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/abs/README.TXT

http://github.com/djiamnot/Re-Collect
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  1. __Granular4.pd
  2. -------
  3. Created for use with demonstration of granular synthesis for Game Developer's Conference 2006 - Revised for GameSoundCon in San Francisco November 2009
  4. Lecture "Interactive Sound Design"
  5. -------
  6. Current Pure Data version by
  7. Leonard J. Paul - December 2009
  8. info [at] VideoGameAudio.com
  9. * added 5.1 surround output functionality
  10. * added additional windowing functions
  11. * works with PD extended 0.41.4-extended (December 2009)
  12. This project uses several extensions, so likely the most recent extended build of PD on Windows will work for both Mac, PC and Linux.
  13. http://www.VideoGameAudio.com
  14. -----------------
  15. Builds on a patch ported to PD by Bill (Orcutt?)
  16. -----------------
  17. msp Granular 2.0
  18. granular synthesis and graphical sample player for msp.
  19. topic of v2.0
  20. * playing 8 grains simultaneously.
  21. * more stable and accurate sequencing.
  22. * add pitch randomize and quantize function.
  23. * add new control mode ..........grphical drawing of performance, like Hyperprism.
  24. CPU Utilization; approx. 21.0% on PowerBook G3/300MHz, OS8.5.
  25. First of all, click preset buttons in the patch.
  26. Try new sample file.
  27. All suggestions or bug reports are welcomed.
  28. Nobuyasu Sakonda
  29. sako@marin.or.jp
  30. http://www.bekkoame.or.jp/~nsakonda/Welcome.html
  31. kobe, japan
  32. Jan. 1999
  33. -----------------