/tests/js-memory-gc-tests/project/Classes/AppDelegate.cpp
https://gitlab.com/blackbit0/cocos2d-x · C++ · 185 lines · 147 code · 34 blank · 4 comment · 42 complexity · 596e645ae67bd4917fc8302e1c52fc8c MD5 · raw file
- #include "AppDelegate.h"
- #include "cocos2d.h"
- #include "SimpleAudioEngine.h"
- #include "ScriptingCore.h"
- #include "jsb_cocos2dx_auto.hpp"
- #include "jsb_cocos2dx_extension_auto.hpp"
- #include "jsb_cocos2dx_builder_auto.hpp"
- #include "jsb_cocos2dx_spine_auto.hpp"
- #include "jsb_cocos2dx_3d_auto.hpp"
- #include "jsb_cocos2dx_3d_extension_auto.hpp"
- #include "jsb_cocos2dx_physics3d_auto.hpp"
- #include "physics3d/jsb_cocos2dx_physics3d_manual.h"
- #include "jsb_cocos2dx_navmesh_auto.hpp"
- #include "navmesh/jsb_cocos2dx_navmesh_manual.h"
- #include "3d/jsb_cocos2dx_3d_manual.h"
- #include "extension/jsb_cocos2dx_extension_manual.h"
- #include "cocostudio/jsb_cocos2dx_studio_manual.h"
- #include "jsb_cocos2dx_studio_auto.hpp"
- #include "jsb_cocos2dx_ui_auto.hpp"
- #include "ui/jsb_cocos2dx_ui_manual.h"
- #include "spine/jsb_cocos2dx_spine_manual.h"
- #include "cocos2d_specifics.hpp"
- #include "cocosbuilder/cocosbuilder_specifics.hpp"
- #include "chipmunk/js_bindings_chipmunk_registration.h"
- #include "localstorage/js_bindings_system_registration.h"
- #include "jsb_opengl_registration.h"
- #include "network/XMLHTTPRequest.h"
- #include "network/jsb_websocket.h"
- #include "network/jsb_socketio.h"
- #include "cocosbuilder/js_bindings_ccbreader.h"
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
- #include "platform/android/CCJavascriptJavaBridge.h"
- #elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
- #include "platform/ios/JavaScriptObjCBridge.h"
- #endif
- #include "js_Effect3D_bindings.h"
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
- #include "jsb_cocos2dx_experimental_webView_auto.hpp"
- #include "experimental/jsb_cocos2dx_experimental_webView_manual.h"
- #endif
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
- #include "jsb_cocos2dx_experimental_video_auto.hpp"
- #include "experimental/jsb_cocos2dx_experimental_video_manual.h"
- #endif
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
- #include "jsb_cocos2dx_audioengine_auto.hpp"
- #endif
- USING_NS_CC;
- USING_NS_CC_EXT;
- using namespace CocosDenshion;
- AppDelegate::AppDelegate()
- {
- }
- AppDelegate::~AppDelegate()
- {
- ScriptEngineManager::destroyInstance();
- }
- void AppDelegate::initGLContextAttrs()
- {
- GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
-
- GLView::setGLContextAttrs(glContextAttrs);
- }
- bool AppDelegate::applicationDidFinishLaunching()
- {
- // initialize director
- auto director = Director::getInstance();
- auto glview = director->getOpenGLView();
- if(!glview) {
- #if(CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
- glview = cocos2d::GLViewImpl::create("js-tests");
- #else
- glview = cocos2d::GLViewImpl::createWithRect("js-tests", Rect(0,0,900,640));
- #endif
- director->setOpenGLView(glview);
- }
- // set FPS. the default value is 1.0/60 if you don't call this
- director->setAnimationInterval(1.0 / 60);
- ScriptingCore* sc = ScriptingCore::getInstance();
- sc->addRegisterCallback(register_all_cocos2dx);
- sc->addRegisterCallback(register_cocos2dx_js_core);
- sc->addRegisterCallback(jsb_register_system);
-
- sc->addRegisterCallback(register_all_cocos2dx_extension);
- sc->addRegisterCallback(register_all_cocos2dx_extension_manual);
- sc->addRegisterCallback(jsb_register_chipmunk);
- sc->addRegisterCallback(JSB_register_opengl);
-
- sc->addRegisterCallback(MinXmlHttpRequest::_js_register);
- sc->addRegisterCallback(register_jsb_websocket);
- sc->addRegisterCallback(register_jsb_socketio);
- sc->addRegisterCallback(register_all_cocos2dx_builder);
- sc->addRegisterCallback(register_CCBuilderReader);
- sc->addRegisterCallback(register_all_cocos2dx_ui);
- sc->addRegisterCallback(register_all_cocos2dx_ui_manual);
- sc->addRegisterCallback(register_all_cocos2dx_studio);
- sc->addRegisterCallback(register_all_cocos2dx_studio_manual);
-
- sc->addRegisterCallback(register_all_cocos2dx_spine);
- sc->addRegisterCallback(register_all_cocos2dx_spine_manual);
- sc->addRegisterCallback(register_all_cocos2dx_3d);
- sc->addRegisterCallback(register_all_cocos2dx_3d_manual);
-
- sc->addRegisterCallback(register_all_cocos2dx_3d_extension);
- #if CC_USE_3D_PHYSICS && CC_ENABLE_BULLET_INTEGRATION
- sc->addRegisterCallback(register_all_cocos2dx_physics3d);
- sc->addRegisterCallback(register_all_cocos2dx_physics3d_manual);
- #endif
-
- #if CC_USE_NAVMESH
- sc->addRegisterCallback(register_all_cocos2dx_navmesh);
- sc->addRegisterCallback(register_all_cocos2dx_navmesh_manual);
- #endif
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
- sc->addRegisterCallback(JavascriptJavaBridge::_js_register);
- #elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
- sc->addRegisterCallback(JavaScriptObjCBridge::_js_register);
- #endif
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
- sc->addRegisterCallback(register_all_cocos2dx_experimental_webView);
- sc->addRegisterCallback(register_all_cocos2dx_experimental_webView_manual);
- #endif
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
- sc->addRegisterCallback(register_all_cocos2dx_experimental_video);
- sc->addRegisterCallback(register_all_cocos2dx_experimental_video_manual);
- #endif
-
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
- sc->addRegisterCallback(register_all_cocos2dx_audioengine);
- #endif
- sc->start();
- sc->runScript("script/jsb_boot.js");
- #if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
- sc->enableDebugger();
- #endif
-
- auto pEngine = ScriptingCore::getInstance();
- ScriptEngineManager::getInstance()->setScriptEngine(pEngine);
-
- ScriptingCore::getInstance()->runScript("main.js");
-
- return true;
- }
- // This function will be called when the app is inactive. When comes a phone call,it's be invoked too
- void AppDelegate::applicationDidEnterBackground()
- {
- auto director = Director::getInstance();
- director->stopAnimation();
- director->getEventDispatcher()->dispatchCustomEvent("game_on_hide");
- SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
- SimpleAudioEngine::getInstance()->pauseAllEffects();
- }
- // this function will be called when the app is active again
- void AppDelegate::applicationWillEnterForeground()
- {
- auto director = Director::getInstance();
- director->startAnimation();
- director->getEventDispatcher()->dispatchCustomEvent("game_on_show");
- SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
- SimpleAudioEngine::getInstance()->resumeAllEffects();
- }