/choreographer-30fps/app/src/main/jni/ndk_helper/gl3stub.cpp
C++ | 421 lines | 401 code | 5 blank | 15 comment | 67 complexity | 972863582f7c3ef8de20deb7356e776c MD5 | raw file
- /*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include <EGL/egl.h>
- #include "gl3stub.h"
- GLboolean gl3stubInit() {
- #define FIND_PROC(s) s = (decltype(s)) eglGetProcAddress(#s);
- FIND_PROC(glReadBuffer);
- FIND_PROC(glDrawRangeElements);
- FIND_PROC(glTexImage3D);
- FIND_PROC(glTexSubImage3D);
- FIND_PROC(glCopyTexSubImage3D);
- FIND_PROC(glCompressedTexImage3D);
- FIND_PROC(glCompressedTexSubImage3D);
- FIND_PROC(glGenQueries);
- FIND_PROC(glDeleteQueries);
- FIND_PROC(glIsQuery);
- FIND_PROC(glBeginQuery);
- FIND_PROC(glEndQuery);
- FIND_PROC(glGetQueryiv);
- FIND_PROC(glGetQueryObjectuiv);
- FIND_PROC(glUnmapBuffer);
- FIND_PROC(glGetBufferPointerv);
- FIND_PROC(glDrawBuffers);
- FIND_PROC(glUniformMatrix2x3fv);
- FIND_PROC(glUniformMatrix3x2fv);
- FIND_PROC(glUniformMatrix2x4fv);
- FIND_PROC(glUniformMatrix4x2fv);
- FIND_PROC(glUniformMatrix3x4fv);
- FIND_PROC(glUniformMatrix4x3fv);
- FIND_PROC(glBlitFramebuffer);
- FIND_PROC(glRenderbufferStorageMultisample);
- FIND_PROC(glFramebufferTextureLayer);
- FIND_PROC(glMapBufferRange);
- FIND_PROC(glFlushMappedBufferRange);
- FIND_PROC(glBindVertexArray);
- FIND_PROC(glDeleteVertexArrays);
- FIND_PROC(glGenVertexArrays);
- FIND_PROC(glIsVertexArray);
- FIND_PROC(glGetIntegeri_v);
- FIND_PROC(glBeginTransformFeedback);
- FIND_PROC(glEndTransformFeedback);
- FIND_PROC(glBindBufferRange);
- FIND_PROC(glBindBufferBase);
- FIND_PROC(glTransformFeedbackVaryings);
- FIND_PROC(glGetTransformFeedbackVarying);
- FIND_PROC(glVertexAttribIPointer);
- FIND_PROC(glGetVertexAttribIiv);
- FIND_PROC(glGetVertexAttribIuiv);
- FIND_PROC(glVertexAttribI4i);
- FIND_PROC(glVertexAttribI4ui);
- FIND_PROC(glVertexAttribI4iv);
- FIND_PROC(glVertexAttribI4uiv);
- FIND_PROC(glGetUniformuiv);
- FIND_PROC(glGetFragDataLocation);
- FIND_PROC(glUniform1ui);
- FIND_PROC(glUniform2ui);
- FIND_PROC(glUniform3ui);
- FIND_PROC(glUniform4ui);
- FIND_PROC(glUniform1uiv);
- FIND_PROC(glUniform2uiv);
- FIND_PROC(glUniform3uiv);
- FIND_PROC(glUniform4uiv);
- FIND_PROC(glClearBufferiv);
- FIND_PROC(glClearBufferuiv);
- FIND_PROC(glClearBufferfv);
- FIND_PROC(glClearBufferfi);
- FIND_PROC(glGetStringi);
- FIND_PROC(glCopyBufferSubData);
- FIND_PROC(glGetUniformIndices);
- FIND_PROC(glGetActiveUniformsiv);
- FIND_PROC(glGetUniformBlockIndex);
- FIND_PROC(glGetActiveUniformBlockiv);
- FIND_PROC(glGetActiveUniformBlockName);
- FIND_PROC(glUniformBlockBinding);
- FIND_PROC(glDrawArraysInstanced);
- FIND_PROC(glDrawElementsInstanced);
- FIND_PROC(glFenceSync);
- FIND_PROC(glIsSync);
- FIND_PROC(glDeleteSync);
- FIND_PROC(glClientWaitSync);
- FIND_PROC(glWaitSync);
- FIND_PROC(glGetInteger64v);
- FIND_PROC(glGetSynciv);
- FIND_PROC(glGetInteger64i_v);
- FIND_PROC(glGetBufferParameteri64v);
- FIND_PROC(glGenSamplers);
- FIND_PROC(glDeleteSamplers);
- FIND_PROC(glIsSampler);
- FIND_PROC(glBindSampler);
- FIND_PROC(glSamplerParameteri);
- FIND_PROC(glSamplerParameteriv);
- FIND_PROC(glSamplerParameterf);
- FIND_PROC(glSamplerParameterfv);
- FIND_PROC(glGetSamplerParameteriv);
- FIND_PROC(glGetSamplerParameterfv);
- FIND_PROC(glVertexAttribDivisor);
- FIND_PROC(glBindTransformFeedback);
- FIND_PROC(glDeleteTransformFeedbacks);
- FIND_PROC(glGenTransformFeedbacks);
- FIND_PROC(glIsTransformFeedback);
- FIND_PROC(glPauseTransformFeedback);
- FIND_PROC(glResumeTransformFeedback);
- FIND_PROC(glGetProgramBinary);
- FIND_PROC(glProgramBinary);
- FIND_PROC(glProgramParameteri);
- FIND_PROC(glInvalidateFramebuffer);
- FIND_PROC(glInvalidateSubFramebuffer);
- FIND_PROC(glTexStorage2D);
- FIND_PROC(glTexStorage3D);
- FIND_PROC(glGetInternalformativ);
- #undef FIND_PROC
- if (!glReadBuffer || !glDrawRangeElements || !glTexImage3D ||
- !glTexSubImage3D || !glCopyTexSubImage3D || !glCompressedTexImage3D ||
- !glCompressedTexSubImage3D || !glGenQueries || !glDeleteQueries ||
- !glIsQuery || !glBeginQuery || !glEndQuery || !glGetQueryiv ||
- !glGetQueryObjectuiv || !glUnmapBuffer || !glGetBufferPointerv ||
- !glDrawBuffers || !glUniformMatrix2x3fv || !glUniformMatrix3x2fv ||
- !glUniformMatrix2x4fv || !glUniformMatrix4x2fv || !glUniformMatrix3x4fv ||
- !glUniformMatrix4x3fv || !glBlitFramebuffer ||
- !glRenderbufferStorageMultisample || !glFramebufferTextureLayer ||
- !glMapBufferRange || !glFlushMappedBufferRange || !glBindVertexArray ||
- !glDeleteVertexArrays || !glGenVertexArrays || !glIsVertexArray ||
- !glGetIntegeri_v || !glBeginTransformFeedback ||
- !glEndTransformFeedback || !glBindBufferRange || !glBindBufferBase ||
- !glTransformFeedbackVaryings || !glGetTransformFeedbackVarying ||
- !glVertexAttribIPointer || !glGetVertexAttribIiv ||
- !glGetVertexAttribIuiv || !glVertexAttribI4i || !glVertexAttribI4ui ||
- !glVertexAttribI4iv || !glVertexAttribI4uiv || !glGetUniformuiv ||
- !glGetFragDataLocation || !glUniform1ui || !glUniform2ui ||
- !glUniform3ui || !glUniform4ui || !glUniform1uiv || !glUniform2uiv ||
- !glUniform3uiv || !glUniform4uiv || !glClearBufferiv ||
- !glClearBufferuiv || !glClearBufferfv || !glClearBufferfi ||
- !glGetStringi || !glCopyBufferSubData || !glGetUniformIndices ||
- !glGetActiveUniformsiv || !glGetUniformBlockIndex ||
- !glGetActiveUniformBlockiv || !glGetActiveUniformBlockName ||
- !glUniformBlockBinding || !glDrawArraysInstanced ||
- !glDrawElementsInstanced || !glFenceSync || !glIsSync || !glDeleteSync ||
- !glClientWaitSync || !glWaitSync || !glGetInteger64v || !glGetSynciv ||
- !glGetInteger64i_v || !glGetBufferParameteri64v || !glGenSamplers ||
- !glDeleteSamplers || !glIsSampler || !glBindSampler ||
- !glSamplerParameteri || !glSamplerParameteriv || !glSamplerParameterf ||
- !glSamplerParameterfv || !glGetSamplerParameteriv ||
- !glGetSamplerParameterfv || !glVertexAttribDivisor ||
- !glBindTransformFeedback || !glDeleteTransformFeedbacks ||
- !glGenTransformFeedbacks || !glIsTransformFeedback ||
- !glPauseTransformFeedback || !glResumeTransformFeedback ||
- !glGetProgramBinary || !glProgramBinary || !glProgramParameteri ||
- !glInvalidateFramebuffer || !glInvalidateSubFramebuffer ||
- !glTexStorage2D || !glTexStorage3D || !glGetInternalformativ) {
- return GL_FALSE;
- }
- return GL_TRUE;
- }
- /* Function pointer definitions */ GL_APICALL void (*GL_APIENTRY glReadBuffer)(
- GLenum mode);
- GL_APICALL void (*GL_APIENTRY glDrawRangeElements)(GLenum mode, GLuint start,
- GLuint end, GLsizei count,
- GLenum type,
- const GLvoid *indices);
- GL_APICALL void (*GL_APIENTRY glTexImage3D)(GLenum target, GLint level,
- GLint internalformat, GLsizei width,
- GLsizei height, GLsizei depth,
- GLint border, GLenum format,
- GLenum type, const GLvoid *pixels);
- GL_APICALL void (*GL_APIENTRY glTexSubImage3D)(GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint zoffset, GLsizei width,
- GLsizei height, GLsizei depth,
- GLenum format, GLenum type,
- const GLvoid *pixels);
- GL_APICALL void (*GL_APIENTRY glCopyTexSubImage3D)(GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint zoffset, GLint x,
- GLint y, GLsizei width,
- GLsizei height);
- GL_APICALL void (*GL_APIENTRY glCompressedTexImage3D)(
- GLenum target, GLint level, GLenum internalformat, GLsizei width,
- GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
- const GLvoid *data);
- GL_APICALL void (*GL_APIENTRY glCompressedTexSubImage3D)(
- GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth, GLenum format,
- GLsizei imageSize, const GLvoid *data);
- GL_APICALL void (*GL_APIENTRY glGenQueries)(GLsizei n, GLuint *ids);
- GL_APICALL void (*GL_APIENTRY glDeleteQueries)(GLsizei n, const GLuint *ids);
- GL_APICALL GLboolean (*GL_APIENTRY glIsQuery)(GLuint id);
- GL_APICALL void (*GL_APIENTRY glBeginQuery)(GLenum target, GLuint id);
- GL_APICALL void (*GL_APIENTRY glEndQuery)(GLenum target);
- GL_APICALL void (*GL_APIENTRY glGetQueryiv)(GLenum target, GLenum pname,
- GLint *params);
- GL_APICALL void (*GL_APIENTRY glGetQueryObjectuiv)(GLuint id, GLenum pname,
- GLuint *params);
- GL_APICALL GLboolean (*GL_APIENTRY glUnmapBuffer)(GLenum target);
- GL_APICALL void (*GL_APIENTRY glGetBufferPointerv)(GLenum target, GLenum pname,
- GLvoid **params);
- GL_APICALL void (*GL_APIENTRY glDrawBuffers)(GLsizei n, const GLenum *bufs);
- GL_APICALL void (*GL_APIENTRY glUniformMatrix2x3fv)(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
- GL_APICALL void (*GL_APIENTRY glUniformMatrix3x2fv)(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
- GL_APICALL void (*GL_APIENTRY glUniformMatrix2x4fv)(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
- GL_APICALL void (*GL_APIENTRY glUniformMatrix4x2fv)(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
- GL_APICALL void (*GL_APIENTRY glUniformMatrix3x4fv)(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
- GL_APICALL void (*GL_APIENTRY glUniformMatrix4x3fv)(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
- GL_APICALL void (*GL_APIENTRY glBlitFramebuffer)(
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
- GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
- GL_APICALL void (*GL_APIENTRY glRenderbufferStorageMultisample)(
- GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
- GLsizei height);
- GL_APICALL void (*GL_APIENTRY glFramebufferTextureLayer)(
- GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
- GL_APICALL GLvoid *(*GL_APIENTRY glMapBufferRange)(GLenum target,
- GLintptr offset,
- GLsizeiptr length,
- GLbitfield access);
- GL_APICALL void (*GL_APIENTRY glFlushMappedBufferRange)(GLenum target,
- GLintptr offset,
- GLsizeiptr length);
- GL_APICALL void (*GL_APIENTRY glBindVertexArray)(GLuint array);
- GL_APICALL void (*GL_APIENTRY glDeleteVertexArrays)(GLsizei n,
- const GLuint *arrays);
- GL_APICALL void (*GL_APIENTRY glGenVertexArrays)(GLsizei n, GLuint *arrays);
- GL_APICALL GLboolean (*GL_APIENTRY glIsVertexArray)(GLuint array);
- GL_APICALL void (*GL_APIENTRY glGetIntegeri_v)(GLenum target, GLuint index,
- GLint *data);
- GL_APICALL void (*GL_APIENTRY glBeginTransformFeedback)(GLenum primitiveMode);
- GL_APICALL void (*GL_APIENTRY glEndTransformFeedback)(void);
- GL_APICALL void (*GL_APIENTRY glBindBufferRange)(GLenum target, GLuint index,
- GLuint buffer, GLintptr offset,
- GLsizeiptr size);
- GL_APICALL void (*GL_APIENTRY glBindBufferBase)(GLenum target, GLuint index,
- GLuint buffer);
- GL_APICALL void (*GL_APIENTRY glTransformFeedbackVaryings)(
- GLuint program, GLsizei count, const GLchar *const *varyings,
- GLenum bufferMode);
- GL_APICALL void (*GL_APIENTRY glGetTransformFeedbackVarying)(
- GLuint program, GLuint index, GLsizei bufSize, GLsizei *length,
- GLsizei *size, GLenum *type, GLchar *name);
- GL_APICALL void (*GL_APIENTRY glVertexAttribIPointer)(GLuint index, GLint size,
- GLenum type,
- GLsizei stride,
- const GLvoid *pointer);
- GL_APICALL void (*GL_APIENTRY glGetVertexAttribIiv)(GLuint index, GLenum pname,
- GLint *params);
- GL_APICALL void (*GL_APIENTRY glGetVertexAttribIuiv)(GLuint index, GLenum pname,
- GLuint *params);
- GL_APICALL void (*GL_APIENTRY glVertexAttribI4i)(GLuint index, GLint x, GLint y,
- GLint z, GLint w);
- GL_APICALL void (*GL_APIENTRY glVertexAttribI4ui)(GLuint index, GLuint x,
- GLuint y, GLuint z, GLuint w);
- GL_APICALL void (*GL_APIENTRY glVertexAttribI4iv)(GLuint index, const GLint *v);
- GL_APICALL void (*GL_APIENTRY glVertexAttribI4uiv)(GLuint index,
- const GLuint *v);
- GL_APICALL void (*GL_APIENTRY glGetUniformuiv)(GLuint program, GLint location,
- GLuint *params);
- GL_APICALL GLint (*GL_APIENTRY glGetFragDataLocation)(GLuint program,
- const GLchar *name);
- GL_APICALL void (*GL_APIENTRY glUniform1ui)(GLint location, GLuint v0);
- GL_APICALL void (*GL_APIENTRY glUniform2ui)(GLint location, GLuint v0,
- GLuint v1);
- GL_APICALL void (*GL_APIENTRY glUniform3ui)(GLint location, GLuint v0,
- GLuint v1, GLuint v2);
- GL_APICALL void (*GL_APIENTRY glUniform4ui)(GLint location, GLuint v0,
- GLuint v1, GLuint v2, GLuint v3);
- GL_APICALL void (*GL_APIENTRY glUniform1uiv)(GLint location, GLsizei count,
- const GLuint *value);
- GL_APICALL void (*GL_APIENTRY glUniform2uiv)(GLint location, GLsizei count,
- const GLuint *value);
- GL_APICALL void (*GL_APIENTRY glUniform3uiv)(GLint location, GLsizei count,
- const GLuint *value);
- GL_APICALL void (*GL_APIENTRY glUniform4uiv)(GLint location, GLsizei count,
- const GLuint *value);
- GL_APICALL void (*GL_APIENTRY glClearBufferiv)(GLenum buffer, GLint drawbuffer,
- const GLint *value);
- GL_APICALL void (*GL_APIENTRY glClearBufferuiv)(GLenum buffer, GLint drawbuffer,
- const GLuint *value);
- GL_APICALL void (*GL_APIENTRY glClearBufferfv)(GLenum buffer, GLint drawbuffer,
- const GLfloat *value);
- GL_APICALL void (*GL_APIENTRY glClearBufferfi)(GLenum buffer, GLint drawbuffer,
- GLfloat depth, GLint stencil);
- GL_APICALL const GLubyte *(*GL_APIENTRY glGetStringi)(GLenum name,
- GLuint index);
- GL_APICALL void (*GL_APIENTRY glCopyBufferSubData)(GLenum readTarget,
- GLenum writeTarget,
- GLintptr readOffset,
- GLintptr writeOffset,
- GLsizeiptr size);
- GL_APICALL void (*GL_APIENTRY glGetUniformIndices)(
- GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames,
- GLuint *uniformIndices);
- GL_APICALL void (*GL_APIENTRY glGetActiveUniformsiv)(
- GLuint program, GLsizei uniformCount, const GLuint *uniformIndices,
- GLenum pname, GLint *params);
- GL_APICALL GLuint (*GL_APIENTRY glGetUniformBlockIndex)(
- GLuint program, const GLchar *uniformBlockName);
- GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockiv)(
- GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
- GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockName)(
- GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length,
- GLchar *uniformBlockName);
- GL_APICALL void (*GL_APIENTRY glUniformBlockBinding)(
- GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
- GL_APICALL void (*GL_APIENTRY glDrawArraysInstanced)(GLenum mode, GLint first,
- GLsizei count,
- GLsizei instanceCount);
- GL_APICALL void (*GL_APIENTRY glDrawElementsInstanced)(GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLsizei instanceCount);
- GL_APICALL GLsync (*GL_APIENTRY glFenceSync)(GLenum condition,
- GLbitfield flags);
- GL_APICALL GLboolean (*GL_APIENTRY glIsSync)(GLsync sync);
- GL_APICALL void (*GL_APIENTRY glDeleteSync)(GLsync sync);
- GL_APICALL GLenum (*GL_APIENTRY glClientWaitSync)(GLsync sync, GLbitfield flags,
- GLuint64 timeout);
- GL_APICALL void (*GL_APIENTRY glWaitSync)(GLsync sync, GLbitfield flags,
- GLuint64 timeout);
- GL_APICALL void (*GL_APIENTRY glGetInteger64v)(GLenum pname, GLint64 *params);
- GL_APICALL void (*GL_APIENTRY glGetSynciv)(GLsync sync, GLenum pname,
- GLsizei bufSize, GLsizei *length,
- GLint *values);
- GL_APICALL void (*GL_APIENTRY glGetInteger64i_v)(GLenum target, GLuint index,
- GLint64 *data);
- GL_APICALL void (*GL_APIENTRY glGetBufferParameteri64v)(GLenum target,
- GLenum pname,
- GLint64 *params);
- GL_APICALL void (*GL_APIENTRY glGenSamplers)(GLsizei count, GLuint *samplers);
- GL_APICALL void (*GL_APIENTRY glDeleteSamplers)(GLsizei count,
- const GLuint *samplers);
- GL_APICALL GLboolean (*GL_APIENTRY glIsSampler)(GLuint sampler);
- GL_APICALL void (*GL_APIENTRY glBindSampler)(GLuint unit, GLuint sampler);
- GL_APICALL void (*GL_APIENTRY glSamplerParameteri)(GLuint sampler, GLenum pname,
- GLint param);
- GL_APICALL void (*GL_APIENTRY glSamplerParameteriv)(GLuint sampler,
- GLenum pname,
- const GLint *param);
- GL_APICALL void (*GL_APIENTRY glSamplerParameterf)(GLuint sampler, GLenum pname,
- GLfloat param);
- GL_APICALL void (*GL_APIENTRY glSamplerParameterfv)(GLuint sampler,
- GLenum pname,
- const GLfloat *param);
- GL_APICALL void (*GL_APIENTRY glGetSamplerParameteriv)(GLuint sampler,
- GLenum pname,
- GLint *params);
- GL_APICALL void (*GL_APIENTRY glGetSamplerParameterfv)(GLuint sampler,
- GLenum pname,
- GLfloat *params);
- GL_APICALL void (*GL_APIENTRY glVertexAttribDivisor)(GLuint index,
- GLuint divisor);
- GL_APICALL void (*GL_APIENTRY glBindTransformFeedback)(GLenum target,
- GLuint id);
- GL_APICALL void (*GL_APIENTRY glDeleteTransformFeedbacks)(GLsizei n,
- const GLuint *ids);
- GL_APICALL void (*GL_APIENTRY glGenTransformFeedbacks)(GLsizei n, GLuint *ids);
- GL_APICALL GLboolean (*GL_APIENTRY glIsTransformFeedback)(GLuint id);
- GL_APICALL void (*GL_APIENTRY glPauseTransformFeedback)(void);
- GL_APICALL void (*GL_APIENTRY glResumeTransformFeedback)(void);
- GL_APICALL void (*GL_APIENTRY glGetProgramBinary)(GLuint program,
- GLsizei bufSize,
- GLsizei *length,
- GLenum *binaryFormat,
- GLvoid *binary);
- GL_APICALL void (*GL_APIENTRY glProgramBinary)(GLuint program,
- GLenum binaryFormat,
- const GLvoid *binary,
- GLsizei length);
- GL_APICALL void (*GL_APIENTRY glProgramParameteri)(GLuint program, GLenum pname,
- GLint value);
- GL_APICALL void (*GL_APIENTRY glInvalidateFramebuffer)(
- GLenum target, GLsizei numAttachments, const GLenum *attachments);
- GL_APICALL void (*GL_APIENTRY glInvalidateSubFramebuffer)(
- GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x,
- GLint y, GLsizei width, GLsizei height);
- GL_APICALL void (*GL_APIENTRY glTexStorage2D)(GLenum target, GLsizei levels,
- GLenum internalformat,
- GLsizei width, GLsizei height);
- GL_APICALL void (*GL_APIENTRY glTexStorage3D)(GLenum target, GLsizei levels,
- GLenum internalformat,
- GLsizei width, GLsizei height,
- GLsizei depth);
- GL_APICALL void (*GL_APIENTRY glGetInternalformativ)(GLenum target,
- GLenum internalformat,
- GLenum pname,
- GLsizei bufSize,
- GLint *params);