/backend/web/filemanager/js/jPlayer/actionscript/happyworm/jPlayer/JplayerMp3.as
ActionScript | 367 lines | 332 code | 14 blank | 21 comment | 79 complexity | 420af37f469de61e8c25c3029e5b7b4d MD5 | raw file
- /*
- * jPlayer Plugin for jQuery JavaScript Library
- * http://www.jplayer.org
- *
- * Copyright (c) 2009 - 2013 Happyworm Ltd
- * Licensed under the MIT license.
- * http://opensource.org/licenses/MIT
- *
- * Author: Mark J Panaghiston
- * Date: 28th May 2013
- */
-
- package happyworm.jPlayer {
- import flash.display.Sprite;
-
- import flash.media.Sound;
- import flash.media.SoundChannel;
- import flash.media.SoundLoaderContext;
- import flash.media.SoundTransform;
- import flash.net.URLRequest;
- import flash.utils.Timer;
- import flash.errors.IOError;
- import flash.events.*;
-
- public class JplayerMp3 extends Sprite {
- private var mySound:Sound = new Sound();
- private var myChannel:SoundChannel = new SoundChannel();
- private var myContext:SoundLoaderContext = new SoundLoaderContext(3000, false);
- private var myTransform:SoundTransform = new SoundTransform();
- private var myRequest:URLRequest = new URLRequest();
-
- private var timeUpdateTimer:Timer = new Timer(250, 0); // Matched to HTML event freq
- private var progressTimer:Timer = new Timer(250, 0); // Matched to HTML event freq
- private var seekingTimer:Timer = new Timer(100, 0); // Internal: How often seeking is checked to see if it is over.
- private var playingTimer:Timer = new Timer(100, 0); // Internal: How often waiting/playing is checked.
- private var waitingTimer:Timer = new Timer(3000, 0); // Internal: Check from loadstart to loadOpen. Generates a waiting event.
-
- public var myStatus:JplayerStatus = new JplayerStatus();
-
- public function JplayerMp3(volume:Number) {
- timeUpdateTimer.addEventListener(TimerEvent.TIMER, timeUpdateHandler);
- progressTimer.addEventListener(TimerEvent.TIMER, progressHandler);
- seekingTimer.addEventListener(TimerEvent.TIMER, seekingHandler);
- playingTimer.addEventListener(TimerEvent.TIMER, playingHandler);
- waitingTimer.addEventListener(TimerEvent.TIMER, waitingHandler);
- setVolume(volume);
- }
- public function setFile(src:String):void {
- this.dispatchEvent(new JplayerEvent(JplayerEvent.DEBUG_MSG, myStatus, "setFile: " + src));
- if(myStatus.isPlaying) {
- myChannel.stop();
- }
- progressUpdates(false);
- timeUpdates(false);
- waitingTimer.stop();
- try {
- mySound.close();
- } catch (err:IOError) {
- // Occurs if the file is either yet to be opened or has finished downloading.
- }
- mySound = null;
- mySound = new Sound();
- mySound.addEventListener(IOErrorEvent.IO_ERROR, errorHandler);
- mySound.addEventListener(Event.OPEN, loadOpen);
- mySound.addEventListener(Event.COMPLETE, loadComplete);
- myRequest = new URLRequest(src);
- myStatus.reset();
- myStatus.src = src;
- myStatus.srcSet = true;
- timeUpdateEvent();
- }
- public function clearFile():void {
- setFile("");
- myStatus.srcSet = false;
- }
- private function errorHandler(err:IOErrorEvent):void {
- // MP3 player needs to stop progress and timeupdate events as they are started before the error occurs.
- // NB: The MP4 player works differently and the error occurs before they are started.
- progressUpdates(false);
- timeUpdates(false);
- myStatus.error(); // Resets status except the src, and it sets srcError property.
- this.dispatchEvent(new JplayerEvent(JplayerEvent.JPLAYER_ERROR, myStatus));
- }
- private function loadOpen(e:Event):void {
- this.dispatchEvent(new JplayerEvent(JplayerEvent.DEBUG_MSG, myStatus, "loadOpen:"));
- waitingTimer.stop();
- myStatus.loading();
- if(myStatus.playOnLoad) {
- myStatus.playOnLoad = false; // Capture the flag
- // this.dispatchEvent(new JplayerEvent(JplayerEvent.JPLAYER_LOADSTART, myStatus)); // So loadstart event happens before play event occurs.
- play();
- } else {
- // this.dispatchEvent(new JplayerEvent(JplayerEvent.JPLAYER_LOADSTART, myStatus));
- pause();
- }
- progressUpdates(true);
- }
- private function loadComplete(e:Event):void {
- this.dispatchEvent(new JplayerEvent(JplayerEvent.DEBUG_MSG, myStatus, "loadComplete:"));
- myStatus.loaded();
- progressUpdates(false);
- progressEvent();
- this.dispatchEvent(new JplayerEvent(JplayerEvent.JPLAYER_CANPLAYTHROUGH, myStatus));
- }
- private function soundCompleteHandler(e:Event):void {
- myStatus.pausePosition = 0;
- myStatus.isPlaying = false;
- timeUpdates(false);
- timeUpdateEvent();
- this.dispatchEvent(new JplayerEvent(JplayerEvent.JPLAYER_ENDED, myStatus));
- }
- private function progressUpdates(active:Boolean):void {
- // Using a timer rather than Flash's load progress event, because that event gave data at about 200Hz. The 10Hz timer is closer to HTML5 norm.
- if(active) {
- progressTimer.start();
- } else {
- progressTimer.stop();
- }
- }
- private function progressHandler(e:TimerEvent):void {
- progressEvent();
- }
- private function progressEvent():void {
- this.dispatchEvent(new JplayerEvent(JplayerEvent.DEBUG_MSG, myStatus, "progressEvent:"));
- updateStatusValues();
- this.dispatchEvent(new JplayerEvent(JplayerEvent.JPLAYER_PROGRESS, myStatus));
- }
- private function timeUpdates(active:Boolean):void {
- if(active) {
- timeUpdateTimer.start();
- playingTimer.start();
- } else {
- timeUpdateTimer.stop();
- playingTimer.stop();
- }
- }
- private function timeUpdateHandler(e:TimerEvent):void {
- timeUpdateEvent();
- }
- private function timeUpdateEvent():void {
- updateStatusValues();
- this.dispatchEvent(new JplayerEvent(JplayerEvent.JPLAYER_TIMEUPDATE, myStatus));
- }
- private function seeking(active:Boolean):void {
- if(active) {
- seekingEvent();
- waitingEvent();
- seekingTimer.start();
- } else {
- seekingTimer.stop();
- }
- }
- private function seekingHandler(e:TimerEvent):void {
- if(myStatus.pausePosition <= getDuration()) {
- seekedEvent();
- seeking(false);
- if(myStatus.playOnSeek) {
- myStatus.playOnSeek = false; // Capture the flag.
- play();
- }
- } else if(myStatus.isLoaded && (myStatus.pausePosition > getDuration())) {
- // Illegal seek time
- seeking(false);
- seekedEvent();
- pause(0);
- }
- }
- private function seekingEvent():void {
- myStatus.isSeeking = true;
- updateStatusValues();
- this.dispatchEvent(new JplayerEvent(JplayerEvent.JPLAYER_SEEKING, myStatus));
- }
- private function seekedEvent():void {
- myStatus.isSeeking = false;
- updateStatusValues();
- this.dispatchEvent(new JplayerEvent(JplayerEvent.JPLAYER_SEEKED, myStatus));
- }
- private function playingHandler(e:TimerEvent):void {
- checkPlaying(false); // Without forcing playing event.
- }
- private function checkPlaying(force:Boolean):void {
- if(mySound.isBuffering) {
- if(!myStatus.isWaiting) {
- waitingEvent();
- }
- } else {
- if(myStatus.isWaiting || force) {
- playingEvent();
- }
- }
- }
- private function waitingEvent():void {
- myStatus.isWaiting = true;
- this.dispatchEvent(new JplayerEvent(JplayerEvent.JPLAYER_WAITING, myStatus));
- }
- private function playingEvent():void {
- myStatus.isWaiting = false;
- this.dispatchEvent(new JplayerEvent(JplayerEvent.JPLAYER_CANPLAY, myStatus));
- this.dispatchEvent(new JplayerEvent(JplayerEvent.JPLAYER_PLAYING, myStatus));
- }
- private function waitingHandler(e:TimerEvent):void {
- waitingTimer.stop();
- if(myStatus.playOnLoad) {
- waitingEvent();
- }
- }
- public function load():Boolean {
- if(myStatus.loadRequired()) {
- myStatus.startingDownload();
- this.dispatchEvent(new JplayerEvent(JplayerEvent.JPLAYER_LOADSTART, myStatus));
- waitingTimer.start();
- mySound.load(myRequest, myContext);
- return true;
- } else {
- return false;
- }
- }
- public function play(time:Number = NaN):Boolean {
- var wasPlaying:Boolean = myStatus.isPlaying;
-
- if(!isNaN(time) && myStatus.srcSet) {
- if(myStatus.isPlaying) {
- myChannel.stop();
- myStatus.isPlaying = false;
- }
- myStatus.pausePosition = time;
- }
-
- if(myStatus.isStartingDownload) {
- myStatus.playOnLoad = true; // Raise flag, captured in loadOpen()
- return true;
- } else if(myStatus.loadRequired()) {
- myStatus.playOnLoad = true; // Raise flag, captured in loadOpen()
- return load();
- } else if((myStatus.isLoading || myStatus.isLoaded) && !myStatus.isPlaying) {
- if(myStatus.isLoaded && myStatus.pausePosition > getDuration()) { // The time is invalid, ie., past the end.
- myStatus.pausePosition = 0;
- timeUpdates(false);
- timeUpdateEvent();
- if(wasPlaying) { // For when playing and then get a play(huge)
- this.dispatchEvent(new JplayerEvent(JplayerEvent.JPLAYER_PAUSE, myStatus));
- }
- } else if(myStatus.pausePosition > getDuration()) {
- myStatus.playOnSeek = true;
- seeking(true);
- } else {
- myStatus.isPlaying = true; // Set immediately before playing. Could affects events.
- myChannel = mySound.play(myStatus.pausePosition);
- myChannel.soundTransform = myTransform;
- myChannel.addEventListener(Event.SOUND_COMPLETE, soundCompleteHandler);
- timeUpdates(true);
- if(!wasPlaying) {
- this.dispatchEvent(new JplayerEvent(JplayerEvent.JPLAYER_PLAY, myStatus));
- }
- checkPlaying(true); // Force the playing event unless waiting, which will be dealt with in the playingTimer.
- }
- return true;
- } else {
- return false;
- }
- }
- public function pause(time:Number = NaN):Boolean {
- myStatus.playOnLoad = false; // Reset flag in case load/play issued immediately before this command, ie., before loadOpen() event.
- myStatus.playOnSeek = false; // Reset flag in case play(time) issued before the command and is still seeking to time set.
-
- var wasPlaying:Boolean = myStatus.isPlaying;
-
- // To avoid possible loops with timeupdate and pause(time). A pause() does not have the problem.
- var alreadyPausedAtTime:Boolean = false;
- if(!isNaN(time) && myStatus.pausePosition == time) {
- alreadyPausedAtTime = true;
- }
-
- if(myStatus.isPlaying) {
- myStatus.isPlaying = false;
- myChannel.stop();
- if(myChannel.position > 0) { // Required otherwise a fast play then pause causes myChannel.position to equal zero and not the correct value. ie., When it happens leave pausePosition alone.
- myStatus.pausePosition = myChannel.position;
- }
- }
-
- if(!isNaN(time) && myStatus.srcSet) {
- myStatus.pausePosition = time;
- }
-
- if(wasPlaying) {
- this.dispatchEvent(new JplayerEvent(JplayerEvent.JPLAYER_PAUSE, myStatus));
- }
-
- if(myStatus.isStartingDownload) {
- return true;
- } else if(myStatus.loadRequired()) {
- if(time > 0) { // We do not want the stop() command, which does pause(0), causing a load operation.
- return load();
- } else {
- return true; // Technically the pause(0) succeeded. ie., It did nothing, since nothing was required.
- }
- } else if(myStatus.isLoading || myStatus.isLoaded) {
- if(myStatus.isLoaded && myStatus.pausePosition > getDuration()) { // The time is invalid, ie., past the end.
- myStatus.pausePosition = 0;
- } else if(myStatus.pausePosition > getDuration()) {
- seeking(true);
- }
- timeUpdates(false);
- // Need to be careful with timeupdate event, otherwise a pause in a timeupdate event can cause a loop.
- // Neither pause() nor pause(time) will cause a timeupdate loop.
- if(wasPlaying || !isNaN(time) && !alreadyPausedAtTime) {
- timeUpdateEvent();
- }
- return true;
- } else {
- return false;
- }
- }
- public function playHead(percent:Number):Boolean {
- var time:Number = percent * getDuration() / 100;
- if(myStatus.isPlaying || myStatus.playOnLoad || myStatus.playOnSeek) {
- return play(time);
- } else {
- return pause(time);
- }
- }
- public function setVolume(v:Number):void {
- myStatus.volume = v;
- myTransform.volume = v;
- myChannel.soundTransform = myTransform;
- }
- private function updateStatusValues():void {
- myStatus.seekPercent = 100 * getLoadRatio();
- myStatus.currentTime = getCurrentTime();
- myStatus.currentPercentRelative = 100 * getCurrentRatioRel();
- myStatus.currentPercentAbsolute = 100 * getCurrentRatioAbs();
- myStatus.duration = getDuration();
- }
- public function getLoadRatio():Number {
- if((myStatus.isLoading || myStatus.isLoaded) && mySound.bytesTotal > 0) {
- return mySound.bytesLoaded / mySound.bytesTotal;
- } else {
- return 0;
- }
- }
- public function getDuration():Number {
- if(mySound.length > 0) {
- return mySound.length;
- } else {
- return 0;
- }
- }
- public function getCurrentTime():Number {
- if(myStatus.isPlaying) {
- return myChannel.position;
- } else {
- return myStatus.pausePosition;
- }
- }
- public function getCurrentRatioRel():Number {
- if((getDuration() > 0) && (getCurrentTime() <= getDuration())) {
- return getCurrentTime() / getDuration();
- } else {
- return 0;
- }
- }
- public function getCurrentRatioAbs():Number {
- return getCurrentRatioRel() * getLoadRatio();
- }
- }
- }