/lib/edit/ego_item.txt

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  1. # File: ego_item.txt
  2. # This file is used to initialize the "ego-item" information for Angband.
  3. # Do not modify this file unless you know exactly what you are doing,
  4. # unless you wish to risk possible system crashes and broken savefiles.
  5. # The ego-item indexes are defined in "defines.h", and must not be changed
  6. # or savefile compatibility will be lost.
  7. # Note that several "ego-item" types may share the same "textual name",
  8. # such as with "Armor of Resistance" and "Shield of Resistance".
  9. # === Understanding ego_item.txt ===
  10. # N: serial number : ego type
  11. # X: rating : xtra
  12. # C: to-hit : to-dam : to-ac : pval
  13. # M: min to-hit : min to-dam : min to-ac : min pval
  14. # W: depth : rarity : weight : cost
  15. # T: tval : min_sval : max_sval
  16. # F: flag | flag | etc
  17. # Some fields accept randomized numbers of the form "10+2d3M4" where
  18. # 10 is the non-variable base, 2d3 is a standard die roll, and
  19. # M4 uses the m_bonus function to generate a number between 0 and
  20. # 4 according to a normal distribution. All three components are
  21. # optional, and the number of dice is optional and assumed to be 1
  22. # when not specified. 10+2d3M4 has the range 12-20. 10+M4 has the
  23. # range 10-14. 10+2d3 has the range 12-16. 10+d3 has the range 11-13.
  24. # 2d3, d3, M4, 2d3M4, and d3M4 are all acceptable as well.
  25. # 'N' indicates the beginning of an entry. The serial number must
  26. # increase for each new item.
  27. # 'X' is for extra information - Rating affects level feelings.
  28. # The xtra value determines random extra flags for the ego-item.
  29. # Nothing happens with a value of 0, 1 stands for "one random extra
  30. # sustain", 2 is "one random extra resist", and 3 is "one random
  31. # extra ability".
  32. # 'C' is for creation bonuses - to-hit, to-dam, to-ac, and pval.
  33. # Cursed ego-items will negate the given value. These are
  34. # extra bonuses on top of the normal values, and all of these
  35. # fields accept randomized values.
  36. # 'M' is for minimum values - minimum allowed to-hit, to-dam, to-ac,
  37. # and pval. Cursed ego-items will have minimum penalties.
  38. # 'W' is for extra information. Depth is the depth the object is
  39. # normally found at, rarity determines how common the object is,
  40. # weight is in tenth-pounds and cost is the items value.
  41. # 'F' is for flags. These are fairly self-explanatory. As many F:
  42. # lines may be used as are needed to specify all the flags and flags
  43. # are separated by the '|' symbol.
  44. # 'T' is for possible 'tval' and 'sval' values of the base-item.
  45. # Up to three 'T' entries are possible for a single object. The
  46. # ego-item can only be generated from items of this tval, with sval
  47. # in the specified range.
  48. # Version stamp (required)
  49. V:3.0.11
  50. # 1 (unused)
  51. # 2 (unused)
  52. # 3 (unused)
  53. ### Body Armor ###
  54. N:4:of Resist Acid
  55. X:16:0
  56. W:0:1:0:1000
  57. T:36:0:99
  58. T:37:0:6
  59. F:RES_ACID | IGNORE_ACID
  60. N:5:of Resist Lightning
  61. X:10:0
  62. W:0:1:0:400
  63. T:36:0:99
  64. T:37:0:6
  65. F:RES_ELEC | IGNORE_ELEC
  66. N:6:of Resist Fire
  67. X:14:0
  68. W:0:1:0:800
  69. T:36:0:99
  70. T:37:0:6
  71. F:RES_FIRE | IGNORE_FIRE
  72. N:7:of Resist Cold
  73. X:12:0
  74. W:0:1:0:600
  75. T:36:0:99
  76. T:37:0:6
  77. F:RES_COLD | IGNORE_COLD
  78. N:8:of Resistance
  79. X:20:0
  80. W:0:2:0:12500
  81. C:0:0:d10:0
  82. T:36:0:99
  83. T:37:0:99
  84. T:38:7:99
  85. F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
  86. F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
  87. N:9:of Elvenkind
  88. X:25:2
  89. W:0:4:0:15000
  90. C:0:0:d10:d3
  91. T:36:0:99
  92. T:37:0:99
  93. F:STEALTH |
  94. F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
  95. F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
  96. N:10:of Vulnerability
  97. X:0:0
  98. W:0:2:0:0
  99. C:0:0:d50:0
  100. T:36:0:99
  101. T:37:0:99
  102. F:AGGRAVATE | LIGHT_CURSE
  103. ### Robes only ###
  104. N:11:of Permanence
  105. X:30:2
  106. W:0:4:0:30000
  107. C:0:0:d20:0
  108. T:36:2:2
  109. T:38:7:99
  110. F:SUST_STR | SUST_DEX | SUST_CON | SUST_INT | SUST_WIS | SUST_CHR |
  111. F:HOLD_LIFE | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
  112. F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
  113. ### Heavy metal armor only ###
  114. N:12:(Dwarven)
  115. X:18:0
  116. W:0:4:0:5000
  117. C:0:0:d15:d2
  118. T:37:0:99
  119. T:38:0:99
  120. F:IGNORE_ACID | IGNORE_FIRE |
  121. F:FREE_ACT |
  122. F:STR | CON | INFRA | HIDE_TYPE |
  123. # 13 (unused)
  124. # 14 (unused)
  125. # 15 (unused)
  126. ### Shields ###
  127. N:16:of Resist Acid
  128. X:16:0
  129. W:0:1:0:1000
  130. T:34:0:99
  131. F:RES_ACID | IGNORE_ACID
  132. N:17:of Resist Lightning
  133. X:10:0
  134. W:0:1:0:400
  135. T:34:0:99
  136. F:RES_ELEC | IGNORE_ELEC
  137. N:18:of Resist Fire
  138. X:14:0
  139. W:0:1:0:800
  140. T:34:0:99
  141. F:RES_FIRE | IGNORE_FIRE
  142. N:19:of Resist Cold
  143. X:12:0
  144. W:0:1:0:600
  145. T:34:0:99
  146. F:RES_COLD | IGNORE_COLD
  147. N:20:of Resistance
  148. X:20:0
  149. W:0:2:0:12500
  150. C:0:0:d10:0
  151. T:34:0:99
  152. F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
  153. F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
  154. N:21:of Elvenkind
  155. X:25:2
  156. W:0:4:0:18000
  157. C:0:0:d10:d3
  158. T:34:0:99
  159. F:STEALTH |
  160. F:RES_FIRE | RES_COLD | RES_ACID | RES_ELEC |
  161. F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC
  162. N:22:of Preservation
  163. X:25:2
  164. W:60:4:0:24000
  165. C:0:0:d20:0
  166. T:34:0:99
  167. F:RES_DISEN | SUST_STR | SUST_CON | SUST_DEX | HOLD_LIFE |
  168. F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
  169. N:23:of Vulnerability
  170. X:0:0
  171. W:0:2:0:0
  172. C:0:0:d50:0
  173. T:34:0:99
  174. F:AGGRAVATE | LIGHT_CURSE
  175. ### Crowns and Helms ###
  176. N:24:of Intelligence
  177. X:13:0
  178. C:0:0:0:d2
  179. W:0:2:0:500
  180. T:32:0:99
  181. F:INT | SUST_INT
  182. N:25:of Wisdom
  183. X:13:0
  184. W:0:2:0:500
  185. C:0:0:0:d2
  186. T:32:0:99
  187. F:WIS | SUST_WIS
  188. N:26:of Beauty
  189. X:8:0
  190. W:0:2:0:1000
  191. C:0:0:0:d4
  192. T:32:0:99
  193. F:CHR | SUST_CHR
  194. N:27:of the Magi
  195. X:15:3
  196. W:0:4:0:7500
  197. C:0:0:0:d3
  198. T:33:0:99
  199. F:INT | SUST_INT |
  200. F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
  201. F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
  202. N:28:of Might
  203. X:19:0
  204. W:0:4:0:7500
  205. C:0:0:0:d3
  206. T:33:0:99
  207. F:STR | DEX | CON | SUST_STR | SUST_DEX | SUST_CON | FREE_ACT
  208. F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
  209. N:29:of Lordliness
  210. X:17:3
  211. W:0:2:0:7500
  212. C:0:0:0:d3
  213. T:33:0:99
  214. F:WIS | CHR | SUST_WIS | SUST_CHR | RES_FEAR
  215. F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
  216. N:30:of Seeing
  217. X:8:0
  218. W:0:2:0:2000
  219. C:0:0:0:d5
  220. T:33:0:99
  221. T:32:0:99
  222. F:SEARCH | RES_BLIND | SEE_INVIS
  223. N:31:of Infravision
  224. X:11:0
  225. W:0:2:0:500
  226. C:0:0:0:d5
  227. T:32:0:99
  228. F:INFRA | HIDE_TYPE
  229. N:32:of Light
  230. X:6:0
  231. W:0:2:0:1000
  232. T:32:0:99
  233. F:LIGHT | RES_LIGHT
  234. N:33:of Telepathy
  235. X:20:0
  236. W:0:6:0:50000
  237. T:32:0:99
  238. T:33:0:99
  239. F:TELEPATHY
  240. N:34:of Regeneration
  241. X:10:0
  242. W:0:4:0:1500
  243. T:32:0:99
  244. T:33:0:99
  245. F:REGEN
  246. N:35:of Teleportation
  247. X:0:0
  248. W:0:2:0:0
  249. T:32:0:99
  250. F:TELEPORT | LIGHT_CURSE
  251. N:36:of Serenity
  252. X:20:0
  253. W:0:6:0:4000
  254. T:33:0:99
  255. F:RES_SOUND | RES_CONFU | RES_FEAR
  256. N:37:of Night and Day
  257. X:18:0
  258. W:35:6:0:4000
  259. T:33:0:99
  260. F:RES_LIGHT | RES_DARK | LIGHT | SEE_INVIS | RES_BLIND | IGNORE_ACID
  261. N:38:of Dullness
  262. X:0:0
  263. C:0:0:0:d5
  264. W:0:2:0:0
  265. T:32:0:99
  266. T:33:0:99
  267. F:INT | WIS | CHR | LIGHT_CURSE
  268. N:39:of Sickliness
  269. X:0:0
  270. C:0:0:0:d5
  271. W:0:2:0:0
  272. T:33:0:99
  273. F:STR | DEX | CON | LIGHT_CURSE
  274. ### Cloaks ###
  275. N:40:of Protection
  276. X:10:0
  277. W:0:2:0:1500
  278. C:0:0:d10:0
  279. T:35:0:99
  280. F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | RES_SHARD
  281. N:41:of Stealth
  282. X:10:0
  283. W:0:1:0:500
  284. C:0:0:0:d3
  285. T:35:0:99
  286. F:STEALTH
  287. N:42:of Aman
  288. X:20:2
  289. W:0:6:0:4000
  290. C:0:0:d20:d3
  291. T:35:0:99
  292. F:STEALTH |
  293. F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
  294. N:43:of the Magi
  295. X:15:3
  296. W:30:3:0:2000
  297. C:0:0:d4:d2
  298. T:35:0:99
  299. F:INT | SUST_INT | STEALTH | HIDE_TYPE | IGNORE_ACID
  300. N:44:of Enveloping
  301. X:0:0
  302. W:0:1:0:0
  303. C:d10:d10:0:0
  304. T:35:0:99
  305. F:SHOW_MODS | LIGHT_CURSE
  306. N:45:of Vulnerability
  307. X:0:0
  308. W:0:1:0:0
  309. C:0:0:d50:0
  310. T:35:0:99
  311. F:AGGRAVATE | LIGHT_CURSE
  312. N:46:of Irritation
  313. X:0:0
  314. W:0:1:0:0
  315. C:d15:d15:0:0
  316. T:35:0:99
  317. F:AGGRAVATE | SHOW_MODS | LIGHT_CURSE
  318. # 47 (unused)
  319. ### Gloves ###
  320. N:48:of Free Action
  321. X:11:0
  322. F:FREE_ACT
  323. W:0:4:0:1000
  324. T:31:0:99
  325. N:49:of Slaying
  326. X:17:0
  327. W:0:4:0:1500
  328. C:d5:d5:0:0
  329. F:SHOW_MODS
  330. T:31:0:99
  331. D:They boost your to-hit and to-dam values.
  332. N:50:of Agility
  333. X:14:0
  334. W:0:6:0:1000
  335. C:0:0:0:d5
  336. T:31:0:99
  337. F:DEX | HIDE_TYPE
  338. N:51:of Power
  339. X:22:0
  340. W:0:6:0:2500
  341. C:d5:d5:0:d5
  342. T:31:0:99
  343. F:STR | SHOW_MODS | HIDE_TYPE
  344. N:52:of Thievery
  345. X:22:0
  346. W:40:12:0:5000
  347. C:d8:d3:0:d5
  348. T:31:1:1
  349. T:31:5:5
  350. F:DEX | SEARCH | SHOW_MODS | FEATHER | FREE_ACT | HIDE_TYPE
  351. N:53:of Combat
  352. X:22:0
  353. W:50:12:0:7000
  354. C:d3:d8:0:d2
  355. T:31:2:4
  356. F:STR | CON | SHOW_MODS | AGGRAVATE | HIDE_TYPE
  357. N:54:of Weakness
  358. X:0:0
  359. W:0:2:0:0
  360. C:0:0:0:d10
  361. T:31:0:99
  362. F:STR | LIGHT_CURSE | HIDE_TYPE
  363. N:55:of Clumsiness
  364. X:0:0
  365. W:0:2:0:0
  366. C:0:0:0:d10
  367. T:31:0:99
  368. F:DEX | LIGHT_CURSE | HIDE_TYPE
  369. ### Boots ###
  370. N:56:of Slow Descent
  371. X:7:0
  372. W:0:5:0:250
  373. T:30:0:99
  374. F:FEATHER
  375. N:57:of Stealth
  376. X:16:0
  377. W:0:6:0:500
  378. C:0:0:0:d3
  379. T:30:0:99
  380. T:38:0:99
  381. F:STEALTH | HIDE_TYPE
  382. N:58:of Free Action
  383. X:15:0
  384. W:0:8:0:1000
  385. F:FREE_ACT
  386. T:30:0:99
  387. N:59:of Speed
  388. X:25:0
  389. W:0:24:0:100000
  390. C:0:0:0:d10
  391. T:30:0:99
  392. T:38:0:99
  393. F:SPEED | HIDE_TYPE
  394. N:60:of Stability
  395. X:20:0
  396. W:0:10:0:5000
  397. T:30:0:99
  398. F:RES_NEXUS | FEATHER
  399. N:61:of Elvenkind
  400. X:30:0
  401. W:60:30:0:200000
  402. C:0:0:0:d5
  403. T:30:2:3
  404. F:STEALTH | SPEED | HIDE_TYPE | FEATHER | IGNORE_ACID | IGNORE_FIRE
  405. N:62:of Slowness
  406. X:0:0
  407. W:0:5:0:0
  408. C:0:0:0:d5
  409. F:SPEED | LIGHT_CURSE | HIDE_TYPE
  410. T:30:0:99
  411. N:63:of Annoyance
  412. X:0:0
  413. W:0:10:0:0
  414. C:0:0:0:d10
  415. F:SPEED | STEALTH | AGGRAVATE | LIGHT_CURSE | HIDE_TYPE
  416. T:30:0:99
  417. ### Weapons ###
  418. N:64:(Holy Avenger)
  419. X:30:1
  420. W:0:12:0:20000
  421. C:d6:d6:d4:d4
  422. T:21:0:99
  423. T:22:0:99
  424. T:23:0:99
  425. F:WIS |
  426. F:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON |
  427. F:SEE_INVIS | BLESSED | RES_FEAR
  428. N:65:(Defender)
  429. X:25:1
  430. W:0:12:0:15000
  431. C:d4:d4:d8:d4
  432. T:21:0:99
  433. T:22:0:99
  434. T:23:0:99
  435. F:STEALTH | FREE_ACT | SEE_INVIS | FEATHER | REGEN |
  436. F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
  437. F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
  438. N:66:(Blessed)
  439. X:20:3
  440. W:0:10:0:5000
  441. C:0:0:0:d3
  442. T:21:0:99
  443. T:22:0:99
  444. T:23:0:99
  445. F:WIS | BLESSED
  446. N:67:of Gondolin
  447. X:30:3
  448. W:30:20:0:25000
  449. C:d7:d7:0:0
  450. T:21:0:99
  451. T:22:0:99
  452. T:23:0:99
  453. F:SLAY_DEMON | SLAY_ORC | SLAY_TROLL | SLAY_DRAGON |
  454. F:LIGHT | RES_DARK | SEE_INVIS | FREE_ACT |
  455. F:IGNORE_ACID | IGNORE_FIRE
  456. N:68:of Westernesse
  457. X:20:0
  458. W:0:10:0:20000
  459. C:d5:d5:0:d2
  460. T:21:0:99
  461. T:22:0:99
  462. T:23:0:99
  463. F:STR | DEX | CON |
  464. F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT |
  465. F:FREE_ACT | SEE_INVIS
  466. N:69:of Extra Attacks
  467. X:20:0
  468. W:0:10:0:10000
  469. C:0:0:0:d2
  470. T:21:0:99
  471. T:22:0:99
  472. T:23:0:99
  473. F:BLOWS | HIDE_TYPE
  474. N:70:of Fury
  475. X:30:0
  476. W:40:20:0:20000
  477. T:21:12:99
  478. T:22:10:99
  479. T:23:16:99
  480. C:d10:d10:0:d2
  481. F:STR | BLOWS | AGGRAVATE | RES_FEAR | HIDE_TYPE |
  482. F:IGNORE_ACID | IGNORE_FIRE
  483. # 71 (unused)
  484. # The "Branded" weapons (5)
  485. N:72:of Acid
  486. X:20:0
  487. W:0:10:0:5000
  488. T:21:0:99
  489. T:22:0:99
  490. T:23:0:99
  491. F:BRAND_ACID | RES_ACID | IGNORE_ACID
  492. N:73:of Lightning
  493. X:20:0
  494. W:0:10:0:4500
  495. T:21:0:99
  496. T:22:0:99
  497. T:23:0:99
  498. F:BRAND_ELEC | RES_ELEC | IGNORE_ELEC
  499. N:74:of Flame
  500. X:15:0
  501. W:0:8:0:3500
  502. T:21:0:99
  503. T:22:0:99
  504. T:23:0:99
  505. F:BRAND_FIRE | RES_FIRE | IGNORE_FIRE
  506. N:75:of Frost
  507. X:15:0
  508. W:0:8:0:3000
  509. T:21:0:99
  510. T:22:0:99
  511. T:23:0:99
  512. F:BRAND_COLD | RES_COLD | IGNORE_COLD
  513. N:76:of Venom
  514. X:15:0
  515. W:0:8:0:4000
  516. T:21:0:99
  517. T:22:0:99
  518. T:23:0:99
  519. F:BRAND_POIS
  520. # 77 (unused)
  521. # 78 (unused)
  522. # 79 (unused)
  523. # The "Slay" weapons (8)
  524. N:80:of Slay Animal
  525. X:18:0
  526. W:0:6:0:3000
  527. T:21:0:99
  528. T:22:0:99
  529. T:23:0:99
  530. F:SLAY_ANIMAL
  531. N:81:of Slay Evil
  532. X:18:0
  533. W:0:6:0:3000
  534. T:21:0:99
  535. T:22:0:99
  536. T:23:0:99
  537. F:SLAY_EVIL
  538. N:82:of Slay Undead
  539. X:18:0
  540. W:0:6:0:3500
  541. T:21:0:18
  542. T:22:0:99
  543. T:23:0:99
  544. F:SLAY_UNDEAD
  545. N:83:of Slay Demon
  546. X:14:0
  547. W:0:6:0:3500
  548. T:21:0:99
  549. T:22:0:99
  550. T:23:0:99
  551. F:SLAY_DEMON
  552. N:84:of Slay Orc
  553. X:10:0
  554. W:0:6:0:2500
  555. T:21:0:99
  556. T:22:0:99
  557. T:23:0:99
  558. F:SLAY_ORC
  559. N:85:of Slay Troll
  560. X:10:0
  561. W:0:6:0:2500
  562. T:21:0:99
  563. T:22:0:99
  564. T:23:0:99
  565. F:SLAY_TROLL
  566. N:86:of Slay Giant
  567. X:14:0
  568. W:0:6:0:2500
  569. T:21:0:99
  570. T:22:0:99
  571. T:23:0:99
  572. F:SLAY_GIANT
  573. N:87:of Slay Dragon
  574. X:18:0
  575. W:0:6:0:3500
  576. T:21:0:99
  577. T:22:0:99
  578. T:23:0:99
  579. F:SLAY_DRAGON
  580. # The *Slay* weapons (8)
  581. N:88:of *Slay Animal*
  582. X:20:0
  583. W:0:20:0:6000
  584. C:0:0:0:d2
  585. T:21:0:99
  586. T:22:0:99
  587. T:23:0:99
  588. F:INT | SLAY_ANIMAL | SLOW_DIGEST
  589. N:89:of *Slay Evil*
  590. X:20:3
  591. W:0:20:0:5000
  592. C:0:0:0:d2
  593. T:21:0:99
  594. T:22:0:99
  595. T:23:0:99
  596. F:WIS | SLAY_EVIL | BLESSED
  597. N:90:of *Slay Undead*
  598. X:24:0
  599. W:0:20:0:8000
  600. C:0:0:0:d2
  601. T:21:0:18
  602. T:22:0:99
  603. T:23:0:99
  604. F:KILL_UNDEAD | WIS | SEE_INVIS
  605. N:91:of *Slay Demon*
  606. X:16:0
  607. W:0:20:0:8000
  608. C:0:0:0:d2
  609. T:21:0:99
  610. T:22:0:99
  611. T:23:0:99
  612. F:KILL_DEMON | INT | RES_FIRE
  613. N:92:of *Slay Orc*
  614. X:14:0
  615. W:0:20:0:4000
  616. C:0:0:0:d2
  617. T:21:0:99
  618. T:22:0:99
  619. T:23:0:99
  620. F:DEX | SLAY_ORC | SUST_DEX
  621. N:93:of *Slay Troll*
  622. X:14:0
  623. W:0:20:0:4000
  624. C:0:0:0:d2
  625. T:21:0:99
  626. T:22:0:99
  627. T:23:0:99
  628. F:STR | SLAY_TROLL | REGEN
  629. N:94:of *Slay Giant*
  630. X:16:0
  631. W:0:20:0:4000
  632. C:0:0:0:d2
  633. T:21:0:99
  634. T:22:0:99
  635. T:23:0:99
  636. F:STR | SLAY_GIANT | SUST_STR
  637. N:95:of *Slay Dragon*
  638. X:24:0
  639. W:0:20:0:8000
  640. C:0:0:0:d2
  641. T:21:0:99
  642. T:22:0:99
  643. T:23:0:99
  644. F:CON | KILL_DRAGON | RES_FEAR
  645. ### Lanterns/torches
  646. # Not for now -- need to figure out how ID applies
  647. #N:96:of Shadows
  648. #X:10:0
  649. #W:5:4:0:1000 (imported from NPP)
  650. #C:0:0:0:d2
  651. #T:39:0:1
  652. #F:STEALTH | HIDE_TYPE | RES_LIGHT
  653. N:97:of Brightness
  654. X:10:0
  655. W:0:2:0:2000
  656. C:0:0:0:0
  657. T:39:0:1
  658. F:LIGHT
  659. N:98:(Everburning)
  660. X:10:0
  661. W:0:3:0:2500
  662. C:0:0:0:0
  663. T:39:1:1 (lanterns only)
  664. F:NO_FUEL
  665. #N:99:of True Sight
  666. #X:10:0
  667. #W:depth:rarity:extra weight:cost
  668. #W:20:8:0:6000 (imported from S)
  669. #C:0:0:0:0
  670. #T:39:0:1
  671. #F:RES_BLIND | SEE_INVIS
  672. ### Digging Tools
  673. N:100:of Digging
  674. X:4:0
  675. W:0:1:0:500
  676. C:0:0:0:d4
  677. T:20:0:99
  678. F:TUNNEL | BRAND_ACID
  679. N:101:of Earthquakes
  680. X:8:0
  681. W:20:4:0:3000
  682. C:d10:d10:0:d6
  683. T:20:0:99
  684. F:STR | TUNNEL | BRAND_ACID | IMPACT | HIDE_TYPE
  685. ### Cursed Weapons
  686. N:102:of Morgul
  687. X:0:0
  688. W:0:5:0:1
  689. C:0:0:0:0
  690. T:21:0:99
  691. T:22:0:99
  692. T:23:0:99
  693. F:SEE_INVIS | AGGRAVATE | HEAVY_CURSE | LIGHT_CURSE |
  694. F:HOLD_LIFE | DRAIN_EXP | SLAY_UNDEAD | BRAND_POIS
  695. # 103 (unused)
  696. ### Missile Launchers ###
  697. N:104:of Accuracy
  698. X:10:0
  699. W:0:1:0:1000
  700. C:d15:d5:0:0
  701. M:15:0:0:0
  702. T:19:0:99
  703. D:It has no special abilities, but its to-hit value may be unusually
  704. D: high.
  705. N:105:of Power
  706. X:10:0
  707. W:0:1:0:1000
  708. C:d5:d15:0:0
  709. M:0:15:0:0
  710. T:19:0:99
  711. D:It has no special abilities, but its to-dam value may be unusually
  712. D: high.
  713. N:106:of Lothlorien
  714. X:30:3
  715. W:50:4:0:20000
  716. C:d10:d10:0:d2
  717. T:19:12:13
  718. F:DEX | MIGHT | FREE_ACT | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE
  719. N:107:of the Haradrim
  720. X:30:0
  721. W:50:4:0:20000
  722. C:d5:d5:0:d1
  723. T:19:23:23
  724. F:MIGHT | SHOTS | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE
  725. N:108:of Extra Might
  726. X:20:0
  727. W:0:2:0:10000
  728. C:d5:d10:0:d1
  729. F:MIGHT | HIDE_TYPE
  730. T:19:0:99
  731. N:109:of Extra Shots
  732. X:20:0
  733. W:0:2:0:10000
  734. C:d10:d5:0:d1
  735. F:SHOTS | HIDE_TYPE
  736. T:19:0:99
  737. N:110:of Buckland
  738. X:25:0
  739. W:40:4:0:20000
  740. C:d8:d8:0:d2
  741. T:19:2:2
  742. F:DEX | SHOTS | MIGHT | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE
  743. N:111:of the Nazgul
  744. X:0:0
  745. W:0:2:0:0
  746. C:d10:d10:0:0
  747. T:19:0:99
  748. F:LIGHT_CURSE | DRAIN_EXP | SEE_INVIS
  749. ### Ammo ###
  750. N:112:of Slay Animal
  751. X:10:0
  752. W:0:6:0:20
  753. T:16:0:99
  754. T:17:0:99
  755. T:18:0:99
  756. F:SLAY_ANIMAL
  757. N:113:of Slay Evil
  758. X:10:0
  759. W:0:6:0:20
  760. T:16:0:99
  761. T:17:0:99
  762. T:18:0:99
  763. F:SLAY_EVIL
  764. N:114:of Slay Undead
  765. X:10:0
  766. W:0:8:0:25
  767. T:16:0:99
  768. T:17:0:99
  769. T:18:0:99
  770. F:SLAY_UNDEAD
  771. N:115:of Slay Demon
  772. X:10:0
  773. W:0:8:0:25
  774. T:16:0:99
  775. T:17:0:99
  776. T:18:0:99
  777. F:SLAY_DEMON
  778. N:116:of Acid
  779. X:10:0
  780. W:0:9:0:50
  781. T:16:0:99
  782. T:17:0:99
  783. T:18:0:99
  784. F:BRAND_ACID | IGNORE_ACID
  785. N:117:of Lightning
  786. X:10:0
  787. W:0:9:0:45
  788. T:16:0:99
  789. T:17:0:99
  790. T:18:0:99
  791. F:BRAND_ELEC | IGNORE_ELEC
  792. N:118:of Slay Giant
  793. X:10:0
  794. W:0:8:0:25
  795. T:16:0:99
  796. T:17:0:99
  797. T:18:0:99
  798. F:SLAY_GIANT
  799. N:119:of Slay Dragon
  800. X:10:0
  801. W:0:8:0:40
  802. T:16:0:99
  803. T:17:0:99
  804. T:18:0:99
  805. F:SLAY_DRAGON
  806. N:120:of Holy Might
  807. X:20:0
  808. W:40:15:0:60
  809. C:d10:d10:0:0
  810. T:16:2:99
  811. T:17:2:99
  812. T:18:2:99
  813. F:SLAY_EVIL | SLAY_DEMON | SLAY_UNDEAD
  814. F:IGNORE_FIRE | IGNORE_ACID
  815. N:121:of Venom
  816. X:10:0
  817. W:0:6:0:40
  818. T:16:0:99
  819. T:17:0:99
  820. T:18:0:99
  821. F:BRAND_POIS
  822. N:122:of Flame
  823. X:10:0
  824. F:BRAND_FIRE | IGNORE_FIRE
  825. W:0:6:0:35
  826. T:16:0:99
  827. T:17:0:99
  828. T:18:0:99
  829. N:123:of Frost
  830. X:10:0
  831. F:BRAND_COLD | IGNORE_COLD
  832. W:0:6:0:30
  833. T:16:0:99
  834. T:17:0:99
  835. T:18:0:99
  836. N:124:of Wounding
  837. X:5:0
  838. W:0:4:0:20
  839. C:d5:d5:0:0
  840. T:16:0:99
  841. T:17:0:99
  842. T:18:0:99
  843. D:Ammunition of Wounding often has unusually high to-hit and to-dam
  844. D: values.
  845. N:125:of Backbiting
  846. X:0:0
  847. W:0:1:0:0
  848. C:d50:d50:0:0
  849. T:16:0:99
  850. T:17:0:99
  851. T:18:0:99
  852. F:LIGHT_CURSE
  853. ### Special Broken Items ###
  854. # these won't be generated by the make_ego_item code as long as
  855. # they keep their rarity of 0 and nobody adds 'T' lines for them.
  856. # Destroyed Weapon
  857. N:126:(Shattered)
  858. X:0:0
  859. W:0:0:0:0
  860. C:d5:d5:0:0
  861. # Destroyed Body Armor
  862. N:127:(Blasted)
  863. X:0:0
  864. W:0:0:0:0
  865. C:0:0:d10:0