/abs/README.TXT
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- __Granular4.pd
- -------
- Created for use with demonstration of granular synthesis for Game Developer's Conference 2006 - Revised for GameSoundCon in San Francisco November 2009
-
- Lecture "Interactive Sound Design"
- -------
-
- Current Pure Data version by
- Leonard J. Paul - December 2009
- info [at] VideoGameAudio.com
- * added 5.1 surround output functionality
- * added additional windowing functions
- * works with PD extended 0.41.4-extended (December 2009)
-
-
- This project uses several extensions, so likely the most recent extended build of PD on Windows will work for both Mac, PC and Linux.
-
- http://www.VideoGameAudio.com
- -----------------
- Builds on a patch ported to PD by Bill (Orcutt?)
-
- -----------------
- msp Granular 2.0
-
- granular synthesis and graphical sample player for msp.
-
- topic of v2.0
- * playing 8 grains simultaneously.
- * more stable and accurate sequencing.
- * add pitch randomize and quantize function.
- * add new control mode ..........grphical drawing of performance, like Hyperprism.
-
- CPU Utilization; approx. 21.0% on PowerBook G3/300MHz, OS8.5.
-
- First of all, click preset buttons in the patch.
- Try new sample file.
-
- All suggestions or bug reports are welcomed.
-
- Nobuyasu Sakonda
- sako@marin.or.jp
- http://www.bekkoame.or.jp/~nsakonda/Welcome.html
-
- kobe, japan
- Jan. 1999
-
- -----------------