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/framework/opengl/wrapper/glwInitES30Direct.inl

https://gitlab.com/zhanghaibo1/deqp
C++ Header | 251 lines | 246 code | 0 blank | 5 comment | 0 complexity | 87add3f439a3052bca51d06c97bad537 MD5 | raw file
  1. /* WARNING: This is auto-generated file. Do not modify, since changes will
  2. * be lost! Modify the generating script instead.
  3. *
  4. * Generated from Khronos GL API description (gl.xml) revision 30159.
  5. */
  6. gl->activeTexture = &glActiveTexture;
  7. gl->attachShader = &glAttachShader;
  8. gl->beginQuery = &glBeginQuery;
  9. gl->beginTransformFeedback = &glBeginTransformFeedback;
  10. gl->bindAttribLocation = &glBindAttribLocation;
  11. gl->bindBuffer = &glBindBuffer;
  12. gl->bindBufferBase = &glBindBufferBase;
  13. gl->bindBufferRange = &glBindBufferRange;
  14. gl->bindFramebuffer = &glBindFramebuffer;
  15. gl->bindRenderbuffer = &glBindRenderbuffer;
  16. gl->bindSampler = &glBindSampler;
  17. gl->bindTexture = &glBindTexture;
  18. gl->bindTransformFeedback = &glBindTransformFeedback;
  19. gl->bindVertexArray = &glBindVertexArray;
  20. gl->blendColor = &glBlendColor;
  21. gl->blendEquation = &glBlendEquation;
  22. gl->blendEquationSeparate = &glBlendEquationSeparate;
  23. gl->blendFunc = &glBlendFunc;
  24. gl->blendFuncSeparate = &glBlendFuncSeparate;
  25. gl->blitFramebuffer = &glBlitFramebuffer;
  26. gl->bufferData = &glBufferData;
  27. gl->bufferSubData = &glBufferSubData;
  28. gl->checkFramebufferStatus = &glCheckFramebufferStatus;
  29. gl->clear = &glClear;
  30. gl->clearBufferfi = &glClearBufferfi;
  31. gl->clearBufferfv = &glClearBufferfv;
  32. gl->clearBufferiv = &glClearBufferiv;
  33. gl->clearBufferuiv = &glClearBufferuiv;
  34. gl->clearColor = &glClearColor;
  35. gl->clearDepthf = &glClearDepthf;
  36. gl->clearStencil = &glClearStencil;
  37. gl->clientWaitSync = &glClientWaitSync;
  38. gl->colorMask = &glColorMask;
  39. gl->compileShader = &glCompileShader;
  40. gl->compressedTexImage2D = &glCompressedTexImage2D;
  41. gl->compressedTexImage3D = &glCompressedTexImage3D;
  42. gl->compressedTexSubImage2D = &glCompressedTexSubImage2D;
  43. gl->compressedTexSubImage3D = &glCompressedTexSubImage3D;
  44. gl->copyBufferSubData = &glCopyBufferSubData;
  45. gl->copyTexImage2D = &glCopyTexImage2D;
  46. gl->copyTexSubImage2D = &glCopyTexSubImage2D;
  47. gl->copyTexSubImage3D = &glCopyTexSubImage3D;
  48. gl->createProgram = &glCreateProgram;
  49. gl->createShader = &glCreateShader;
  50. gl->cullFace = &glCullFace;
  51. gl->deleteBuffers = &glDeleteBuffers;
  52. gl->deleteFramebuffers = &glDeleteFramebuffers;
  53. gl->deleteProgram = &glDeleteProgram;
  54. gl->deleteQueries = &glDeleteQueries;
  55. gl->deleteRenderbuffers = &glDeleteRenderbuffers;
  56. gl->deleteSamplers = &glDeleteSamplers;
  57. gl->deleteShader = &glDeleteShader;
  58. gl->deleteSync = &glDeleteSync;
  59. gl->deleteTextures = &glDeleteTextures;
  60. gl->deleteTransformFeedbacks = &glDeleteTransformFeedbacks;
  61. gl->deleteVertexArrays = &glDeleteVertexArrays;
  62. gl->depthFunc = &glDepthFunc;
  63. gl->depthMask = &glDepthMask;
  64. gl->depthRangef = &glDepthRangef;
  65. gl->detachShader = &glDetachShader;
  66. gl->disable = &glDisable;
  67. gl->disableVertexAttribArray = &glDisableVertexAttribArray;
  68. gl->drawArrays = &glDrawArrays;
  69. gl->drawArraysInstanced = &glDrawArraysInstanced;
  70. gl->drawBuffers = &glDrawBuffers;
  71. gl->drawElements = &glDrawElements;
  72. gl->drawElementsInstanced = &glDrawElementsInstanced;
  73. gl->drawRangeElements = &glDrawRangeElements;
  74. gl->enable = &glEnable;
  75. gl->enableVertexAttribArray = &glEnableVertexAttribArray;
  76. gl->endQuery = &glEndQuery;
  77. gl->endTransformFeedback = &glEndTransformFeedback;
  78. gl->fenceSync = &glFenceSync;
  79. gl->finish = &glFinish;
  80. gl->flush = &glFlush;
  81. gl->flushMappedBufferRange = &glFlushMappedBufferRange;
  82. gl->framebufferRenderbuffer = &glFramebufferRenderbuffer;
  83. gl->framebufferTexture2D = &glFramebufferTexture2D;
  84. gl->framebufferTextureLayer = &glFramebufferTextureLayer;
  85. gl->frontFace = &glFrontFace;
  86. gl->genBuffers = &glGenBuffers;
  87. gl->genFramebuffers = &glGenFramebuffers;
  88. gl->genQueries = &glGenQueries;
  89. gl->genRenderbuffers = &glGenRenderbuffers;
  90. gl->genSamplers = &glGenSamplers;
  91. gl->genTextures = &glGenTextures;
  92. gl->genTransformFeedbacks = &glGenTransformFeedbacks;
  93. gl->genVertexArrays = &glGenVertexArrays;
  94. gl->generateMipmap = &glGenerateMipmap;
  95. gl->getActiveAttrib = &glGetActiveAttrib;
  96. gl->getActiveUniform = &glGetActiveUniform;
  97. gl->getActiveUniformBlockName = &glGetActiveUniformBlockName;
  98. gl->getActiveUniformBlockiv = &glGetActiveUniformBlockiv;
  99. gl->getActiveUniformsiv = &glGetActiveUniformsiv;
  100. gl->getAttachedShaders = &glGetAttachedShaders;
  101. gl->getAttribLocation = &glGetAttribLocation;
  102. gl->getBooleanv = &glGetBooleanv;
  103. gl->getBufferParameteri64v = &glGetBufferParameteri64v;
  104. gl->getBufferParameteriv = &glGetBufferParameteriv;
  105. gl->getBufferPointerv = &glGetBufferPointerv;
  106. gl->getError = &glGetError;
  107. gl->getFloatv = &glGetFloatv;
  108. gl->getFragDataLocation = &glGetFragDataLocation;
  109. gl->getFramebufferAttachmentParameteriv = &glGetFramebufferAttachmentParameteriv;
  110. gl->getInteger64i_v = &glGetInteger64i_v;
  111. gl->getInteger64v = &glGetInteger64v;
  112. gl->getIntegeri_v = &glGetIntegeri_v;
  113. gl->getIntegerv = &glGetIntegerv;
  114. gl->getInternalformativ = &glGetInternalformativ;
  115. gl->getProgramBinary = &glGetProgramBinary;
  116. gl->getProgramInfoLog = &glGetProgramInfoLog;
  117. gl->getProgramiv = &glGetProgramiv;
  118. gl->getQueryObjectuiv = &glGetQueryObjectuiv;
  119. gl->getQueryiv = &glGetQueryiv;
  120. gl->getRenderbufferParameteriv = &glGetRenderbufferParameteriv;
  121. gl->getSamplerParameterfv = &glGetSamplerParameterfv;
  122. gl->getSamplerParameteriv = &glGetSamplerParameteriv;
  123. gl->getShaderInfoLog = &glGetShaderInfoLog;
  124. gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat;
  125. gl->getShaderSource = &glGetShaderSource;
  126. gl->getShaderiv = &glGetShaderiv;
  127. gl->getString = &glGetString;
  128. gl->getStringi = &glGetStringi;
  129. gl->getSynciv = &glGetSynciv;
  130. gl->getTexParameterfv = &glGetTexParameterfv;
  131. gl->getTexParameteriv = &glGetTexParameteriv;
  132. gl->getTransformFeedbackVarying = &glGetTransformFeedbackVarying;
  133. gl->getUniformBlockIndex = &glGetUniformBlockIndex;
  134. gl->getUniformIndices = &glGetUniformIndices;
  135. gl->getUniformLocation = &glGetUniformLocation;
  136. gl->getUniformfv = &glGetUniformfv;
  137. gl->getUniformiv = &glGetUniformiv;
  138. gl->getUniformuiv = &glGetUniformuiv;
  139. gl->getVertexAttribIiv = &glGetVertexAttribIiv;
  140. gl->getVertexAttribIuiv = &glGetVertexAttribIuiv;
  141. gl->getVertexAttribPointerv = &glGetVertexAttribPointerv;
  142. gl->getVertexAttribfv = &glGetVertexAttribfv;
  143. gl->getVertexAttribiv = &glGetVertexAttribiv;
  144. gl->hint = &glHint;
  145. gl->invalidateFramebuffer = &glInvalidateFramebuffer;
  146. gl->invalidateSubFramebuffer = &glInvalidateSubFramebuffer;
  147. gl->isBuffer = &glIsBuffer;
  148. gl->isEnabled = &glIsEnabled;
  149. gl->isFramebuffer = &glIsFramebuffer;
  150. gl->isProgram = &glIsProgram;
  151. gl->isQuery = &glIsQuery;
  152. gl->isRenderbuffer = &glIsRenderbuffer;
  153. gl->isSampler = &glIsSampler;
  154. gl->isShader = &glIsShader;
  155. gl->isSync = &glIsSync;
  156. gl->isTexture = &glIsTexture;
  157. gl->isTransformFeedback = &glIsTransformFeedback;
  158. gl->isVertexArray = &glIsVertexArray;
  159. gl->lineWidth = &glLineWidth;
  160. gl->linkProgram = &glLinkProgram;
  161. gl->mapBufferRange = &glMapBufferRange;
  162. gl->pauseTransformFeedback = &glPauseTransformFeedback;
  163. gl->pixelStorei = &glPixelStorei;
  164. gl->polygonOffset = &glPolygonOffset;
  165. gl->programBinary = &glProgramBinary;
  166. gl->programParameteri = &glProgramParameteri;
  167. gl->readBuffer = &glReadBuffer;
  168. gl->readPixels = &glReadPixels;
  169. gl->releaseShaderCompiler = &glReleaseShaderCompiler;
  170. gl->renderbufferStorage = &glRenderbufferStorage;
  171. gl->renderbufferStorageMultisample = &glRenderbufferStorageMultisample;
  172. gl->resumeTransformFeedback = &glResumeTransformFeedback;
  173. gl->sampleCoverage = &glSampleCoverage;
  174. gl->samplerParameterf = &glSamplerParameterf;
  175. gl->samplerParameterfv = &glSamplerParameterfv;
  176. gl->samplerParameteri = &glSamplerParameteri;
  177. gl->samplerParameteriv = &glSamplerParameteriv;
  178. gl->scissor = &glScissor;
  179. gl->shaderBinary = &glShaderBinary;
  180. gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
  181. gl->stencilFunc = &glStencilFunc;
  182. gl->stencilFuncSeparate = &glStencilFuncSeparate;
  183. gl->stencilMask = &glStencilMask;
  184. gl->stencilMaskSeparate = &glStencilMaskSeparate;
  185. gl->stencilOp = &glStencilOp;
  186. gl->stencilOpSeparate = &glStencilOpSeparate;
  187. gl->texImage2D = &glTexImage2D;
  188. gl->texImage3D = &glTexImage3D;
  189. gl->texParameterf = &glTexParameterf;
  190. gl->texParameterfv = &glTexParameterfv;
  191. gl->texParameteri = &glTexParameteri;
  192. gl->texParameteriv = &glTexParameteriv;
  193. gl->texStorage2D = &glTexStorage2D;
  194. gl->texStorage3D = &glTexStorage3D;
  195. gl->texSubImage2D = &glTexSubImage2D;
  196. gl->texSubImage3D = &glTexSubImage3D;
  197. gl->transformFeedbackVaryings = &glTransformFeedbackVaryings;
  198. gl->uniform1f = &glUniform1f;
  199. gl->uniform1fv = &glUniform1fv;
  200. gl->uniform1i = &glUniform1i;
  201. gl->uniform1iv = &glUniform1iv;
  202. gl->uniform1ui = &glUniform1ui;
  203. gl->uniform1uiv = &glUniform1uiv;
  204. gl->uniform2f = &glUniform2f;
  205. gl->uniform2fv = &glUniform2fv;
  206. gl->uniform2i = &glUniform2i;
  207. gl->uniform2iv = &glUniform2iv;
  208. gl->uniform2ui = &glUniform2ui;
  209. gl->uniform2uiv = &glUniform2uiv;
  210. gl->uniform3f = &glUniform3f;
  211. gl->uniform3fv = &glUniform3fv;
  212. gl->uniform3i = &glUniform3i;
  213. gl->uniform3iv = &glUniform3iv;
  214. gl->uniform3ui = &glUniform3ui;
  215. gl->uniform3uiv = &glUniform3uiv;
  216. gl->uniform4f = &glUniform4f;
  217. gl->uniform4fv = &glUniform4fv;
  218. gl->uniform4i = &glUniform4i;
  219. gl->uniform4iv = &glUniform4iv;
  220. gl->uniform4ui = &glUniform4ui;
  221. gl->uniform4uiv = &glUniform4uiv;
  222. gl->uniformBlockBinding = &glUniformBlockBinding;
  223. gl->uniformMatrix2fv = &glUniformMatrix2fv;
  224. gl->uniformMatrix2x3fv = &glUniformMatrix2x3fv;
  225. gl->uniformMatrix2x4fv = &glUniformMatrix2x4fv;
  226. gl->uniformMatrix3fv = &glUniformMatrix3fv;
  227. gl->uniformMatrix3x2fv = &glUniformMatrix3x2fv;
  228. gl->uniformMatrix3x4fv = &glUniformMatrix3x4fv;
  229. gl->uniformMatrix4fv = &glUniformMatrix4fv;
  230. gl->uniformMatrix4x2fv = &glUniformMatrix4x2fv;
  231. gl->uniformMatrix4x3fv = &glUniformMatrix4x3fv;
  232. gl->unmapBuffer = &glUnmapBuffer;
  233. gl->useProgram = &glUseProgram;
  234. gl->validateProgram = &glValidateProgram;
  235. gl->vertexAttrib1f = &glVertexAttrib1f;
  236. gl->vertexAttrib1fv = &glVertexAttrib1fv;
  237. gl->vertexAttrib2f = &glVertexAttrib2f;
  238. gl->vertexAttrib2fv = &glVertexAttrib2fv;
  239. gl->vertexAttrib3f = &glVertexAttrib3f;
  240. gl->vertexAttrib3fv = &glVertexAttrib3fv;
  241. gl->vertexAttrib4f = &glVertexAttrib4f;
  242. gl->vertexAttrib4fv = &glVertexAttrib4fv;
  243. gl->vertexAttribDivisor = &glVertexAttribDivisor;
  244. gl->vertexAttribI4i = &glVertexAttribI4i;
  245. gl->vertexAttribI4iv = &glVertexAttribI4iv;
  246. gl->vertexAttribI4ui = &glVertexAttribI4ui;
  247. gl->vertexAttribI4uiv = &glVertexAttribI4uiv;
  248. gl->vertexAttribIPointer = &glVertexAttribIPointer;
  249. gl->vertexAttribPointer = &glVertexAttribPointer;
  250. gl->viewport = &glViewport;
  251. gl->waitSync = &glWaitSync;