/extlibs/SFML/src/SFML/Window/Linux/GlxContext.hpp
https://bitbucket.org/hugoruscitti/pilascpp · C++ Header · 126 lines · 28 code · 16 blank · 82 comment · 0 complexity · 41577695f190fc84473840ef6fff71c6 MD5 · raw file
- ////////////////////////////////////////////////////////////
- //
- // SFML - Simple and Fast Multimedia Library
- // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
- //
- // This software is provided 'as-is', without any express or implied warranty.
- // In no event will the authors be held liable for any damages arising from the use of this software.
- //
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it freely,
- // subject to the following restrictions:
- //
- // 1. The origin of this software must not be misrepresented;
- // you must not claim that you wrote the original software.
- // If you use this software in a product, an acknowledgment
- // in the product documentation would be appreciated but is not required.
- //
- // 2. Altered source versions must be plainly marked as such,
- // and must not be misrepresented as being the original software.
- //
- // 3. This notice may not be removed or altered from any source distribution.
- //
- ////////////////////////////////////////////////////////////
-
- #ifndef SFML_GLXCONTEXT_HPP
- #define SFML_GLXCONTEXT_HPP
-
- ////////////////////////////////////////////////////////////
- // Headers
- ////////////////////////////////////////////////////////////
- #include <SFML/Window/GlContext.hpp>
- #include <X11/Xlib.h>
- #include <GL/glx.h>
-
-
- namespace sf
- {
- namespace priv
- {
- ////////////////////////////////////////////////////////////
- /// \brief Linux (GLX) implementation of OpenGL contexts
- ///
- ////////////////////////////////////////////////////////////
- class GlxContext : public GlContext
- {
- public :
-
- ////////////////////////////////////////////////////////////
- /// \brief Create a new context, not associated to a window
- ///
- /// \param shared Context to share the new one with (can be NULL)
- ///
- ////////////////////////////////////////////////////////////
- GlxContext(GlxContext* shared);
-
- ////////////////////////////////////////////////////////////
- /// \brief Create a new context attached to a window
- ///
- /// \param shared Context to share the new one with (can be NULL)
- /// \param owner Pointer to the owner window
- /// \param bitsPerPixel Pixel depth (in bits per pixel)
- /// \param settings Creation parameters
- ///
- ////////////////////////////////////////////////////////////
- GlxContext(GlxContext* shared, const WindowImpl* owner, unsigned int bitsPerPixel, const ContextSettings& settings);
-
- ////////////////////////////////////////////////////////////
- /// \brief Destructor
- ///
- ////////////////////////////////////////////////////////////
- ~GlxContext();
-
- ////////////////////////////////////////////////////////////
- /// \brief Activate the context as the current target
- /// for rendering
- ///
- /// \return True on success, false if any error happened
- ///
- ////////////////////////////////////////////////////////////
- virtual bool MakeCurrent();
-
- ////////////////////////////////////////////////////////////
- /// \brief Display what has been rendered to the context so far
- ///
- ////////////////////////////////////////////////////////////
- virtual void Display();
-
- ////////////////////////////////////////////////////////////
- /// \brief Enable or disable vertical synchronization
- ///
- /// Activating vertical synchronization will limit the number
- /// of frames displayed to the refresh rate of the monitor.
- /// This can avoid some visual artifacts, and limit the framerate
- /// to a good value (but not constant across different computers).
- ///
- /// \param enabled : True to enable v-sync, false to deactivate
- ///
- ////////////////////////////////////////////////////////////
- virtual void UseVerticalSync(bool enabled);
-
- private :
-
- ////////////////////////////////////////////////////////////
- /// \brief Create the context
- ///
- /// \param shared Context to share the new one with (can be NULL)
- /// \param bitsPerPixel Pixel depth, in bits per pixel
- /// \param settings Creation parameters
- ///
- ////////////////////////////////////////////////////////////
- void CreateContext(GlxContext* shared, unsigned int bitsPerPixel, const ContextSettings& settings);
-
- ////////////////////////////////////////////////////////////
- // Member data
- ////////////////////////////////////////////////////////////
- ::Display* myDisplay; ///< Connection to the X server
- ::Window myWindow; ///< Window to which the context is attached
- GLXContext myContext; ///< OpenGL context
- bool myOwnsWindow; ///< Do we own the window associated to the context?
- };
-
- } // namespace priv
-
- } // namespace sf
-
- #endif // SFML_GLXCONTEXT_HPP