/framework/egl/egluStaticES30Library.inl
C++ Header | 251 lines | 246 code | 0 blank | 5 comment | 0 complexity | e684893512df2ee887a9fd33c5129657 MD5 | raw file
- /* WARNING: This is auto-generated file. Do not modify, since changes will
- * be lost! Modify the generating script instead.
- *
- * Generated from Khronos GL API description (gl.xml) revision 30159.
- */
- { "glActiveTexture", (deFunctionPtr)glActiveTexture },
- { "glAttachShader", (deFunctionPtr)glAttachShader },
- { "glBeginQuery", (deFunctionPtr)glBeginQuery },
- { "glBeginTransformFeedback", (deFunctionPtr)glBeginTransformFeedback },
- { "glBindAttribLocation", (deFunctionPtr)glBindAttribLocation },
- { "glBindBuffer", (deFunctionPtr)glBindBuffer },
- { "glBindBufferBase", (deFunctionPtr)glBindBufferBase },
- { "glBindBufferRange", (deFunctionPtr)glBindBufferRange },
- { "glBindFramebuffer", (deFunctionPtr)glBindFramebuffer },
- { "glBindRenderbuffer", (deFunctionPtr)glBindRenderbuffer },
- { "glBindSampler", (deFunctionPtr)glBindSampler },
- { "glBindTexture", (deFunctionPtr)glBindTexture },
- { "glBindTransformFeedback", (deFunctionPtr)glBindTransformFeedback },
- { "glBindVertexArray", (deFunctionPtr)glBindVertexArray },
- { "glBlendColor", (deFunctionPtr)glBlendColor },
- { "glBlendEquation", (deFunctionPtr)glBlendEquation },
- { "glBlendEquationSeparate", (deFunctionPtr)glBlendEquationSeparate },
- { "glBlendFunc", (deFunctionPtr)glBlendFunc },
- { "glBlendFuncSeparate", (deFunctionPtr)glBlendFuncSeparate },
- { "glBlitFramebuffer", (deFunctionPtr)glBlitFramebuffer },
- { "glBufferData", (deFunctionPtr)glBufferData },
- { "glBufferSubData", (deFunctionPtr)glBufferSubData },
- { "glCheckFramebufferStatus", (deFunctionPtr)glCheckFramebufferStatus },
- { "glClear", (deFunctionPtr)glClear },
- { "glClearBufferfi", (deFunctionPtr)glClearBufferfi },
- { "glClearBufferfv", (deFunctionPtr)glClearBufferfv },
- { "glClearBufferiv", (deFunctionPtr)glClearBufferiv },
- { "glClearBufferuiv", (deFunctionPtr)glClearBufferuiv },
- { "glClearColor", (deFunctionPtr)glClearColor },
- { "glClearDepthf", (deFunctionPtr)glClearDepthf },
- { "glClearStencil", (deFunctionPtr)glClearStencil },
- { "glClientWaitSync", (deFunctionPtr)glClientWaitSync },
- { "glColorMask", (deFunctionPtr)glColorMask },
- { "glCompileShader", (deFunctionPtr)glCompileShader },
- { "glCompressedTexImage2D", (deFunctionPtr)glCompressedTexImage2D },
- { "glCompressedTexImage3D", (deFunctionPtr)glCompressedTexImage3D },
- { "glCompressedTexSubImage2D", (deFunctionPtr)glCompressedTexSubImage2D },
- { "glCompressedTexSubImage3D", (deFunctionPtr)glCompressedTexSubImage3D },
- { "glCopyBufferSubData", (deFunctionPtr)glCopyBufferSubData },
- { "glCopyTexImage2D", (deFunctionPtr)glCopyTexImage2D },
- { "glCopyTexSubImage2D", (deFunctionPtr)glCopyTexSubImage2D },
- { "glCopyTexSubImage3D", (deFunctionPtr)glCopyTexSubImage3D },
- { "glCreateProgram", (deFunctionPtr)glCreateProgram },
- { "glCreateShader", (deFunctionPtr)glCreateShader },
- { "glCullFace", (deFunctionPtr)glCullFace },
- { "glDeleteBuffers", (deFunctionPtr)glDeleteBuffers },
- { "glDeleteFramebuffers", (deFunctionPtr)glDeleteFramebuffers },
- { "glDeleteProgram", (deFunctionPtr)glDeleteProgram },
- { "glDeleteQueries", (deFunctionPtr)glDeleteQueries },
- { "glDeleteRenderbuffers", (deFunctionPtr)glDeleteRenderbuffers },
- { "glDeleteSamplers", (deFunctionPtr)glDeleteSamplers },
- { "glDeleteShader", (deFunctionPtr)glDeleteShader },
- { "glDeleteSync", (deFunctionPtr)glDeleteSync },
- { "glDeleteTextures", (deFunctionPtr)glDeleteTextures },
- { "glDeleteTransformFeedbacks", (deFunctionPtr)glDeleteTransformFeedbacks },
- { "glDeleteVertexArrays", (deFunctionPtr)glDeleteVertexArrays },
- { "glDepthFunc", (deFunctionPtr)glDepthFunc },
- { "glDepthMask", (deFunctionPtr)glDepthMask },
- { "glDepthRangef", (deFunctionPtr)glDepthRangef },
- { "glDetachShader", (deFunctionPtr)glDetachShader },
- { "glDisable", (deFunctionPtr)glDisable },
- { "glDisableVertexAttribArray", (deFunctionPtr)glDisableVertexAttribArray },
- { "glDrawArrays", (deFunctionPtr)glDrawArrays },
- { "glDrawArraysInstanced", (deFunctionPtr)glDrawArraysInstanced },
- { "glDrawBuffers", (deFunctionPtr)glDrawBuffers },
- { "glDrawElements", (deFunctionPtr)glDrawElements },
- { "glDrawElementsInstanced", (deFunctionPtr)glDrawElementsInstanced },
- { "glDrawRangeElements", (deFunctionPtr)glDrawRangeElements },
- { "glEnable", (deFunctionPtr)glEnable },
- { "glEnableVertexAttribArray", (deFunctionPtr)glEnableVertexAttribArray },
- { "glEndQuery", (deFunctionPtr)glEndQuery },
- { "glEndTransformFeedback", (deFunctionPtr)glEndTransformFeedback },
- { "glFenceSync", (deFunctionPtr)glFenceSync },
- { "glFinish", (deFunctionPtr)glFinish },
- { "glFlush", (deFunctionPtr)glFlush },
- { "glFlushMappedBufferRange", (deFunctionPtr)glFlushMappedBufferRange },
- { "glFramebufferRenderbuffer", (deFunctionPtr)glFramebufferRenderbuffer },
- { "glFramebufferTexture2D", (deFunctionPtr)glFramebufferTexture2D },
- { "glFramebufferTextureLayer", (deFunctionPtr)glFramebufferTextureLayer },
- { "glFrontFace", (deFunctionPtr)glFrontFace },
- { "glGenBuffers", (deFunctionPtr)glGenBuffers },
- { "glGenFramebuffers", (deFunctionPtr)glGenFramebuffers },
- { "glGenQueries", (deFunctionPtr)glGenQueries },
- { "glGenRenderbuffers", (deFunctionPtr)glGenRenderbuffers },
- { "glGenSamplers", (deFunctionPtr)glGenSamplers },
- { "glGenTextures", (deFunctionPtr)glGenTextures },
- { "glGenTransformFeedbacks", (deFunctionPtr)glGenTransformFeedbacks },
- { "glGenVertexArrays", (deFunctionPtr)glGenVertexArrays },
- { "glGenerateMipmap", (deFunctionPtr)glGenerateMipmap },
- { "glGetActiveAttrib", (deFunctionPtr)glGetActiveAttrib },
- { "glGetActiveUniform", (deFunctionPtr)glGetActiveUniform },
- { "glGetActiveUniformBlockName", (deFunctionPtr)glGetActiveUniformBlockName },
- { "glGetActiveUniformBlockiv", (deFunctionPtr)glGetActiveUniformBlockiv },
- { "glGetActiveUniformsiv", (deFunctionPtr)glGetActiveUniformsiv },
- { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders },
- { "glGetAttribLocation", (deFunctionPtr)glGetAttribLocation },
- { "glGetBooleanv", (deFunctionPtr)glGetBooleanv },
- { "glGetBufferParameteri64v", (deFunctionPtr)glGetBufferParameteri64v },
- { "glGetBufferParameteriv", (deFunctionPtr)glGetBufferParameteriv },
- { "glGetBufferPointerv", (deFunctionPtr)glGetBufferPointerv },
- { "glGetError", (deFunctionPtr)glGetError },
- { "glGetFloatv", (deFunctionPtr)glGetFloatv },
- { "glGetFragDataLocation", (deFunctionPtr)glGetFragDataLocation },
- { "glGetFramebufferAttachmentParameteriv", (deFunctionPtr)glGetFramebufferAttachmentParameteriv },
- { "glGetInteger64i_v", (deFunctionPtr)glGetInteger64i_v },
- { "glGetInteger64v", (deFunctionPtr)glGetInteger64v },
- { "glGetIntegeri_v", (deFunctionPtr)glGetIntegeri_v },
- { "glGetIntegerv", (deFunctionPtr)glGetIntegerv },
- { "glGetInternalformativ", (deFunctionPtr)glGetInternalformativ },
- { "glGetProgramBinary", (deFunctionPtr)glGetProgramBinary },
- { "glGetProgramInfoLog", (deFunctionPtr)glGetProgramInfoLog },
- { "glGetProgramiv", (deFunctionPtr)glGetProgramiv },
- { "glGetQueryObjectuiv", (deFunctionPtr)glGetQueryObjectuiv },
- { "glGetQueryiv", (deFunctionPtr)glGetQueryiv },
- { "glGetRenderbufferParameteriv", (deFunctionPtr)glGetRenderbufferParameteriv },
- { "glGetSamplerParameterfv", (deFunctionPtr)glGetSamplerParameterfv },
- { "glGetSamplerParameteriv", (deFunctionPtr)glGetSamplerParameteriv },
- { "glGetShaderInfoLog", (deFunctionPtr)glGetShaderInfoLog },
- { "glGetShaderPrecisionFormat", (deFunctionPtr)glGetShaderPrecisionFormat },
- { "glGetShaderSource", (deFunctionPtr)glGetShaderSource },
- { "glGetShaderiv", (deFunctionPtr)glGetShaderiv },
- { "glGetString", (deFunctionPtr)glGetString },
- { "glGetStringi", (deFunctionPtr)glGetStringi },
- { "glGetSynciv", (deFunctionPtr)glGetSynciv },
- { "glGetTexParameterfv", (deFunctionPtr)glGetTexParameterfv },
- { "glGetTexParameteriv", (deFunctionPtr)glGetTexParameteriv },
- { "glGetTransformFeedbackVarying", (deFunctionPtr)glGetTransformFeedbackVarying },
- { "glGetUniformBlockIndex", (deFunctionPtr)glGetUniformBlockIndex },
- { "glGetUniformIndices", (deFunctionPtr)glGetUniformIndices },
- { "glGetUniformLocation", (deFunctionPtr)glGetUniformLocation },
- { "glGetUniformfv", (deFunctionPtr)glGetUniformfv },
- { "glGetUniformiv", (deFunctionPtr)glGetUniformiv },
- { "glGetUniformuiv", (deFunctionPtr)glGetUniformuiv },
- { "glGetVertexAttribIiv", (deFunctionPtr)glGetVertexAttribIiv },
- { "glGetVertexAttribIuiv", (deFunctionPtr)glGetVertexAttribIuiv },
- { "glGetVertexAttribPointerv", (deFunctionPtr)glGetVertexAttribPointerv },
- { "glGetVertexAttribfv", (deFunctionPtr)glGetVertexAttribfv },
- { "glGetVertexAttribiv", (deFunctionPtr)glGetVertexAttribiv },
- { "glHint", (deFunctionPtr)glHint },
- { "glInvalidateFramebuffer", (deFunctionPtr)glInvalidateFramebuffer },
- { "glInvalidateSubFramebuffer", (deFunctionPtr)glInvalidateSubFramebuffer },
- { "glIsBuffer", (deFunctionPtr)glIsBuffer },
- { "glIsEnabled", (deFunctionPtr)glIsEnabled },
- { "glIsFramebuffer", (deFunctionPtr)glIsFramebuffer },
- { "glIsProgram", (deFunctionPtr)glIsProgram },
- { "glIsQuery", (deFunctionPtr)glIsQuery },
- { "glIsRenderbuffer", (deFunctionPtr)glIsRenderbuffer },
- { "glIsSampler", (deFunctionPtr)glIsSampler },
- { "glIsShader", (deFunctionPtr)glIsShader },
- { "glIsSync", (deFunctionPtr)glIsSync },
- { "glIsTexture", (deFunctionPtr)glIsTexture },
- { "glIsTransformFeedback", (deFunctionPtr)glIsTransformFeedback },
- { "glIsVertexArray", (deFunctionPtr)glIsVertexArray },
- { "glLineWidth", (deFunctionPtr)glLineWidth },
- { "glLinkProgram", (deFunctionPtr)glLinkProgram },
- { "glMapBufferRange", (deFunctionPtr)glMapBufferRange },
- { "glPauseTransformFeedback", (deFunctionPtr)glPauseTransformFeedback },
- { "glPixelStorei", (deFunctionPtr)glPixelStorei },
- { "glPolygonOffset", (deFunctionPtr)glPolygonOffset },
- { "glProgramBinary", (deFunctionPtr)glProgramBinary },
- { "glProgramParameteri", (deFunctionPtr)glProgramParameteri },
- { "glReadBuffer", (deFunctionPtr)glReadBuffer },
- { "glReadPixels", (deFunctionPtr)glReadPixels },
- { "glReleaseShaderCompiler", (deFunctionPtr)glReleaseShaderCompiler },
- { "glRenderbufferStorage", (deFunctionPtr)glRenderbufferStorage },
- { "glRenderbufferStorageMultisample", (deFunctionPtr)glRenderbufferStorageMultisample },
- { "glResumeTransformFeedback", (deFunctionPtr)glResumeTransformFeedback },
- { "glSampleCoverage", (deFunctionPtr)glSampleCoverage },
- { "glSamplerParameterf", (deFunctionPtr)glSamplerParameterf },
- { "glSamplerParameterfv", (deFunctionPtr)glSamplerParameterfv },
- { "glSamplerParameteri", (deFunctionPtr)glSamplerParameteri },
- { "glSamplerParameteriv", (deFunctionPtr)glSamplerParameteriv },
- { "glScissor", (deFunctionPtr)glScissor },
- { "glShaderBinary", (deFunctionPtr)glShaderBinary },
- { "glShaderSource", (deFunctionPtr)glShaderSource },
- { "glStencilFunc", (deFunctionPtr)glStencilFunc },
- { "glStencilFuncSeparate", (deFunctionPtr)glStencilFuncSeparate },
- { "glStencilMask", (deFunctionPtr)glStencilMask },
- { "glStencilMaskSeparate", (deFunctionPtr)glStencilMaskSeparate },
- { "glStencilOp", (deFunctionPtr)glStencilOp },
- { "glStencilOpSeparate", (deFunctionPtr)glStencilOpSeparate },
- { "glTexImage2D", (deFunctionPtr)glTexImage2D },
- { "glTexImage3D", (deFunctionPtr)glTexImage3D },
- { "glTexParameterf", (deFunctionPtr)glTexParameterf },
- { "glTexParameterfv", (deFunctionPtr)glTexParameterfv },
- { "glTexParameteri", (deFunctionPtr)glTexParameteri },
- { "glTexParameteriv", (deFunctionPtr)glTexParameteriv },
- { "glTexStorage2D", (deFunctionPtr)glTexStorage2D },
- { "glTexStorage3D", (deFunctionPtr)glTexStorage3D },
- { "glTexSubImage2D", (deFunctionPtr)glTexSubImage2D },
- { "glTexSubImage3D", (deFunctionPtr)glTexSubImage3D },
- { "glTransformFeedbackVaryings", (deFunctionPtr)glTransformFeedbackVaryings },
- { "glUniform1f", (deFunctionPtr)glUniform1f },
- { "glUniform1fv", (deFunctionPtr)glUniform1fv },
- { "glUniform1i", (deFunctionPtr)glUniform1i },
- { "glUniform1iv", (deFunctionPtr)glUniform1iv },
- { "glUniform1ui", (deFunctionPtr)glUniform1ui },
- { "glUniform1uiv", (deFunctionPtr)glUniform1uiv },
- { "glUniform2f", (deFunctionPtr)glUniform2f },
- { "glUniform2fv", (deFunctionPtr)glUniform2fv },
- { "glUniform2i", (deFunctionPtr)glUniform2i },
- { "glUniform2iv", (deFunctionPtr)glUniform2iv },
- { "glUniform2ui", (deFunctionPtr)glUniform2ui },
- { "glUniform2uiv", (deFunctionPtr)glUniform2uiv },
- { "glUniform3f", (deFunctionPtr)glUniform3f },
- { "glUniform3fv", (deFunctionPtr)glUniform3fv },
- { "glUniform3i", (deFunctionPtr)glUniform3i },
- { "glUniform3iv", (deFunctionPtr)glUniform3iv },
- { "glUniform3ui", (deFunctionPtr)glUniform3ui },
- { "glUniform3uiv", (deFunctionPtr)glUniform3uiv },
- { "glUniform4f", (deFunctionPtr)glUniform4f },
- { "glUniform4fv", (deFunctionPtr)glUniform4fv },
- { "glUniform4i", (deFunctionPtr)glUniform4i },
- { "glUniform4iv", (deFunctionPtr)glUniform4iv },
- { "glUniform4ui", (deFunctionPtr)glUniform4ui },
- { "glUniform4uiv", (deFunctionPtr)glUniform4uiv },
- { "glUniformBlockBinding", (deFunctionPtr)glUniformBlockBinding },
- { "glUniformMatrix2fv", (deFunctionPtr)glUniformMatrix2fv },
- { "glUniformMatrix2x3fv", (deFunctionPtr)glUniformMatrix2x3fv },
- { "glUniformMatrix2x4fv", (deFunctionPtr)glUniformMatrix2x4fv },
- { "glUniformMatrix3fv", (deFunctionPtr)glUniformMatrix3fv },
- { "glUniformMatrix3x2fv", (deFunctionPtr)glUniformMatrix3x2fv },
- { "glUniformMatrix3x4fv", (deFunctionPtr)glUniformMatrix3x4fv },
- { "glUniformMatrix4fv", (deFunctionPtr)glUniformMatrix4fv },
- { "glUniformMatrix4x2fv", (deFunctionPtr)glUniformMatrix4x2fv },
- { "glUniformMatrix4x3fv", (deFunctionPtr)glUniformMatrix4x3fv },
- { "glUnmapBuffer", (deFunctionPtr)glUnmapBuffer },
- { "glUseProgram", (deFunctionPtr)glUseProgram },
- { "glValidateProgram", (deFunctionPtr)glValidateProgram },
- { "glVertexAttrib1f", (deFunctionPtr)glVertexAttrib1f },
- { "glVertexAttrib1fv", (deFunctionPtr)glVertexAttrib1fv },
- { "glVertexAttrib2f", (deFunctionPtr)glVertexAttrib2f },
- { "glVertexAttrib2fv", (deFunctionPtr)glVertexAttrib2fv },
- { "glVertexAttrib3f", (deFunctionPtr)glVertexAttrib3f },
- { "glVertexAttrib3fv", (deFunctionPtr)glVertexAttrib3fv },
- { "glVertexAttrib4f", (deFunctionPtr)glVertexAttrib4f },
- { "glVertexAttrib4fv", (deFunctionPtr)glVertexAttrib4fv },
- { "glVertexAttribDivisor", (deFunctionPtr)glVertexAttribDivisor },
- { "glVertexAttribI4i", (deFunctionPtr)glVertexAttribI4i },
- { "glVertexAttribI4iv", (deFunctionPtr)glVertexAttribI4iv },
- { "glVertexAttribI4ui", (deFunctionPtr)glVertexAttribI4ui },
- { "glVertexAttribI4uiv", (deFunctionPtr)glVertexAttribI4uiv },
- { "glVertexAttribIPointer", (deFunctionPtr)glVertexAttribIPointer },
- { "glVertexAttribPointer", (deFunctionPtr)glVertexAttribPointer },
- { "glViewport", (deFunctionPtr)glViewport },
- { "glWaitSync", (deFunctionPtr)glWaitSync },