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/extlibs/SFML/src/SFML/Window/Cocoa/Joystick.cpp

https://bitbucket.org/hugoruscitti/pilascpp
C++ | 77 lines | 23 code | 12 blank | 42 comment | 0 complexity | c21a293911b3de6bed2075ed6e5eb6f0 MD5 | raw file
 1////////////////////////////////////////////////////////////
 2//
 3// SFML - Simple and Fast Multimedia Library
 4// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
 5//
 6// This software is provided 'as-is', without any express or implied warranty.
 7// In no event will the authors be held liable for any damages arising from the use of this software.
 8//
 9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14//    you must not claim that you wrote the original software.
15//    If you use this software in a product, an acknowledgment
16//    in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19//    and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
23////////////////////////////////////////////////////////////
24
25////////////////////////////////////////////////////////////
26// Headers
27////////////////////////////////////////////////////////////
28#include <SFML/Window/Joystick.hpp>
29
30
31namespace sf
32{
33namespace priv
34{
35////////////////////////////////////////////////////////////
36/// Initialize the instance and bind it to a physical joystick
37////////////////////////////////////////////////////////////
38void Joystick::Initialize(unsigned int Index)
39{
40    // Reset the joystick state
41    
42    // Initialize the Index-th available joystick
43}
44
45
46////////////////////////////////////////////////////////////
47/// Update the current joystick and return its new state
48////////////////////////////////////////////////////////////
49JoystickState Joystick::UpdateState()
50{
51    // Fill a JoystickState instance with the current joystick state
52	JoystickState s;
53	return s;
54}
55
56
57////////////////////////////////////////////////////////////
58/// Check if the joystick supports the given axis
59////////////////////////////////////////////////////////////
60bool Joystick::HasAxis(Joy::Axis Axis) const
61{
62	return false;
63}
64
65
66////////////////////////////////////////////////////////////
67/// Get the number of buttons supported by the joystick
68////////////////////////////////////////////////////////////
69unsigned int Joystick::GetButtonsCount() const
70{
71    // Return number of supported buttons
72	return 0;
73}
74
75} // namespace priv
76
77} // namespace sf