/third_party/WebKit/Source/platform/fonts/ScriptRunIterator.cpp
C++ | 378 lines | 256 code | 43 blank | 79 comment | 77 complexity | 478874dfc779a713a752e6807f7455a1 MD5 | raw file
- // Copyright 2015 The Chromium Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- #include "ScriptRunIterator.h"
- #include "platform/Logging.h"
- #include "wtf/Threading.h"
- #include <algorithm>
- namespace blink {
- typedef ScriptData::PairedBracketType PairedBracketType;
- const int ScriptData::kMaxScriptCount = 20;
- ScriptData::~ScriptData()
- {
- }
- void ICUScriptData::getScripts(UChar32 ch, Vector<UScriptCode>& dst) const
- {
- UErrorCode status = U_ZERO_ERROR;
- // Leave room to insert primary script. It's not strictly necessary but
- // it ensures that the result won't ever be greater than kMaxScriptCount,
- // which some client someday might expect.
- dst.resize(kMaxScriptCount - 1);
- // Note, ICU convention is to return the number of available items
- // regardless of the capacity passed to the call. So count can be greater
- // than dst->size(), if a later version of the unicode data has more
- // than kMaxScriptCount items.
- int count = uscript_getScriptExtensions(
- ch, &dst[0], dst.size(), &status);
- if (status == U_BUFFER_OVERFLOW_ERROR) {
- // Allow this, we'll just use what we have.
- DLOG(ERROR) << "Exceeded maximum script count of " << kMaxScriptCount << " for 0x" << std::hex << ch;
- count = dst.size();
- status = U_ZERO_ERROR;
- }
- UScriptCode primaryScript = uscript_getScript(ch, &status);
- if (U_FAILURE(status)) {
- DLOG(ERROR) << "Could not get icu script data: " << status << " for 0x" << std::hex << ch;
- dst.clear();
- return;
- }
- dst.resize(count);
- if (primaryScript == dst.at(0)) {
- // Only one script (might be common or inherited -- these are never in
- // the extensions unless they're the only script), or extensions are in
- // priority order already.
- return;
- }
- if (primaryScript != USCRIPT_INHERITED
- && primaryScript != USCRIPT_COMMON
- && primaryScript != USCRIPT_INVALID_CODE) {
- // Not common or primary, with extensions that are not in order. We know
- // the primary, so we insert it at the front and swap the previous front
- // to somewhere else in the list.
- auto it = std::find(dst.begin() + 1, dst.end(), primaryScript);
- if (it == dst.end()) {
- dst.append(primaryScript);
- }
- std::swap(*dst.begin(), *it);
- return;
- }
- if (primaryScript == USCRIPT_COMMON) {
- if (count == 1) {
- // Common with a preferred script. Keep common at head.
- dst.prepend(primaryScript);
- return;
- }
- // Ignore common. Find the preferred script of the multiple scripts that
- // remain, and ensure it is at the head. Just keep swapping them in,
- // there aren't likely to be many.
- for (size_t i = 1; i < dst.size(); ++i) {
- if (dst.at(0) == USCRIPT_LATIN || dst.at(i) < dst.at(0)) {
- std::swap(dst.at(0), dst.at(i));
- }
- }
- return;
- }
- // The primary is inherited, and there are other scripts. Put inherited at
- // the front, the true primary next, and then the others in random order.
- // TODO: Take into account the language of a document if available.
- // Otherwise, use Unicode block as a tie breaker. Comparing
- // ScriptCodes as integers is not meaningful because 'old' scripts are
- // just sorted in alphabetic order.
- dst.append(dst.at(0));
- dst.at(0) = primaryScript;
- for (size_t i = 2; i < dst.size(); ++i) {
- if (dst.at(1) == USCRIPT_LATIN || dst.at(i) < dst.at(1)) {
- std::swap(dst.at(1), dst.at(i));
- }
- }
- }
- UChar32 ICUScriptData::getPairedBracket(UChar32 ch) const
- {
- return u_getBidiPairedBracket(ch);
- }
- PairedBracketType ICUScriptData::getPairedBracketType(UChar32 ch) const
- {
- return static_cast<PairedBracketType>(
- u_getIntPropertyValue(ch, UCHAR_BIDI_PAIRED_BRACKET_TYPE));
- }
- const ICUScriptData* ICUScriptData::instance()
- {
- DEFINE_THREAD_SAFE_STATIC_LOCAL(const ICUScriptData, icuScriptDataInstance, (new ICUScriptData()));
- return &icuScriptDataInstance;
- }
- ScriptRunIterator::ScriptRunIterator(const UChar* text, size_t length, const ScriptData* data)
- : m_text(text)
- , m_length(length)
- , m_bracketsFixupDepth(0)
- // The initial value of m_aheadCharacter is not used.
- , m_aheadCharacter(0)
- , m_aheadPos(0)
- , m_commonPreferred(USCRIPT_COMMON)
- , m_scriptData(data)
- {
- ASSERT(text);
- ASSERT(data);
- if (m_aheadPos < m_length) {
- m_currentSet.clear();
- // Priming the m_currentSet with USCRIPT_COMMON here so that the first
- // resolution between m_currentSet and m_nextSet in mergeSets() leads to
- // chosing the script of the first consumed character.
- m_currentSet.append(USCRIPT_COMMON);
- U16_NEXT(m_text, m_aheadPos, m_length, m_aheadCharacter);
- m_scriptData->getScripts(m_aheadCharacter, m_aheadSet);
- }
- }
- ScriptRunIterator::ScriptRunIterator(const UChar* text, size_t length)
- : ScriptRunIterator(text, length, ICUScriptData::instance())
- {
- }
- bool ScriptRunIterator::consume(unsigned& limit, UScriptCode& script)
- {
- if (m_currentSet.isEmpty()) {
- return false;
- }
- size_t pos;
- UChar32 ch;
- while (fetch(&pos, &ch)) {
- PairedBracketType pairedType = m_scriptData->getPairedBracketType(ch);
- switch (pairedType) {
- case PairedBracketType::BracketTypeOpen:
- openBracket(ch);
- break;
- case PairedBracketType::BracketTypeClose:
- closeBracket(ch);
- break;
- default:
- break;
- }
- if (!mergeSets()) {
- limit = pos;
- script = resolveCurrentScript();
- fixupStack(script);
- m_currentSet = m_nextSet;
- return true;
- }
- }
- limit = m_length;
- script = resolveCurrentScript();
- m_currentSet.clear();
- return true;
- }
- void ScriptRunIterator::openBracket(UChar32 ch)
- {
- if (m_brackets.size() == kMaxBrackets) {
- m_brackets.removeFirst();
- if (m_bracketsFixupDepth == kMaxBrackets) {
- --m_bracketsFixupDepth;
- }
- }
- m_brackets.append(BracketRec({ ch, USCRIPT_COMMON }));
- ++m_bracketsFixupDepth;
- }
- void ScriptRunIterator::closeBracket(UChar32 ch)
- {
- if (m_brackets.size() > 0) {
- UChar32 target = m_scriptData->getPairedBracket(ch);
- for (auto it = m_brackets.rbegin(); it != m_brackets.rend(); ++it) {
- if (it->ch == target) {
- // Have a match, use open paren's resolved script.
- UScriptCode script = it->script;
- m_nextSet.clear();
- m_nextSet.append(script);
- // And pop stack to this point.
- int numPopped = std::distance(m_brackets.rbegin(), it);
- // TODO: No resize operation in WTF::Deque?
- for (int i = 0; i < numPopped; ++i)
- m_brackets.removeLast();
- m_bracketsFixupDepth = std::max(static_cast<size_t>(0),
- m_bracketsFixupDepth - numPopped);
- return;
- }
- }
- }
- // leave stack alone, no match
- }
- // Keep items in m_currentSet that are in m_nextSet.
- //
- // If the sets are disjoint, return false and leave m_currentSet unchanged. Else
- // return true and make current set the intersection. Make sure to maintain
- // current priority script as priority if it remains, else retain next priority
- // script if it remains.
- //
- // Also maintain a common preferred script. If current and next are both
- // common, and there is no common preferred script and next has a preferred
- // script, set the common preferred script to that of next.
- bool ScriptRunIterator::mergeSets()
- {
- if (m_nextSet.isEmpty() || m_currentSet.isEmpty()) {
- return false;
- }
- auto currentSetIt = m_currentSet.begin();
- auto currentEnd = m_currentSet.end();
- // Most of the time, this is the only one.
- // Advance the current iterator, we won't need to check it again later.
- UScriptCode priorityScript = *currentSetIt++;
- // If next is common or inherited, the only thing that might change
- // is the common preferred script.
- if (m_nextSet.at(0) <= USCRIPT_INHERITED) {
- if (m_nextSet.size() == 2 && priorityScript <= USCRIPT_INHERITED && m_commonPreferred == USCRIPT_COMMON) {
- m_commonPreferred = m_nextSet.at(1);
- }
- return true;
- }
- // If current is common or inherited, use the next script set.
- if (priorityScript <= USCRIPT_INHERITED) {
- m_currentSet = m_nextSet;
- return true;
- }
- // Neither is common or inherited. If current is a singleton,
- // just see if it exists in the next set. This is the common case.
- auto next_it = m_nextSet.begin();
- auto next_end = m_nextSet.end();
- if (currentSetIt == currentEnd) {
- return std::find(next_it, next_end, priorityScript) != next_end;
- }
- // Establish the priority script, if we have one.
- // First try current priority script.
- bool havePriority = std::find(next_it, next_end, priorityScript)
- != next_end;
- if (!havePriority) {
- // So try next priority script.
- // Skip the first current script, we already know it's not there.
- // Advance the next iterator, later we won't need to check it again.
- priorityScript = *next_it++;
- havePriority = std::find(currentSetIt, currentEnd, priorityScript) != currentEnd;
- }
- // Note that we can never write more scripts into the current vector than
- // it already contains, so currentWriteIt won't ever exceed the size/capacity.
- auto currentWriteIt = m_currentSet.begin();
- if (havePriority) {
- // keep the priority script.
- *currentWriteIt++ = priorityScript;
- }
- if (next_it != next_end) {
- // Iterate over the remaining current scripts, and keep them if
- // they occur in the remaining next scripts.
- while (currentSetIt != currentEnd) {
- UScriptCode sc = *currentSetIt++;
- if (std::find(next_it, next_end, sc) != next_end) {
- *currentWriteIt++ = sc;
- }
- }
- }
- // Only change current if the run continues.
- int written = std::distance(m_currentSet.begin(), currentWriteIt);
- if (written > 0) {
- m_currentSet.resize(written);
- return true;
- }
- return false;
- }
- // When we hit the end of the run, and resolve the script, we now know the
- // resolved script of any open bracket that was pushed on the stack since
- // the start of the run. Fixup depth records how many of these there
- // were. We've maintained this count during pushes, and taken care to
- // adjust it if the stack got overfull and open brackets were pushed off
- // the bottom. This sets the script of the fixup_depth topmost entries of the
- // stack to the resolved script.
- void ScriptRunIterator::fixupStack(UScriptCode resolvedScript)
- {
- if (m_bracketsFixupDepth > 0) {
- if (m_bracketsFixupDepth > m_brackets.size()) {
- // Should never happen unless someone breaks the code.
- DLOG(ERROR) << "Brackets fixup depth exceeds size of bracket vector.";
- m_bracketsFixupDepth = m_brackets.size();
- }
- auto it = m_brackets.rbegin();
- for (size_t i = 0; i < m_bracketsFixupDepth; ++i) {
- it->script = resolvedScript;
- ++it;
- }
- m_bracketsFixupDepth = 0;
- }
- }
- bool ScriptRunIterator::fetch(size_t* pos, UChar32* ch)
- {
- if (m_aheadPos > m_length) {
- return false;
- }
- *pos = m_aheadPos - (m_aheadCharacter >= 0x10000 ? 2 : 1);
- *ch = m_aheadCharacter;
- m_nextSet.swap(m_aheadSet);
- if (m_aheadPos == m_length) {
- // No more data to fetch, but last character still needs to be
- // processed. Advance m_aheadPos so that next time we will know
- // this has been done.
- m_aheadPos++;
- return true;
- }
- U16_NEXT(m_text, m_aheadPos, m_length, m_aheadCharacter);
- m_scriptData->getScripts(m_aheadCharacter, m_aheadSet);
- if (m_aheadSet.isEmpty()) {
- // No scripts for this character. This has already been logged, so
- // we just terminate processing this text.
- return false;
- }
- if (m_aheadSet[0] == USCRIPT_INHERITED && m_aheadSet.size() > 1) {
- if (m_nextSet[0] == USCRIPT_COMMON) {
- // Overwrite the next set with the non-inherited portion of the set.
- m_nextSet = m_aheadSet;
- m_nextSet.remove(0);
- // Discard the remaining values, we'll inherit.
- m_aheadSet.resize(1);
- } else {
- // Else, this applies to anything.
- m_aheadSet.resize(1);
- }
- }
- return true;
- }
- UScriptCode ScriptRunIterator::resolveCurrentScript() const
- {
- UScriptCode result = m_currentSet.at(0);
- return result == USCRIPT_COMMON ? m_commonPreferred : result;
- }
- } // namespace blink