/lib/edit/ego_item.txt
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- # File: ego_item.txt
-
-
- # This file is used to initialize the "ego-item" information for Angband.
-
- # Do not modify this file unless you know exactly what you are doing,
- # unless you wish to risk possible system crashes and broken savefiles.
-
- # The ego-item indexes are defined in "defines.h", and must not be changed
- # or savefile compatibility will be lost.
-
- # Note that several "ego-item" types may share the same "textual name",
- # such as with "Armor of Resistance" and "Shield of Resistance".
-
- # === Understanding ego_item.txt ===
-
- # N: serial number : ego type
- # X: rating : xtra
- # C: to-hit : to-dam : to-ac : pval
- # M: min to-hit : min to-dam : min to-ac : min pval
- # W: depth : rarity : weight : cost
- # T: tval : min_sval : max_sval
- # F: flag | flag | etc
-
- # Some fields accept randomized numbers of the form "10+2d3M4" where
- # 10 is the non-variable base, 2d3 is a standard die roll, and
- # M4 uses the m_bonus function to generate a number between 0 and
- # 4 according to a normal distribution. All three components are
- # optional, and the number of dice is optional and assumed to be 1
- # when not specified. 10+2d3M4 has the range 12-20. 10+M4 has the
- # range 10-14. 10+2d3 has the range 12-16. 10+d3 has the range 11-13.
- # 2d3, d3, M4, 2d3M4, and d3M4 are all acceptable as well.
-
- # 'N' indicates the beginning of an entry. The serial number must
- # increase for each new item.
-
- # 'X' is for extra information - Rating affects level feelings.
- # The xtra value determines random extra flags for the ego-item.
- # Nothing happens with a value of 0, 1 stands for "one random extra
- # sustain", 2 is "one random extra resist", and 3 is "one random
- # extra ability".
-
- # 'C' is for creation bonuses - to-hit, to-dam, to-ac, and pval.
- # Cursed ego-items will negate the given value. These are
- # extra bonuses on top of the normal values, and all of these
- # fields accept randomized values.
-
- # 'M' is for minimum values - minimum allowed to-hit, to-dam, to-ac,
- # and pval. Cursed ego-items will have minimum penalties.
-
- # 'W' is for extra information. Depth is the depth the object is
- # normally found at, rarity determines how common the object is,
- # weight is in tenth-pounds and cost is the items value.
-
- # 'F' is for flags. These are fairly self-explanatory. As many F:
- # lines may be used as are needed to specify all the flags and flags
- # are separated by the '|' symbol.
-
- # 'T' is for possible 'tval' and 'sval' values of the base-item.
- # Up to three 'T' entries are possible for a single object. The
- # ego-item can only be generated from items of this tval, with sval
- # in the specified range.
-
-
- # Version stamp (required)
-
- V:3.0.11
-
- # 1 (unused)
-
- # 2 (unused)
-
- # 3 (unused)
-
- ### Body Armor ###
-
- N:4:of Resist Acid
- X:16:0
- W:0:1:0:1000
- T:36:0:99
- T:37:0:6
- F:RES_ACID | IGNORE_ACID
-
- N:5:of Resist Lightning
- X:10:0
- W:0:1:0:400
- T:36:0:99
- T:37:0:6
- F:RES_ELEC | IGNORE_ELEC
-
- N:6:of Resist Fire
- X:14:0
- W:0:1:0:800
- T:36:0:99
- T:37:0:6
- F:RES_FIRE | IGNORE_FIRE
-
- N:7:of Resist Cold
- X:12:0
- W:0:1:0:600
- T:36:0:99
- T:37:0:6
- F:RES_COLD | IGNORE_COLD
-
- N:8:of Resistance
- X:20:0
- W:0:2:0:12500
- C:0:0:d10:0
- T:36:0:99
- T:37:0:99
- T:38:7:99
- F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-
- N:9:of Elvenkind
- X:25:2
- W:0:4:0:15000
- C:0:0:d10:d3
- T:36:0:99
- T:37:0:99
- F:STEALTH |
- F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-
- N:10:of Vulnerability
- X:0:0
- W:0:2:0:0
- C:0:0:d50:0
- T:36:0:99
- T:37:0:99
- F:AGGRAVATE | LIGHT_CURSE
-
- ### Robes only ###
-
- N:11:of Permanence
- X:30:2
- W:0:4:0:30000
- C:0:0:d20:0
- T:36:2:2
- T:38:7:99
- F:SUST_STR | SUST_DEX | SUST_CON | SUST_INT | SUST_WIS | SUST_CHR |
- F:HOLD_LIFE | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-
- ### Heavy metal armor only ###
-
- N:12:(Dwarven)
- X:18:0
- W:0:4:0:5000
- C:0:0:d15:d2
- T:37:0:99
- T:38:0:99
- F:IGNORE_ACID | IGNORE_FIRE |
- F:FREE_ACT |
- F:STR | CON | INFRA | HIDE_TYPE |
-
- # 13 (unused)
-
- # 14 (unused)
-
- # 15 (unused)
-
-
- ### Shields ###
-
- N:16:of Resist Acid
- X:16:0
- W:0:1:0:1000
- T:34:0:99
- F:RES_ACID | IGNORE_ACID
-
- N:17:of Resist Lightning
- X:10:0
- W:0:1:0:400
- T:34:0:99
- F:RES_ELEC | IGNORE_ELEC
-
- N:18:of Resist Fire
- X:14:0
- W:0:1:0:800
- T:34:0:99
- F:RES_FIRE | IGNORE_FIRE
-
- N:19:of Resist Cold
- X:12:0
- W:0:1:0:600
- T:34:0:99
- F:RES_COLD | IGNORE_COLD
-
- N:20:of Resistance
- X:20:0
- W:0:2:0:12500
- C:0:0:d10:0
- T:34:0:99
- F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-
- N:21:of Elvenkind
- X:25:2
- W:0:4:0:18000
- C:0:0:d10:d3
- T:34:0:99
- F:STEALTH |
- F:RES_FIRE | RES_COLD | RES_ACID | RES_ELEC |
- F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC
-
- N:22:of Preservation
- X:25:2
- W:60:4:0:24000
- C:0:0:d20:0
- T:34:0:99
- F:RES_DISEN | SUST_STR | SUST_CON | SUST_DEX | HOLD_LIFE |
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-
- N:23:of Vulnerability
- X:0:0
- W:0:2:0:0
- C:0:0:d50:0
- T:34:0:99
- F:AGGRAVATE | LIGHT_CURSE
-
-
- ### Crowns and Helms ###
-
- N:24:of Intelligence
- X:13:0
- C:0:0:0:d2
- W:0:2:0:500
- T:32:0:99
- F:INT | SUST_INT
-
- N:25:of Wisdom
- X:13:0
- W:0:2:0:500
- C:0:0:0:d2
- T:32:0:99
- F:WIS | SUST_WIS
-
- N:26:of Beauty
- X:8:0
- W:0:2:0:1000
- C:0:0:0:d4
- T:32:0:99
- F:CHR | SUST_CHR
-
- N:27:of the Magi
- X:15:3
- W:0:4:0:7500
- C:0:0:0:d3
- T:33:0:99
- F:INT | SUST_INT |
- F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-
- N:28:of Might
- X:19:0
- W:0:4:0:7500
- C:0:0:0:d3
- T:33:0:99
- F:STR | DEX | CON | SUST_STR | SUST_DEX | SUST_CON | FREE_ACT
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-
- N:29:of Lordliness
- X:17:3
- W:0:2:0:7500
- C:0:0:0:d3
- T:33:0:99
- F:WIS | CHR | SUST_WIS | SUST_CHR | RES_FEAR
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-
- N:30:of Seeing
- X:8:0
- W:0:2:0:2000
- C:0:0:0:d5
- T:33:0:99
- T:32:0:99
- F:SEARCH | RES_BLIND | SEE_INVIS
-
- N:31:of Infravision
- X:11:0
- W:0:2:0:500
- C:0:0:0:d5
- T:32:0:99
- F:INFRA | HIDE_TYPE
-
- N:32:of Light
- X:6:0
- W:0:2:0:1000
- T:32:0:99
- F:LIGHT | RES_LIGHT
-
- N:33:of Telepathy
- X:20:0
- W:0:6:0:50000
- T:32:0:99
- T:33:0:99
- F:TELEPATHY
-
- N:34:of Regeneration
- X:10:0
- W:0:4:0:1500
- T:32:0:99
- T:33:0:99
- F:REGEN
-
- N:35:of Teleportation
- X:0:0
- W:0:2:0:0
- T:32:0:99
- F:TELEPORT | LIGHT_CURSE
-
- N:36:of Serenity
- X:20:0
- W:0:6:0:4000
- T:33:0:99
- F:RES_SOUND | RES_CONFU | RES_FEAR
-
- N:37:of Night and Day
- X:18:0
- W:35:6:0:4000
- T:33:0:99
- F:RES_LIGHT | RES_DARK | LIGHT | SEE_INVIS | RES_BLIND | IGNORE_ACID
-
- N:38:of Dullness
- X:0:0
- C:0:0:0:d5
- W:0:2:0:0
- T:32:0:99
- T:33:0:99
- F:INT | WIS | CHR | LIGHT_CURSE
-
- N:39:of Sickliness
- X:0:0
- C:0:0:0:d5
- W:0:2:0:0
- T:33:0:99
- F:STR | DEX | CON | LIGHT_CURSE
-
-
- ### Cloaks ###
-
- N:40:of Protection
- X:10:0
- W:0:2:0:1500
- C:0:0:d10:0
- T:35:0:99
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | RES_SHARD
-
- N:41:of Stealth
- X:10:0
- W:0:1:0:500
- C:0:0:0:d3
- T:35:0:99
- F:STEALTH
-
- N:42:of Aman
- X:20:2
- W:0:6:0:4000
- C:0:0:d20:d3
- T:35:0:99
- F:STEALTH |
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-
- N:43:of the Magi
- X:15:3
- W:30:3:0:2000
- C:0:0:d4:d2
- T:35:0:99
- F:INT | SUST_INT | STEALTH | HIDE_TYPE | IGNORE_ACID
-
- N:44:of Enveloping
- X:0:0
- W:0:1:0:0
- C:d10:d10:0:0
- T:35:0:99
- F:SHOW_MODS | LIGHT_CURSE
-
- N:45:of Vulnerability
- X:0:0
- W:0:1:0:0
- C:0:0:d50:0
- T:35:0:99
- F:AGGRAVATE | LIGHT_CURSE
-
- N:46:of Irritation
- X:0:0
- W:0:1:0:0
- C:d15:d15:0:0
- T:35:0:99
- F:AGGRAVATE | SHOW_MODS | LIGHT_CURSE
-
- # 47 (unused)
-
- ### Gloves ###
-
- N:48:of Free Action
- X:11:0
- F:FREE_ACT
- W:0:4:0:1000
- T:31:0:99
-
- N:49:of Slaying
- X:17:0
- W:0:4:0:1500
- C:d5:d5:0:0
- F:SHOW_MODS
- T:31:0:99
- D:They boost your to-hit and to-dam values.
-
- N:50:of Agility
- X:14:0
- W:0:6:0:1000
- C:0:0:0:d5
- T:31:0:99
- F:DEX | HIDE_TYPE
-
- N:51:of Power
- X:22:0
- W:0:6:0:2500
- C:d5:d5:0:d5
- T:31:0:99
- F:STR | SHOW_MODS | HIDE_TYPE
-
- N:52:of Thievery
- X:22:0
- W:40:12:0:5000
- C:d8:d3:0:d5
- T:31:1:1
- T:31:5:5
- F:DEX | SEARCH | SHOW_MODS | FEATHER | FREE_ACT | HIDE_TYPE
-
- N:53:of Combat
- X:22:0
- W:50:12:0:7000
- C:d3:d8:0:d2
- T:31:2:4
- F:STR | CON | SHOW_MODS | AGGRAVATE | HIDE_TYPE
-
- N:54:of Weakness
- X:0:0
- W:0:2:0:0
- C:0:0:0:d10
- T:31:0:99
- F:STR | LIGHT_CURSE | HIDE_TYPE
-
- N:55:of Clumsiness
- X:0:0
- W:0:2:0:0
- C:0:0:0:d10
- T:31:0:99
- F:DEX | LIGHT_CURSE | HIDE_TYPE
-
-
- ### Boots ###
-
- N:56:of Slow Descent
- X:7:0
- W:0:5:0:250
- T:30:0:99
- F:FEATHER
-
- N:57:of Stealth
- X:16:0
- W:0:6:0:500
- C:0:0:0:d3
- T:30:0:99
- T:38:0:99
- F:STEALTH | HIDE_TYPE
-
- N:58:of Free Action
- X:15:0
- W:0:8:0:1000
- F:FREE_ACT
- T:30:0:99
-
- N:59:of Speed
- X:25:0
- W:0:24:0:100000
- C:0:0:0:d10
- T:30:0:99
- T:38:0:99
- F:SPEED | HIDE_TYPE
-
- N:60:of Stability
- X:20:0
- W:0:10:0:5000
- T:30:0:99
- F:RES_NEXUS | FEATHER
-
- N:61:of Elvenkind
- X:30:0
- W:60:30:0:200000
- C:0:0:0:d5
- T:30:2:3
- F:STEALTH | SPEED | HIDE_TYPE | FEATHER | IGNORE_ACID | IGNORE_FIRE
-
- N:62:of Slowness
- X:0:0
- W:0:5:0:0
- C:0:0:0:d5
- F:SPEED | LIGHT_CURSE | HIDE_TYPE
- T:30:0:99
-
- N:63:of Annoyance
- X:0:0
- W:0:10:0:0
- C:0:0:0:d10
- F:SPEED | STEALTH | AGGRAVATE | LIGHT_CURSE | HIDE_TYPE
- T:30:0:99
-
-
- ### Weapons ###
-
- N:64:(Holy Avenger)
- X:30:1
- W:0:12:0:20000
- C:d6:d6:d4:d4
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:WIS |
- F:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON |
- F:SEE_INVIS | BLESSED | RES_FEAR
-
- N:65:(Defender)
- X:25:1
- W:0:12:0:15000
- C:d4:d4:d8:d4
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:STEALTH | FREE_ACT | SEE_INVIS | FEATHER | REGEN |
- F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-
- N:66:(Blessed)
- X:20:3
- W:0:10:0:5000
- C:0:0:0:d3
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:WIS | BLESSED
-
- N:67:of Gondolin
- X:30:3
- W:30:20:0:25000
- C:d7:d7:0:0
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:SLAY_DEMON | SLAY_ORC | SLAY_TROLL | SLAY_DRAGON |
- F:LIGHT | RES_DARK | SEE_INVIS | FREE_ACT |
- F:IGNORE_ACID | IGNORE_FIRE
-
- N:68:of Westernesse
- X:20:0
- W:0:10:0:20000
- C:d5:d5:0:d2
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:STR | DEX | CON |
- F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT |
- F:FREE_ACT | SEE_INVIS
-
- N:69:of Extra Attacks
- X:20:0
- W:0:10:0:10000
- C:0:0:0:d2
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:BLOWS | HIDE_TYPE
-
- N:70:of Fury
- X:30:0
- W:40:20:0:20000
- T:21:12:99
- T:22:10:99
- T:23:16:99
- C:d10:d10:0:d2
- F:STR | BLOWS | AGGRAVATE | RES_FEAR | HIDE_TYPE |
- F:IGNORE_ACID | IGNORE_FIRE
-
- # 71 (unused)
-
- # The "Branded" weapons (5)
-
- N:72:of Acid
- X:20:0
- W:0:10:0:5000
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:BRAND_ACID | RES_ACID | IGNORE_ACID
-
- N:73:of Lightning
- X:20:0
- W:0:10:0:4500
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:BRAND_ELEC | RES_ELEC | IGNORE_ELEC
-
- N:74:of Flame
- X:15:0
- W:0:8:0:3500
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:BRAND_FIRE | RES_FIRE | IGNORE_FIRE
-
- N:75:of Frost
- X:15:0
- W:0:8:0:3000
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:BRAND_COLD | RES_COLD | IGNORE_COLD
-
- N:76:of Venom
- X:15:0
- W:0:8:0:4000
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:BRAND_POIS
-
- # 77 (unused)
-
- # 78 (unused)
-
- # 79 (unused)
-
- # The "Slay" weapons (8)
-
- N:80:of Slay Animal
- X:18:0
- W:0:6:0:3000
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:SLAY_ANIMAL
-
- N:81:of Slay Evil
- X:18:0
- W:0:6:0:3000
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:SLAY_EVIL
-
- N:82:of Slay Undead
- X:18:0
- W:0:6:0:3500
- T:21:0:18
- T:22:0:99
- T:23:0:99
- F:SLAY_UNDEAD
-
- N:83:of Slay Demon
- X:14:0
- W:0:6:0:3500
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:SLAY_DEMON
-
- N:84:of Slay Orc
- X:10:0
- W:0:6:0:2500
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:SLAY_ORC
-
- N:85:of Slay Troll
- X:10:0
- W:0:6:0:2500
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:SLAY_TROLL
-
- N:86:of Slay Giant
- X:14:0
- W:0:6:0:2500
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:SLAY_GIANT
-
- N:87:of Slay Dragon
- X:18:0
- W:0:6:0:3500
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:SLAY_DRAGON
-
- # The *Slay* weapons (8)
-
- N:88:of *Slay Animal*
- X:20:0
- W:0:20:0:6000
- C:0:0:0:d2
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:INT | SLAY_ANIMAL | SLOW_DIGEST
-
- N:89:of *Slay Evil*
- X:20:3
- W:0:20:0:5000
- C:0:0:0:d2
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:WIS | SLAY_EVIL | BLESSED
-
- N:90:of *Slay Undead*
- X:24:0
- W:0:20:0:8000
- C:0:0:0:d2
- T:21:0:18
- T:22:0:99
- T:23:0:99
- F:KILL_UNDEAD | WIS | SEE_INVIS
-
- N:91:of *Slay Demon*
- X:16:0
- W:0:20:0:8000
- C:0:0:0:d2
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:KILL_DEMON | INT | RES_FIRE
-
- N:92:of *Slay Orc*
- X:14:0
- W:0:20:0:4000
- C:0:0:0:d2
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:DEX | SLAY_ORC | SUST_DEX
-
- N:93:of *Slay Troll*
- X:14:0
- W:0:20:0:4000
- C:0:0:0:d2
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:STR | SLAY_TROLL | REGEN
-
- N:94:of *Slay Giant*
- X:16:0
- W:0:20:0:4000
- C:0:0:0:d2
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:STR | SLAY_GIANT | SUST_STR
-
- N:95:of *Slay Dragon*
- X:24:0
- W:0:20:0:8000
- C:0:0:0:d2
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:CON | KILL_DRAGON | RES_FEAR
-
-
- ### Lanterns/torches
-
- # Not for now -- need to figure out how ID applies
- #N:96:of Shadows
- #X:10:0
- #W:5:4:0:1000 (imported from NPP)
- #C:0:0:0:d2
- #T:39:0:1
- #F:STEALTH | HIDE_TYPE | RES_LIGHT
-
- N:97:of Brightness
- X:10:0
- W:0:2:0:2000
- C:0:0:0:0
- T:39:0:1
- F:LIGHT
-
- N:98:(Everburning)
- X:10:0
- W:0:3:0:2500
- C:0:0:0:0
- T:39:1:1 (lanterns only)
- F:NO_FUEL
-
- #N:99:of True Sight
- #X:10:0
- #W:depth:rarity:extra weight:cost
- #W:20:8:0:6000 (imported from S)
- #C:0:0:0:0
- #T:39:0:1
- #F:RES_BLIND | SEE_INVIS
-
-
- ### Digging Tools
-
- N:100:of Digging
- X:4:0
- W:0:1:0:500
- C:0:0:0:d4
- T:20:0:99
- F:TUNNEL | BRAND_ACID
-
- N:101:of Earthquakes
- X:8:0
- W:20:4:0:3000
- C:d10:d10:0:d6
- T:20:0:99
- F:STR | TUNNEL | BRAND_ACID | IMPACT | HIDE_TYPE
-
- ### Cursed Weapons
-
- N:102:of Morgul
- X:0:0
- W:0:5:0:1
- C:0:0:0:0
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:SEE_INVIS | AGGRAVATE | HEAVY_CURSE | LIGHT_CURSE |
- F:HOLD_LIFE | DRAIN_EXP | SLAY_UNDEAD | BRAND_POIS
-
- # 103 (unused)
-
-
- ### Missile Launchers ###
-
- N:104:of Accuracy
- X:10:0
- W:0:1:0:1000
- C:d15:d5:0:0
- M:15:0:0:0
- T:19:0:99
- D:It has no special abilities, but its to-hit value may be unusually
- D: high.
-
- N:105:of Power
- X:10:0
- W:0:1:0:1000
- C:d5:d15:0:0
- M:0:15:0:0
- T:19:0:99
- D:It has no special abilities, but its to-dam value may be unusually
- D: high.
-
- N:106:of Lothlorien
- X:30:3
- W:50:4:0:20000
- C:d10:d10:0:d2
- T:19:12:13
- F:DEX | MIGHT | FREE_ACT | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE
-
- N:107:of the Haradrim
- X:30:0
- W:50:4:0:20000
- C:d5:d5:0:d1
- T:19:23:23
- F:MIGHT | SHOTS | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE
-
- N:108:of Extra Might
- X:20:0
- W:0:2:0:10000
- C:d5:d10:0:d1
- F:MIGHT | HIDE_TYPE
- T:19:0:99
-
- N:109:of Extra Shots
- X:20:0
- W:0:2:0:10000
- C:d10:d5:0:d1
- F:SHOTS | HIDE_TYPE
- T:19:0:99
-
- N:110:of Buckland
- X:25:0
- W:40:4:0:20000
- C:d8:d8:0:d2
- T:19:2:2
- F:DEX | SHOTS | MIGHT | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE
-
- N:111:of the Nazgul
- X:0:0
- W:0:2:0:0
- C:d10:d10:0:0
- T:19:0:99
- F:LIGHT_CURSE | DRAIN_EXP | SEE_INVIS
-
-
- ### Ammo ###
-
- N:112:of Slay Animal
- X:10:0
- W:0:6:0:20
- T:16:0:99
- T:17:0:99
- T:18:0:99
- F:SLAY_ANIMAL
-
- N:113:of Slay Evil
- X:10:0
- W:0:6:0:20
- T:16:0:99
- T:17:0:99
- T:18:0:99
- F:SLAY_EVIL
-
- N:114:of Slay Undead
- X:10:0
- W:0:8:0:25
- T:16:0:99
- T:17:0:99
- T:18:0:99
- F:SLAY_UNDEAD
-
- N:115:of Slay Demon
- X:10:0
- W:0:8:0:25
- T:16:0:99
- T:17:0:99
- T:18:0:99
- F:SLAY_DEMON
-
- N:116:of Acid
- X:10:0
- W:0:9:0:50
- T:16:0:99
- T:17:0:99
- T:18:0:99
- F:BRAND_ACID | IGNORE_ACID
-
- N:117:of Lightning
- X:10:0
- W:0:9:0:45
- T:16:0:99
- T:17:0:99
- T:18:0:99
- F:BRAND_ELEC | IGNORE_ELEC
-
- N:118:of Slay Giant
- X:10:0
- W:0:8:0:25
- T:16:0:99
- T:17:0:99
- T:18:0:99
- F:SLAY_GIANT
-
- N:119:of Slay Dragon
- X:10:0
- W:0:8:0:40
- T:16:0:99
- T:17:0:99
- T:18:0:99
- F:SLAY_DRAGON
-
- N:120:of Holy Might
- X:20:0
- W:40:15:0:60
- C:d10:d10:0:0
- T:16:2:99
- T:17:2:99
- T:18:2:99
- F:SLAY_EVIL | SLAY_DEMON | SLAY_UNDEAD
- F:IGNORE_FIRE | IGNORE_ACID
-
- N:121:of Venom
- X:10:0
- W:0:6:0:40
- T:16:0:99
- T:17:0:99
- T:18:0:99
- F:BRAND_POIS
-
- N:122:of Flame
- X:10:0
- F:BRAND_FIRE | IGNORE_FIRE
- W:0:6:0:35
- T:16:0:99
- T:17:0:99
- T:18:0:99
-
- N:123:of Frost
- X:10:0
- F:BRAND_COLD | IGNORE_COLD
- W:0:6:0:30
- T:16:0:99
- T:17:0:99
- T:18:0:99
-
- N:124:of Wounding
- X:5:0
- W:0:4:0:20
- C:d5:d5:0:0
- T:16:0:99
- T:17:0:99
- T:18:0:99
- D:Ammunition of Wounding often has unusually high to-hit and to-dam
- D: values.
-
- N:125:of Backbiting
- X:0:0
- W:0:1:0:0
- C:d50:d50:0:0
- T:16:0:99
- T:17:0:99
- T:18:0:99
- F:LIGHT_CURSE
-
- ### Special Broken Items ###
-
- # these won't be generated by the make_ego_item code as long as
- # they keep their rarity of 0 and nobody adds 'T' lines for them.
-
- # Destroyed Weapon
- N:126:(Shattered)
- X:0:0
- W:0:0:0:0
- C:d5:d5:0:0
-
- # Destroyed Body Armor
-
- N:127:(Blasted)
- X:0:0
- W:0:0:0:0
- C:0:0:d10:0