/src/pocketmine/level/format/mcregion/McRegion.php
PHP | 332 lines | 88 code | 27 blank | 217 comment | 7 complexity | 72758f6bd8f5589bc7210c91177eb76f MD5 | raw file
- <?php
- /*
- *
- * ____ _ _ __ __ _ __ __ ____
- * | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
- * | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
- * | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
- * |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * @author PocketMine Team
- * @link http://www.pocketmine.net/
- *
- *
- */
- namespace pocketmine\level\format\mcregion;
- use pocketmine\level\format\FullChunk;
- use pocketmine\level\format\generic\BaseLevelProvider;
- use pocketmine\level\generator\Generator;
- use pocketmine\level\Level;
- use pocketmine\nbt\NBT;
- use pocketmine\nbt\tag\ByteTag;
- use pocketmine\nbt\tag\CompoundTag;
- use pocketmine\nbt\tag\IntTag;
- use pocketmine\nbt\tag\LongTag;
- use pocketmine\nbt\tag\StringTag;
- use pocketmine\tile\Spawnable;
- use pocketmine\utils\BinaryStream;
- use pocketmine\utils\ChunkException;
- class McRegion extends BaseLevelProvider{
- /** @var RegionLoader[] */
- protected $regions = [];
- /** @var Chunk[] */
- protected $chunks = [];
- public static function getProviderName(){
- return "mcregion";
- }
- public static function getProviderOrder(){
- return self::ORDER_ZXY;
- }
- public static function usesChunkSection(){
- return false;
- }
- public static function isValid($path){
- $isValid = (file_exists($path . "/level.dat") and is_dir($path . "/region/"));
- if($isValid){
- $files = glob($path . "/region/*.mc*");
- foreach($files as $f){
- if(strpos($f, ".mca") !== false){ //Anvil
- $isValid = false;
- break;
- }
- }
- }
- return $isValid;
- }
- public static function generate($path, $name, $seed, $generator, array $options = []){
- if(!file_exists($path)){
- mkdir($path, 0777, true);
- }
- if(!file_exists($path . "/region")){
- mkdir($path . "/region", 0777);
- }
- //TODO, add extra details
- $levelData = new CompoundTag("Data", [
- "hardcore" => new ByteTag("hardcore", 0),
- "initialized" => new ByteTag("initialized", 1),
- "GameType" => new IntTag("GameType", 0),
- "generatorVersion" => new IntTag("generatorVersion", 1), //2 in MCPE
- "SpawnX" => new IntTag("SpawnX", 128),
- "SpawnY" => new IntTag("SpawnY", 70),
- "SpawnZ" => new IntTag("SpawnZ", 128),
- "version" => new IntTag("version", 19133),
- "DayTime" => new IntTag("DayTime", 0),
- "LastPlayed" => new LongTag("LastPlayed", microtime(true) * 1000),
- "RandomSeed" => new LongTag("RandomSeed", $seed),
- "SizeOnDisk" => new LongTag("SizeOnDisk", 0),
- "Time" => new LongTag("Time", 0),
- "generatorName" => new StringTag("generatorName", Generator::getGeneratorName($generator)),
- "generatorOptions" => new StringTag("generatorOptions", isset($options["preset"]) ? $options["preset"] : ""),
- "LevelName" => new StringTag("LevelName", $name),
- "GameRules" => new CompoundTag("GameRules", [])
- ]);
- $nbt = new NBT(NBT::BIG_ENDIAN);
- $nbt->setData(new CompoundTag("", [
- "Data" => $levelData
- ]));
- $buffer = $nbt->writeCompressed();
- file_put_contents($path . "level.dat", $buffer);
- }
- public static function getRegionIndex($chunkX, $chunkZ, &$x, &$z){
- $x = $chunkX >> 5;
- $z = $chunkZ >> 5;
- }
- public function requestChunkTask($x, $z){
- $chunk = $this->getChunk($x, $z, false);
- if(!($chunk instanceof Chunk)){
- throw new ChunkException("Invalid Chunk sent");
- }
- if($this->getServer()->asyncChunkRequest){
- $task = new ChunkRequestTask($this->getLevel(), $chunk);
- $this->getServer()->getScheduler()->scheduleAsyncTask($task);
- }else{
- $tiles = "";
- if(count($chunk->getTiles()) > 0){
- $nbt = new NBT(NBT::LITTLE_ENDIAN);
- $list = [];
- foreach($chunk->getTiles() as $tile){
- if($tile instanceof Spawnable){
- $list[] = $tile->getSpawnCompound();
- }
- }
- $nbt->setData($list);
- $tiles = $nbt->write(true);
- }
- $extraData = new BinaryStream();
- $extraData->putLInt(count($chunk->getBlockExtraDataArray()));
- foreach($chunk->getBlockExtraDataArray() as $key => $value){
- $extraData->putLInt($key);
- $extraData->putLShort($value);
- }
- $ordered = $chunk->getBlockIdArray() .
- $chunk->getBlockDataArray() .
- $chunk->getBlockSkyLightArray() .
- $chunk->getBlockLightArray() .
- pack("C*", ...$chunk->getHeightMapArray()) .
- pack("N*", ...$chunk->getBiomeColorArray()) .
- $extraData->getBuffer() .
- $tiles;
- $this->getLevel()->chunkRequestCallback($x, $z, $ordered);
- }
- return null;
- }
- public function unloadChunks(){
- foreach($this->chunks as $chunk){
- $this->unloadChunk($chunk->getX(), $chunk->getZ(), false);
- }
- $this->chunks = [];
- }
- public function getGenerator(){
- return $this->levelData["generatorName"];
- }
- public function getGeneratorOptions(){
- return ["preset" => $this->levelData["generatorOptions"]];
- }
- public function getLoadedChunks(){
- return $this->chunks;
- }
- public function isChunkLoaded($x, $z){
- return isset($this->chunks[Level::chunkHash($x, $z)]);
- }
- public function saveChunks(){
- foreach($this->chunks as $chunk){
- $this->saveChunk($chunk->getX(), $chunk->getZ());
- }
- }
- public function doGarbageCollection(){
- $limit = time() - 300;
- foreach($this->regions as $index => $region){
- if($region->lastUsed <= $limit){
- $region->close();
- unset($this->regions[$index]);
- }
- }
- }
- public function loadChunk($chunkX, $chunkZ, $create = false){
- $index = Level::chunkHash($chunkX, $chunkZ);
- if(isset($this->chunks[$index])){
- return true;
- }
- $regionX = $regionZ = null;
- self::getRegionIndex($chunkX, $chunkZ, $regionX, $regionZ);
- $this->loadRegion($regionX, $regionZ);
- $this->level->timings->syncChunkLoadDataTimer->startTiming();
- $chunk = $this->getRegion($regionX, $regionZ)->readChunk($chunkX - $regionX * 32, $chunkZ - $regionZ * 32);
- if($chunk === null and $create){
- $chunk = $this->getEmptyChunk($chunkX, $chunkZ);
- }
- $this->level->timings->syncChunkLoadDataTimer->stopTiming();
- if($chunk !== null){
- $this->chunks[$index] = $chunk;
- return true;
- }else{
- return false;
- }
- }
- public function getEmptyChunk($chunkX, $chunkZ){
- return Chunk::getEmptyChunk($chunkX, $chunkZ, $this);
- }
- public function unloadChunk($x, $z, $safe = true){
- $chunk = isset($this->chunks[$index = Level::chunkHash($x, $z)]) ? $this->chunks[$index] : null;
- if($chunk instanceof FullChunk and $chunk->unload(false, $safe)){
- unset($this->chunks[$index]);
- return true;
- }
- return false;
- }
- public function saveChunk($x, $z){
- if($this->isChunkLoaded($x, $z)){
- $this->getRegion($x >> 5, $z >> 5)->writeChunk($this->getChunk($x, $z));
- return true;
- }
- return false;
- }
- /**
- * @param $x
- * @param $z
- *
- * @return RegionLoader
- */
- protected function getRegion($x, $z){
- return isset($this->regions[$index = Level::chunkHash($x, $z)]) ? $this->regions[$index] : null;
- }
- /**
- * @param int $chunkX
- * @param int $chunkZ
- * @param bool $create
- *
- * @return Chunk
- */
- public function getChunk($chunkX, $chunkZ, $create = false){
- $index = Level::chunkHash($chunkX, $chunkZ);
- if(isset($this->chunks[$index])){
- return $this->chunks[$index];
- }else{
- $this->loadChunk($chunkX, $chunkZ, $create);
- return isset($this->chunks[$index]) ? $this->chunks[$index] : null;
- }
- }
- public function setChunk($chunkX, $chunkZ, FullChunk $chunk){
- if(!($chunk instanceof Chunk)){
- throw new ChunkException("Invalid Chunk class");
- }
- $chunk->setProvider($this);
- self::getRegionIndex($chunkX, $chunkZ, $regionX, $regionZ);
- $this->loadRegion($regionX, $regionZ);
- $chunk->setX($chunkX);
- $chunk->setZ($chunkZ);
- if(isset($this->chunks[$index = Level::chunkHash($chunkX, $chunkZ)]) and $this->chunks[$index] !== $chunk){
- $this->unloadChunk($chunkX, $chunkZ, false);
- }
- $this->chunks[$index] = $chunk;
- }
- public static function createChunkSection($Y){
- return null;
- }
- public function isChunkGenerated($chunkX, $chunkZ){
- if(($region = $this->getRegion($chunkX >> 5, $chunkZ >> 5)) !== null){
- return $region->chunkExists($chunkX - $region->getX() * 32, $chunkZ - $region->getZ() * 32) and $this->getChunk($chunkX - $region->getX() * 32, $chunkZ - $region->getZ() * 32, true)->isGenerated();
- }
- return false;
- }
- public function isChunkPopulated($chunkX, $chunkZ){
- $chunk = $this->getChunk($chunkX, $chunkZ);
- if($chunk !== null){
- return $chunk->isPopulated();
- }else{
- return false;
- }
- }
- protected function loadRegion($x, $z){
- if(!isset($this->regions[$index = Level::chunkHash($x, $z)])){
- $this->regions[$index] = new RegionLoader($this, $x, $z);
- }
- }
- public function close(){
- $this->unloadChunks();
- foreach($this->regions as $index => $region){
- $region->close();
- unset($this->regions[$index]);
- }
- $this->level = null;
- }
- }