/extlibs/SFML/src/SFML/Window/Win32/WindowImplWin32.hpp
https://bitbucket.org/hugoruscitti/pilascpp · C++ Header · 240 lines · 44 code · 29 blank · 167 comment · 0 complexity · 5402519c583738f9bdea07b30b22e93b MD5 · raw file
- ////////////////////////////////////////////////////////////
- //
- // SFML - Simple and Fast Multimedia Library
- // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
- //
- // This software is provided 'as-is', without any express or implied warranty.
- // In no event will the authors be held liable for any damages arising from the use of this software.
- //
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it freely,
- // subject to the following restrictions:
- //
- // 1. The origin of this software must not be misrepresented;
- // you must not claim that you wrote the original software.
- // If you use this software in a product, an acknowledgment
- // in the product documentation would be appreciated but is not required.
- //
- // 2. Altered source versions must be plainly marked as such,
- // and must not be misrepresented as being the original software.
- //
- // 3. This notice may not be removed or altered from any source distribution.
- //
- ////////////////////////////////////////////////////////////
-
- #ifndef SFML_WINDOWIMPLWIN32_HPP
- #define SFML_WINDOWIMPLWIN32_HPP
-
- ////////////////////////////////////////////////////////////
- // Headers
- ////////////////////////////////////////////////////////////
- #include <SFML/Window/Event.hpp>
- #include <SFML/Window/WindowImpl.hpp>
- #include <windows.h>
- #include <string>
-
-
- namespace sf
- {
- namespace priv
- {
- ////////////////////////////////////////////////////////////
- /// \brief Windows implementation of WindowImpl
- ///
- ////////////////////////////////////////////////////////////
- class WindowImplWin32 : public WindowImpl
- {
- public :
-
- ////////////////////////////////////////////////////////////
- /// \brief Construct the window implementation from an existing control
- ///
- /// \param handle Platform-specific handle of the control
- ///
- ////////////////////////////////////////////////////////////
- WindowImplWin32(WindowHandle handle);
-
- ////////////////////////////////////////////////////////////
- /// \brief Create the window implementation
- ///
- /// \param mode Video mode to use
- /// \param title Title of the window
- /// \param style Window style
- ///
- ////////////////////////////////////////////////////////////
- WindowImplWin32(VideoMode mode, const std::string& title, unsigned long style);
-
- ////////////////////////////////////////////////////////////
- /// \brief Destructor
- ///
- ////////////////////////////////////////////////////////////
- ~WindowImplWin32();
-
- private :
-
- ////////////////////////////////////////////////////////////
- /// \brief Get the OS-specific handle of the window
- ///
- /// \return Handle of the window
- ///
- ////////////////////////////////////////////////////////////
- virtual WindowHandle GetSystemHandle() const;
-
- ////////////////////////////////////////////////////////////
- /// \brief Process incoming events from the operating system
- ///
- /// \param block Use true to block the thread until an event arrives
- ///
- ////////////////////////////////////////////////////////////
- virtual void ProcessEvents(bool block);
-
- ////////////////////////////////////////////////////////////
- /// \brief Show or hide the mouse cursor
- ///
- /// \param show True to show, false to hide
- ///
- ////////////////////////////////////////////////////////////
- virtual void ShowMouseCursor(bool show);
-
- ////////////////////////////////////////////////////////////
- /// \brief Change the position of the mouse cursor
- ///
- /// \param x Left coordinate of the cursor, relative to the window
- /// \param y Top coordinate of the cursor, relative to the window
- ///
- ////////////////////////////////////////////////////////////
- virtual void SetCursorPosition(unsigned int x, unsigned int y);
-
- ////////////////////////////////////////////////////////////
- /// \brief Change the position of the window on screen
- ///
- /// \param x Left position
- /// \param y Top position
- ///
- ////////////////////////////////////////////////////////////
- virtual void SetPosition(int x, int y);
-
- ////////////////////////////////////////////////////////////
- /// \brief Change the size of the rendering region of the window
- ///
- /// \param width New width
- /// \param height New height
- ///
- ////////////////////////////////////////////////////////////
- virtual void SetSize(unsigned int width, unsigned int height);
-
- ////////////////////////////////////////////////////////////
- /// \brief Change the title of the window
- ///
- /// \param title New title
- ///
- ////////////////////////////////////////////////////////////
- virtual void SetTitle(const std::string& title);
-
- ////////////////////////////////////////////////////////////
- /// \brief Show or hide the window
- ///
- /// \param show True to show, false to hide
- ///
- ////////////////////////////////////////////////////////////
- virtual void Show(bool show);
-
- ////////////////////////////////////////////////////////////
- /// \brief Enable or disable automatic key-repeat
- ///
- /// \param enabled True to enable, false to disable
- ///
- ////////////////////////////////////////////////////////////
- virtual void EnableKeyRepeat(bool enabled);
-
- ////////////////////////////////////////////////////////////
- /// \brief Change the window's icon
- ///
- /// \param width Icon's width, in pixels
- /// \param height Icon's height, in pixels
- /// \param pixels Pointer to the pixels in memory, format must be RGBA 32 bits
- ///
- ////////////////////////////////////////////////////////////
- virtual void SetIcon(unsigned int width, unsigned int height, const Uint8* pixels);
-
- ////////////////////////////////////////////////////////////
- /// Register the window class
- ///
- ////////////////////////////////////////////////////////////
- void RegisterWindowClass();
-
- ////////////////////////////////////////////////////////////
- /// \brief Switch to fullscreen mode
- ///
- /// \param mode Video mode to switch to
- ///
- ////////////////////////////////////////////////////////////
- void SwitchToFullscreen(const VideoMode& mode);
-
- ////////////////////////////////////////////////////////////
- /// \brief Free all the graphical resources attached to the window
- ///
- ////////////////////////////////////////////////////////////
- void Cleanup();
-
- ////////////////////////////////////////////////////////////
- /// \brief Process a Win32 event
- ///
- /// \param message Message to process
- /// \param wParam First parameter of the event
- /// \param lParam Second parameter of the event
- ///
- ////////////////////////////////////////////////////////////
- void ProcessEvent(UINT message, WPARAM wParam, LPARAM lParam);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert a Win32 virtual key code to a SFML key code
- ///
- /// \param key Virtual key code to convert
- /// \param flags Additional flags
- ///
- /// \return SFML key code corresponding to the key
- ///
- ////////////////////////////////////////////////////////////
- static Key::Code VirtualKeyCodeToSF(WPARAM key, LPARAM flags);
-
- ////////////////////////////////////////////////////////////
- /// \brief Check if the current version of the OS supports
- /// unicode messages and functions ; Windows 95/98/Me
- /// may not support it, whereas Windows NT/2000/XP/Vista
- /// will
- ///
- /// \return True if the OS supports unicode
- ///
- ////////////////////////////////////////////////////////////
- static bool HasUnicodeSupport();
-
- ////////////////////////////////////////////////////////////
- /// \brief Function called whenever one of our windows receives a message
- ///
- /// \param handle Win32 handle of the window
- /// \param message Message received
- /// \param wParam First parameter of the message
- /// \param lParam Second parameter of the message
- ///
- /// \return True to discard the event after it has been processed
- ///
- ////////////////////////////////////////////////////////////
- static LRESULT CALLBACK GlobalOnEvent(HWND handle, UINT message, WPARAM wParam, LPARAM lParam);
-
- ////////////////////////////////////////////////////////////
- // Member data
- ////////////////////////////////////////////////////////////
- HWND myHandle; ///< Win32 handle of the window
- long myCallback; ///< Stores the original event callback function of the control
- HCURSOR myCursor; ///< The system cursor to display into the window
- HICON myIcon; ///< Custom icon assigned to the window
- bool myKeyRepeatEnabled; ///< Automatic key-repeat state for keydown events
- bool myIsCursorIn; ///< Is the mouse cursor in the window's area ?
- };
-
- } // namespace priv
-
- } // namespace sf
-
- #endif // SFML_WINDOWIMPLWIN32_HPP