/deps/v8/test/webkit/codegen-loops-logical-nodes.js
JavaScript | 1080 lines | 866 code | 192 blank | 22 comment | 320 complexity | c1e029f541acf01b4bd70d4110a4d5ac MD5 | raw file
Possible License(s): 0BSD, BSD-3-Clause, MPL-2.0-no-copyleft-exception, GPL-2.0, ISC, Apache-2.0, MIT, AGPL-3.0
- // Copyright 2013 the V8 project authors. All rights reserved.
- // Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions
- // are met:
- // 1. Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // 2. Redistributions in binary form must reproduce the above copyright
- // notice, this list of conditions and the following disclaimer in the
- // documentation and/or other materials provided with the distribution.
- //
- // THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
- // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- // DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- description(
- "Tests loop codegen when the condition is a logical node."
- );
- function while_or_eq()
- {
- var a = 0;
- while (a == 0 || a == 0)
- return true;
- return false;
- }
- shouldBeTrue("while_or_eq()");
- function while_or_neq()
- {
- var a = 0;
- while (a != 1 || a != 1)
- return true;
- return false;
- }
- shouldBeTrue("while_or_neq()");
- function while_or_less()
- {
- var a = 0;
- while (a < 1 || a < 1)
- return true;
- return false;
- }
- shouldBeTrue("while_or_less()");
- function while_or_lesseq()
- {
- var a = 0;
- while (a <= 1 || a <= 1)
- return true;
- return false;
- }
- shouldBeTrue("while_or_lesseq()");
- function while_and_eq()
- {
- var a = 0;
- while (a == 0 && a == 0)
- return true;
- return false;
- }
- shouldBeTrue("while_and_eq()");
- function while_and_neq()
- {
- var a = 0;
- while (a != 1 && a != 1)
- return true;
- return false;
- }
- shouldBeTrue("while_and_neq()");
- function while_and_less()
- {
- var a = 0;
- while (a < 1 && a < 1)
- return true;
- return false;
- }
- shouldBeTrue("while_and_less()");
- function while_and_lesseq()
- {
- var a = 0;
- while (a <= 1 && a <= 1)
- return true;
- return false;
- }
- shouldBeTrue("while_and_lesseq()");
- function for_or_eq()
- {
- for (var a = 0; a == 0 || a == 0; )
- return true;
- return false;
- }
- shouldBeTrue("for_or_eq()");
- function for_or_neq()
- {
- for (var a = 0; a != 1 || a != 1; )
- return true;
- return false;
- }
- shouldBeTrue("for_or_neq()");
- function for_or_less()
- {
- for (var a = 0; a < 1 || a < 1; )
- return true;
- return false;
- }
- shouldBeTrue("for_or_less()");
- function for_or_lesseq()
- {
- for (var a = 0; a <= 1 || a <= 1; )
- return true;
- return false;
- }
- shouldBeTrue("for_or_lesseq()");
- function for_and_eq()
- {
- for (var a = 0; a == 0 && a == 0; )
- return true;
- return false;
- }
- shouldBeTrue("for_and_eq()");
- function for_and_neq()
- {
- for (var a = 0; a != 1 && a != 1; )
- return true;
- return false;
- }
- shouldBeTrue("for_and_neq()");
- function for_and_less()
- {
- for (var a = 0; a < 1 && a < 1; )
- return true;
- return false;
- }
- shouldBeTrue("for_and_less()");
- function for_and_lesseq()
- {
- for (var a = 0; a <= 1 && a <= 1; )
- return true;
- return false;
- }
- shouldBeTrue("for_and_lesseq()");
- function dowhile_or_eq()
- {
- var a = 0;
- var i = 0;
- do {
- if (i > 0)
- return true;
- i++;
- } while (a == 0 || a == 0)
- return false;
- }
- shouldBeTrue("dowhile_or_eq()");
- function dowhile_or_neq()
- {
- var a = 0;
- var i = 0;
- do {
- if (i > 0)
- return true;
- i++;
- } while (a != 1 || a != 1)
- return false;
- }
- shouldBeTrue("dowhile_or_neq()");
- function dowhile_or_less()
- {
- var a = 0;
- var i = 0;
- do {
- if (i > 0)
- return true;
- i++;
- } while (a < 1 || a < 1)
- return false;
- }
- shouldBeTrue("dowhile_or_less()");
- function dowhile_or_lesseq()
- {
- var a = 0;
- var i = 0;
- do {
- if (i > 0)
- return true;
- i++;
- } while (a <= 1 || a <= 1)
- return false;
- }
- shouldBeTrue("dowhile_or_lesseq()");
- function dowhile_and_eq()
- {
- var a = 0;
- var i = 0;
- do {
- if (i > 0)
- return true;
- i++;
- } while (a == 0 && a == 0)
- return false;
- }
- shouldBeTrue("dowhile_and_eq()");
- function dowhile_and_neq()
- {
- var a = 0;
- var i = 0;
- do {
- if (i > 0)
- return true;
- i++;
- } while (a != 1 && a != 1)
- return false;
- }
- shouldBeTrue("dowhile_and_neq()");
- function dowhile_and_less()
- {
- var a = 0;
- var i = 0;
- do {
- if (i > 0)
- return true;
- i++;
- } while (a < 1 && a < 1)
- return false;
- }
- shouldBeTrue("dowhile_and_less()");
- function dowhile_and_lesseq()
- {
- var a = 0;
- var i = 0;
- do {
- if (i > 0)
- return true;
- i++;
- } while (a <= 1 && a <= 1)
- return false;
- }
- shouldBeTrue("dowhile_and_lesseq()");
- function while_not_or_eq()
- {
- var a = 0;
- while (!(a == 0 || a == 0))
- return true;
- return false;
- }
- shouldBeFalse("while_not_or_eq()");
- function while_not_or_neq()
- {
- var a = 0;
- while (!(a != 1 || a != 1))
- return true;
- return false;
- }
- shouldBeFalse("while_not_or_neq()");
- function while_not_or_less()
- {
- var a = 0;
- while (!(a < 1 || a < 1))
- return true;
- return false;
- }
- shouldBeFalse("while_not_or_less()");
- function while_not_or_lesseq()
- {
- var a = 0;
- while (!(a <= 1 || a <= 1))
- return true;
- return false;
- }
- shouldBeFalse("while_not_or_lesseq()");
- function while_not_and_eq()
- {
- var a = 0;
- while (!(a == 0 && a == 0))
- return true;
- return false;
- }
- shouldBeFalse("while_not_and_eq()");
- function while_not_and_neq()
- {
- var a = 0;
- while (!(a != 1 && a != 1))
- return true;
- return false;
- }
- shouldBeFalse("while_not_and_neq()");
- function while_not_and_less()
- {
- var a = 0;
- while (!(a < 1 && a < 1))
- return true;
- return false;
- }
- shouldBeFalse("while_not_and_less()");
- function while_not_and_lesseq()
- {
- var a = 0;
- while (!(a <= 1 && a <= 1))
- return true;
- return false;
- }
- shouldBeFalse("while_not_and_lesseq()");
- function for_not_or_eq()
- {
- for (var a = 0; !(a == 0 || a == 0); )
- return true;
- return false;
- }
- shouldBeFalse("for_not_or_eq()");
- function for_not_or_neq()
- {
- for (var a = 0; !(a != 1 || a != 1); )
- return true;
- return false;
- }
- shouldBeFalse("for_not_or_neq()");
- function for_not_or_less()
- {
- for (var a = 0; !(a < 1 || a < 1); )
- return true;
- return false;
- }
- shouldBeFalse("for_not_or_less()");
- function for_not_or_lesseq()
- {
- for (var a = 0; !(a <= 1 || a <= 1); )
- return true;
- return false;
- }
- shouldBeFalse("for_not_or_lesseq()");
- function for_not_and_eq()
- {
- for (var a = 0; !(a == 0 && a == 0); )
- return true;
- return false;
- }
- shouldBeFalse("for_not_and_eq()");
- function for_not_and_neq()
- {
- for (var a = 0; !(a != 1 && a != 1); )
- return true;
- return false;
- }
- shouldBeFalse("for_not_and_neq()");
- function for_not_and_less()
- {
- for (var a = 0; !(a < 1 && a < 1); )
- return true;
- return false;
- }
- shouldBeFalse("for_not_and_less()");
- function for_not_and_lesseq()
- {
- for (var a = 0; !(a <= 1 && a <= 1); )
- return true;
- return false;
- }
- shouldBeFalse("for_not_and_lesseq()");
- function dowhile_not_or_eq()
- {
- var a = 0;
- var i = 0;
- do {
- if (i > 0)
- return true;
- i++;
- } while (!(a == 0 || a == 0))
- return false;
- }
- shouldBeFalse("dowhile_not_or_eq()");
- function dowhile_not_or_neq()
- {
- var a = 0;
- var i = 0;
- do {
- if (i > 0)
- return true;
- i++;
- } while (!(a != 1 || a != 1))
- return false;
- }
- shouldBeFalse("dowhile_not_or_neq()");
- function dowhile_not_or_less()
- {
- var a = 0;
- var i = 0;
- do {
- if (i > 0)
- return true;
- i++;
- } while (!(a < 1 || a < 1))
- return false;
- }
- shouldBeFalse("dowhile_not_or_less()");
- function dowhile_not_or_lesseq()
- {
- var a = 0;
- var i = 0;
- do {
- if (i > 0)
- return true;
- i++;
- } while (!(a <= 1 || a <= 1))
- return false;
- }
- shouldBeFalse("dowhile_not_or_lesseq()");
- function dowhile_not_and_eq()
- {
- var a = 0;
- var i = 0;
- do {
- if (i > 0)
- return true;
- i++;
- } while (!(a == 0 && a == 0))
- return false;
- }
- shouldBeFalse("dowhile_not_and_eq()");
- function dowhile_not_and_neq()
- {
- var a = 0;
- var i = 0;
- do {
- if (i > 0)
- return true;
- i++;
- } while (!(a != 1 && a != 1))
- return false;
- }
- shouldBeFalse("dowhile_not_and_neq()");
- function dowhile_not_and_less()
- {
- var a = 0;
- var i = 0;
- do {
- if (i > 0)
- return true;
- i++;
- } while (!(a < 1 && a < 1))
- return false;
- }
- shouldBeFalse("dowhile_not_and_less()");
- function dowhile_not_and_lesseq()
- {
- var a = 0;
- var i = 0;
- do {
- if (i > 0)
- return true;
- i++;
- } while (!(a <= 1 && a <= 1))
- return false;
- }
- shouldBeFalse("dowhile_not_and_lesseq()");
- function float_while_or_eq()
- {
- var a = 0.1;
- while (a == 0.1 || a == 0.1)
- return true;
- return false;
- }
- shouldBeTrue("float_while_or_eq()");
- function float_while_or_neq()
- {
- var a = 0.1;
- while (a != 1.1 || a != 1.1)
- return true;
- return false;
- }
- shouldBeTrue("float_while_or_neq()");
- function float_while_or_less()
- {
- var a = 0.1;
- while (a < 1.1 || a < 1.1)
- return true;
- return false;
- }
- shouldBeTrue("float_while_or_less()");
- function float_while_or_lesseq()
- {
- var a = 0.1;
- while (a <= 1.1 || a <= 1.1)
- return true;
- return false;
- }
- shouldBeTrue("float_while_or_lesseq()");
- function float_while_and_eq()
- {
- var a = 0.1;
- while (a == 0.1 && a == 0.1)
- return true;
- return false;
- }
- shouldBeTrue("float_while_and_eq()");
- function float_while_and_neq()
- {
- var a = 0.1;
- while (a != 1.1 && a != 1.1)
- return true;
- return false;
- }
- shouldBeTrue("float_while_and_neq()");
- function float_while_and_less()
- {
- var a = 0.1;
- while (a < 1.1 && a < 1.1)
- return true;
- return false;
- }
- shouldBeTrue("float_while_and_less()");
- function float_while_and_lesseq()
- {
- var a = 0.1;
- while (a <= 1.1 && a <= 1.1)
- return true;
- return false;
- }
- shouldBeTrue("float_while_and_lesseq()");
- function float_for_or_eq()
- {
- for (var a = 0.1; a == 0.1 || a == 0.1; )
- return true;
- return false;
- }
- shouldBeTrue("float_for_or_eq()");
- function float_for_or_neq()
- {
- for (var a = 0.1; a != 1.1 || a != 1.1; )
- return true;
- return false;
- }
- shouldBeTrue("float_for_or_neq()");
- function float_for_or_less()
- {
- for (var a = 0.1; a < 1.1 || a < 1.1; )
- return true;
- return false;
- }
- shouldBeTrue("float_for_or_less()");
- function float_for_or_lesseq()
- {
- for (var a = 0.1; a <= 1.1 || a <= 1.1; )
- return true;
- return false;
- }
- shouldBeTrue("float_for_or_lesseq()");
- function float_for_and_eq()
- {
- for (var a = 0.1; a == 0.1 && a == 0.1; )
- return true;
- return false;
- }
- shouldBeTrue("float_for_and_eq()");
- function float_for_and_neq()
- {
- for (var a = 0.1; a != 1.1 && a != 1.1; )
- return true;
- return false;
- }
- shouldBeTrue("float_for_and_neq()");
- function float_for_and_less()
- {
- for (var a = 0.1; a < 1.1 && a < 1.1; )
- return true;
- return false;
- }
- shouldBeTrue("float_for_and_less()");
- function float_for_and_lesseq()
- {
- for (var a = 0.1; a <= 1.1 && a <= 1.1; )
- return true;
- return false;
- }
- shouldBeTrue("float_for_and_lesseq()");
- function float_dowhile_or_eq()
- {
- var a = 0.1;
- var i = 0.1;
- do {
- if (i > 0.1)
- return true;
- i++;
- } while (a == 0.1 || a == 0.1)
- return false;
- }
- shouldBeTrue("float_dowhile_or_eq()");
- function float_dowhile_or_neq()
- {
- var a = 0.1;
- var i = 0.1;
- do {
- if (i > 0.1)
- return true;
- i++;
- } while (a != 1.1 || a != 1.1)
- return false;
- }
- shouldBeTrue("float_dowhile_or_neq()");
- function float_dowhile_or_less()
- {
- var a = 0.1;
- var i = 0.1;
- do {
- if (i > 0.1)
- return true;
- i++;
- } while (a < 1.1 || a < 1.1)
- return false;
- }
- shouldBeTrue("float_dowhile_or_less()");
- function float_dowhile_or_lesseq()
- {
- var a = 0.1;
- var i = 0.1;
- do {
- if (i > 0.1)
- return true;
- i++;
- } while (a <= 1.1 || a <= 1.1)
- return false;
- }
- shouldBeTrue("float_dowhile_or_lesseq()");
- function float_dowhile_and_eq()
- {
- var a = 0.1;
- var i = 0.1;
- do {
- if (i > 0.1)
- return true;
- i++;
- } while (a == 0.1 && a == 0.1)
- return false;
- }
- shouldBeTrue("float_dowhile_and_eq()");
- function float_dowhile_and_neq()
- {
- var a = 0.1;
- var i = 0.1;
- do {
- if (i > 0.1)
- return true;
- i++;
- } while (a != 1.1 && a != 1.1)
- return false;
- }
- shouldBeTrue("float_dowhile_and_neq()");
- function float_dowhile_and_less()
- {
- var a = 0.1;
- var i = 0.1;
- do {
- if (i > 0.1)
- return true;
- i++;
- } while (a < 1.1 && a < 1.1)
- return false;
- }
- shouldBeTrue("float_dowhile_and_less()");
- function float_dowhile_and_lesseq()
- {
- var a = 0.1;
- var i = 0.1;
- do {
- if (i > 0.1)
- return true;
- i++;
- } while (a <= 1.1 && a <= 1.1)
- return false;
- }
- shouldBeTrue("float_dowhile_and_lesseq()");
- function float_while_not_or_eq()
- {
- var a = 0.1;
- while (!(a == 0.1 || a == 0.1))
- return true;
- return false;
- }
- shouldBeFalse("float_while_not_or_eq()");
- function float_while_not_or_neq()
- {
- var a = 0.1;
- while (!(a != 1.1 || a != 1.1))
- return true;
- return false;
- }
- shouldBeFalse("float_while_not_or_neq()");
- function float_while_not_or_less()
- {
- var a = 0.1;
- while (!(a < 1.1 || a < 1.1))
- return true;
- return false;
- }
- shouldBeFalse("float_while_not_or_less()");
- function float_while_not_or_lesseq()
- {
- var a = 0.1;
- while (!(a <= 1.1 || a <= 1.1))
- return true;
- return false;
- }
- shouldBeFalse("float_while_not_or_lesseq()");
- function float_while_not_and_eq()
- {
- var a = 0.1;
- while (!(a == 0.1 && a == 0.1))
- return true;
- return false;
- }
- shouldBeFalse("float_while_not_and_eq()");
- function float_while_not_and_neq()
- {
- var a = 0.1;
- while (!(a != 1.1 && a != 1.1))
- return true;
- return false;
- }
- shouldBeFalse("float_while_not_and_neq()");
- function float_while_not_and_less()
- {
- var a = 0.1;
- while (!(a < 1.1 && a < 1.1))
- return true;
- return false;
- }
- shouldBeFalse("float_while_not_and_less()");
- function float_while_not_and_lesseq()
- {
- var a = 0.1;
- while (!(a <= 1.1 && a <= 1.1))
- return true;
- return false;
- }
- shouldBeFalse("float_while_not_and_lesseq()");
- function float_for_not_or_eq()
- {
- for (var a = 0.1; !(a == 0.1 || a == 0.1); )
- return true;
- return false;
- }
- shouldBeFalse("float_for_not_or_eq()");
- function float_for_not_or_neq()
- {
- for (var a = 0.1; !(a != 1.1 || a != 1.1); )
- return true;
- return false;
- }
- shouldBeFalse("float_for_not_or_neq()");
- function float_for_not_or_less()
- {
- for (var a = 0.1; !(a < 1.1 || a < 1.1); )
- return true;
- return false;
- }
- shouldBeFalse("float_for_not_or_less()");
- function float_for_not_or_lesseq()
- {
- for (var a = 0.1; !(a <= 1.1 || a <= 1.1); )
- return true;
- return false;
- }
- shouldBeFalse("float_for_not_or_lesseq()");
- function float_for_not_and_eq()
- {
- for (var a = 0.1; !(a == 0.1 && a == 0.1); )
- return true;
- return false;
- }
- shouldBeFalse("float_for_not_and_eq()");
- function float_for_not_and_neq()
- {
- for (var a = 0.1; !(a != 1.1 && a != 1.1); )
- return true;
- return false;
- }
- shouldBeFalse("float_for_not_and_neq()");
- function float_for_not_and_less()
- {
- for (var a = 0.1; !(a < 1.1 && a < 1.1); )
- return true;
- return false;
- }
- shouldBeFalse("float_for_not_and_less()");
- function float_for_not_and_lesseq()
- {
- for (var a = 0.1; !(a <= 1.1 && a <= 1.1); )
- return true;
- return false;
- }
- shouldBeFalse("float_for_not_and_lesseq()");
- function float_dowhile_not_or_eq()
- {
- var a = 0.1;
- var i = 0.1;
- do {
- if (i > 0.1)
- return true;
- i++;
- } while (!(a == 0.1 || a == 0.1))
- return false;
- }
- shouldBeFalse("float_dowhile_not_or_eq()");
- function float_dowhile_not_or_neq()
- {
- var a = 0.1;
- var i = 0.1;
- do {
- if (i > 0.1)
- return true;
- i++;
- } while (!(a != 1.1 || a != 1.1))
- return false;
- }
- shouldBeFalse("float_dowhile_not_or_neq()");
- function float_dowhile_not_or_less()
- {
- var a = 0.1;
- var i = 0.1;
- do {
- if (i > 0.1)
- return true;
- i++;
- } while (!(a < 1.1 || a < 1.1))
- return false;
- }
- shouldBeFalse("float_dowhile_not_or_less()");
- function float_dowhile_not_or_lesseq()
- {
- var a = 0.1;
- var i = 0.1;
- do {
- if (i > 0.1)
- return true;
- i++;
- } while (!(a <= 1.1 || a <= 1.1))
- return false;
- }
- shouldBeFalse("float_dowhile_not_or_lesseq()");
- function float_dowhile_not_and_eq()
- {
- var a = 0.1;
- var i = 0.1;
- do {
- if (i > 0.1)
- return true;
- i++;
- } while (!(a == 0.1 && a == 0.1))
- return false;
- }
- shouldBeFalse("float_dowhile_not_and_eq()");
- function float_dowhile_not_and_neq()
- {
- var a = 0.1;
- var i = 0.1;
- do {
- if (i > 0.1)
- return true;
- i++;
- } while (!(a != 1.1 && a != 1.1))
- return false;
- }
- shouldBeFalse("float_dowhile_not_and_neq()");
- function float_dowhile_not_and_less()
- {
- var a = 0.1;
- var i = 0.1;
- do {
- if (i > 0.1)
- return true;
- i++;
- } while (!(a < 1.1 && a < 1.1))
- return false;
- }
- shouldBeFalse("float_dowhile_not_and_less()");
- function float_dowhile_not_and_lesseq()
- {
- var a = 0.1;
- var i = 0.1;
- do {
- if (i > 0.1)
- return true;
- i++;
- } while (!(a <= 1.1 && a <= 1.1))
- return false;
- }