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/framework/opengl/wrapper/glwInitGL31.inl

https://gitlab.com/OBSERVER-DLL/deqp
C++ Header | 302 lines | 297 code | 0 blank | 5 comment | 0 complexity | c2e88ded4cd82ac97a530fab2085b17d MD5 | raw file
  1. /* WARNING: This is auto-generated file. Do not modify, since changes will
  2. * be lost! Modify the generating script instead.
  3. *
  4. * Generated from Khronos GL API description (gl.xml) revision 30159.
  5. */
  6. gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
  7. gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
  8. gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender");
  9. gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
  10. gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback");
  11. gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
  12. gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
  13. gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase");
  14. gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
  15. gl->bindFragDataLocation = (glBindFragDataLocationFunc) loader->get("glBindFragDataLocation");
  16. gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer");
  17. gl->bindRenderbuffer = (glBindRenderbufferFunc) loader->get("glBindRenderbuffer");
  18. gl->bindTexture = (glBindTextureFunc) loader->get("glBindTexture");
  19. gl->bindVertexArray = (glBindVertexArrayFunc) loader->get("glBindVertexArray");
  20. gl->blendColor = (glBlendColorFunc) loader->get("glBlendColor");
  21. gl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation");
  22. gl->blendEquationSeparate = (glBlendEquationSeparateFunc) loader->get("glBlendEquationSeparate");
  23. gl->blendFunc = (glBlendFuncFunc) loader->get("glBlendFunc");
  24. gl->blendFuncSeparate = (glBlendFuncSeparateFunc) loader->get("glBlendFuncSeparate");
  25. gl->blitFramebuffer = (glBlitFramebufferFunc) loader->get("glBlitFramebuffer");
  26. gl->bufferData = (glBufferDataFunc) loader->get("glBufferData");
  27. gl->bufferSubData = (glBufferSubDataFunc) loader->get("glBufferSubData");
  28. gl->checkFramebufferStatus = (glCheckFramebufferStatusFunc) loader->get("glCheckFramebufferStatus");
  29. gl->clampColor = (glClampColorFunc) loader->get("glClampColor");
  30. gl->clear = (glClearFunc) loader->get("glClear");
  31. gl->clearBufferfi = (glClearBufferfiFunc) loader->get("glClearBufferfi");
  32. gl->clearBufferfv = (glClearBufferfvFunc) loader->get("glClearBufferfv");
  33. gl->clearBufferiv = (glClearBufferivFunc) loader->get("glClearBufferiv");
  34. gl->clearBufferuiv = (glClearBufferuivFunc) loader->get("glClearBufferuiv");
  35. gl->clearColor = (glClearColorFunc) loader->get("glClearColor");
  36. gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
  37. gl->clearStencil = (glClearStencilFunc) loader->get("glClearStencil");
  38. gl->colorMask = (glColorMaskFunc) loader->get("glColorMask");
  39. gl->colorMaski = (glColorMaskiFunc) loader->get("glColorMaski");
  40. gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader");
  41. gl->compressedTexImage1D = (glCompressedTexImage1DFunc) loader->get("glCompressedTexImage1D");
  42. gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D");
  43. gl->compressedTexImage3D = (glCompressedTexImage3DFunc) loader->get("glCompressedTexImage3D");
  44. gl->compressedTexSubImage1D = (glCompressedTexSubImage1DFunc) loader->get("glCompressedTexSubImage1D");
  45. gl->compressedTexSubImage2D = (glCompressedTexSubImage2DFunc) loader->get("glCompressedTexSubImage2D");
  46. gl->compressedTexSubImage3D = (glCompressedTexSubImage3DFunc) loader->get("glCompressedTexSubImage3D");
  47. gl->copyBufferSubData = (glCopyBufferSubDataFunc) loader->get("glCopyBufferSubData");
  48. gl->copyTexImage1D = (glCopyTexImage1DFunc) loader->get("glCopyTexImage1D");
  49. gl->copyTexImage2D = (glCopyTexImage2DFunc) loader->get("glCopyTexImage2D");
  50. gl->copyTexSubImage1D = (glCopyTexSubImage1DFunc) loader->get("glCopyTexSubImage1D");
  51. gl->copyTexSubImage2D = (glCopyTexSubImage2DFunc) loader->get("glCopyTexSubImage2D");
  52. gl->copyTexSubImage3D = (glCopyTexSubImage3DFunc) loader->get("glCopyTexSubImage3D");
  53. gl->createProgram = (glCreateProgramFunc) loader->get("glCreateProgram");
  54. gl->createShader = (glCreateShaderFunc) loader->get("glCreateShader");
  55. gl->cullFace = (glCullFaceFunc) loader->get("glCullFace");
  56. gl->deleteBuffers = (glDeleteBuffersFunc) loader->get("glDeleteBuffers");
  57. gl->deleteFramebuffers = (glDeleteFramebuffersFunc) loader->get("glDeleteFramebuffers");
  58. gl->deleteProgram = (glDeleteProgramFunc) loader->get("glDeleteProgram");
  59. gl->deleteQueries = (glDeleteQueriesFunc) loader->get("glDeleteQueries");
  60. gl->deleteRenderbuffers = (glDeleteRenderbuffersFunc) loader->get("glDeleteRenderbuffers");
  61. gl->deleteShader = (glDeleteShaderFunc) loader->get("glDeleteShader");
  62. gl->deleteTextures = (glDeleteTexturesFunc) loader->get("glDeleteTextures");
  63. gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
  64. gl->depthFunc = (glDepthFuncFunc) loader->get("glDepthFunc");
  65. gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
  66. gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
  67. gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader");
  68. gl->disable = (glDisableFunc) loader->get("glDisable");
  69. gl->disableVertexAttribArray = (glDisableVertexAttribArrayFunc) loader->get("glDisableVertexAttribArray");
  70. gl->disablei = (glDisableiFunc) loader->get("glDisablei");
  71. gl->drawArrays = (glDrawArraysFunc) loader->get("glDrawArrays");
  72. gl->drawArraysInstanced = (glDrawArraysInstancedFunc) loader->get("glDrawArraysInstanced");
  73. gl->drawBuffer = (glDrawBufferFunc) loader->get("glDrawBuffer");
  74. gl->drawBuffers = (glDrawBuffersFunc) loader->get("glDrawBuffers");
  75. gl->drawElements = (glDrawElementsFunc) loader->get("glDrawElements");
  76. gl->drawElementsInstanced = (glDrawElementsInstancedFunc) loader->get("glDrawElementsInstanced");
  77. gl->drawRangeElements = (glDrawRangeElementsFunc) loader->get("glDrawRangeElements");
  78. gl->enable = (glEnableFunc) loader->get("glEnable");
  79. gl->enableVertexAttribArray = (glEnableVertexAttribArrayFunc) loader->get("glEnableVertexAttribArray");
  80. gl->enablei = (glEnableiFunc) loader->get("glEnablei");
  81. gl->endConditionalRender = (glEndConditionalRenderFunc) loader->get("glEndConditionalRender");
  82. gl->endQuery = (glEndQueryFunc) loader->get("glEndQuery");
  83. gl->endTransformFeedback = (glEndTransformFeedbackFunc) loader->get("glEndTransformFeedback");
  84. gl->finish = (glFinishFunc) loader->get("glFinish");
  85. gl->flush = (glFlushFunc) loader->get("glFlush");
  86. gl->flushMappedBufferRange = (glFlushMappedBufferRangeFunc) loader->get("glFlushMappedBufferRange");
  87. gl->framebufferRenderbuffer = (glFramebufferRenderbufferFunc) loader->get("glFramebufferRenderbuffer");
  88. gl->framebufferTexture1D = (glFramebufferTexture1DFunc) loader->get("glFramebufferTexture1D");
  89. gl->framebufferTexture2D = (glFramebufferTexture2DFunc) loader->get("glFramebufferTexture2D");
  90. gl->framebufferTexture3D = (glFramebufferTexture3DFunc) loader->get("glFramebufferTexture3D");
  91. gl->framebufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer");
  92. gl->frontFace = (glFrontFaceFunc) loader->get("glFrontFace");
  93. gl->genBuffers = (glGenBuffersFunc) loader->get("glGenBuffers");
  94. gl->genFramebuffers = (glGenFramebuffersFunc) loader->get("glGenFramebuffers");
  95. gl->genQueries = (glGenQueriesFunc) loader->get("glGenQueries");
  96. gl->genRenderbuffers = (glGenRenderbuffersFunc) loader->get("glGenRenderbuffers");
  97. gl->genTextures = (glGenTexturesFunc) loader->get("glGenTextures");
  98. gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
  99. gl->generateMipmap = (glGenerateMipmapFunc) loader->get("glGenerateMipmap");
  100. gl->getActiveAttrib = (glGetActiveAttribFunc) loader->get("glGetActiveAttrib");
  101. gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
  102. gl->getActiveUniformBlockName = (glGetActiveUniformBlockNameFunc) loader->get("glGetActiveUniformBlockName");
  103. gl->getActiveUniformBlockiv = (glGetActiveUniformBlockivFunc) loader->get("glGetActiveUniformBlockiv");
  104. gl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformName");
  105. gl->getActiveUniformsiv = (glGetActiveUniformsivFunc) loader->get("glGetActiveUniformsiv");
  106. gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
  107. gl->getAttribLocation = (glGetAttribLocationFunc) loader->get("glGetAttribLocation");
  108. gl->getBooleani_v = (glGetBooleani_vFunc) loader->get("glGetBooleani_v");
  109. gl->getBooleanv = (glGetBooleanvFunc) loader->get("glGetBooleanv");
  110. gl->getBufferParameteriv = (glGetBufferParameterivFunc) loader->get("glGetBufferParameteriv");
  111. gl->getBufferPointerv = (glGetBufferPointervFunc) loader->get("glGetBufferPointerv");
  112. gl->getBufferSubData = (glGetBufferSubDataFunc) loader->get("glGetBufferSubData");
  113. gl->getCompressedTexImage = (glGetCompressedTexImageFunc) loader->get("glGetCompressedTexImage");
  114. gl->getDoublev = (glGetDoublevFunc) loader->get("glGetDoublev");
  115. gl->getError = (glGetErrorFunc) loader->get("glGetError");
  116. gl->getFloatv = (glGetFloatvFunc) loader->get("glGetFloatv");
  117. gl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocation");
  118. gl->getFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameterivFunc) loader->get("glGetFramebufferAttachmentParameteriv");
  119. gl->getIntegeri_v = (glGetIntegeri_vFunc) loader->get("glGetIntegeri_v");
  120. gl->getIntegerv = (glGetIntegervFunc) loader->get("glGetIntegerv");
  121. gl->getProgramInfoLog = (glGetProgramInfoLogFunc) loader->get("glGetProgramInfoLog");
  122. gl->getProgramiv = (glGetProgramivFunc) loader->get("glGetProgramiv");
  123. gl->getQueryObjectiv = (glGetQueryObjectivFunc) loader->get("glGetQueryObjectiv");
  124. gl->getQueryObjectuiv = (glGetQueryObjectuivFunc) loader->get("glGetQueryObjectuiv");
  125. gl->getQueryiv = (glGetQueryivFunc) loader->get("glGetQueryiv");
  126. gl->getRenderbufferParameteriv = (glGetRenderbufferParameterivFunc) loader->get("glGetRenderbufferParameteriv");
  127. gl->getShaderInfoLog = (glGetShaderInfoLogFunc) loader->get("glGetShaderInfoLog");
  128. gl->getShaderSource = (glGetShaderSourceFunc) loader->get("glGetShaderSource");
  129. gl->getShaderiv = (glGetShaderivFunc) loader->get("glGetShaderiv");
  130. gl->getString = (glGetStringFunc) loader->get("glGetString");
  131. gl->getStringi = (glGetStringiFunc) loader->get("glGetStringi");
  132. gl->getTexImage = (glGetTexImageFunc) loader->get("glGetTexImage");
  133. gl->getTexLevelParameterfv = (glGetTexLevelParameterfvFunc) loader->get("glGetTexLevelParameterfv");
  134. gl->getTexLevelParameteriv = (glGetTexLevelParameterivFunc) loader->get("glGetTexLevelParameteriv");
  135. gl->getTexParameterIiv = (glGetTexParameterIivFunc) loader->get("glGetTexParameterIiv");
  136. gl->getTexParameterIuiv = (glGetTexParameterIuivFunc) loader->get("glGetTexParameterIuiv");
  137. gl->getTexParameterfv = (glGetTexParameterfvFunc) loader->get("glGetTexParameterfv");
  138. gl->getTexParameteriv = (glGetTexParameterivFunc) loader->get("glGetTexParameteriv");
  139. gl->getTransformFeedbackVarying = (glGetTransformFeedbackVaryingFunc) loader->get("glGetTransformFeedbackVarying");
  140. gl->getUniformBlockIndex = (glGetUniformBlockIndexFunc) loader->get("glGetUniformBlockIndex");
  141. gl->getUniformIndices = (glGetUniformIndicesFunc) loader->get("glGetUniformIndices");
  142. gl->getUniformLocation = (glGetUniformLocationFunc) loader->get("glGetUniformLocation");
  143. gl->getUniformfv = (glGetUniformfvFunc) loader->get("glGetUniformfv");
  144. gl->getUniformiv = (glGetUniformivFunc) loader->get("glGetUniformiv");
  145. gl->getUniformuiv = (glGetUniformuivFunc) loader->get("glGetUniformuiv");
  146. gl->getVertexAttribIiv = (glGetVertexAttribIivFunc) loader->get("glGetVertexAttribIiv");
  147. gl->getVertexAttribIuiv = (glGetVertexAttribIuivFunc) loader->get("glGetVertexAttribIuiv");
  148. gl->getVertexAttribPointerv = (glGetVertexAttribPointervFunc) loader->get("glGetVertexAttribPointerv");
  149. gl->getVertexAttribdv = (glGetVertexAttribdvFunc) loader->get("glGetVertexAttribdv");
  150. gl->getVertexAttribfv = (glGetVertexAttribfvFunc) loader->get("glGetVertexAttribfv");
  151. gl->getVertexAttribiv = (glGetVertexAttribivFunc) loader->get("glGetVertexAttribiv");
  152. gl->hint = (glHintFunc) loader->get("glHint");
  153. gl->isBuffer = (glIsBufferFunc) loader->get("glIsBuffer");
  154. gl->isEnabled = (glIsEnabledFunc) loader->get("glIsEnabled");
  155. gl->isEnabledi = (glIsEnablediFunc) loader->get("glIsEnabledi");
  156. gl->isFramebuffer = (glIsFramebufferFunc) loader->get("glIsFramebuffer");
  157. gl->isProgram = (glIsProgramFunc) loader->get("glIsProgram");
  158. gl->isQuery = (glIsQueryFunc) loader->get("glIsQuery");
  159. gl->isRenderbuffer = (glIsRenderbufferFunc) loader->get("glIsRenderbuffer");
  160. gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
  161. gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture");
  162. gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
  163. gl->lineWidth = (glLineWidthFunc) loader->get("glLineWidth");
  164. gl->linkProgram = (glLinkProgramFunc) loader->get("glLinkProgram");
  165. gl->logicOp = (glLogicOpFunc) loader->get("glLogicOp");
  166. gl->mapBuffer = (glMapBufferFunc) loader->get("glMapBuffer");
  167. gl->mapBufferRange = (glMapBufferRangeFunc) loader->get("glMapBufferRange");
  168. gl->multiDrawArrays = (glMultiDrawArraysFunc) loader->get("glMultiDrawArrays");
  169. gl->multiDrawElements = (glMultiDrawElementsFunc) loader->get("glMultiDrawElements");
  170. gl->pixelStoref = (glPixelStorefFunc) loader->get("glPixelStoref");
  171. gl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei");
  172. gl->pointParameterf = (glPointParameterfFunc) loader->get("glPointParameterf");
  173. gl->pointParameterfv = (glPointParameterfvFunc) loader->get("glPointParameterfv");
  174. gl->pointParameteri = (glPointParameteriFunc) loader->get("glPointParameteri");
  175. gl->pointParameteriv = (glPointParameterivFunc) loader->get("glPointParameteriv");
  176. gl->pointSize = (glPointSizeFunc) loader->get("glPointSize");
  177. gl->polygonMode = (glPolygonModeFunc) loader->get("glPolygonMode");
  178. gl->polygonOffset = (glPolygonOffsetFunc) loader->get("glPolygonOffset");
  179. gl->primitiveRestartIndex = (glPrimitiveRestartIndexFunc) loader->get("glPrimitiveRestartIndex");
  180. gl->readBuffer = (glReadBufferFunc) loader->get("glReadBuffer");
  181. gl->readPixels = (glReadPixelsFunc) loader->get("glReadPixels");
  182. gl->renderbufferStorage = (glRenderbufferStorageFunc) loader->get("glRenderbufferStorage");
  183. gl->renderbufferStorageMultisample = (glRenderbufferStorageMultisampleFunc) loader->get("glRenderbufferStorageMultisample");
  184. gl->sampleCoverage = (glSampleCoverageFunc) loader->get("glSampleCoverage");
  185. gl->scissor = (glScissorFunc) loader->get("glScissor");
  186. gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
  187. gl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc");
  188. gl->stencilFuncSeparate = (glStencilFuncSeparateFunc) loader->get("glStencilFuncSeparate");
  189. gl->stencilMask = (glStencilMaskFunc) loader->get("glStencilMask");
  190. gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate");
  191. gl->stencilOp = (glStencilOpFunc) loader->get("glStencilOp");
  192. gl->stencilOpSeparate = (glStencilOpSeparateFunc) loader->get("glStencilOpSeparate");
  193. gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
  194. gl->texImage1D = (glTexImage1DFunc) loader->get("glTexImage1D");
  195. gl->texImage2D = (glTexImage2DFunc) loader->get("glTexImage2D");
  196. gl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3D");
  197. gl->texParameterIiv = (glTexParameterIivFunc) loader->get("glTexParameterIiv");
  198. gl->texParameterIuiv = (glTexParameterIuivFunc) loader->get("glTexParameterIuiv");
  199. gl->texParameterf = (glTexParameterfFunc) loader->get("glTexParameterf");
  200. gl->texParameterfv = (glTexParameterfvFunc) loader->get("glTexParameterfv");
  201. gl->texParameteri = (glTexParameteriFunc) loader->get("glTexParameteri");
  202. gl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv");
  203. gl->texSubImage1D = (glTexSubImage1DFunc) loader->get("glTexSubImage1D");
  204. gl->texSubImage2D = (glTexSubImage2DFunc) loader->get("glTexSubImage2D");
  205. gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D");
  206. gl->transformFeedbackVaryings = (glTransformFeedbackVaryingsFunc) loader->get("glTransformFeedbackVaryings");
  207. gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f");
  208. gl->uniform1fv = (glUniform1fvFunc) loader->get("glUniform1fv");
  209. gl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i");
  210. gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv");
  211. gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui");
  212. gl->uniform1uiv = (glUniform1uivFunc) loader->get("glUniform1uiv");
  213. gl->uniform2f = (glUniform2fFunc) loader->get("glUniform2f");
  214. gl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv");
  215. gl->uniform2i = (glUniform2iFunc) loader->get("glUniform2i");
  216. gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
  217. gl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui");
  218. gl->uniform2uiv = (glUniform2uivFunc) loader->get("glUniform2uiv");
  219. gl->uniform3f = (glUniform3fFunc) loader->get("glUniform3f");
  220. gl->uniform3fv = (glUniform3fvFunc) loader->get("glUniform3fv");
  221. gl->uniform3i = (glUniform3iFunc) loader->get("glUniform3i");
  222. gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
  223. gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
  224. gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv");
  225. gl->uniform4f = (glUniform4fFunc) loader->get("glUniform4f");
  226. gl->uniform4fv = (glUniform4fvFunc) loader->get("glUniform4fv");
  227. gl->uniform4i = (glUniform4iFunc) loader->get("glUniform4i");
  228. gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
  229. gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
  230. gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv");
  231. gl->uniformBlockBinding = (glUniformBlockBindingFunc) loader->get("glUniformBlockBinding");
  232. gl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv");
  233. gl->uniformMatrix2x3fv = (glUniformMatrix2x3fvFunc) loader->get("glUniformMatrix2x3fv");
  234. gl->uniformMatrix2x4fv = (glUniformMatrix2x4fvFunc) loader->get("glUniformMatrix2x4fv");
  235. gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
  236. gl->uniformMatrix3x2fv = (glUniformMatrix3x2fvFunc) loader->get("glUniformMatrix3x2fv");
  237. gl->uniformMatrix3x4fv = (glUniformMatrix3x4fvFunc) loader->get("glUniformMatrix3x4fv");
  238. gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
  239. gl->uniformMatrix4x2fv = (glUniformMatrix4x2fvFunc) loader->get("glUniformMatrix4x2fv");
  240. gl->uniformMatrix4x3fv = (glUniformMatrix4x3fvFunc) loader->get("glUniformMatrix4x3fv");
  241. gl->unmapBuffer = (glUnmapBufferFunc) loader->get("glUnmapBuffer");
  242. gl->useProgram = (glUseProgramFunc) loader->get("glUseProgram");
  243. gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram");
  244. gl->vertexAttrib1d = (glVertexAttrib1dFunc) loader->get("glVertexAttrib1d");
  245. gl->vertexAttrib1dv = (glVertexAttrib1dvFunc) loader->get("glVertexAttrib1dv");
  246. gl->vertexAttrib1f = (glVertexAttrib1fFunc) loader->get("glVertexAttrib1f");
  247. gl->vertexAttrib1fv = (glVertexAttrib1fvFunc) loader->get("glVertexAttrib1fv");
  248. gl->vertexAttrib1s = (glVertexAttrib1sFunc) loader->get("glVertexAttrib1s");
  249. gl->vertexAttrib1sv = (glVertexAttrib1svFunc) loader->get("glVertexAttrib1sv");
  250. gl->vertexAttrib2d = (glVertexAttrib2dFunc) loader->get("glVertexAttrib2d");
  251. gl->vertexAttrib2dv = (glVertexAttrib2dvFunc) loader->get("glVertexAttrib2dv");
  252. gl->vertexAttrib2f = (glVertexAttrib2fFunc) loader->get("glVertexAttrib2f");
  253. gl->vertexAttrib2fv = (glVertexAttrib2fvFunc) loader->get("glVertexAttrib2fv");
  254. gl->vertexAttrib2s = (glVertexAttrib2sFunc) loader->get("glVertexAttrib2s");
  255. gl->vertexAttrib2sv = (glVertexAttrib2svFunc) loader->get("glVertexAttrib2sv");
  256. gl->vertexAttrib3d = (glVertexAttrib3dFunc) loader->get("glVertexAttrib3d");
  257. gl->vertexAttrib3dv = (glVertexAttrib3dvFunc) loader->get("glVertexAttrib3dv");
  258. gl->vertexAttrib3f = (glVertexAttrib3fFunc) loader->get("glVertexAttrib3f");
  259. gl->vertexAttrib3fv = (glVertexAttrib3fvFunc) loader->get("glVertexAttrib3fv");
  260. gl->vertexAttrib3s = (glVertexAttrib3sFunc) loader->get("glVertexAttrib3s");
  261. gl->vertexAttrib3sv = (glVertexAttrib3svFunc) loader->get("glVertexAttrib3sv");
  262. gl->vertexAttrib4Nbv = (glVertexAttrib4NbvFunc) loader->get("glVertexAttrib4Nbv");
  263. gl->vertexAttrib4Niv = (glVertexAttrib4NivFunc) loader->get("glVertexAttrib4Niv");
  264. gl->vertexAttrib4Nsv = (glVertexAttrib4NsvFunc) loader->get("glVertexAttrib4Nsv");
  265. gl->vertexAttrib4Nub = (glVertexAttrib4NubFunc) loader->get("glVertexAttrib4Nub");
  266. gl->vertexAttrib4Nubv = (glVertexAttrib4NubvFunc) loader->get("glVertexAttrib4Nubv");
  267. gl->vertexAttrib4Nuiv = (glVertexAttrib4NuivFunc) loader->get("glVertexAttrib4Nuiv");
  268. gl->vertexAttrib4Nusv = (glVertexAttrib4NusvFunc) loader->get("glVertexAttrib4Nusv");
  269. gl->vertexAttrib4bv = (glVertexAttrib4bvFunc) loader->get("glVertexAttrib4bv");
  270. gl->vertexAttrib4d = (glVertexAttrib4dFunc) loader->get("glVertexAttrib4d");
  271. gl->vertexAttrib4dv = (glVertexAttrib4dvFunc) loader->get("glVertexAttrib4dv");
  272. gl->vertexAttrib4f = (glVertexAttrib4fFunc) loader->get("glVertexAttrib4f");
  273. gl->vertexAttrib4fv = (glVertexAttrib4fvFunc) loader->get("glVertexAttrib4fv");
  274. gl->vertexAttrib4iv = (glVertexAttrib4ivFunc) loader->get("glVertexAttrib4iv");
  275. gl->vertexAttrib4s = (glVertexAttrib4sFunc) loader->get("glVertexAttrib4s");
  276. gl->vertexAttrib4sv = (glVertexAttrib4svFunc) loader->get("glVertexAttrib4sv");
  277. gl->vertexAttrib4ubv = (glVertexAttrib4ubvFunc) loader->get("glVertexAttrib4ubv");
  278. gl->vertexAttrib4uiv = (glVertexAttrib4uivFunc) loader->get("glVertexAttrib4uiv");
  279. gl->vertexAttrib4usv = (glVertexAttrib4usvFunc) loader->get("glVertexAttrib4usv");
  280. gl->vertexAttribI1i = (glVertexAttribI1iFunc) loader->get("glVertexAttribI1i");
  281. gl->vertexAttribI1iv = (glVertexAttribI1ivFunc) loader->get("glVertexAttribI1iv");
  282. gl->vertexAttribI1ui = (glVertexAttribI1uiFunc) loader->get("glVertexAttribI1ui");
  283. gl->vertexAttribI1uiv = (glVertexAttribI1uivFunc) loader->get("glVertexAttribI1uiv");
  284. gl->vertexAttribI2i = (glVertexAttribI2iFunc) loader->get("glVertexAttribI2i");
  285. gl->vertexAttribI2iv = (glVertexAttribI2ivFunc) loader->get("glVertexAttribI2iv");
  286. gl->vertexAttribI2ui = (glVertexAttribI2uiFunc) loader->get("glVertexAttribI2ui");
  287. gl->vertexAttribI2uiv = (glVertexAttribI2uivFunc) loader->get("glVertexAttribI2uiv");
  288. gl->vertexAttribI3i = (glVertexAttribI3iFunc) loader->get("glVertexAttribI3i");
  289. gl->vertexAttribI3iv = (glVertexAttribI3ivFunc) loader->get("glVertexAttribI3iv");
  290. gl->vertexAttribI3ui = (glVertexAttribI3uiFunc) loader->get("glVertexAttribI3ui");
  291. gl->vertexAttribI3uiv = (glVertexAttribI3uivFunc) loader->get("glVertexAttribI3uiv");
  292. gl->vertexAttribI4bv = (glVertexAttribI4bvFunc) loader->get("glVertexAttribI4bv");
  293. gl->vertexAttribI4i = (glVertexAttribI4iFunc) loader->get("glVertexAttribI4i");
  294. gl->vertexAttribI4iv = (glVertexAttribI4ivFunc) loader->get("glVertexAttribI4iv");
  295. gl->vertexAttribI4sv = (glVertexAttribI4svFunc) loader->get("glVertexAttribI4sv");
  296. gl->vertexAttribI4ubv = (glVertexAttribI4ubvFunc) loader->get("glVertexAttribI4ubv");
  297. gl->vertexAttribI4ui = (glVertexAttribI4uiFunc) loader->get("glVertexAttribI4ui");
  298. gl->vertexAttribI4uiv = (glVertexAttribI4uivFunc) loader->get("glVertexAttribI4uiv");
  299. gl->vertexAttribI4usv = (glVertexAttribI4usvFunc) loader->get("glVertexAttribI4usv");
  300. gl->vertexAttribIPointer = (glVertexAttribIPointerFunc) loader->get("glVertexAttribIPointer");
  301. gl->vertexAttribPointer = (glVertexAttribPointerFunc) loader->get("glVertexAttribPointer");
  302. gl->viewport = (glViewportFunc) loader->get("glViewport");