/src/pocketmine/level/format/mcregion/McRegion.php
PHP | 367 lines | 101 code | 26 blank | 240 comment | 9 complexity | ae3102f0a380b1cc4deb43baf561e6d2 MD5 | raw file
- <?php
- /*
- *
- * _ _ _ __ __ _
- * (_) (_) | | \/ (_)
- * _ _ __ ___ __ _ __ _ _ ___ __ _| | \ / |_ _ __ ___
- * | | '_ ` _ \ / _` |/ _` | |/ __/ _` | | |\/| | | '_ \ / _ \
- * | | | | | | | (_| | (_| | | (_| (_| | | | | | | | | | __/
- * |_|_| |_| |_|\__,_|\__, |_|\___\__,_|_|_| |_|_|_| |_|\___|
- * __/ |
- * |___/
- *
- * This program is a third party build by ImagicalMine.
- *
- * PocketMine is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * @author ImagicalMine Team
- * @link http://forums.imagicalcorp.ml/
- *
- *
- */
- namespace pocketmine\level\format\mcregion;
- use pocketmine\level\format\FullChunk;
- use pocketmine\level\format\generic\BaseLevelProvider;
- use pocketmine\level\generator\Generator;
- use pocketmine\level\Level;
- use pocketmine\nbt\NBT;
- use pocketmine\tile\Spawnable;
- use pocketmine\utils\BinaryStream;
- use pocketmine\utils\ChunkException;
- use pocketmine\nbt\tag\CompoundTag;
- use pocketmine\nbt\tag\ByteTag;
- use pocketmine\nbt\tag\IntTag;
- use pocketmine\nbt\tag\LongTag;
- use pocketmine\nbt\tag\StringTag;
- class McRegion extends BaseLevelProvider
- {
- /** @var RegionLoader[] */
- protected $regions = [];
- /** @var Chunk[] */
- protected $chunks = [];
- public static function getProviderName()
- {
- return "mcregion";
- }
- public static function getProviderOrder()
- {
- return self::ORDER_ZXY;
- }
- public static function usesChunkSection()
- {
- return false;
- }
- public static function isValid($path)
- {
- $isValid = (file_exists($path . "/level.dat") and is_dir($path . "/region/"));
- if ($isValid) {
- $files = glob($path . "/region/*.mc*");
- foreach ($files as $f) {
- if (strpos($f, ".mca") !== false) { //Anvil
- $isValid = false;
- break;
- }
- }
- }
- return $isValid;
- }
- public static function generate($path, $name, $seed, $generator, array $options = [])
- {
- if (!file_exists($path)) {
- mkdir($path, 0777, true);
- }
- if (!file_exists($path . "/region")) {
- mkdir($path . "/region", 0777);
- }
- //TODO, add extra details
- $levelData = new CompoundTag("Data", [
- "hardcore" => new ByteTag("hardcore", 0),
- "initialized" => new ByteTag("initialized", 1),
- "GameType" => new IntTag("GameType", 0),
- "generatorVersion" => new IntTag("generatorVersion", 1), //2 in MCPE
- "SpawnX" => new IntTag("SpawnX", 128),
- "SpawnY" => new IntTag("SpawnY", 70),
- "SpawnZ" => new IntTag("SpawnZ", 128),
- "version" => new IntTag("version", 19133),
- "DayTime" => new LongTag("DayTime", 0),
- "LastPlayed" => new LongTag("LastPlayed", microtime(true) * 1000),
- "RandomSeed" => new LongTag("RandomSeed", $seed),
- "SizeOnDisk" => new LongTag("SizeOnDisk", 0),
- "Time" => new LongTag("Time", 0),
- "RainTime" => new IntTag("RainTime", 0),
- "Raining" => new StringTag("Raining", false),
- "ThunderTime" => new IntTag("ThunderTime", 0),
- "Thundering" => new StringTag("Thundering", false),
- "generatorName" => new StringTag("generatorName", Generator::getGeneratorName($generator)),
- "generatorOptions" => new StringTag("generatorOptions", isset($options["preset"]) ? $options["preset"] : ""),
- "LevelName" => new StringTag("LevelName", $name),
- "GameRules" => new CompoundTag("GameRules", [])
- ]);
- $nbt = new NBT(NBT::BIG_ENDIAN);
- $nbt->setData(new CompoundTag("", [
- "Data" => $levelData
- ]));
- $buffer = $nbt->writeCompressed();
- file_put_contents($path . "level.dat", $buffer);
- }
- public static function getRegionIndex($chunkX, $chunkZ, &$x, &$z)
- {
- $x = $chunkX >> 5;
- $z = $chunkZ >> 5;
- }
- public function requestChunkTask($x, $z)
- {
- $chunk = $this->getChunk($x, $z, false);
- if (!($chunk instanceof Chunk)) {
- throw new ChunkException("Invalid Chunk sent");
- }
- $tiles = "";
- if (count($chunk->getTiles()) > 0) {
- $nbt = new NBT(NBT::LITTLE_ENDIAN);
- $list = [];
- foreach ($chunk->getTiles() as $tile) {
- if ($tile instanceof Spawnable) {
- $list[] = $tile->getSpawnCompound();
- }
- }
- $nbt->setData($list);
- $tiles = $nbt->write();
- }
- $extraData = new BinaryStream();
- $extraData->putLInt(count($chunk->getBlockExtraDataArray()));
- foreach ($chunk->getBlockExtraDataArray() as $key => $value) {
- $extraData->putLInt($key);
- $extraData->putLShort($value);
- }
- $ordered = $chunk->getBlockIdArray() .
- $chunk->getBlockDataArray() .
- $chunk->getBlockSkyLightArray() .
- $chunk->getBlockLightArray() .
- pack("C*", ...$chunk->getHeightMapArray()) .
- pack("N*", ...$chunk->getBiomeColorArray()) .
- $extraData->getBuffer() .
- $tiles;
- $this->getLevel()->chunkRequestCallback($x, $z, $ordered);
- return null;
- }
- public function unloadChunks()
- {
- foreach ($this->chunks as $chunk) {
- $this->unloadChunk($chunk->getX(), $chunk->getZ(), false);
- }
- $this->chunks = [];
- }
- public function isThundering()
- {
- return $this->levelData["Thundering"];
- }
- public function getGenerator()
- {
- return $this->levelData["generatorName"];
- }
- public function getGeneratorOptions()
- {
- return ["preset" => $this->levelData["generatorOptions"]];
- }
- public function getLoadedChunks()
- {
- return $this->chunks;
- }
- public function isChunkLoaded($x, $z)
- {
- return isset($this->chunks[Level::chunkHash($x, $z)]);
- }
- public function saveChunks()
- {
- foreach ($this->chunks as $chunk) {
- $this->saveChunk($chunk->getX(), $chunk->getZ());
- }
- }
- public function doGarbageCollection()
- {
- $limit = time() - 300;
- foreach ($this->regions as $index => $region) {
- if ($region->lastUsed <= $limit) {
- $region->close();
- unset($this->regions[$index]);
- }
- }
- }
- public function loadChunk($chunkX, $chunkZ, $create = false)
- {
- $index = Level::chunkHash($chunkX, $chunkZ);
- if (isset($this->chunks[$index])) {
- return true;
- }
- $regionX = $regionZ = null;
- self::getRegionIndex($chunkX, $chunkZ, $regionX, $regionZ);
- $this->loadRegion($regionX, $regionZ);
- $this->level->timings->syncChunkLoadDataTimer->startTiming();
- $chunk = $this->getRegion($regionX, $regionZ)->readChunk($chunkX - $regionX * 32, $chunkZ - $regionZ * 32);
- if ($chunk === null and $create) {
- $chunk = $this->getEmptyChunk($chunkX, $chunkZ);
- }
- $this->level->timings->syncChunkLoadDataTimer->stopTiming();
- if ($chunk !== null) {
- $this->chunks[$index] = $chunk;
- return true;
- } else {
- return false;
- }
- }
- public function getEmptyChunk($chunkX, $chunkZ)
- {
- return Chunk::getEmptyChunk($chunkX, $chunkZ, $this);
- }
- public function unloadChunk($x, $z, $safe = true)
- {
- $chunk = isset($this->chunks[$index = Level::chunkHash($x, $z)]) ? $this->chunks[$index] : null;
- if ($chunk instanceof FullChunk and $chunk->unload(false, $safe)) {
- unset($this->chunks[$index]);
- return true;
- }
- return false;
- }
- public function saveChunk($x, $z)
- {
- if ($this->isChunkLoaded($x, $z)) {
- $this->getRegion($x >> 5, $z >> 5)->writeChunk($this->getChunk($x, $z));
- return true;
- }
- return false;
- }
- /**
- * @param $x
- * @param $z
- *
- * @return RegionLoader
- */
- protected function getRegion($x, $z)
- {
- return isset($this->regions[$index = Level::chunkHash($x, $z)]) ? $this->regions[$index] : null;
- }
- /**
- * @param int $chunkX
- * @param int $chunkZ
- * @param bool $create
- *
- * @return Chunk
- */
- public function getChunk($chunkX, $chunkZ, $create = false)
- {
- $index = Level::chunkHash($chunkX, $chunkZ);
- if (isset($this->chunks[$index])) {
- return $this->chunks[$index];
- } else {
- $this->loadChunk($chunkX, $chunkZ, $create);
- return isset($this->chunks[$index]) ? $this->chunks[$index] : null;
- }
- }
- public function setChunk($chunkX, $chunkZ, FullChunk $chunk)
- {
- if (!($chunk instanceof Chunk)) {
- throw new ChunkException("Invalid Chunk class");
- }
- $chunk->setProvider($this);
- self::getRegionIndex($chunkX, $chunkZ, $regionX, $regionZ);
- $this->loadRegion($regionX, $regionZ);
- $chunk->setX($chunkX);
- $chunk->setZ($chunkZ);
- if (isset($this->chunks[$index = Level::chunkHash($chunkX, $chunkZ)]) and $this->chunks[$index] !== $chunk) {
- $this->unloadChunk($chunkX, $chunkZ, false);
- }
- $this->chunks[$index] = $chunk;
- }
- public static function createChunkSection($Y)
- {
- return null;
- }
- public function isChunkGenerated($chunkX, $chunkZ)
- {
- if (($region = $this->getRegion($chunkX >> 5, $chunkZ >> 5)) !== null) {
- return $region->chunkExists($chunkX - $region->getX() * 32, $chunkZ - $region->getZ() * 32) and $this->getChunk($chunkX - $region->getX() * 32, $chunkZ - $region->getZ() * 32, true)->isGenerated();
- }
- return false;
- }
- public function isChunkPopulated($chunkX, $chunkZ)
- {
- $chunk = $this->getChunk($chunkX, $chunkZ);
- if ($chunk !== null) {
- return $chunk->isPopulated();
- } else {
- return false;
- }
- }
- protected function loadRegion($x, $z)
- {
- if (!isset($this->regions[$index = Level::chunkHash($x, $z)])) {
- $this->regions[$index] = new RegionLoader($this, $x, $z);
- }
- }
- public function close()
- {
- $this->unloadChunks();
- foreach ($this->regions as $index => $region) {
- $region->close();
- unset($this->regions[$index]);
- }
- $this->level = null;
- }
- }