/Source/ThirdParty/ANGLE/src/libANGLE/renderer/gl/ProgramGL.cpp
C++ | 419 lines | 319 code | 77 blank | 23 comment | 13 complexity | 7edae952da5ef5ecf18756130dd9f515 MD5 | raw file
- //
- // Copyright 2015 The ANGLE Project Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- //
- // ProgramGL.cpp: Implements the class methods for ProgramGL.
- #include "libANGLE/renderer/gl/ProgramGL.h"
- #include "common/debug.h"
- #include "common/utilities.h"
- #include "libANGLE/renderer/gl/FunctionsGL.h"
- #include "libANGLE/renderer/gl/ShaderGL.h"
- #include "libANGLE/renderer/gl/StateManagerGL.h"
- namespace rx
- {
- ProgramGL::ProgramGL(const FunctionsGL *functions, StateManagerGL *stateManager)
- : ProgramImpl(),
- mFunctions(functions),
- mStateManager(stateManager),
- mProgramID(0)
- {
- ASSERT(mFunctions);
- ASSERT(mStateManager);
- }
- ProgramGL::~ProgramGL()
- {
- if (mProgramID != 0)
- {
- mFunctions->deleteProgram(mProgramID);
- mProgramID = 0;
- }
- }
- bool ProgramGL::usesPointSize() const
- {
- UNIMPLEMENTED();
- return bool();
- }
- int ProgramGL::getShaderVersion() const
- {
- UNIMPLEMENTED();
- return int();
- }
- GLenum ProgramGL::getTransformFeedbackBufferMode() const
- {
- UNIMPLEMENTED();
- return GLenum();
- }
- GLenum ProgramGL::getBinaryFormat()
- {
- UNIMPLEMENTED();
- return GLenum();
- }
- LinkResult ProgramGL::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
- {
- UNIMPLEMENTED();
- return LinkResult(false, gl::Error(GL_INVALID_OPERATION));
- }
- gl::Error ProgramGL::save(gl::BinaryOutputStream *stream)
- {
- UNIMPLEMENTED();
- return gl::Error(GL_INVALID_OPERATION);
- }
- LinkResult ProgramGL::link(const gl::Data &data, gl::InfoLog &infoLog,
- gl::Shader *fragmentShader, gl::Shader *vertexShader,
- const std::vector<std::string> &transformFeedbackVaryings,
- GLenum transformFeedbackBufferMode,
- int *registers, std::vector<gl::LinkedVarying> *linkedVaryings,
- std::map<int, gl::VariableLocation> *outputVariables)
- {
- // Reset the program state, delete the current program if one exists
- reset();
- ShaderGL *vertexShaderGL = GetImplAs<ShaderGL>(vertexShader);
- ShaderGL *fragmentShaderGL = GetImplAs<ShaderGL>(fragmentShader);
- // Generate a new program, make sure one doesn't already exist
- ASSERT(mProgramID == 0);
- mProgramID = mFunctions->createProgram();
- // Attach the shaders
- mFunctions->attachShader(mProgramID, vertexShaderGL->getShaderID());
- mFunctions->attachShader(mProgramID, fragmentShaderGL->getShaderID());
- // TODO: bind attribute locations?
- // Link and verify
- mFunctions->linkProgram(mProgramID);
- GLint linkStatus = GL_FALSE;
- mFunctions->getProgramiv(mProgramID, GL_LINK_STATUS, &linkStatus);
- ASSERT(linkStatus == GL_TRUE);
- if (linkStatus == GL_FALSE)
- {
- // Linking failed, put the error into the info log
- GLint infoLogLength = 0;
- mFunctions->getProgramiv(mProgramID, GL_INFO_LOG_LENGTH, &infoLogLength);
- std::vector<char> buf(infoLogLength);
- mFunctions->getProgramInfoLog(mProgramID, infoLogLength, nullptr, &buf[0]);
- mFunctions->deleteProgram(mProgramID);
- mProgramID = 0;
- infoLog.append(&buf[0]);
- TRACE("\n%s", &buf[0]);
- // TODO, return GL_OUT_OF_MEMORY or just fail the link? This is an unexpected case
- return LinkResult(false, gl::Error(GL_NO_ERROR));
- }
- // Query the uniform information
- // TODO: A lot of this logic should be done at the gl::Program level
- GLint activeUniformMaxLength = 0;
- mFunctions->getProgramiv(mProgramID, GL_ACTIVE_UNIFORM_MAX_LENGTH, &activeUniformMaxLength);
- std::vector<GLchar> uniformNameBuffer(activeUniformMaxLength);
- GLint uniformCount = 0;
- mFunctions->getProgramiv(mProgramID, GL_ACTIVE_UNIFORMS, &uniformCount);
- for (GLint i = 0; i < uniformCount; i++)
- {
- GLsizei uniformNameLength = 0;
- GLint uniformSize = 0;
- GLenum uniformType = GL_NONE;
- mFunctions->getActiveUniform(mProgramID, i, uniformNameBuffer.size(), &uniformNameLength, &uniformSize, &uniformType, &uniformNameBuffer[0]);
- std::string uniformName = gl::ParseUniformName(std::string(&uniformNameBuffer[0], uniformNameLength), nullptr);
- for (size_t arrayIndex = 0; arrayIndex < static_cast<size_t>(uniformSize); arrayIndex++)
- {
- std::string locationName = uniformName;
- if (uniformSize > 1)
- {
- locationName += "[" + Str(arrayIndex) + "]";
- }
- GLint location = mFunctions->getUniformLocation(mProgramID, locationName.c_str());
- if (location >= 0)
- {
- // Make sure the uniform index array is large enough
- if (static_cast<size_t>(location) >= mUniformIndex.size())
- {
- mUniformIndex.resize(location + 1);
- }
- mUniformIndex[location] = gl::VariableLocation(uniformName, arrayIndex, static_cast<unsigned int>(mUniforms.size()));
- }
- }
- // ANGLE uses 0 to identify an non-array uniform.
- unsigned int arraySize = (uniformSize > 1) ? static_cast<unsigned int>(uniformSize) : 0;
- // TODO: determine uniform precision
- mUniforms.push_back(new gl::LinkedUniform(uniformType, GL_NONE, uniformName, arraySize, -1, sh::BlockMemberInfo::getDefaultBlockInfo()));
- }
- // Query the attribute information
- GLint activeAttributeMaxLength = 0;
- mFunctions->getProgramiv(mProgramID, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &activeAttributeMaxLength);
- std::vector<GLchar> attributeNameBuffer(activeAttributeMaxLength);
- GLint attributeCount = 0;
- mFunctions->getProgramiv(mProgramID, GL_ACTIVE_ATTRIBUTES, &attributeCount);
- for (GLint i = 0; i < attributeCount; i++)
- {
- GLsizei attributeNameLength = 0;
- GLint attributeSize = 0;
- GLenum attributeType = GL_NONE;
- mFunctions->getActiveAttrib(mProgramID, i, attributeNameBuffer.size(), &attributeNameLength, &attributeSize, &attributeType, &attributeNameBuffer[0]);
- std::string attributeName(&attributeNameBuffer[0], attributeNameLength);
- // TODO: determine attribute precision
- setShaderAttribute(static_cast<size_t>(i), attributeType, GL_NONE, attributeName, attributeSize, i);
- }
- return LinkResult(true, gl::Error(GL_NO_ERROR));
- }
- void ProgramGL::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
- {
- mStateManager->useProgram(mProgramID);
- mFunctions->uniform1fv(location, count, v);
- }
- void ProgramGL::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
- {
- mStateManager->useProgram(mProgramID);
- mFunctions->uniform2fv(location, count, v);
- }
- void ProgramGL::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
- {
- mStateManager->useProgram(mProgramID);
- mFunctions->uniform3fv(location, count, v);
- }
- void ProgramGL::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
- {
- mStateManager->useProgram(mProgramID);
- mFunctions->uniform4fv(location, count, v);
- }
- void ProgramGL::setUniform1iv(GLint location, GLsizei count, const GLint *v)
- {
- mStateManager->useProgram(mProgramID);
- mFunctions->uniform1iv(location, count, v);
- }
- void ProgramGL::setUniform2iv(GLint location, GLsizei count, const GLint *v)
- {
- mStateManager->useProgram(mProgramID);
- mFunctions->uniform2iv(location, count, v);
- }
- void ProgramGL::setUniform3iv(GLint location, GLsizei count, const GLint *v)
- {
- mStateManager->useProgram(mProgramID);
- mFunctions->uniform3iv(location, count, v);
- }
- void ProgramGL::setUniform4iv(GLint location, GLsizei count, const GLint *v)
- {
- mStateManager->useProgram(mProgramID);
- mFunctions->uniform4iv(location, count, v);
- }
- void ProgramGL::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
- {
- mStateManager->useProgram(mProgramID);
- mFunctions->uniform1uiv(location, count, v);
- }
- void ProgramGL::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
- {
- mStateManager->useProgram(mProgramID);
- mFunctions->uniform2uiv(location, count, v);
- }
- void ProgramGL::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
- {
- mStateManager->useProgram(mProgramID);
- mFunctions->uniform3uiv(location, count, v);
- }
- void ProgramGL::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
- {
- mStateManager->useProgram(mProgramID);
- mFunctions->uniform4uiv(location, count, v);
- }
- void ProgramGL::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- {
- mStateManager->useProgram(mProgramID);
- mFunctions->uniformMatrix2fv(location, count, transpose, value);
- }
- void ProgramGL::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- {
- mStateManager->useProgram(mProgramID);
- mFunctions->uniformMatrix3fv(location, count, transpose, value);
- }
- void ProgramGL::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- {
- mStateManager->useProgram(mProgramID);
- mFunctions->uniformMatrix4fv(location, count, transpose, value);
- }
- void ProgramGL::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- {
- mStateManager->useProgram(mProgramID);
- mFunctions->uniformMatrix2x3fv(location, count, transpose, value);
- }
- void ProgramGL::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- {
- mStateManager->useProgram(mProgramID);
- mFunctions->uniformMatrix3x2fv(location, count, transpose, value);
- }
- void ProgramGL::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- {
- mStateManager->useProgram(mProgramID);
- mFunctions->uniformMatrix2x4fv(location, count, transpose, value);
- }
- void ProgramGL::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- {
- mStateManager->useProgram(mProgramID);
- mFunctions->uniformMatrix4x2fv(location, count, transpose, value);
- }
- void ProgramGL::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- {
- mStateManager->useProgram(mProgramID);
- mFunctions->uniformMatrix3x4fv(location, count, transpose, value);
- }
- void ProgramGL::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
- {
- mStateManager->useProgram(mProgramID);
- mFunctions->uniformMatrix4x3fv(location, count, transpose, value);
- }
- void ProgramGL::getUniformfv(GLint location, GLfloat *params)
- {
- mFunctions->getUniformfv(mProgramID, location, params);
- }
- void ProgramGL::getUniformiv(GLint location, GLint *params)
- {
- mFunctions->getUniformiv(mProgramID, location, params);
- }
- void ProgramGL::getUniformuiv(GLint location, GLuint *params)
- {
- mFunctions->getUniformuiv(mProgramID, location, params);
- }
- GLint ProgramGL::getSamplerMapping(gl::SamplerType type, unsigned int samplerIndex, const gl::Caps &caps) const
- {
- UNIMPLEMENTED();
- return GLint();
- }
- GLenum ProgramGL::getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const
- {
- UNIMPLEMENTED();
- return GLenum();
- }
- GLint ProgramGL::getUsedSamplerRange(gl::SamplerType type) const
- {
- UNIMPLEMENTED();
- return GLint();
- }
- void ProgramGL::updateSamplerMapping()
- {
- UNIMPLEMENTED();
- }
- bool ProgramGL::validateSamplers(gl::InfoLog *infoLog, const gl::Caps &caps)
- {
- //UNIMPLEMENTED();
- return true;
- }
- LinkResult ProgramGL::compileProgramExecutables(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
- int registers)
- {
- //UNIMPLEMENTED();
- return LinkResult(true, gl::Error(GL_NO_ERROR));
- }
- bool ProgramGL::linkUniforms(gl::InfoLog &infoLog, const gl::Shader &vertexShader, const gl::Shader &fragmentShader,
- const gl::Caps &caps)
- {
- //UNIMPLEMENTED();
- return true;
- }
- bool ProgramGL::defineUniformBlock(gl::InfoLog &infoLog, const gl::Shader &shader, const sh::InterfaceBlock &interfaceBlock,
- const gl::Caps &caps)
- {
- UNIMPLEMENTED();
- return bool();
- }
- gl::Error ProgramGL::applyUniforms()
- {
- UNIMPLEMENTED();
- return gl::Error(GL_INVALID_OPERATION);
- }
- gl::Error ProgramGL::applyUniformBuffers(const gl::Data &data, GLuint uniformBlockBindings[])
- {
- UNIMPLEMENTED();
- return gl::Error(GL_INVALID_OPERATION);
- }
- bool ProgramGL::assignUniformBlockRegister(gl::InfoLog &infoLog, gl::UniformBlock *uniformBlock, GLenum shader,
- unsigned int registerIndex, const gl::Caps &caps)
- {
- UNIMPLEMENTED();
- return bool();
- }
- void ProgramGL::reset()
- {
- ProgramImpl::reset();
- if (mProgramID)
- {
- mFunctions->deleteProgram(mProgramID);
- mProgramID = 0;
- }
- }
- GLuint ProgramGL::getProgramID() const
- {
- return mProgramID;
- }
- }