/external/mesa3d/docs/versions.html
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- <HTML>
- <TITLE>Mesa Version History</TITLE>
- <head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
- <BODY>
- <body bgcolor="#eeeeee">
- <B>
- NOTE: Changes for Mesa 6.4 and later are documented in the corresponding
- <a href="relnotes.html">release notes</a> file.
- </B>
- <H1>Mesa Version History</H1>
- <H2>1.0 beta February 1995</H2>
- <ul>
- <li>Initial release
- </ul>
- <H2>1.1 beta March 4, 1995</H2>
- Changes:
- <ul>
- <li>faster point and line drawing (2x faster)
- <li>more systems supported, better Makefiles
- <li>Renamed lib*.a files to avoid collisions
- <li>many small bug fixes
- </ul>
- New:
- <ul>
- <li>pseudo-GLX functions added
- <li>new implementation of evaluators (eval2.c)
- <li>GLUT support
- </ul>
- <H2>1.1.1 beta March 7, 1995</H2>
- Changes:
- <ul>
- <li>Reverted from eval2.c to eval.c due to FPE on Linux
- <li>more speed improvements
- <li>more Makefile changes
- </ul>
- <H2>1.1.2 beta March 14, 1995</H2>
- New:
- <ul>
- <li>implementation of SGI's blending extensions
- <li>glXUseXFont implemented
- <li>added MESA_DEBUG environment variable support
- </ul>
- Changes:
- <ul>
- <li>Using eval2.c again
- <li>more FPE-prevention checks (0-length normals are OK)
- <li>a few small bug fixes
- <li>much faster pixel logic ops!
- <li>faster transformation arithmetic
- </ul>
- <H2>1.1.3 beta March 31, 1995</H2>
- New:
- <ul>
- <li>gluScaleImage() and gluBuild2DMipMaps() implemented
- <li>Mesa widgets for Xt/Motif
- <li>blendEXT demos
- <li>added environment variables for selecting visuals
- </ul>
- Changes:
- <ul>
- <li>almost all GLUT demos work correctly now
- <li>faster X device driver functions
- <li>more bug fixes
- </ul>
- <H2>1.1.4 beta April 20, 1995</H2>
- Bug fixes:
- <ul>
- <li>missing #define SEEK_SET in src-tk/image.c
- <li>compile glShadeModel into display lists
- <li>fixed pow() domain error in src/light.c
- <li>fixed "flickering bitmaps" in double buffer mode
- <li>fixed tk.h and aux.h for C++
- <li>state of LIGHT_MODEL_LOCAL_VIEWER was inverted
- </ul>
- New features:
- <ul>
- <li>MUCH, MUCH nicer dithering in 8-bit RGB mode
- <li>updated widgets and widget demos
- <li>Implemented GLXPixmap functions
- <li>Added GLU 1.1 and GLX 1.1 functions
- <li>Changed the X/Mesa interface API, more versatile
- <li>Implemented gluPartialDisk()
- </ul>
- <H2>1.2 May 22, 1995</H2>
- Bug fixes:
- <ul>
- <li>IRIX 4.x makefile problem
- <li>modified tk to share root colormap as needed
- <li>gluLookAt normalization problem
- <li>suppress Expose, NoExpose events in swapbuffers
- <li>glBitmap() and glDrawPixels() clipping
- </ul>
- New features:
- <ul>
- <li>GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture
- modes implemented
- <li>texture maps stored more efficiently
- <li>texture maps can be compiled into display lists
- <li>Bogdan Sikorski's GLU polygon tesselation code
- <li>Linas Vepstas's sweep and extrusion library
- <li>glXCreateContext()'s shareList parameter works as it's supposed to.
- XMesaCreateContext() updated to accept a shareList parameter too.
- <li>Mesa can be compiled with real OpenGL .h files
- <li>MESA_BACK_BUFFER environment variable
- <li>better GLX error checking
- </ul>
- <h2>1.2.1 June 22, 1995</h2>
- Bug fixes:
- <ul>
- <li>X/Mesa double buffer window resize crash
- <li>widgets now pass PointerMotion events
- <li>X/Mesa incorrect default clear color and drawing color
- <li>more robust X MIT-SHM support in X/Mesa
- <li>glTexImage( format=GL_LUMINANCE ) didn't work
- <li>GL_LINE mode polygons with line width > 1.0 could cause a crash
- <li>numerous feedback bugs
- <li>glReadPixels() from depth buffer was wrong
- <li>error prone depth and stencil buffer allocation
- New features:
- <li>Preliminary Microsoft Windows driver
- <li>Implemented a number of missing functions: glEvalCoord[12][df]v(),
- glGet...(), etc.
- <li>Added a few missing symbols to gl.h and glu.h
- <li>Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
- <li>Faster rendering of lines when width=2.0
- <li>Stencil-related functions now work in display lists
- </ul>
- Changes:
- <ul>
- <li>renamed aux.h as glaux.h (MS-DOS names can't start with aux)
- <li>most filenames are in 8.3 format to accomodate MS-DOS
- <li>use GLubytes to store arrays of colors instead of GLints
- </ul>
- <h2>1.2.2 August 2, 1995</h2>
- New features:
- <ul>
- <li>texture mapped points and lines
- <li>NURBS! (but not 100% complete)
- <li>viewports may safely extend beyond window boundaries
- <li>MESA_PRIVATE_CMAP environment variable
- <li>Grayscale X display support
- <li>two new demos: demos/gears.c and demos/shadow.c
- <li>MachTen for Macintosh configuration
- </ul>
- Bug fixes:
- <ul>
- <li>glGet*(GL_DEPTH_BITS) returned bytes, not bits
- <li>point, line, and bitmap rasterization suffered from roundoff errors
- <li>fixed a division by zero error in line clippping
- <li>occasional wrong default background color really fixed!
- <li>glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work
- <li>gluBuild2DMipmaps malloc problem fixed
- <li>view volume clipping of smooth shaded lines resulted in bad colors
- </ul>
- Changes:
- <ul>
- <li>new visual selection method in glXChooseVisual()
- <li>improved GLU quadric functions
- <li>call XSync for glFinish and XFlush for glFlush
- <li>glVertex() calls now use a function pointer to avoid conditionals
- <li>removed contrib directory from Mesa tar file (available on ftp site)
- <li>AIX shared library support
- <li>Removed GLUenum type as it's not in OpenGL
- </ul>
- <h2>1.2.3 September 26, 1995</h2>
- New features:
- <ul>
- <li>Mesa header files now equivalent to SGI OpenGL headers
- <li>Support for HP's Color Recovery dithering displays
- <li>Faster vertex transformation
- <li>Faster raster operations into X windows under certain conditions
- <li>New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General
- <li>4-bit visuals now supported
- </ul>
- Bug fixes:
- <ul>
- <li>glScissor bug fixed
- <li>round-off errors in clipping lines against clip planes fixed
- <li>byte swapping between hosts and display servers implemented
- <li>glGetError() can be called without a current rendering context
- <li>problem with accidentally culled polygons is fixed
- <li>fixed some widget compilation problems
- </ul>
- <h2>1.2.4 November 17, 1995</h2>
- New features:
- <ul>
- <li>More speed improvements (lighting, fogging, polygon drawing)
- <li>Window system and OS-independent off-screen rendering
- <li>Preliminary Fortran bindings
- <li>glPolygonOffsetEXT implemented
- <li>glColorMask and glIndexMask now fully implemented
- <li>glPixelZoom implemented
- <li>display lists fully implemented
- <li>gamma correction
- <li>dithering in 8-bit TrueColor/DirectColor visuals
- </ul>
- Changes:
- <ul>
- <li>Improved device driver interface
- <li>tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk
- <li>Dithering support moved from core into device driver
- </ul>
- Bug fixes:
- <ul>
- <li>glEnable/Disable( GL_LIGHTING ) didn't always take effect
- <li>glReadPixels byte swapping was broken
- <li>glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken
- <li>duplicate glColor4b() prototype in GL/gl.h removed
- <li>stripes in wave -ci demo fixed
- <li>GL_LINEAR_MIPMAP_NEAREST had wrong value
- <li>bugs in HP Color Recovery support fixed
- <li>fixed bug when blending lines, points, bitmaps outside of window
- </ul>
- <h2>1.2.5 November 30, 1995</h2>
- New Features:
- <ul>
- <li>updated MS Windows driver
- <li>new implementation of StaticGray/GrayScale visual support
- </ul>
- Bug fixes:
- <ul>
- <li>pixelzooming with gamma correction or blending didn't work
- <li>HP color recovery visual wasn't being picked by glXChooseVisual
- <li>glClear didn't always observe glColorMask changes
- <li>olympic and offset demos didn't compile on some Suns
- <li>texcoord clamping wasn't correct
- <li>a polygon optimization introduced an occasional sampling problem
- </ul>
- <h2>1.2.6 January 26, 1996</h2>
- New Features:
- <ul>
- <li>faster line and polygon rendering under certain conditions. See
- Performance Tips 9 and 10 in README
- <li>profiling
- <li>lighting is a bit faster
- <li>better perspective corrected texture mapping
- <li>Amiga AmiWin (X11) support
- <li>preliminary Linux SVGA driver
- Changes:
- <li>now using a 16-bit depth buffer, faster, smaller
- <li>GL_NORMALIZE is disabled by default
- </ul>
- Bug fixes:
- <ul>
- <li>projective texture mapping
- <li>fixed a memory leak in the context destroy function
- <li>GL_POLYGON with less than 3 vertices caused a crash
- <li>glGet*() returned wrong result for GL_INDEX_MODE
- <li>reading pixels from an unmapped X window caused a BadMatch error
- </ul>
- <h2>1.2.7 March 5, 1996</h2>
- New:
- <ul>
- <li>faster lighting
- <li>faster 16-bit TrueColor rendering on Linux
- <li>faster 32-bit TrueColor rendering on Linux, HP, IBM
- <li>non-depth-buffered XImage polygons are faster
- <li>vertex array extension
- <li>software alpha planes
- <li>updated Macintosh driver
- <li>new NeXT driver
- <li>GLU quadric functions generate texture coordinates
- <li>reflect.c demo - reflective, textured surface demo
- </ul>
- Changes:
- <ul>
- <li>gamma correction code moved into the X driver for better performance
- </ul>
- Bug fixes:
- <ul>
- <li>multiple glClipPlane()'s didn't work reliably
- <li>glPolygonMode() didn't always work
- <li>glCullFace( GL_FRONT_AND_BACK ) didn't work
- <li>texture mapping with gamma correction was buggy
- <li>floating point exceptions in texture coordinate interpolation
- <li>XImage byte swapping didn't always work
- <li>polygon edge flags weren't always used correctly
- </ul>
- <h2>1.2.8 May 22, 1996</h2>
- New:
- <ul>
- <li>overlay planes on X servers with the SERVER_OVERLAY_VISUALS property
- <li>better monochrome output
- <li>more IRIX 6.x configurations
- <li>more robust RGB mode color allocation
- <li>added MESA_XSYNC environment variable
- <li>GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions
- <li>GL_MESA_window_pos extension
- <li>faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT
- and GL_UNSIGNED_INT
- <li>driver for prototype Cirrus Mondello 3-D board
- <li>updated AmigaDOS driver
- <li>a few small speed optimizations in polygon rendering
- </ul>
- Changes:
- <ul>
- <li>internal device driver interface modified to simplify device
- driver implementations and to support hardware Z buffers
- <li>several changes to the X/Mesa interface (xmesa.h)
- </ul>
- Bug fixes:
- <ul>
- <li>fixed pow(0,0) domain error triggered on some systems
- <li>glStencilClear() in a display list caused an infinite loop
- <li>glRasterPos*() was sometimes off by +/-0.5 in X and Y
- <li>color masking and blending were performed in wrong order
- <li>auxSolidCylinder() sometimes drew a wire-frame cylinder
- <li>fixed file writing bug in osdemo.c
- <li>pixel mapping didn't always work
- <li>the GL_GEQUAL stencil func didn't work
- <li>the GL_INVERT stencil op didn't work
- <li>the stencil write mask didn't work
- <li>glPush/PopAttrib() didn't do enough error checking
- <li>glIsList() didn't always work correctly
- </ul>
- <h2>2.0 October 10, 1996</h2>
- New:
- <ul>
- <li>Implements OpenGL 1.1 API functions
- <li>all texture filtering modes supported (mipmapping)
- <li>faster texture mapping, see Performance Tip 11 in README
- <li>antialiased RGB points
- <li>X support for line and polygon stippling
- <li>glDrawBuffer( GL_FRONT_AND_BACK ) works
- <li>util/ directory of useful stuff
- <li>demos/texobj demo of texture objects
- </ul>
- Changes:
- <ul>
- <li>major internal changes for thread-safeness
- <li>new device driver interface
- <li>MESA_ALPHA env variable removed
- <li>triangle rasterizer replaces polygon rasterizer
- </ul>
- Bug fixes:
- <ul>
- <li>glPopAttrib() bug
- <li>glDrawBuffer(GL_NONE) works now
- </ul>
- <h2>2.1 December 14, 1996</h2>
- New:
- <ul>
- <li>VMS support
- <li>MS-DOS driver
- <li>OpenStep support
- <li>updated, combined Windows 95/NT driver
- <li>implemented glGetLighti() and glGetTexGen*()
- <li>GLX does garbage collection of ancillary buffers
- </ul>
- Bug fixes:
- <ul>
- <li>removed unused _EXT constants from gl.h
- <li>fixed polygon offset bugs
- <li>Z coordinates of clipped lines were incorrect
- <li>glEdgeFlag() in display lists didn't always work
- <li>glLight*() in display lists didn't work
- <li>fixed X line stipple bugs (Michael Pichler)
- <li>glXUseXfonts XFreeFont/XFreeFontInfo bug fixed
- <li>fixed a feedback bug
- <li>glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix
- <li>polygons were sometimes culled instead of clipped
- <li>triangle rasterizer suffered from float/int overflow exceptions
- <li>fixed FP underflow exception in lighting (specular exponent)
- <li>glEnable/glDisable of GL_EXT_vertex_array enums didn't work
- <li>fixed free(NULL) in GLU tesselator code
- <li>using 24-bit color on some X servers resulted in garbage rendering
- <li>32-bit per pixel mode for XFree86 now works
- <li>glRotate(a,0,0,0) gave unpredictable results
- <li>GL_LINE_STRIP with > 480 vertices had occasional clipping problems
- <li>8-bit TrueColor GLXPixmap rendering incorrectly required a colormap
- <li>glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled
- <li>glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
- <li>accumulation buffer was limited to positive values
- <li>projective textures didn't work
- <li>selection buffer overflows weren't handled correctly
- </ul>
- Changes:
- <ul>
- <li>restored the GL_EXT_polygon_offset extension
- <li>slightly faster RGB dithering
- <li>the SVGA driver works again
- <li>Amiga driver now distributed separately
- <li>NeXT driver updated for Mesa 2.x
- </ul>
- <h2>2.2 March 14, 1997</h2>
- New:
- <ul>
- <li>better color selection when dithering
- <li>added GL_EXT_texture_object extension
- <li>updated MS-DOS driver for DJGPP
- <li>added openbsd make configuration
- <li>faster dithered flat-shaded triangles
- <li>various compilation problems with Motif widgets fixed
- <li>gl.h, glx.h and glu.h name mangling option
- <li>BeOS driver
- <li>3D texture mapping extension
- <li>GL_MESA_resize_buffers extension
- <li>morph3d, stex3d and spectex demos
- <li>3Dfx support
- </ul>
- Bug fixes:
- <ul>
- <li>glColorMaterial should finally work right in all respects
- <li>linear interpolation of mipmap levels was incorrectly weighted
- <li>readpix.c didn't compile on Macintosh
- <li>GL_INVERT and related logic ops didn't work right
- <li>glTexImage[12]D() didn't check its parameters consistantly
- <li>fixed a memory leak in glTexImage[12]D()
- <li>kludged around a SunOS 5.x/GCC compiler bug in the feedback code
- <li>glReadPixels aborted instead of normally catching some errors
- <li>a few 1.1 constants were missing or misnamed in gl.h
- <li>glBegin(p); glBegin(q); didn't generate an error
- <li>fixed a memory leak in GLX code
- <li>clipping of concave polygons could cause a core dump
- <li>1-component alpha texture maps didn't work
- <li>fixed a GLU polygon tesselator bug
- <li>polygons with colinear vertices were sometimes culled
- <li>feedback triangle colors were wrong when using smooth shading
- <li>textures with borders didn't work correctly
- <li>colors returned in feedback mode were wrong when using lighting
- <li>spotlights didn't effect ambient lighting correctly
- <li>gluPartialDisk() had a few bugs
- </ul>
- Changes:
- <ul>
- <li>device driver interface expanded to support texture mapping
- <li>faster matrix inversion subroutine
- <li>commented out #include "wmesa_extend.h" from src/wmesa.c
- <li>fixed many compiler warnings in the demo programs
- </ul>
- <h2>2.3 June 30, 1997</h2>
- New:
- <ul>
- <li>Mesa distribution divided into two pieces: library code and demos
- <li>faster vertex transformation, clip testing, lighting
- <li>faster line drawing
- <li>TrueColor visuals how have dithering (for depths < 24 bits)
- <li>added MESA_NO_DITHER environment variable
- <li>new device driver function: NearFar(), RenderVB(), RasterSetup()
- <li>added LynxOS configuration
- <li>added cygnus Win32 configuration
- <li>added texcyl.c GLUT demo
- <li>added XMesaDitherColor() to X/Mesa interface
- <li>new NURBS code from Bogdan Sikorski
- <li>added demos/shape.c (non-rectangular X window!)
- </ul>
- Bug fixes:
- <ul>
- <li>glEnable/DisableClientState() were missing from GL/gl.h
- <li>GL_SPHERE_MAP texcoord generation didn't work correctly
- <li>glXGetConfig() returned wrong number of depth, stencil, accum bits
- <li>glDrawPixels feedback/selection didn't examine RasterPos valid bit
- <li>black and white were reversed on some monochrome displays
- <li>fixed potential image memory leak (wasn't setting reference counter)
- <li>glDrawPixels sometimes didn't recognize some GL state changes
- <li>gluProject/UnProject() didn't check for divide by zero
- <li>stex3d demo called random() and srandom(), not portable
- <li>fixed memory leaks in context.c and drawpix.c
- <li>fixed NULL dereferencing problem in gl_update_texture_state()
- <li>glReadPixels between glBegin/glEnd didn't generate an error.
- <li>fixed memory leak in polygon tesselator (Randy Frank)
- <li>fixed seg fault bug drawing flat-shaded, depth-tested lines
- <li>clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded
- <li>glBindTexture sometimes didn't work
- <li>fixed a bug deep in glXReleaseBuffersMESA()
- <li>fog was mistakenly applied to alpha
- <li>glPopMatrix didn't set "dirty matrix" flag
- <li>glPolygonStipple pattern was sometimes wrong
- <li>glClear wasn't disabled during feedback and selection
- <li>fixed memory leak in glTexSubImage[123]D
- </ul>
- Changes:
- <ul>
- <li>many library source files reorganized
- <li>faster X color allocation, colors also freed when finished with them
- <li>new texture sampling function pointer in texture objects
- <li>incorporated 3Dfx VooDoo driver v0.16 into main source tree
- <li>many 3Dfx driver updates
- <li>cygnus Makefiles now included
- <li>updated DOS driver
- <li>made a few changes to dosmesa.c and wmesa.c (VB->Unclipped)
- <li>internally, colors now stored in GLubytes, not GLfixed
- <li>optimized changing of GL_SHININESS parameter
- </ul>
- <h2>2.4 September 18, 1997</h2>
- New:
- <ul>
- <li>updated 3Dfx Glide driver
- <li>hacks for 3Dfx rendering into an X window or fullscreen
- <li>added depth buffer access functions to X/Mesa and OS/Mesa interfaces
- </ul>
- Bug fixes:
- <ul>
- <li>pixel buffer could overflow with long, wide lines
- <li>fixed FP underflow problems in lighting
- <li>glTexSubImage1D() had an unitialized variable
- <li>incomplete texture objects could cause a segfault
- <li>glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop
- <li>flat-shaded quads in a strip were miscolored if clipped
- <li>mipmapped triangle lod computation now works correctly
- <li>fixed a few under/overflow bugs in triangle rasterizer
- <li>glArrayElement() assigned bad normal if normal array disabled
- <li>changed argument to glXReleaseBuffersMESA()
- <li>fixed small triangle underflow bugs in tritemp.h (hopefully)
- <li>glBindTexture(target, 0) caused a crash
- <li>glTexImage[123]D() with NULL image pointer caused crash
- <li>glPixelStore parameters are now ignored during display list execution
- <li>fixed a two-sided lighting w/ clipping bug (black vertices)
- <li>textures with width!=height were sometimes mis-rendered
- <li>"weird" projection matrices could cause div by 0, other fp errors
- </ul>
- Changes:
- <ul>
- <li>changed precompiled header symbol from PCH to PC_HEADER
- <li>split api.c into api1.c and api2.c
- <li>added hash.c source file (but not used yet)
- <li>a few Sun and HP configuration file changes
- <li>MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN
- <li>fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c)
- </ul>
- <h2>2.5 November 20, 1997</h2>
- New:
- <ul>
- <li>updated 3Dfx driver (v20) for GLQuake
- <li>added GL_EXT_paletted_texture extension
- <li>added GL_EXT_shared_texture_palette extension
- <li>added GL_EXT_point_parameters extension
- <li>now including Mark Kilgard's GLUT library v3.6
- <li>new GLUT-based demos in gdemos/
- <li>added a few more Unix config targets
- <li>added Intel X86 assembly language vertex transformation code
- <li>3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var
- <li>Windows 95 S3 Virge driver
- </ul>
- Bug fixes:
- <ul>
- <li>glCopyTexImage?D would crash due to uninitialized variable
- <li>glColor w/ glColorMaterial in a display list caused a bug
- <li>fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver
- <li>glVertex4*() vertices weren't always projected correctly
- <li>trying to use mipmapped textured points or lines caused crash
- <li>glColor[34][fd]() values now clamped to [0,1] before int conversion
- </ul>
- Changes:
- <ul>
- <li>new device driver functions for texture mapping
- <li>hash tables used for display list and texture object lookup
- <li>fixed GLX visual handling code to avoid saving redundant visuals
- <li>3Dfx Glide libraries automatically linked to libMesaGL.so
- <li>dropped the Cirrus Logic Mondello code since it's obsolete
- <li>updated Cygnus Makefiles (Stephane Rehel)
- <li>updated Windows MSVC++ Makefiles (Oleg Letsinsky)
- <li>procedure for making library files has changed: scripts now take
- a major and minor version arguments. Make-config changed a lot.
- <li>new implementation of glTexSubImage2D()
- <li>updated widgets-mesa directory to create libMesaGLwM.a (Motif widget)
- <li>separate linux-glide and linux-386-glide configurations
- </ul>
- <h2>2.6 February 12, 1998</h2>
- New:
- <ul>
- <li>Windows WGL functions
- <li>updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support
- <li>v0.22 of 3Dfx Glide driver
- <li>more X86 assembly language optimizations
- <li>faster blending for some modes
- <li>XMesaSetFXmode() to switch between 3Dfx window and full-screen mode
- <li>added preliminary thread support
- <li>added GLX_MESA_copy_sub_buffer extension
- <li>some clipping optimizations
- </ul>
- Bug fixes:
- <ul>
- <li>fixed shading/material bug when drawing long primitive strips
- <li>fixed clipping problem in long primitive strips
- <li>fixed clipping bug when using 3Dfx driver
- <li>fixed a problem when trying to use X fonts w/ 3Dfx driver
- <li>fixed a texture filter bug in 3Dfx/Glide driver
- <li>fixed bug in 3Dfx/Glide driver involving depth mask & clearing
- <li>glLoadMatrix to set projection matrix confused the 3Dfx driver
- <li>non-identity texture matrices didn't work with linux-386 configs
- <li>glGenTextures() didn't reserve the returned texture IDs
- <li>NULL proxy image sent to glTexImageXD() caused crash
- <li>added texture state validation optimization (Henk Kok)
- <li>fixed colormap reuse problem when using both RGB and CI windows
- <li>32bpp True/DirectColor X visuals weren't recognized
- <li>fixed potential problem in evaluators memory allocation
- <li>fixed assorted demo compilation bugs
- </ul>
- Changes:
- <ul>
- <li>replaced old Mesa/windows/ directory with Mesa/WIN32/ directory
- <li>converted a few old glaux/gltk demos to GLUT
- <li>renamed directories: demos -> xdemos, gdemos -> demos
- </ul>
- <h2>3.0 September 17, 1998</h2>
- New:
- <ul>
- <li>OpenGL 1.2 API
- <li>GL_EXT_abgr pixel format extension
- <li>GL_SGIS_texture_edge_clamp extension
- <li>GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex)
- <li>GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex)
- <li>GL_EXT_rescale_normal extension and renormal.c demo
- <li>GLX_SGI_video_sync extension (a no-op)
- <li>antialiased lines
- <li>glGetTexImage() now implemented
- <li>glDraw/Copy/ReadPixels() optimizations
- <li>optimized textured triangle code (Marten Stromberg)
- <li>more optimization of dithered TrueColor triangles in X driver
- <li>Linux GGI driver
- <li>updated MGL driver
- </ul>
- Bug fixes:
- <ul>
- <li>lots of assorted compilation fixes
- <li>glInitNames didn't write initial hit record
- <li>glBitmap didn't always check for invalid raster position
- <li>switching between GLX and OSMesa contexts caused a crash
- <li>fixed uninitialized variable in Mesa widget code
- <li>fixed typo in texture code which caused book/texgen to crash
- <li>fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP
- <li>gluDisk() in POINT or LINE mode sometimes failed
- <li>fixed texture + fog bug
- <li>GL_COMPILE_AND_EXECUTE mode didn't work reliably
- <li>glMultMatrix in projection matrix mode w/ 3Dfx driver could fail
- <li>glDrawPixels(color index pixels) weren't converted to RGBA
- <li>fixed possible getenv() buffer overflow security bug
- <li>glBitmap in feedback mode was offset by xOrig, yOrig params
- <li>device driver's DrawPixels hook was never used
- <li>glDrawPixels with zoomY!=1 and top/bottom clipping didn't work
- <li>glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte
- <li>fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c
- <li>glCopyTexSubImage2D() didn't work with 3Dfx driver
- <li>lines with width = 2 could cause crash
- <li>glClear with scissor rect sometimes cleared whole buffer
- <li>glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work
- <li>glTexImageXD( .. GL_ABGR_EXT .. ) didn't work
- <li>computation of inverse modelview matrix sometimes failed
- <li>fixed GL_CLAMP mode texture sampling bug
- <li>textured line interpolation was somewhat broken
- <li>textured triangle interpolation was also somewhat broken
- <li>glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one
- <li>evaluator state wasn't fully initialized
- <li>texture coordinate clipping was buggy
- <li>evaluator surfaces could be mis-colored
- <li>glAccum(GL_RETURN, s) didn't obey glColorMask() settings
- <li>zero area polygons shouldn't be culled if polygon mode is point/line
- <li>clipped width and height of glReadPixels was sometimes off by one
- <li>blending with alpha = 0 or 1.0 wasn't always exact
- <li>reading of pixels from clipped region was buggy
- <li>minor tweaking of X visual management in GLX emulator
- <li>glPolygonStipple now obeys pixel unpacking parameters
- <li>glGetPolygonStipple now obeys pixel packing parameters
- <li>interleaved vertex array texture coordinates were broken
- <li>query of proxy texture internal format was broken
- <li>alpha channel wasn't reliably cleared
- <li>fixed divide by zero error in gluScaleImage if dest size = 1 x 1
- </ul>
- Conformance bug fixes:
- <ul>
- <li>GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing
- <li>GL_TEXTURE_INTERNAL_FORMAT was missing
- <li>glGet*(GL_POLYGON_STIPPLE) was broken
- <li>glPush/PopAttrib() didn't save/restore all texture state
- <li>glBitmap in feedback mode didn't work
- <li>feedback of texture coords didn't always work
- <li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke
- <li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke
- <li>glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke
- </ul>
- Changes:
- <ul>
- <li>upgraded GLUT to version 3.7
- <li>only GL and GLU library code included in MesaLib.tar.gz
- <li>GLUT and all demos now in MesaDemos.tar.gz
- <li>glaux and gltk libraries removed
- <li>IRIX -n32 and -64 libs go in lib32/ and lib64/ directories
- </ul>
- <h2>3.1 beta 1 November 19, 1998</h2>
- New:
- <ul>
- <li>GL_EXT_stencil_wrap extension
- <li>GL_INGR_blend_func_separate extension
- <li>GL_ARB_multitexture extension
- <li>GL_NV_texgen_reflection extension
- <li>newly optimized vertex transformation code
- <li>updated GLUT 3.7 code
- <li>better precision when using 32-bit Z buffer
- <li>Allegro DJGPP driver
- </ul>
- Bug fixes:
- <ul>
- <li>glCopyPixels between front/back buffers didn't copy alpha correctly
- <li>fixed out-of-bounds memory access in optimized 2-D texture code
- <li>glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter
- <li>glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter
- <li>clipping of texture coordinates sometimes had bad R,Q values
- <li>GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels
- <li>glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean *
- <li>texture was sometimes applied twice with 3Dfx driver
- <li>glPush/PopAttrib() fouled up texture object reference counts
- <li>glDeleteLists(0, n) caused assertion failure
- <li>bilinear texture sampling wasn't accurate enough
- <li>glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx
- <li>color components were reversed on big endian 32 bpp X visuals
- </ul>
- Changes:
- <ul>
- <li>removed GL_EXT_multitexture extension
- </ul>
- <h2>3.1 beta 2 May 24, 1999</h2>
- New:
- <ul>
- <li>multi-textured points and lines (mjk@nvidia.com)
- <li>optimized 24bpp X rendering (bernd.paysan@gmx.de)
- <li>added allegro support (bernie-t@geocities.com)
- <li>cleaned-up Windows-related stuff (Ted Jump)
- <li>minor stereo changes (KendallB@scitechsoft.com)
- <li>new BeOS driver which implements BGLView class
- <li>new Direct3D driver (see src/D3D)
- <li>more efficient filled gluCylinder() function
- <li>utilities: util/showbuffer.[ch] and util/glstate.[ch]
- <li>fixed some IRIX compiler warnings
- <li>added support for building Mesa in XFree86 with
- SGI's GLX (kevin@precisioninsight.com)
- </ul>
- Bug fixes:
- <ul>
- <li>a variety of Windows/Mesa bug fixes (mjk@nvidia.com)
- <li>packed pixel images weren't unpacked correctly
- <li>patches some win32 files in GLUT (mjk@nvidia.com)
- <li>glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX
- <li>fixed lighting bug in Keith's new shading code
- <li>fixed texture segfault seen in Lament screensaver
- <li>fixed miscellaneous low-memory bugs
- <li>glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken
- <li>GL_LINEAR sampling of 3D textures was broken
- <li>fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org)
- <li>added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk)
- <li>fixed wide point and wide line conformance bugs (brianp)
- </ul>
- Changes:
- <ul>
- <li>some device driver changes (see src/dd.h)
- <li>new copyright on core Mesa code
- </ul>
- <h2>3.1 beta 3 September 17, 1999</h2>
- New:
- <ul>
- <li>optimized glAccum function
- <li>optimized 24bpp rendering in XMesa driver
- <li>GLU 1.2 polygon tessellator
- </ul>
- Bug Fixes:
- <ul>
- <li>glGetTexLevelParameter wasn't fully implemented
- <li>glXUseXFont now handles multi-byte fonts
- <li>glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result
- <li>alpha channel of blending points, lines was sometimes incorrect
- </ul>
- Changes:
- <ul>
- <li>New library names: "libGL" instead of "libMesaGL"
- <li>New library numbering: libGL.so.1.2.310
- <li>New subdirectories: docs/ and bin/
- <li>New Makefile-system (autoconf,automake,libtool)
- </ul>
- <h2>3.1 final December 14, 1999</h2>
- New:
- <ul>
- <li>added demos/gloss.c
- <li>added xdemos/glxdpyinfo.c
- <li>added GLX_ARB_get_proc_address extension
- <li>rewritten glTexImage code paths (faster, less memory, bug fixes)
- </ul>
- Bug Fixes:
- <ul>
- <li>several vertex array bug fixes
- <li>overlapping glCopyPixels with pixel zooming now works
- <li>glXUseXFont() bitmaps were vertically shifted by one pixel
- <li>glCopyPixels with pixel zooming now works
- </ul>
- <h2>3.2 final April 24, 2000</h2>
- Bug fixes:
- <ul>
- <li>fixed memcpy bugs in span.c
- <li>fixed missing glEnd problem in demos/tessdemo.c
- <li>fixed bug when clearing 24bpp Ximages
- <li>fixed clipping problem found in Unreal Tournament
- <li>fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
- <li>fixed Loki's 3dfx RGB vs BGR bug
- <li>fixed Loki's 3dfx smooth/flat shading bug in SoF
- </ul>
- Changes:
- <ul>
- <li>updated docs/README file
- <li>use bcopy() optimizations on FreeBSD
- <li>re-enabled the optimized persp_textured_triangle() function
- </ul>
- <h2>3.2.1 July 19, 2000</h2>
- Bug fixes:
- <ul>
- <li>gluBuild2DMipmaps() didn't accept GL_BGRA
- <li>Fixed compile/makefile problems on IRIX
- <li>fixed segfault in 3dfx driver when using GL selection/feedback
- <li>no longer cull very, very tiny triangles
- <li>blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering)
- <li>fixed Motif detection code in widgets-mesa/configure.in
- <li>glColorMaterial and glMaterial updates to emissive and ambient
- didn't always work right
- <li>Specular highlights weren't always in the right place
- <li>clipped GL_LINE mode polygons had interior lines appear
- <li>blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken
- <li>GL_NICEST fog didn't always work with flat shading
- <li>glRect commands in display lists were sometimes miscolored
- <li>Line Z offset didn't always work
- <li>fixed texgen normal vector problem (gloss's teapot)
- <li>numerous GL conformance bugs fixed
- </ul>
- Changes:
- <ul>
- <li>glColorMask(false, false, false, false) handled better/faster
- <li>reverted to old GLU polygon tessellator, GLU 1.1
- <li>updated Win32 build files
- </ul>
- <h2>3.3 July 21, 2000</h2>
- New:
- <ul>
- <li>antialiased triangles now implemented
- <li>GL_EXT_texture_env_add texture mode extension
- <li>GLX 1.3 API
- <li>support for separate draw/read buffers (ie GL_SGI_make_current_read)
- <li>thread-safe API dispath
- <li>improved glxinfo program
- <li>demos/texdown program to measure texture download performance
- <li>glext.h header file
- <li>demos/geartrain program
- <li>GL_EXT_texture_lod_bias extension
- <li>demos/lodbias program
- <li>further optimized glRead/DrawPixels for 16-bit TrueColor X visuals
- <li>GLX_EXT_visual_rating extension (a no-op, however)
- <li>GL_HP_occlusion_test extension (for X and OS/Mesa drivers)
- <li>demos/occlude program
- <li>GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions
- <li>demos/pixeltex program
- <li>GL_SGI_color_matrix extension
- <li>GL_SGI_color_table extension
- <li>GL_EXT_histogram extension
- <li>GL_ARB_texture_cube_map extension
- <li>added xdemos/glxheads and xdemos/manywin
- <li>demos/texenv.c demo
- <li>GL_EXT_texture_env_combine extension (by Holger Waechtler)
- <li>Xlib driver is now thread-safe (see xdemos/glthreads)
- <ul>
- Bug Fixes:
- </ul>
- <li>various GL conformance failures fixed since 3.2.1
- </ul>
- Changes:
- <ul>
- <li>gl.h now uses #defines instead of C enums for all tokens
- <li>glu.h now uses #defines instead of C enums for all tokens
- <li>moved programs from 3Dfx/demos/ into demos/ directory
- </ul>
- <h2>3.4 November 3, 2000</h2>
- New:
- <ul>
- <li>optimized glDrawPixels for glPixelZoom(1,-1)
- Bug Fixes:
- <li>widgets-mesa/src/*.c files were missing from 3.3 distro
- <li>include/GL/mesa_wgl.h file was missing from 3.3 distro
- <li>fixed some Win32 compile problems
- <li>texture object priorities weren't getting initialized to 1.0
- <li>glAreTexturesResident return value was wrong when using hardware
- <li>glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
- <li>glReadPixels with GLushort packed types was broken
- <li>fixed a few bugs in the GL_EXT_texture_env_combine texture code
- <li>glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
- <li>fixed some typos/bugs in the VB code
- <li>glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
- <li>optimized glDrawPixels paths weren't being used
- <li>per-fragment fog calculation didn't work without a Z buffer
- <li>improved blending accuracy, fixes Glean blendFunc test failures
- <li>glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
- <li>glXGetProcAddressARB() didn't always return the right address
- <li>gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
- <li>texture matrix changes weren't always detected (GLUT projtex demo)
- <li>fixed random color problem in vertex fog code
- <li>fixed Glide-related bug that let Quake get a 24-bit Z buffer
- <ul>
- Changes:
- </ul>
- <li>finished internal support for compressed textures for DRI
- </ul>
- <h2>3.4.1 February 14, 2001</h2>
- New:
- <ul>
- <li>fixed some Linux build problems
- <li>fixed some Windows build problems
- <li>GL_EXT_texture_env_dot3 extension (Gareth Hughes)
- </ul>
- Bug fixes:
- <ul>
- <li>added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
- <li>various state-update code changes needed for DRI bugs
- <li>disabled pixel transfer ops in glColorTable commands, not needed
- <li>fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
- <li>updated sources and fixed compile problems in widgets-mesa/
- <li>GLX_PBUFFER enum value was wrong in glx.h
- <li>fixed a glColorMaterial lighting bug
- <li>fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
- <li>glXCopySubBufferMESA() Y position was off by one
- <li>Error checking of glTexSubImage3D() was broken (bug 128775)
- <li>glPopAttrib() didn't restore all derived Mesa state correctly
- <li>Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
- conformance problems at 16bpp.
- <li>clearing depth buffer with scissoring was broken, would segfault
- <li>OSMesaGetDepthBuffer() returned bad bytesPerValue value
- <li>fixed a line clipping bug (reported by Craig McDaniel)
- <li>fixed RGB color over/underflow bug for very tiny triangles
- </ul>
- Known problems:
- <ul>
- <li>NURBS or evaluator surfaces inside display lists don't always work
- </ul>
- <h2>3.4.2 May 17, 2001</h2>
- Bug fixes:
- <ul>
- <li>deleting the currently bound texture could cause bad problems
- <li>using fog could result in random vertex alpha values
- <li>AA triangle rendering could touch pixels outside right window bound
- <li>fixed byteswapping problem in clear_32bit_ximage() function
- <li>fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
- <li>fixed memory leak in glXUseXFont()
- <li>fragment sampling in AA triangle function was off by 1/2 pixel
- <li>Windows: reading pixels from framebuffer didn't always work
- <li>glConvolutionFilter2D could segfault or cause FP exception
- <li>fixed segfaults in FX and X drivers when using tex unit 1 but not 0
- <li>GL_NAND logicop didn't work right in RGBA mode
- <li>fixed a memory corruption bug in vertex buffer reset code
- <li>clearing the softwara alpha buffer with scissoring was broken
- <li>fixed a few color index mode fog bugs
- <li>fixed some bad assertions in color index mode
- <li>fixed FX line 'stipple' bug #420091
- <li>fixed stencil buffer clear width/height typo
- <li>fixed GL error glitches in gl[Client]ActiveTextureARB()
- <li>fixed Windows compilation problem in texutil.c
- <li>fixed 1/8-pixel AA triangle sampling error
- </ul>
- Changes:
- <ul>
- <li>optimized writing mono-colored pixel spans to X pixmaps
- <li>increased max viewport size to 2048 x 2048
- </ul>
- <h2>3.5 June 21, 2001</h2>
- New:
- <ul>
- <li>internals of Mesa divided into modular pieces (Keith Whitwell)
- <li>100% OpenGL 1.2 conformance (passes all conformance tests)
- <li>new AA line algorithm
- <li>GL_EXT_convolution extension
- <li>GL_ARB_imaging subset
- <li>OSMesaCreateContextExt() function
- <li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
- <li>GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
- <li>GL_EXT_fog_coord extension (Keith Whitwell)
- <li>GL_EXT_secondary_color extension (Keith Whitwell)
- <li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
- <li>GL_SGIX_depth_texture extension
- <li>GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
- <li>demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
- <li>GL_ARB_texture_env_combine extension
- <li>GL_ARB_texture_env_dot3 extension
- <li>GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
- <li>OSMesaCreateContextExt() function
- <li>libOSMesa.so library, contains the OSMesa driver interface
- <li>GL/glxext.h header file for GLX extensions
- <li>somewhat faster software texturing, fogging, depth testing
- <li>all color-index conformance tests now pass (only 8bpp tested)
- <li>SPARC assembly language TCL optimizations (David Miller)
- <li>GL_SGIS_generate_mipmap extension
- </ul>
- Bug Fixes:
- <ul>
- <li>fbiRev and tmuRev were unitialized when using Glide3
- <li>fixed a few color index mode conformance failures; all pass now
- <li>now appling antialiasing coverage to alpha after texturing
- <li>colors weren't getting clamped to [0,1] before color table lookup
- <li>fixed RISC alignment errors caused by COPY_4UBV macro
- <li>drawing wide, flat-shaded lines could cause a segfault
- <li>vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
- </ul>
- Changes:
- <ul>
- <li>SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
- <li>new libOSMesa.so library, contains the OSMesa driver interface
- </ul>
- <h2>4.0 October 22, 2001</h2>
- New:
- <ul>
- <li>Mesa 4.0 implements the OpenGL 1.3 specification
- <li>GL_IBM_rasterpos_clip extension
- <li>GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
- <li>GL_ARB_texture_mirrored_repeat extension
- <li>WindML UGL driver (Stephane Raimbault)
- <li>added OSMESA_MAX_WIDTH/HEIGHT queries
- <li>attempted compiliation fixes for Solaris 5, 7 and 8
- <li>updated glext.h and glxext.h files
- <li>updated Windows driver (Karl Schultz)
- </ul>
- Bug fixes:
- <ul>
- <li>added some missing GLX 1.3 tokens to include/GL/glx.h
- <li>GL_COLOR_MATRIX changes weren't recognized by teximage functions
- <li>glCopyPixels with scale and bias was broken
- <li>glRasterPos with lighting could segfault
- <li>glDeleteTextures could leave a dangling pointer
- <li>Proxy textures for cube maps didn't work
- <li>fixed a number of 16-bit color channel bugs
- <li>fixed a few minor memory leaks
- <li>GLX context sharing was broken in 3.5
- <li>fixed state-update bugs in glPopClientAttrib()
- <li>fixed glDrawRangeElements() bug
- <li>fixed a glPush/PopAttrib() bug related to texture binding
- <li>flat-shaded, textured lines were broken
- <li>fixed a dangling pointer problem in the XMesa code (Chris Burghart)
- <li>lighting didn't always produce the correct alpha value
- <li>fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
- </ul>
- <h2>4.0.1 December 17, 2001</h2>
- New:
- <ul>
- <li>better sub-pixel sample positions for AA triangles (Ray Tice)
- <li>slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
- </ul>
- Bug fixes:
- <ul>
- <li>added missing break statements in glGet*() for multisample cases
- <li>fixed uninitialized hash table mutex bug (display lists / texobjs)
- <li>fixed bad teximage error check conditional (bug 476846)
- <li>fixed demos readtex.c compilation problem on Windows (Karl Schultz)
- <li>added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
- <li>silence some compiler warnings (gcc 2.96)
- <li>enable the #define GL_VERSION_1_3 in GL/gl.h
- <li>added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
- <li>fixed glu.h typedef problem found with MSDev 6.0
- <li>build libGL.so with -Bsymbolic (fixes bug found with Chromium)
- <li>added missing 'const' to glXGetContextIDEXT() in glxext.h
- <li>fixed a few glXGetProcAddress() errors (texture compression, etc)
- <li>fixed start index bug in compiled vertex arrays (Keith)
- <li>fixed compilation problems in src/SPARC/glapi_sparc.S
- <li>fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
- <li>use glXGetProcAddressARB in GLUT to avoid extension linking problems
- <li>provoking vertex of flat-shaded, color-index triangles was wrong
- <li>fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
- <li>glTexParameter didn't flush the vertex buffer (Ray Tice)
- <li>feedback attributes for glDraw/CopyPixels and glBitmap were wrong
- <li>fixed bug in normal length caching (ParaView lighting bug)
- <li>fixed separate_specular color bug found in Chimera (18 Dec 2001)
- </ul>
- <h2>4.0.2 April 2, 2002</h2>
- New:
- <ul>
- <li>New DOS (DJGPP) driver written by Daniel Borca
- <li>New driver interface functions for TCL drivers (such as Radeon DRI)
- <li>GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
- if using deep color channels
- <li>latest GL/glext.h and GL/glxext.h headers from SGI
- </ul>
- Bug fixes:
- <ul>
- <li>GL_BLEND with non-black texture env color wasn't always correct
- <li>GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
- <li>glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
- <li>glReadPixels was sometimes mistakenly clipped by the scissor box
- <li>glDraw/ReadPixels didn't catch all the errors that they should have
- <li>Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
- <li>16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
- <li>Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
- <li>glColorMask as sometimes effecting glXSwapBuffers()
- <li>fixed a potential bug in XMesaGarbageCollect()
- <li>N threads rendering into one window didn't work reliably
- <li>glCopyPixels didn't work for deep color channels
- <li>improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
- <li>glPopAttrib() didn't correctly restore user clip planes
- <li>user clip planes failed for some perspective projections (Chromium)
- </ul>
- Known bugs:
- <ul>
- <li>mipmap LOD computation
- </ul>
- <h2>4.0.3 June 25, 2002</h2>
- New:
- <ul>
- <li>updated GL/glext.h file (version 15)
- <li>corrected MMX blend code (Jose Fonseca)
- <li>support for software-based alpha planes in Windows driver
- <li>updated GGI driver (Filip Spacek)
- </ul>
- Bug fixes:
- <ul>
- <li>glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
- <li>OSMesaMakeCurrent() didn't recognize buffer size changes
- <li>assorted conformance fixes for 16-bit/channel rendering
- <li>texcombine alpha subtraction mode was broken
- <li>fixed lighting bug with non-uniform scaling and display lists
- <li>fixed bug when deleting shared display lists
- <li>disabled SPARC cliptest assembly code (Mesa bug 544665)
- <li>fixed a couple Solaris compilation/link problems
- <li>blending clipped glDrawPixels didn't always work
- <li>glGetTexImage() didn't accept packed pixel types
- <li>glPixelMapu[is]v() could explode given too large of pixelmap
- <li>glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
- <li>glXCopyContext() could lead to segfaults
- <li>glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
- </ul>
- Changes:
- <ul>
- <li>lots of C++ (g++) code clean-ups
- <li>lots of T&L updates for the Radeon DRI driver
- </ul>
- Known bugs:
- <ul>
- <li>mipmap LOD computation (fixed for Mesa 4.1)
- </ul>
- <h2>4.0.4 October 3, 2002</h2>
- New:
- <ul>
- <li>GL_NV_texture_rectangle extension
- <li>updated glext.h header (version 17)
- <li>updated DOS driver (Daniel Borca)
- <li>updated BeOS R5 driver (Philippe Houdoin)
- <li>added GL_IBM_texture_mirror_repeat
- <li>glxinfo now takes -l option to print interesting OpenGL limits info
- <li>GL_MESA_ycbcr_texture extension
- <li>GL_APPLE_client_storage extension (for some DRI drivers only)
- <li>GL_MESA_pack_invert extension
- </ul>
- Bug fixes:
- <ul>
- <li>fixed GL_LINEAR fog bug by adding clamping
- <li>fixed FP exceptions found using Alpha CPU
- <li>3dfx MESA_GLX_FX=window (render to window) didn't work
- <li>fixed memory leak in wglCreateContest (Karl Schultz)
- <li>define GLAPIENTRY and GLAPI if undefined in glu.h
- <li>wglGetProcAddress didn't handle all API functions
- <li>when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
- <li>removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
- <li>error checking in compressed tex image functions had some glitches
- <li>fixed AIX compile problem in src/config.c
- <li>glGetTexImage was using pixel unpacking instead of packing params
- <li>auto-mipmap generation for cube maps was incorrect
- </ul>
- Changes:
- <ul>
- <li>max texture units reduced to six to accomodate texture rectangles
- <li>removed unfinished GL_MESA_sprite_point extension code
- </ul>
- <h2>4.1 October 29, 2002</h2>
- New:
- <ul>
- <li>GL_NV_vertex_program extension
- <li>GL_NV_vertex_program1_1 extension
- <li>GL_ARB_window_pos extension
- <li>GL_ARB_depth_texture extension
- <li>GL_ARB_shadow extension
- <li>GL_ARB_shadow_ambient extension
- <li>GL_EXT_shadow_funcs extension
- <li>GL_ARB_point_parameters extension
- <li>GL_ARB_texture_env_crossbar
- <li>GL_NV_point_sprite extension
- <li>GL_NV_texture_rectangle extension
- <li>GL_EXT_multi_draw_arrays extension
- <li>GL_EXT_stencil_two_side extension
- <li>GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
- <li>GL_ATI_texture_mirror_once extension (Ian Romanick)
- <li>massive overhaul/simplification of software rasterizer module,
- many contributions from Klaus Niederkrueger
- <li>faster software texturing in some cases (i.e. trilinear filtering)
- <li>new OSMesaGetProcAddress() function
- <li>more blend modes implemented with MMX code (Jose Fonseca)
- <li>added glutGetProcAddress() to GLUT
- <li>added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
- <li>pbinfo and pbdemo PBuffer programs
- <li>glxinfo -v prints transprent pixel info (Gerd Sussner)
- </ul>
- Bug fixes:
- <ul>
- <li>better mipmap LOD computation (prevents excessive blurriness)
- <li>OSMesaMakeCurrent() didn't recognize buffer size changes
- <li>assorted conformance fixes for 16-bit/channel rendering
- <li>texcombine alpha subtraction mode was broken
- <li>fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
- <li>clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma)
- <li>fixed divide by zero error in NURBS tessellator (Jon Perry)
- <li>fixed GL_LINEAR fog bug by adding clamping
- <li>fixed FP exceptions found using Alpha CPU
- <li>3dfx/glide driver render-to-window feature was broken
- <li>added missing GLX_TRANSPARENT_RGB token to glx.h
- <li>fixed error checking related to paletted textures
- <li>fixed reference count error in glDeleteTextures (Randy Fayan)
- </ul>
- Changes:
- <ul>
- <li>New spec file and Python code to generate some GL dispatch files
- <li>Glide driver defaults to "no" with autoconf/automake
- <li>updated demos/stex3d with new options
- </ul>
- <h2>5.0 November 13, 2002</h2>
- New:
- <ul>
- <li>OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
- <li>removed some overlooked debugging code
- <li>glxinfo updated to support GLX_ARB_multisample
- <li>GLUT now support GLX_ARB_multisample
- <li>updated DOS driver (Daniel Borca)
- </ul>
- Bug fixes:
- <ul>
- <li>GL_POINT and GL_LINE-mode polygons didn't obey cull state
- <li>fixed potential bug in _mesa_align_malloc/calloc()
- <li>fixed missing triangle bug when running vertex programs
- <li>fixed a few HPUX compilation problems
- <li>FX (Glide) driver didn't compile
- <li>setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
- <li>a few EXT functions, like glGenTexturesEXT, were no-ops
- <li>a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
- glMultiDrawArrays and glMultiDrawElements were missing
- <li>glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
- <li>Pentium 4 Mobile was mistakenly identified as having 3DNow!
- <li>fixed one-bit error in point/line fragment Z calculation
- <li>fixed potential segfault in fakeglx code
- <li>fixed color overflow problem in DOT3 texture env mode
- </ul>
- <h2>5.0.1 March 30, 2003</h2>
- New:
- <ul>
- <li>DOS driver updates from Daniel Borca
- <li>updated GL/gl_mangle.h file (Bill Hoffman)
- Bug fixes:
- <li>auto mipmap generation for cube maps was broken (bug 641363)
- <li>writing/clearing software alpha channels was unreliable
- <li>minor compilation fixes for OS/2 (Evgeny Kotsuba)
- <li>fixed some bad assertions found with shadowtex demo
- <li>fixed error checking bug in glCopyTexSubImage2D (bug 659020)
- <li>glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
- <li>fixed potential segfault in texture object validation (bug 659012)
- <li>fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
- <li>fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
- <li>fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
- <li>glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
- <li>fixed compilation problem on Solaris7/x86 (bug 536406)
- <li>fixed prefetch bug in 3DNow! code (Felix Kuhling)
- <li>fixed NeXT build problem (FABSF macro)
- <li>glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
- <li>zoomed glDraw/CopyPixels with clipping