:99 347F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | RES_SHARD 348 349N:41:of Stealth 350X:10:0 351W:0:1:0:500 352C:0:0:0:d3 353T:35:0:99 354F:STEALTH 355 356N:42:of Aman 357X:20:2 358W:0:6:0:4000 359C:0:0:d20:d3 360T:35:0:99 361F:STEALTH | 362F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD 363 364N:43:of the Magi 365X:15:3 366W:30:3:0:2000 367C:0:0:d4:d2 368T:35:0:99 369F:INT | SUST_INT | STEALTH | HIDE_TYPE | IGNORE_ACID 370 371N:44:of Enveloping 372X:0:0 373W:0:1:0:0 374C:d10:d10:0:0 375T:35:0:99 376F:SHOW_MODS | LIGHT_CURSE 377 378N:45:of Vulnerability 379X:0:0 380W:0:1:0:0 381C:0:0:d50:0 382T:35:0:99 383F:AGGRAVATE | LIGHT_CURSE 384 385N:46:of Irritation 386X:0:0 387W:0:1:0:0 388C:d15:d15:0:0 389T:35:0:99 390F:AGGRAVATE | SHOW_MODS | LIGHT_CURSE 391 392# 47 (unused) 393 394### Gloves ### 395 396N:48:of Free Action 397X:11:0 398F:FREE_ACT 399W:0:4:0:1000 400T:31:0:99 401 402N:49:of Slaying 403X:17:0 404W:0:4:0:1500 405C:d5:d5:0:0 406F:SHOW_MODS 407T:31:0:99 408D:They boost your to-hit and to-dam values. 409 410N:50:of Agility 411X:14:0 412W:0:6:0:1000 413C:0:0:0:d5 414T:31:0:99 415F:DEX | HIDE_TYPE 416 417N:51:of Power 418X:22:0 419W:0:6:0:2500 420C:d5:d5:0:d5 421T:31:0:99 422F:STR | SHOW_MODS | HIDE_TYPE 423 424N:52:of Thievery 425X:22:0 426W:40:12:0:5000 427C:d8:d3:0:d5 428T:31:1:1 429T:31:5:5 430F:DEX | SEARCH | SHOW_MODS | FEATHER | FREE_ACT | HIDE_TYPE 431 432N:53:of Combat 433X:22:0 434W:50:12:0:7000 435C:d3:d8:0:d2 436T:31:2:4 437F:STR | CON | SHOW_MODS | AGGRAVATE | HIDE_TYPE 438 439N:54:of Weakness 440X:0:0 441W:0:2:0:0 442C:0:0:0:d10 443T:31:0:99 444F:STR | LIGHT_CURSE | HIDE_TYPE 445 446N:55:of Clumsiness 447X:0:0 448W:0:2:0:0 449C:0:0:0:d10 450T:31:0:99 451F:DEX | LIGHT_CURSE | HIDE_TYPE 452 453 454### Boots ### 455 456N:56:of Slow Descent 457X:7:0 458W:0:5:0:250 459T:30:0:99 460F:FEATHER 461 462N:57:of Stealth 463X:16:0 464W:0:6:0:500 465C:0:0:0:d3 466T:30:0:99 467T:38:0:99 468F:STEALTH | HIDE_TYPE 469 470N:58:of Free Action 471X:15:0 472W:0:8:0:1000 473F:FREE_ACT 474T:30:0:99 475 476N:59:of Speed 477X:25:0 478W:0:24:0:100000 479C:0:0:0:d10 480T:30:0:99 481T:38:0:99 482F:SPEED | HIDE_TYPE 483 484N:60:of Stability 485X:20:0 486W:0:10:0:5000 487T:30:0:99 488F:RES_NEXUS | FEATHER 489 490N:61:of Elvenkind 491X:30:0 492W:60:30:0:200000 493C:0:0:0:d5 494T:30:2:3 495F:STEALTH | SPEED | HIDE_TYPE | FEATHER | IGNORE_ACID | IGNORE_FIRE 496 497N:62:of Slowness 498X:0:0 499W:0:5:0:0 500C:0:0:0:d5 501F:SPEED | LIGHT_CURSE | HIDE_TYPE 502T:30:0:99 503 504N:63:of Annoyance 505X:0:0 506W:0:10:0:0 507C:0:0:0:d10 508F:SPEED | STEALTH | AGGRAVATE | LIGHT_CURSE | HIDE_TYPE 509T:30:0:99 510 511 512### Weapons ### 513 514N:64:(Holy Avenger) 515X:30:1 516W:0:12:0:20000 517C:d6:d6:d4:d4 518T:21:0:99 519T:22:0:99 520T:23:0:99 521F:WIS | 522F:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON | 523F:SEE_INVIS | BLESSED | RES_FEAR 524 525N:65:(Defender) 526X:25:1 527W:0:12:0:15000 528C:d4:d4:d8:d4 529T:21:0:99 530T:22:0:99 531T:23:0:99 532F:STEALTH | FREE_ACT | SEE_INVIS | FEATHER | REGEN | 533F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | 534F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD 535 536N:66:(Blessed) 537X:20:3 538W:0:10:0:5000 539C:0:0:0:d3 540T:21:0:99 541T:22:0:99 542T:23:0:99 543F:WIS | BLESSED 544 545N:67:of Gondolin 546X:30:3 547W:30:20:0:25000 548C:d7:d7:0:0 549T:21:0:99 550T:22:0:99 551T:23:0:99 552F:SLAY_DEMON | SLAY_ORC | SLAY_TROLL | SLAY_DRAGON | 553F:LIGHT | RES_DARK | SEE_INVIS | FREE_ACT | 554F:IGNORE_ACID | IGNORE_FIRE 555 556N:68:of Westernesse 557X:20:0 558W:0:10:0:20000 559C:d5:d5:0:d2 560T:21:0:99 561T:22:0:99 562T:23:0:99 563F:STR | DEX | CON | 564F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT | 565F:FREE_ACT | SEE_INVIS 566 567N:69:of Extra Attacks 568X:20:0 569W:0:10:0:10000 570C:0:0:0:d2 571T:21:0:99 572T:22:0:99 573T:23:0:99 574F:BLOWS | HIDE_TYPE 575 576N:70:of Fury 577X:30:0 578W:40:20:0:20000 579T:21:12:99 580T:22:10:99 581T:23:16:99 582C:d10:d10:0:d2 583F:STR | BLOWS | AGGRAVATE | RES_FEAR | HIDE_TYPE | 584F:IGNORE_ACID | IGNORE_FIRE 585 586# 71 (unused) 587 588# The "Branded" weapons (5) 589 590N:72:of Acid 591X:20:0 592W:0:10:0:5000 593T:21:0:99 594T:22:0:99 595T:23:0:99 596F:BRAND_ACID | RES_ACID | IGNORE_ACID 597 598N:73:of Lightning 599X:20:0 600W:0:10:0:4500 601T:21:0:99 602T:22:0:99 603T:23:0:99 604F:BRAND_ELEC | RES_ELEC | IGNORE_ELEC 605 606N:74:of Flame 607X:15:0 608W:0:8:0:3500 609T:21:0:99 610T:22:0:99 611T:23:0:99 612F:BRAND_FIRE | RES_FIRE | IGNORE_FIRE 613 614N:75:of Frost 615X:15:0 616W:0:8:0:3000 617T:21:0:99 618T:22:0:99 619T:23:0:99 620F:BRAND_COLD | RES_COLD | IGNORE_COLD 621 622N:76:of Venom 623X:15:0 624W:0:8:0:4000 625T:21:0:99 626T:22:0:99 627T:23:0:99 628F:BRAND_POIS 629 630# 77 (unused) 631 632# 78 (unused) 633 634# 79 (unused) 635 636# The "Slay" weapons (8) 637 638N:80:of Slay Animal 639X:18:0 640W:0:6:0:3000 641T:21:0:99 642T:22:0:99 643T:23:0:99 644F:SLAY_ANIMAL 645 646N:81:of Slay Evil 647X:18:0 648W:0:6:0:3000 649T:21:0:99 650T:22:0:99 651T:23:0:99 652F:SLAY_EVIL 653 654N:82:of Slay Undead 655X:18:0 656W:0:6:0:3500 657T:21:0:18 658T:22:0:99 659T:23:0:99 660F:SLAY_UNDEAD 661 662N:83:of Slay Demon 663X:14:0 664W:0:6:0:3500 665T:21:0:99 666T:22:0:99 667T:23:0:99 668F:SLAY_DEMON 669 670N:84:of Slay Orc 671X:10:0 672W:0:6:0:2500 673T:21:0:99 674T:22:0:99 675T:23:0:99 676F:SLAY_ORC 677 678N:85:of Slay Troll 679X:10:0 680W:0:6:0:2500 681T:21:0:99 682T:22:0:99 683T:23:0:99 684F:SLAY_TROLL 685 686N:86:of Slay Giant 687X:14:0 688W:0:6:0:2500 689T:21:0:99 690T:22:0:99 691T:23:0:99 692F:SLAY_GIANT 693 694N:87:of Slay Dragon 695X:18:0 696W:0:6:0:3500 697T:21:0:99 698T:22:0:99 699T:23:0:99 700F:SLAY_DRAGON 701 702# The *Slay* weapons (8) 703 704N:88:of *Slay Animal* 705X:20:0 706W:0:20:0:6000 707C:0:0:0:d2 708T:21:0:99 709T:22:0:99 710T:23:0:99 711F:INT | SLAY_ANIMAL | SLOW_DIGEST 712 713N:89:of *Slay Evil* 714X:20:3 715W:0:20:0:5000 716C:0:0:0:d2 717T:21:0:99 718T:22:0:99 719T:23:0:99 720F:WIS | SLAY_EVIL | BLESSED 721 722N:90:of *Slay Undead* 723X:24:0 724W:0:20:0:8000 725C:0:0:0:d2 726T:21:0:18 727T:22:0:99 728T:23:0:99 729F:KILL_UNDEAD | WIS | SEE_INVIS 730 731N:91:of *Slay Demon* 732X:16:0 733W:0:20:0:8000 734C:0:0:0:d2 735T:21:0:99 736T:22:0:99 737T:23:0:99 738F:KILL_DEMON | INT | RES_FIRE 739 740N:92:of *Slay Orc* 741X:14:0 742W:0:20:0:4000 743C:0:0:0:d2 744T:21:0:99 745T:22:0:99 746T:23:0:99 747F:DEX | SLAY_ORC | SUST_DEX 748 749N:93:of *Slay Troll* 750X:14:0 751W:0:20:0:4000 752C:0:0:0:d2 753T:21:0:99 754T:22:0:99 755T:23:0:99 756F:STR | SLAY_TROLL | REGEN 757 758N:94:of *Slay Giant* 759X:16:0 760W:0:20:0:4000 761C:0:0:0:d2 762T:21:0:99 763T:22:0:99 764T:23:0:99 765F:STR | SLAY_GIANT | SUST_STR 766 767N:95:of *Slay Dragon* 768X:24:0 769W:0:20:0:8000 770C:0:0:0:d2 771T:21:0:99 772T:22:0:99 773T:23:0:99 774F:CON | KILL_DRAGON | RES_FEAR 775 776 777### Lanterns/torches 778 779# Not for now -- need to figure out how ID applies 780#N:96:of Shadows 781#X:10:0 782#W:5:4:0:1000 (imported from NPP) 783#C:0:0:0:d2 784#T:39:0:1 785#F:STEALTH | HIDE_TYPE | RES_LIGHT 786 787N:97:of Brightness 788X:10:0 789W:0:2:0:2000 790C:0:0:0:0 791T:39:0:1 792F:LIGHT 793 794N:98:(Everburning) 795X:10:0 796W:0:3:0:2500 797C:0:0:0:0 798T:39:1:1 (lanterns only) 799F:NO_FUEL 800 801#N:99:of True Sight 802#X:10:0 803#W:depth:rarity:extra weight:cost 804#W:20:8:0:6000 (imported from S) 805#C:0:0:0:0 806#T:39:0:1 807#F:RES_BLIND | SEE_INVIS 808 809 810### Digging Tools 811 812N:100:of Digging 813X:4:0 814W:0:1:0:500 815C:0:0:0:d4 816T:20:0:99 817F:TUNNEL | BRAND_ACID 818 819N:101:of Earthquakes 820X:8:0 821W:20:4:0:3000 822C:d10:d10:0:d6 823T:20:0:99 824F:STR | TUNNEL | BRAND_ACID | IMPACT | HIDE_TYPE 825 826### Cursed Weapons 827 828N:102:of Morgul 829X:0:0 830W:0:5:0:1 831C:0:0:0:0 832T:21:0:99 833T:22:0:99 834T:23:0:99 835F:SEE_INVIS | AGGRAVATE | HEAVY_CURSE | LIGHT_CURSE | 836F:HOLD_LIFE | DRAIN_EXP | SLAY_UNDEAD | BRAND_POIS 837 838# 103 (unused) 839 840 841### Missile Launchers ### 842 843N:104:of Accuracy 844X:10:0 845W:0:1:0:1000 846C:d15:d5:0:0 847M:15:0:0:0 848T:19:0:99 849D:It has no special abilities, but its to-hit value may be unusually 850D: high. 851 852N:105:of Power 853X:10:0 854W:0:1:0:1000 855C:d5:d15:0:0 856M:0:15:0:0 857T:19:0:99 858D:It has no special abilities, but its to-dam value may be unusually 859D: high. 860 861N:106:of Lothlorien 862X:30:3 863W:50:4:0:20000 864C:d10:d10:0:d2 865T:19:12:13 866F:DEX | MIGHT | FREE_ACT | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE 867 868N:107:of the Haradrim 869X:30:0 870W:50:4:0:20000 871C:d5:d5:0:d1 872T:19:23:23 873F:MIGHT | SHOTS | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE 874 875N:108:of Extra Might 876X:20:0 877W:0:2:0:10000 878C:d5:d10:0:d1 879F:MIGHT | HIDE_TYPE 880T:19:0:99 881 882N:109:of Extra Shots 883X:20:0 884W:0:2:0:10000 885C:d10:d5:0:d1 886F:SHOTS | HIDE_TYPE 887T:19:0:99 888 889N:110:of Buckland 890X:25:0 891W:40:4:0:20000 892C:d8:d8:0:d2 893T:19:2:2 894F:DEX | SHOTS | MIGHT | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE 895 896N:111:of the Nazgul 897X:0:0 898W:0:2:0:0 899C:d10:d10:0:0 900T:19:0:99 901F:LIGHT_CURSE | DRAIN_EXP | SEE_INVIS 902 903 904### Ammo ### 905 906N:112:of Slay Animal 907X:10:0 908W:0:6:0:20 909T:16:0:99 910T:17:0:99 911T:18:0:99 912F:SLAY_ANIMAL 913 914N:113:of Slay Evil 915X:10:0 916W:0:6:0:20 917T:16:0:99 918T:17:0:99 919T:18:0:99 920F:SLAY_EVIL 921 922N:114:of Slay Undead 923X:10:0 924W:0:8:0:25 925T:16:0:99 926T:17:0:99 927T:18:0:99 928F:SLAY_UNDEAD 929 930N:115:of Slay Demon 931X:10:0 932W:0:8:0:25 933T:16:0:99 934T:17:0:99 935T:18:0:99 936F:SLAY_DEMON 937 938N:116:of Acid 939X:10:0 940W:0:9:0:50 941T:16:0:99 942T:17:0:99 943T:18:0:99 944F:BRAND_ACID | IGNORE_ACID 945 946N:117:of Lightning 947X:10:0 948W:0:9:0:45 949T:16:0:99 950T:17:0:99 951T:18:0:99 952F:BRAND_ELEC | IGNORE_ELEC 953 954N:118:of Slay Giant 955X:10:0 956W:0:8:0:25 957T:16:0:99 958T:17:0:99 959T:18:0:99 960F:SLAY_GIANT 961 962N:119:of Slay Dragon 963X:10:0 964W:0:8:0:40 965T:16:0:99 966T:17:0:99 967T:18:0:99 968F:SLAY_DRAGON 969 970N:120:of Holy Might 971X:20:0 972W:40:15:0:60 973C:d10:d10:0:0 974T:16:2:99 975T:17:2:99 976T:18:2:99 977F:SLAY_EVIL | SLAY_DEMON | SLAY_UNDEAD 978F:IGNORE_FIRE | IGNORE_ACID 979 980N:121:of Venom 981X:10:0 982W:0:6:0:40 983T:16:0:99 984T:17:0:99 985T:18:0:99 986F:BRAND_POIS 987 988N:122:of Flame 989X:10:0 990F:BRAND_FIRE | IGNORE_FIRE 991W:0:6:0:35 992T:16:0:99 993T:17:0:99 994T:18:0:99 995 996N:123:of Frost 997X:10:0 998F:BRAND_COLD | IGNORE_COLD 999W:0:6:0:30 1000T:16:0:99 1001T:17:0:99 1002T:18:0:99 1003 1004N:124:of Wounding 1005X:5:0 1006W:0:4:0:20 1007C:d5:d5:0:0 1008T:16:0:99 1009T:17:0:99 1010T:18:0:99 1011D:Ammunition of Wounding often has unusually high to-hit and to-dam 1012D: values. 1013 1014N:125:of Backbiting 1015X:0:0 1016W:0:1:0:0 1017C:d50:d50:0:0 1018T:16:0:99 1019T:17:0:99 1020T:18:0:99 1021F:LIGHT_CURSE 1022 1023### Special Broken Items ### 1024 1025# these won't be generated by the make_ego_item code as long as 1026# they keep their rarity of 0 and nobody adds 'T' lines for them. 1027 1028# Destroyed Weapon 1029N:126:(Shattered) 1030X:0:0 1031W:0:0:0:0 1032C:d5:d5:0:0 1033 1034# Destroyed Body Armor 1035 1036N:127:(Blasted) 1037X:0:0 1038W:0:0:0:0 1039C:0:0:d10:0 1040