PageRenderTime 49ms CodeModel.GetById 20ms RepoModel.GetById 0ms app.codeStats 0ms

/PROGRAM/Storyline/GoldBug/dialogs/ENGLISH/Moultrie citizen_dialog.h

https://gitlab.com/piratesahoy/new-horizons
C Header | 173 lines | 172 code | 1 blank | 0 comment | 0 complexity | a348eddd0325d03e3ea7d85e0b036090 MD5 | raw file
  1. string DLG_TEXT[170] = {
  2. ", ",
  3. ". I'm a summer visitor from Charleston ",
  4. ". May I know who you are?",
  5. "Hello, ",
  6. "? I'm ",
  7. ". Whom do I have the honor of dealing with?",
  8. "How can I help you? Oh, yes! I'm - ",
  9. ". So what can I do for you, ",
  10. "?",
  11. "I'm ",
  12. ", a captain and the owner of the ship '", //10
  13. "'.",
  14. "My name is ",
  15. ".",
  16. "You can call me captain ",
  17. ".",
  18. "Hello again, captain ",
  19. ".",
  20. "Oh, ",
  21. ", captain. How's the sailing been - smooth, I trust?",
  22. "Oh, whom do I see! I welcome you,", //20
  23. "!",
  24. "What's the latest buzz?",
  25. "What's going on around here lately?",
  26. "I've been at sea - I'm interested in anything I don't know yet.",
  27. "I could use some directions.",
  28. "Do you know the town well?",
  29. "I could use some directions.",
  30. "I'd like to ask you about someone you may know.",
  31. "I need some information on one of the locals.",
  32. "Can you tell me about one of the locals?", //30
  33. "Tell me about #sRedmond#.",
  34. "What do you know about #sRedmond#?",
  35. "I'd like to know something about #sRedmond#.",
  36. "Ah, excuse me, but not now. See you.",
  37. "Well. Now that we know one another a little better, what is it that you wanted?",
  38. "Nice to meet you. Now, let's get down to business. Do you want something from me, ",
  39. "?",
  40. "Well met, captain. But you're hardly here just for introductions, now, are you?",
  41. "What's going on around here lately?",
  42. "What's the latest buzz?", //40
  43. "I'm looking to catch up on the latest news, rumors, tall tales...whatever you've got.",
  44. "Do you know the town well?",
  45. "I could use some directions.",
  46. "I need help. I don't know the town very well.",
  47. "I'd like to ask you about someone you may know.",
  48. "I need some information on one of the locals.",
  49. "Can you tell me about one of the locals?",
  50. "Tell me about #sRedmond#.",
  51. "What do you know about #sRedmond#?",
  52. "I'd like to know something about #sRedmond#.", //50
  53. "Got it. Thanks.",
  54. "I see.... There is one more thing.",
  55. "Thanks for your help. That's all I need for now.",
  56. "What else would you like to know,",
  57. "?",
  58. "Yes,yes, ",
  59. "?",
  60. "Then ask me, ",
  61. ", please. Fire away.",
  62. "What's the latest buzz?", //60
  63. "What's going on around here lately?",
  64. "I've been at sea - I'm interested in anything I don't know yet.",
  65. "Do you know the town well?",
  66. "I could use some directions.",
  67. "I need help - I don't know the town well.",
  68. "I need some information on one of the locals.",
  69. "Can you tell me about one of the locals?",
  70. "I'd like to ask you about someone you may know.",
  71. "Tell me about #sRedmond#.",
  72. "What do you know about #sRedmond#?", //70
  73. "I'd like to know something about #sRedmond#.",
  74. "I guess I've changed my mind. See you.",
  75. "Does this person have a name,",
  76. "?",
  77. "I'd like to know, ",
  78. ", who you are talking about.",
  79. "Who has made you curious with their behavior,",
  80. "? Even I become a little bit curious...",
  81. "The governor.",
  82. "The owner of the restaurant, Hans Pfaall.", //80
  83. "The owner of the hotel, Ethelred Usher.",
  84. "The shopkeeper, Fortunato.",
  85. "Nobody. Let's talk about it later.",
  86. "Oh, he's very interested in science. You can often see him out in the wilderness with his spyglass and a bag collecting herbs and insects.",
  87. "I see. I have a question.",
  88. "Thank you, goodbye.",
  89. "He claims that he, in his youth, flew with a balloon made of old newspapers!",
  90. "I see. I have a question.", //88
  91. "Thank you, goodbye.",
  92. "Hmm... lady Usher yes. Well there's this rumour - that she's not fully alive... I know it sounds strange but there are people in the village who saw her when she was dead.", //90
  93. "I see. I have a question.",
  94. "Thank you, goodbye.",
  95. "It is said that he has a weakness for wine and will do anything to see a rare vintage... or any vintage.",
  96. "I see. I have a question.",
  97. "Thank you, goodbye.",
  98. "I have this town at my finger-tips.",
  99. "It's not a problem, ",
  100. ". Where do you want to get to?",
  101. "It's difficult to get lost in our town, ",
  102. ". But I'll help you with pleasure.", //100
  103. "How can I find the tavern?",
  104. "Where's the shipyard?",
  105. "Where can I sell my goods?",
  106. "There's no tavern in the village. We have a restaurant instead - it's the large stonehouse immediately to the right from the gates.",
  107. "Thanks! Goodbye.",
  108. "How can I find the shipyard?",
  109. "Where can I sell my goods?",
  110. "There is no shipyard here. You have to go to Charleston for that.",
  111. ", is to the left of the town gates. There's a sign, ",
  112. ", so you'll see it right away...", //110
  113. "I see. And how do I find the tavern?",
  114. "Where can I sell my goods?",
  115. "Thanks for the tip. Goodbye.",
  116. "From the town gate, it's the second house on the right, a long and a somewhat reddish building.",
  117. ", and when you reach the square, look to the right.\nThere you'll find what you need.",
  118. "Where is the town's shipyard?",
  119. "How can I get to the tavern?",
  120. "I see. Goodbye.",
  121. "I can't think of anything to tell you...",
  122. "What exactly would you like to know?", //120
  123. "Please.",
  124. "I'd like to know more about the colony...",
  125. "Is there anything on this island besides the town?",
  126. "Do you know anything about the fort protecting the town?",
  127. "Let's change the subject.",
  128. "#sRedmond#'s history? Hmm... The colony was founded about twenty-five years ago.\nThe island is rich and fertile, and the colony grew quickly.\nNow it's the biggest and most thriving settlement in the whole archipelago.",
  129. "More...",
  130. "Sounds familiar. Let's talk about something else.",
  131. "Naturally, a governor from the mainland was sent, and a powerful fort was built to protect the colony. It's all for the best - you can't trust pirates to mind their manners.",
  132. "Let's talk about something else.", //130
  133. "There's nothing more... except for a few desolate beaches and acres of jungle.\nThe jungle begins just outside the city, and a couple of paths have been cut, but there's no reason to venture there. Besides the wild beasts, there are also convicts and cutthroats hiding out there.",
  134. "Scary! Tell me more.",
  135. "Clearing the jungle is a hard work. That's why it's still a bit rough outside the town.\nBut the soil is fertile, and we have excellent crops. \nIn time I reckon the plantations will replace the jungle, and the town will be surrounded by farms, roads and fields.",
  136. "More...",
  137. "Hm.... There's a magnificent mountain range... jungle which is of no use to anyone.\n Desolate sand beaches...and that's it. The excitement is inside the town walls.",
  138. "Tell me more.",
  139. "I see. Let's talk about something else now.",
  140. "I doubt I'd be able to tell you anything about it - I'm hardly interested in armies and wars.",
  141. "Tell me something else.",
  142. "Oh, the fort is a masterpiece! The treasury wasn't stingy in allocating funds for it. They even brought an architect from Edinburgh to build it.", //140
  143. "I see. Continue...",
  144. "Hmm... I don't think I should tell you about it. What if you become a pirate?\nOur colony might be threatened just because I told you about some weaknesses in the fort.",
  145. "You sound a bit paranoid. Oh well, it doesn't matter.",
  146. "I'm tired of this conversation. I'd like to ask something else.",
  147. "The guv'nor, right-o?", // NEW
  148. "That much-fabled smithy of yours.",
  149. "Ol' Mortimer thinks he's the greatest craftsman ever to wield a hammer and tongs, he does. But if'n ye ask me, the bloke charges too high and takes too long wieldin' 'em.",
  150. "Fair enough. And now for something completely different:",
  151. "Aha. Mmhm. Uhuh. I'm sorry, what was that again? Devils, I'm hungry...",
  152. "I'm told you have quite a fine smithy on this island. Where can I find him?", //150
  153. "Oh, a fine one he is indeed, captain. Though he charges a pretty penny, and given he has no lack of customers, you'll have to wait a few days for his work. You'll see his fires blazing near townhall -- same side of the street, just one door down, near the gates to the market district.",
  154. "I shall bear that in mind. Good day.",
  155. "How can I find the shipyard?",
  156. "Where can I sell my goods?",
  157. " We have a population of ",
  158. " citizens.",
  159. "At first, colony of #sRedmond# was founded by the Spanish, but in 1655 the settlement fell into good English hands: houses was built around strategically placed fort at the entrance of the bay. Those hands seized town from Spaniards, that's true, but wasn't strong enough to protect it against possible Spanish or French attack -- so governor relied on pirates 'help'...",
  160. "Thus, for thirty years #sRedmond# was shelter for pirates and outlaws; the situation was so drastic that the town was referred as 'Sodom of the New World'. There were so many of buccaniers and other cutthroats because of location of #sisland_Redmond# in the Caribbean: the island laying in the centre of Spanish Main was very comfortable for attacking Spanish shipping and plundering towns controlled by Spain. That was the reason why famous pirate, Henry Morgan, had his base here and led attacks on Panama, Portobello and Maracaibo from this town.",
  161. "But since 1687, when anti-piracy laws were laid down, the cutthroat-domination period is over, and now the colony is rich and prosperous, one of two most important British colonies in the West Indies.",
  162. "...", //160
  163. "I have heard about a hotel - is that true?",
  164. "Oh yes, a very nice hotel, but it's only open during the tourist season. Opposite the village gates, look for the half barrel.",
  165. "Can I visit it?",
  166. "Oh no, civilians are not allowed there. And even if you were there's also a password.",
  167. "The fort commendant, Lieutenant G.",
  168. "Have you seen de lefftenent today?",
  169. "Yes, he just went by. To the restaurant I guess.",
  170. "What a grotesque tale!",
  171. "De fort commendant, lefftenent G. ",
  172. };