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/lib/edit/ego_item.txt

https://bitbucket.org/ekolis/jackband
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   1# File: ego_item.txt
   2
   3
   4# This file is used to initialize the "ego-item" information for Angband.
   5
   6# Do not modify this file unless you know exactly what you are doing,
   7# unless you wish to risk possible system crashes and broken savefiles.
   8
   9# The ego-item indexes are defined in "defines.h", and must not be changed
  10# or savefile compatibility will be lost.
  11
  12# Note that several "ego-item" types may share the same "textual name",
  13# such as with "Armor of Resistance" and "Shield of Resistance".
  14
  15# === Understanding ego_item.txt ===
  16
  17# N: serial number : ego type
  18# X: rating : xtra
  19# C: to-hit : to-dam : to-ac : pval
  20# M: min to-hit : min to-dam : min to-ac : min pval
  21# W: depth : rarity : weight : cost
  22# T: tval : min_sval : max_sval
  23# F: flag | flag | etc
  24
  25# Some fields accept randomized numbers of the form "10+2d3M4" where
  26# 10 is the non-variable base, 2d3 is a standard die roll, and
  27# M4 uses the m_bonus function to generate a number between 0 and
  28# 4 according to a normal distribution.  All three components are
  29# optional, and the number of dice is optional and assumed to be 1
  30# when not specified.  10+2d3M4 has the range 12-20.  10+M4 has the
  31# range 10-14.  10+2d3 has the range 12-16.  10+d3 has the range 11-13.
  32# 2d3, d3, M4, 2d3M4, and d3M4 are all acceptable as well.
  33
  34# 'N' indicates the beginning of an entry. The serial number must
  35# increase for each new item.
  36
  37# 'X' is for extra information - Rating affects level feelings.
  38# The xtra value determines random extra flags for the ego-item.
  39# Nothing happens with a value of 0, 1 stands for "one random extra
  40# sustain", 2 is "one random extra resist", and 3 is "one random
  41# extra ability".
  42
  43# 'C' is for creation bonuses - to-hit, to-dam, to-ac, and pval.
  44# Cursed ego-items will negate the given value.  These are
  45# extra bonuses on top of the normal values, and all of these
  46# fields accept randomized values.
  47
  48# 'M' is for minimum values - minimum allowed to-hit, to-dam, to-ac,
  49# and pval. Cursed ego-items will have minimum penalties.
  50
  51# 'W' is for extra information. Depth is the depth the object is
  52# normally found at, rarity determines how common the object is,
  53# weight is in tenth-pounds and cost is the items value.
  54
  55# 'F' is for flags. These are fairly self-explanatory. As many F:
  56# lines may be used as are needed to specify all the flags and flags
  57# are separated by the '|' symbol.
  58
  59# 'T' is for possible 'tval' and 'sval' values of the base-item.
  60# Up to three 'T' entries are possible for a single object. The
  61# ego-item can only be generated from items of this tval, with sval
  62# in the specified range.
  63
  64
  65# Version stamp (required)
  66
  67V:3.0.11
  68
  69# 1 (unused)
  70
  71# 2 (unused)
  72
  73# 3 (unused)
  74
  75### Body Armor ###
  76
  77N:4:of Resist Acid
  78X:16:0
  79W:0:1:0:1000
  80T:36:0:99
  81T:37:0:6
  82F:RES_ACID | IGNORE_ACID
  83
  84N:5:of Resist Lightning
  85X:10:0
  86W:0:1:0:400
  87T:36:0:99
  88T:37:0:6
  89F:RES_ELEC | IGNORE_ELEC
  90
  91N:6:of Resist Fire
  92X:14:0
  93W:0:1:0:800
  94T:36:0:99
  95T:37:0:6
  96F:RES_FIRE | IGNORE_FIRE
  97
  98N:7:of Resist Cold
  99X:12:0
 100W:0:1:0:600
 101T:36:0:99
 102T:37:0:6
 103F:RES_COLD | IGNORE_COLD
 104
 105N:8:of Resistance
 106X:20:0
 107W:0:2:0:12500
 108C:0:0:d10:0
 109T:36:0:99
 110T:37:0:99
 111T:38:7:99
 112F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
 113F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
 114
 115N:9:of Elvenkind
 116X:25:2
 117W:0:4:0:15000
 118C:0:0:d10:d3
 119T:36:0:99
 120T:37:0:99
 121F:STEALTH |
 122F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
 123F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
 124
 125N:10:of Vulnerability
 126X:0:0
 127W:0:2:0:0
 128C:0:0:d50:0
 129T:36:0:99
 130T:37:0:99
 131F:AGGRAVATE | LIGHT_CURSE
 132
 133### Robes only ###
 134
 135N:11:of Permanence
 136X:30:2
 137W:0:4:0:30000
 138C:0:0:d20:0
 139T:36:2:2
 140T:38:7:99
 141F:SUST_STR | SUST_DEX | SUST_CON | SUST_INT | SUST_WIS | SUST_CHR |
 142F:HOLD_LIFE | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
 143F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
 144
 145### Heavy metal armor only ###
 146
 147N:12:(Dwarven)
 148X:18:0
 149W:0:4:0:5000
 150C:0:0:d15:d2
 151T:37:0:99
 152T:38:0:99
 153F:IGNORE_ACID | IGNORE_FIRE |
 154F:FREE_ACT |
 155F:STR | CON | INFRA | HIDE_TYPE |
 156
 157# 13 (unused)
 158
 159# 14 (unused)
 160
 161# 15 (unused)
 162
 163
 164### Shields ###
 165
 166N:16:of Resist Acid
 167X:16:0
 168W:0:1:0:1000
 169T:34:0:99
 170F:RES_ACID | IGNORE_ACID
 171
 172N:17:of Resist Lightning
 173X:10:0
 174W:0:1:0:400
 175T:34:0:99
 176F:RES_ELEC | IGNORE_ELEC
 177
 178N:18:of Resist Fire
 179X:14:0
 180W:0:1:0:800
 181T:34:0:99
 182F:RES_FIRE | IGNORE_FIRE
 183
 184N:19:of Resist Cold
 185X:12:0
 186W:0:1:0:600
 187T:34:0:99
 188F:RES_COLD | IGNORE_COLD
 189
 190N:20:of Resistance
 191X:20:0
 192W:0:2:0:12500
 193C:0:0:d10:0
 194T:34:0:99
 195F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
 196F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
 197
 198N:21:of Elvenkind
 199X:25:2
 200W:0:4:0:18000
 201C:0:0:d10:d3
 202T:34:0:99
 203F:STEALTH |
 204F:RES_FIRE | RES_COLD | RES_ACID | RES_ELEC |
 205F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC
 206
 207N:22:of Preservation
 208X:25:2
 209W:60:4:0:24000
 210C:0:0:d20:0
 211T:34:0:99
 212F:RES_DISEN | SUST_STR | SUST_CON | SUST_DEX | HOLD_LIFE |
 213F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
 214
 215N:23:of Vulnerability
 216X:0:0
 217W:0:2:0:0
 218C:0:0:d50:0
 219T:34:0:99
 220F:AGGRAVATE | LIGHT_CURSE
 221
 222
 223### Crowns and Helms ###
 224
 225N:24:of Intelligence
 226X:13:0
 227C:0:0:0:d2
 228W:0:2:0:500
 229T:32:0:99
 230F:INT | SUST_INT
 231
 232N:25:of Wisdom
 233X:13:0
 234W:0:2:0:500
 235C:0:0:0:d2
 236T:32:0:99
 237F:WIS | SUST_WIS
 238
 239N:26:of Beauty
 240X:8:0
 241W:0:2:0:1000
 242C:0:0:0:d4
 243T:32:0:99
 244F:CHR | SUST_CHR
 245
 246N:27:of the Magi
 247X:15:3
 248W:0:4:0:7500
 249C:0:0:0:d3
 250T:33:0:99
 251F:INT | SUST_INT |
 252F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
 253F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
 254
 255N:28:of Might
 256X:19:0
 257W:0:4:0:7500
 258C:0:0:0:d3
 259T:33:0:99
 260F:STR | DEX | CON | SUST_STR | SUST_DEX | SUST_CON | FREE_ACT
 261F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
 262
 263N:29:of Lordliness
 264X:17:3
 265W:0:2:0:7500
 266C:0:0:0:d3
 267T:33:0:99
 268F:WIS | CHR | SUST_WIS | SUST_CHR | RES_FEAR
 269F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
 270
 271N:30:of Seeing
 272X:8:0
 273W:0:2:0:2000
 274C:0:0:0:d5
 275T:33:0:99
 276T:32:0:99
 277F:SEARCH | RES_BLIND | SEE_INVIS
 278
 279N:31:of Infravision
 280X:11:0
 281W:0:2:0:500
 282C:0:0:0:d5
 283T:32:0:99
 284F:INFRA | HIDE_TYPE
 285
 286N:32:of Light
 287X:6:0
 288W:0:2:0:1000
 289T:32:0:99
 290F:LIGHT | RES_LIGHT
 291
 292N:33:of Telepathy
 293X:20:0
 294W:0:6:0:50000
 295T:32:0:99
 296T:33:0:99
 297F:TELEPATHY
 298
 299N:34:of Regeneration
 300X:10:0
 301W:0:4:0:1500
 302T:32:0:99
 303T:33:0:99
 304F:REGEN
 305
 306N:35:of Teleportation
 307X:0:0
 308W:0:2:0:0
 309T:32:0:99
 310F:TELEPORT | LIGHT_CURSE
 311
 312N:36:of Serenity
 313X:20:0
 314W:0:6:0:4000
 315T:33:0:99
 316F:RES_SOUND | RES_CONFU | RES_FEAR
 317
 318N:37:of Night and Day
 319X:18:0
 320W:35:6:0:4000
 321T:33:0:99
 322F:RES_LIGHT | RES_DARK | LIGHT | SEE_INVIS | RES_BLIND | IGNORE_ACID
 323
 324N:38:of Dullness
 325X:0:0
 326C:0:0:0:d5
 327W:0:2:0:0
 328T:32:0:99
 329T:33:0:99
 330F:INT | WIS | CHR | LIGHT_CURSE
 331
 332N:39:of Sickliness
 333X:0:0
 334C:0:0:0:d5
 335W:0:2:0:0
 336T:33:0:99
 337F:STR | DEX | CON | LIGHT_CURSE
 338
 339
 340### Cloaks ###
 341
 342N:40:of Protection
 343X:10:0
 344W:0:2:0:1500
 345C:0:0:d10:0
 346T:35:0:99
 347F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | RES_SHARD
 348
 349N:41:of Stealth
 350X:10:0
 351W:0:1:0:500
 352C:0:0:0:d3
 353T:35:0:99
 354F:STEALTH
 355
 356N:42:of Aman
 357X:20:2
 358W:0:6:0:4000
 359C:0:0:d20:d3
 360T:35:0:99
 361F:STEALTH |
 362F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
 363
 364N:43:of the Magi
 365X:15:3
 366W:30:3:0:2000
 367C:0:0:d4:d2
 368T:35:0:99
 369F:INT | SUST_INT | STEALTH | HIDE_TYPE | IGNORE_ACID
 370
 371N:44:of Enveloping
 372X:0:0
 373W:0:1:0:0
 374C:d10:d10:0:0
 375T:35:0:99
 376F:SHOW_MODS | LIGHT_CURSE
 377
 378N:45:of Vulnerability
 379X:0:0
 380W:0:1:0:0
 381C:0:0:d50:0
 382T:35:0:99
 383F:AGGRAVATE | LIGHT_CURSE
 384
 385N:46:of Irritation
 386X:0:0
 387W:0:1:0:0
 388C:d15:d15:0:0
 389T:35:0:99
 390F:AGGRAVATE | SHOW_MODS | LIGHT_CURSE
 391
 392# 47 (unused)
 393
 394### Gloves ###
 395
 396N:48:of Free Action
 397X:11:0
 398F:FREE_ACT
 399W:0:4:0:1000
 400T:31:0:99
 401
 402N:49:of Slaying
 403X:17:0
 404W:0:4:0:1500
 405C:d5:d5:0:0
 406F:SHOW_MODS
 407T:31:0:99
 408D:They boost your to-hit and to-dam values.
 409
 410N:50:of Agility
 411X:14:0
 412W:0:6:0:1000
 413C:0:0:0:d5
 414T:31:0:99
 415F:DEX | HIDE_TYPE
 416
 417N:51:of Power
 418X:22:0
 419W:0:6:0:2500
 420C:d5:d5:0:d5
 421T:31:0:99
 422F:STR | SHOW_MODS | HIDE_TYPE
 423
 424N:52:of Thievery
 425X:22:0
 426W:40:12:0:5000
 427C:d8:d3:0:d5
 428T:31:1:1
 429T:31:5:5
 430F:DEX | SEARCH | SHOW_MODS | FEATHER | FREE_ACT | HIDE_TYPE
 431
 432N:53:of Combat
 433X:22:0
 434W:50:12:0:7000
 435C:d3:d8:0:d2
 436T:31:2:4
 437F:STR | CON | SHOW_MODS | AGGRAVATE | HIDE_TYPE
 438
 439N:54:of Weakness
 440X:0:0
 441W:0:2:0:0
 442C:0:0:0:d10
 443T:31:0:99
 444F:STR | LIGHT_CURSE | HIDE_TYPE
 445
 446N:55:of Clumsiness
 447X:0:0
 448W:0:2:0:0
 449C:0:0:0:d10
 450T:31:0:99
 451F:DEX | LIGHT_CURSE | HIDE_TYPE
 452
 453
 454### Boots ###
 455
 456N:56:of Slow Descent
 457X:7:0
 458W:0:5:0:250
 459T:30:0:99
 460F:FEATHER
 461
 462N:57:of Stealth
 463X:16:0
 464W:0:6:0:500
 465C:0:0:0:d3
 466T:30:0:99
 467T:38:0:99
 468F:STEALTH | HIDE_TYPE
 469
 470N:58:of Free Action
 471X:15:0
 472W:0:8:0:1000
 473F:FREE_ACT
 474T:30:0:99
 475
 476N:59:of Speed
 477X:25:0
 478W:0:24:0:100000
 479C:0:0:0:d10
 480T:30:0:99
 481T:38:0:99
 482F:SPEED | HIDE_TYPE
 483
 484N:60:of Stability
 485X:20:0
 486W:0:10:0:5000
 487T:30:0:99
 488F:RES_NEXUS | FEATHER
 489
 490N:61:of Elvenkind
 491X:30:0
 492W:60:30:0:200000
 493C:0:0:0:d5
 494T:30:2:3
 495F:STEALTH | SPEED | HIDE_TYPE | FEATHER | IGNORE_ACID | IGNORE_FIRE
 496
 497N:62:of Slowness
 498X:0:0
 499W:0:5:0:0
 500C:0:0:0:d5
 501F:SPEED | LIGHT_CURSE | HIDE_TYPE
 502T:30:0:99
 503
 504N:63:of Annoyance
 505X:0:0
 506W:0:10:0:0
 507C:0:0:0:d10
 508F:SPEED | STEALTH | AGGRAVATE | LIGHT_CURSE | HIDE_TYPE
 509T:30:0:99
 510
 511
 512### Weapons ###
 513
 514N:64:(Holy Avenger)
 515X:30:1
 516W:0:12:0:20000
 517C:d6:d6:d4:d4
 518T:21:0:99
 519T:22:0:99
 520T:23:0:99
 521F:WIS |
 522F:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON |
 523F:SEE_INVIS | BLESSED | RES_FEAR
 524
 525N:65:(Defender)
 526X:25:1
 527W:0:12:0:15000
 528C:d4:d4:d8:d4
 529T:21:0:99
 530T:22:0:99
 531T:23:0:99
 532F:STEALTH | FREE_ACT | SEE_INVIS | FEATHER | REGEN |
 533F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
 534F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
 535
 536N:66:(Blessed)
 537X:20:3
 538W:0:10:0:5000
 539C:0:0:0:d3
 540T:21:0:99
 541T:22:0:99
 542T:23:0:99
 543F:WIS | BLESSED
 544
 545N:67:of Gondolin
 546X:30:3
 547W:30:20:0:25000
 548C:d7:d7:0:0
 549T:21:0:99
 550T:22:0:99
 551T:23:0:99
 552F:SLAY_DEMON | SLAY_ORC | SLAY_TROLL | SLAY_DRAGON |
 553F:LIGHT | RES_DARK | SEE_INVIS | FREE_ACT |
 554F:IGNORE_ACID | IGNORE_FIRE
 555
 556N:68:of Westernesse
 557X:20:0
 558W:0:10:0:20000
 559C:d5:d5:0:d2
 560T:21:0:99
 561T:22:0:99
 562T:23:0:99
 563F:STR | DEX | CON |
 564F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT |
 565F:FREE_ACT | SEE_INVIS
 566
 567N:69:of Extra Attacks
 568X:20:0
 569W:0:10:0:10000
 570C:0:0:0:d2
 571T:21:0:99
 572T:22:0:99
 573T:23:0:99
 574F:BLOWS | HIDE_TYPE
 575
 576N:70:of Fury
 577X:30:0
 578W:40:20:0:20000
 579T:21:12:99
 580T:22:10:99
 581T:23:16:99
 582C:d10:d10:0:d2
 583F:STR | BLOWS | AGGRAVATE | RES_FEAR | HIDE_TYPE |
 584F:IGNORE_ACID | IGNORE_FIRE
 585
 586# 71 (unused)
 587
 588# The "Branded" weapons (5)
 589
 590N:72:of Acid
 591X:20:0
 592W:0:10:0:5000
 593T:21:0:99
 594T:22:0:99
 595T:23:0:99
 596F:BRAND_ACID | RES_ACID | IGNORE_ACID
 597
 598N:73:of Lightning
 599X:20:0
 600W:0:10:0:4500
 601T:21:0:99
 602T:22:0:99
 603T:23:0:99
 604F:BRAND_ELEC | RES_ELEC | IGNORE_ELEC
 605
 606N:74:of Flame
 607X:15:0
 608W:0:8:0:3500
 609T:21:0:99
 610T:22:0:99
 611T:23:0:99
 612F:BRAND_FIRE | RES_FIRE | IGNORE_FIRE
 613
 614N:75:of Frost
 615X:15:0
 616W:0:8:0:3000
 617T:21:0:99
 618T:22:0:99
 619T:23:0:99
 620F:BRAND_COLD | RES_COLD | IGNORE_COLD
 621
 622N:76:of Venom
 623X:15:0
 624W:0:8:0:4000
 625T:21:0:99
 626T:22:0:99
 627T:23:0:99
 628F:BRAND_POIS
 629
 630# 77 (unused)
 631
 632# 78 (unused)
 633
 634# 79 (unused)
 635
 636# The "Slay" weapons (8)
 637
 638N:80:of Slay Animal
 639X:18:0
 640W:0:6:0:3000
 641T:21:0:99
 642T:22:0:99
 643T:23:0:99
 644F:SLAY_ANIMAL
 645
 646N:81:of Slay Evil
 647X:18:0
 648W:0:6:0:3000
 649T:21:0:99
 650T:22:0:99
 651T:23:0:99
 652F:SLAY_EVIL
 653
 654N:82:of Slay Undead
 655X:18:0
 656W:0:6:0:3500
 657T:21:0:18
 658T:22:0:99
 659T:23:0:99
 660F:SLAY_UNDEAD
 661
 662N:83:of Slay Demon
 663X:14:0
 664W:0:6:0:3500
 665T:21:0:99
 666T:22:0:99
 667T:23:0:99
 668F:SLAY_DEMON
 669
 670N:84:of Slay Orc
 671X:10:0
 672W:0:6:0:2500
 673T:21:0:99
 674T:22:0:99
 675T:23:0:99
 676F:SLAY_ORC
 677
 678N:85:of Slay Troll
 679X:10:0
 680W:0:6:0:2500
 681T:21:0:99
 682T:22:0:99
 683T:23:0:99
 684F:SLAY_TROLL
 685
 686N:86:of Slay Giant
 687X:14:0
 688W:0:6:0:2500
 689T:21:0:99
 690T:22:0:99
 691T:23:0:99
 692F:SLAY_GIANT
 693
 694N:87:of Slay Dragon
 695X:18:0
 696W:0:6:0:3500
 697T:21:0:99
 698T:22:0:99
 699T:23:0:99
 700F:SLAY_DRAGON
 701
 702# The *Slay* weapons (8)
 703
 704N:88:of *Slay Animal*
 705X:20:0
 706W:0:20:0:6000
 707C:0:0:0:d2
 708T:21:0:99
 709T:22:0:99
 710T:23:0:99
 711F:INT | SLAY_ANIMAL | SLOW_DIGEST
 712
 713N:89:of *Slay Evil*
 714X:20:3
 715W:0:20:0:5000
 716C:0:0:0:d2
 717T:21:0:99
 718T:22:0:99
 719T:23:0:99
 720F:WIS | SLAY_EVIL | BLESSED
 721
 722N:90:of *Slay Undead*
 723X:24:0
 724W:0:20:0:8000
 725C:0:0:0:d2
 726T:21:0:18
 727T:22:0:99
 728T:23:0:99
 729F:KILL_UNDEAD | WIS | SEE_INVIS
 730
 731N:91:of *Slay Demon*
 732X:16:0
 733W:0:20:0:8000
 734C:0:0:0:d2
 735T:21:0:99
 736T:22:0:99
 737T:23:0:99
 738F:KILL_DEMON | INT | RES_FIRE
 739
 740N:92:of *Slay Orc*
 741X:14:0
 742W:0:20:0:4000
 743C:0:0:0:d2
 744T:21:0:99
 745T:22:0:99
 746T:23:0:99
 747F:DEX | SLAY_ORC | SUST_DEX
 748
 749N:93:of *Slay Troll*
 750X:14:0
 751W:0:20:0:4000
 752C:0:0:0:d2
 753T:21:0:99
 754T:22:0:99
 755T:23:0:99
 756F:STR | SLAY_TROLL | REGEN
 757
 758N:94:of *Slay Giant*
 759X:16:0
 760W:0:20:0:4000
 761C:0:0:0:d2
 762T:21:0:99
 763T:22:0:99
 764T:23:0:99
 765F:STR | SLAY_GIANT | SUST_STR
 766
 767N:95:of *Slay Dragon*
 768X:24:0
 769W:0:20:0:8000
 770C:0:0:0:d2
 771T:21:0:99
 772T:22:0:99
 773T:23:0:99
 774F:CON | KILL_DRAGON | RES_FEAR
 775
 776
 777### Lanterns/torches
 778
 779# Not for now -- need to figure out how ID applies
 780#N:96:of Shadows
 781#X:10:0
 782#W:5:4:0:1000 (imported from NPP)
 783#C:0:0:0:d2
 784#T:39:0:1
 785#F:STEALTH | HIDE_TYPE | RES_LIGHT
 786
 787N:97:of Brightness
 788X:10:0
 789W:0:2:0:2000
 790C:0:0:0:0
 791T:39:0:1
 792F:LIGHT
 793
 794N:98:(Everburning)
 795X:10:0
 796W:0:3:0:2500
 797C:0:0:0:0
 798T:39:1:1 (lanterns only)
 799F:NO_FUEL
 800
 801#N:99:of True Sight
 802#X:10:0
 803#W:depth:rarity:extra weight:cost
 804#W:20:8:0:6000 (imported from S)
 805#C:0:0:0:0
 806#T:39:0:1
 807#F:RES_BLIND | SEE_INVIS
 808
 809
 810### Digging Tools
 811
 812N:100:of Digging
 813X:4:0
 814W:0:1:0:500
 815C:0:0:0:d4
 816T:20:0:99
 817F:TUNNEL | BRAND_ACID
 818
 819N:101:of Earthquakes
 820X:8:0
 821W:20:4:0:3000
 822C:d10:d10:0:d6
 823T:20:0:99
 824F:STR | TUNNEL | BRAND_ACID | IMPACT | HIDE_TYPE
 825
 826### Cursed Weapons
 827
 828N:102:of Morgul
 829X:0:0
 830W:0:5:0:1
 831C:0:0:0:0
 832T:21:0:99
 833T:22:0:99
 834T:23:0:99
 835F:SEE_INVIS | AGGRAVATE | HEAVY_CURSE | LIGHT_CURSE |
 836F:HOLD_LIFE | DRAIN_EXP | SLAY_UNDEAD | BRAND_POIS
 837
 838# 103 (unused)
 839
 840
 841### Missile Launchers ###
 842
 843N:104:of Accuracy
 844X:10:0
 845W:0:1:0:1000
 846C:d15:d5:0:0
 847M:15:0:0:0
 848T:19:0:99
 849D:It has no special abilities, but its to-hit value may be unusually
 850D: high.
 851
 852N:105:of Power
 853X:10:0
 854W:0:1:0:1000
 855C:d5:d15:0:0
 856M:0:15:0:0
 857T:19:0:99
 858D:It has no special abilities, but its to-dam value may be unusually
 859D: high.
 860
 861N:106:of Lothlorien
 862X:30:3
 863W:50:4:0:20000
 864C:d10:d10:0:d2
 865T:19:12:13
 866F:DEX | MIGHT | FREE_ACT | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE
 867
 868N:107:of the Haradrim
 869X:30:0
 870W:50:4:0:20000
 871C:d5:d5:0:d1
 872T:19:23:23
 873F:MIGHT | SHOTS | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE
 874
 875N:108:of Extra Might
 876X:20:0
 877W:0:2:0:10000
 878C:d5:d10:0:d1
 879F:MIGHT | HIDE_TYPE
 880T:19:0:99
 881
 882N:109:of Extra Shots
 883X:20:0
 884W:0:2:0:10000
 885C:d10:d5:0:d1
 886F:SHOTS | HIDE_TYPE
 887T:19:0:99
 888
 889N:110:of Buckland
 890X:25:0
 891W:40:4:0:20000
 892C:d8:d8:0:d2
 893T:19:2:2
 894F:DEX | SHOTS | MIGHT | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE
 895
 896N:111:of the Nazgul
 897X:0:0
 898W:0:2:0:0
 899C:d10:d10:0:0
 900T:19:0:99
 901F:LIGHT_CURSE | DRAIN_EXP | SEE_INVIS
 902
 903
 904### Ammo ###
 905
 906N:112:of Slay Animal
 907X:10:0
 908W:0:6:0:20
 909T:16:0:99
 910T:17:0:99
 911T:18:0:99
 912F:SLAY_ANIMAL
 913
 914N:113:of Slay Evil
 915X:10:0
 916W:0:6:0:20
 917T:16:0:99
 918T:17:0:99
 919T:18:0:99
 920F:SLAY_EVIL
 921
 922N:114:of Slay Undead
 923X:10:0
 924W:0:8:0:25
 925T:16:0:99
 926T:17:0:99
 927T:18:0:99
 928F:SLAY_UNDEAD
 929
 930N:115:of Slay Demon
 931X:10:0
 932W:0:8:0:25
 933T:16:0:99
 934T:17:0:99
 935T:18:0:99
 936F:SLAY_DEMON
 937
 938N:116:of Acid
 939X:10:0
 940W:0:9:0:50
 941T:16:0:99
 942T:17:0:99
 943T:18:0:99
 944F:BRAND_ACID | IGNORE_ACID
 945
 946N:117:of Lightning
 947X:10:0
 948W:0:9:0:45
 949T:16:0:99
 950T:17:0:99
 951T:18:0:99
 952F:BRAND_ELEC | IGNORE_ELEC
 953
 954N:118:of Slay Giant
 955X:10:0
 956W:0:8:0:25
 957T:16:0:99
 958T:17:0:99
 959T:18:0:99
 960F:SLAY_GIANT
 961
 962N:119:of Slay Dragon
 963X:10:0
 964W:0:8:0:40
 965T:16:0:99
 966T:17:0:99
 967T:18:0:99
 968F:SLAY_DRAGON
 969
 970N:120:of Holy Might
 971X:20:0
 972W:40:15:0:60
 973C:d10:d10:0:0
 974T:16:2:99
 975T:17:2:99
 976T:18:2:99
 977F:SLAY_EVIL | SLAY_DEMON | SLAY_UNDEAD
 978F:IGNORE_FIRE | IGNORE_ACID
 979
 980N:121:of Venom
 981X:10:0
 982W:0:6:0:40
 983T:16:0:99
 984T:17:0:99
 985T:18:0:99
 986F:BRAND_POIS
 987
 988N:122:of Flame
 989X:10:0
 990F:BRAND_FIRE | IGNORE_FIRE
 991W:0:6:0:35
 992T:16:0:99
 993T:17:0:99
 994T:18:0:99
 995
 996N:123:of Frost
 997X:10:0
 998F:BRAND_COLD | IGNORE_COLD
 999W:0:6:0:30
1000T:16:0:99
1001T:17:0:99
1002T:18:0:99
1003
1004N:124:of Wounding
1005X:5:0
1006W:0:4:0:20
1007C:d5:d5:0:0
1008T:16:0:99
1009T:17:0:99
1010T:18:0:99
1011D:Ammunition of Wounding often has unusually high to-hit and to-dam
1012D: values.
1013
1014N:125:of Backbiting
1015X:0:0
1016W:0:1:0:0
1017C:d50:d50:0:0
1018T:16:0:99
1019T:17:0:99
1020T:18:0:99
1021F:LIGHT_CURSE
1022
1023### Special Broken Items ###
1024
1025# these won't be generated by the make_ego_item code as long as
1026# they keep their rarity of 0 and nobody adds 'T' lines for them.
1027
1028# Destroyed Weapon
1029N:126:(Shattered)
1030X:0:0
1031W:0:0:0:0
1032C:d5:d5:0:0
1033
1034# Destroyed Body Armor
1035
1036N:127:(Blasted)
1037X:0:0
1038W:0:0:0:0
1039C:0:0:d10:0
1040