/framework/opengl/wrapper/glwInitES30Direct.inl
C++ Header | 251 lines | 246 code | 0 blank | 5 comment | 0 complexity | 87add3f439a3052bca51d06c97bad537 MD5 | raw file
- /* WARNING: This is auto-generated file. Do not modify, since changes will
- * be lost! Modify the generating script instead.
- *
- * Generated from Khronos GL API description (gl.xml) revision 30159.
- */
- gl->activeTexture = &glActiveTexture;
- gl->attachShader = &glAttachShader;
- gl->beginQuery = &glBeginQuery;
- gl->beginTransformFeedback = &glBeginTransformFeedback;
- gl->bindAttribLocation = &glBindAttribLocation;
- gl->bindBuffer = &glBindBuffer;
- gl->bindBufferBase = &glBindBufferBase;
- gl->bindBufferRange = &glBindBufferRange;
- gl->bindFramebuffer = &glBindFramebuffer;
- gl->bindRenderbuffer = &glBindRenderbuffer;
- gl->bindSampler = &glBindSampler;
- gl->bindTexture = &glBindTexture;
- gl->bindTransformFeedback = &glBindTransformFeedback;
- gl->bindVertexArray = &glBindVertexArray;
- gl->blendColor = &glBlendColor;
- gl->blendEquation = &glBlendEquation;
- gl->blendEquationSeparate = &glBlendEquationSeparate;
- gl->blendFunc = &glBlendFunc;
- gl->blendFuncSeparate = &glBlendFuncSeparate;
- gl->blitFramebuffer = &glBlitFramebuffer;
- gl->bufferData = &glBufferData;
- gl->bufferSubData = &glBufferSubData;
- gl->checkFramebufferStatus = &glCheckFramebufferStatus;
- gl->clear = &glClear;
- gl->clearBufferfi = &glClearBufferfi;
- gl->clearBufferfv = &glClearBufferfv;
- gl->clearBufferiv = &glClearBufferiv;
- gl->clearBufferuiv = &glClearBufferuiv;
- gl->clearColor = &glClearColor;
- gl->clearDepthf = &glClearDepthf;
- gl->clearStencil = &glClearStencil;
- gl->clientWaitSync = &glClientWaitSync;
- gl->colorMask = &glColorMask;
- gl->compileShader = &glCompileShader;
- gl->compressedTexImage2D = &glCompressedTexImage2D;
- gl->compressedTexImage3D = &glCompressedTexImage3D;
- gl->compressedTexSubImage2D = &glCompressedTexSubImage2D;
- gl->compressedTexSubImage3D = &glCompressedTexSubImage3D;
- gl->copyBufferSubData = &glCopyBufferSubData;
- gl->copyTexImage2D = &glCopyTexImage2D;
- gl->copyTexSubImage2D = &glCopyTexSubImage2D;
- gl->copyTexSubImage3D = &glCopyTexSubImage3D;
- gl->createProgram = &glCreateProgram;
- gl->createShader = &glCreateShader;
- gl->cullFace = &glCullFace;
- gl->deleteBuffers = &glDeleteBuffers;
- gl->deleteFramebuffers = &glDeleteFramebuffers;
- gl->deleteProgram = &glDeleteProgram;
- gl->deleteQueries = &glDeleteQueries;
- gl->deleteRenderbuffers = &glDeleteRenderbuffers;
- gl->deleteSamplers = &glDeleteSamplers;
- gl->deleteShader = &glDeleteShader;
- gl->deleteSync = &glDeleteSync;
- gl->deleteTextures = &glDeleteTextures;
- gl->deleteTransformFeedbacks = &glDeleteTransformFeedbacks;
- gl->deleteVertexArrays = &glDeleteVertexArrays;
- gl->depthFunc = &glDepthFunc;
- gl->depthMask = &glDepthMask;
- gl->depthRangef = &glDepthRangef;
- gl->detachShader = &glDetachShader;
- gl->disable = &glDisable;
- gl->disableVertexAttribArray = &glDisableVertexAttribArray;
- gl->drawArrays = &glDrawArrays;
- gl->drawArraysInstanced = &glDrawArraysInstanced;
- gl->drawBuffers = &glDrawBuffers;
- gl->drawElements = &glDrawElements;
- gl->drawElementsInstanced = &glDrawElementsInstanced;
- gl->drawRangeElements = &glDrawRangeElements;
- gl->enable = &glEnable;
- gl->enableVertexAttribArray = &glEnableVertexAttribArray;
- gl->endQuery = &glEndQuery;
- gl->endTransformFeedback = &glEndTransformFeedback;
- gl->fenceSync = &glFenceSync;
- gl->finish = &glFinish;
- gl->flush = &glFlush;
- gl->flushMappedBufferRange = &glFlushMappedBufferRange;
- gl->framebufferRenderbuffer = &glFramebufferRenderbuffer;
- gl->framebufferTexture2D = &glFramebufferTexture2D;
- gl->framebufferTextureLayer = &glFramebufferTextureLayer;
- gl->frontFace = &glFrontFace;
- gl->genBuffers = &glGenBuffers;
- gl->genFramebuffers = &glGenFramebuffers;
- gl->genQueries = &glGenQueries;
- gl->genRenderbuffers = &glGenRenderbuffers;
- gl->genSamplers = &glGenSamplers;
- gl->genTextures = &glGenTextures;
- gl->genTransformFeedbacks = &glGenTransformFeedbacks;
- gl->genVertexArrays = &glGenVertexArrays;
- gl->generateMipmap = &glGenerateMipmap;
- gl->getActiveAttrib = &glGetActiveAttrib;
- gl->getActiveUniform = &glGetActiveUniform;
- gl->getActiveUniformBlockName = &glGetActiveUniformBlockName;
- gl->getActiveUniformBlockiv = &glGetActiveUniformBlockiv;
- gl->getActiveUniformsiv = &glGetActiveUniformsiv;
- gl->getAttachedShaders = &glGetAttachedShaders;
- gl->getAttribLocation = &glGetAttribLocation;
- gl->getBooleanv = &glGetBooleanv;
- gl->getBufferParameteri64v = &glGetBufferParameteri64v;
- gl->getBufferParameteriv = &glGetBufferParameteriv;
- gl->getBufferPointerv = &glGetBufferPointerv;
- gl->getError = &glGetError;
- gl->getFloatv = &glGetFloatv;
- gl->getFragDataLocation = &glGetFragDataLocation;
- gl->getFramebufferAttachmentParameteriv = &glGetFramebufferAttachmentParameteriv;
- gl->getInteger64i_v = &glGetInteger64i_v;
- gl->getInteger64v = &glGetInteger64v;
- gl->getIntegeri_v = &glGetIntegeri_v;
- gl->getIntegerv = &glGetIntegerv;
- gl->getInternalformativ = &glGetInternalformativ;
- gl->getProgramBinary = &glGetProgramBinary;
- gl->getProgramInfoLog = &glGetProgramInfoLog;
- gl->getProgramiv = &glGetProgramiv;
- gl->getQueryObjectuiv = &glGetQueryObjectuiv;
- gl->getQueryiv = &glGetQueryiv;
- gl->getRenderbufferParameteriv = &glGetRenderbufferParameteriv;
- gl->getSamplerParameterfv = &glGetSamplerParameterfv;
- gl->getSamplerParameteriv = &glGetSamplerParameteriv;
- gl->getShaderInfoLog = &glGetShaderInfoLog;
- gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat;
- gl->getShaderSource = &glGetShaderSource;
- gl->getShaderiv = &glGetShaderiv;
- gl->getString = &glGetString;
- gl->getStringi = &glGetStringi;
- gl->getSynciv = &glGetSynciv;
- gl->getTexParameterfv = &glGetTexParameterfv;
- gl->getTexParameteriv = &glGetTexParameteriv;
- gl->getTransformFeedbackVarying = &glGetTransformFeedbackVarying;
- gl->getUniformBlockIndex = &glGetUniformBlockIndex;
- gl->getUniformIndices = &glGetUniformIndices;
- gl->getUniformLocation = &glGetUniformLocation;
- gl->getUniformfv = &glGetUniformfv;
- gl->getUniformiv = &glGetUniformiv;
- gl->getUniformuiv = &glGetUniformuiv;
- gl->getVertexAttribIiv = &glGetVertexAttribIiv;
- gl->getVertexAttribIuiv = &glGetVertexAttribIuiv;
- gl->getVertexAttribPointerv = &glGetVertexAttribPointerv;
- gl->getVertexAttribfv = &glGetVertexAttribfv;
- gl->getVertexAttribiv = &glGetVertexAttribiv;
- gl->hint = &glHint;
- gl->invalidateFramebuffer = &glInvalidateFramebuffer;
- gl->invalidateSubFramebuffer = &glInvalidateSubFramebuffer;
- gl->isBuffer = &glIsBuffer;
- gl->isEnabled = &glIsEnabled;
- gl->isFramebuffer = &glIsFramebuffer;
- gl->isProgram = &glIsProgram;
- gl->isQuery = &glIsQuery;
- gl->isRenderbuffer = &glIsRenderbuffer;
- gl->isSampler = &glIsSampler;
- gl->isShader = &glIsShader;
- gl->isSync = &glIsSync;
- gl->isTexture = &glIsTexture;
- gl->isTransformFeedback = &glIsTransformFeedback;
- gl->isVertexArray = &glIsVertexArray;
- gl->lineWidth = &glLineWidth;
- gl->linkProgram = &glLinkProgram;
- gl->mapBufferRange = &glMapBufferRange;
- gl->pauseTransformFeedback = &glPauseTransformFeedback;
- gl->pixelStorei = &glPixelStorei;
- gl->polygonOffset = &glPolygonOffset;
- gl->programBinary = &glProgramBinary;
- gl->programParameteri = &glProgramParameteri;
- gl->readBuffer = &glReadBuffer;
- gl->readPixels = &glReadPixels;
- gl->releaseShaderCompiler = &glReleaseShaderCompiler;
- gl->renderbufferStorage = &glRenderbufferStorage;
- gl->renderbufferStorageMultisample = &glRenderbufferStorageMultisample;
- gl->resumeTransformFeedback = &glResumeTransformFeedback;
- gl->sampleCoverage = &glSampleCoverage;
- gl->samplerParameterf = &glSamplerParameterf;
- gl->samplerParameterfv = &glSamplerParameterfv;
- gl->samplerParameteri = &glSamplerParameteri;
- gl->samplerParameteriv = &glSamplerParameteriv;
- gl->scissor = &glScissor;
- gl->shaderBinary = &glShaderBinary;
- gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
- gl->stencilFunc = &glStencilFunc;
- gl->stencilFuncSeparate = &glStencilFuncSeparate;
- gl->stencilMask = &glStencilMask;
- gl->stencilMaskSeparate = &glStencilMaskSeparate;
- gl->stencilOp = &glStencilOp;
- gl->stencilOpSeparate = &glStencilOpSeparate;
- gl->texImage2D = &glTexImage2D;
- gl->texImage3D = &glTexImage3D;
- gl->texParameterf = &glTexParameterf;
- gl->texParameterfv = &glTexParameterfv;
- gl->texParameteri = &glTexParameteri;
- gl->texParameteriv = &glTexParameteriv;
- gl->texStorage2D = &glTexStorage2D;
- gl->texStorage3D = &glTexStorage3D;
- gl->texSubImage2D = &glTexSubImage2D;
- gl->texSubImage3D = &glTexSubImage3D;
- gl->transformFeedbackVaryings = &glTransformFeedbackVaryings;
- gl->uniform1f = &glUniform1f;
- gl->uniform1fv = &glUniform1fv;
- gl->uniform1i = &glUniform1i;
- gl->uniform1iv = &glUniform1iv;
- gl->uniform1ui = &glUniform1ui;
- gl->uniform1uiv = &glUniform1uiv;
- gl->uniform2f = &glUniform2f;
- gl->uniform2fv = &glUniform2fv;
- gl->uniform2i = &glUniform2i;
- gl->uniform2iv = &glUniform2iv;
- gl->uniform2ui = &glUniform2ui;
- gl->uniform2uiv = &glUniform2uiv;
- gl->uniform3f = &glUniform3f;
- gl->uniform3fv = &glUniform3fv;
- gl->uniform3i = &glUniform3i;
- gl->uniform3iv = &glUniform3iv;
- gl->uniform3ui = &glUniform3ui;
- gl->uniform3uiv = &glUniform3uiv;
- gl->uniform4f = &glUniform4f;
- gl->uniform4fv = &glUniform4fv;
- gl->uniform4i = &glUniform4i;
- gl->uniform4iv = &glUniform4iv;
- gl->uniform4ui = &glUniform4ui;
- gl->uniform4uiv = &glUniform4uiv;
- gl->uniformBlockBinding = &glUniformBlockBinding;
- gl->uniformMatrix2fv = &glUniformMatrix2fv;
- gl->uniformMatrix2x3fv = &glUniformMatrix2x3fv;
- gl->uniformMatrix2x4fv = &glUniformMatrix2x4fv;
- gl->uniformMatrix3fv = &glUniformMatrix3fv;
- gl->uniformMatrix3x2fv = &glUniformMatrix3x2fv;
- gl->uniformMatrix3x4fv = &glUniformMatrix3x4fv;
- gl->uniformMatrix4fv = &glUniformMatrix4fv;
- gl->uniformMatrix4x2fv = &glUniformMatrix4x2fv;
- gl->uniformMatrix4x3fv = &glUniformMatrix4x3fv;
- gl->unmapBuffer = &glUnmapBuffer;
- gl->useProgram = &glUseProgram;
- gl->validateProgram = &glValidateProgram;
- gl->vertexAttrib1f = &glVertexAttrib1f;
- gl->vertexAttrib1fv = &glVertexAttrib1fv;
- gl->vertexAttrib2f = &glVertexAttrib2f;
- gl->vertexAttrib2fv = &glVertexAttrib2fv;
- gl->vertexAttrib3f = &glVertexAttrib3f;
- gl->vertexAttrib3fv = &glVertexAttrib3fv;
- gl->vertexAttrib4f = &glVertexAttrib4f;
- gl->vertexAttrib4fv = &glVertexAttrib4fv;
- gl->vertexAttribDivisor = &glVertexAttribDivisor;
- gl->vertexAttribI4i = &glVertexAttribI4i;
- gl->vertexAttribI4iv = &glVertexAttribI4iv;
- gl->vertexAttribI4ui = &glVertexAttribI4ui;
- gl->vertexAttribI4uiv = &glVertexAttribI4uiv;
- gl->vertexAttribIPointer = &glVertexAttribIPointer;
- gl->vertexAttribPointer = &glVertexAttribPointer;
- gl->viewport = &glViewport;
- gl->waitSync = &glWaitSync;