/index.js
https://gitlab.com/zuitt-projects-asuncion/s18 · JavaScript · 186 lines · 90 code · 35 blank · 61 comment · 0 complexity · 2cc53251eddfea56c7df0de4083af532 MD5 · raw file
- /*alert("hi");*/
- // A variable with multiple values
- // a: array
- let cartoons = ["Elmo", "Mickey", "Daisy", "Barbie"]
- //Javascript objects
- //similar to an array, it also contains multiple values.
- // unlike an array that uses index, objects use properties.
- //with object, we can easily give labels to each value.
- //Structure or Syntax
- /*
- let objectName = {
- key : value
- key : (function)
- key : object{
- key : value
- },
- key : [array]
- }
- */
- let cellphone = {
- name: "Nokia 3210",
- manufactureDate: 1999
- };
- console.log(cellphone);
- console.log(typeof cellphone);
- //Creating objects using a constructor function
- /*
- Syntax:
- function objectName(keyA, keyB){
- this.keyA = keyA;
- this.keyB = keyB;
- }
- */
- function Laptop(name, manufactureDate){
- this.name = name;
- this.releaseDate = manufactureDate;
- };
- let laptop = new Laptop("Lenovo, 2008") //to invoke Laptop, use "new". It creates a new instance of an object
- console.log(laptop);
- let laptop1 = Laptop("Asus", 2010);
- console.log(laptop1); //result : undefined because the "new" word was not used to define it as an object
- // Creating empty objects
- let computer = {};
- let myComputer = new Object();
- console.log(computer);
- console.log(myComputer);
- // Accessing Array Objects
- let machines = [laptop, laptop1];
- //access the property of an object inside an array
- console.log(machines[0].name);
- //result : Lenovo
- //another way of accessing properties in an array
- console.log(machines[0]["releaseDate"]);
- // result: 2008
- // Initializing / Adding /Deleting /Reassigning Object Properties
- let car = {};
- // initializing or adding object properties using dot notation.
- car.name = "Honda Civic";
- console.log(car);
- // adding object properties with square brackets which is basically the same as using dot notation (car.name is the same as car["manufactureDate"])
- car["manufactureDate"] = 2019;
- console.log(car);
- // deleting object properties
- delete car["name"];
- console.log(car);
- /*
- Mini-Activity
- 1. Add properties to the object car:
- a. brand
- b. model
- c. color
- d. location
- */
- car.brand = "Honda"
- car.model = "Civic"
- car.color = "red"
- car.location = "La Union"
- console.log(car);
- // Reassigning object properties
- car.manufactureDate = 1986
- console.log(car);
- // Object Methods
- // a method is a function which is a property of an object
- // they are also functions and one of the key differences they have is that methods are functions realted to a specific object.
- //methods are defined based on what an object is capable of doing and how it should work.
- let person = {
- name: "Jin",
- //function talk()
- talk :function(){
- console.log(`Hello my name is ${this.name}`)
- }
- };
- person.talk();
- let friend = {
- firstName : "Bam",
- lastName : "Jeon",
- address : {
- city: "Caloocan",
- country: "Philippines"
- },
- emails : ["bam@mail.com", "jambam@gmail.com"],
- introduce : function(){
- console.log(`Hello my name is ${this.firstName} ${this.lastName}, I live in ${this.address.city}. My email is ${this.emails[0]}`)
- }
- };
- friend.introduce();
- // Real World Application
- // Scenario:
- // 1. Create a game that would have several pokemons to interact with each other.
- // 2. Every pokemon should have stats, properties, functions
- let myPokemon = {
- name : "Bulbasaur",
- level : 3,
- health : 100,
- attack : 50,
- tackle : function(){
- console.log(`${this.name} tackled another pokemon`)
- console.log(`targetPokemon's health is now reduced`)
- },
- faint: function(){
- console.log(`${this.name} fainted`)
- }
- };
- myPokemon.tackle();
- myPokemon.faint();
- // Creating object with an object constructor
- function Pokemon(name, lvl, hp){
- //Properties
- this.name = name;
- this.lvl = lvl;
- this.health = hp * 2;
- this.attack = lvl;
- // methods
- this.tackle = function(target){
- console.log(`${this.name} tackled ${target.name}`);
- console.log(`targetPokemon's health is now reduced`);
- console.log(target.name);
- console.log(this.name);
- };
- this.faint = function(){
- console.log(`${this.name} fainted`)
- }
- };
- // create new instances of the Pokemon object each with their unique properties
- let pikachu = new Pokemon("Pikachu", 3, 50);
- let ratata = new Pokemon("Ratata", 5, 25);
- // Providing the "ratata" object as an argument to "pikachu" tackle method will create interaction between the two objects.
- pikachu.tackle(ratata);
- ratata.tackle(pikachu);