/Aurora/Modules/World/Terrain/PaintBrushes/WeatherSphere.cs
https://bitbucket.org/VirtualReality/async-sim-testing-depracated · C# · 215 lines · 149 code · 37 blank · 29 comment · 15 complexity · 0ceb89b42f270d32e580aaacb0c74dec MD5 · raw file
- /*
- * Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the Aurora-Sim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
- using System.Collections.Generic;
- using Aurora.Framework.Modules;
- using Aurora.Framework.SceneInfo;
- using OpenMetaverse;
- using Aurora.Framework;
-
- namespace Aurora.Modules.Terrain.PaintBrushes
- {
- /// <summary>
- /// Thermal Weathering Paint Brush
- /// </summary>
- public class WeatherSphere : ITerrainPaintableEffect
- {
- private const float talus = 0.2f;
- private const NeighbourSystem type = NeighbourSystem.Moore;
-
- #region Supporting Functions
-
- private static int[] Neighbours(NeighbourSystem neighbourType, int index)
- {
- int[] coord = new int[2];
-
- index++;
-
- switch (neighbourType)
- {
- case NeighbourSystem.Moore:
- switch (index)
- {
- case 1:
- coord[0] = -1;
- coord[1] = -1;
- break;
-
- case 2:
- coord[0] = -0;
- coord[1] = -1;
- break;
-
- case 3:
- coord[0] = +1;
- coord[1] = -1;
- break;
-
- case 4:
- coord[0] = -1;
- coord[1] = -0;
- break;
-
- case 5:
- coord[0] = -0;
- coord[1] = -0;
- break;
-
- case 6:
- coord[0] = +1;
- coord[1] = -0;
- break;
-
- case 7:
- coord[0] = -1;
- coord[1] = +1;
- break;
-
- case 8:
- coord[0] = -0;
- coord[1] = +1;
- break;
-
- case 9:
- coord[0] = +1;
- coord[1] = +1;
- break;
-
- default:
- break;
- }
- break;
-
- case NeighbourSystem.VonNeumann:
- switch (index)
- {
- case 1:
- coord[0] = 0;
- coord[1] = -1;
- break;
-
- case 2:
- coord[0] = -1;
- coord[1] = 0;
- break;
-
- case 3:
- coord[0] = +1;
- coord[1] = 0;
- break;
-
- case 4:
- coord[0] = 0;
- coord[1] = +1;
- break;
-
- case 5:
- coord[0] = -0;
- coord[1] = -0;
- break;
-
- default:
- break;
- }
- break;
- }
-
- return coord;
- }
-
- private enum NeighbourSystem
- {
- Moore,
- VonNeumann
- };
-
- #endregion
-
- #region ITerrainPaintableEffect Members
-
- public void PaintEffect(ITerrainChannel map, UUID userID, float rx, float ry, float rz, float strength,
- float duration, float BrushSize, List<IScene> scene)
- {
- strength = TerrainUtil.MetersToSphericalStrength(strength);
-
- int x;
-
- for (x = 0; x < map.Width; x++)
- {
- int y;
- for (y = 0; y < map.Height; y++)
- {
- if (!map.Scene.Permissions.CanTerraformLand(userID, new Vector3(x, y, 0)))
- continue;
-
- float z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
-
- if (z > 0) // add in non-zero amount
- {
- const int NEIGHBOUR_ME = 4;
- const int NEIGHBOUR_MAX = 9;
-
- for (int j = 0; j < NEIGHBOUR_MAX; j++)
- {
- if (j != NEIGHBOUR_ME)
- {
- int[] coords = Neighbours(type, j);
-
- coords[0] += x;
- coords[1] += y;
-
- if (coords[0] > map.Width - 1)
- continue;
- if (coords[1] > map.Height - 1)
- continue;
- if (coords[0] < 0)
- continue;
- if (coords[1] < 0)
- continue;
-
- float heightF = map[x, y];
- float target = map[coords[0], coords[1]];
-
- if (target > heightF + talus)
- {
- float calc = duration*((target - heightF) - talus)*z;
- heightF += calc;
- target -= calc;
- }
-
- map[x, y] = heightF;
- map[coords[0], coords[1]] = target;
- }
- }
- }
- }
- }
- }
-
- #endregion
- }
- }