/gpu/GLES2/gl2chromium_autogen.h
C Header | 358 lines | 344 code | 5 blank | 9 comment | 0 complexity | 9cd9ee3790f75fd3d6054944fcd4cd49 MD5 | raw file
- // Copyright 2014 The Chromium Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- // This file is auto-generated from
- // gpu/command_buffer/build_gles2_cmd_buffer.py
- // It's formatted by clang-format using chromium coding style:
- // clang-format -i -style=chromium filename
- // DO NOT EDIT!
- // This file contains Chromium-specific GLES2 declarations.
- #ifndef GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_
- #define GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_
- #define glActiveTexture GLES2_GET_FUN(ActiveTexture)
- #define glAttachShader GLES2_GET_FUN(AttachShader)
- #define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation)
- #define glBindBuffer GLES2_GET_FUN(BindBuffer)
- #define glBindBufferBase GLES2_GET_FUN(BindBufferBase)
- #define glBindBufferRange GLES2_GET_FUN(BindBufferRange)
- #define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer)
- #define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer)
- #define glBindSampler GLES2_GET_FUN(BindSampler)
- #define glBindTexture GLES2_GET_FUN(BindTexture)
- #define glBindTransformFeedback GLES2_GET_FUN(BindTransformFeedback)
- #define glBlendColor GLES2_GET_FUN(BlendColor)
- #define glBlendEquation GLES2_GET_FUN(BlendEquation)
- #define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate)
- #define glBlendFunc GLES2_GET_FUN(BlendFunc)
- #define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate)
- #define glBufferData GLES2_GET_FUN(BufferData)
- #define glBufferSubData GLES2_GET_FUN(BufferSubData)
- #define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus)
- #define glClear GLES2_GET_FUN(Clear)
- #define glClearBufferfi GLES2_GET_FUN(ClearBufferfi)
- #define glClearBufferfv GLES2_GET_FUN(ClearBufferfv)
- #define glClearBufferiv GLES2_GET_FUN(ClearBufferiv)
- #define glClearBufferuiv GLES2_GET_FUN(ClearBufferuiv)
- #define glClearColor GLES2_GET_FUN(ClearColor)
- #define glClearDepthf GLES2_GET_FUN(ClearDepthf)
- #define glClearStencil GLES2_GET_FUN(ClearStencil)
- #define glClientWaitSync GLES2_GET_FUN(ClientWaitSync)
- #define glColorMask GLES2_GET_FUN(ColorMask)
- #define glCompileShader GLES2_GET_FUN(CompileShader)
- #define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D)
- #define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D)
- #define glCompressedTexImage3D GLES2_GET_FUN(CompressedTexImage3D)
- #define glCompressedTexSubImage3D GLES2_GET_FUN(CompressedTexSubImage3D)
- #define glCopyBufferSubData GLES2_GET_FUN(CopyBufferSubData)
- #define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D)
- #define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D)
- #define glCopyTexSubImage3D GLES2_GET_FUN(CopyTexSubImage3D)
- #define glCreateProgram GLES2_GET_FUN(CreateProgram)
- #define glCreateShader GLES2_GET_FUN(CreateShader)
- #define glCullFace GLES2_GET_FUN(CullFace)
- #define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers)
- #define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers)
- #define glDeleteProgram GLES2_GET_FUN(DeleteProgram)
- #define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers)
- #define glDeleteSamplers GLES2_GET_FUN(DeleteSamplers)
- #define glDeleteSync GLES2_GET_FUN(DeleteSync)
- #define glDeleteShader GLES2_GET_FUN(DeleteShader)
- #define glDeleteTextures GLES2_GET_FUN(DeleteTextures)
- #define glDeleteTransformFeedbacks GLES2_GET_FUN(DeleteTransformFeedbacks)
- #define glDepthFunc GLES2_GET_FUN(DepthFunc)
- #define glDepthMask GLES2_GET_FUN(DepthMask)
- #define glDepthRangef GLES2_GET_FUN(DepthRangef)
- #define glDetachShader GLES2_GET_FUN(DetachShader)
- #define glDisable GLES2_GET_FUN(Disable)
- #define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray)
- #define glDrawArrays GLES2_GET_FUN(DrawArrays)
- #define glDrawElements GLES2_GET_FUN(DrawElements)
- #define glDrawRangeElements GLES2_GET_FUN(DrawRangeElements)
- #define glEnable GLES2_GET_FUN(Enable)
- #define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray)
- #define glFenceSync GLES2_GET_FUN(FenceSync)
- #define glFinish GLES2_GET_FUN(Finish)
- #define glFlush GLES2_GET_FUN(Flush)
- #define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer)
- #define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D)
- #define glFramebufferTextureLayer GLES2_GET_FUN(FramebufferTextureLayer)
- #define glFrontFace GLES2_GET_FUN(FrontFace)
- #define glGenBuffers GLES2_GET_FUN(GenBuffers)
- #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap)
- #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers)
- #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers)
- #define glGenSamplers GLES2_GET_FUN(GenSamplers)
- #define glGenTextures GLES2_GET_FUN(GenTextures)
- #define glGenTransformFeedbacks GLES2_GET_FUN(GenTransformFeedbacks)
- #define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib)
- #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform)
- #define glGetActiveUniformBlockiv GLES2_GET_FUN(GetActiveUniformBlockiv)
- #define glGetActiveUniformBlockName GLES2_GET_FUN(GetActiveUniformBlockName)
- #define glGetActiveUniformsiv GLES2_GET_FUN(GetActiveUniformsiv)
- #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders)
- #define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation)
- #define glGetBooleanv GLES2_GET_FUN(GetBooleanv)
- #define glGetBufferParameteri64v GLES2_GET_FUN(GetBufferParameteri64v)
- #define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv)
- #define glGetError GLES2_GET_FUN(GetError)
- #define glGetFloatv GLES2_GET_FUN(GetFloatv)
- #define glGetFragDataLocation GLES2_GET_FUN(GetFragDataLocation)
- #define glGetFramebufferAttachmentParameteriv \
- GLES2_GET_FUN(GetFramebufferAttachmentParameteriv)
- #define glGetInteger64v GLES2_GET_FUN(GetInteger64v)
- #define glGetIntegeri_v GLES2_GET_FUN(GetIntegeri_v)
- #define glGetInteger64i_v GLES2_GET_FUN(GetInteger64i_v)
- #define glGetIntegerv GLES2_GET_FUN(GetIntegerv)
- #define glGetInternalformativ GLES2_GET_FUN(GetInternalformativ)
- #define glGetProgramiv GLES2_GET_FUN(GetProgramiv)
- #define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog)
- #define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv)
- #define glGetSamplerParameterfv GLES2_GET_FUN(GetSamplerParameterfv)
- #define glGetSamplerParameteriv GLES2_GET_FUN(GetSamplerParameteriv)
- #define glGetShaderiv GLES2_GET_FUN(GetShaderiv)
- #define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog)
- #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat)
- #define glGetShaderSource GLES2_GET_FUN(GetShaderSource)
- #define glGetString GLES2_GET_FUN(GetString)
- #define glGetSynciv GLES2_GET_FUN(GetSynciv)
- #define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv)
- #define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv)
- #define glGetTransformFeedbackVarying GLES2_GET_FUN(GetTransformFeedbackVarying)
- #define glGetUniformBlockIndex GLES2_GET_FUN(GetUniformBlockIndex)
- #define glGetUniformfv GLES2_GET_FUN(GetUniformfv)
- #define glGetUniformiv GLES2_GET_FUN(GetUniformiv)
- #define glGetUniformuiv GLES2_GET_FUN(GetUniformuiv)
- #define glGetUniformIndices GLES2_GET_FUN(GetUniformIndices)
- #define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation)
- #define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv)
- #define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv)
- #define glGetVertexAttribIiv GLES2_GET_FUN(GetVertexAttribIiv)
- #define glGetVertexAttribIuiv GLES2_GET_FUN(GetVertexAttribIuiv)
- #define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv)
- #define glHint GLES2_GET_FUN(Hint)
- #define glInvalidateFramebuffer GLES2_GET_FUN(InvalidateFramebuffer)
- #define glInvalidateSubFramebuffer GLES2_GET_FUN(InvalidateSubFramebuffer)
- #define glIsBuffer GLES2_GET_FUN(IsBuffer)
- #define glIsEnabled GLES2_GET_FUN(IsEnabled)
- #define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer)
- #define glIsProgram GLES2_GET_FUN(IsProgram)
- #define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer)
- #define glIsSampler GLES2_GET_FUN(IsSampler)
- #define glIsShader GLES2_GET_FUN(IsShader)
- #define glIsSync GLES2_GET_FUN(IsSync)
- #define glIsTexture GLES2_GET_FUN(IsTexture)
- #define glIsTransformFeedback GLES2_GET_FUN(IsTransformFeedback)
- #define glLineWidth GLES2_GET_FUN(LineWidth)
- #define glLinkProgram GLES2_GET_FUN(LinkProgram)
- #define glPauseTransformFeedback GLES2_GET_FUN(PauseTransformFeedback)
- #define glPixelStorei GLES2_GET_FUN(PixelStorei)
- #define glPolygonOffset GLES2_GET_FUN(PolygonOffset)
- #define glReadBuffer GLES2_GET_FUN(ReadBuffer)
- #define glReadPixels GLES2_GET_FUN(ReadPixels)
- #define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler)
- #define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage)
- #define glResumeTransformFeedback GLES2_GET_FUN(ResumeTransformFeedback)
- #define glSampleCoverage GLES2_GET_FUN(SampleCoverage)
- #define glSamplerParameterf GLES2_GET_FUN(SamplerParameterf)
- #define glSamplerParameterfv GLES2_GET_FUN(SamplerParameterfv)
- #define glSamplerParameteri GLES2_GET_FUN(SamplerParameteri)
- #define glSamplerParameteriv GLES2_GET_FUN(SamplerParameteriv)
- #define glScissor GLES2_GET_FUN(Scissor)
- #define glShaderBinary GLES2_GET_FUN(ShaderBinary)
- #define glShaderSource GLES2_GET_FUN(ShaderSource)
- #define glShallowFinishCHROMIUM GLES2_GET_FUN(ShallowFinishCHROMIUM)
- #define glShallowFlushCHROMIUM GLES2_GET_FUN(ShallowFlushCHROMIUM)
- #define glOrderingBarrierCHROMIUM GLES2_GET_FUN(OrderingBarrierCHROMIUM)
- #define glStencilFunc GLES2_GET_FUN(StencilFunc)
- #define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate)
- #define glStencilMask GLES2_GET_FUN(StencilMask)
- #define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate)
- #define glStencilOp GLES2_GET_FUN(StencilOp)
- #define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate)
- #define glTexImage2D GLES2_GET_FUN(TexImage2D)
- #define glTexImage3D GLES2_GET_FUN(TexImage3D)
- #define glTexParameterf GLES2_GET_FUN(TexParameterf)
- #define glTexParameterfv GLES2_GET_FUN(TexParameterfv)
- #define glTexParameteri GLES2_GET_FUN(TexParameteri)
- #define glTexParameteriv GLES2_GET_FUN(TexParameteriv)
- #define glTexStorage3D GLES2_GET_FUN(TexStorage3D)
- #define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D)
- #define glTexSubImage3D GLES2_GET_FUN(TexSubImage3D)
- #define glTransformFeedbackVaryings GLES2_GET_FUN(TransformFeedbackVaryings)
- #define glUniform1f GLES2_GET_FUN(Uniform1f)
- #define glUniform1fv GLES2_GET_FUN(Uniform1fv)
- #define glUniform1i GLES2_GET_FUN(Uniform1i)
- #define glUniform1iv GLES2_GET_FUN(Uniform1iv)
- #define glUniform1ui GLES2_GET_FUN(Uniform1ui)
- #define glUniform1uiv GLES2_GET_FUN(Uniform1uiv)
- #define glUniform2f GLES2_GET_FUN(Uniform2f)
- #define glUniform2fv GLES2_GET_FUN(Uniform2fv)
- #define glUniform2i GLES2_GET_FUN(Uniform2i)
- #define glUniform2iv GLES2_GET_FUN(Uniform2iv)
- #define glUniform2ui GLES2_GET_FUN(Uniform2ui)
- #define glUniform2uiv GLES2_GET_FUN(Uniform2uiv)
- #define glUniform3f GLES2_GET_FUN(Uniform3f)
- #define glUniform3fv GLES2_GET_FUN(Uniform3fv)
- #define glUniform3i GLES2_GET_FUN(Uniform3i)
- #define glUniform3iv GLES2_GET_FUN(Uniform3iv)
- #define glUniform3ui GLES2_GET_FUN(Uniform3ui)
- #define glUniform3uiv GLES2_GET_FUN(Uniform3uiv)
- #define glUniform4f GLES2_GET_FUN(Uniform4f)
- #define glUniform4fv GLES2_GET_FUN(Uniform4fv)
- #define glUniform4i GLES2_GET_FUN(Uniform4i)
- #define glUniform4iv GLES2_GET_FUN(Uniform4iv)
- #define glUniform4ui GLES2_GET_FUN(Uniform4ui)
- #define glUniform4uiv GLES2_GET_FUN(Uniform4uiv)
- #define glUniformBlockBinding GLES2_GET_FUN(UniformBlockBinding)
- #define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv)
- #define glUniformMatrix2x3fv GLES2_GET_FUN(UniformMatrix2x3fv)
- #define glUniformMatrix2x4fv GLES2_GET_FUN(UniformMatrix2x4fv)
- #define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv)
- #define glUniformMatrix3x2fv GLES2_GET_FUN(UniformMatrix3x2fv)
- #define glUniformMatrix3x4fv GLES2_GET_FUN(UniformMatrix3x4fv)
- #define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv)
- #define glUniformMatrix4x2fv GLES2_GET_FUN(UniformMatrix4x2fv)
- #define glUniformMatrix4x3fv GLES2_GET_FUN(UniformMatrix4x3fv)
- #define glUseProgram GLES2_GET_FUN(UseProgram)
- #define glValidateProgram GLES2_GET_FUN(ValidateProgram)
- #define glVertexAttrib1f GLES2_GET_FUN(VertexAttrib1f)
- #define glVertexAttrib1fv GLES2_GET_FUN(VertexAttrib1fv)
- #define glVertexAttrib2f GLES2_GET_FUN(VertexAttrib2f)
- #define glVertexAttrib2fv GLES2_GET_FUN(VertexAttrib2fv)
- #define glVertexAttrib3f GLES2_GET_FUN(VertexAttrib3f)
- #define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv)
- #define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f)
- #define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv)
- #define glVertexAttribI4i GLES2_GET_FUN(VertexAttribI4i)
- #define glVertexAttribI4iv GLES2_GET_FUN(VertexAttribI4iv)
- #define glVertexAttribI4ui GLES2_GET_FUN(VertexAttribI4ui)
- #define glVertexAttribI4uiv GLES2_GET_FUN(VertexAttribI4uiv)
- #define glVertexAttribIPointer GLES2_GET_FUN(VertexAttribIPointer)
- #define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer)
- #define glViewport GLES2_GET_FUN(Viewport)
- #define glWaitSync GLES2_GET_FUN(WaitSync)
- #define glBlitFramebufferCHROMIUM GLES2_GET_FUN(BlitFramebufferCHROMIUM)
- #define glRenderbufferStorageMultisampleCHROMIUM \
- GLES2_GET_FUN(RenderbufferStorageMultisampleCHROMIUM)
- #define glRenderbufferStorageMultisampleEXT \
- GLES2_GET_FUN(RenderbufferStorageMultisampleEXT)
- #define glFramebufferTexture2DMultisampleEXT \
- GLES2_GET_FUN(FramebufferTexture2DMultisampleEXT)
- #define glTexStorage2DEXT GLES2_GET_FUN(TexStorage2DEXT)
- #define glGenQueriesEXT GLES2_GET_FUN(GenQueriesEXT)
- #define glDeleteQueriesEXT GLES2_GET_FUN(DeleteQueriesEXT)
- #define glQueryCounterEXT GLES2_GET_FUN(QueryCounterEXT)
- #define glIsQueryEXT GLES2_GET_FUN(IsQueryEXT)
- #define glBeginQueryEXT GLES2_GET_FUN(BeginQueryEXT)
- #define glBeginTransformFeedback GLES2_GET_FUN(BeginTransformFeedback)
- #define glEndQueryEXT GLES2_GET_FUN(EndQueryEXT)
- #define glEndTransformFeedback GLES2_GET_FUN(EndTransformFeedback)
- #define glGetQueryivEXT GLES2_GET_FUN(GetQueryivEXT)
- #define glGetQueryObjectivEXT GLES2_GET_FUN(GetQueryObjectivEXT)
- #define glGetQueryObjectuivEXT GLES2_GET_FUN(GetQueryObjectuivEXT)
- #define glGetQueryObjecti64vEXT GLES2_GET_FUN(GetQueryObjecti64vEXT)
- #define glGetQueryObjectui64vEXT GLES2_GET_FUN(GetQueryObjectui64vEXT)
- #define glSetDisjointValueSyncCHROMIUM \
- GLES2_GET_FUN(SetDisjointValueSyncCHROMIUM)
- #define glInsertEventMarkerEXT GLES2_GET_FUN(InsertEventMarkerEXT)
- #define glPushGroupMarkerEXT GLES2_GET_FUN(PushGroupMarkerEXT)
- #define glPopGroupMarkerEXT GLES2_GET_FUN(PopGroupMarkerEXT)
- #define glGenVertexArraysOES GLES2_GET_FUN(GenVertexArraysOES)
- #define glDeleteVertexArraysOES GLES2_GET_FUN(DeleteVertexArraysOES)
- #define glIsVertexArrayOES GLES2_GET_FUN(IsVertexArrayOES)
- #define glBindVertexArrayOES GLES2_GET_FUN(BindVertexArrayOES)
- #define glSwapBuffers GLES2_GET_FUN(SwapBuffers)
- #define glGetMaxValueInBufferCHROMIUM GLES2_GET_FUN(GetMaxValueInBufferCHROMIUM)
- #define glEnableFeatureCHROMIUM GLES2_GET_FUN(EnableFeatureCHROMIUM)
- #define glMapBufferCHROMIUM GLES2_GET_FUN(MapBufferCHROMIUM)
- #define glUnmapBufferCHROMIUM GLES2_GET_FUN(UnmapBufferCHROMIUM)
- #define glMapBufferSubDataCHROMIUM GLES2_GET_FUN(MapBufferSubDataCHROMIUM)
- #define glUnmapBufferSubDataCHROMIUM GLES2_GET_FUN(UnmapBufferSubDataCHROMIUM)
- #define glMapBufferRange GLES2_GET_FUN(MapBufferRange)
- #define glUnmapBuffer GLES2_GET_FUN(UnmapBuffer)
- #define glMapTexSubImage2DCHROMIUM GLES2_GET_FUN(MapTexSubImage2DCHROMIUM)
- #define glUnmapTexSubImage2DCHROMIUM GLES2_GET_FUN(UnmapTexSubImage2DCHROMIUM)
- #define glResizeCHROMIUM GLES2_GET_FUN(ResizeCHROMIUM)
- #define glGetRequestableExtensionsCHROMIUM \
- GLES2_GET_FUN(GetRequestableExtensionsCHROMIUM)
- #define glRequestExtensionCHROMIUM GLES2_GET_FUN(RequestExtensionCHROMIUM)
- #define glGetProgramInfoCHROMIUM GLES2_GET_FUN(GetProgramInfoCHROMIUM)
- #define glGetUniformBlocksCHROMIUM GLES2_GET_FUN(GetUniformBlocksCHROMIUM)
- #define glGetTransformFeedbackVaryingsCHROMIUM \
- GLES2_GET_FUN(GetTransformFeedbackVaryingsCHROMIUM)
- #define glGetUniformsES3CHROMIUM GLES2_GET_FUN(GetUniformsES3CHROMIUM)
- #define glCreateStreamTextureCHROMIUM GLES2_GET_FUN(CreateStreamTextureCHROMIUM)
- #define glCreateImageCHROMIUM GLES2_GET_FUN(CreateImageCHROMIUM)
- #define glDestroyImageCHROMIUM GLES2_GET_FUN(DestroyImageCHROMIUM)
- #define glCreateGpuMemoryBufferImageCHROMIUM \
- GLES2_GET_FUN(CreateGpuMemoryBufferImageCHROMIUM)
- #define glGetTranslatedShaderSourceANGLE \
- GLES2_GET_FUN(GetTranslatedShaderSourceANGLE)
- #define glPostSubBufferCHROMIUM GLES2_GET_FUN(PostSubBufferCHROMIUM)
- #define glTexImageIOSurface2DCHROMIUM GLES2_GET_FUN(TexImageIOSurface2DCHROMIUM)
- #define glCopyTextureCHROMIUM GLES2_GET_FUN(CopyTextureCHROMIUM)
- #define glCopySubTextureCHROMIUM GLES2_GET_FUN(CopySubTextureCHROMIUM)
- #define glCompressedCopyTextureCHROMIUM \
- GLES2_GET_FUN(CompressedCopyTextureCHROMIUM)
- #define glCompressedCopySubTextureCHROMIUM \
- GLES2_GET_FUN(CompressedCopySubTextureCHROMIUM)
- #define glDrawArraysInstancedANGLE GLES2_GET_FUN(DrawArraysInstancedANGLE)
- #define glDrawElementsInstancedANGLE GLES2_GET_FUN(DrawElementsInstancedANGLE)
- #define glVertexAttribDivisorANGLE GLES2_GET_FUN(VertexAttribDivisorANGLE)
- #define glGenMailboxCHROMIUM GLES2_GET_FUN(GenMailboxCHROMIUM)
- #define glProduceTextureCHROMIUM GLES2_GET_FUN(ProduceTextureCHROMIUM)
- #define glProduceTextureDirectCHROMIUM \
- GLES2_GET_FUN(ProduceTextureDirectCHROMIUM)
- #define glConsumeTextureCHROMIUM GLES2_GET_FUN(ConsumeTextureCHROMIUM)
- #define glCreateAndConsumeTextureCHROMIUM \
- GLES2_GET_FUN(CreateAndConsumeTextureCHROMIUM)
- #define glBindUniformLocationCHROMIUM GLES2_GET_FUN(BindUniformLocationCHROMIUM)
- #define glGenValuebuffersCHROMIUM GLES2_GET_FUN(GenValuebuffersCHROMIUM)
- #define glDeleteValuebuffersCHROMIUM GLES2_GET_FUN(DeleteValuebuffersCHROMIUM)
- #define glIsValuebufferCHROMIUM GLES2_GET_FUN(IsValuebufferCHROMIUM)
- #define glBindValuebufferCHROMIUM GLES2_GET_FUN(BindValuebufferCHROMIUM)
- #define glSubscribeValueCHROMIUM GLES2_GET_FUN(SubscribeValueCHROMIUM)
- #define glPopulateSubscribedValuesCHROMIUM \
- GLES2_GET_FUN(PopulateSubscribedValuesCHROMIUM)
- #define glUniformValuebufferCHROMIUM GLES2_GET_FUN(UniformValuebufferCHROMIUM)
- #define glBindTexImage2DCHROMIUM GLES2_GET_FUN(BindTexImage2DCHROMIUM)
- #define glReleaseTexImage2DCHROMIUM GLES2_GET_FUN(ReleaseTexImage2DCHROMIUM)
- #define glTraceBeginCHROMIUM GLES2_GET_FUN(TraceBeginCHROMIUM)
- #define glTraceEndCHROMIUM GLES2_GET_FUN(TraceEndCHROMIUM)
- #define glDiscardFramebufferEXT GLES2_GET_FUN(DiscardFramebufferEXT)
- #define glLoseContextCHROMIUM GLES2_GET_FUN(LoseContextCHROMIUM)
- #define glInsertSyncPointCHROMIUM GLES2_GET_FUN(InsertSyncPointCHROMIUM)
- #define glWaitSyncPointCHROMIUM GLES2_GET_FUN(WaitSyncPointCHROMIUM)
- #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT)
- #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM)
- #define glScheduleOverlayPlaneCHROMIUM \
- GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM)
- #define glSwapInterval GLES2_GET_FUN(SwapInterval)
- #define glFlushDriverCachesCHROMIUM GLES2_GET_FUN(FlushDriverCachesCHROMIUM)
- #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM)
- #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM)
- #define glGenPathsCHROMIUM GLES2_GET_FUN(GenPathsCHROMIUM)
- #define glDeletePathsCHROMIUM GLES2_GET_FUN(DeletePathsCHROMIUM)
- #define glIsPathCHROMIUM GLES2_GET_FUN(IsPathCHROMIUM)
- #define glPathCommandsCHROMIUM GLES2_GET_FUN(PathCommandsCHROMIUM)
- #define glPathParameterfCHROMIUM GLES2_GET_FUN(PathParameterfCHROMIUM)
- #define glPathParameteriCHROMIUM GLES2_GET_FUN(PathParameteriCHROMIUM)
- #define glPathStencilFuncCHROMIUM GLES2_GET_FUN(PathStencilFuncCHROMIUM)
- #define glStencilFillPathCHROMIUM GLES2_GET_FUN(StencilFillPathCHROMIUM)
- #define glStencilStrokePathCHROMIUM GLES2_GET_FUN(StencilStrokePathCHROMIUM)
- #define glCoverFillPathCHROMIUM GLES2_GET_FUN(CoverFillPathCHROMIUM)
- #define glCoverStrokePathCHROMIUM GLES2_GET_FUN(CoverStrokePathCHROMIUM)
- #define glStencilThenCoverFillPathCHROMIUM \
- GLES2_GET_FUN(StencilThenCoverFillPathCHROMIUM)
- #define glStencilThenCoverStrokePathCHROMIUM \
- GLES2_GET_FUN(StencilThenCoverStrokePathCHROMIUM)
- #define glGetGraphicsResetStatusKHR GLES2_GET_FUN(GetGraphicsResetStatusKHR)
- #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR)
- #define glApplyScreenSpaceAntialiasingCHROMIUM \
- GLES2_GET_FUN(ApplyScreenSpaceAntialiasingCHROMIUM)
- #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_