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  5. <!-- Generated by javadoc (build 1.6.0_19) on Thu Feb 10 20:46:11 CET 2011 -->
  6. <TITLE>
  7. GL30 (LWJGL API)
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  53. <A HREF="../../../index.html?org/lwjgl/opengl/GL30.html" target="_top"><B>FRAMES</B></A> &nbsp;
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  67. <TR>
  68. <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
  69. SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
  70. <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
  71. DETAIL:&nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
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  74. <A NAME="skip-navbar_top"></A>
  75. <!-- ========= END OF TOP NAVBAR ========= -->
  76. <HR>
  77. <!-- ======== START OF CLASS DATA ======== -->
  78. <H2>
  79. <FONT SIZE="-1">
  80. org.lwjgl.opengl</FONT>
  81. <BR>
  82. Class GL30</H2>
  83. <PRE>
  84. java.lang.Object
  85. <IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.GL30</B>
  86. </PRE>
  87. <HR>
  88. <DL>
  89. <DT><PRE>public final class <B>GL30</B><DT>extends java.lang.Object</DL>
  90. </PRE>
  91. <P>
  92. <HR>
  93. <P>
  94. <!-- =========== FIELD SUMMARY =========== -->
  95. <A NAME="field_summary"><!-- --></A>
  96. <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
  97. <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
  98. <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
  99. <B>Field Summary</B></FONT></TH>
  100. </TR>
  101. <TR BGCOLOR="white" CLASS="TableRowColor">
  102. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  103. <CODE>static&nbsp;int</CODE></FONT></TD>
  104. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA_INTEGER">GL_ALPHA_INTEGER</A></B></CODE>
  105. <BR>
  106. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  107. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  108. DrawPixels and ReadPixels:</TD>
  109. </TR>
  110. <TR BGCOLOR="white" CLASS="TableRowColor">
  111. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  112. <CODE>static&nbsp;int</CODE></FONT></TD>
  113. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA16F">GL_ALPHA16F</A></B></CODE>
  114. <BR>
  115. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  116. TexImage2D, and TexImage3D:</TD>
  117. </TR>
  118. <TR BGCOLOR="white" CLASS="TableRowColor">
  119. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  120. <CODE>static&nbsp;int</CODE></FONT></TD>
  121. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA16I">GL_ALPHA16I</A></B></CODE>
  122. <BR>
  123. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  124. TexImage2D, and TexImage3D:</TD>
  125. </TR>
  126. <TR BGCOLOR="white" CLASS="TableRowColor">
  127. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  128. <CODE>static&nbsp;int</CODE></FONT></TD>
  129. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA16UI">GL_ALPHA16UI</A></B></CODE>
  130. <BR>
  131. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  132. TexImage2D, and TexImage3D:</TD>
  133. </TR>
  134. <TR BGCOLOR="white" CLASS="TableRowColor">
  135. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  136. <CODE>static&nbsp;int</CODE></FONT></TD>
  137. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA32F">GL_ALPHA32F</A></B></CODE>
  138. <BR>
  139. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  140. TexImage2D, and TexImage3D:</TD>
  141. </TR>
  142. <TR BGCOLOR="white" CLASS="TableRowColor">
  143. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  144. <CODE>static&nbsp;int</CODE></FONT></TD>
  145. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA32I">GL_ALPHA32I</A></B></CODE>
  146. <BR>
  147. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  148. TexImage2D, and TexImage3D:</TD>
  149. </TR>
  150. <TR BGCOLOR="white" CLASS="TableRowColor">
  151. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  152. <CODE>static&nbsp;int</CODE></FONT></TD>
  153. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA32UI">GL_ALPHA32UI</A></B></CODE>
  154. <BR>
  155. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  156. TexImage2D, and TexImage3D:</TD>
  157. </TR>
  158. <TR BGCOLOR="white" CLASS="TableRowColor">
  159. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  160. <CODE>static&nbsp;int</CODE></FONT></TD>
  161. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA8I">GL_ALPHA8I</A></B></CODE>
  162. <BR>
  163. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  164. TexImage2D, and TexImage3D:</TD>
  165. </TR>
  166. <TR BGCOLOR="white" CLASS="TableRowColor">
  167. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  168. <CODE>static&nbsp;int</CODE></FONT></TD>
  169. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA8UI">GL_ALPHA8UI</A></B></CODE>
  170. <BR>
  171. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  172. TexImage2D, and TexImage3D:</TD>
  173. </TR>
  174. <TR BGCOLOR="white" CLASS="TableRowColor">
  175. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  176. <CODE>static&nbsp;int</CODE></FONT></TD>
  177. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_BGR_INTEGER">GL_BGR_INTEGER</A></B></CODE>
  178. <BR>
  179. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  180. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  181. DrawPixels and ReadPixels:</TD>
  182. </TR>
  183. <TR BGCOLOR="white" CLASS="TableRowColor">
  184. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  185. <CODE>static&nbsp;int</CODE></FONT></TD>
  186. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_BGRA_INTEGER">GL_BGRA_INTEGER</A></B></CODE>
  187. <BR>
  188. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  189. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  190. DrawPixels and ReadPixels:</TD>
  191. </TR>
  192. <TR BGCOLOR="white" CLASS="TableRowColor">
  193. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  194. <CODE>static&nbsp;int</CODE></FONT></TD>
  195. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_BLUE_INTEGER">GL_BLUE_INTEGER</A></B></CODE>
  196. <BR>
  197. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  198. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  199. DrawPixels and ReadPixels:</TD>
  200. </TR>
  201. <TR BGCOLOR="white" CLASS="TableRowColor">
  202. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  203. <CODE>static&nbsp;int</CODE></FONT></TD>
  204. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_BUFFER_ACCESS_FLAGS">GL_BUFFER_ACCESS_FLAGS</A></B></CODE>
  205. <BR>
  206. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  207. </TR>
  208. <TR BGCOLOR="white" CLASS="TableRowColor">
  209. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  210. <CODE>static&nbsp;int</CODE></FONT></TD>
  211. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_BUFFER_MAP_LENGTH">GL_BUFFER_MAP_LENGTH</A></B></CODE>
  212. <BR>
  213. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  214. </TR>
  215. <TR BGCOLOR="white" CLASS="TableRowColor">
  216. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  217. <CODE>static&nbsp;int</CODE></FONT></TD>
  218. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_BUFFER_MAP_OFFSET">GL_BUFFER_MAP_OFFSET</A></B></CODE>
  219. <BR>
  220. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  221. </TR>
  222. <TR BGCOLOR="white" CLASS="TableRowColor">
  223. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  224. <CODE>static&nbsp;int</CODE></FONT></TD>
  225. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLAMP_FRAGMENT_COLOR">GL_CLAMP_FRAGMENT_COLOR</A></B></CODE>
  226. <BR>
  227. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of ClampColor and the &lt;pname&gt;
  228. parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.</TD>
  229. </TR>
  230. <TR BGCOLOR="white" CLASS="TableRowColor">
  231. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  232. <CODE>static&nbsp;int</CODE></FONT></TD>
  233. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLAMP_READ_COLOR">GL_CLAMP_READ_COLOR</A></B></CODE>
  234. <BR>
  235. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of ClampColor and the &lt;pname&gt;
  236. parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.</TD>
  237. </TR>
  238. <TR BGCOLOR="white" CLASS="TableRowColor">
  239. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  240. <CODE>static&nbsp;int</CODE></FONT></TD>
  241. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLAMP_VERTEX_COLOR">GL_CLAMP_VERTEX_COLOR</A></B></CODE>
  242. <BR>
  243. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of ClampColor and the &lt;pname&gt;
  244. parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.</TD>
  245. </TR>
  246. <TR BGCOLOR="white" CLASS="TableRowColor">
  247. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  248. <CODE>static&nbsp;int</CODE></FONT></TD>
  249. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE0">GL_CLIP_DISTANCE0</A></B></CODE>
  250. <BR>
  251. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  252. </TR>
  253. <TR BGCOLOR="white" CLASS="TableRowColor">
  254. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  255. <CODE>static&nbsp;int</CODE></FONT></TD>
  256. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE1">GL_CLIP_DISTANCE1</A></B></CODE>
  257. <BR>
  258. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  259. </TR>
  260. <TR BGCOLOR="white" CLASS="TableRowColor">
  261. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  262. <CODE>static&nbsp;int</CODE></FONT></TD>
  263. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE2">GL_CLIP_DISTANCE2</A></B></CODE>
  264. <BR>
  265. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  266. </TR>
  267. <TR BGCOLOR="white" CLASS="TableRowColor">
  268. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  269. <CODE>static&nbsp;int</CODE></FONT></TD>
  270. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE3">GL_CLIP_DISTANCE3</A></B></CODE>
  271. <BR>
  272. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  273. </TR>
  274. <TR BGCOLOR="white" CLASS="TableRowColor">
  275. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  276. <CODE>static&nbsp;int</CODE></FONT></TD>
  277. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE4">GL_CLIP_DISTANCE4</A></B></CODE>
  278. <BR>
  279. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  280. </TR>
  281. <TR BGCOLOR="white" CLASS="TableRowColor">
  282. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  283. <CODE>static&nbsp;int</CODE></FONT></TD>
  284. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE5">GL_CLIP_DISTANCE5</A></B></CODE>
  285. <BR>
  286. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  287. </TR>
  288. <TR BGCOLOR="white" CLASS="TableRowColor">
  289. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  290. <CODE>static&nbsp;int</CODE></FONT></TD>
  291. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE6">GL_CLIP_DISTANCE6</A></B></CODE>
  292. <BR>
  293. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  294. </TR>
  295. <TR BGCOLOR="white" CLASS="TableRowColor">
  296. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  297. <CODE>static&nbsp;int</CODE></FONT></TD>
  298. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE7">GL_CLIP_DISTANCE7</A></B></CODE>
  299. <BR>
  300. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  301. </TR>
  302. <TR BGCOLOR="white" CLASS="TableRowColor">
  303. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  304. <CODE>static&nbsp;int</CODE></FONT></TD>
  305. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT0">GL_COLOR_ATTACHMENT0</A></B></CODE>
  306. <BR>
  307. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  308. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  309. GetFramebufferAttachmentParameteriv</TD>
  310. </TR>
  311. <TR BGCOLOR="white" CLASS="TableRowColor">
  312. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  313. <CODE>static&nbsp;int</CODE></FONT></TD>
  314. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT1">GL_COLOR_ATTACHMENT1</A></B></CODE>
  315. <BR>
  316. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  317. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  318. GetFramebufferAttachmentParameteriv</TD>
  319. </TR>
  320. <TR BGCOLOR="white" CLASS="TableRowColor">
  321. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  322. <CODE>static&nbsp;int</CODE></FONT></TD>
  323. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT10">GL_COLOR_ATTACHMENT10</A></B></CODE>
  324. <BR>
  325. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  326. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  327. GetFramebufferAttachmentParameteriv</TD>
  328. </TR>
  329. <TR BGCOLOR="white" CLASS="TableRowColor">
  330. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  331. <CODE>static&nbsp;int</CODE></FONT></TD>
  332. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT11">GL_COLOR_ATTACHMENT11</A></B></CODE>
  333. <BR>
  334. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  335. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  336. GetFramebufferAttachmentParameteriv</TD>
  337. </TR>
  338. <TR BGCOLOR="white" CLASS="TableRowColor">
  339. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  340. <CODE>static&nbsp;int</CODE></FONT></TD>
  341. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT12">GL_COLOR_ATTACHMENT12</A></B></CODE>
  342. <BR>
  343. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  344. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  345. GetFramebufferAttachmentParameteriv</TD>
  346. </TR>
  347. <TR BGCOLOR="white" CLASS="TableRowColor">
  348. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  349. <CODE>static&nbsp;int</CODE></FONT></TD>
  350. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT13">GL_COLOR_ATTACHMENT13</A></B></CODE>
  351. <BR>
  352. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  353. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  354. GetFramebufferAttachmentParameteriv</TD>
  355. </TR>
  356. <TR BGCOLOR="white" CLASS="TableRowColor">
  357. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  358. <CODE>static&nbsp;int</CODE></FONT></TD>
  359. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT14">GL_COLOR_ATTACHMENT14</A></B></CODE>
  360. <BR>
  361. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  362. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  363. GetFramebufferAttachmentParameteriv</TD>
  364. </TR>
  365. <TR BGCOLOR="white" CLASS="TableRowColor">
  366. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  367. <CODE>static&nbsp;int</CODE></FONT></TD>
  368. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT15">GL_COLOR_ATTACHMENT15</A></B></CODE>
  369. <BR>
  370. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  371. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  372. GetFramebufferAttachmentParameteriv</TD>
  373. </TR>
  374. <TR BGCOLOR="white" CLASS="TableRowColor">
  375. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  376. <CODE>static&nbsp;int</CODE></FONT></TD>
  377. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT2">GL_COLOR_ATTACHMENT2</A></B></CODE>
  378. <BR>
  379. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  380. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  381. GetFramebufferAttachmentParameteriv</TD>
  382. </TR>
  383. <TR BGCOLOR="white" CLASS="TableRowColor">
  384. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  385. <CODE>static&nbsp;int</CODE></FONT></TD>
  386. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT3">GL_COLOR_ATTACHMENT3</A></B></CODE>
  387. <BR>
  388. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  389. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  390. GetFramebufferAttachmentParameteriv</TD>
  391. </TR>
  392. <TR BGCOLOR="white" CLASS="TableRowColor">
  393. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  394. <CODE>static&nbsp;int</CODE></FONT></TD>
  395. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT4">GL_COLOR_ATTACHMENT4</A></B></CODE>
  396. <BR>
  397. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  398. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  399. GetFramebufferAttachmentParameteriv</TD>
  400. </TR>
  401. <TR BGCOLOR="white" CLASS="TableRowColor">
  402. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  403. <CODE>static&nbsp;int</CODE></FONT></TD>
  404. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT5">GL_COLOR_ATTACHMENT5</A></B></CODE>
  405. <BR>
  406. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  407. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  408. GetFramebufferAttachmentParameteriv</TD>
  409. </TR>
  410. <TR BGCOLOR="white" CLASS="TableRowColor">
  411. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  412. <CODE>static&nbsp;int</CODE></FONT></TD>
  413. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT6">GL_COLOR_ATTACHMENT6</A></B></CODE>
  414. <BR>
  415. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  416. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  417. GetFramebufferAttachmentParameteriv</TD>
  418. </TR>
  419. <TR BGCOLOR="white" CLASS="TableRowColor">
  420. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  421. <CODE>static&nbsp;int</CODE></FONT></TD>
  422. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT7">GL_COLOR_ATTACHMENT7</A></B></CODE>
  423. <BR>
  424. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  425. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  426. GetFramebufferAttachmentParameteriv</TD>
  427. </TR>
  428. <TR BGCOLOR="white" CLASS="TableRowColor">
  429. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  430. <CODE>static&nbsp;int</CODE></FONT></TD>
  431. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT8">GL_COLOR_ATTACHMENT8</A></B></CODE>
  432. <BR>
  433. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  434. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  435. GetFramebufferAttachmentParameteriv</TD>
  436. </TR>
  437. <TR BGCOLOR="white" CLASS="TableRowColor">
  438. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  439. <CODE>static&nbsp;int</CODE></FONT></TD>
  440. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT9">GL_COLOR_ATTACHMENT9</A></B></CODE>
  441. <BR>
  442. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  443. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  444. GetFramebufferAttachmentParameteriv</TD>
  445. </TR>
  446. <TR BGCOLOR="white" CLASS="TableRowColor">
  447. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  448. <CODE>static&nbsp;int</CODE></FONT></TD>
  449. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPARE_REF_DEPTH_TO_TEXTURE">GL_COMPARE_REF_DEPTH_TO_TEXTURE</A></B></CODE>
  450. <BR>
  451. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;param&gt; parameter of TexParameterf, TexParameteri,
  452. TexParameterfv, and TexParameteriv when the &lt;pname&gt; parameter is
  453. TEXTURE_COMPARE_MODE_ARB:</TD>
  454. </TR>
  455. <TR BGCOLOR="white" CLASS="TableRowColor">
  456. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  457. <CODE>static&nbsp;int</CODE></FONT></TD>
  458. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPARE_REF_TO_TEXTURE">GL_COMPARE_REF_TO_TEXTURE</A></B></CODE>
  459. <BR>
  460. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  461. </TR>
  462. <TR BGCOLOR="white" CLASS="TableRowColor">
  463. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  464. <CODE>static&nbsp;int</CODE></FONT></TD>
  465. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_RED">GL_COMPRESSED_RED</A></B></CODE>
  466. <BR>
  467. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  468. </TR>
  469. <TR BGCOLOR="white" CLASS="TableRowColor">
  470. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  471. <CODE>static&nbsp;int</CODE></FONT></TD>
  472. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_RED_GREEN_RGTC2">GL_COMPRESSED_RED_GREEN_RGTC2</A></B></CODE>
  473. <BR>
  474. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
  475. CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
  476. of CompressedTexSubImage2D:</TD>
  477. </TR>
  478. <TR BGCOLOR="white" CLASS="TableRowColor">
  479. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  480. <CODE>static&nbsp;int</CODE></FONT></TD>
  481. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_RED_RGTC1">GL_COMPRESSED_RED_RGTC1</A></B></CODE>
  482. <BR>
  483. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
  484. CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
  485. of CompressedTexSubImage2D:</TD>
  486. </TR>
  487. <TR BGCOLOR="white" CLASS="TableRowColor">
  488. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  489. <CODE>static&nbsp;int</CODE></FONT></TD>
  490. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_RG">GL_COMPRESSED_RG</A></B></CODE>
  491. <BR>
  492. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  493. </TR>
  494. <TR BGCOLOR="white" CLASS="TableRowColor">
  495. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  496. <CODE>static&nbsp;int</CODE></FONT></TD>
  497. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2">GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2</A></B></CODE>
  498. <BR>
  499. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
  500. CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
  501. of CompressedTexSubImage2D:</TD>
  502. </TR>
  503. <TR BGCOLOR="white" CLASS="TableRowColor">
  504. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  505. <CODE>static&nbsp;int</CODE></FONT></TD>
  506. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_SIGNED_RED_RGTC1">GL_COMPRESSED_SIGNED_RED_RGTC1</A></B></CODE>
  507. <BR>
  508. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
  509. CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
  510. of CompressedTexSubImage2D:</TD>
  511. </TR>
  512. <TR BGCOLOR="white" CLASS="TableRowColor">
  513. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  514. <CODE>static&nbsp;int</CODE></FONT></TD>
  515. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT">GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT</A></B></CODE>
  516. <BR>
  517. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  518. </TR>
  519. <TR BGCOLOR="white" CLASS="TableRowColor">
  520. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  521. <CODE>static&nbsp;int</CODE></FONT></TD>
  522. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CONTEXT_FLAGS">GL_CONTEXT_FLAGS</A></B></CODE>
  523. <BR>
  524. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  525. </TR>
  526. <TR BGCOLOR="white" CLASS="TableRowColor">
  527. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  528. <CODE>static&nbsp;int</CODE></FONT></TD>
  529. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_ATTACHMENT">GL_DEPTH_ATTACHMENT</A></B></CODE>
  530. <BR>
  531. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  532. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  533. GetFramebufferAttachmentParameteriv</TD>
  534. </TR>
  535. <TR BGCOLOR="white" CLASS="TableRowColor">
  536. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  537. <CODE>static&nbsp;int</CODE></FONT></TD>
  538. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_BUFFER">GL_DEPTH_BUFFER</A></B></CODE>
  539. <BR>
  540. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  541. </TR>
  542. <TR BGCOLOR="white" CLASS="TableRowColor">
  543. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  544. <CODE>static&nbsp;int</CODE></FONT></TD>
  545. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_COMPONENT32F">GL_DEPTH_COMPONENT32F</A></B></CODE>
  546. <BR>
  547. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage1D, TexImage2D,
  548. TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT,
  549. and returned in the &lt;data&gt; parameter of GetTexLevelParameter and
  550. GetRenderbufferParameterivEXT:</TD>
  551. </TR>
  552. <TR BGCOLOR="white" CLASS="TableRowColor">
  553. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  554. <CODE>static&nbsp;int</CODE></FONT></TD>
  555. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_STENCIL">GL_DEPTH_STENCIL</A></B></CODE>
  556. <BR>
  557. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of DrawPixels, ReadPixels,
  558. TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D,
  559. TexSubImage3D, and GetTexImage, by the &lt;type&gt; parameter of
  560. CopyPixels, by the &lt;internalformat&gt; parameter of TexImage1D,
  561. TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
  562. RenderbufferStorage, and returned in the &lt;data&gt; parameter of
  563. GetTexLevelParameter and GetRenderbufferParameteriv.</TD>
  564. </TR>
  565. <TR BGCOLOR="white" CLASS="TableRowColor">
  566. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  567. <CODE>static&nbsp;int</CODE></FONT></TD>
  568. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_STENCIL_ATTACHMENT">GL_DEPTH_STENCIL_ATTACHMENT</A></B></CODE>
  569. <BR>
  570. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  571. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  572. GetFramebufferAttachmentParameteriv</TD>
  573. </TR>
  574. <TR BGCOLOR="white" CLASS="TableRowColor">
  575. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  576. <CODE>static&nbsp;int</CODE></FONT></TD>
  577. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH24_STENCIL8">GL_DEPTH24_STENCIL8</A></B></CODE>
  578. <BR>
  579. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage1D,
  580. TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
  581. RenderbufferStorage, and returned in the &lt;data&gt; parameter of
  582. GetTexLevelParameter and GetRenderbufferParameteriv.</TD>
  583. </TR>
  584. <TR BGCOLOR="white" CLASS="TableRowColor">
  585. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  586. <CODE>static&nbsp;int</CODE></FONT></TD>
  587. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH32F_STENCIL8">GL_DEPTH32F_STENCIL8</A></B></CODE>
  588. <BR>
  589. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage1D, TexImage2D,
  590. TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT,
  591. and returned in the &lt;data&gt; parameter of GetTexLevelParameter and
  592. GetRenderbufferParameterivEXT:</TD>
  593. </TR>
  594. <TR BGCOLOR="white" CLASS="TableRowColor">
  595. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  596. <CODE>static&nbsp;int</CODE></FONT></TD>
  597. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DRAW_FRAMEBUFFER">GL_DRAW_FRAMEBUFFER</A></B></CODE>
  598. <BR>
  599. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of BindFramebuffer,
  600. CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
  601. FramebufferRenderbuffer, and
  602. GetFramebufferAttachmentParameteriv:</TD>
  603. </TR>
  604. <TR BGCOLOR="white" CLASS="TableRowColor">
  605. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  606. <CODE>static&nbsp;int</CODE></FONT></TD>
  607. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DRAW_FRAMEBUFFER_BINDING">GL_DRAW_FRAMEBUFFER_BINDING</A></B></CODE>
  608. <BR>
  609. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv, and GetDoublev.</TD>
  610. </TR>
  611. <TR BGCOLOR="white" CLASS="TableRowColor">
  612. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  613. <CODE>static&nbsp;int</CODE></FONT></TD>
  614. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FIXED_ONLY">GL_FIXED_ONLY</A></B></CODE>
  615. <BR>
  616. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;clamp&gt; parameter of ClampColor.</TD>
  617. </TR>
  618. <TR BGCOLOR="white" CLASS="TableRowColor">
  619. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  620. <CODE>static&nbsp;int</CODE></FONT></TD>
  621. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FLOAT_32_UNSIGNED_INT_24_8_REV">GL_FLOAT_32_UNSIGNED_INT_24_8_REV</A></B></CODE>
  622. <BR>
  623. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels, TexImage1D,
  624. TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and
  625. GetTexImage:</TD>
  626. </TR>
  627. <TR BGCOLOR="white" CLASS="TableRowColor">
  628. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  629. <CODE>static&nbsp;int</CODE></FONT></TD>
  630. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER">GL_FRAMEBUFFER</A></B></CODE>
  631. <BR>
  632. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of BindFramebuffer,
  633. CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
  634. FramebufferRenderbuffer, and
  635. GetFramebufferAttachmentParameteriv:</TD>
  636. </TR>
  637. <TR BGCOLOR="white" CLASS="TableRowColor">
  638. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  639. <CODE>static&nbsp;int</CODE></FONT></TD>
  640. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE">GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE</A></B></CODE>
  641. <BR>
  642. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  643. GetFramebufferAttachmentParameteriv:</TD>
  644. </TR>
  645. <TR BGCOLOR="white" CLASS="TableRowColor">
  646. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  647. <CODE>static&nbsp;int</CODE></FONT></TD>
  648. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE">GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE</A></B></CODE>
  649. <BR>
  650. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  651. GetFramebufferAttachmentParameteriv:</TD>
  652. </TR>
  653. <TR BGCOLOR="white" CLASS="TableRowColor">
  654. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  655. <CODE>static&nbsp;int</CODE></FONT></TD>
  656. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING">GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING</A></B></CODE>
  657. <BR>
  658. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  659. GetFramebufferAttachmentParameteriv:</TD>
  660. </TR>
  661. <TR BGCOLOR="white" CLASS="TableRowColor">
  662. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  663. <CODE>static&nbsp;int</CODE></FONT></TD>
  664. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE">GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE</A></B></CODE>
  665. <BR>
  666. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  667. GetFramebufferAttachmentParameteriv:</TD>
  668. </TR>
  669. <TR BGCOLOR="white" CLASS="TableRowColor">
  670. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  671. <CODE>static&nbsp;int</CODE></FONT></TD>
  672. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE">GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE</A></B></CODE>
  673. <BR>
  674. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  675. GetFramebufferAttachmentParameteriv:</TD>
  676. </TR>
  677. <TR BGCOLOR="white" CLASS="TableRowColor">
  678. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  679. <CODE>static&nbsp;int</CODE></FONT></TD>
  680. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE">GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE</A></B></CODE>
  681. <BR>
  682. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  683. GetFramebufferAttachmentParameteriv:</TD>
  684. </TR>
  685. <TR BGCOLOR="white" CLASS="TableRowColor">
  686. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  687. <CODE>static&nbsp;int</CODE></FONT></TD>
  688. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</A></B></CODE>
  689. <BR>
  690. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  691. GetFramebufferAttachmentParameteriv:</TD>
  692. </TR>
  693. <TR BGCOLOR="white" CLASS="TableRowColor">
  694. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  695. <CODE>static&nbsp;int</CODE></FONT></TD>
  696. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</A></B></CODE>
  697. <BR>
  698. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  699. GetFramebufferAttachmentParameteriv:</TD>
  700. </TR>
  701. <TR BGCOLOR="white" CLASS="TableRowColor">
  702. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  703. <CODE>static&nbsp;int</CODE></FONT></TD>
  704. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE">GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE</A></B></CODE>
  705. <BR>
  706. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  707. GetFramebufferAttachmentParameteriv:</TD>
  708. </TR>
  709. <TR BGCOLOR="white" CLASS="TableRowColor">
  710. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  711. <CODE>static&nbsp;int</CODE></FONT></TD>
  712. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE">GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE</A></B></CODE>
  713. <BR>
  714. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  715. GetFramebufferAttachmentParameteriv:</TD>
  716. </TR>
  717. <TR BGCOLOR="white" CLASS="TableRowColor">
  718. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  719. <CODE>static&nbsp;int</CODE></FONT></TD>
  720. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</A></B></CODE>
  721. <BR>
  722. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  723. GetFramebufferAttachmentParameteriv:</TD>
  724. </TR>
  725. <TR BGCOLOR="white" CLASS="TableRowColor">
  726. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  727. <CODE>static&nbsp;int</CODE></FONT></TD>
  728. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER</A></B></CODE>
  729. <BR>
  730. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  731. GetFramebufferAttachmentParameteriv:</TD>
  732. </TR>
  733. <TR BGCOLOR="white" CLASS="TableRowColor">
  734. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  735. <CODE>static&nbsp;int</CODE></FONT></TD>
  736. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</A></B></CODE>
  737. <BR>
  738. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  739. GetFramebufferAttachmentParameteriv:</TD>
  740. </TR>
  741. <TR BGCOLOR="white" CLASS="TableRowColor">
  742. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  743. <CODE>static&nbsp;int</CODE></FONT></TD>
  744. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_BINDING">GL_FRAMEBUFFER_BINDING</A></B></CODE>
  745. <BR>
  746. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
  747. and GetDoublev:</TD>
  748. </TR>
  749. <TR BGCOLOR="white" CLASS="TableRowColor">
  750. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  751. <CODE>static&nbsp;int</CODE></FONT></TD>
  752. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_COMPLETE">GL_FRAMEBUFFER_COMPLETE</A></B></CODE>
  753. <BR>
  754. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus():</TD>
  755. </TR>
  756. <TR BGCOLOR="white" CLASS="TableRowColor">
  757. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  758. <CODE>static&nbsp;int</CODE></FONT></TD>
  759. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_DEFAULT">GL_FRAMEBUFFER_DEFAULT</A></B></CODE>
  760. <BR>
  761. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in &lt;params&gt; by GetFramebufferAttachmentParameteriv:</TD>
  762. </TR>
  763. <TR BGCOLOR="white" CLASS="TableRowColor">
  764. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  765. <CODE>static&nbsp;int</CODE></FONT></TD>
  766. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</A></B></CODE>
  767. <BR>
  768. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus():</TD>
  769. </TR>
  770. <TR BGCOLOR="white" CLASS="TableRowColor">
  771. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  772. <CODE>static&nbsp;int</CODE></FONT></TD>
  773. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER">GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER</A></B></CODE>
  774. <BR>
  775. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus():</TD>
  776. </TR>
  777. <TR BGCOLOR="white" CLASS="TableRowColor">
  778. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  779. <CODE>static&nbsp;int</CODE></FONT></TD>
  780. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</A></B></CODE>
  781. <BR>
  782. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus():</TD>
  783. </TR>
  784. <TR BGCOLOR="white" CLASS="TableRowColor">
  785. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  786. <CODE>static&nbsp;int</CODE></FONT></TD>
  787. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE">GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE</A></B></CODE>
  788. <BR>
  789. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus.</TD>
  790. </TR>
  791. <TR BGCOLOR="white" CLASS="TableRowColor">
  792. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  793. <CODE>static&nbsp;int</CODE></FONT></TD>
  794. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER">GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER</A></B></CODE>
  795. <BR>
  796. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus():</TD>
  797. </TR>
  798. <TR BGCOLOR="white" CLASS="TableRowColor">
  799. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  800. <CODE>static&nbsp;int</CODE></FONT></TD>
  801. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_SRGB">GL_FRAMEBUFFER_SRGB</A></B></CODE>
  802. <BR>
  803. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled,
  804. and by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
  805. and GetDoublev:</TD>
  806. </TR>
  807. <TR BGCOLOR="white" CLASS="TableRowColor">
  808. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  809. <CODE>static&nbsp;int</CODE></FONT></TD>
  810. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_SRGB_CAPABLE">GL_FRAMEBUFFER_SRGB_CAPABLE</A></B></CODE>
  811. <BR>
  812. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
  813. GetFloatv, and GetDoublev:</TD>
  814. </TR>
  815. <TR BGCOLOR="white" CLASS="TableRowColor">
  816. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  817. <CODE>static&nbsp;int</CODE></FONT></TD>
  818. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_UNDEFINED">GL_FRAMEBUFFER_UNDEFINED</A></B></CODE>
  819. <BR>
  820. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus():</TD>
  821. </TR>
  822. <TR BGCOLOR="white" CLASS="TableRowColor">
  823. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  824. <CODE>static&nbsp;int</CODE></FONT></TD>
  825. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_UNSUPPORTED">GL_FRAMEBUFFER_UNSUPPORTED</A></B></CODE>
  826. <BR>
  827. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus():</TD>
  828. </TR>
  829. <TR BGCOLOR="white" CLASS="TableRowColor">
  830. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  831. <CODE>static&nbsp;int</CODE></FONT></TD>
  832. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_GREEN_INTEGER">GL_GREEN_INTEGER</A></B></CODE>
  833. <BR>
  834. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  835. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  836. DrawPixels and ReadPixels:</TD>
  837. </TR>
  838. <TR BGCOLOR="white" CLASS="TableRowColor">
  839. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  840. <CODE>static&nbsp;int</CODE></FONT></TD>
  841. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_HALF_FLOAT">GL_HALF_FLOAT</A></B></CODE>
  842. <BR>
  843. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels,
  844. TexImage1D, TexImage2D, TexImage3D, GetTexImage, TexSubImage1D,
  845. TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
  846. ConvolutionFilter1D, ConvolutionFilter2D, GetConvolutionFilter,
  847. SeparableFilter2D, GetSeparableFilter, ColorTable, ColorSubTable,
  848. and GetColorTable:
  849. <p/>
  850. Accepted by the &lt;type&gt; argument of VertexPointer, NormalPointer,
  851. ColorPointer, SecondaryColorPointer, FogCoordPointer, TexCoordPointer,
  852. and VertexAttribPointer:</TD>
  853. </TR>
  854. <TR BGCOLOR="white" CLASS="TableRowColor">
  855. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  856. <CODE>static&nbsp;int</CODE></FONT></TD>
  857. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INDEX">GL_INDEX</A></B></CODE>
  858. <BR>
  859. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in &lt;params&gt; by GetFramebufferAttachmentParameteriv:</TD>
  860. </TR>
  861. <TR BGCOLOR="white" CLASS="TableRowColor">
  862. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  863. <CODE>static&nbsp;int</CODE></FONT></TD>
  864. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_1D">GL_INT_SAMPLER_1D</A></B></CODE>
  865. <BR>
  866. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  867. </TR>
  868. <TR BGCOLOR="white" CLASS="TableRowColor">
  869. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  870. <CODE>static&nbsp;int</CODE></FONT></TD>
  871. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_1D_ARRAY">GL_INT_SAMPLER_1D_ARRAY</A></B></CODE>
  872. <BR>
  873. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  874. </TR>
  875. <TR BGCOLOR="white" CLASS="TableRowColor">
  876. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  877. <CODE>static&nbsp;int</CODE></FONT></TD>
  878. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_2D">GL_INT_SAMPLER_2D</A></B></CODE>
  879. <BR>
  880. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  881. </TR>
  882. <TR BGCOLOR="white" CLASS="TableRowColor">
  883. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  884. <CODE>static&nbsp;int</CODE></FONT></TD>
  885. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_2D_ARRAY">GL_INT_SAMPLER_2D_ARRAY</A></B></CODE>
  886. <BR>
  887. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  888. </TR>
  889. <TR BGCOLOR="white" CLASS="TableRowColor">
  890. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  891. <CODE>static&nbsp;int</CODE></FONT></TD>
  892. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_2D_RECT">GL_INT_SAMPLER_2D_RECT</A></B></CODE>
  893. <BR>
  894. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  895. </TR>
  896. <TR BGCOLOR="white" CLASS="TableRowColor">
  897. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  898. <CODE>static&nbsp;int</CODE></FONT></TD>
  899. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_3D">GL_INT_SAMPLER_3D</A></B></CODE>
  900. <BR>
  901. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  902. </TR>
  903. <TR BGCOLOR="white" CLASS="TableRowColor">
  904. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  905. <CODE>static&nbsp;int</CODE></FONT></TD>
  906. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_BUFFER">GL_INT_SAMPLER_BUFFER</A></B></CODE>
  907. <BR>
  908. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  909. </TR>
  910. <TR BGCOLOR="white" CLASS="TableRowColor">
  911. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  912. <CODE>static&nbsp;int</CODE></FONT></TD>
  913. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_CUBE">GL_INT_SAMPLER_CUBE</A></B></CODE>
  914. <BR>
  915. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  916. </TR>
  917. <TR BGCOLOR="white" CLASS="TableRowColor">
  918. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  919. <CODE>static&nbsp;int</CODE></FONT></TD>
  920. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INTERLEAVED_ATTRIBS">GL_INTERLEAVED_ATTRIBS</A></B></CODE>
  921. <BR>
  922. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;bufferMode&gt;

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