/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/IOSGLES30.java
https://gitlab.com/0072016/libgdx-libgdx · Java · 201 lines · 104 code · 97 blank · 0 comment · 0 complexity · 834f74475f234875bff728cf91a1ae39 MD5 · raw file
- package com.badlogic.gdx.backends.iosrobovm;
- import com.badlogic.gdx.graphics.GL30;
- import java.nio.Buffer;
- import java.nio.FloatBuffer;
- import java.nio.IntBuffer;
- import java.nio.LongBuffer;
- public class IOSGLES30 extends IOSGLES20 implements GL30 {
- public IOSGLES30() {
- init();
- }
- private static native void init( );
- public native void glReadBuffer(int mode);
- public native void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices);
- public native void glDrawRangeElements(int mode, int start, int end, int count, int type, int offset);
- public native void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels);
- public native void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset);
- public native void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels);
- public native void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset);
- public native void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
- public native void glGenQueries(int n, int[] ids, int offset);
- public native void glGenQueries(int n, IntBuffer ids);
- public native void glDeleteQueries(int n, int[] ids, int offset);
- public native void glDeleteQueries(int n, IntBuffer ids);
- public native boolean glIsQuery(int id);
- public native void glBeginQuery(int target, int id);
- public native void glEndQuery(int target);
- public native void glGetQueryiv(int target, int pname, IntBuffer params);
- public native void glGetQueryObjectuiv(int id, int pname, IntBuffer params);
- public native boolean glUnmapBuffer(int target);
- public native Buffer glGetBufferPointerv(int target, int pname);
- public native void glDrawBuffers(int n, IntBuffer bufs);
- public native void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value);
- public native void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value);
- public native void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value);
- public native void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value);
- public native void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value);
- public native void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value);
- public native void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter);
- public native void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height);
- public native void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer);
- public native void glFlushMappedBufferRange(int target, int offset, int length);
- public native void glBindVertexArray(int array);
- public native void glDeleteVertexArrays(int n, int[] arrays, int offset);
- public native void glDeleteVertexArrays(int n, IntBuffer arrays);
- public native void glGenVertexArrays(int n, int[] arrays, int offset);
- public native void glGenVertexArrays(int n, IntBuffer arrays);
- public native boolean glIsVertexArray(int array);
- public native void glBeginTransformFeedback(int primitiveMode);
- public native void glEndTransformFeedback();
- public native void glBindBufferRange(int target, int index, int buffer, int offset, int size);
- public native void glBindBufferBase(int target, int index, int buffer);
- public native void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode);
- public native void glVertexAttribIPointer(int index, int size, int type, int stride, int offset);
- public native void glGetVertexAttribIiv(int index, int pname, IntBuffer params);
- public native void glGetVertexAttribIuiv(int index, int pname, IntBuffer params);
- public native void glVertexAttribI4i(int index, int x, int y, int z, int w);
- public native void glVertexAttribI4ui(int index, int x, int y, int z, int w);
- public native void glGetUniformuiv(int program, int location, IntBuffer params);
- public native int glGetFragDataLocation(int program, String name);
- public native void glUniform1uiv(int location, int count, IntBuffer value);
- public native void glUniform3uiv(int location, int count, IntBuffer value);
- public native void glUniform4uiv(int location, int count, IntBuffer value);
- public native void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value);
- public native void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value);
- public native void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value);
- public native void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil);
- public native String glGetStringi(int name, int index);
- public native void glCopyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size);
- public native void glGetUniformIndices(int program, String[] uniformNames, IntBuffer uniformIndices);
- public native void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params);
- public native int glGetUniformBlockIndex(int program, String uniformBlockName);
- public native void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params);
- public native void glGetActiveUniformBlockName(int program, int uniformBlockIndex, Buffer length, Buffer uniformBlockName);
- public native String glGetActiveUniformBlockName(int program, int uniformBlockIndex);
- public native void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding);
- public native void glDrawArraysInstanced(int mode, int first, int count, int instanceCount);
- public native void glDrawElementsInstanced(int mode, int count, int type, int indicesOffset, int instanceCount);
- public native void glGetInteger64v(int pname, LongBuffer params);
- public native void glGetBufferParameteri64v(int target, int pname, LongBuffer params);
- public native void glGenSamplers(int count, int[] samplers, int offset);
- public native void glGenSamplers(int count, IntBuffer samplers);
- public native void glDeleteSamplers(int count, int[] samplers, int offset);
- public native void glDeleteSamplers(int count, IntBuffer samplers);
- public native boolean glIsSampler(int sampler);
- public native void glBindSampler(int unit, int sampler);
- public native void glSamplerParameteri(int sampler, int pname, int param);
- public native void glSamplerParameteriv(int sampler, int pname, IntBuffer param);
- public native void glSamplerParameterf(int sampler, int pname, float param);
- public native void glSamplerParameterfv(int sampler, int pname, FloatBuffer param);
- public native void glGetSamplerParameteriv(int sampler, int pname, IntBuffer params);
- public native void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params);
- public native void glVertexAttribDivisor(int index, int divisor);
- public native void glBindTransformFeedback(int target, int id);
- public native void glDeleteTransformFeedbacks(int n, int[] ids, int offset);
- public native void glDeleteTransformFeedbacks(int n, IntBuffer ids);
- public native void glGenTransformFeedbacks(int n, int[] ids, int offset);
- public native void glGenTransformFeedbacks(int n, IntBuffer ids);
- public native boolean glIsTransformFeedback(int id);
- public native void glPauseTransformFeedback();
- public native void glResumeTransformFeedback();
- public native void glProgramParameteri(int program, int pname, int value);
- public native void glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments);
- public native void glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height);
- }