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/Source/Core/DolphinQt2/MenuBar.cpp

https://gitlab.com/Hexexpeck/dolphin-emulator
C++ | 208 lines | 176 code | 26 blank | 6 comment | 7 complexity | c2417636fd2b2e184c9f692c0bd98b9c MD5 | raw file
  1. // Copyright 2015 Dolphin Emulator Project
  2. // Licensed under GPLv2+
  3. // Refer to the license.txt file included.
  4. #include <QAction>
  5. #include <QDesktopServices>
  6. #include <QUrl>
  7. #include "Core/State.h"
  8. #include "DolphinQt2/AboutDialog.h"
  9. #include "DolphinQt2/MenuBar.h"
  10. #include "DolphinQt2/Settings.h"
  11. MenuBar::MenuBar(QWidget* parent) : QMenuBar(parent)
  12. {
  13. AddFileMenu();
  14. AddEmulationMenu();
  15. addMenu(tr("Movie"));
  16. addMenu(tr("Options"));
  17. addMenu(tr("Tools"));
  18. AddViewMenu();
  19. AddHelpMenu();
  20. EmulationStopped();
  21. }
  22. void MenuBar::EmulationStarted()
  23. {
  24. // Emulation
  25. m_play_action->setEnabled(false);
  26. m_play_action->setVisible(false);
  27. m_pause_action->setEnabled(true);
  28. m_pause_action->setVisible(true);
  29. m_stop_action->setEnabled(true);
  30. m_reset_action->setEnabled(true);
  31. m_fullscreen_action->setEnabled(true);
  32. m_frame_advance_action->setEnabled(true);
  33. m_screenshot_action->setEnabled(true);
  34. m_state_load_menu->setEnabled(true);
  35. m_state_save_menu->setEnabled(true);
  36. UpdateStateSlotMenu();
  37. }
  38. void MenuBar::EmulationPaused()
  39. {
  40. m_play_action->setEnabled(true);
  41. m_play_action->setVisible(true);
  42. m_pause_action->setEnabled(false);
  43. m_pause_action->setVisible(false);
  44. }
  45. void MenuBar::EmulationStopped()
  46. {
  47. // Emulation
  48. m_play_action->setEnabled(true);
  49. m_play_action->setVisible(true);
  50. m_pause_action->setEnabled(false);
  51. m_pause_action->setVisible(false);
  52. m_stop_action->setEnabled(false);
  53. m_reset_action->setEnabled(false);
  54. m_fullscreen_action->setEnabled(false);
  55. m_frame_advance_action->setEnabled(false);
  56. m_screenshot_action->setEnabled(false);
  57. m_state_load_menu->setEnabled(false);
  58. m_state_save_menu->setEnabled(false);
  59. UpdateStateSlotMenu();
  60. }
  61. void MenuBar::AddFileMenu()
  62. {
  63. QMenu* file_menu = addMenu(tr("File"));
  64. m_open_action = file_menu->addAction(tr("Open"), this, SIGNAL(Open()));
  65. m_exit_action = file_menu->addAction(tr("Exit"), this, SIGNAL(Exit()));
  66. }
  67. void MenuBar::AddEmulationMenu()
  68. {
  69. QMenu* emu_menu = addMenu(tr("Emulation"));
  70. m_play_action = emu_menu->addAction(tr("Play"), this, SIGNAL(Play()));
  71. m_pause_action = emu_menu->addAction(tr("Pause"), this, SIGNAL(Pause()));
  72. m_stop_action = emu_menu->addAction(tr("Stop"), this, SIGNAL(Stop()));
  73. m_reset_action = emu_menu->addAction(tr("Reset"), this, SIGNAL(Reset()));
  74. m_fullscreen_action = emu_menu->addAction(tr("Fullscreen"), this, SIGNAL(Fullscreen()));
  75. m_frame_advance_action = emu_menu->addAction(tr("Frame Advance"), this, SIGNAL(FrameAdvance()));
  76. m_screenshot_action = emu_menu->addAction(tr("Take Screenshot"), this, SIGNAL(Screenshot()));
  77. AddStateLoadMenu(emu_menu);
  78. AddStateSaveMenu(emu_menu);
  79. AddStateSlotMenu(emu_menu);
  80. UpdateStateSlotMenu();
  81. }
  82. void MenuBar::AddStateLoadMenu(QMenu* emu_menu)
  83. {
  84. m_state_load_menu = emu_menu->addMenu(tr("Load State"));
  85. m_state_load_menu->addAction(tr("Load State from File"), this, SIGNAL(StateLoad()));
  86. m_state_load_menu->addAction(tr("Load State from Selected Slot"), this, SIGNAL(StateLoadSlot()));
  87. m_state_load_slots_menu = m_state_load_menu->addMenu(tr("Load State from Slot"));
  88. m_state_load_menu->addAction(tr("Undo Load State"), this, SIGNAL(StateLoadUndo()));
  89. for (int i = 1; i <= 10; i++)
  90. {
  91. QAction* action = m_state_load_slots_menu->addAction(QStringLiteral(""));
  92. connect(action, &QAction::triggered, this, [=]() { emit StateLoadSlotAt(i); });
  93. }
  94. }
  95. void MenuBar::AddStateSaveMenu(QMenu* emu_menu)
  96. {
  97. m_state_save_menu = emu_menu->addMenu(tr("Save State"));
  98. m_state_save_menu->addAction(tr("Save State to File"), this, SIGNAL(StateSave()));
  99. m_state_save_menu->addAction(tr("Save State to Selected Slot"), this, SIGNAL(StateSaveSlot()));
  100. m_state_save_menu->addAction(tr("Save State to Oldest Slot"), this, SIGNAL(StateSaveOldest()));
  101. m_state_save_slots_menu = m_state_save_menu->addMenu(tr("Save State to Slot"));
  102. m_state_save_menu->addAction(tr("Undo Save State"), this, SIGNAL(StateSaveUndo()));
  103. for (int i = 1; i <= 10; i++)
  104. {
  105. QAction* action = m_state_save_slots_menu->addAction(QStringLiteral(""));
  106. connect(action, &QAction::triggered, this, [=]() { emit StateSaveSlotAt(i); });
  107. }
  108. }
  109. void MenuBar::AddStateSlotMenu(QMenu* emu_menu)
  110. {
  111. m_state_slot_menu = emu_menu->addMenu(tr("Select State Slot"));
  112. m_state_slots = new QActionGroup(this);
  113. for (int i = 1; i <= 10; i++)
  114. {
  115. QAction* action = m_state_slot_menu->addAction(QStringLiteral(""));
  116. action->setCheckable(true);
  117. action->setActionGroup(m_state_slots);
  118. if (Settings().GetStateSlot() == i)
  119. action->setChecked(true);
  120. connect(action, &QAction::triggered, this, [=]() { emit SetStateSlot(i); });
  121. }
  122. }
  123. void MenuBar::UpdateStateSlotMenu()
  124. {
  125. QList<QAction*> actions_slot = m_state_slots->actions();
  126. QList<QAction*> actions_load = m_state_load_slots_menu->actions();
  127. QList<QAction*> actions_save = m_state_save_slots_menu->actions();
  128. for (int i = 0; i < actions_slot.length(); i++)
  129. {
  130. int slot = i + 1;
  131. QString info = QString::fromStdString(State::GetInfoStringOfSlot(slot));
  132. QString action_string = tr(" Slot %1 - %2").arg(slot).arg(info);
  133. actions_load.at(i)->setText(tr("Load from") + action_string);
  134. actions_save.at(i)->setText(tr("Save to") + action_string);
  135. actions_slot.at(i)->setText(tr("Select") + action_string);
  136. }
  137. }
  138. void MenuBar::AddViewMenu()
  139. {
  140. QMenu* view_menu = addMenu(tr("View"));
  141. AddGameListTypeSection(view_menu);
  142. view_menu->addSeparator();
  143. AddTableColumnsMenu(view_menu);
  144. }
  145. void MenuBar::AddHelpMenu()
  146. {
  147. QMenu* help_menu = addMenu(tr("Help"));
  148. QAction* documentation = help_menu->addAction(tr("Online Documentation"));
  149. connect(documentation, &QAction::triggered, this, [=]() {
  150. QDesktopServices::openUrl(QUrl(QStringLiteral("https://dolphin-emu.org/docs/guides")));
  151. });
  152. help_menu->addAction(tr("About"), this, SIGNAL(ShowAboutDialog()));
  153. }
  154. void MenuBar::AddGameListTypeSection(QMenu* view_menu)
  155. {
  156. QAction* table_view = view_menu->addAction(tr("Table"));
  157. table_view->setCheckable(true);
  158. QAction* list_view = view_menu->addAction(tr("List"));
  159. list_view->setCheckable(true);
  160. QActionGroup* list_group = new QActionGroup(this);
  161. list_group->addAction(table_view);
  162. list_group->addAction(list_view);
  163. bool prefer_table = Settings().GetPreferredView();
  164. table_view->setChecked(prefer_table);
  165. list_view->setChecked(!prefer_table);
  166. connect(table_view, &QAction::triggered, this, &MenuBar::ShowTable);
  167. connect(list_view, &QAction::triggered, this, &MenuBar::ShowList);
  168. }
  169. // TODO implement this
  170. void MenuBar::AddTableColumnsMenu(QMenu* view_menu)
  171. {
  172. QActionGroup* column_group = new QActionGroup(this);
  173. QMenu* cols_menu = view_menu->addMenu(tr("Table Columns"));
  174. column_group->setExclusive(false);
  175. QStringList col_names{tr("Platform"), tr("ID"), tr("Banner"), tr("Title"), tr("Description"),
  176. tr("Maker"), tr("Size"), tr("Country"), tr("Quality")};
  177. for (int i = 0; i < col_names.count(); i++)
  178. {
  179. QAction* action = column_group->addAction(cols_menu->addAction(col_names[i]));
  180. action->setCheckable(true);
  181. }
  182. }