/external/webkit/Source/WebCore/platform/graphics/FloatRect.cpp
https://gitlab.com/brian0218/rk3188_r-box_android4.2.2_sdk · C++ · 208 lines · 143 code · 35 blank · 30 comment · 20 complexity · a050a5e718e92228fcff155fc12d9cd3 MD5 · raw file
- /*
- * Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved.
- * Copyright (C) 2005 Nokia. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include "config.h"
- #include "FloatRect.h"
- #include "FloatConversion.h"
- #include "IntRect.h"
- #include <algorithm>
- #include <math.h>
- #include <wtf/MathExtras.h>
- using std::max;
- using std::min;
- namespace WebCore {
- FloatRect::FloatRect(const IntRect& r) : m_location(r.location()), m_size(r.size())
- {
- }
- FloatRect FloatRect::narrowPrecision(double x, double y, double width, double height)
- {
- return FloatRect(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y), narrowPrecisionToFloat(width), narrowPrecisionToFloat(height));
- }
- bool FloatRect::intersects(const FloatRect& other) const
- {
- // Checking emptiness handles negative widths as well as zero.
- return !isEmpty() && !other.isEmpty()
- && x() < other.maxX() && other.x() < maxX()
- && y() < other.maxY() && other.y() < maxY();
- }
- bool FloatRect::contains(const FloatRect& other) const
- {
- return x() <= other.x() && maxX() >= other.maxX()
- && y() <= other.y() && maxY() >= other.maxY();
- }
- void FloatRect::intersect(const FloatRect& other)
- {
- float l = max(x(), other.x());
- float t = max(y(), other.y());
- float r = min(maxX(), other.maxX());
- float b = min(maxY(), other.maxY());
- // Return a clean empty rectangle for non-intersecting cases.
- if (l >= r || t >= b) {
- l = 0;
- t = 0;
- r = 0;
- b = 0;
- }
- setLocationAndSizeFromEdges(l, t, r, b);
- }
- void FloatRect::unite(const FloatRect& other)
- {
- // Handle empty special cases first.
- if (other.isEmpty())
- return;
- if (isEmpty()) {
- *this = other;
- return;
- }
- float l = min(x(), other.x());
- float t = min(y(), other.y());
- float r = max(maxX(), other.maxX());
- float b = max(maxY(), other.maxY());
- setLocationAndSizeFromEdges(l, t, r, b);
- }
- void FloatRect::uniteIfNonZero(const FloatRect& other)
- {
- // Handle empty special cases first.
- if (!other.width() && !other.height())
- return;
- if (!width() && !height()) {
- *this = other;
- return;
- }
- float left = min(x(), other.x());
- float top = min(y(), other.y());
- float right = max(maxX(), other.maxX());
- float bottom = max(maxY(), other.maxY());
- setLocationAndSizeFromEdges(left, top, right, bottom);
- }
- void FloatRect::scale(float sx, float sy)
- {
- m_location.setX(x() * sx);
- m_location.setY(y() * sy);
- m_size.setWidth(width() * sx);
- m_size.setHeight(height() * sy);
- }
- void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1)
- {
- float left = min(p0.x(), p1.x());
- float top = min(p0.y(), p1.y());
- float right = max(p0.x(), p1.x());
- float bottom = max(p0.y(), p1.y());
- setLocationAndSizeFromEdges(left, top, right, bottom);
- }
- namespace {
- // Helpers for 3- and 4-way max and min.
- template <typename T>
- T min3(const T& v1, const T& v2, const T& v3)
- {
- return min(min(v1, v2), v3);
- }
- template <typename T>
- T max3(const T& v1, const T& v2, const T& v3)
- {
- return max(max(v1, v2), v3);
- }
- template <typename T>
- T min4(const T& v1, const T& v2, const T& v3, const T& v4)
- {
- return min(min(v1, v2), min(v3, v4));
- }
- template <typename T>
- T max4(const T& v1, const T& v2, const T& v3, const T& v4)
- {
- return max(max(v1, v2), max(v3, v4));
- }
- } // anonymous namespace
- void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2)
- {
- float left = min3(p0.x(), p1.x(), p2.x());
- float top = min3(p0.y(), p1.y(), p2.y());
- float right = max3(p0.x(), p1.x(), p2.x());
- float bottom = max3(p0.y(), p1.y(), p2.y());
- setLocationAndSizeFromEdges(left, top, right, bottom);
- }
- void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& p3)
- {
- float left = min4(p0.x(), p1.x(), p2.x(), p3.x());
- float top = min4(p0.y(), p1.y(), p2.y(), p3.y());
- float right = max4(p0.x(), p1.x(), p2.x(), p3.x());
- float bottom = max4(p0.y(), p1.y(), p2.y(), p3.y());
- setLocationAndSizeFromEdges(left, top, right, bottom);
- }
- IntRect enclosingIntRect(const FloatRect& rect)
- {
- float left = floorf(rect.x());
- float top = floorf(rect.y());
- float width = ceilf(rect.maxX()) - left;
- float height = ceilf(rect.maxY()) - top;
-
- return IntRect(clampToInteger(left), clampToInteger(top),
- clampToInteger(width), clampToInteger(height));
- }
- FloatRect mapRect(const FloatRect& r, const FloatRect& srcRect, const FloatRect& destRect)
- {
- if (srcRect.width() == 0 || srcRect.height() == 0)
- return FloatRect();
- float widthScale = destRect.width() / srcRect.width();
- float heightScale = destRect.height() / srcRect.height();
- return FloatRect(destRect.x() + (r.x() - srcRect.x()) * widthScale,
- destRect.y() + (r.y() - srcRect.y()) * heightScale,
- r.width() * widthScale, r.height() * heightScale);
- }
- }