/framework/opengl/wrapper/glwInitES31.inl
C++ Header | 319 lines | 314 code | 0 blank | 5 comment | 0 complexity | b30f3ae0afb1cbe07341a496e8ee2efc MD5 | raw file
- /* WARNING: This is auto-generated file. Do not modify, since changes will
- * be lost! Modify the generating script instead.
- *
- * Generated from Khronos GL API description (gl.xml) revision 30159.
- */
- gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
- gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
- gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
- gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
- gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback");
- gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
- gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
- gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase");
- gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
- gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer");
- gl->bindImageTexture = (glBindImageTextureFunc) loader->get("glBindImageTexture");
- gl->bindProgramPipeline = (glBindProgramPipelineFunc) loader->get("glBindProgramPipeline");
- gl->bindRenderbuffer = (glBindRenderbufferFunc) loader->get("glBindRenderbuffer");
- gl->bindSampler = (glBindSamplerFunc) loader->get("glBindSampler");
- gl->bindTexture = (glBindTextureFunc) loader->get("glBindTexture");
- gl->bindTransformFeedback = (glBindTransformFeedbackFunc) loader->get("glBindTransformFeedback");
- gl->bindVertexArray = (glBindVertexArrayFunc) loader->get("glBindVertexArray");
- gl->bindVertexBuffer = (glBindVertexBufferFunc) loader->get("glBindVertexBuffer");
- gl->blendColor = (glBlendColorFunc) loader->get("glBlendColor");
- gl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation");
- gl->blendEquationSeparate = (glBlendEquationSeparateFunc) loader->get("glBlendEquationSeparate");
- gl->blendFunc = (glBlendFuncFunc) loader->get("glBlendFunc");
- gl->blendFuncSeparate = (glBlendFuncSeparateFunc) loader->get("glBlendFuncSeparate");
- gl->blitFramebuffer = (glBlitFramebufferFunc) loader->get("glBlitFramebuffer");
- gl->bufferData = (glBufferDataFunc) loader->get("glBufferData");
- gl->bufferSubData = (glBufferSubDataFunc) loader->get("glBufferSubData");
- gl->checkFramebufferStatus = (glCheckFramebufferStatusFunc) loader->get("glCheckFramebufferStatus");
- gl->clear = (glClearFunc) loader->get("glClear");
- gl->clearBufferfi = (glClearBufferfiFunc) loader->get("glClearBufferfi");
- gl->clearBufferfv = (glClearBufferfvFunc) loader->get("glClearBufferfv");
- gl->clearBufferiv = (glClearBufferivFunc) loader->get("glClearBufferiv");
- gl->clearBufferuiv = (glClearBufferuivFunc) loader->get("glClearBufferuiv");
- gl->clearColor = (glClearColorFunc) loader->get("glClearColor");
- gl->clearDepthf = (glClearDepthfFunc) loader->get("glClearDepthf");
- gl->clearStencil = (glClearStencilFunc) loader->get("glClearStencil");
- gl->clientWaitSync = (glClientWaitSyncFunc) loader->get("glClientWaitSync");
- gl->colorMask = (glColorMaskFunc) loader->get("glColorMask");
- gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader");
- gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D");
- gl->compressedTexImage3D = (glCompressedTexImage3DFunc) loader->get("glCompressedTexImage3D");
- gl->compressedTexSubImage2D = (glCompressedTexSubImage2DFunc) loader->get("glCompressedTexSubImage2D");
- gl->compressedTexSubImage3D = (glCompressedTexSubImage3DFunc) loader->get("glCompressedTexSubImage3D");
- gl->copyBufferSubData = (glCopyBufferSubDataFunc) loader->get("glCopyBufferSubData");
- gl->copyTexImage2D = (glCopyTexImage2DFunc) loader->get("glCopyTexImage2D");
- gl->copyTexSubImage2D = (glCopyTexSubImage2DFunc) loader->get("glCopyTexSubImage2D");
- gl->copyTexSubImage3D = (glCopyTexSubImage3DFunc) loader->get("glCopyTexSubImage3D");
- gl->createProgram = (glCreateProgramFunc) loader->get("glCreateProgram");
- gl->createShader = (glCreateShaderFunc) loader->get("glCreateShader");
- gl->createShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgramv");
- gl->cullFace = (glCullFaceFunc) loader->get("glCullFace");
- gl->deleteBuffers = (glDeleteBuffersFunc) loader->get("glDeleteBuffers");
- gl->deleteFramebuffers = (glDeleteFramebuffersFunc) loader->get("glDeleteFramebuffers");
- gl->deleteProgram = (glDeleteProgramFunc) loader->get("glDeleteProgram");
- gl->deleteProgramPipelines = (glDeleteProgramPipelinesFunc) loader->get("glDeleteProgramPipelines");
- gl->deleteQueries = (glDeleteQueriesFunc) loader->get("glDeleteQueries");
- gl->deleteRenderbuffers = (glDeleteRenderbuffersFunc) loader->get("glDeleteRenderbuffers");
- gl->deleteSamplers = (glDeleteSamplersFunc) loader->get("glDeleteSamplers");
- gl->deleteShader = (glDeleteShaderFunc) loader->get("glDeleteShader");
- gl->deleteSync = (glDeleteSyncFunc) loader->get("glDeleteSync");
- gl->deleteTextures = (glDeleteTexturesFunc) loader->get("glDeleteTextures");
- gl->deleteTransformFeedbacks = (glDeleteTransformFeedbacksFunc) loader->get("glDeleteTransformFeedbacks");
- gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
- gl->depthFunc = (glDepthFuncFunc) loader->get("glDepthFunc");
- gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
- gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef");
- gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader");
- gl->disable = (glDisableFunc) loader->get("glDisable");
- gl->disableVertexAttribArray = (glDisableVertexAttribArrayFunc) loader->get("glDisableVertexAttribArray");
- gl->dispatchCompute = (glDispatchComputeFunc) loader->get("glDispatchCompute");
- gl->dispatchComputeIndirect = (glDispatchComputeIndirectFunc) loader->get("glDispatchComputeIndirect");
- gl->drawArrays = (glDrawArraysFunc) loader->get("glDrawArrays");
- gl->drawArraysIndirect = (glDrawArraysIndirectFunc) loader->get("glDrawArraysIndirect");
- gl->drawArraysInstanced = (glDrawArraysInstancedFunc) loader->get("glDrawArraysInstanced");
- gl->drawBuffers = (glDrawBuffersFunc) loader->get("glDrawBuffers");
- gl->drawElements = (glDrawElementsFunc) loader->get("glDrawElements");
- gl->drawElementsIndirect = (glDrawElementsIndirectFunc) loader->get("glDrawElementsIndirect");
- gl->drawElementsInstanced = (glDrawElementsInstancedFunc) loader->get("glDrawElementsInstanced");
- gl->drawRangeElements = (glDrawRangeElementsFunc) loader->get("glDrawRangeElements");
- gl->enable = (glEnableFunc) loader->get("glEnable");
- gl->enableVertexAttribArray = (glEnableVertexAttribArrayFunc) loader->get("glEnableVertexAttribArray");
- gl->endQuery = (glEndQueryFunc) loader->get("glEndQuery");
- gl->endTransformFeedback = (glEndTransformFeedbackFunc) loader->get("glEndTransformFeedback");
- gl->fenceSync = (glFenceSyncFunc) loader->get("glFenceSync");
- gl->finish = (glFinishFunc) loader->get("glFinish");
- gl->flush = (glFlushFunc) loader->get("glFlush");
- gl->flushMappedBufferRange = (glFlushMappedBufferRangeFunc) loader->get("glFlushMappedBufferRange");
- gl->framebufferParameteri = (glFramebufferParameteriFunc) loader->get("glFramebufferParameteri");
- gl->framebufferRenderbuffer = (glFramebufferRenderbufferFunc) loader->get("glFramebufferRenderbuffer");
- gl->framebufferTexture2D = (glFramebufferTexture2DFunc) loader->get("glFramebufferTexture2D");
- gl->framebufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer");
- gl->frontFace = (glFrontFaceFunc) loader->get("glFrontFace");
- gl->genBuffers = (glGenBuffersFunc) loader->get("glGenBuffers");
- gl->genFramebuffers = (glGenFramebuffersFunc) loader->get("glGenFramebuffers");
- gl->genProgramPipelines = (glGenProgramPipelinesFunc) loader->get("glGenProgramPipelines");
- gl->genQueries = (glGenQueriesFunc) loader->get("glGenQueries");
- gl->genRenderbuffers = (glGenRenderbuffersFunc) loader->get("glGenRenderbuffers");
- gl->genSamplers = (glGenSamplersFunc) loader->get("glGenSamplers");
- gl->genTextures = (glGenTexturesFunc) loader->get("glGenTextures");
- gl->genTransformFeedbacks = (glGenTransformFeedbacksFunc) loader->get("glGenTransformFeedbacks");
- gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
- gl->generateMipmap = (glGenerateMipmapFunc) loader->get("glGenerateMipmap");
- gl->getActiveAttrib = (glGetActiveAttribFunc) loader->get("glGetActiveAttrib");
- gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
- gl->getActiveUniformBlockName = (glGetActiveUniformBlockNameFunc) loader->get("glGetActiveUniformBlockName");
- gl->getActiveUniformBlockiv = (glGetActiveUniformBlockivFunc) loader->get("glGetActiveUniformBlockiv");
- gl->getActiveUniformsiv = (glGetActiveUniformsivFunc) loader->get("glGetActiveUniformsiv");
- gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
- gl->getAttribLocation = (glGetAttribLocationFunc) loader->get("glGetAttribLocation");
- gl->getBooleani_v = (glGetBooleani_vFunc) loader->get("glGetBooleani_v");
- gl->getBooleanv = (glGetBooleanvFunc) loader->get("glGetBooleanv");
- gl->getBufferParameteri64v = (glGetBufferParameteri64vFunc) loader->get("glGetBufferParameteri64v");
- gl->getBufferParameteriv = (glGetBufferParameterivFunc) loader->get("glGetBufferParameteriv");
- gl->getBufferPointerv = (glGetBufferPointervFunc) loader->get("glGetBufferPointerv");
- gl->getError = (glGetErrorFunc) loader->get("glGetError");
- gl->getFloatv = (glGetFloatvFunc) loader->get("glGetFloatv");
- gl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocation");
- gl->getFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameterivFunc) loader->get("glGetFramebufferAttachmentParameteriv");
- gl->getFramebufferParameteriv = (glGetFramebufferParameterivFunc) loader->get("glGetFramebufferParameteriv");
- gl->getInteger64i_v = (glGetInteger64i_vFunc) loader->get("glGetInteger64i_v");
- gl->getInteger64v = (glGetInteger64vFunc) loader->get("glGetInteger64v");
- gl->getIntegeri_v = (glGetIntegeri_vFunc) loader->get("glGetIntegeri_v");
- gl->getIntegerv = (glGetIntegervFunc) loader->get("glGetIntegerv");
- gl->getInternalformativ = (glGetInternalformativFunc) loader->get("glGetInternalformativ");
- gl->getMultisamplefv = (glGetMultisamplefvFunc) loader->get("glGetMultisamplefv");
- gl->getProgramBinary = (glGetProgramBinaryFunc) loader->get("glGetProgramBinary");
- gl->getProgramInfoLog = (glGetProgramInfoLogFunc) loader->get("glGetProgramInfoLog");
- gl->getProgramInterfaceiv = (glGetProgramInterfaceivFunc) loader->get("glGetProgramInterfaceiv");
- gl->getProgramPipelineInfoLog = (glGetProgramPipelineInfoLogFunc) loader->get("glGetProgramPipelineInfoLog");
- gl->getProgramPipelineiv = (glGetProgramPipelineivFunc) loader->get("glGetProgramPipelineiv");
- gl->getProgramResourceIndex = (glGetProgramResourceIndexFunc) loader->get("glGetProgramResourceIndex");
- gl->getProgramResourceLocation = (glGetProgramResourceLocationFunc) loader->get("glGetProgramResourceLocation");
- gl->getProgramResourceName = (glGetProgramResourceNameFunc) loader->get("glGetProgramResourceName");
- gl->getProgramResourceiv = (glGetProgramResourceivFunc) loader->get("glGetProgramResourceiv");
- gl->getProgramiv = (glGetProgramivFunc) loader->get("glGetProgramiv");
- gl->getQueryObjectuiv = (glGetQueryObjectuivFunc) loader->get("glGetQueryObjectuiv");
- gl->getQueryiv = (glGetQueryivFunc) loader->get("glGetQueryiv");
- gl->getRenderbufferParameteriv = (glGetRenderbufferParameterivFunc) loader->get("glGetRenderbufferParameteriv");
- gl->getSamplerParameterfv = (glGetSamplerParameterfvFunc) loader->get("glGetSamplerParameterfv");
- gl->getSamplerParameteriv = (glGetSamplerParameterivFunc) loader->get("glGetSamplerParameteriv");
- gl->getShaderInfoLog = (glGetShaderInfoLogFunc) loader->get("glGetShaderInfoLog");
- gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
- gl->getShaderSource = (glGetShaderSourceFunc) loader->get("glGetShaderSource");
- gl->getShaderiv = (glGetShaderivFunc) loader->get("glGetShaderiv");
- gl->getString = (glGetStringFunc) loader->get("glGetString");
- gl->getStringi = (glGetStringiFunc) loader->get("glGetStringi");
- gl->getSynciv = (glGetSyncivFunc) loader->get("glGetSynciv");
- gl->getTexLevelParameterfv = (glGetTexLevelParameterfvFunc) loader->get("glGetTexLevelParameterfv");
- gl->getTexLevelParameteriv = (glGetTexLevelParameterivFunc) loader->get("glGetTexLevelParameteriv");
- gl->getTexParameterfv = (glGetTexParameterfvFunc) loader->get("glGetTexParameterfv");
- gl->getTexParameteriv = (glGetTexParameterivFunc) loader->get("glGetTexParameteriv");
- gl->getTransformFeedbackVarying = (glGetTransformFeedbackVaryingFunc) loader->get("glGetTransformFeedbackVarying");
- gl->getUniformBlockIndex = (glGetUniformBlockIndexFunc) loader->get("glGetUniformBlockIndex");
- gl->getUniformIndices = (glGetUniformIndicesFunc) loader->get("glGetUniformIndices");
- gl->getUniformLocation = (glGetUniformLocationFunc) loader->get("glGetUniformLocation");
- gl->getUniformfv = (glGetUniformfvFunc) loader->get("glGetUniformfv");
- gl->getUniformiv = (glGetUniformivFunc) loader->get("glGetUniformiv");
- gl->getUniformuiv = (glGetUniformuivFunc) loader->get("glGetUniformuiv");
- gl->getVertexAttribIiv = (glGetVertexAttribIivFunc) loader->get("glGetVertexAttribIiv");
- gl->getVertexAttribIuiv = (glGetVertexAttribIuivFunc) loader->get("glGetVertexAttribIuiv");
- gl->getVertexAttribPointerv = (glGetVertexAttribPointervFunc) loader->get("glGetVertexAttribPointerv");
- gl->getVertexAttribfv = (glGetVertexAttribfvFunc) loader->get("glGetVertexAttribfv");
- gl->getVertexAttribiv = (glGetVertexAttribivFunc) loader->get("glGetVertexAttribiv");
- gl->hint = (glHintFunc) loader->get("glHint");
- gl->invalidateFramebuffer = (glInvalidateFramebufferFunc) loader->get("glInvalidateFramebuffer");
- gl->invalidateSubFramebuffer = (glInvalidateSubFramebufferFunc) loader->get("glInvalidateSubFramebuffer");
- gl->isBuffer = (glIsBufferFunc) loader->get("glIsBuffer");
- gl->isEnabled = (glIsEnabledFunc) loader->get("glIsEnabled");
- gl->isFramebuffer = (glIsFramebufferFunc) loader->get("glIsFramebuffer");
- gl->isProgram = (glIsProgramFunc) loader->get("glIsProgram");
- gl->isProgramPipeline = (glIsProgramPipelineFunc) loader->get("glIsProgramPipeline");
- gl->isQuery = (glIsQueryFunc) loader->get("glIsQuery");
- gl->isRenderbuffer = (glIsRenderbufferFunc) loader->get("glIsRenderbuffer");
- gl->isSampler = (glIsSamplerFunc) loader->get("glIsSampler");
- gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
- gl->isSync = (glIsSyncFunc) loader->get("glIsSync");
- gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture");
- gl->isTransformFeedback = (glIsTransformFeedbackFunc) loader->get("glIsTransformFeedback");
- gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
- gl->lineWidth = (glLineWidthFunc) loader->get("glLineWidth");
- gl->linkProgram = (glLinkProgramFunc) loader->get("glLinkProgram");
- gl->mapBufferRange = (glMapBufferRangeFunc) loader->get("glMapBufferRange");
- gl->memoryBarrier = (glMemoryBarrierFunc) loader->get("glMemoryBarrier");
- gl->memoryBarrierByRegion = (glMemoryBarrierByRegionFunc) loader->get("glMemoryBarrierByRegion");
- gl->pauseTransformFeedback = (glPauseTransformFeedbackFunc) loader->get("glPauseTransformFeedback");
- gl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei");
- gl->polygonOffset = (glPolygonOffsetFunc) loader->get("glPolygonOffset");
- gl->programBinary = (glProgramBinaryFunc) loader->get("glProgramBinary");
- gl->programParameteri = (glProgramParameteriFunc) loader->get("glProgramParameteri");
- gl->programUniform1f = (glProgramUniform1fFunc) loader->get("glProgramUniform1f");
- gl->programUniform1fv = (glProgramUniform1fvFunc) loader->get("glProgramUniform1fv");
- gl->programUniform1i = (glProgramUniform1iFunc) loader->get("glProgramUniform1i");
- gl->programUniform1iv = (glProgramUniform1ivFunc) loader->get("glProgramUniform1iv");
- gl->programUniform1ui = (glProgramUniform1uiFunc) loader->get("glProgramUniform1ui");
- gl->programUniform1uiv = (glProgramUniform1uivFunc) loader->get("glProgramUniform1uiv");
- gl->programUniform2f = (glProgramUniform2fFunc) loader->get("glProgramUniform2f");
- gl->programUniform2fv = (glProgramUniform2fvFunc) loader->get("glProgramUniform2fv");
- gl->programUniform2i = (glProgramUniform2iFunc) loader->get("glProgramUniform2i");
- gl->programUniform2iv = (glProgramUniform2ivFunc) loader->get("glProgramUniform2iv");
- gl->programUniform2ui = (glProgramUniform2uiFunc) loader->get("glProgramUniform2ui");
- gl->programUniform2uiv = (glProgramUniform2uivFunc) loader->get("glProgramUniform2uiv");
- gl->programUniform3f = (glProgramUniform3fFunc) loader->get("glProgramUniform3f");
- gl->programUniform3fv = (glProgramUniform3fvFunc) loader->get("glProgramUniform3fv");
- gl->programUniform3i = (glProgramUniform3iFunc) loader->get("glProgramUniform3i");
- gl->programUniform3iv = (glProgramUniform3ivFunc) loader->get("glProgramUniform3iv");
- gl->programUniform3ui = (glProgramUniform3uiFunc) loader->get("glProgramUniform3ui");
- gl->programUniform3uiv = (glProgramUniform3uivFunc) loader->get("glProgramUniform3uiv");
- gl->programUniform4f = (glProgramUniform4fFunc) loader->get("glProgramUniform4f");
- gl->programUniform4fv = (glProgramUniform4fvFunc) loader->get("glProgramUniform4fv");
- gl->programUniform4i = (glProgramUniform4iFunc) loader->get("glProgramUniform4i");
- gl->programUniform4iv = (glProgramUniform4ivFunc) loader->get("glProgramUniform4iv");
- gl->programUniform4ui = (glProgramUniform4uiFunc) loader->get("glProgramUniform4ui");
- gl->programUniform4uiv = (glProgramUniform4uivFunc) loader->get("glProgramUniform4uiv");
- gl->programUniformMatrix2fv = (glProgramUniformMatrix2fvFunc) loader->get("glProgramUniformMatrix2fv");
- gl->programUniformMatrix2x3fv = (glProgramUniformMatrix2x3fvFunc) loader->get("glProgramUniformMatrix2x3fv");
- gl->programUniformMatrix2x4fv = (glProgramUniformMatrix2x4fvFunc) loader->get("glProgramUniformMatrix2x4fv");
- gl->programUniformMatrix3fv = (glProgramUniformMatrix3fvFunc) loader->get("glProgramUniformMatrix3fv");
- gl->programUniformMatrix3x2fv = (glProgramUniformMatrix3x2fvFunc) loader->get("glProgramUniformMatrix3x2fv");
- gl->programUniformMatrix3x4fv = (glProgramUniformMatrix3x4fvFunc) loader->get("glProgramUniformMatrix3x4fv");
- gl->programUniformMatrix4fv = (glProgramUniformMatrix4fvFunc) loader->get("glProgramUniformMatrix4fv");
- gl->programUniformMatrix4x2fv = (glProgramUniformMatrix4x2fvFunc) loader->get("glProgramUniformMatrix4x2fv");
- gl->programUniformMatrix4x3fv = (glProgramUniformMatrix4x3fvFunc) loader->get("glProgramUniformMatrix4x3fv");
- gl->readBuffer = (glReadBufferFunc) loader->get("glReadBuffer");
- gl->readPixels = (glReadPixelsFunc) loader->get("glReadPixels");
- gl->releaseShaderCompiler = (glReleaseShaderCompilerFunc) loader->get("glReleaseShaderCompiler");
- gl->renderbufferStorage = (glRenderbufferStorageFunc) loader->get("glRenderbufferStorage");
- gl->renderbufferStorageMultisample = (glRenderbufferStorageMultisampleFunc) loader->get("glRenderbufferStorageMultisample");
- gl->resumeTransformFeedback = (glResumeTransformFeedbackFunc) loader->get("glResumeTransformFeedback");
- gl->sampleCoverage = (glSampleCoverageFunc) loader->get("glSampleCoverage");
- gl->sampleMaski = (glSampleMaskiFunc) loader->get("glSampleMaski");
- gl->samplerParameterf = (glSamplerParameterfFunc) loader->get("glSamplerParameterf");
- gl->samplerParameterfv = (glSamplerParameterfvFunc) loader->get("glSamplerParameterfv");
- gl->samplerParameteri = (glSamplerParameteriFunc) loader->get("glSamplerParameteri");
- gl->samplerParameteriv = (glSamplerParameterivFunc) loader->get("glSamplerParameteriv");
- gl->scissor = (glScissorFunc) loader->get("glScissor");
- gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
- gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
- gl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc");
- gl->stencilFuncSeparate = (glStencilFuncSeparateFunc) loader->get("glStencilFuncSeparate");
- gl->stencilMask = (glStencilMaskFunc) loader->get("glStencilMask");
- gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate");
- gl->stencilOp = (glStencilOpFunc) loader->get("glStencilOp");
- gl->stencilOpSeparate = (glStencilOpSeparateFunc) loader->get("glStencilOpSeparate");
- gl->texImage2D = (glTexImage2DFunc) loader->get("glTexImage2D");
- gl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3D");
- gl->texParameterf = (glTexParameterfFunc) loader->get("glTexParameterf");
- gl->texParameterfv = (glTexParameterfvFunc) loader->get("glTexParameterfv");
- gl->texParameteri = (glTexParameteriFunc) loader->get("glTexParameteri");
- gl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv");
- gl->texStorage2D = (glTexStorage2DFunc) loader->get("glTexStorage2D");
- gl->texStorage2DMultisample = (glTexStorage2DMultisampleFunc) loader->get("glTexStorage2DMultisample");
- gl->texStorage3D = (glTexStorage3DFunc) loader->get("glTexStorage3D");
- gl->texSubImage2D = (glTexSubImage2DFunc) loader->get("glTexSubImage2D");
- gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D");
- gl->transformFeedbackVaryings = (glTransformFeedbackVaryingsFunc) loader->get("glTransformFeedbackVaryings");
- gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f");
- gl->uniform1fv = (glUniform1fvFunc) loader->get("glUniform1fv");
- gl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i");
- gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv");
- gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui");
- gl->uniform1uiv = (glUniform1uivFunc) loader->get("glUniform1uiv");
- gl->uniform2f = (glUniform2fFunc) loader->get("glUniform2f");
- gl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv");
- gl->uniform2i = (glUniform2iFunc) loader->get("glUniform2i");
- gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
- gl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui");
- gl->uniform2uiv = (glUniform2uivFunc) loader->get("glUniform2uiv");
- gl->uniform3f = (glUniform3fFunc) loader->get("glUniform3f");
- gl->uniform3fv = (glUniform3fvFunc) loader->get("glUniform3fv");
- gl->uniform3i = (glUniform3iFunc) loader->get("glUniform3i");
- gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
- gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
- gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv");
- gl->uniform4f = (glUniform4fFunc) loader->get("glUniform4f");
- gl->uniform4fv = (glUniform4fvFunc) loader->get("glUniform4fv");
- gl->uniform4i = (glUniform4iFunc) loader->get("glUniform4i");
- gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
- gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
- gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv");
- gl->uniformBlockBinding = (glUniformBlockBindingFunc) loader->get("glUniformBlockBinding");
- gl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv");
- gl->uniformMatrix2x3fv = (glUniformMatrix2x3fvFunc) loader->get("glUniformMatrix2x3fv");
- gl->uniformMatrix2x4fv = (glUniformMatrix2x4fvFunc) loader->get("glUniformMatrix2x4fv");
- gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
- gl->uniformMatrix3x2fv = (glUniformMatrix3x2fvFunc) loader->get("glUniformMatrix3x2fv");
- gl->uniformMatrix3x4fv = (glUniformMatrix3x4fvFunc) loader->get("glUniformMatrix3x4fv");
- gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
- gl->uniformMatrix4x2fv = (glUniformMatrix4x2fvFunc) loader->get("glUniformMatrix4x2fv");
- gl->uniformMatrix4x3fv = (glUniformMatrix4x3fvFunc) loader->get("glUniformMatrix4x3fv");
- gl->unmapBuffer = (glUnmapBufferFunc) loader->get("glUnmapBuffer");
- gl->useProgram = (glUseProgramFunc) loader->get("glUseProgram");
- gl->useProgramStages = (glUseProgramStagesFunc) loader->get("glUseProgramStages");
- gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram");
- gl->validateProgramPipeline = (glValidateProgramPipelineFunc) loader->get("glValidateProgramPipeline");
- gl->vertexAttrib1f = (glVertexAttrib1fFunc) loader->get("glVertexAttrib1f");
- gl->vertexAttrib1fv = (glVertexAttrib1fvFunc) loader->get("glVertexAttrib1fv");
- gl->vertexAttrib2f = (glVertexAttrib2fFunc) loader->get("glVertexAttrib2f");
- gl->vertexAttrib2fv = (glVertexAttrib2fvFunc) loader->get("glVertexAttrib2fv");
- gl->vertexAttrib3f = (glVertexAttrib3fFunc) loader->get("glVertexAttrib3f");
- gl->vertexAttrib3fv = (glVertexAttrib3fvFunc) loader->get("glVertexAttrib3fv");
- gl->vertexAttrib4f = (glVertexAttrib4fFunc) loader->get("glVertexAttrib4f");
- gl->vertexAttrib4fv = (glVertexAttrib4fvFunc) loader->get("glVertexAttrib4fv");
- gl->vertexAttribBinding = (glVertexAttribBindingFunc) loader->get("glVertexAttribBinding");
- gl->vertexAttribDivisor = (glVertexAttribDivisorFunc) loader->get("glVertexAttribDivisor");
- gl->vertexAttribFormat = (glVertexAttribFormatFunc) loader->get("glVertexAttribFormat");
- gl->vertexAttribI4i = (glVertexAttribI4iFunc) loader->get("glVertexAttribI4i");
- gl->vertexAttribI4iv = (glVertexAttribI4ivFunc) loader->get("glVertexAttribI4iv");
- gl->vertexAttribI4ui = (glVertexAttribI4uiFunc) loader->get("glVertexAttribI4ui");
- gl->vertexAttribI4uiv = (glVertexAttribI4uivFunc) loader->get("glVertexAttribI4uiv");
- gl->vertexAttribIFormat = (glVertexAttribIFormatFunc) loader->get("glVertexAttribIFormat");
- gl->vertexAttribIPointer = (glVertexAttribIPointerFunc) loader->get("glVertexAttribIPointer");
- gl->vertexAttribPointer = (glVertexAttribPointerFunc) loader->get("glVertexAttribPointer");
- gl->vertexBindingDivisor = (glVertexBindingDivisorFunc) loader->get("glVertexBindingDivisor");
- gl->viewport = (glViewportFunc) loader->get("glViewport");
- gl->waitSync = (glWaitSyncFunc) loader->get("glWaitSync");