/development/ndk/platforms/android-18/samples/gles3jni/jni/gl3stub.c
C | 343 lines | 322 code | 5 blank | 16 comment | 1 complexity | cec789f9a862c1ad51abe87d328cbf32 MD5 | raw file
- /*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include <EGL/egl.h>
- #include "gl3stub.h"
- GLboolean gl3stubInit() {
- #define FIND_PROC(s) s = (void*)eglGetProcAddress(#s)
- FIND_PROC(glReadBuffer);
- FIND_PROC(glDrawRangeElements);
- FIND_PROC(glTexImage3D);
- FIND_PROC(glTexSubImage3D);
- FIND_PROC(glCopyTexSubImage3D);
- FIND_PROC(glCompressedTexImage3D);
- FIND_PROC(glCompressedTexSubImage3D);
- FIND_PROC(glGenQueries);
- FIND_PROC(glDeleteQueries);
- FIND_PROC(glIsQuery);
- FIND_PROC(glBeginQuery);
- FIND_PROC(glEndQuery);
- FIND_PROC(glGetQueryiv);
- FIND_PROC(glGetQueryObjectuiv);
- FIND_PROC(glUnmapBuffer);
- FIND_PROC(glGetBufferPointerv);
- FIND_PROC(glDrawBuffers);
- FIND_PROC(glUniformMatrix2x3fv);
- FIND_PROC(glUniformMatrix3x2fv);
- FIND_PROC(glUniformMatrix2x4fv);
- FIND_PROC(glUniformMatrix4x2fv);
- FIND_PROC(glUniformMatrix3x4fv);
- FIND_PROC(glUniformMatrix4x3fv);
- FIND_PROC(glBlitFramebuffer);
- FIND_PROC(glRenderbufferStorageMultisample);
- FIND_PROC(glFramebufferTextureLayer);
- FIND_PROC(glMapBufferRange);
- FIND_PROC(glFlushMappedBufferRange);
- FIND_PROC(glBindVertexArray);
- FIND_PROC(glDeleteVertexArrays);
- FIND_PROC(glGenVertexArrays);
- FIND_PROC(glIsVertexArray);
- FIND_PROC(glGetIntegeri_v);
- FIND_PROC(glBeginTransformFeedback);
- FIND_PROC(glEndTransformFeedback);
- FIND_PROC(glBindBufferRange);
- FIND_PROC(glBindBufferBase);
- FIND_PROC(glTransformFeedbackVaryings);
- FIND_PROC(glGetTransformFeedbackVarying);
- FIND_PROC(glVertexAttribIPointer);
- FIND_PROC(glGetVertexAttribIiv);
- FIND_PROC(glGetVertexAttribIuiv);
- FIND_PROC(glVertexAttribI4i);
- FIND_PROC(glVertexAttribI4ui);
- FIND_PROC(glVertexAttribI4iv);
- FIND_PROC(glVertexAttribI4uiv);
- FIND_PROC(glGetUniformuiv);
- FIND_PROC(glGetFragDataLocation);
- FIND_PROC(glUniform1ui);
- FIND_PROC(glUniform2ui);
- FIND_PROC(glUniform3ui);
- FIND_PROC(glUniform4ui);
- FIND_PROC(glUniform1uiv);
- FIND_PROC(glUniform2uiv);
- FIND_PROC(glUniform3uiv);
- FIND_PROC(glUniform4uiv);
- FIND_PROC(glClearBufferiv);
- FIND_PROC(glClearBufferuiv);
- FIND_PROC(glClearBufferfv);
- FIND_PROC(glClearBufferfi);
- FIND_PROC(glGetStringi);
- FIND_PROC(glCopyBufferSubData);
- FIND_PROC(glGetUniformIndices);
- FIND_PROC(glGetActiveUniformsiv);
- FIND_PROC(glGetUniformBlockIndex);
- FIND_PROC(glGetActiveUniformBlockiv);
- FIND_PROC(glGetActiveUniformBlockName);
- FIND_PROC(glUniformBlockBinding);
- FIND_PROC(glDrawArraysInstanced);
- FIND_PROC(glDrawElementsInstanced);
- FIND_PROC(glFenceSync);
- FIND_PROC(glIsSync);
- FIND_PROC(glDeleteSync);
- FIND_PROC(glClientWaitSync);
- FIND_PROC(glWaitSync);
- FIND_PROC(glGetInteger64v);
- FIND_PROC(glGetSynciv);
- FIND_PROC(glGetInteger64i_v);
- FIND_PROC(glGetBufferParameteri64v);
- FIND_PROC(glGenSamplers);
- FIND_PROC(glDeleteSamplers);
- FIND_PROC(glIsSampler);
- FIND_PROC(glBindSampler);
- FIND_PROC(glSamplerParameteri);
- FIND_PROC(glSamplerParameteriv);
- FIND_PROC(glSamplerParameterf);
- FIND_PROC(glSamplerParameterfv);
- FIND_PROC(glGetSamplerParameteriv);
- FIND_PROC(glGetSamplerParameterfv);
- FIND_PROC(glVertexAttribDivisor);
- FIND_PROC(glBindTransformFeedback);
- FIND_PROC(glDeleteTransformFeedbacks);
- FIND_PROC(glGenTransformFeedbacks);
- FIND_PROC(glIsTransformFeedback);
- FIND_PROC(glPauseTransformFeedback);
- FIND_PROC(glResumeTransformFeedback);
- FIND_PROC(glGetProgramBinary);
- FIND_PROC(glProgramBinary);
- FIND_PROC(glProgramParameteri);
- FIND_PROC(glInvalidateFramebuffer);
- FIND_PROC(glInvalidateSubFramebuffer);
- FIND_PROC(glTexStorage2D);
- FIND_PROC(glTexStorage3D);
- FIND_PROC(glGetInternalformativ);
- #undef FIND_PROC
- if (!glReadBuffer ||
- !glDrawRangeElements ||
- !glTexImage3D ||
- !glTexSubImage3D ||
- !glCopyTexSubImage3D ||
- !glCompressedTexImage3D ||
- !glCompressedTexSubImage3D ||
- !glGenQueries ||
- !glDeleteQueries ||
- !glIsQuery ||
- !glBeginQuery ||
- !glEndQuery ||
- !glGetQueryiv ||
- !glGetQueryObjectuiv ||
- !glUnmapBuffer ||
- !glGetBufferPointerv ||
- !glDrawBuffers ||
- !glUniformMatrix2x3fv ||
- !glUniformMatrix3x2fv ||
- !glUniformMatrix2x4fv ||
- !glUniformMatrix4x2fv ||
- !glUniformMatrix3x4fv ||
- !glUniformMatrix4x3fv ||
- !glBlitFramebuffer ||
- !glRenderbufferStorageMultisample ||
- !glFramebufferTextureLayer ||
- !glMapBufferRange ||
- !glFlushMappedBufferRange ||
- !glBindVertexArray ||
- !glDeleteVertexArrays ||
- !glGenVertexArrays ||
- !glIsVertexArray ||
- !glGetIntegeri_v ||
- !glBeginTransformFeedback ||
- !glEndTransformFeedback ||
- !glBindBufferRange ||
- !glBindBufferBase ||
- !glTransformFeedbackVaryings ||
- !glGetTransformFeedbackVarying ||
- !glVertexAttribIPointer ||
- !glGetVertexAttribIiv ||
- !glGetVertexAttribIuiv ||
- !glVertexAttribI4i ||
- !glVertexAttribI4ui ||
- !glVertexAttribI4iv ||
- !glVertexAttribI4uiv ||
- !glGetUniformuiv ||
- !glGetFragDataLocation ||
- !glUniform1ui ||
- !glUniform2ui ||
- !glUniform3ui ||
- !glUniform4ui ||
- !glUniform1uiv ||
- !glUniform2uiv ||
- !glUniform3uiv ||
- !glUniform4uiv ||
- !glClearBufferiv ||
- !glClearBufferuiv ||
- !glClearBufferfv ||
- !glClearBufferfi ||
- !glGetStringi ||
- !glCopyBufferSubData ||
- !glGetUniformIndices ||
- !glGetActiveUniformsiv ||
- !glGetUniformBlockIndex ||
- !glGetActiveUniformBlockiv ||
- !glGetActiveUniformBlockName ||
- !glUniformBlockBinding ||
- !glDrawArraysInstanced ||
- !glDrawElementsInstanced ||
- !glFenceSync ||
- !glIsSync ||
- !glDeleteSync ||
- !glClientWaitSync ||
- !glWaitSync ||
- !glGetInteger64v ||
- !glGetSynciv ||
- !glGetInteger64i_v ||
- !glGetBufferParameteri64v ||
- !glGenSamplers ||
- !glDeleteSamplers ||
- !glIsSampler ||
- !glBindSampler ||
- !glSamplerParameteri ||
- !glSamplerParameteriv ||
- !glSamplerParameterf ||
- !glSamplerParameterfv ||
- !glGetSamplerParameteriv ||
- !glGetSamplerParameterfv ||
- !glVertexAttribDivisor ||
- !glBindTransformFeedback ||
- !glDeleteTransformFeedbacks ||
- !glGenTransformFeedbacks ||
- !glIsTransformFeedback ||
- !glPauseTransformFeedback ||
- !glResumeTransformFeedback ||
- !glGetProgramBinary ||
- !glProgramBinary ||
- !glProgramParameteri ||
- !glInvalidateFramebuffer ||
- !glInvalidateSubFramebuffer ||
- !glTexStorage2D ||
- !glTexStorage3D ||
- !glGetInternalformativ)
- {
- return GL_FALSE;
- }
- return GL_TRUE;
- }
- /* Function pointer definitions */
- GL_APICALL void (* GL_APIENTRY glReadBuffer) (GLenum mode);
- GL_APICALL void (* GL_APIENTRY glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
- GL_APICALL void (* GL_APIENTRY glTexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
- GL_APICALL void (* GL_APIENTRY glTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
- GL_APICALL void (* GL_APIENTRY glCopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- GL_APICALL void (* GL_APIENTRY glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
- GL_APICALL void (* GL_APIENTRY glCompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
- GL_APICALL void (* GL_APIENTRY glGenQueries) (GLsizei n, GLuint* ids);
- GL_APICALL void (* GL_APIENTRY glDeleteQueries) (GLsizei n, const GLuint* ids);
- GL_APICALL GLboolean (* GL_APIENTRY glIsQuery) (GLuint id);
- GL_APICALL void (* GL_APIENTRY glBeginQuery) (GLenum target, GLuint id);
- GL_APICALL void (* GL_APIENTRY glEndQuery) (GLenum target);
- GL_APICALL void (* GL_APIENTRY glGetQueryiv) (GLenum target, GLenum pname, GLint* params);
- GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* params);
- GL_APICALL GLboolean (* GL_APIENTRY glUnmapBuffer) (GLenum target);
- GL_APICALL void (* GL_APIENTRY glGetBufferPointerv) (GLenum target, GLenum pname, GLvoid** params);
- GL_APICALL void (* GL_APIENTRY glDrawBuffers) (GLsizei n, const GLenum* bufs);
- GL_APICALL void (* GL_APIENTRY glUniformMatrix2x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- GL_APICALL void (* GL_APIENTRY glUniformMatrix3x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- GL_APICALL void (* GL_APIENTRY glUniformMatrix2x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- GL_APICALL void (* GL_APIENTRY glUniformMatrix4x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- GL_APICALL void (* GL_APIENTRY glUniformMatrix3x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- GL_APICALL void (* GL_APIENTRY glUniformMatrix4x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- GL_APICALL void (* GL_APIENTRY glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
- GL_APICALL void (* GL_APIENTRY glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
- GL_APICALL void (* GL_APIENTRY glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
- GL_APICALL GLvoid* (* GL_APIENTRY glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
- GL_APICALL void (* GL_APIENTRY glFlushMappedBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length);
- GL_APICALL void (* GL_APIENTRY glBindVertexArray) (GLuint array);
- GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays) (GLsizei n, const GLuint* arrays);
- GL_APICALL void (* GL_APIENTRY glGenVertexArrays) (GLsizei n, GLuint* arrays);
- GL_APICALL GLboolean (* GL_APIENTRY glIsVertexArray) (GLuint array);
- GL_APICALL void (* GL_APIENTRY glGetIntegeri_v) (GLenum target, GLuint index, GLint* data);
- GL_APICALL void (* GL_APIENTRY glBeginTransformFeedback) (GLenum primitiveMode);
- GL_APICALL void (* GL_APIENTRY glEndTransformFeedback) (void);
- GL_APICALL void (* GL_APIENTRY glBindBufferRange) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
- GL_APICALL void (* GL_APIENTRY glBindBufferBase) (GLenum target, GLuint index, GLuint buffer);
- GL_APICALL void (* GL_APIENTRY glTransformFeedbackVaryings) (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
- GL_APICALL void (* GL_APIENTRY glGetTransformFeedbackVarying) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
- GL_APICALL void (* GL_APIENTRY glVertexAttribIPointer) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
- GL_APICALL void (* GL_APIENTRY glGetVertexAttribIiv) (GLuint index, GLenum pname, GLint* params);
- GL_APICALL void (* GL_APIENTRY glGetVertexAttribIuiv) (GLuint index, GLenum pname, GLuint* params);
- GL_APICALL void (* GL_APIENTRY glVertexAttribI4i) (GLuint index, GLint x, GLint y, GLint z, GLint w);
- GL_APICALL void (* GL_APIENTRY glVertexAttribI4ui) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
- GL_APICALL void (* GL_APIENTRY glVertexAttribI4iv) (GLuint index, const GLint* v);
- GL_APICALL void (* GL_APIENTRY glVertexAttribI4uiv) (GLuint index, const GLuint* v);
- GL_APICALL void (* GL_APIENTRY glGetUniformuiv) (GLuint program, GLint location, GLuint* params);
- GL_APICALL GLint (* GL_APIENTRY glGetFragDataLocation) (GLuint program, const GLchar *name);
- GL_APICALL void (* GL_APIENTRY glUniform1ui) (GLint location, GLuint v0);
- GL_APICALL void (* GL_APIENTRY glUniform2ui) (GLint location, GLuint v0, GLuint v1);
- GL_APICALL void (* GL_APIENTRY glUniform3ui) (GLint location, GLuint v0, GLuint v1, GLuint v2);
- GL_APICALL void (* GL_APIENTRY glUniform4ui) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
- GL_APICALL void (* GL_APIENTRY glUniform1uiv) (GLint location, GLsizei count, const GLuint* value);
- GL_APICALL void (* GL_APIENTRY glUniform2uiv) (GLint location, GLsizei count, const GLuint* value);
- GL_APICALL void (* GL_APIENTRY glUniform3uiv) (GLint location, GLsizei count, const GLuint* value);
- GL_APICALL void (* GL_APIENTRY glUniform4uiv) (GLint location, GLsizei count, const GLuint* value);
- GL_APICALL void (* GL_APIENTRY glClearBufferiv) (GLenum buffer, GLint drawbuffer, const GLint* value);
- GL_APICALL void (* GL_APIENTRY glClearBufferuiv) (GLenum buffer, GLint drawbuffer, const GLuint* value);
- GL_APICALL void (* GL_APIENTRY glClearBufferfv) (GLenum buffer, GLint drawbuffer, const GLfloat* value);
- GL_APICALL void (* GL_APIENTRY glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
- GL_APICALL const GLubyte* (* GL_APIENTRY glGetStringi) (GLenum name, GLuint index);
- GL_APICALL void (* GL_APIENTRY glCopyBufferSubData) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
- GL_APICALL void (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
- GL_APICALL void (* GL_APIENTRY glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
- GL_APICALL GLuint (* GL_APIENTRY glGetUniformBlockIndex) (GLuint program, const GLchar* uniformBlockName);
- GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockiv) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
- GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockName) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
- GL_APICALL void (* GL_APIENTRY glUniformBlockBinding) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
- GL_APICALL void (* GL_APIENTRY glDrawArraysInstanced) (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
- GL_APICALL void (* GL_APIENTRY glDrawElementsInstanced) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
- GL_APICALL GLsync (* GL_APIENTRY glFenceSync) (GLenum condition, GLbitfield flags);
- GL_APICALL GLboolean (* GL_APIENTRY glIsSync) (GLsync sync);
- GL_APICALL void (* GL_APIENTRY glDeleteSync) (GLsync sync);
- GL_APICALL GLenum (* GL_APIENTRY glClientWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
- GL_APICALL void (* GL_APIENTRY glWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
- GL_APICALL void (* GL_APIENTRY glGetInteger64v) (GLenum pname, GLint64* params);
- GL_APICALL void (* GL_APIENTRY glGetSynciv) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
- GL_APICALL void (* GL_APIENTRY glGetInteger64i_v) (GLenum target, GLuint index, GLint64* data);
- GL_APICALL void (* GL_APIENTRY glGetBufferParameteri64v) (GLenum target, GLenum pname, GLint64* params);
- GL_APICALL void (* GL_APIENTRY glGenSamplers) (GLsizei count, GLuint* samplers);
- GL_APICALL void (* GL_APIENTRY glDeleteSamplers) (GLsizei count, const GLuint* samplers);
- GL_APICALL GLboolean (* GL_APIENTRY glIsSampler) (GLuint sampler);
- GL_APICALL void (* GL_APIENTRY glBindSampler) (GLuint unit, GLuint sampler);
- GL_APICALL void (* GL_APIENTRY glSamplerParameteri) (GLuint sampler, GLenum pname, GLint param);
- GL_APICALL void (* GL_APIENTRY glSamplerParameteriv) (GLuint sampler, GLenum pname, const GLint* param);
- GL_APICALL void (* GL_APIENTRY glSamplerParameterf) (GLuint sampler, GLenum pname, GLfloat param);
- GL_APICALL void (* GL_APIENTRY glSamplerParameterfv) (GLuint sampler, GLenum pname, const GLfloat* param);
- GL_APICALL void (* GL_APIENTRY glGetSamplerParameteriv) (GLuint sampler, GLenum pname, GLint* params);
- GL_APICALL void (* GL_APIENTRY glGetSamplerParameterfv) (GLuint sampler, GLenum pname, GLfloat* params);
- GL_APICALL void (* GL_APIENTRY glVertexAttribDivisor) (GLuint index, GLuint divisor);
- GL_APICALL void (* GL_APIENTRY glBindTransformFeedback) (GLenum target, GLuint id);
- GL_APICALL void (* GL_APIENTRY glDeleteTransformFeedbacks) (GLsizei n, const GLuint* ids);
- GL_APICALL void (* GL_APIENTRY glGenTransformFeedbacks) (GLsizei n, GLuint* ids);
- GL_APICALL GLboolean (* GL_APIENTRY glIsTransformFeedback) (GLuint id);
- GL_APICALL void (* GL_APIENTRY glPauseTransformFeedback) (void);
- GL_APICALL void (* GL_APIENTRY glResumeTransformFeedback) (void);
- GL_APICALL void (* GL_APIENTRY glGetProgramBinary) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
- GL_APICALL void (* GL_APIENTRY glProgramBinary) (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
- GL_APICALL void (* GL_APIENTRY glProgramParameteri) (GLuint program, GLenum pname, GLint value);
- GL_APICALL void (* GL_APIENTRY glInvalidateFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
- GL_APICALL void (* GL_APIENTRY glInvalidateSubFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
- GL_APICALL void (* GL_APIENTRY glTexStorage2D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
- GL_APICALL void (* GL_APIENTRY glTexStorage3D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
- GL_APICALL void (* GL_APIENTRY glGetInternalformativ) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);