/dependencies/glfw-3.1.2/deps/glad.c
C | 753 lines | 737 code | 12 blank | 4 comment | 56 complexity | 4fe82ddf8dda2ad10bbcd2d06b1a7d89 MD5 | raw file
- #include <stdio.h>
- #include <string.h>
- #include <glad/glad.h>
- struct gladGLversionStruct GLVersion;
- #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
- #define _GLAD_IS_SOME_NEW_VERSION 1
- #endif
- int GLAD_GL_VERSION_1_0;
- int GLAD_GL_VERSION_1_1;
- int GLAD_GL_VERSION_1_2;
- int GLAD_GL_VERSION_1_3;
- int GLAD_GL_VERSION_1_4;
- int GLAD_GL_VERSION_1_5;
- int GLAD_GL_VERSION_2_0;
- int GLAD_GL_VERSION_2_1;
- int GLAD_GL_VERSION_3_0;
- int GLAD_GL_VERSION_3_1;
- int GLAD_GL_VERSION_3_2;
- PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
- PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
- PFNGLFLUSHPROC glad_glFlush;
- PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
- PFNGLCLEARCOLORPROC glad_glClearColor;
- PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
- PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
- PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
- PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
- PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
- PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
- PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
- PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
- PFNGLLINKPROGRAMPROC glad_glLinkProgram;
- PFNGLBINDTEXTUREPROC glad_glBindTexture;
- PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
- PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
- PFNGLFENCESYNCPROC glad_glFenceSync;
- PFNGLUNIFORM3UIPROC glad_glUniform3ui;
- PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
- PFNGLGETSTRINGPROC glad_glGetString;
- PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
- PFNGLDETACHSHADERPROC glad_glDetachShader;
- PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
- PFNGLGENBUFFERSPROC glad_glGenBuffers;
- PFNGLENDQUERYPROC glad_glEndQuery;
- PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
- PFNGLLINEWIDTHPROC glad_glLineWidth;
- PFNGLUNIFORM2FVPROC glad_glUniform2fv;
- PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
- PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
- PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
- PFNGLCOMPILESHADERPROC glad_glCompileShader;
- PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
- PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
- PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
- PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
- PFNGLPOLYGONMODEPROC glad_glPolygonMode;
- PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
- PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
- PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
- PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
- PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
- PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
- PFNGLISSYNCPROC glad_glIsSync;
- PFNGLCLAMPCOLORPROC glad_glClampColor;
- PFNGLUNIFORM4IVPROC glad_glUniform4iv;
- PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
- PFNGLCLEARSTENCILPROC glad_glClearStencil;
- PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
- PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
- PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
- PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
- PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
- PFNGLENABLEIPROC glad_glEnablei;
- PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
- PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
- PFNGLGENTEXTURESPROC glad_glGenTextures;
- PFNGLDEPTHFUNCPROC glad_glDepthFunc;
- PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
- PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
- PFNGLUNIFORM1FPROC glad_glUniform1f;
- PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
- PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
- PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
- PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
- PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
- PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
- PFNGLCREATESHADERPROC glad_glCreateShader;
- PFNGLISBUFFERPROC glad_glIsBuffer;
- PFNGLUNIFORM1IPROC glad_glUniform1i;
- PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
- PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
- PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
- PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
- PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
- PFNGLDISABLEPROC glad_glDisable;
- PFNGLUNIFORM2IPROC glad_glUniform2i;
- PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
- PFNGLLOGICOPPROC glad_glLogicOp;
- PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
- PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
- PFNGLCOLORMASKPROC glad_glColorMask;
- PFNGLHINTPROC glad_glHint;
- PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
- PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
- PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
- PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
- PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
- PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
- PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
- PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
- PFNGLCULLFACEPROC glad_glCullFace;
- PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
- PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
- PFNGLUNIFORM4FVPROC glad_glUniform4fv;
- PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
- PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
- PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
- PFNGLPOINTSIZEPROC glad_glPointSize;
- PFNGLGETSTRINGIPROC glad_glGetStringi;
- PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
- PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
- PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
- PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
- PFNGLGENQUERIESPROC glad_glGenQueries;
- PFNGLWAITSYNCPROC glad_glWaitSync;
- PFNGLATTACHSHADERPROC glad_glAttachShader;
- PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
- PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
- PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
- PFNGLUNIFORM3IPROC glad_glUniform3i;
- PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
- PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
- PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
- PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
- PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
- PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
- PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
- PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
- PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
- PFNGLUNIFORM3FPROC glad_glUniform3f;
- PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
- PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
- PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
- PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
- PFNGLDRAWELEMENTSPROC glad_glDrawElements;
- PFNGLCOLORMASKIPROC glad_glColorMaski;
- PFNGLISENABLEDIPROC glad_glIsEnabledi;
- PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
- PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
- PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
- PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
- PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
- PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
- PFNGLUNIFORM1IVPROC glad_glUniform1iv;
- PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
- PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
- PFNGLREADBUFFERPROC glad_glReadBuffer;
- PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
- PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
- PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
- PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
- PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
- PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
- PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
- PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
- PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
- PFNGLGETSHADERIVPROC glad_glGetShaderiv;
- PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
- PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
- PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
- PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
- PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
- PFNGLBLENDCOLORPROC glad_glBlendColor;
- PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
- PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
- PFNGLDEPTHMASKPROC glad_glDepthMask;
- PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
- PFNGLDISABLEIPROC glad_glDisablei;
- PFNGLGETDOUBLEVPROC glad_glGetDoublev;
- PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
- PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
- PFNGLSHADERSOURCEPROC glad_glShaderSource;
- PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
- PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
- PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
- PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
- PFNGLDRAWARRAYSPROC glad_glDrawArrays;
- PFNGLUNIFORM1UIPROC glad_glUniform1ui;
- PFNGLISPROGRAMPROC glad_glIsProgram;
- PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
- PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
- PFNGLGETSYNCIVPROC glad_glGetSynciv;
- PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
- PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
- PFNGLUNIFORM4IPROC glad_glUniform4i;
- PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
- PFNGLCLEARPROC glad_glClear;
- PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
- PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
- PFNGLUNIFORM2FPROC glad_glUniform2f;
- PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
- PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
- PFNGLBEGINQUERYPROC glad_glBeginQuery;
- PFNGLUNIFORM2IVPROC glad_glUniform2iv;
- PFNGLBINDBUFFERPROC glad_glBindBuffer;
- PFNGLISENABLEDPROC glad_glIsEnabled;
- PFNGLSTENCILOPPROC glad_glStencilOp;
- PFNGLREADPIXELSPROC glad_glReadPixels;
- PFNGLCLEARDEPTHPROC glad_glClearDepth;
- PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
- PFNGLUNIFORM4FPROC glad_glUniform4f;
- PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
- PFNGLMAPBUFFERPROC glad_glMapBuffer;
- PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
- PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
- PFNGLUNIFORM3FVPROC glad_glUniform3fv;
- PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
- PFNGLBUFFERDATAPROC glad_glBufferData;
- PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
- PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
- PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
- PFNGLDELETESYNCPROC glad_glDeleteSync;
- PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
- PFNGLGETERRORPROC glad_glGetError;
- PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
- PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
- PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
- PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
- PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
- PFNGLGETFLOATVPROC glad_glGetFloatv;
- PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
- PFNGLUNIFORM3IVPROC glad_glUniform3iv;
- PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
- PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
- PFNGLUSEPROGRAMPROC glad_glUseProgram;
- PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
- PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
- PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
- PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
- PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
- PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
- PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
- PFNGLSTENCILFUNCPROC glad_glStencilFunc;
- PFNGLGETINTEGERVPROC glad_glGetIntegerv;
- PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
- PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
- PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
- PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
- PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
- PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
- PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
- PFNGLUNIFORM1FVPROC glad_glUniform1fv;
- PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
- PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
- PFNGLISQUERYPROC glad_glIsQuery;
- PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
- PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
- PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
- PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
- PFNGLGETQUERYIVPROC glad_glGetQueryiv;
- PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
- PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
- PFNGLSTENCILMASKPROC glad_glStencilMask;
- PFNGLUNIFORM4UIPROC glad_glUniform4ui;
- PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
- PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
- PFNGLISTEXTUREPROC glad_glIsTexture;
- PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
- PFNGLISSHADERPROC glad_glIsShader;
- PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
- PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
- PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
- PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
- PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
- PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
- PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
- PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
- PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
- PFNGLENABLEPROC glad_glEnable;
- PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
- PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
- PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
- PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
- PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
- PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
- PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
- PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
- PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
- PFNGLFINISHPROC glad_glFinish;
- PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
- PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
- PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
- PFNGLDELETESHADERPROC glad_glDeleteShader;
- PFNGLBLENDFUNCPROC glad_glBlendFunc;
- PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
- PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
- PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
- PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
- PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
- PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
- PFNGLVIEWPORTPROC glad_glViewport;
- PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
- PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
- PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
- PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
- PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
- PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
- PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
- PFNGLUNIFORM2UIPROC glad_glUniform2ui;
- PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
- PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
- PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
- PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
- PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
- PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
- PFNGLDEPTHRANGEPROC glad_glDepthRange;
- PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
- PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
- PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
- PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
- PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
- PFNGLFRONTFACEPROC glad_glFrontFace;
- PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
- PFNGLSCISSORPROC glad_glScissor;
- PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
- PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
- PFNGLTEXBUFFERPROC glad_glTexBuffer;
- PFNGLPIXELSTOREIPROC glad_glPixelStorei;
- PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
- PFNGLPIXELSTOREFPROC glad_glPixelStoref;
- PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
- PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
- PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
- PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
- static void load_GL_VERSION_1_0(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_0) return;
- glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
- glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
- glad_glHint = (PFNGLHINTPROC)load("glHint");
- glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
- glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
- glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
- glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
- glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
- glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
- glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
- glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
- glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
- glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
- glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
- glad_glClear = (PFNGLCLEARPROC)load("glClear");
- glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
- glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
- glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
- glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
- glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
- glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
- glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
- glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
- glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
- glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
- glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
- glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
- glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
- glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
- glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
- glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
- glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
- glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
- glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
- glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
- glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
- glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
- glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
- glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
- glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
- glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
- glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
- glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
- glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
- glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
- glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
- glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
- glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
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- static void load_GL_VERSION_1_1(GLADloadproc load) {
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- glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
- glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
- glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
- glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
- glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
- glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
- glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
- glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
- glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
- glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
- glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
- glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
- glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
- }
- static void load_GL_VERSION_1_2(GLADloadproc load) {
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- glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
- glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
- glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
- glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
- }
- static void load_GL_VERSION_1_3(GLADloadproc load) {
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- glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
- glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
- glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
- glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
- glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
- glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
- glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
- glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
- }
- static void load_GL_VERSION_1_4(GLADloadproc load) {
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- glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
- glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
- glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
- glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
- glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
- glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
- glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
- glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
- glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
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- static void load_GL_VERSION_1_5(GLADloadproc load) {
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- glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
- glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
- glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
- glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
- glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
- glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
- glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
- glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
- glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
- glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
- glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
- glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
- glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
- glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
- glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
- glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
- glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
- glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
- glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
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- static void load_GL_VERSION_2_0(GLADloadproc load) {
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- glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
- glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
- glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
- glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
- glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
- glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
- glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
- glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
- glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
- glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
- glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
- glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
- glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
- glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
- glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
- glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
- glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
- glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
- glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
- glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
- glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
- glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
- glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
- glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
- glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
- glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
- glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
- glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
- glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
- glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
- glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
- glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
- glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
- glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
- glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
- glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
- glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
- glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
- glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
- glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
- glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
- glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
- glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
- glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
- glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
- glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
- glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
- glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
- glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
- glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
- glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
- glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
- glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
- glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
- glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
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- glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
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- glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
- glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
- glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
- glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
- glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
- glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
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- glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
- glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
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- glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
- glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
- glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
- glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
- glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
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- glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
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- glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
- glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
- glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
- glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
- glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
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- glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
- glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
- glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
- glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
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- glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
- glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
- glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
- glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
- glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
- glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
- glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
- glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
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- glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
- glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
- glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
- glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
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- glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
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- glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
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- glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
- glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
- glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
- glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
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- glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
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- glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
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- glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
- glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
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- glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
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- glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
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- glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
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- glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
- glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
- glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
- glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
- glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
- glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
- glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
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- glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
- glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
- glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
- glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
- glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
- glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
- glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
- glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
- glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
- glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
- glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
- glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
- glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
- glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
- glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
- glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
- glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
- glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
- glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
- glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
- glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
- glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
- glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
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- static void load_GL_VERSION_3_1(GLADloadproc load) {
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- glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
- glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
- glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
- glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
- glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
- glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
- glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
- glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
- glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
- glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
- glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
- }
- static void load_GL_VERSION_3_2(GLADloadproc load) {
- if(!GLAD_GL_VERSION_3_2) return;
- glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
- glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
- glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
- glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
- glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
- glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
- glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
- glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
- glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
- glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
- glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
- glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
- glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
- glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
- glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
- glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
- glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
- glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
- glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
- }
- static void find_extensionsGL(void) {
- }
- static void find_coreGL(void) {
- /* Thank you @elmindreda
- * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
- * https://github.com/glfw/glfw/blob/master/src/context.c#L36
- */
- int i, major, minor;
- const char* version;
- const char* prefixes[] = {
- "OpenGL ES-CM ",
- "OpenGL ES-CL ",
- "OpenGL ES ",
- NULL
- };
- version = (const char*) glGetString(GL_VERSION);
- if (!version) return;
- for (i = 0; prefixes[i]; i++) {
- const size_t length = strlen(prefixes[i]);
- if (strncmp(version, prefixes[i], length) == 0) {
- version += length;
- break;
- }
- }
- sscanf(version, "%d.%d", &major, &minor);
- GLVersion.major = major; GLVersion.minor = minor;
- GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
- GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
- GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
- GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
- GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
- GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
- GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
- GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
- GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
- GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
- GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
- }
- int gladLoadGLLoader(GLADloadproc load) {
- GLVersion.major = 0; GLVersion.minor = 0;
- glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
- if(glGetString == NULL) return 0;
- if(glGetString(GL_VERSION) == NULL) return 0;
- find_coreGL();
- load_GL_VERSION_1_0(load);
- load_GL_VERSION_1_1(load);
- load_GL_VERSION_1_2(load);
- load_GL_VERSION_1_3(load);
- load_GL_VERSION_1_4(load);
- load_GL_VERSION_1_5(load);
- load_GL_VERSION_2_0(load);
- load_GL_VERSION_2_1(load);
- load_GL_VERSION_3_0(load);
- load_GL_VERSION_3_1(load);
- load_GL_VERSION_3_2(load);
- find_extensionsGL();
- return GLVersion.major != 0 || GLVersion.minor != 0;
- }