/std/cs/_std/Array.hx
https://gitlab.com/ezeql/haxe · Haxe · 483 lines · 401 code · 61 blank · 21 comment · 76 complexity · f23f1e8f8fe18372098780e80d3d07d2 MD5 · raw file
- /*
- * Copyright (C)2005-2012 Haxe Foundation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
- import cs.NativeArray;
- #if core_api_serialize
- @:meta(System.Serializable)
- #end
- @:final class Array<T> implements ArrayAccess<T> {
- public var length(default,null) : Int;
- private var __a:NativeArray<T>;
- #if erase_generics
- inline private static function ofNative<X>(native:NativeArray<Dynamic>):Array<X>
- {
- return new Array(native);
- }
- #else
- inline private static function ofNative<X>(native:NativeArray<X>):Array<X>
- {
- return new Array(native);
- }
- #end
- inline private static function alloc<Y>(size:Int):Array<Y>
- {
- return new Array(new NativeArray(size));
- }
- @:overload public function new() : Void
- {
- this.length = 0;
- this.__a = new NativeArray(0);
- }
- #if erase_generics
- @:overload private function new(native:NativeArray<Dynamic>)
- {
- this.length = native.Length;
- this.__a = untyped native;
- }
- #else
- @:overload private function new(native:NativeArray<T>)
- {
- this.length = native.Length;
- this.__a = native;
- }
- #end
- public function concat( a : Array<T> ) : Array<T>
- {
- var len = length + a.length;
- var retarr = new NativeArray(len);
- cs.system.Array.Copy(__a, 0, retarr, 0, length);
- cs.system.Array.Copy(a.__a, 0, retarr, length, a.length);
- return ofNative(retarr);
- }
- private function concatNative( a : NativeArray<T> ) : Void
- {
- var __a = __a;
- var len = length + a.Length;
- if (__a.Length >= len)
- {
- cs.system.Array.Copy(a, 0, __a, length, length);
- } else {
- var newarr = new NativeArray(len);
- cs.system.Array.Copy(__a, 0, newarr, 0, length);
- cs.system.Array.Copy(a, 0, newarr, length, a.Length);
- this.__a = newarr;
- }
- this.length = len;
- }
- public function indexOf( x : T, ?fromIndex:Int ) : Int
- {
- var len = length, i:Int = (fromIndex == null) ? 0 : fromIndex;
- if (i < 0)
- {
- i += len;
- if (i < 0) i = 0;
- }
- else if (i >= len)
- {
- return -1;
- }
- return cs.system.Array.IndexOf(__a, x, i, len - i);
- }
- public function lastIndexOf( x : T, ?fromIndex:Int ) : Int
- {
- var len = length, i:Int = (fromIndex == null) ? len - 1 : fromIndex;
- if (i >= len)
- {
- i = len - 1;
- }
- else if (i < 0)
- {
- i += len;
- if (i < 0) return -1;
- }
- return cs.system.Array.LastIndexOf(__a, x, i, i + 1);
- }
- public function join( sep : String ) : String
- {
- var buf = new StringBuf();
- var i = -1;
- var first = true;
- var length = length;
- while (++i < length)
- {
- if (first)
- first = false;
- else
- buf.add(sep);
- buf.add(__a[i]);
- }
- return buf.toString();
- }
- public function pop() : Null<T>
- {
- var __a = __a;
- var length = length;
- if (length > 0)
- {
- var val = __a[--length];
- __a[length] = null;
- this.length = length;
- return val;
- } else {
- return null;
- }
- }
- public function push(x : T) : Int
- {
- if (length >= __a.Length)
- {
- var newLen = (length << 1) + 1;
- var newarr = new NativeArray(newLen);
- __a.CopyTo(newarr, 0);
- this.__a = newarr;
- }
- __a[length] = x;
- return ++length;
- }
- public function reverse() : Void
- {
- var i = 0;
- var l = this.length;
- var a = this.__a;
- var half = l >> 1;
- l -= 1;
- while ( i < half )
- {
- var tmp = a[i];
- a[i] = a[l-i];
- a[l-i] = tmp;
- i += 1;
- }
- }
- public function shift() : Null<T>
- {
- var l = this.length;
- if( l == 0 )
- return null;
- var a = this.__a;
- var x = a[0];
- l -= 1;
- cs.system.Array.Copy(a, 1, a, 0, length-1);
- a[l] = null;
- this.length = l;
- return x;
- }
- public function slice( pos : Int, ?end : Int ) : Array<T>
- {
- if( pos < 0 ){
- pos = this.length + pos;
- if( pos < 0 )
- pos = 0;
- }
- if( end == null )
- end = this.length;
- else if( end < 0 )
- end = this.length + end;
- if( end > this.length )
- end = this.length;
- var len = end - pos;
- if ( len < 0 ) return new Array();
- var newarr = new NativeArray(len);
- cs.system.Array.Copy(__a, pos, newarr, 0, len);
- return ofNative(newarr);
- }
- public function sort( f : T -> T -> Int ) : Void
- {
- if (length == 0)
- return;
- quicksort(0, length - 1, f);
- }
- private function quicksort( lo : Int, hi : Int, f : T -> T -> Int ) : Void
- {
- var buf = __a;
- var i = lo, j = hi;
- var p = buf[(i + j) >> 1];
- while ( i <= j )
- {
- while ( i < hi && f(buf[i], p) < 0 ) i++;
- while ( j > lo && f(buf[j], p) > 0 ) j--;
- if ( i <= j )
- {
- var t = buf[i];
- buf[i++] = buf[j];
- buf[j--] = t;
- }
- }
- if( lo < j ) quicksort( lo, j, f );
- if( i < hi ) quicksort( i, hi, f );
- }
- public function splice( pos : Int, len : Int ) : Array<T>
- {
- if( len < 0 ) return new Array();
- if( pos < 0 ) {
- pos = this.length + pos;
- if( pos < 0 ) pos = 0;
- }
- if( pos > this.length ) {
- pos = 0;
- len = 0;
- } else if( pos + len > this.length ) {
- len = this.length - pos;
- if( len < 0 ) len = 0;
- }
- var a = this.__a;
- var ret = new NativeArray(len);
- cs.system.Array.Copy(a, pos, ret, 0, len);
- var ret = ofNative(ret);
- var end = pos + len;
- cs.system.Array.Copy(a, end, a, pos, this.length - end);
- this.length -= len;
- while( --len >= 0 )
- a[this.length + len] = null;
- return ret;
- }
- private function spliceVoid( pos : Int, len : Int ) : Void
- {
- if( len < 0 ) return;
- if( pos < 0 ) {
- pos = this.length + pos;
- if( pos < 0 ) pos = 0;
- }
- if( pos > this.length ) {
- pos = 0;
- len = 0;
- } else if( pos + len > this.length ) {
- len = this.length - pos;
- if( len < 0 ) len = 0;
- }
- var a = this.__a;
- var end = pos + len;
- cs.system.Array.Copy(a, end, a, pos, this.length - end);
- this.length -= len;
- while( --len >= 0 )
- a[this.length + len] = null;
- }
- public function toString() : String
- {
- var ret = new StringBuf();
- var a = __a;
- ret.add("[");
- var first = true;
- for (i in 0...length)
- {
- if (first)
- first = false;
- else
- ret.add(",");
- ret.add(a[i]);
- }
- ret.add("]");
- return ret.toString();
- }
- public function unshift( x : T ) : Void
- {
- var __a = __a;
- var length = length;
- if (length >= __a.Length)
- {
- var newLen = (length << 1) + 1;
- var newarr = new NativeArray(newLen);
- cs.system.Array.Copy(__a, 0, newarr, 1, length);
- this.__a = newarr;
- } else {
- cs.system.Array.Copy(__a, 0, __a, 1, length);
- }
- this.__a[0] = x;
- ++this.length;
- }
- public function insert( pos : Int, x : T ) : Void
- {
- var l = this.length;
- if( pos < 0 ) {
- pos = l + pos;
- if( pos < 0 ) pos = 0;
- }
- if ( pos >= l ) {
- this.push(x);
- return;
- } else if (pos == 0) {
- this.unshift(x);
- return;
- }
- if (l >= __a.Length)
- {
- var newLen = (length << 1) + 1;
- var newarr = new NativeArray(newLen);
- cs.system.Array.Copy(__a, 0, newarr, 0, pos);
- newarr[pos] = x;
- cs.system.Array.Copy(__a, pos, newarr, pos + 1, l - pos);
- this.__a = newarr;
- ++this.length;
- } else {
- var __a = __a;
- cs.system.Array.Copy(__a, pos, __a, pos + 1, l - pos);
- cs.system.Array.Copy(__a, 0, __a, 0, pos);
- __a[pos] = x;
- ++this.length;
- }
- }
- public function remove( x : T ) : Bool
- {
- var __a = __a;
- var i = -1;
- var length = length;
- while (++i < length)
- {
- if (__a[i] == x)
- {
- cs.system.Array.Copy(__a, i + 1, __a, i, length - i - 1);
- __a[--this.length] = null;
- return true;
- }
- }
- return false;
- }
- public function map<S>( f : T -> S ) : Array<S> {
- var ret = [];
- for (elt in this)
- ret.push(f(elt));
- return ret;
- }
- public function filter( f : T -> Bool ) : Array<T> {
- var ret = [];
- for (elt in this)
- if (f(elt))
- ret.push(elt);
- return ret;
- }
- public function copy() : Array<T>
- {
- var len = length;
- var __a = __a;
- var newarr = new NativeArray(len);
- cs.system.Array.Copy(__a, 0, newarr, 0, len);
- return ofNative(newarr);
- }
- public inline function iterator() : Iterator<T>
- {
- return new ArrayIterator<T>(this);
- }
- private function __get(idx:Int):T
- {
- return if ((cast idx : UInt) >= length) null else __a[idx];
- }
- private function __set(idx:Int, v:T):T
- {
- var idx:UInt = idx;
- var __a = __a;
- if (idx >= __a.Length)
- {
- var len = idx + 1;
- if (idx == __a.Length)
- len = (idx << 1) + 1;
- var newArr = new NativeArray<T>(len);
- __a.CopyTo(newArr, 0);
- this.__a = __a = newArr;
- }
- if (idx >= length)
- this.length = idx + 1;
- return __a[idx] = v;
- }
- private inline function __unsafe_get(idx:Int):T
- {
- return __a[idx];
- }
- private inline function __unsafe_set(idx:Int, val:T):T
- {
- return __a[idx] = val;
- }
- }
- @:final
- private class ArrayIterator<T>
- {
- var arr:Array<T>;
- var len:Int;
- var i:Int;
- public inline function new(a:Array<T>)
- {
- arr = a;
- len = a.length;
- i = 0;
- }
- public inline function hasNext():Bool return i < len;
- public inline function next():T return arr[i++];
- }