/tags/rel-2.0.4/Lib/lua/std_string.i
# · Swig · 152 lines · 49 code · 14 blank · 89 comment · 0 complexity · ec0544ec09e7528257a25be6c67b22a4 MD5 · raw file
- /* -----------------------------------------------------------------------------
- * std_string.i
- *
- * std::string typemaps for LUA
- * ----------------------------------------------------------------------------- */
- %{
- #include <string>
- %}
- /*
- Only std::string and const std::string& are typemaped
- they are converted to the Lua strings automatically
- std::string& and std::string* are not
- they must be explicitly managed (see below)
- eg.
- std::string test_value(std::string x) {
- return x;
- }
- can be used as
- s="hello world"
- s2=test_value(s)
- assert(s==s2)
- */
- %naturalvar std::string;
- /*
- Bug report #1526022 by neomantra
- Lua strings and std::string can contain embeded zero's
- Therefore a standard out typemap should not be:
- lua_pushstring(L,$1.c_str());
- but
- lua_pushlstring(L,$1.data(),$1.size());
- Similarly for getting the string
- $1 = (char*)lua_tostring(L, $input);
- becomes
- $1.assign(lua_tostring(L,$input),lua_strlen(L,$input));
-
- Not using: lua_tolstring() as this is only found in Lua 5.1 & not 5.0.2
- */
- %typemap(in,checkfn="lua_isstring") std::string
- %{$1.assign(lua_tostring(L,$input),lua_strlen(L,$input));%}
- %typemap(out) std::string
- %{ lua_pushlstring(L,$1.data(),$1.size()); SWIG_arg++;%}
- %typemap(in,checkfn="lua_isstring") const std::string& (std::string temp)
- %{temp.assign(lua_tostring(L,$input),lua_strlen(L,$input)); $1=&temp;%}
- %typemap(out) const std::string&
- %{ lua_pushlstring(L,$1->data(),$1->size()); SWIG_arg++;%}
- // for throwing of any kind of string, string ref's and string pointers
- // we convert all to lua strings
- %typemap(throws) std::string,std::string&,const std::string&
- %{ lua_pushlstring(L,$1.data(),$1.size()); SWIG_fail;%}
- %typemap(throws) std::string*,const std::string*
- %{ lua_pushlstring(L,$1->data(),$1->size()); SWIG_fail;%}
- // and the typechecks
- %typecheck(SWIG_TYPECHECK_STRING) std::string,const std::string& {
- $1 = lua_isstring(L,$input);
- }
- /*
- std::string& can be wrappered, but you must inform SWIG if it is in or out
- eg:
- void fn(std::string& str);
- Is this an in/out/inout value?
- Therefore you need the usual
- %apply (std::string& INOUT) {(std::string& str)};
- or
- %apply std::string& INOUT {std::string& str};
- typemaps to tell SWIG what to do.
- */
- %typemap(in) std::string &INPUT=const std::string &;
- %typemap(in, numinputs=0) std::string &OUTPUT (std::string temp)
- %{ $1 = &temp; %}
- %typemap(argout) std::string &OUTPUT
- %{ lua_pushlstring(L,$1->data(),$1->size()); SWIG_arg++;%}
- %typemap(in) std::string &INOUT =const std::string &;
- %typemap(argout) std::string &INOUT = std::string &OUTPUT;
- /*
- For const std::string* and std::string* is not clear
- is this a pointer or an array?
- Therefore just leaving it as is
- (there is some rough code below which could be used if needed
- // SWIG wraps const ref's as pointer
- // typemaps to deal with this and const ptrs
- %typemap(in,checkfn="lua_isstring")
- const std::string& INPUT(std::string temp),
- const std::string* INPUT(std::string temp)
- %{temp=(char*)lua_tostring(L, $input); $1=&temp;%}
- %typemap(out) const std::string&, const std::string*
- %{ lua_pushstring(L,$1->c_str()); SWIG_arg++;%}
- // the non-const pointer version
- %typemap(in) std::string *INPUT=const std::string *INPUT;
- %typemap(in, numinputs=0) std::string *OUTPUT (std::string temp)
- %{ $1 = &temp; %}
- %typemap(argout) std::string *OUTPUT
- %{ lua_pushstring(L,$1->c_str()); SWIG_arg++;%}
- %typemap(in) std::string *INOUT = std::string *INPUT;
- %typemap(argout) std::string *INOUT = std::string *OUTPUT;
- */
- /*
- A really cut down version of the string class
- This provides basic mapping of lua strings <-> std::string
- and little else
- (the std::string has a lot of unneeded functions anyway)
- note: no fn's taking the const string&
- as this is overloaded by the const char* version
- */
- namespace std {
- class string {
- public:
- string();
- string(const char*);
- //string(const string&);
- unsigned int size() const;
- unsigned int length() const;
- bool empty() const;
- // no support for operator[]
- const char* c_str()const;
- const char* data()const;
- // assign does not return a copy of this object
- // (no point in a scripting language)
- void assign(const char*);
- //void assign(const string&);
- // no support for all the other features
- // its probably better to do it in lua
- };
- }