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/abs/README.TXT

http://github.com/djiamnot/Re-Collect
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 1__Granular4.pd
 2
 3-------
 4
 5Created for use with demonstration of granular synthesis for Game Developer's Conference 2006 - Revised for GameSoundCon in San Francisco November 2009
 6
 7Lecture "Interactive Sound Design"
 8-------
 9
10Current Pure Data version by
11Leonard J. Paul - December 2009
12info [at] VideoGameAudio.com
13
14
15* added 5.1 surround output functionality
16* added additional windowing functions
17* works with PD extended 0.41.4-extended (December 2009)
18
19
20This project uses several extensions, so likely the most recent extended build of PD on Windows will work for both Mac, PC and Linux.
21
22http://www.VideoGameAudio.com
23
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25Builds on a patch ported to PD by Bill (Orcutt?)
26
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28msp Granular 2.0
29
30granular synthesis and graphical sample player for msp.
31
32topic of v2.0
33* playing 8 grains simultaneously.
34* more stable and accurate sequencing.
35* add pitch randomize and quantize function.
36* add new control mode ..........grphical drawing of performance, like Hyperprism.
37
38CPU Utilization; approx. 21.0% on PowerBook G3/300MHz, OS8.5.
39
40First of all, click preset buttons in the patch.
41Try new sample file.
42
43All suggestions or bug reports are welcomed.
44
45Nobuyasu Sakonda
46sako@marin.or.jp
47http://www.bekkoame.or.jp/~nsakonda/Welcome.html
48
49kobe, japan
50Jan. 1999
51
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