/sources/android/ndk_helper/gl3stub.c
C | 512 lines | 492 code | 5 blank | 15 comment | 104 complexity | 13ba3566aa1f766e12fafb87b00ee17e MD5 | raw file
- /*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include <EGL/egl.h>
- #include "gl3stub.h"
- GLboolean gl3stubInit()
- {
- #define FIND_PROC(s) s = (void*)eglGetProcAddress(#s);
- FIND_PROC( glReadBuffer );
- FIND_PROC( glDrawRangeElements );
- FIND_PROC( glTexImage3D );
- FIND_PROC( glTexSubImage3D );
- FIND_PROC( glCopyTexSubImage3D );
- FIND_PROC( glCompressedTexImage3D );
- FIND_PROC( glCompressedTexSubImage3D );
- FIND_PROC( glGenQueries );
- FIND_PROC( glDeleteQueries );
- FIND_PROC( glIsQuery );
- FIND_PROC( glBeginQuery );
- FIND_PROC( glEndQuery );
- FIND_PROC( glGetQueryiv );
- FIND_PROC( glGetQueryObjectuiv );
- FIND_PROC( glUnmapBuffer );
- FIND_PROC( glGetBufferPointerv );
- FIND_PROC( glDrawBuffers );
- FIND_PROC( glUniformMatrix2x3fv );
- FIND_PROC( glUniformMatrix3x2fv );
- FIND_PROC( glUniformMatrix2x4fv );
- FIND_PROC( glUniformMatrix4x2fv );
- FIND_PROC( glUniformMatrix3x4fv );
- FIND_PROC( glUniformMatrix4x3fv );
- FIND_PROC( glBlitFramebuffer );
- FIND_PROC( glRenderbufferStorageMultisample );
- FIND_PROC( glFramebufferTextureLayer );
- FIND_PROC( glMapBufferRange );
- FIND_PROC( glFlushMappedBufferRange );
- FIND_PROC( glBindVertexArray );
- FIND_PROC( glDeleteVertexArrays );
- FIND_PROC( glGenVertexArrays );
- FIND_PROC( glIsVertexArray );
- FIND_PROC( glGetIntegeri_v );
- FIND_PROC( glBeginTransformFeedback );
- FIND_PROC( glEndTransformFeedback );
- FIND_PROC( glBindBufferRange );
- FIND_PROC( glBindBufferBase );
- FIND_PROC( glTransformFeedbackVaryings );
- FIND_PROC( glGetTransformFeedbackVarying );
- FIND_PROC( glVertexAttribIPointer );
- FIND_PROC( glGetVertexAttribIiv );
- FIND_PROC( glGetVertexAttribIuiv );
- FIND_PROC( glVertexAttribI4i );
- FIND_PROC( glVertexAttribI4ui );
- FIND_PROC( glVertexAttribI4iv );
- FIND_PROC( glVertexAttribI4uiv );
- FIND_PROC( glGetUniformuiv );
- FIND_PROC( glGetFragDataLocation );
- FIND_PROC( glUniform1ui );
- FIND_PROC( glUniform2ui );
- FIND_PROC( glUniform3ui );
- FIND_PROC( glUniform4ui );
- FIND_PROC( glUniform1uiv );
- FIND_PROC( glUniform2uiv );
- FIND_PROC( glUniform3uiv );
- FIND_PROC( glUniform4uiv );
- FIND_PROC( glClearBufferiv );
- FIND_PROC( glClearBufferuiv );
- FIND_PROC( glClearBufferfv );
- FIND_PROC( glClearBufferfi );
- FIND_PROC( glGetStringi );
- FIND_PROC( glCopyBufferSubData );
- FIND_PROC( glGetUniformIndices );
- FIND_PROC( glGetActiveUniformsiv );
- FIND_PROC( glGetUniformBlockIndex );
- FIND_PROC( glGetActiveUniformBlockiv );
- FIND_PROC( glGetActiveUniformBlockName );
- FIND_PROC( glUniformBlockBinding );
- FIND_PROC( glDrawArraysInstanced );
- FIND_PROC( glDrawElementsInstanced );
- FIND_PROC( glFenceSync );
- FIND_PROC( glIsSync );
- FIND_PROC( glDeleteSync );
- FIND_PROC( glClientWaitSync );
- FIND_PROC( glWaitSync );
- FIND_PROC( glGetInteger64v );
- FIND_PROC( glGetSynciv );
- FIND_PROC( glGetInteger64i_v );
- FIND_PROC( glGetBufferParameteri64v );
- FIND_PROC( glGenSamplers );
- FIND_PROC( glDeleteSamplers );
- FIND_PROC( glIsSampler );
- FIND_PROC( glBindSampler );
- FIND_PROC( glSamplerParameteri );
- FIND_PROC( glSamplerParameteriv );
- FIND_PROC( glSamplerParameterf );
- FIND_PROC( glSamplerParameterfv );
- FIND_PROC( glGetSamplerParameteriv );
- FIND_PROC( glGetSamplerParameterfv );
- FIND_PROC( glVertexAttribDivisor );
- FIND_PROC( glBindTransformFeedback );
- FIND_PROC( glDeleteTransformFeedbacks );
- FIND_PROC( glGenTransformFeedbacks );
- FIND_PROC( glIsTransformFeedback );
- FIND_PROC( glPauseTransformFeedback );
- FIND_PROC( glResumeTransformFeedback );
- FIND_PROC( glGetProgramBinary );
- FIND_PROC( glProgramBinary );
- FIND_PROC( glProgramParameteri );
- FIND_PROC( glInvalidateFramebuffer );
- FIND_PROC( glInvalidateSubFramebuffer );
- FIND_PROC( glTexStorage2D );
- FIND_PROC( glTexStorage3D );
- FIND_PROC( glGetInternalformativ );
- #undef FIND_PROC
- if( !glReadBuffer || !glDrawRangeElements || !glTexImage3D || !glTexSubImage3D
- || !glCopyTexSubImage3D || !glCompressedTexImage3D
- || !glCompressedTexSubImage3D || !glGenQueries || !glDeleteQueries
- || !glIsQuery || !glBeginQuery || !glEndQuery || !glGetQueryiv
- || !glGetQueryObjectuiv || !glUnmapBuffer || !glGetBufferPointerv
- || !glDrawBuffers || !glUniformMatrix2x3fv || !glUniformMatrix3x2fv
- || !glUniformMatrix2x4fv || !glUniformMatrix4x2fv || !glUniformMatrix3x4fv
- || !glUniformMatrix4x3fv || !glBlitFramebuffer
- || !glRenderbufferStorageMultisample || !glFramebufferTextureLayer
- || !glMapBufferRange || !glFlushMappedBufferRange || !glBindVertexArray
- || !glDeleteVertexArrays || !glGenVertexArrays || !glIsVertexArray
- || !glGetIntegeri_v || !glBeginTransformFeedback || !glEndTransformFeedback
- || !glBindBufferRange || !glBindBufferBase || !glTransformFeedbackVaryings
- || !glGetTransformFeedbackVarying || !glVertexAttribIPointer
- || !glGetVertexAttribIiv || !glGetVertexAttribIuiv || !glVertexAttribI4i
- || !glVertexAttribI4ui || !glVertexAttribI4iv || !glVertexAttribI4uiv
- || !glGetUniformuiv || !glGetFragDataLocation || !glUniform1ui
- || !glUniform2ui || !glUniform3ui || !glUniform4ui || !glUniform1uiv
- || !glUniform2uiv || !glUniform3uiv || !glUniform4uiv || !glClearBufferiv
- || !glClearBufferuiv || !glClearBufferfv || !glClearBufferfi || !glGetStringi
- || !glCopyBufferSubData || !glGetUniformIndices || !glGetActiveUniformsiv
- || !glGetUniformBlockIndex || !glGetActiveUniformBlockiv
- || !glGetActiveUniformBlockName || !glUniformBlockBinding
- || !glDrawArraysInstanced || !glDrawElementsInstanced || !glFenceSync
- || !glIsSync || !glDeleteSync || !glClientWaitSync || !glWaitSync
- || !glGetInteger64v || !glGetSynciv || !glGetInteger64i_v
- || !glGetBufferParameteri64v || !glGenSamplers || !glDeleteSamplers
- || !glIsSampler || !glBindSampler || !glSamplerParameteri
- || !glSamplerParameteriv || !glSamplerParameterf || !glSamplerParameterfv
- || !glGetSamplerParameteriv || !glGetSamplerParameterfv
- || !glVertexAttribDivisor || !glBindTransformFeedback
- || !glDeleteTransformFeedbacks || !glGenTransformFeedbacks
- || !glIsTransformFeedback || !glPauseTransformFeedback
- || !glResumeTransformFeedback || !glGetProgramBinary || !glProgramBinary
- || !glProgramParameteri || !glInvalidateFramebuffer
- || !glInvalidateSubFramebuffer || !glTexStorage2D || !glTexStorage3D
- || !glGetInternalformativ )
- {
- return GL_FALSE;
- }
- return GL_TRUE;
- }
- /* Function pointer definitions */GL_APICALL void (* GL_APIENTRY glReadBuffer)( GLenum mode );
- GL_APICALL void (* GL_APIENTRY glDrawRangeElements)( GLenum mode,
- GLuint start,
- GLuint end,
- GLsizei count,
- GLenum type,
- const GLvoid* indices );
- GL_APICALL void (* GL_APIENTRY glTexImage3D)( GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLenum format,
- GLenum type,
- const GLvoid* pixels );
- GL_APICALL void (* GL_APIENTRY glTexSubImage3D)( GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLenum type,
- const GLvoid* pixels );
- GL_APICALL void (* GL_APIENTRY glCopyTexSubImage3D)( GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height );
- GL_APICALL void (* GL_APIENTRY glCompressedTexImage3D)( GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLsizei imageSize,
- const GLvoid* data );
- GL_APICALL void (* GL_APIENTRY glCompressedTexSubImage3D)( GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLsizei imageSize,
- const GLvoid* data );
- GL_APICALL void (* GL_APIENTRY glGenQueries)( GLsizei n, GLuint* ids );
- GL_APICALL void (* GL_APIENTRY glDeleteQueries)( GLsizei n, const GLuint* ids );
- GL_APICALL GLboolean (* GL_APIENTRY glIsQuery)( GLuint id );
- GL_APICALL void (* GL_APIENTRY glBeginQuery)( GLenum target, GLuint id );
- GL_APICALL void (* GL_APIENTRY glEndQuery)( GLenum target );
- GL_APICALL void (* GL_APIENTRY glGetQueryiv)( GLenum target, GLenum pname, GLint* params );
- GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv)( GLuint id,
- GLenum pname,
- GLuint* params );
- GL_APICALL GLboolean (* GL_APIENTRY glUnmapBuffer)( GLenum target );
- GL_APICALL void (* GL_APIENTRY glGetBufferPointerv)( GLenum target,
- GLenum pname,
- GLvoid** params );
- GL_APICALL void (* GL_APIENTRY glDrawBuffers)( GLsizei n, const GLenum* bufs );
- GL_APICALL void (* GL_APIENTRY glUniformMatrix2x3fv)( GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value );
- GL_APICALL void (* GL_APIENTRY glUniformMatrix3x2fv)( GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value );
- GL_APICALL void (* GL_APIENTRY glUniformMatrix2x4fv)( GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value );
- GL_APICALL void (* GL_APIENTRY glUniformMatrix4x2fv)( GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value );
- GL_APICALL void (* GL_APIENTRY glUniformMatrix3x4fv)( GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value );
- GL_APICALL void (* GL_APIENTRY glUniformMatrix4x3fv)( GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value );
- GL_APICALL void (* GL_APIENTRY glBlitFramebuffer)( GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter );
- GL_APICALL void (* GL_APIENTRY glRenderbufferStorageMultisample)( GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height );
- GL_APICALL void (* GL_APIENTRY glFramebufferTextureLayer)( GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level,
- GLint layer );
- GL_APICALL GLvoid* (* GL_APIENTRY glMapBufferRange)( GLenum target,
- GLintptr offset,
- GLsizeiptr length,
- GLbitfield access );
- GL_APICALL void (* GL_APIENTRY glFlushMappedBufferRange)( GLenum target,
- GLintptr offset,
- GLsizeiptr length );
- GL_APICALL void (* GL_APIENTRY glBindVertexArray)( GLuint array );
- GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays)( GLsizei n, const GLuint* arrays );
- GL_APICALL void (* GL_APIENTRY glGenVertexArrays)( GLsizei n, GLuint* arrays );
- GL_APICALL GLboolean (* GL_APIENTRY glIsVertexArray)( GLuint array );
- GL_APICALL void (* GL_APIENTRY glGetIntegeri_v)( GLenum target,
- GLuint index,
- GLint* data );
- GL_APICALL void (* GL_APIENTRY glBeginTransformFeedback)( GLenum primitiveMode );
- GL_APICALL void (* GL_APIENTRY glEndTransformFeedback)( void );
- GL_APICALL void (* GL_APIENTRY glBindBufferRange)( GLenum target,
- GLuint index,
- GLuint buffer,
- GLintptr offset,
- GLsizeiptr size );
- GL_APICALL void (* GL_APIENTRY glBindBufferBase)( GLenum target,
- GLuint index,
- GLuint buffer );
- GL_APICALL void (* GL_APIENTRY glTransformFeedbackVaryings)( GLuint program,
- GLsizei count,
- const GLchar* const * varyings,
- GLenum bufferMode );
- GL_APICALL void (* GL_APIENTRY glGetTransformFeedbackVarying)( GLuint program,
- GLuint index,
- GLsizei bufSize,
- GLsizei* length,
- GLsizei* size,
- GLenum* type,
- GLchar* name );
- GL_APICALL void (* GL_APIENTRY glVertexAttribIPointer)( GLuint index,
- GLint size,
- GLenum type,
- GLsizei stride,
- const GLvoid* pointer );
- GL_APICALL void (* GL_APIENTRY glGetVertexAttribIiv)( GLuint index,
- GLenum pname,
- GLint* params );
- GL_APICALL void (* GL_APIENTRY glGetVertexAttribIuiv)( GLuint index,
- GLenum pname,
- GLuint* params );
- GL_APICALL void (* GL_APIENTRY glVertexAttribI4i)( GLuint index,
- GLint x,
- GLint y,
- GLint z,
- GLint w );
- GL_APICALL void (* GL_APIENTRY glVertexAttribI4ui)( GLuint index,
- GLuint x,
- GLuint y,
- GLuint z,
- GLuint w );
- GL_APICALL void (* GL_APIENTRY glVertexAttribI4iv)( GLuint index, const GLint* v );
- GL_APICALL void (* GL_APIENTRY glVertexAttribI4uiv)( GLuint index, const GLuint* v );
- GL_APICALL void (* GL_APIENTRY glGetUniformuiv)( GLuint program,
- GLint location,
- GLuint* params );
- GL_APICALL GLint (* GL_APIENTRY glGetFragDataLocation)( GLuint program,
- const GLchar *name );
- GL_APICALL void (* GL_APIENTRY glUniform1ui)( GLint location, GLuint v0 );
- GL_APICALL void (* GL_APIENTRY glUniform2ui)( GLint location, GLuint v0, GLuint v1 );
- GL_APICALL void (* GL_APIENTRY glUniform3ui)( GLint location,
- GLuint v0,
- GLuint v1,
- GLuint v2 );
- GL_APICALL void (* GL_APIENTRY glUniform4ui)( GLint location,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3 );
- GL_APICALL void (* GL_APIENTRY glUniform1uiv)( GLint location,
- GLsizei count,
- const GLuint* value );
- GL_APICALL void (* GL_APIENTRY glUniform2uiv)( GLint location,
- GLsizei count,
- const GLuint* value );
- GL_APICALL void (* GL_APIENTRY glUniform3uiv)( GLint location,
- GLsizei count,
- const GLuint* value );
- GL_APICALL void (* GL_APIENTRY glUniform4uiv)( GLint location,
- GLsizei count,
- const GLuint* value );
- GL_APICALL void (* GL_APIENTRY glClearBufferiv)( GLenum buffer,
- GLint drawbuffer,
- const GLint* value );
- GL_APICALL void (* GL_APIENTRY glClearBufferuiv)( GLenum buffer,
- GLint drawbuffer,
- const GLuint* value );
- GL_APICALL void (* GL_APIENTRY glClearBufferfv)( GLenum buffer,
- GLint drawbuffer,
- const GLfloat* value );
- GL_APICALL void (* GL_APIENTRY glClearBufferfi)( GLenum buffer,
- GLint drawbuffer,
- GLfloat depth,
- GLint stencil );
- GL_APICALL const GLubyte* (* GL_APIENTRY glGetStringi)( GLenum name, GLuint index );
- GL_APICALL void (* GL_APIENTRY glCopyBufferSubData)( GLenum readTarget,
- GLenum writeTarget,
- GLintptr readOffset,
- GLintptr writeOffset,
- GLsizeiptr size );
- GL_APICALL void (* GL_APIENTRY glGetUniformIndices)( GLuint program,
- GLsizei uniformCount,
- const GLchar* const * uniformNames,
- GLuint* uniformIndices );
- GL_APICALL void (* GL_APIENTRY glGetActiveUniformsiv)( GLuint program,
- GLsizei uniformCount,
- const GLuint* uniformIndices,
- GLenum pname,
- GLint* params );
- GL_APICALL GLuint (* GL_APIENTRY glGetUniformBlockIndex)( GLuint program,
- const GLchar* uniformBlockName );
- GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockiv)( GLuint program,
- GLuint uniformBlockIndex,
- GLenum pname,
- GLint* params );
- GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockName)( GLuint program,
- GLuint uniformBlockIndex,
- GLsizei bufSize,
- GLsizei* length,
- GLchar* uniformBlockName );
- GL_APICALL void (* GL_APIENTRY glUniformBlockBinding)( GLuint program,
- GLuint uniformBlockIndex,
- GLuint uniformBlockBinding );
- GL_APICALL void (* GL_APIENTRY glDrawArraysInstanced)( GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei instanceCount );
- GL_APICALL void (* GL_APIENTRY glDrawElementsInstanced)( GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid* indices,
- GLsizei instanceCount );
- GL_APICALL GLsync (* GL_APIENTRY glFenceSync)( GLenum condition, GLbitfield flags );
- GL_APICALL GLboolean (* GL_APIENTRY glIsSync)( GLsync sync );
- GL_APICALL void (* GL_APIENTRY glDeleteSync)( GLsync sync );
- GL_APICALL GLenum (* GL_APIENTRY glClientWaitSync)( GLsync sync,
- GLbitfield flags,
- GLuint64 timeout );
- GL_APICALL void (* GL_APIENTRY glWaitSync)( GLsync sync,
- GLbitfield flags,
- GLuint64 timeout );
- GL_APICALL void (* GL_APIENTRY glGetInteger64v)( GLenum pname, GLint64* params );
- GL_APICALL void (* GL_APIENTRY glGetSynciv)( GLsync sync,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLint* values );
- GL_APICALL void (* GL_APIENTRY glGetInteger64i_v)( GLenum target,
- GLuint index,
- GLint64* data );
- GL_APICALL void (* GL_APIENTRY glGetBufferParameteri64v)( GLenum target,
- GLenum pname,
- GLint64* params );
- GL_APICALL void (* GL_APIENTRY glGenSamplers)( GLsizei count, GLuint* samplers );
- GL_APICALL void (* GL_APIENTRY glDeleteSamplers)( GLsizei count, const GLuint* samplers );
- GL_APICALL GLboolean (* GL_APIENTRY glIsSampler)( GLuint sampler );
- GL_APICALL void (* GL_APIENTRY glBindSampler)( GLuint unit, GLuint sampler );
- GL_APICALL void (* GL_APIENTRY glSamplerParameteri)( GLuint sampler,
- GLenum pname,
- GLint param );
- GL_APICALL void (* GL_APIENTRY glSamplerParameteriv)( GLuint sampler,
- GLenum pname,
- const GLint* param );
- GL_APICALL void (* GL_APIENTRY glSamplerParameterf)( GLuint sampler,
- GLenum pname,
- GLfloat param );
- GL_APICALL void (* GL_APIENTRY glSamplerParameterfv)( GLuint sampler,
- GLenum pname,
- const GLfloat* param );
- GL_APICALL void (* GL_APIENTRY glGetSamplerParameteriv)( GLuint sampler,
- GLenum pname,
- GLint* params );
- GL_APICALL void (* GL_APIENTRY glGetSamplerParameterfv)( GLuint sampler,
- GLenum pname,
- GLfloat* params );
- GL_APICALL void (* GL_APIENTRY glVertexAttribDivisor)( GLuint index, GLuint divisor );
- GL_APICALL void (* GL_APIENTRY glBindTransformFeedback)( GLenum target, GLuint id );
- GL_APICALL void (* GL_APIENTRY glDeleteTransformFeedbacks)( GLsizei n, const GLuint* ids );
- GL_APICALL void (* GL_APIENTRY glGenTransformFeedbacks)( GLsizei n, GLuint* ids );
- GL_APICALL GLboolean (* GL_APIENTRY glIsTransformFeedback)( GLuint id );
- GL_APICALL void (* GL_APIENTRY glPauseTransformFeedback)( void );
- GL_APICALL void (* GL_APIENTRY glResumeTransformFeedback)( void );
- GL_APICALL void (* GL_APIENTRY glGetProgramBinary)( GLuint program,
- GLsizei bufSize,
- GLsizei* length,
- GLenum* binaryFormat,
- GLvoid* binary );
- GL_APICALL void (* GL_APIENTRY glProgramBinary)( GLuint program,
- GLenum binaryFormat,
- const GLvoid* binary,
- GLsizei length );
- GL_APICALL void (* GL_APIENTRY glProgramParameteri)( GLuint program,
- GLenum pname,
- GLint value );
- GL_APICALL void (* GL_APIENTRY glInvalidateFramebuffer)( GLenum target,
- GLsizei numAttachments,
- const GLenum* attachments );
- GL_APICALL void (* GL_APIENTRY glInvalidateSubFramebuffer)( GLenum target,
- GLsizei numAttachments,
- const GLenum* attachments,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height );
- GL_APICALL void (* GL_APIENTRY glTexStorage2D)( GLenum target,
- GLsizei levels,
- GLenum internalformat,
- GLsizei width,
- GLsizei height );
- GL_APICALL void (* GL_APIENTRY glTexStorage3D)( GLenum target,
- GLsizei levels,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth );
- GL_APICALL void (* GL_APIENTRY glGetInternalformativ)( GLenum target,
- GLenum internalformat,
- GLenum pname,
- GLsizei bufSize,
- GLint* params );