/projects/tomcat-7.0.2/java/org/apache/jasper/xmlparser/SymbolTable.java
https://gitlab.com/essere.lab.public/qualitas.class-corpus · Java · 302 lines · 107 code · 44 blank · 151 comment · 30 complexity · 8c054f0becb759c0117d5145afb821aa MD5 · raw file
- /*
- * Licensed to the Apache Software Foundation (ASF) under one or more
- * contributor license agreements. See the NOTICE file distributed with
- * this work for additional information regarding copyright ownership.
- * The ASF licenses this file to You under the Apache License, Version 2.0
- * (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- * ====================================================================
- *
- * This software consists of voluntary contributions made by many
- * individuals on behalf of the Apache Software Foundation and was
- * originally based on software copyright (c) 1999, International
- * Business Machines, Inc., http://www.apache.org. For more
- * information on the Apache Software Foundation, please see
- * <http://www.apache.org/>.
- */
- package org.apache.jasper.xmlparser;
- /**
- * This class is a symbol table implementation that guarantees that
- * strings used as identifiers are unique references. Multiple calls
- * to <code>addSymbol</code> will always return the same string
- * reference.
- * <p>
- * The symbol table performs the same task as <code>String.intern()</code>
- * with the following differences:
- * <ul>
- * <li>
- * A new string object does not need to be created in order to
- * retrieve a unique reference. Symbols can be added by using
- * a series of characters in a character array.
- * </li>
- * <li>
- * Users of the symbol table can provide their own symbol hashing
- * implementation. For example, a simple string hashing algorithm
- * may fail to produce a balanced set of hashcodes for symbols
- * that are <em>mostly</em> unique. Strings with similar leading
- * characters are especially prone to this poor hashing behavior.
- * </li>
- * </ul>
- *
- * @author Andy Clark
- * @version $Id: SymbolTable.java 467222 2006-10-24 03:17:11Z markt $
- */
- public class SymbolTable {
- //
- // Constants
- //
- /** Default table size. */
- protected static final int TABLE_SIZE = 101;
- //
- // Data
- //
- /** Buckets. */
- protected Entry[] fBuckets = null;
- // actual table size
- protected int fTableSize;
- //
- // Constructors
- //
- /** Constructs a symbol table with a default number of buckets. */
- public SymbolTable() {
- this(TABLE_SIZE);
- }
- /** Constructs a symbol table with a specified number of buckets. */
- public SymbolTable(int tableSize) {
- fTableSize = tableSize;
- fBuckets = new Entry[fTableSize];
- }
- //
- // Public methods
- //
- /**
- * Adds the specified symbol to the symbol table and returns a
- * reference to the unique symbol. If the symbol already exists,
- * the previous symbol reference is returned instead, in order
- * guarantee that symbol references remain unique.
- *
- * @param symbol The new symbol.
- */
- public String addSymbol(String symbol) {
- // search for identical symbol
- int bucket = hash(symbol) % fTableSize;
- int length = symbol.length();
- OUTER: for (Entry entry = fBuckets[bucket]; entry != null; entry = entry.next) {
- if (length == entry.characters.length) {
- for (int i = 0; i < length; i++) {
- if (symbol.charAt(i) != entry.characters[i]) {
- continue OUTER;
- }
- }
- return entry.symbol;
- }
- }
- // create new entry
- Entry entry = new Entry(symbol, fBuckets[bucket]);
- fBuckets[bucket] = entry;
- return entry.symbol;
- } // addSymbol(String):String
- /**
- * Adds the specified symbol to the symbol table and returns a
- * reference to the unique symbol. If the symbol already exists,
- * the previous symbol reference is returned instead, in order
- * guarantee that symbol references remain unique.
- *
- * @param buffer The buffer containing the new symbol.
- * @param offset The offset into the buffer of the new symbol.
- * @param length The length of the new symbol in the buffer.
- */
- public String addSymbol(char[] buffer, int offset, int length) {
- // search for identical symbol
- int bucket = hash(buffer, offset, length) % fTableSize;
- OUTER: for (Entry entry = fBuckets[bucket]; entry != null; entry = entry.next) {
- if (length == entry.characters.length) {
- for (int i = 0; i < length; i++) {
- if (buffer[offset + i] != entry.characters[i]) {
- continue OUTER;
- }
- }
- return entry.symbol;
- }
- }
- // add new entry
- Entry entry = new Entry(buffer, offset, length, fBuckets[bucket]);
- fBuckets[bucket] = entry;
- return entry.symbol;
- } // addSymbol(char[],int,int):String
- /**
- * Returns a hashcode value for the specified symbol. The value
- * returned by this method must be identical to the value returned
- * by the <code>hash(char[],int,int)</code> method when called
- * with the character array that comprises the symbol string.
- *
- * @param symbol The symbol to hash.
- */
- public int hash(String symbol) {
- int code = 0;
- int length = symbol.length();
- for (int i = 0; i < length; i++) {
- code = code * 37 + symbol.charAt(i);
- }
- return code & 0x7FFFFFF;
- } // hash(String):int
- /**
- * Returns a hashcode value for the specified symbol information.
- * The value returned by this method must be identical to the value
- * returned by the <code>hash(String)</code> method when called
- * with the string object created from the symbol information.
- *
- * @param buffer The character buffer containing the symbol.
- * @param offset The offset into the character buffer of the start
- * of the symbol.
- * @param length The length of the symbol.
- */
- public int hash(char[] buffer, int offset, int length) {
- int code = 0;
- for (int i = 0; i < length; i++) {
- code = code * 37 + buffer[offset + i];
- }
- return code & 0x7FFFFFF;
- } // hash(char[],int,int):int
- /**
- * Returns true if the symbol table already contains the specified
- * symbol.
- *
- * @param symbol The symbol to look for.
- */
- public boolean containsSymbol(String symbol) {
- // search for identical symbol
- int bucket = hash(symbol) % fTableSize;
- int length = symbol.length();
- OUTER: for (Entry entry = fBuckets[bucket]; entry != null; entry = entry.next) {
- if (length == entry.characters.length) {
- for (int i = 0; i < length; i++) {
- if (symbol.charAt(i) != entry.characters[i]) {
- continue OUTER;
- }
- }
- return true;
- }
- }
- return false;
- } // containsSymbol(String):boolean
- /**
- * Returns true if the symbol table already contains the specified
- * symbol.
- *
- * @param buffer The buffer containing the symbol to look for.
- * @param offset The offset into the buffer.
- * @param length The length of the symbol in the buffer.
- */
- public boolean containsSymbol(char[] buffer, int offset, int length) {
- // search for identical symbol
- int bucket = hash(buffer, offset, length) % fTableSize;
- OUTER: for (Entry entry = fBuckets[bucket]; entry != null; entry = entry.next) {
- if (length == entry.characters.length) {
- for (int i = 0; i < length; i++) {
- if (buffer[offset + i] != entry.characters[i]) {
- continue OUTER;
- }
- }
- return true;
- }
- }
- return false;
- } // containsSymbol(char[],int,int):boolean
- //
- // Classes
- //
- /**
- * This class is a symbol table entry. Each entry acts as a node
- * in a linked list.
- */
- protected static final class Entry {
- //
- // Data
- //
- /** Symbol. */
- public String symbol;
- /**
- * Symbol characters. This information is duplicated here for
- * comparison performance.
- */
- public char[] characters;
- /** The next entry. */
- public Entry next;
- //
- // Constructors
- //
- /**
- * Constructs a new entry from the specified symbol and next entry
- * reference.
- */
- public Entry(String symbol, Entry next) {
- this.symbol = symbol.intern();
- characters = new char[symbol.length()];
- symbol.getChars(0, characters.length, characters, 0);
- this.next = next;
- }
- /**
- * Constructs a new entry from the specified symbol information and
- * next entry reference.
- */
- public Entry(char[] ch, int offset, int length, Entry next) {
- characters = new char[length];
- System.arraycopy(ch, offset, characters, 0, length);
- symbol = new String(characters).intern();
- this.next = next;
- }
- } // class Entry
- } // class SymbolTable