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/external/mesa3d/docs/versions.html

https://gitlab.com/brian0218/rk3066_r-box_android4.2.2_sdk
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  1. <HTML>
  2. <TITLE>Mesa Version History</TITLE>
  3. <head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
  4. <BODY>
  5. <body bgcolor="#eeeeee">
  6. <B>
  7. NOTE: Changes for Mesa 6.4 and later are documented in the corresponding
  8. <a href="relnotes.html">release notes</a> file.
  9. </B>
  10. <H1>Mesa Version History</H1>
  11. <H2>1.0 beta February 1995</H2>
  12. <ul>
  13. <li>Initial release
  14. </ul>
  15. <H2>1.1 beta March 4, 1995</H2>
  16. Changes:
  17. <ul>
  18. <li>faster point and line drawing (2x faster)
  19. <li>more systems supported, better Makefiles
  20. <li>Renamed lib*.a files to avoid collisions
  21. <li>many small bug fixes
  22. </ul>
  23. New:
  24. <ul>
  25. <li>pseudo-GLX functions added
  26. <li>new implementation of evaluators (eval2.c)
  27. <li>GLUT support
  28. </ul>
  29. <H2>1.1.1 beta March 7, 1995</H2>
  30. Changes:
  31. <ul>
  32. <li>Reverted from eval2.c to eval.c due to FPE on Linux
  33. <li>more speed improvements
  34. <li>more Makefile changes
  35. </ul>
  36. <H2>1.1.2 beta March 14, 1995</H2>
  37. New:
  38. <ul>
  39. <li>implementation of SGI's blending extensions
  40. <li>glXUseXFont implemented
  41. <li>added MESA_DEBUG environment variable support
  42. </ul>
  43. Changes:
  44. <ul>
  45. <li>Using eval2.c again
  46. <li>more FPE-prevention checks (0-length normals are OK)
  47. <li>a few small bug fixes
  48. <li>much faster pixel logic ops!
  49. <li>faster transformation arithmetic
  50. </ul>
  51. <H2>1.1.3 beta March 31, 1995</H2>
  52. New:
  53. <ul>
  54. <li>gluScaleImage() and gluBuild2DMipMaps() implemented
  55. <li>Mesa widgets for Xt/Motif
  56. <li>blendEXT demos
  57. <li>added environment variables for selecting visuals
  58. </ul>
  59. Changes:
  60. <ul>
  61. <li>almost all GLUT demos work correctly now
  62. <li>faster X device driver functions
  63. <li>more bug fixes
  64. </ul>
  65. <H2>1.1.4 beta April 20, 1995</H2>
  66. Bug fixes:
  67. <ul>
  68. <li>missing #define SEEK_SET in src-tk/image.c
  69. <li>compile glShadeModel into display lists
  70. <li>fixed pow() domain error in src/light.c
  71. <li>fixed "flickering bitmaps" in double buffer mode
  72. <li>fixed tk.h and aux.h for C++
  73. <li>state of LIGHT_MODEL_LOCAL_VIEWER was inverted
  74. </ul>
  75. New features:
  76. <ul>
  77. <li>MUCH, MUCH nicer dithering in 8-bit RGB mode
  78. <li>updated widgets and widget demos
  79. <li>Implemented GLXPixmap functions
  80. <li>Added GLU 1.1 and GLX 1.1 functions
  81. <li>Changed the X/Mesa interface API, more versatile
  82. <li>Implemented gluPartialDisk()
  83. </ul>
  84. <H2>1.2 May 22, 1995</H2>
  85. Bug fixes:
  86. <ul>
  87. <li>IRIX 4.x makefile problem
  88. <li>modified tk to share root colormap as needed
  89. <li>gluLookAt normalization problem
  90. <li>suppress Expose, NoExpose events in swapbuffers
  91. <li>glBitmap() and glDrawPixels() clipping
  92. </ul>
  93. New features:
  94. <ul>
  95. <li>GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture
  96. modes implemented
  97. <li>texture maps stored more efficiently
  98. <li>texture maps can be compiled into display lists
  99. <li>Bogdan Sikorski's GLU polygon tesselation code
  100. <li>Linas Vepstas's sweep and extrusion library
  101. <li>glXCreateContext()'s shareList parameter works as it's supposed to.
  102. XMesaCreateContext() updated to accept a shareList parameter too.
  103. <li>Mesa can be compiled with real OpenGL .h files
  104. <li>MESA_BACK_BUFFER environment variable
  105. <li>better GLX error checking
  106. </ul>
  107. <h2>1.2.1 June 22, 1995</h2>
  108. Bug fixes:
  109. <ul>
  110. <li>X/Mesa double buffer window resize crash
  111. <li>widgets now pass PointerMotion events
  112. <li>X/Mesa incorrect default clear color and drawing color
  113. <li>more robust X MIT-SHM support in X/Mesa
  114. <li>glTexImage( format=GL_LUMINANCE ) didn't work
  115. <li>GL_LINE mode polygons with line width > 1.0 could cause a crash
  116. <li>numerous feedback bugs
  117. <li>glReadPixels() from depth buffer was wrong
  118. <li>error prone depth and stencil buffer allocation
  119. New features:
  120. <li>Preliminary Microsoft Windows driver
  121. <li>Implemented a number of missing functions: glEvalCoord[12][df]v(),
  122. glGet...(), etc.
  123. <li>Added a few missing symbols to gl.h and glu.h
  124. <li>Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
  125. <li>Faster rendering of lines when width=2.0
  126. <li>Stencil-related functions now work in display lists
  127. </ul>
  128. Changes:
  129. <ul>
  130. <li>renamed aux.h as glaux.h (MS-DOS names can't start with aux)
  131. <li>most filenames are in 8.3 format to accomodate MS-DOS
  132. <li>use GLubytes to store arrays of colors instead of GLints
  133. </ul>
  134. <h2>1.2.2 August 2, 1995</h2>
  135. New features:
  136. <ul>
  137. <li>texture mapped points and lines
  138. <li>NURBS! (but not 100% complete)
  139. <li>viewports may safely extend beyond window boundaries
  140. <li>MESA_PRIVATE_CMAP environment variable
  141. <li>Grayscale X display support
  142. <li>two new demos: demos/gears.c and demos/shadow.c
  143. <li>MachTen for Macintosh configuration
  144. </ul>
  145. Bug fixes:
  146. <ul>
  147. <li>glGet*(GL_DEPTH_BITS) returned bytes, not bits
  148. <li>point, line, and bitmap rasterization suffered from roundoff errors
  149. <li>fixed a division by zero error in line clippping
  150. <li>occasional wrong default background color really fixed!
  151. <li>glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work
  152. <li>gluBuild2DMipmaps malloc problem fixed
  153. <li>view volume clipping of smooth shaded lines resulted in bad colors
  154. </ul>
  155. Changes:
  156. <ul>
  157. <li>new visual selection method in glXChooseVisual()
  158. <li>improved GLU quadric functions
  159. <li>call XSync for glFinish and XFlush for glFlush
  160. <li>glVertex() calls now use a function pointer to avoid conditionals
  161. <li>removed contrib directory from Mesa tar file (available on ftp site)
  162. <li>AIX shared library support
  163. <li>Removed GLUenum type as it's not in OpenGL
  164. </ul>
  165. <h2>1.2.3 September 26, 1995</h2>
  166. New features:
  167. <ul>
  168. <li>Mesa header files now equivalent to SGI OpenGL headers
  169. <li>Support for HP's Color Recovery dithering displays
  170. <li>Faster vertex transformation
  171. <li>Faster raster operations into X windows under certain conditions
  172. <li>New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General
  173. <li>4-bit visuals now supported
  174. </ul>
  175. Bug fixes:
  176. <ul>
  177. <li>glScissor bug fixed
  178. <li>round-off errors in clipping lines against clip planes fixed
  179. <li>byte swapping between hosts and display servers implemented
  180. <li>glGetError() can be called without a current rendering context
  181. <li>problem with accidentally culled polygons is fixed
  182. <li>fixed some widget compilation problems
  183. </ul>
  184. <h2>1.2.4 November 17, 1995</h2>
  185. New features:
  186. <ul>
  187. <li>More speed improvements (lighting, fogging, polygon drawing)
  188. <li>Window system and OS-independent off-screen rendering
  189. <li>Preliminary Fortran bindings
  190. <li>glPolygonOffsetEXT implemented
  191. <li>glColorMask and glIndexMask now fully implemented
  192. <li>glPixelZoom implemented
  193. <li>display lists fully implemented
  194. <li>gamma correction
  195. <li>dithering in 8-bit TrueColor/DirectColor visuals
  196. </ul>
  197. Changes:
  198. <ul>
  199. <li>Improved device driver interface
  200. <li>tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk
  201. <li>Dithering support moved from core into device driver
  202. </ul>
  203. Bug fixes:
  204. <ul>
  205. <li>glEnable/Disable( GL_LIGHTING ) didn't always take effect
  206. <li>glReadPixels byte swapping was broken
  207. <li>glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken
  208. <li>duplicate glColor4b() prototype in GL/gl.h removed
  209. <li>stripes in wave -ci demo fixed
  210. <li>GL_LINEAR_MIPMAP_NEAREST had wrong value
  211. <li>bugs in HP Color Recovery support fixed
  212. <li>fixed bug when blending lines, points, bitmaps outside of window
  213. </ul>
  214. <h2>1.2.5 November 30, 1995</h2>
  215. New Features:
  216. <ul>
  217. <li>updated MS Windows driver
  218. <li>new implementation of StaticGray/GrayScale visual support
  219. </ul>
  220. Bug fixes:
  221. <ul>
  222. <li>pixelzooming with gamma correction or blending didn't work
  223. <li>HP color recovery visual wasn't being picked by glXChooseVisual
  224. <li>glClear didn't always observe glColorMask changes
  225. <li>olympic and offset demos didn't compile on some Suns
  226. <li>texcoord clamping wasn't correct
  227. <li>a polygon optimization introduced an occasional sampling problem
  228. </ul>
  229. <h2>1.2.6 January 26, 1996</h2>
  230. New Features:
  231. <ul>
  232. <li>faster line and polygon rendering under certain conditions. See
  233. Performance Tips 9 and 10 in README
  234. <li>profiling
  235. <li>lighting is a bit faster
  236. <li>better perspective corrected texture mapping
  237. <li>Amiga AmiWin (X11) support
  238. <li>preliminary Linux SVGA driver
  239. Changes:
  240. <li>now using a 16-bit depth buffer, faster, smaller
  241. <li>GL_NORMALIZE is disabled by default
  242. </ul>
  243. Bug fixes:
  244. <ul>
  245. <li>projective texture mapping
  246. <li>fixed a memory leak in the context destroy function
  247. <li>GL_POLYGON with less than 3 vertices caused a crash
  248. <li>glGet*() returned wrong result for GL_INDEX_MODE
  249. <li>reading pixels from an unmapped X window caused a BadMatch error
  250. </ul>
  251. <h2>1.2.7 March 5, 1996</h2>
  252. New:
  253. <ul>
  254. <li>faster lighting
  255. <li>faster 16-bit TrueColor rendering on Linux
  256. <li>faster 32-bit TrueColor rendering on Linux, HP, IBM
  257. <li>non-depth-buffered XImage polygons are faster
  258. <li>vertex array extension
  259. <li>software alpha planes
  260. <li>updated Macintosh driver
  261. <li>new NeXT driver
  262. <li>GLU quadric functions generate texture coordinates
  263. <li>reflect.c demo - reflective, textured surface demo
  264. </ul>
  265. Changes:
  266. <ul>
  267. <li>gamma correction code moved into the X driver for better performance
  268. </ul>
  269. Bug fixes:
  270. <ul>
  271. <li>multiple glClipPlane()'s didn't work reliably
  272. <li>glPolygonMode() didn't always work
  273. <li>glCullFace( GL_FRONT_AND_BACK ) didn't work
  274. <li>texture mapping with gamma correction was buggy
  275. <li>floating point exceptions in texture coordinate interpolation
  276. <li>XImage byte swapping didn't always work
  277. <li>polygon edge flags weren't always used correctly
  278. </ul>
  279. <h2>1.2.8 May 22, 1996</h2>
  280. New:
  281. <ul>
  282. <li>overlay planes on X servers with the SERVER_OVERLAY_VISUALS property
  283. <li>better monochrome output
  284. <li>more IRIX 6.x configurations
  285. <li>more robust RGB mode color allocation
  286. <li>added MESA_XSYNC environment variable
  287. <li>GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions
  288. <li>GL_MESA_window_pos extension
  289. <li>faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT
  290. and GL_UNSIGNED_INT
  291. <li>driver for prototype Cirrus Mondello 3-D board
  292. <li>updated AmigaDOS driver
  293. <li>a few small speed optimizations in polygon rendering
  294. </ul>
  295. Changes:
  296. <ul>
  297. <li>internal device driver interface modified to simplify device
  298. driver implementations and to support hardware Z buffers
  299. <li>several changes to the X/Mesa interface (xmesa.h)
  300. </ul>
  301. Bug fixes:
  302. <ul>
  303. <li>fixed pow(0,0) domain error triggered on some systems
  304. <li>glStencilClear() in a display list caused an infinite loop
  305. <li>glRasterPos*() was sometimes off by +/-0.5 in X and Y
  306. <li>color masking and blending were performed in wrong order
  307. <li>auxSolidCylinder() sometimes drew a wire-frame cylinder
  308. <li>fixed file writing bug in osdemo.c
  309. <li>pixel mapping didn't always work
  310. <li>the GL_GEQUAL stencil func didn't work
  311. <li>the GL_INVERT stencil op didn't work
  312. <li>the stencil write mask didn't work
  313. <li>glPush/PopAttrib() didn't do enough error checking
  314. <li>glIsList() didn't always work correctly
  315. </ul>
  316. <h2>2.0 October 10, 1996</h2>
  317. New:
  318. <ul>
  319. <li>Implements OpenGL 1.1 API functions
  320. <li>all texture filtering modes supported (mipmapping)
  321. <li>faster texture mapping, see Performance Tip 11 in README
  322. <li>antialiased RGB points
  323. <li>X support for line and polygon stippling
  324. <li>glDrawBuffer( GL_FRONT_AND_BACK ) works
  325. <li>util/ directory of useful stuff
  326. <li>demos/texobj demo of texture objects
  327. </ul>
  328. Changes:
  329. <ul>
  330. <li>major internal changes for thread-safeness
  331. <li>new device driver interface
  332. <li>MESA_ALPHA env variable removed
  333. <li>triangle rasterizer replaces polygon rasterizer
  334. </ul>
  335. Bug fixes:
  336. <ul>
  337. <li>glPopAttrib() bug
  338. <li>glDrawBuffer(GL_NONE) works now
  339. </ul>
  340. <h2>2.1 December 14, 1996</h2>
  341. New:
  342. <ul>
  343. <li>VMS support
  344. <li>MS-DOS driver
  345. <li>OpenStep support
  346. <li>updated, combined Windows 95/NT driver
  347. <li>implemented glGetLighti() and glGetTexGen*()
  348. <li>GLX does garbage collection of ancillary buffers
  349. </ul>
  350. Bug fixes:
  351. <ul>
  352. <li>removed unused _EXT constants from gl.h
  353. <li>fixed polygon offset bugs
  354. <li>Z coordinates of clipped lines were incorrect
  355. <li>glEdgeFlag() in display lists didn't always work
  356. <li>glLight*() in display lists didn't work
  357. <li>fixed X line stipple bugs (Michael Pichler)
  358. <li>glXUseXfonts XFreeFont/XFreeFontInfo bug fixed
  359. <li>fixed a feedback bug
  360. <li>glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix
  361. <li>polygons were sometimes culled instead of clipped
  362. <li>triangle rasterizer suffered from float/int overflow exceptions
  363. <li>fixed FP underflow exception in lighting (specular exponent)
  364. <li>glEnable/glDisable of GL_EXT_vertex_array enums didn't work
  365. <li>fixed free(NULL) in GLU tesselator code
  366. <li>using 24-bit color on some X servers resulted in garbage rendering
  367. <li>32-bit per pixel mode for XFree86 now works
  368. <li>glRotate(a,0,0,0) gave unpredictable results
  369. <li>GL_LINE_STRIP with > 480 vertices had occasional clipping problems
  370. <li>8-bit TrueColor GLXPixmap rendering incorrectly required a colormap
  371. <li>glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled
  372. <li>glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
  373. <li>accumulation buffer was limited to positive values
  374. <li>projective textures didn't work
  375. <li>selection buffer overflows weren't handled correctly
  376. </ul>
  377. Changes:
  378. <ul>
  379. <li>restored the GL_EXT_polygon_offset extension
  380. <li>slightly faster RGB dithering
  381. <li>the SVGA driver works again
  382. <li>Amiga driver now distributed separately
  383. <li>NeXT driver updated for Mesa 2.x
  384. </ul>
  385. <h2>2.2 March 14, 1997</h2>
  386. New:
  387. <ul>
  388. <li>better color selection when dithering
  389. <li>added GL_EXT_texture_object extension
  390. <li>updated MS-DOS driver for DJGPP
  391. <li>added openbsd make configuration
  392. <li>faster dithered flat-shaded triangles
  393. <li>various compilation problems with Motif widgets fixed
  394. <li>gl.h, glx.h and glu.h name mangling option
  395. <li>BeOS driver
  396. <li>3D texture mapping extension
  397. <li>GL_MESA_resize_buffers extension
  398. <li>morph3d, stex3d and spectex demos
  399. <li>3Dfx support
  400. </ul>
  401. Bug fixes:
  402. <ul>
  403. <li>glColorMaterial should finally work right in all respects
  404. <li>linear interpolation of mipmap levels was incorrectly weighted
  405. <li>readpix.c didn't compile on Macintosh
  406. <li>GL_INVERT and related logic ops didn't work right
  407. <li>glTexImage[12]D() didn't check its parameters consistantly
  408. <li>fixed a memory leak in glTexImage[12]D()
  409. <li>kludged around a SunOS 5.x/GCC compiler bug in the feedback code
  410. <li>glReadPixels aborted instead of normally catching some errors
  411. <li>a few 1.1 constants were missing or misnamed in gl.h
  412. <li>glBegin(p); glBegin(q); didn't generate an error
  413. <li>fixed a memory leak in GLX code
  414. <li>clipping of concave polygons could cause a core dump
  415. <li>1-component alpha texture maps didn't work
  416. <li>fixed a GLU polygon tesselator bug
  417. <li>polygons with colinear vertices were sometimes culled
  418. <li>feedback triangle colors were wrong when using smooth shading
  419. <li>textures with borders didn't work correctly
  420. <li>colors returned in feedback mode were wrong when using lighting
  421. <li>spotlights didn't effect ambient lighting correctly
  422. <li>gluPartialDisk() had a few bugs
  423. </ul>
  424. Changes:
  425. <ul>
  426. <li>device driver interface expanded to support texture mapping
  427. <li>faster matrix inversion subroutine
  428. <li>commented out #include "wmesa_extend.h" from src/wmesa.c
  429. <li>fixed many compiler warnings in the demo programs
  430. </ul>
  431. <h2>2.3 June 30, 1997</h2>
  432. New:
  433. <ul>
  434. <li>Mesa distribution divided into two pieces: library code and demos
  435. <li>faster vertex transformation, clip testing, lighting
  436. <li>faster line drawing
  437. <li>TrueColor visuals how have dithering (for depths < 24 bits)
  438. <li>added MESA_NO_DITHER environment variable
  439. <li>new device driver function: NearFar(), RenderVB(), RasterSetup()
  440. <li>added LynxOS configuration
  441. <li>added cygnus Win32 configuration
  442. <li>added texcyl.c GLUT demo
  443. <li>added XMesaDitherColor() to X/Mesa interface
  444. <li>new NURBS code from Bogdan Sikorski
  445. <li>added demos/shape.c (non-rectangular X window!)
  446. </ul>
  447. Bug fixes:
  448. <ul>
  449. <li>glEnable/DisableClientState() were missing from GL/gl.h
  450. <li>GL_SPHERE_MAP texcoord generation didn't work correctly
  451. <li>glXGetConfig() returned wrong number of depth, stencil, accum bits
  452. <li>glDrawPixels feedback/selection didn't examine RasterPos valid bit
  453. <li>black and white were reversed on some monochrome displays
  454. <li>fixed potential image memory leak (wasn't setting reference counter)
  455. <li>glDrawPixels sometimes didn't recognize some GL state changes
  456. <li>gluProject/UnProject() didn't check for divide by zero
  457. <li>stex3d demo called random() and srandom(), not portable
  458. <li>fixed memory leaks in context.c and drawpix.c
  459. <li>fixed NULL dereferencing problem in gl_update_texture_state()
  460. <li>glReadPixels between glBegin/glEnd didn't generate an error.
  461. <li>fixed memory leak in polygon tesselator (Randy Frank)
  462. <li>fixed seg fault bug drawing flat-shaded, depth-tested lines
  463. <li>clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded
  464. <li>glBindTexture sometimes didn't work
  465. <li>fixed a bug deep in glXReleaseBuffersMESA()
  466. <li>fog was mistakenly applied to alpha
  467. <li>glPopMatrix didn't set "dirty matrix" flag
  468. <li>glPolygonStipple pattern was sometimes wrong
  469. <li>glClear wasn't disabled during feedback and selection
  470. <li>fixed memory leak in glTexSubImage[123]D
  471. </ul>
  472. Changes:
  473. <ul>
  474. <li>many library source files reorganized
  475. <li>faster X color allocation, colors also freed when finished with them
  476. <li>new texture sampling function pointer in texture objects
  477. <li>incorporated 3Dfx VooDoo driver v0.16 into main source tree
  478. <li>many 3Dfx driver updates
  479. <li>cygnus Makefiles now included
  480. <li>updated DOS driver
  481. <li>made a few changes to dosmesa.c and wmesa.c (VB->Unclipped)
  482. <li>internally, colors now stored in GLubytes, not GLfixed
  483. <li>optimized changing of GL_SHININESS parameter
  484. </ul>
  485. <h2>2.4 September 18, 1997</h2>
  486. New:
  487. <ul>
  488. <li>updated 3Dfx Glide driver
  489. <li>hacks for 3Dfx rendering into an X window or fullscreen
  490. <li>added depth buffer access functions to X/Mesa and OS/Mesa interfaces
  491. </ul>
  492. Bug fixes:
  493. <ul>
  494. <li>pixel buffer could overflow with long, wide lines
  495. <li>fixed FP underflow problems in lighting
  496. <li>glTexSubImage1D() had an unitialized variable
  497. <li>incomplete texture objects could cause a segfault
  498. <li>glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop
  499. <li>flat-shaded quads in a strip were miscolored if clipped
  500. <li>mipmapped triangle lod computation now works correctly
  501. <li>fixed a few under/overflow bugs in triangle rasterizer
  502. <li>glArrayElement() assigned bad normal if normal array disabled
  503. <li>changed argument to glXReleaseBuffersMESA()
  504. <li>fixed small triangle underflow bugs in tritemp.h (hopefully)
  505. <li>glBindTexture(target, 0) caused a crash
  506. <li>glTexImage[123]D() with NULL image pointer caused crash
  507. <li>glPixelStore parameters are now ignored during display list execution
  508. <li>fixed a two-sided lighting w/ clipping bug (black vertices)
  509. <li>textures with width!=height were sometimes mis-rendered
  510. <li>"weird" projection matrices could cause div by 0, other fp errors
  511. </ul>
  512. Changes:
  513. <ul>
  514. <li>changed precompiled header symbol from PCH to PC_HEADER
  515. <li>split api.c into api1.c and api2.c
  516. <li>added hash.c source file (but not used yet)
  517. <li>a few Sun and HP configuration file changes
  518. <li>MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN
  519. <li>fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c)
  520. </ul>
  521. <h2>2.5 November 20, 1997</h2>
  522. New:
  523. <ul>
  524. <li>updated 3Dfx driver (v20) for GLQuake
  525. <li>added GL_EXT_paletted_texture extension
  526. <li>added GL_EXT_shared_texture_palette extension
  527. <li>added GL_EXT_point_parameters extension
  528. <li>now including Mark Kilgard's GLUT library v3.6
  529. <li>new GLUT-based demos in gdemos/
  530. <li>added a few more Unix config targets
  531. <li>added Intel X86 assembly language vertex transformation code
  532. <li>3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var
  533. <li>Windows 95 S3 Virge driver
  534. </ul>
  535. Bug fixes:
  536. <ul>
  537. <li>glCopyTexImage?D would crash due to uninitialized variable
  538. <li>glColor w/ glColorMaterial in a display list caused a bug
  539. <li>fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver
  540. <li>glVertex4*() vertices weren't always projected correctly
  541. <li>trying to use mipmapped textured points or lines caused crash
  542. <li>glColor[34][fd]() values now clamped to [0,1] before int conversion
  543. </ul>
  544. Changes:
  545. <ul>
  546. <li>new device driver functions for texture mapping
  547. <li>hash tables used for display list and texture object lookup
  548. <li>fixed GLX visual handling code to avoid saving redundant visuals
  549. <li>3Dfx Glide libraries automatically linked to libMesaGL.so
  550. <li>dropped the Cirrus Logic Mondello code since it's obsolete
  551. <li>updated Cygnus Makefiles (Stephane Rehel)
  552. <li>updated Windows MSVC++ Makefiles (Oleg Letsinsky)
  553. <li>procedure for making library files has changed: scripts now take
  554. a major and minor version arguments. Make-config changed a lot.
  555. <li>new implementation of glTexSubImage2D()
  556. <li>updated widgets-mesa directory to create libMesaGLwM.a (Motif widget)
  557. <li>separate linux-glide and linux-386-glide configurations
  558. </ul>
  559. <h2>2.6 February 12, 1998</h2>
  560. New:
  561. <ul>
  562. <li>Windows WGL functions
  563. <li>updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support
  564. <li>v0.22 of 3Dfx Glide driver
  565. <li>more X86 assembly language optimizations
  566. <li>faster blending for some modes
  567. <li>XMesaSetFXmode() to switch between 3Dfx window and full-screen mode
  568. <li>added preliminary thread support
  569. <li>added GLX_MESA_copy_sub_buffer extension
  570. <li>some clipping optimizations
  571. </ul>
  572. Bug fixes:
  573. <ul>
  574. <li>fixed shading/material bug when drawing long primitive strips
  575. <li>fixed clipping problem in long primitive strips
  576. <li>fixed clipping bug when using 3Dfx driver
  577. <li>fixed a problem when trying to use X fonts w/ 3Dfx driver
  578. <li>fixed a texture filter bug in 3Dfx/Glide driver
  579. <li>fixed bug in 3Dfx/Glide driver involving depth mask & clearing
  580. <li>glLoadMatrix to set projection matrix confused the 3Dfx driver
  581. <li>non-identity texture matrices didn't work with linux-386 configs
  582. <li>glGenTextures() didn't reserve the returned texture IDs
  583. <li>NULL proxy image sent to glTexImageXD() caused crash
  584. <li>added texture state validation optimization (Henk Kok)
  585. <li>fixed colormap reuse problem when using both RGB and CI windows
  586. <li>32bpp True/DirectColor X visuals weren't recognized
  587. <li>fixed potential problem in evaluators memory allocation
  588. <li>fixed assorted demo compilation bugs
  589. </ul>
  590. Changes:
  591. <ul>
  592. <li>replaced old Mesa/windows/ directory with Mesa/WIN32/ directory
  593. <li>converted a few old glaux/gltk demos to GLUT
  594. <li>renamed directories: demos -> xdemos, gdemos -> demos
  595. </ul>
  596. <h2>3.0 September 17, 1998</h2>
  597. New:
  598. <ul>
  599. <li>OpenGL 1.2 API
  600. <li>GL_EXT_abgr pixel format extension
  601. <li>GL_SGIS_texture_edge_clamp extension
  602. <li>GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex)
  603. <li>GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex)
  604. <li>GL_EXT_rescale_normal extension and renormal.c demo
  605. <li>GLX_SGI_video_sync extension (a no-op)
  606. <li>antialiased lines
  607. <li>glGetTexImage() now implemented
  608. <li>glDraw/Copy/ReadPixels() optimizations
  609. <li>optimized textured triangle code (Marten Stromberg)
  610. <li>more optimization of dithered TrueColor triangles in X driver
  611. <li>Linux GGI driver
  612. <li>updated MGL driver
  613. </ul>
  614. Bug fixes:
  615. <ul>
  616. <li>lots of assorted compilation fixes
  617. <li>glInitNames didn't write initial hit record
  618. <li>glBitmap didn't always check for invalid raster position
  619. <li>switching between GLX and OSMesa contexts caused a crash
  620. <li>fixed uninitialized variable in Mesa widget code
  621. <li>fixed typo in texture code which caused book/texgen to crash
  622. <li>fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP
  623. <li>gluDisk() in POINT or LINE mode sometimes failed
  624. <li>fixed texture + fog bug
  625. <li>GL_COMPILE_AND_EXECUTE mode didn't work reliably
  626. <li>glMultMatrix in projection matrix mode w/ 3Dfx driver could fail
  627. <li>glDrawPixels(color index pixels) weren't converted to RGBA
  628. <li>fixed possible getenv() buffer overflow security bug
  629. <li>glBitmap in feedback mode was offset by xOrig, yOrig params
  630. <li>device driver's DrawPixels hook was never used
  631. <li>glDrawPixels with zoomY!=1 and top/bottom clipping didn't work
  632. <li>glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte
  633. <li>fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c
  634. <li>glCopyTexSubImage2D() didn't work with 3Dfx driver
  635. <li>lines with width = 2 could cause crash
  636. <li>glClear with scissor rect sometimes cleared whole buffer
  637. <li>glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work
  638. <li>glTexImageXD( .. GL_ABGR_EXT .. ) didn't work
  639. <li>computation of inverse modelview matrix sometimes failed
  640. <li>fixed GL_CLAMP mode texture sampling bug
  641. <li>textured line interpolation was somewhat broken
  642. <li>textured triangle interpolation was also somewhat broken
  643. <li>glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one
  644. <li>evaluator state wasn't fully initialized
  645. <li>texture coordinate clipping was buggy
  646. <li>evaluator surfaces could be mis-colored
  647. <li>glAccum(GL_RETURN, s) didn't obey glColorMask() settings
  648. <li>zero area polygons shouldn't be culled if polygon mode is point/line
  649. <li>clipped width and height of glReadPixels was sometimes off by one
  650. <li>blending with alpha = 0 or 1.0 wasn't always exact
  651. <li>reading of pixels from clipped region was buggy
  652. <li>minor tweaking of X visual management in GLX emulator
  653. <li>glPolygonStipple now obeys pixel unpacking parameters
  654. <li>glGetPolygonStipple now obeys pixel packing parameters
  655. <li>interleaved vertex array texture coordinates were broken
  656. <li>query of proxy texture internal format was broken
  657. <li>alpha channel wasn't reliably cleared
  658. <li>fixed divide by zero error in gluScaleImage if dest size = 1 x 1
  659. </ul>
  660. Conformance bug fixes:
  661. <ul>
  662. <li>GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing
  663. <li>GL_TEXTURE_INTERNAL_FORMAT was missing
  664. <li>glGet*(GL_POLYGON_STIPPLE) was broken
  665. <li>glPush/PopAttrib() didn't save/restore all texture state
  666. <li>glBitmap in feedback mode didn't work
  667. <li>feedback of texture coords didn't always work
  668. <li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke
  669. <li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke
  670. <li>glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke
  671. </ul>
  672. Changes:
  673. <ul>
  674. <li>upgraded GLUT to version 3.7
  675. <li>only GL and GLU library code included in MesaLib.tar.gz
  676. <li>GLUT and all demos now in MesaDemos.tar.gz
  677. <li>glaux and gltk libraries removed
  678. <li>IRIX -n32 and -64 libs go in lib32/ and lib64/ directories
  679. </ul>
  680. <h2>3.1 beta 1 November 19, 1998</h2>
  681. New:
  682. <ul>
  683. <li>GL_EXT_stencil_wrap extension
  684. <li>GL_INGR_blend_func_separate extension
  685. <li>GL_ARB_multitexture extension
  686. <li>GL_NV_texgen_reflection extension
  687. <li>newly optimized vertex transformation code
  688. <li>updated GLUT 3.7 code
  689. <li>better precision when using 32-bit Z buffer
  690. <li>Allegro DJGPP driver
  691. </ul>
  692. Bug fixes:
  693. <ul>
  694. <li>glCopyPixels between front/back buffers didn't copy alpha correctly
  695. <li>fixed out-of-bounds memory access in optimized 2-D texture code
  696. <li>glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter
  697. <li>glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter
  698. <li>clipping of texture coordinates sometimes had bad R,Q values
  699. <li>GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels
  700. <li>glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean *
  701. <li>texture was sometimes applied twice with 3Dfx driver
  702. <li>glPush/PopAttrib() fouled up texture object reference counts
  703. <li>glDeleteLists(0, n) caused assertion failure
  704. <li>bilinear texture sampling wasn't accurate enough
  705. <li>glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx
  706. <li>color components were reversed on big endian 32 bpp X visuals
  707. </ul>
  708. Changes:
  709. <ul>
  710. <li>removed GL_EXT_multitexture extension
  711. </ul>
  712. <h2>3.1 beta 2 May 24, 1999</h2>
  713. New:
  714. <ul>
  715. <li>multi-textured points and lines (mjk@nvidia.com)
  716. <li>optimized 24bpp X rendering (bernd.paysan@gmx.de)
  717. <li>added allegro support (bernie-t@geocities.com)
  718. <li>cleaned-up Windows-related stuff (Ted Jump)
  719. <li>minor stereo changes (KendallB@scitechsoft.com)
  720. <li>new BeOS driver which implements BGLView class
  721. <li>new Direct3D driver (see src/D3D)
  722. <li>more efficient filled gluCylinder() function
  723. <li>utilities: util/showbuffer.[ch] and util/glstate.[ch]
  724. <li>fixed some IRIX compiler warnings
  725. <li>added support for building Mesa in XFree86 with
  726. SGI's GLX (kevin@precisioninsight.com)
  727. </ul>
  728. Bug fixes:
  729. <ul>
  730. <li>a variety of Windows/Mesa bug fixes (mjk@nvidia.com)
  731. <li>packed pixel images weren't unpacked correctly
  732. <li>patches some win32 files in GLUT (mjk@nvidia.com)
  733. <li>glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX
  734. <li>fixed lighting bug in Keith's new shading code
  735. <li>fixed texture segfault seen in Lament screensaver
  736. <li>fixed miscellaneous low-memory bugs
  737. <li>glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken
  738. <li>GL_LINEAR sampling of 3D textures was broken
  739. <li>fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org)
  740. <li>added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk)
  741. <li>fixed wide point and wide line conformance bugs (brianp)
  742. </ul>
  743. Changes:
  744. <ul>
  745. <li>some device driver changes (see src/dd.h)
  746. <li>new copyright on core Mesa code
  747. </ul>
  748. <h2>3.1 beta 3 September 17, 1999</h2>
  749. New:
  750. <ul>
  751. <li>optimized glAccum function
  752. <li>optimized 24bpp rendering in XMesa driver
  753. <li>GLU 1.2 polygon tessellator
  754. </ul>
  755. Bug Fixes:
  756. <ul>
  757. <li>glGetTexLevelParameter wasn't fully implemented
  758. <li>glXUseXFont now handles multi-byte fonts
  759. <li>glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result
  760. <li>alpha channel of blending points, lines was sometimes incorrect
  761. </ul>
  762. Changes:
  763. <ul>
  764. <li>New library names: "libGL" instead of "libMesaGL"
  765. <li>New library numbering: libGL.so.1.2.310
  766. <li>New subdirectories: docs/ and bin/
  767. <li>New Makefile-system (autoconf,automake,libtool)
  768. </ul>
  769. <h2>3.1 final December 14, 1999</h2>
  770. New:
  771. <ul>
  772. <li>added demos/gloss.c
  773. <li>added xdemos/glxdpyinfo.c
  774. <li>added GLX_ARB_get_proc_address extension
  775. <li>rewritten glTexImage code paths (faster, less memory, bug fixes)
  776. </ul>
  777. Bug Fixes:
  778. <ul>
  779. <li>several vertex array bug fixes
  780. <li>overlapping glCopyPixels with pixel zooming now works
  781. <li>glXUseXFont() bitmaps were vertically shifted by one pixel
  782. <li>glCopyPixels with pixel zooming now works
  783. </ul>
  784. <h2>3.2 final April 24, 2000</h2>
  785. Bug fixes:
  786. <ul>
  787. <li>fixed memcpy bugs in span.c
  788. <li>fixed missing glEnd problem in demos/tessdemo.c
  789. <li>fixed bug when clearing 24bpp Ximages
  790. <li>fixed clipping problem found in Unreal Tournament
  791. <li>fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
  792. <li>fixed Loki's 3dfx RGB vs BGR bug
  793. <li>fixed Loki's 3dfx smooth/flat shading bug in SoF
  794. </ul>
  795. Changes:
  796. <ul>
  797. <li>updated docs/README file
  798. <li>use bcopy() optimizations on FreeBSD
  799. <li>re-enabled the optimized persp_textured_triangle() function
  800. </ul>
  801. <h2>3.2.1 July 19, 2000</h2>
  802. Bug fixes:
  803. <ul>
  804. <li>gluBuild2DMipmaps() didn't accept GL_BGRA
  805. <li>Fixed compile/makefile problems on IRIX
  806. <li>fixed segfault in 3dfx driver when using GL selection/feedback
  807. <li>no longer cull very, very tiny triangles
  808. <li>blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering)
  809. <li>fixed Motif detection code in widgets-mesa/configure.in
  810. <li>glColorMaterial and glMaterial updates to emissive and ambient
  811. didn't always work right
  812. <li>Specular highlights weren't always in the right place
  813. <li>clipped GL_LINE mode polygons had interior lines appear
  814. <li>blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken
  815. <li>GL_NICEST fog didn't always work with flat shading
  816. <li>glRect commands in display lists were sometimes miscolored
  817. <li>Line Z offset didn't always work
  818. <li>fixed texgen normal vector problem (gloss's teapot)
  819. <li>numerous GL conformance bugs fixed
  820. </ul>
  821. Changes:
  822. <ul>
  823. <li>glColorMask(false, false, false, false) handled better/faster
  824. <li>reverted to old GLU polygon tessellator, GLU 1.1
  825. <li>updated Win32 build files
  826. </ul>
  827. <h2>3.3 July 21, 2000</h2>
  828. New:
  829. <ul>
  830. <li>antialiased triangles now implemented
  831. <li>GL_EXT_texture_env_add texture mode extension
  832. <li>GLX 1.3 API
  833. <li>support for separate draw/read buffers (ie GL_SGI_make_current_read)
  834. <li>thread-safe API dispath
  835. <li>improved glxinfo program
  836. <li>demos/texdown program to measure texture download performance
  837. <li>glext.h header file
  838. <li>demos/geartrain program
  839. <li>GL_EXT_texture_lod_bias extension
  840. <li>demos/lodbias program
  841. <li>further optimized glRead/DrawPixels for 16-bit TrueColor X visuals
  842. <li>GLX_EXT_visual_rating extension (a no-op, however)
  843. <li>GL_HP_occlusion_test extension (for X and OS/Mesa drivers)
  844. <li>demos/occlude program
  845. <li>GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions
  846. <li>demos/pixeltex program
  847. <li>GL_SGI_color_matrix extension
  848. <li>GL_SGI_color_table extension
  849. <li>GL_EXT_histogram extension
  850. <li>GL_ARB_texture_cube_map extension
  851. <li>added xdemos/glxheads and xdemos/manywin
  852. <li>demos/texenv.c demo
  853. <li>GL_EXT_texture_env_combine extension (by Holger Waechtler)
  854. <li>Xlib driver is now thread-safe (see xdemos/glthreads)
  855. <ul>
  856. Bug Fixes:
  857. </ul>
  858. <li>various GL conformance failures fixed since 3.2.1
  859. </ul>
  860. Changes:
  861. <ul>
  862. <li>gl.h now uses #defines instead of C enums for all tokens
  863. <li>glu.h now uses #defines instead of C enums for all tokens
  864. <li>moved programs from 3Dfx/demos/ into demos/ directory
  865. </ul>
  866. <h2>3.4 November 3, 2000</h2>
  867. New:
  868. <ul>
  869. <li>optimized glDrawPixels for glPixelZoom(1,-1)
  870. Bug Fixes:
  871. <li>widgets-mesa/src/*.c files were missing from 3.3 distro
  872. <li>include/GL/mesa_wgl.h file was missing from 3.3 distro
  873. <li>fixed some Win32 compile problems
  874. <li>texture object priorities weren't getting initialized to 1.0
  875. <li>glAreTexturesResident return value was wrong when using hardware
  876. <li>glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
  877. <li>glReadPixels with GLushort packed types was broken
  878. <li>fixed a few bugs in the GL_EXT_texture_env_combine texture code
  879. <li>glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
  880. <li>fixed some typos/bugs in the VB code
  881. <li>glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
  882. <li>optimized glDrawPixels paths weren't being used
  883. <li>per-fragment fog calculation didn't work without a Z buffer
  884. <li>improved blending accuracy, fixes Glean blendFunc test failures
  885. <li>glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
  886. <li>glXGetProcAddressARB() didn't always return the right address
  887. <li>gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
  888. <li>texture matrix changes weren't always detected (GLUT projtex demo)
  889. <li>fixed random color problem in vertex fog code
  890. <li>fixed Glide-related bug that let Quake get a 24-bit Z buffer
  891. <ul>
  892. Changes:
  893. </ul>
  894. <li>finished internal support for compressed textures for DRI
  895. </ul>
  896. <h2>3.4.1 February 14, 2001</h2>
  897. New:
  898. <ul>
  899. <li>fixed some Linux build problems
  900. <li>fixed some Windows build problems
  901. <li>GL_EXT_texture_env_dot3 extension (Gareth Hughes)
  902. </ul>
  903. Bug fixes:
  904. <ul>
  905. <li>added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
  906. <li>various state-update code changes needed for DRI bugs
  907. <li>disabled pixel transfer ops in glColorTable commands, not needed
  908. <li>fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
  909. <li>updated sources and fixed compile problems in widgets-mesa/
  910. <li>GLX_PBUFFER enum value was wrong in glx.h
  911. <li>fixed a glColorMaterial lighting bug
  912. <li>fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
  913. <li>glXCopySubBufferMESA() Y position was off by one
  914. <li>Error checking of glTexSubImage3D() was broken (bug 128775)
  915. <li>glPopAttrib() didn't restore all derived Mesa state correctly
  916. <li>Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
  917. conformance problems at 16bpp.
  918. <li>clearing depth buffer with scissoring was broken, would segfault
  919. <li>OSMesaGetDepthBuffer() returned bad bytesPerValue value
  920. <li>fixed a line clipping bug (reported by Craig McDaniel)
  921. <li>fixed RGB color over/underflow bug for very tiny triangles
  922. </ul>
  923. Known problems:
  924. <ul>
  925. <li>NURBS or evaluator surfaces inside display lists don't always work
  926. </ul>
  927. <h2>3.4.2 May 17, 2001</h2>
  928. Bug fixes:
  929. <ul>
  930. <li>deleting the currently bound texture could cause bad problems
  931. <li>using fog could result in random vertex alpha values
  932. <li>AA triangle rendering could touch pixels outside right window bound
  933. <li>fixed byteswapping problem in clear_32bit_ximage() function
  934. <li>fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
  935. <li>fixed memory leak in glXUseXFont()
  936. <li>fragment sampling in AA triangle function was off by 1/2 pixel
  937. <li>Windows: reading pixels from framebuffer didn't always work
  938. <li>glConvolutionFilter2D could segfault or cause FP exception
  939. <li>fixed segfaults in FX and X drivers when using tex unit 1 but not 0
  940. <li>GL_NAND logicop didn't work right in RGBA mode
  941. <li>fixed a memory corruption bug in vertex buffer reset code
  942. <li>clearing the softwara alpha buffer with scissoring was broken
  943. <li>fixed a few color index mode fog bugs
  944. <li>fixed some bad assertions in color index mode
  945. <li>fixed FX line 'stipple' bug #420091
  946. <li>fixed stencil buffer clear width/height typo
  947. <li>fixed GL error glitches in gl[Client]ActiveTextureARB()
  948. <li>fixed Windows compilation problem in texutil.c
  949. <li>fixed 1/8-pixel AA triangle sampling error
  950. </ul>
  951. Changes:
  952. <ul>
  953. <li>optimized writing mono-colored pixel spans to X pixmaps
  954. <li>increased max viewport size to 2048 x 2048
  955. </ul>
  956. <h2>3.5 June 21, 2001</h2>
  957. New:
  958. <ul>
  959. <li>internals of Mesa divided into modular pieces (Keith Whitwell)
  960. <li>100% OpenGL 1.2 conformance (passes all conformance tests)
  961. <li>new AA line algorithm
  962. <li>GL_EXT_convolution extension
  963. <li>GL_ARB_imaging subset
  964. <li>OSMesaCreateContextExt() function
  965. <li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
  966. <li>GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
  967. <li>GL_EXT_fog_coord extension (Keith Whitwell)
  968. <li>GL_EXT_secondary_color extension (Keith Whitwell)
  969. <li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
  970. <li>GL_SGIX_depth_texture extension
  971. <li>GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
  972. <li>demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
  973. <li>GL_ARB_texture_env_combine extension
  974. <li>GL_ARB_texture_env_dot3 extension
  975. <li>GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
  976. <li>OSMesaCreateContextExt() function
  977. <li>libOSMesa.so library, contains the OSMesa driver interface
  978. <li>GL/glxext.h header file for GLX extensions
  979. <li>somewhat faster software texturing, fogging, depth testing
  980. <li>all color-index conformance tests now pass (only 8bpp tested)
  981. <li>SPARC assembly language TCL optimizations (David Miller)
  982. <li>GL_SGIS_generate_mipmap extension
  983. </ul>
  984. Bug Fixes:
  985. <ul>
  986. <li>fbiRev and tmuRev were unitialized when using Glide3
  987. <li>fixed a few color index mode conformance failures; all pass now
  988. <li>now appling antialiasing coverage to alpha after texturing
  989. <li>colors weren't getting clamped to [0,1] before color table lookup
  990. <li>fixed RISC alignment errors caused by COPY_4UBV macro
  991. <li>drawing wide, flat-shaded lines could cause a segfault
  992. <li>vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
  993. </ul>
  994. Changes:
  995. <ul>
  996. <li>SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
  997. <li>new libOSMesa.so library, contains the OSMesa driver interface
  998. </ul>
  999. <h2>4.0 October 22, 2001</h2>
  1000. New:
  1001. <ul>
  1002. <li>Mesa 4.0 implements the OpenGL 1.3 specification
  1003. <li>GL_IBM_rasterpos_clip extension
  1004. <li>GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
  1005. <li>GL_ARB_texture_mirrored_repeat extension
  1006. <li>WindML UGL driver (Stephane Raimbault)
  1007. <li>added OSMESA_MAX_WIDTH/HEIGHT queries
  1008. <li>attempted compiliation fixes for Solaris 5, 7 and 8
  1009. <li>updated glext.h and glxext.h files
  1010. <li>updated Windows driver (Karl Schultz)
  1011. </ul>
  1012. Bug fixes:
  1013. <ul>
  1014. <li>added some missing GLX 1.3 tokens to include/GL/glx.h
  1015. <li>GL_COLOR_MATRIX changes weren't recognized by teximage functions
  1016. <li>glCopyPixels with scale and bias was broken
  1017. <li>glRasterPos with lighting could segfault
  1018. <li>glDeleteTextures could leave a dangling pointer
  1019. <li>Proxy textures for cube maps didn't work
  1020. <li>fixed a number of 16-bit color channel bugs
  1021. <li>fixed a few minor memory leaks
  1022. <li>GLX context sharing was broken in 3.5
  1023. <li>fixed state-update bugs in glPopClientAttrib()
  1024. <li>fixed glDrawRangeElements() bug
  1025. <li>fixed a glPush/PopAttrib() bug related to texture binding
  1026. <li>flat-shaded, textured lines were broken
  1027. <li>fixed a dangling pointer problem in the XMesa code (Chris Burghart)
  1028. <li>lighting didn't always produce the correct alpha value
  1029. <li>fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
  1030. </ul>
  1031. <h2>4.0.1 December 17, 2001</h2>
  1032. New:
  1033. <ul>
  1034. <li>better sub-pixel sample positions for AA triangles (Ray Tice)
  1035. <li>slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
  1036. </ul>
  1037. Bug fixes:
  1038. <ul>
  1039. <li>added missing break statements in glGet*() for multisample cases
  1040. <li>fixed uninitialized hash table mutex bug (display lists / texobjs)
  1041. <li>fixed bad teximage error check conditional (bug 476846)
  1042. <li>fixed demos readtex.c compilation problem on Windows (Karl Schultz)
  1043. <li>added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
  1044. <li>silence some compiler warnings (gcc 2.96)
  1045. <li>enable the #define GL_VERSION_1_3 in GL/gl.h
  1046. <li>added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
  1047. <li>fixed glu.h typedef problem found with MSDev 6.0
  1048. <li>build libGL.so with -Bsymbolic (fixes bug found with Chromium)
  1049. <li>added missing 'const' to glXGetContextIDEXT() in glxext.h
  1050. <li>fixed a few glXGetProcAddress() errors (texture compression, etc)
  1051. <li>fixed start index bug in compiled vertex arrays (Keith)
  1052. <li>fixed compilation problems in src/SPARC/glapi_sparc.S
  1053. <li>fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
  1054. <li>use glXGetProcAddressARB in GLUT to avoid extension linking problems
  1055. <li>provoking vertex of flat-shaded, color-index triangles was wrong
  1056. <li>fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
  1057. <li>glTexParameter didn't flush the vertex buffer (Ray Tice)
  1058. <li>feedback attributes for glDraw/CopyPixels and glBitmap were wrong
  1059. <li>fixed bug in normal length caching (ParaView lighting bug)
  1060. <li>fixed separate_specular color bug found in Chimera (18 Dec 2001)
  1061. </ul>
  1062. <h2>4.0.2 April 2, 2002</h2>
  1063. New:
  1064. <ul>
  1065. <li>New DOS (DJGPP) driver written by Daniel Borca
  1066. <li>New driver interface functions for TCL drivers (such as Radeon DRI)
  1067. <li>GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
  1068. if using deep color channels
  1069. <li>latest GL/glext.h and GL/glxext.h headers from SGI
  1070. </ul>
  1071. Bug fixes:
  1072. <ul>
  1073. <li>GL_BLEND with non-black texture env color wasn't always correct
  1074. <li>GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
  1075. <li>glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
  1076. <li>glReadPixels was sometimes mistakenly clipped by the scissor box
  1077. <li>glDraw/ReadPixels didn't catch all the errors that they should have
  1078. <li>Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
  1079. <li>16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
  1080. <li>Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
  1081. <li>glColorMask as sometimes effecting glXSwapBuffers()
  1082. <li>fixed a potential bug in XMesaGarbageCollect()
  1083. <li>N threads rendering into one window didn't work reliably
  1084. <li>glCopyPixels didn't work for deep color channels
  1085. <li>improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
  1086. <li>glPopAttrib() didn't correctly restore user clip planes
  1087. <li>user clip planes failed for some perspective projections (Chromium)
  1088. </ul>
  1089. Known bugs:
  1090. <ul>
  1091. <li>mipmap LOD computation
  1092. </ul>
  1093. <h2>4.0.3 June 25, 2002</h2>
  1094. New:
  1095. <ul>
  1096. <li>updated GL/glext.h file (version 15)
  1097. <li>corrected MMX blend code (Jose Fonseca)
  1098. <li>support for software-based alpha planes in Windows driver
  1099. <li>updated GGI driver (Filip Spacek)
  1100. </ul>
  1101. Bug fixes:
  1102. <ul>
  1103. <li>glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
  1104. <li>OSMesaMakeCurrent() didn't recognize buffer size changes
  1105. <li>assorted conformance fixes for 16-bit/channel rendering
  1106. <li>texcombine alpha subtraction mode was broken
  1107. <li>fixed lighting bug with non-uniform scaling and display lists
  1108. <li>fixed bug when deleting shared display lists
  1109. <li>disabled SPARC cliptest assembly code (Mesa bug 544665)
  1110. <li>fixed a couple Solaris compilation/link problems
  1111. <li>blending clipped glDrawPixels didn't always work
  1112. <li>glGetTexImage() didn't accept packed pixel types
  1113. <li>glPixelMapu[is]v() could explode given too large of pixelmap
  1114. <li>glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
  1115. <li>glXCopyContext() could lead to segfaults
  1116. <li>glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
  1117. </ul>
  1118. Changes:
  1119. <ul>
  1120. <li>lots of C++ (g++) code clean-ups
  1121. <li>lots of T&L updates for the Radeon DRI driver
  1122. </ul>
  1123. Known bugs:
  1124. <ul>
  1125. <li>mipmap LOD computation (fixed for Mesa 4.1)
  1126. </ul>
  1127. <h2>4.0.4 October 3, 2002</h2>
  1128. New:
  1129. <ul>
  1130. <li>GL_NV_texture_rectangle extension
  1131. <li>updated glext.h header (version 17)
  1132. <li>updated DOS driver (Daniel Borca)
  1133. <li>updated BeOS R5 driver (Philippe Houdoin)
  1134. <li>added GL_IBM_texture_mirror_repeat
  1135. <li>glxinfo now takes -l option to print interesting OpenGL limits info
  1136. <li>GL_MESA_ycbcr_texture extension
  1137. <li>GL_APPLE_client_storage extension (for some DRI drivers only)
  1138. <li>GL_MESA_pack_invert extension
  1139. </ul>
  1140. Bug fixes:
  1141. <ul>
  1142. <li>fixed GL_LINEAR fog bug by adding clamping
  1143. <li>fixed FP exceptions found using Alpha CPU
  1144. <li>3dfx MESA_GLX_FX=window (render to window) didn't work
  1145. <li>fixed memory leak in wglCreateContest (Karl Schultz)
  1146. <li>define GLAPIENTRY and GLAPI if undefined in glu.h
  1147. <li>wglGetProcAddress didn't handle all API functions
  1148. <li>when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
  1149. <li>removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
  1150. <li>error checking in compressed tex image functions had some glitches
  1151. <li>fixed AIX compile problem in src/config.c
  1152. <li>glGetTexImage was using pixel unpacking instead of packing params
  1153. <li>auto-mipmap generation for cube maps was incorrect
  1154. </ul>
  1155. Changes:
  1156. <ul>
  1157. <li>max texture units reduced to six to accomodate texture rectangles
  1158. <li>removed unfinished GL_MESA_sprite_point extension code
  1159. </ul>
  1160. <h2>4.1 October 29, 2002</h2>
  1161. New:
  1162. <ul>
  1163. <li>GL_NV_vertex_program extension
  1164. <li>GL_NV_vertex_program1_1 extension
  1165. <li>GL_ARB_window_pos extension
  1166. <li>GL_ARB_depth_texture extension
  1167. <li>GL_ARB_shadow extension
  1168. <li>GL_ARB_shadow_ambient extension
  1169. <li>GL_EXT_shadow_funcs extension
  1170. <li>GL_ARB_point_parameters extension
  1171. <li>GL_ARB_texture_env_crossbar
  1172. <li>GL_NV_point_sprite extension
  1173. <li>GL_NV_texture_rectangle extension
  1174. <li>GL_EXT_multi_draw_arrays extension
  1175. <li>GL_EXT_stencil_two_side extension
  1176. <li>GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
  1177. <li>GL_ATI_texture_mirror_once extension (Ian Romanick)
  1178. <li>massive overhaul/simplification of software rasterizer module,
  1179. many contributions from Klaus Niederkrueger
  1180. <li>faster software texturing in some cases (i.e. trilinear filtering)
  1181. <li>new OSMesaGetProcAddress() function
  1182. <li>more blend modes implemented with MMX code (Jose Fonseca)
  1183. <li>added glutGetProcAddress() to GLUT
  1184. <li>added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
  1185. <li>pbinfo and pbdemo PBuffer programs
  1186. <li>glxinfo -v prints transprent pixel info (Gerd Sussner)
  1187. </ul>
  1188. Bug fixes:
  1189. <ul>
  1190. <li>better mipmap LOD computation (prevents excessive blurriness)
  1191. <li>OSMesaMakeCurrent() didn't recognize buffer size changes
  1192. <li>assorted conformance fixes for 16-bit/channel rendering
  1193. <li>texcombine alpha subtraction mode was broken
  1194. <li>fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
  1195. <li>clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma)
  1196. <li>fixed divide by zero error in NURBS tessellator (Jon Perry)
  1197. <li>fixed GL_LINEAR fog bug by adding clamping
  1198. <li>fixed FP exceptions found using Alpha CPU
  1199. <li>3dfx/glide driver render-to-window feature was broken
  1200. <li>added missing GLX_TRANSPARENT_RGB token to glx.h
  1201. <li>fixed error checking related to paletted textures
  1202. <li>fixed reference count error in glDeleteTextures (Randy Fayan)
  1203. </ul>
  1204. Changes:
  1205. <ul>
  1206. <li>New spec file and Python code to generate some GL dispatch files
  1207. <li>Glide driver defaults to "no" with autoconf/automake
  1208. <li>updated demos/stex3d with new options
  1209. </ul>
  1210. <h2>5.0 November 13, 2002</h2>
  1211. New:
  1212. <ul>
  1213. <li>OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
  1214. <li>removed some overlooked debugging code
  1215. <li>glxinfo updated to support GLX_ARB_multisample
  1216. <li>GLUT now support GLX_ARB_multisample
  1217. <li>updated DOS driver (Daniel Borca)
  1218. </ul>
  1219. Bug fixes:
  1220. <ul>
  1221. <li>GL_POINT and GL_LINE-mode polygons didn't obey cull state
  1222. <li>fixed potential bug in _mesa_align_malloc/calloc()
  1223. <li>fixed missing triangle bug when running vertex programs
  1224. <li>fixed a few HPUX compilation problems
  1225. <li>FX (Glide) driver didn't compile
  1226. <li>setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
  1227. <li>a few EXT functions, like glGenTexturesEXT, were no-ops
  1228. <li>a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
  1229. glMultiDrawArrays and glMultiDrawElements were missing
  1230. <li>glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
  1231. <li>Pentium 4 Mobile was mistakenly identified as having 3DNow!
  1232. <li>fixed one-bit error in point/line fragment Z calculation
  1233. <li>fixed potential segfault in fakeglx code
  1234. <li>fixed color overflow problem in DOT3 texture env mode
  1235. </ul>
  1236. <h2>5.0.1 March 30, 2003</h2>
  1237. New:
  1238. <ul>
  1239. <li>DOS driver updates from Daniel Borca
  1240. <li>updated GL/gl_mangle.h file (Bill Hoffman)
  1241. Bug fixes:
  1242. <li>auto mipmap generation for cube maps was broken (bug 641363)
  1243. <li>writing/clearing software alpha channels was unreliable
  1244. <li>minor compilation fixes for OS/2 (Evgeny Kotsuba)
  1245. <li>fixed some bad assertions found with shadowtex demo
  1246. <li>fixed error checking bug in glCopyTexSubImage2D (bug 659020)
  1247. <li>glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
  1248. <li>fixed potential segfault in texture object validation (bug 659012)
  1249. <li>fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
  1250. <li>fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
  1251. <li>fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
  1252. <li>glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
  1253. <li>fixed compilation problem on Solaris7/x86 (bug 536406)
  1254. <li>fixed prefetch bug in 3DNow! code (Felix Kuhling)
  1255. <li>fixed NeXT build problem (FABSF macro)
  1256. <li>glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
  1257. <li>zoomed glDraw/CopyPixels with clipping