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/ExternalLibs/glm-0.9.2.1/test/gtc/gtc_matrix_access.cpp

https://bitbucket.org/mattbierner/ios-aquaria
C++ | 383 lines | 272 code | 103 blank | 8 comment | 62 complexity | 2900c66b0a988f0a98bc1bfc3aff1e54 MD5 | raw file
Possible License(s): MIT, GPL-2.0, Apache-2.0, LGPL-3.0, BSD-3-Clause
  1. ///////////////////////////////////////////////////////////////////////////////////////////////////
  2. // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
  3. ///////////////////////////////////////////////////////////////////////////////////////////////////
  4. // Created : 2010-09-16
  5. // Updated : 2011-05-07
  6. // Licence : This source is under MIT licence
  7. // File : test/gtc/matrix_access.cpp
  8. ///////////////////////////////////////////////////////////////////////////////////////////////////
  9. #define GLM_MESSAGES
  10. #include <glm/glm.hpp>
  11. #include <glm/gtc/matrix_access.hpp>
  12. int test_mat2x2_row_set()
  13. {
  14. int Error = 0;
  15. glm::mat2x2 m(1);
  16. m = glm::row(m, 0, glm::vec2( 0, 1));
  17. m = glm::row(m, 1, glm::vec2( 4, 5));
  18. Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
  19. Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
  20. return Error;
  21. }
  22. int test_mat2x2_col_set()
  23. {
  24. int Error = 0;
  25. glm::mat2x2 m(1);
  26. m = glm::column(m, 0, glm::vec2( 0, 1));
  27. m = glm::column(m, 1, glm::vec2( 4, 5));
  28. Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
  29. Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
  30. return Error;
  31. }
  32. int test_mat2x3_row_set()
  33. {
  34. int Error = 0;
  35. glm::mat2x3 m(1);
  36. m = glm::row(m, 0, glm::vec2( 0, 1));
  37. m = glm::row(m, 1, glm::vec2( 4, 5));
  38. m = glm::row(m, 2, glm::vec2( 8, 9));
  39. Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
  40. Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
  41. Error += glm::row(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
  42. return Error;
  43. }
  44. int test_mat2x3_col_set()
  45. {
  46. int Error = 0;
  47. glm::mat2x3 m(1);
  48. m = glm::column(m, 0, glm::vec3( 0, 1, 2));
  49. m = glm::column(m, 1, glm::vec3( 4, 5, 6));
  50. Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
  51. Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
  52. return Error;
  53. }
  54. int test_mat2x4_row_set()
  55. {
  56. int Error = 0;
  57. glm::mat2x4 m(1);
  58. m = glm::row(m, 0, glm::vec2( 0, 1));
  59. m = glm::row(m, 1, glm::vec2( 4, 5));
  60. m = glm::row(m, 2, glm::vec2( 8, 9));
  61. m = glm::row(m, 3, glm::vec2(12, 13));
  62. Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
  63. Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
  64. Error += glm::row(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
  65. Error += glm::row(m, 3) == glm::vec2(12, 13) ? 0 : 1;
  66. return Error;
  67. }
  68. int test_mat2x4_col_set()
  69. {
  70. int Error = 0;
  71. glm::mat2x4 m(1);
  72. m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
  73. m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
  74. Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
  75. Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
  76. return Error;
  77. }
  78. int test_mat3x2_row_set()
  79. {
  80. int Error = 0;
  81. glm::mat3x2 m(1);
  82. m = glm::row(m, 0, glm::vec3( 0, 1, 2));
  83. m = glm::row(m, 1, glm::vec3( 4, 5, 6));
  84. Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
  85. Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
  86. return Error;
  87. }
  88. int test_mat3x2_col_set()
  89. {
  90. int Error = 0;
  91. glm::mat3x2 m(1);
  92. m = glm::column(m, 0, glm::vec2( 0, 1));
  93. m = glm::column(m, 1, glm::vec2( 4, 5));
  94. m = glm::column(m, 2, glm::vec2( 8, 9));
  95. Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
  96. Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
  97. Error += glm::column(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
  98. return Error;
  99. }
  100. int test_mat3x3_row_set()
  101. {
  102. int Error = 0;
  103. glm::mat3x3 m(1);
  104. m = glm::row(m, 0, glm::vec3( 0, 1, 2));
  105. m = glm::row(m, 1, glm::vec3( 4, 5, 6));
  106. m = glm::row(m, 2, glm::vec3( 8, 9, 10));
  107. Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
  108. Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
  109. Error += glm::row(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
  110. return Error;
  111. }
  112. int test_mat3x3_col_set()
  113. {
  114. int Error = 0;
  115. glm::mat3x3 m(1);
  116. m = glm::column(m, 0, glm::vec3( 0, 1, 2));
  117. m = glm::column(m, 1, glm::vec3( 4, 5, 6));
  118. m = glm::column(m, 2, glm::vec3( 8, 9, 10));
  119. Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
  120. Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
  121. Error += glm::column(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
  122. return Error;
  123. }
  124. int test_mat3x4_row_set()
  125. {
  126. int Error = 0;
  127. glm::mat3x4 m(1);
  128. m = glm::row(m, 0, glm::vec3( 0, 1, 2));
  129. m = glm::row(m, 1, glm::vec3( 4, 5, 6));
  130. m = glm::row(m, 2, glm::vec3( 8, 9, 10));
  131. m = glm::row(m, 3, glm::vec3(12, 13, 14));
  132. Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
  133. Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
  134. Error += glm::row(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
  135. Error += glm::row(m, 3) == glm::vec3(12, 13, 14) ? 0 : 1;
  136. return Error;
  137. }
  138. int test_mat3x4_col_set()
  139. {
  140. int Error = 0;
  141. glm::mat3x4 m(1);
  142. m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
  143. m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
  144. m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11));
  145. Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
  146. Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
  147. Error += glm::column(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
  148. return Error;
  149. }
  150. int test_mat4x2_row_set()
  151. {
  152. int Error = 0;
  153. glm::mat4x2 m(1);
  154. m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
  155. m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
  156. Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
  157. Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
  158. return Error;
  159. }
  160. int test_mat4x2_col_set()
  161. {
  162. int Error = 0;
  163. glm::mat4x2 m(1);
  164. m = glm::column(m, 0, glm::vec2( 0, 1));
  165. m = glm::column(m, 1, glm::vec2( 4, 5));
  166. m = glm::column(m, 2, glm::vec2( 8, 9));
  167. m = glm::column(m, 3, glm::vec2(12, 13));
  168. Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
  169. Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
  170. Error += glm::column(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
  171. Error += glm::column(m, 3) == glm::vec2(12, 13) ? 0 : 1;
  172. return Error;
  173. }
  174. int test_mat4x3_row_set()
  175. {
  176. int Error = 0;
  177. glm::mat4x3 m(1);
  178. m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
  179. m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
  180. m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11));
  181. Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
  182. Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
  183. Error += glm::row(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
  184. return Error;
  185. }
  186. int test_mat4x3_col_set()
  187. {
  188. int Error = 0;
  189. glm::mat4x3 m(1);
  190. m = glm::column(m, 0, glm::vec3( 0, 1, 2));
  191. m = glm::column(m, 1, glm::vec3( 4, 5, 6));
  192. m = glm::column(m, 2, glm::vec3( 8, 9, 10));
  193. m = glm::column(m, 3, glm::vec3(12, 13, 14));
  194. Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
  195. Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
  196. Error += glm::column(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
  197. Error += glm::column(m, 3) == glm::vec3(12, 13, 14) ? 0 : 1;
  198. return Error;
  199. }
  200. int test_mat4x4_row_set()
  201. {
  202. int Error = 0;
  203. glm::mat4 m(1);
  204. m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
  205. m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
  206. m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11));
  207. m = glm::row(m, 3, glm::vec4(12, 13, 14, 15));
  208. Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
  209. Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
  210. Error += glm::row(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
  211. Error += glm::row(m, 3) == glm::vec4(12, 13, 14, 15) ? 0 : 1;
  212. return Error;
  213. }
  214. int test_mat4x4_col_set()
  215. {
  216. int Error = 0;
  217. glm::mat4 m(1);
  218. m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
  219. m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
  220. m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11));
  221. m = glm::column(m, 3, glm::vec4(12, 13, 14, 15));
  222. Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
  223. Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
  224. Error += glm::column(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
  225. Error += glm::column(m, 3) == glm::vec4(12, 13, 14, 15) ? 0 : 1;
  226. return Error;
  227. }
  228. int test_mat4x4_row_get()
  229. {
  230. int Error = 0;
  231. glm::mat4 m(1);
  232. glm::vec4 A = glm::row(m, 0);
  233. Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1;
  234. glm::vec4 B = glm::row(m, 1);
  235. Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1;
  236. glm::vec4 C = glm::row(m, 2);
  237. Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1;
  238. glm::vec4 D = glm::row(m, 3);
  239. Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1;
  240. return Error;
  241. }
  242. int test_mat4x4_col_get()
  243. {
  244. int Error = 0;
  245. glm::mat4 m(1);
  246. glm::vec4 A = glm::column(m, 0);
  247. Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1;
  248. glm::vec4 B = glm::column(m, 1);
  249. Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1;
  250. glm::vec4 C = glm::column(m, 2);
  251. Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1;
  252. glm::vec4 D = glm::column(m, 3);
  253. Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1;
  254. return Error;
  255. }
  256. int main()
  257. {
  258. int Error = 0;
  259. Error += test_mat2x2_row_set();
  260. Error += test_mat2x2_col_set();
  261. Error += test_mat2x3_row_set();
  262. Error += test_mat2x3_col_set();
  263. Error += test_mat2x4_row_set();
  264. Error += test_mat2x4_col_set();
  265. Error += test_mat3x2_row_set();
  266. Error += test_mat3x2_col_set();
  267. Error += test_mat3x3_row_set();
  268. Error += test_mat3x3_col_set();
  269. Error += test_mat3x4_row_set();
  270. Error += test_mat3x4_col_set();
  271. Error += test_mat4x2_row_set();
  272. Error += test_mat4x2_col_set();
  273. Error += test_mat4x3_row_set();
  274. Error += test_mat4x3_col_set();
  275. Error += test_mat4x4_row_set();
  276. Error += test_mat4x4_col_set();
  277. Error += test_mat4x4_row_get();
  278. Error += test_mat4x4_col_get();
  279. return Error;
  280. }